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authormasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-05-26 14:30:12 +0000
committermasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-05-26 14:30:12 +0000
commit828ba5b2c63b316bb284be884a8ad62755025bfc (patch)
treeba30030b26e0feebe2d456fa9b08f5a745bbb48b /npc/quests/eden/71-85.txt
parentf4f7fdc5781d376ca2abaf78b4eef6b87ffdd6a6 (diff)
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- Some minor improvements in the instance Scripts.
- Some minor improvements in the Eden Group NPC's. - Fixed typo in Wanderer Pet Food NPC. bugreport:5823 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16151 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/eden/71-85.txt')
-rw-r--r--npc/quests/eden/71-85.txt981
1 files changed, 435 insertions, 546 deletions
diff --git a/npc/quests/eden/71-85.txt b/npc/quests/eden/71-85.txt
index d44e4882e..f3661a357 100644
--- a/npc/quests/eden/71-85.txt
+++ b/npc/quests/eden/71-85.txt
@@ -1,272 +1,247 @@
-//===== rAthena Script =======================================
-// Eden Group Quests - Experience quests [71-85]
-//===== By: ==================================================
+//===== rAthena Script =======================================
+// Eden Group Quests - Mission [71 - 85]
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
//= rAthena SVN
-//===== Description: =========================================
-//= [AEGIS Conversion]
-//===== Additional Comments: =================================
+//===== Description: =========================================
+//= Repetable Quests for Players between Baselevel 70 - 86 .
+//===== Additional Comments: =================================
//= 1.0 First Version.
+//= 1.1 Some little optimization here and there. [Masao]
//============================================================
-moc_para01,44,38,3 script Request [71 - 85] 857,{
+moc_para01,44,38,3 script Mission [71 - 85] 857,{
if (countitem(6219) < 1) {
- mes "-It seems to be a special-.";
- mes "-board that only a person-";
- mes "-who has an Eden Group-";
- mes "-Mark can read.-";
+ mes "- Only members of the -";
+ mes "- Eden Group can read -";
+ mes "- this bulletin board. -";
close;
}
- mes "-There are many kinds of-";
- mes "-hunting requests written-";
+ mes "- Many hunting missions -";
+ mes "- are on the bulletin board. -";
next;
if ((BaseLevel > 70) && (BaseLevel < 86)) {
- switch(select("Sphinx dungeon district:Glast Heim district:Juno district:Clock Tower district:Island districts")) {
+ switch (select("Sphinx Dungeon:Glast Heim:Juno Area:Clock Tower:Localized Islands")) {
case 1:
- mes "-Sphinx dungeon district-";
- mes "-I am Meidi who lives in-";
- mes "-Morocc. I want to hunt-";
- mes "-monsters in Sphinx-";
- mes "- dungeon. I will wait in-";
- mes "-front of the west gate.-";
+ mes "- Sphinx Dungeon -";
+ mes "- I am Meidi who lives -";
+ mes "- in Morocc. I want to hunt -";
+ mes "- monsters in the Sphinx -";
+ mes "- Dungeon. I will wait for -";
+ mes "- you in front of the -";
+ mes "- western gate. -";
next;
- switch(select("Take a mission.:Ignore the mission.")) {
+ switch (select("Accept mission.:Decline mission.")) {
case 1:
- if ((slv_quest == 2) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) {
- mes "-You are already doing-";
- mes "-another mission.-";
- mes "-It's really confusing to do-";
- mes "-many missions at once.-";
- mes "-Finish those first.-";
+ if (slv_quest == 2 || slv_quest == 3 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) {
+ mes "- You are already on -";
+ mes "- another mission. -";
+ mes "- You can't do multiple -";
