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authorKisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-06 13:38:07 +0000
committerKisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-06 13:38:07 +0000
commit26e2e510461eab89fbc3b0432b87502e19d15116 (patch)
tree9e4a85227c8325950879378117af951efa1e8d4e /npc/quests/eden/eden_common.txt
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- Eden Group Quests and Services added.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14768 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== eAthena Script =======================================
+// Eden Group Quests - Common NPCs
+//===== By: ==================================================
+//= Protimus
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//============================================================
+
+// Eden
+// Original file lv_tre.sc
+moc_para01,27,35,5 script Secretary Lime Evenor#1 952,{
+ if (checkweight(1201,1) == 0) {
+ mes "- Wait a minute! -";
+ mes "- Currently you are carrying -";
+ mes "- too many items with you. -";
+ mes "- Please come back again -";
+ mes "- after you store some items into kafra storage. -";
+ close;
+ }
+ mes "[Lime Evenor]";
+ mes "People who follow their dreams and romances listen to me. We are representatives of the paradise called 'The garden of Eden' called the Eden group . There is no place like this anywhere.";
+ mes "Hello. Can I help you?";
+ next;
+ while(1) {
+ switch(select("What is Eden group?:Join the Eden Group:Register new mission:Search for missions:Cancel")) {
+ case 1:
+ mes "[Lime Evenor]";
+ mes "Eden Group is a group that helps people who are suffering from distresses in Rune Midgard.";
+ next;
+ mes "[Lime Evenor]";
+ mes "If people need help, we put up the case on the bulletin board and introduce it to our members who are eager to help those in need.";
+ next;
+ mes "[Lime Evenor]";
+ mes "Eden members will review the missions and help those who post them up.";
+ mes "Members do these missions for rewards.";
+ next;
+ mes "[Lime Evenor]";
+ mes "If you are not too familiar with Rune Midgard, this is a great way to explore the world.";
+ mes "Or, if you are mature enough, you can travel the world and make new friends while doing missions. Your honorable name will be spread out among lands.";
+ next;
+ break;
+ case 2:
+ if (countitem(6219) < 1) {
+ mes "[Lime Evenor]";
+ mes "You can be a Eden's member by simply registering with me.";
+ mes "Would you like to join Eden Group?";
+ next;
+ switch(select("Yes, I want to join:No, I don't want to join")) {
+ case 1:
+ mes "[Lime Evenor]";
+ mes "Aright. Excellent! Please write down your name here.";
+ input .@input$;
+ next;
+ mes "[Lime Evenor]";
+ mes "Are you done?";
+ mes "Let me see.";
+ next;
+ mes "[Lime Evenor]";
+ mes "Your name is ^3131FFBo"+.@input$+"Ba^000000..? Is that right?";
+ mes "Huh? Isn't it??";
+ next;
+ emotion 4,"Secretary Lime Evenor#eden";
+ mes "[Lime Evenor]";
+ mes "Hmm that isn't what you wrote?";
+ mes "Ok, hmm, it seems a bit hard to read.";
+ next;
+ mes "[Lime Evenor]";
+ mes "Would you please write your name again? Please write it ^3131FFClearly^000000.";
+ input .@input$;
+ next;
+ mes "[Lime Evenor]";
+ mes "Ah~ ha. You are ^3131FF"+strcharinfo(0)+"^000000.";
+ mes "I got it right this time.";
+ next;
+ emotion e_no1,"Secretary Lime Evenor#eden";
+ mes "[Lime Evenor]";
+ mes "We already put your name on the list.";
+ mes "Welcome to Eden's group new member!";
+ next;
+ mes "[Lime Evenor]";
+ mes "Hopefully you can do great work as an Eden's member.";
+ getitem 6219,1; //Para_Team_Mark
