summaryrefslogtreecommitdiff
path: root/npc/quests/eden/86-90.txt
diff options
context:
space:
mode:
authormasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-01 14:13:56 +0000
committermasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-01 14:13:56 +0000
commita22d29d0cb2f6cc74840caa61b812feca5eee590 (patch)
treeab7868ea55702e65da83e94010056f52a22068da /npc/quests/eden/86-90.txt
parent9b89cabf520e19557b7b003ab8160f76027c9242 (diff)
downloadhercules-a22d29d0cb2f6cc74840caa61b812feca5eee590.tar.gz
hercules-a22d29d0cb2f6cc74840caa61b812feca5eee590.tar.bz2
hercules-a22d29d0cb2f6cc74840caa61b812feca5eee590.tar.xz
hercules-a22d29d0cb2f6cc74840caa61b812feca5eee590.zip
- Fixed a bug in Eden Group Quests where a variable was set which was supposed to be converted and give the player certain gears. bugreport:6143
- Fixed an Priest Quest cutin which would result in getting an missing file error of the MvP Mistress Card illustration. bugreport:6144 - Fixed EXP Values in Eden Group Quest Boards 86 - 90 and 91 - 99. Source: http://irowiki.org/wiki/Eden_Group_Leveling_Quests * 3 Hours cooldown isn't added yet since some testing is needed. bugreport:6110 - Some minor paranthesis fix in Knight Jobchange Quest. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16362 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/eden/86-90.txt')
-rw-r--r--npc/quests/eden/86-90.txt205
1 files changed, 192 insertions, 13 deletions
diff --git a/npc/quests/eden/86-90.txt b/npc/quests/eden/86-90.txt
index 799ec994f..9aac942ba 100644
--- a/npc/quests/eden/86-90.txt
+++ b/npc/quests/eden/86-90.txt
@@ -20,7 +20,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "- this bulletin board. -";
close;
}
- if (BaseLevel < 86 || BaseLevel > 90) {
+ if (BaseLevel < 86) {
mes "- This missions can only be -";
mes "- read by those who are -";
mes "- of the correct level. -";
@@ -29,6 +29,185 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "- my level. -";
close;
}
+ if (BaseLevel > 90) {
+ if (checkquest(4167,HUNTING) == 2) {
+ mes "You hunted all 30 Dragon Tail.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4167;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ } else if (checkquest(4168,HUNTING) == 2) {
+ mes "You hunted all 30 Spring Rabbit.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4168;
+ getexp 82000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ } else if (checkquest(4169,HUNTING) == 2) {
+ mes "You hunted all 30 Pest.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4169;
+ getexp 82000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ } else if (checkquest(4170,HUNTING) == 2) {
+ mes "You hunted all 30 Bathory.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4170;
+ getexp 72000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ } else if (checkquest(4171,HUNTING) == 2) {
+ mes "You hunted all 30 Alarm.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4171;
+ getexp 76000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ } else if (checkquest(4172,HUNTING) == 2) {
+ mes "You hunted all 30 Baba Yaga.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4172;
+ getexp 72000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ } else if (checkquest(4173,HUNTING) == 2) {
+ mes "You hunted all 30 Hyegun.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4173;
+ getexp 117000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ } else if (checkquest(4174,HUNTING) == 2) {
+ mes "You hunted all 30 Firelock Soldier.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4174;
+ getexp 82000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ } else if (checkquest(4175,HUNTING) == 2) {
+ mes "You hunted all 30 Zipper Bear.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4175;
+ getexp 120000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ } else if (checkquest(4176,HUNTING) == 2) {
+ mes "You hunted all 30 Earth Petite.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4176;
+ getexp 72000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ } else if (checkquest(4177,HUNTING) == 2) {
+ mes "You hunted all 30 Rafflesia.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4177;
+ getexp 72000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ } else if (checkquest(4178,HUNTING) == 2) {
+ mes "You hunted all 30 Venomous.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4178;
+ getexp 72000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ } else if (checkquest(4179,HUNTING) == 2) {
+ mes "You hunted all 30 Pitman.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4179;
+ getexp 86000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ } else if (checkquest(4180,HUNTING) == 2) {
+ mes "You hunted all 30 Yellow Novus.";
+ mes "Thank you very much.";
+ next;
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it helps you at least a little bit.";
+ next;
+ erasequest 4180;
+ getexp 80000,0;
+ mes "Wooohoo!";
+ mes "Good luck.";
+ close;
+ } else {
+ mes "- This missions can only be -";
+ mes "- read by those who are -";
+ mes "- of the correct level. -";
+ mes "- There might be another -";
+ mes "- board somewhere for -";
+ mes "- my level. -";
+ close;
+ }
+ }
mes "- Many hunting missions -";
mes "- are on the bulletin board. -";
next;
@@ -67,7 +246,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4168;
- getexp 76000,0;
+ getexp 82000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@@ -90,7 +269,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4169;
- getexp 76000,0;
+ getexp 82000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@@ -116,7 +295,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4170;
- getexp 76000,0;
+ getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@@ -165,7 +344,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4172;
- getexp 76000,0;
+ getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@@ -188,7 +367,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4173;
- getexp 76000,0;
+ getexp 117000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@@ -211,7 +390,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4174;
- getexp 76000,0;
+ getexp 82000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@@ -234,7 +413,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4175;
- getexp 76000,0;
+ getexp 120000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@@ -260,7 +439,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4176;
- getexp 76000,0;
+ getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@@ -283,7 +462,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4177;
- getexp 76000,0;
+ getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@@ -306,7 +485,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4178;
- getexp 76000,0;
+ getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@@ -329,7 +508,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4179;
- getexp 76000,0;
+ getexp 86000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@@ -352,7 +531,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4180;
- getexp 76000,0;
+ getexp 80000,0;
mes "Wooohoo!";
mes "Good luck.";
close;