+ mes "- missions. Finish your -";
+ mes "- current mission first. -";
close;
}
- set .@slv_chk1,checkquest(10102);
- if (.@slv_chk1 == -1) {
+ if (checkquest(10102) == 0) {
setquest 10102;
set slv_quest,1;
- mes "-Good. Now to find Meidi-";
- mes "-at Morroc's western gate-";
+ mes "- Good. Now go find Meidi -";
+ mes "- at the western gate -";
+ mes "- in Morroc. -";
close;
}
- else {
- mes "-You are already on-";
- mes "-another mission or have-";
- mes "-recently completed one-";
- mes "-so you can't take on-";
- mes "-anymore right now.-";
- close;
- }
- break;
+ mes "- You are already on -";
+ mes "- or have recently -";
+ mes "- completed a mission. -";
+ mes "- You can't do anymore -";
+ mes "- missions right now. -";
+ close;
case 2:
- mes "-I don't want to do-";
- mes "-this right now-";
+ mes "- I don't want to do -";
+ mes "- a mission right now. -";
close;
}
- break;
case 2:
- mes "-Glast Heim district-";
- mes "-I am Ancellia. -";
- mes "-I need help to hunt-";
- mes "-monsters in Glastheim-";
- mes "-please help me-";
+ mes "- Glast Heim -";
+ mes "- I am Ancellia. -";
+ mes "- I need some help -";
+ mes "- hunting monsters -";
+ mes "- in Glast Heim.-";
+ mes "- Please help me. -";
next;
- switch(select("Take a mission.:Ignore the mission.")) {
+ switch (select("Accept mission.:Decline mission.")) {
case 1:
- if ((slv_quest == 1) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) {
- mes "-You are already doing-";
- mes "-another mission.-";
- mes "-It's really confusing to do-";
- mes "-many missions at once.-";
- mes "-Finish those first.-";
+ if (slv_quest == 1 || slv_quest == 3 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) {
+ mes "- You are already on -";
+ mes "- another mission. -";
+ mes "- You can't do multiple -";
+ mes "- missions. Finish your -";
+ mes "- current mission first. -";
close;
}
- set .@slv_chk1,checkquest(10103);
- if (.@slv_chk1 == -1) {
+ if (checkquest(10103) == 0) {
setquest 10103;
set slv_quest,2;
- mes "-I better find Ancellia-";
- close;
- }
- else {
- mes "-You are already on-";
- mes "-another mission or have-";
- mes "-recently completed one-";
- mes "-so you can't take on-";
- mes "-anymore right now.-";
+ mes "- Look for Ancellia. -";
+ mes "- in Geffen. -";
close;
}
- break;
+ mes "- You are already on -";
+ mes "- or have recently -";
+ mes "- completed a mission. -";
+ mes "- You can't do anymore -";
+ mes "- missions right now. -";
+ close;
case 2:
- mes "-I don't want to do-";
- mes "-this right now-";
+ mes "- I don't want to do -";
+ mes "- a mission right now. -";
close;
}
- break;
case 3:
- mes "-Juno district-";
- mes "-I want to go to Juno,-";
- mes "-but monsters on the way-";
- mes "-are too strong for me.-";
- mes "-Visit me in Aldebaran-";
- mes "-My name is Jeanbai-";
+ mes "- Juno Area -";
+ mes "- I want to go to Juno, -";
+ mes "- but the monsters on -";
+ mes "- the way there are too -";
+ mes "- strong for me. Come -";
+ mes "- visit me in Al De Baran. -";
+ mes "- My name is Jeanbai. -";
next;
- switch(select("Take a mission.:Ignore the mission.")) {
+ switch (select("Accept mission.:Decline mission.")) {
case 1:
- if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) {
- mes "-You are already doing-";
- mes "-another mission.-";
- mes "-It's really confusing to do-";
- mes "-many missions at once.-";
- mes "-Finish those first.-";
+ if (slv_quest == 1 || slv_quest == 2 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) {
+ mes "- You are already on -";
+ mes "- another mission. -";
+ mes "- You can't do multiple -";
+ mes "- missions. Finish your -";
+ mes "- current mission first. -";
close;