+ next;
+ break;
+ case 2:
+ mes "[Lime Evenor]";
+ mes "Do you still have questions about Eden group?";
+ next;
+ break;
+ }
+ }
+ else {
+ mes "[Lime Evenor]";
+ mes "You are already a member of the Eden Group.";
+ next;
+ }
+ break;
+ case 3:
+ mes "[Lime Evenor]";
+ mes "Do you want to register some missions that you want us to do?";
+ next;
+ switch(select("Yes, I want to register.:No, I don't.")) {
+ case 1:
+ mes "[Lime Evenor]";
+ mes "Alrigh. Please write down your name on it.";
+ input .@input$;
+ next;
+ mes "[Lime Evenor]";
+ mes "^3131FF"+strcharinfo(0)+"^000000.. Is that your name?";
+ mes "Hmm, your handwriting is not clear. I can't read. it...";
+ next;
+ mes "[Lime Evenor]";
+ mes "^3131FF"+strcharinfo(0)+"^000000, tell me what you want to register for.";
+ mes "Which map should we go to?";
+ input .@input$;
+ next;
+ mes "[Lime Evenor]";
+ mes "^3131FFMission Map: "+inputstr+"^000000";
+ mes "hum, I will note that.";
+ next;
+ mes "[Lime Evenor]";
+ mes "Please let me know what kind of missions your are lookng for.";
+ mes "It should be briefly like 'Hunt 10 Porings.'";
+ input .@input$;
+ next;
+ mes "[Lime Evenor]";
+ mes "Are you done?";
+ mes "Let me check.";
+ next;
+ mes "[Lime Evenor]";
+ mes "Huh...........";
+ next;
+ mes "[Lime Evenor]";
+ mes "Hum.. huh??..................";
+ next;
+ emotion e_dots,"Secretary Lime Evenor#eden";
+ mes "[Lime Evenor]";
+ mes "I think you should complete one of our missions first before you take up a new mission.";
+ next;
+ emotion e_pif,"Secretary Lime Evenor#eden";
+ mes "[Lime Evenor]";
+ mes "^3131FFClient: Lime Evenor^000000";
+ mes "^3131FFMission: Practice your handwriting for one month.^000000";
+ mes "You've got really bad penmanship!";
+ next;
+ mes "[Lime Evenor]";
+ mes "^3131FFMission: "+inputstr+"^000000";
+ mes "Anyway, you are done registering for a new mission.";
+ next;
+ mes "[Lime Evenor]";
+ mes "Missions are fully booked. You have to wait an spot clears up.";
+ mes "Please kindly wait until your turn.";
+ next;
+ break;
+ case 2:
+ break;
+ }
+ break;
+ case 4:
+ if (countitem(6219) > 0) {
+ mes "[Lime Evenor]";
+ mes "Would like to try some missions as an Eden member?";
+ next;
+ mes "[Lime Evenor]";
+ mes "Check the right side of the bulletin board, there are various kinds of missions waiting for you.";
+ mes "Please carefully read the mission list and the qualifications and choose one of them.";
+ next;
+ }
+ else {
+ mes "[Lime Evenor]";
+ mes "You need to join Eden Group first if you want to do some missions.";
+ close;
+ }
+ break;
+ case 5:
+ mes "[Lime Evenor]";
+ mes "If you have any questions please come beck again.";
+ close;
+ }
+ }
+ close;
+}
+
+prontera,124,76,3 script Eden Teleport Officer#1 729,{
+ mes "[Eden Teleport Officer]";
+ mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
+ mes "Eden group is here to help you and will show you the great future.";
+ next;
+ mes "[Eden Teleport Officer]";
+ mes "You have nothing to do but waste your time?";
+ mes "Are you eager to do something good but no one offers you work?";
+ mes "Would you like to be a problem solver?";
+ mes "Eden group is here to solve your problem.";
+ next;
+ switch(select("Move to Eden Group:Don't want to talk anymore.")) {
+ case 1:
+ mes "[Eden Teleport Officer]";
+ mes "Let's go to our secret base!";
+ set nak_warp,atoi(strnpcinfo(2));
+ close2;
+ warp "moc_para01",31,14;
+ end;
+ case 2:
+ mes "[Eden Teleport Officer]";
+ mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
+ close;
+ }
+
+OnPCLoadMapEvent:
+ getmapxy @map_char$,@x,@y,0;