}
- set .@slv_chk1,checkquest(10104);
- if (.@slv_chk1 == -1) {
+ if (checkquest(10104) == 0) {
setquest 10104;
set slv_quest,3;
- mes "I better find Jeanbai-";
- mes "-in Al De Baran.-";
- close;
- }
- else {
- mes "-You are already on-";
- mes "-another mission or have-";
- mes "-recently completed one-";
- mes "-so you can't take on-";
- mes "-anymore right now.-";
+ mes "- Look for Jeanbai -";
+ mes "- in Al De Baran. -";
close;
}
- break;
+ mes "- You are already on -";
+ mes "- or have recently -";
+ mes "- completed a mission. -";
+ mes "- You can't do anymore -";
+ mes "- missions right now. -";
+ close;
case 2:
- mes "-I don't want to do-";
- mes "-this right now-";
+ mes "- I don't want to do -";
+ mes "- a mission right now. -";
close;
}
- break;
case 4:
- mes "-Clock Tower district-";
- mes "-Watch is the best thing!-";
- mes "-I'm asking to hunt some-";
- mes "-monsters in clock tower.-";
- mes "-Lizingshetter-";
+ mes "- Clock Tower -";
+ mes "- A Clock is the best thing! -";
+ mes "- I'm asking you to hunt -";
+ mes "- some monster inside of.-";
+ mes "- the Clock Tower, -";
+ mes "- Risingeter. -";
next;
- switch(select("Take a mission.:Ignore the mission.")) {
+ switch (select("Accept mission.:Decline mission.")) {
case 1:
- if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 3) || (slv_quest == 5) || (slv_quest == 6)) {
- mes "-You are already doing-";
- mes "-another mission.-";
- mes "-It's really confusing to do-";
- mes "-many missions at once.-";
- mes "-Finish those first.-";
+ if (slv_quest == 1 || slv_quest == 2 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) {
+ mes "- You are already on -";
+ mes "- another mission. -";
+ mes "- You can't do multiple -";
+ mes "- missions. Finish your -";
+ mes "- current mission first. -";
close;
}
- set .@slv_chk1,checkquest(10105);
- if (.@slv_chk1 == -1) {
+ if (checkquest(10105) == 0) {
setquest 10105;
set slv_quest,4;
- mes "-Time to find Lizingshetter-";
- mes "-in front of Clock Tower-";
- close;
- }
- else {
- mes "-You are already on-";
- mes "-another mission or have-";
- mes "-recently completed one-";
- mes "-so you can't take on-";
- mes "-anymore right now.-";
+ mes "- Look for Risingeter -";
+ mes "- in front of the -";
+ mes "- Clock Tower. -";
close;
}
- break;
+ mes "- You are already on -";
+ mes "- or have recently -";
+ mes "- completed a mission. -";
+ mes "- You can't do anymore -";
+ mes "- missions right now. -";
+ close;
case 2:
- mes "-I don't want to do-";
- mes "-this right now-";
+ mes "- I don't want to do -";
+ mes "- a mission right now. -";
close;
}
- break;
case 5:
- mes "-Island districts-";
- mes "-I need a person who-";
- mes "-who can hunt mosters-";
- mes "-From Funfi in Alberta-";
+ mes "- Localized Islands -";
+ mes "- I need someone who -";
+ mes "- can hunt monsters -";
+ mes "- for Funfi in Alberta. -";
next;
- switch(select("Take a mission.:Ignore the mission.")) {
+ switch (select("Accept mission.:Decline mission.")) {
case 1:
- if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 6)) {
- mes "-You are already doing-";
- mes "-another mission.-";
- mes "-It's really confusing to do-";
- mes "-many missions at once.-";
- mes "-Finish those first.-";
+ if (slv_quest == 1 || slv_quest == 2 || slv_quest == 3 || slv_quest == 4 || slv_quest == 6) {
+ mes "- You are already on -";
+ mes "- another mission. -";
+ mes "- You can't do multiple -";
+ mes "- missions. Finish your -";
+ mes "- current mission first. -";
close;
}
- set .@slv_chk1,checkquest(10106);
- if (.@slv_chk1 == -1) {
+ if (checkquest(10106) == 0) {
setquest 10106;
set slv_quest,5;
- mes "-I better find Funfi-";