+ getmapxy @map_npc$,@x,@y,1,strnpcinfo(0);
+ if (@map_char$==@map_npc$)
+ showevent 1,0;
+ end;
+}
+
+moc_ruins,68,164,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#2 729
+geffen,132,66,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#3 729
+alberta,124,67,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#4 729
+aldebaran,133,119,5 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#5 729
+izlude_in,68,162,1 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#6 729
+prt_church,103,78,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#7 729
+geffen_in,160,104,5 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#8 729
+moc_prydb1,53,126,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#9 729
+alberta_in,75,39,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#10 729
+payon_in02,58,58,1 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#11 729
+payon,177,111,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#12 729
+que_ng,33,73,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#13 729
+que_ng,144,161,5 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#14 729
+yuno,144,189,5 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#15 729
+rachel,125,144,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#16 72
+prontera,144,174,4 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#17 729
+
+moc_para01,30,10,0 script #eden_out 45,1,1,{
+OnTouch:
+ switch (nak_warp) {
+ case 1: warp "prontera",116,72; break;
+ case 2: warp "moc_ruins",64,161; break;
+ case 3: warp "geffen",120,39; break;
+ case 4: warp "alberta",117,56; break;
+ case 5: warp "aldebaran",168,112; break;
+ case 6: warp "izlude_in",73,165; break;
+ case 7: warp "prt_church",99,78; break;
+ case 8: warp "geffen_in",162,99; break;
+ case 9: warp "moc_prydb1",51,118; break;
+ case 10: warp "alberta_in",73,43; break;
+ case 11: warp "payon_in02",64,60; break;
+ case 12: warp "payon",161,58; break;
+ case 13: warp "que_ng",33,63; break;
+ case 14: warp "que_ng",144,166; break;
+ case 15: warp "yuno",158,125; break;
+ case 16: warp "rachel",115,125; break;
+ case 17: warp "prontera",153,178; break;
+ default: break;
+ }
+ end;
+}
+
+moc_para01,57,27,0 warp #warp_2_pub 1,1,moc_para01,162,26
+moc_para01,158,26,0 warp #warp_2_din_1 1,1,moc_para01,55,27
+moc_para01,48,16,0 warp #warp_2_2f 1,1,moc_para01,48,164
+moc_para01,47,161,0 warp #warp_2_1f 1,1,moc_para01,47,18
+moc_para01,107,12,0 warp #warp_2_din_2 1,1,moc_para01,47,37
+moc_para01,100,27,0 warp #warp_2_gym 1,1,moc_para01,47,85
+moc_para01,49,86,0 warp #warp_2_pass_1 1,1,moc_para01,103,27
+moc_para01,113,32,0 warp #warp_2_ware 1,1,moc_para01,105,92
+moc_para01,102,92,0 warp #warp_2_pass_2 1,1,moc_para01,111,33
+
+moc_para01,17,187,0 warp #warp_2_bossroom 1,1,moc_para01,132,159
+moc_para01,132,156,0 warp #warp_2_2fhall_1 1,1,moc_para01,17,185
+moc_para01,29,187,0 warp #warp_2_room1 1,1,moc_para01,180,159
+moc_para01,180,156,0 warp #warp_2_2fhall_2 1,1,moc_para01,29,185
+
+moc_para01,41,187,0 warp #warp_2_room2 1,1,moc_para01,179,93
+moc_para01,179,90,0 warp #warp_2_2fhall_3 1,1,moc_para01,41,185
+
+moc_para01,47,39,3 script #warp_2_pass 111,{
+ if (countitem(6219) > 0) {
+ mes "[Lime Evenor]";
+ mes "Oh, It is an exclusive place only for Eden's members.";
+ mes "If you are a member, you can come whenever you want!";
+ next;
+ switch(select("Enter:Don't enter")) {
+ case 1:
+ mes "This door is beautifully decorated but seems a little bit too heavy.";
+ close2;
+ warp "moc_para01",106,14;
+ end;
+ case 2:
+ mes "[Lime Evenor]";
+ mes "Well, if you are not interested.";
+ close;
+ }
+ }
+ else {
+ mes "[Lime Evenor]";
+ mes "Oh, this is an exclusive place for Eden's member only.";
+ mes "If you want to go inside, you have to join the Eden group.";
+ close;
+ }
+}
+
+moc_para01,16,22,7 script Old Adventurer#eden 900,{
+ mes "[Old Adventurer]";
+ mes "Harsh, I am strong enough even if I look old! What is his name? Lime Evenor? He just ignores me like I am a some kind of old senile bastard.";
+ next;
+ mes "[Old Adventurer]";
+ mes "I came here to join the Eden group! I don't deserve this!";
+ mes ".Do you also think I look like I'm senile?";
+ close;
+}
+
+moc_para01,182,48,3 script Eden's chief#eden 886,{
+ set .@eggf,rand(1,118);
+ set .@eggf_1,.@eggf+1;
+ set .@eggf_2,.@eggf+2;
+ set .@eggf_6,.@eggf+6;
+ mes "[Eden's chief]";
+ mes ""+.@eggf+".. "+.@eggf_1+"... "+.@eggf_2+".... "+.@eggf_6+"..?";
+ next;
+ emotion e_sob,"Eden's chief#eden";
+ mes "[Eden's chief]";
+ mes "Oh, shoot! How many eggs have I done?";
+ mes "Aww!!! I totally forgot! I have to count again!";
+ next;
+ emotion e_sob,"Eden's chief#eden";
+ mes "[Eden's chief]";
+ mes "Why did have you asked me to do this? What kind of mission is that?";
+ next;
+ emotion e_sob,"Eden's chief#eden";
+ mes "[Eden's chief]";
+ mes "What are you going to do with all of those fried eggs? I am sure you can't eat all of them. You just want to bother me, right?";
+ close;
+}
+
+moc_para01,172,28,5 script Eden's Intern#eden 883,{
+ mes "[Eden's Intern]";
+ mes "Actually, I realized that.";
+ next;
+ mes "[Eden's Intern]";
+ mes "We have to work really hard unless you want to fail.";
+ next;
+ emotion 57,"Eden's Intern#eden";
+ mes "[Eden's Intern]";
+ mes "But, I have never learned about pharmaceuticals yet.";
+ next;
+ emotion e_sob,"Eden's Intern#eden";
+ mes "[Eden's Intern]";
+ mes "I'm going to fail. I can't do this.";
+ close;
+}
+
+moc_para01,20,35,5 script Office Assistant Neede#e 814,{
+ mes "[Neede]";
+ mes "I became a Eden's member several years ago, but it feels like it was yesterday.";
+ mes "I have been doing lots of work, so I didn't even notice how many years I spent here.";
+ next;
+ mes "[Neede]";
+ mes "It reminds me that it was like a war everyday.";
+ next;
+ mes "[Neede]";
+ mes "The chief of ^3131FFthe restaurant on the right side^000000";
+ mes "uses too much seasoning every time he cooks, the smell is all over the lobby. We have to open the window regularly because we can't stand the smell!";
+ next;
+ mes "[Neede]";
+ mes "And, do you see the ^3131FFgymnasium^000000 on the cross of ^3131FFthe north side of the lobby^000000? They always shout when they exercise, I can even hear them from here!";
+ next;
+ emotion 7,"Office Assistant Neede#e";
+ mes "[Neede]";
+ mes "Besides, the weird girl from^3131FFthe second floor^000000 is crying all the time. Her cries drive me crazy.";
+ next;
+ mes "[Neede]";
+ mes "Ah, that weird girl is actually our boss...";
+ next;
+ mes "[Neede]";
+ mes "I don't know what she has been up to. But she cries and shouts all the time. Oh, sometimes I hear 'Bang!', loud booming sounds... I don't know where it came from.";
+ next;
+ emotion e_omg,"Office Assistant Neede#e";
+ mes "[Neede]";
+ mes "Wait!";
+ mes "Shh! It is a secret, you can't tell anybody!";
+ next;
+ mes "[Neede]";
+ emotion 54,"Office Assistant Neede#e";
+ mes "I don't trust Evenor. She never shows her feelings... she's going to snitch on me to my boss.";
+ next;
+ emotion e_pif,"Secretary Lime Evenor#eden";
+ mes "[Lime Evenor]";
+ mes "I am not that kind of guy.";
+ next;
+ emotion e_wah,"Office Assistant Neede#e";
+ mes "[Neede]";
+ mes "Huh? Did you hear that? Gosh~!";
+ close;
+}
+