- mes "-in Alberta-";
+ mes "- Loof for Funfi -";
+ mes "- in Alberta. -";
close;
}
- else {
- mes "-You are already on-";
- mes "-another mission or have-";
- mes "-recently completed one-";
- mes "-so you can't take on-";
- mes "-anymore right now.-";
- close;
- }
- break;
+ mes "- You are already on -";
+ mes "- or have recently -";
+ mes "- completed a mission. -";
+ mes "- You can't do anymore -";
+ mes "- missions right now. -";
+ close;
case 2:
- mes "-I don't want to do-";
- mes "-this right now-";
+ mes "- I don't want to do -";
+ mes "- a mission right now. -";
close;
}
- break;
}
- close;
- }
- else {
- mes "-This board can only be-";
- mes "-read by those who are-";
- mes "-of the correct level-";
- mes "-there might be another-";
- mes "-board somewhere for-";
- mes "-my level.-";
- close;
}
+ mes "- Only members of the -";
+ mes "- right level can read -";
+ mes "- this bulletin board. -";
+ mes "- Try to find a board -";
+ mes "- that suits your level. -";
+ close;
}
-morocc,35,174,5 script Meidi#para 729,{
- set .@chk_sping1,checkquest(10107);
- set .@chk_sping2,checkquest(10108);
- set .@chk_sping3,checkquest(10109);
- if ((.@chk_sping1 == 2) && (.@chk_sping2 == 2) && (.@chk_sping3 == 2) && (slv_quest == 6)) {
+morocc,35,174,5 script Meidi 729,{
+
+ if ((checkquest(10107) == 2) && (checkquest(10108) == 2) && (checkquest(10109) == 2) && (slv_quest == 6)) {
set slv_quest,0;
mes "[Meidi]";
- mes "You have completed the monster hunting mission.";
- mes "I don't have anymore missions to give you.";
+ mes "You have completed the hunting missions.";
+ mes "I don't have anymore missions for you.";
mes "Thanks, you did a great job!";
close;
}
- if ((.@chk_sping1 == 0) || (.@chk_sping2 == 0) || (.@chk_sping3 == 0) || (.@chk_sping1 == 1) || (.@chk_sping2 == 1) || (.@chk_sping3 == 1)) {
+ if (checkquest(10107) == 1 || checkquest(10108) == 1 || checkquest(10109) == 1) {
mes "[Meidi]";
mes "Wow! How did you come back so fast?";
mes "What monster did you hunt?";
next;
- switch(select("Requiem:Marduk:Pasana")) {
+ switch (select("Requiem:Marduk:Pasana")) {
case 1:
- set .@chk_req,checkquest(10107,HUNTING);
- if (.@chk_req == 2) {
+ if (checkquest(10107,HUNTING) == 2) {
mes "[Meidi]";
- mes "You hunted all 10 Requiem.";
+ mes "You've hunted all 10 Requim.";
mes "Thank you very much.";
next;
mes "[Meidi]";
mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
+ mes "I hope that it will be helpfull to you.";
next;
completequest 10107;
getexp 48000,0;
@@ -275,24 +250,20 @@ morocc,35,174,5 script Meidi#para 729,{
mes "Good luck.";
close;
}
- else {
- mes "[Meidi]";
- mes "Umm? You didn't hunt";
- mes "all 10 Requiem yet...";
- mes "Will you check again?";
- close;
- }
- break;
+ mes "[Meidi]";
+ mes "You didn't hunt 10 Requim yet,";
+ mes "You should make sure that you hunt all of them.";
+ mes "Can you check again?";
+ close;
case 2:
- set .@chk_mar,checkquest(10108,HUNTING);
- if (.@chk_mar == 2) {
+ if (checkquest(10108,HUNTING) == 2) {
mes "[Meidi]";
- mes "You hunted all 10 Marduk.";
+ mes "You've hunted all 10 Marduk.";
mes "Thank you very much.";
next;
mes "[Meidi]";
mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
+ mes "I hope that it will be helpfull to you.";
next;
completequest 10108;
getexp 48000,0;
@@ -301,25 +272,21 @@ morocc,35,174,5 script Meidi#para 729,{
mes "Good luck.";
close;
}
- else {
- mes "[Meidi]";
- mes "You didn't hunt 10 Marduk yet.";
- mes "You should make sure that you hunt all of them.";
- mes "Will you check again?";
- close;
- }
- break;
+ mes "[Meidi]";
+ mes "You didn't hunt 10 Marduk yet,";
+ mes "You should make sure that you hunt all of them.";
+ mes "Can you check again?";
+ close;
case 3:
- set .@chk_pas,checkquest(10109,HUNTING);
- if (.@chk_pas == 2) {
+ if (checkquest(10109,HUNTING) == 2) {
mes "[Meidi]";
- mes "Wow, you hunted 10 Pasana.";
+ mes "Wow, you've hunted 10 Pasana.";
mes "Cool.";
mes "Thank you very much.";
next;
mes "[Meidi]";
mes "I know it isn't much but here's a small gift.";
- mes "I hope that it helps you at least a little bit.";
+ mes "I hope that it will be helpfull to you.";
next;
completequest 10109;
getexp 48000,0;
@@ -328,57 +295,54 @@ morocc,35,174,5 script Meidi#para 729,{
mes "Good luck.";
close;
}
- else {
- mes "[Meidi]";
- mes "You didn't hunt 10 Pasana yet.";
- mes "Will you check it again if you hunted all of them?";
- close;
- }
- break;
+ mes "[Meidi]";
+ mes "You didn't hunt 10 Pasana yet,";
+ mes "You should make sure that you hunt all of them.";
+ mes "Can you check again?";
+ close;
}
- close;
}
if (slv_quest == 6) {
mes "[Meidi]";
- mes "Sphynx dungeon... many adventurers have come back with injuries.";
- mes "That place is dangerous.";
- mes "Somebody should go in there and make it safe for everyone.";
- mes "Hopefully, soon!";
+ mes "Sphinx Dungeon... many adventurers came back with great injuries.";
+ mes "That place is very dangerous.";
+ mes "Someone should go inside an make it safer for everyone.";
+ mes "Hopefully, very soon!";
close;
}
mes "[Meidi]";
- mes "Sphynx dungeon... many adventurers have come back with injuries.";
- mes "That place is dangerous.";
- mes "Somebody should go in there and make it safe for everyone.";
- mes "Hopefully, soon!";
+ mes "Sphinx Dungeon... many adventurers came back with great injuries.";
+ mes "That place is very dangerous.";
+ mes "Someone should go inside an make it safer for everyone.";
+ mes "Hopefully, very soon!";
next;
if (slv_quest == 1) {
mes "[Meidi]";
- mes "Oh! Are you from Eden Group?";
- mes "Are you here for my request?";
+ mes "Oh! Are you from the Eden Group?";
+ mes "Are you here for my mission?";
mes "You came right on time.";
- mes "I was worried that no one would answer the request I posted up.";
+ mes "I was worried that noone would accept the mission that I posted.";
next;
mes "[Meidi]";
- mes "So I need help hunting three";
- mes "monsters in sphynx dungeon.";
- mes "get it? Its too dangerous for me so that's why I posted that request.";
+ mes "So, I need help hunting 3 monsters";
+ mes "inside of the Sphinx Dungeon.";
+ mes "Got it? Its too dangerous for me so that's why I posted the mission.";
next;
mes "[Meidi]";
- mes "Requiem, Marduk, Pasana...";
- mes "I heard they are dangerous monsters.";
- mes "Could you hunt those 10 of each of those monsters?";
- mes "10 each sounds good enough, right?";
+ mes "Requiem, Marduk and Pasana...";
+ mes "I heard they are very dangerous monsters.";
+ mes "Can you hunt 10 of those monsters?";
+ mes "10 of each sounds good enough, right?";
next;
mes "[Meidi]";
- mes "If you succeed, I can give you a small reward for your help.";
+ mes "If you succeed, I will give you a small reward for your help.";
next;
- switch(select("Accept request:Ignore the request")) {
+ switch (select("Accept mission.:Decline mission.")) {
case 1:
mes "[Meidi]";
mes "Oh. Thank you so much.";
- mes "How I can pay back your effort?";
- mes "Bless you~";
+ mes "How can I pay you backf or your effort?";
+ mes "May Freya bless you~";
next;
completequest 10102;
setquest 10107;
@@ -386,178 +350,157 @@ morocc,35,174,5 script Meidi#para 729,{
setquest 10109;
set slv_quest,6;
mes "[Meidi]";
- mes "Requiem, Marduk, Pasana.";
- mes "Don't forget and goodluck.";
+ mes "Requiem, Marduk and Pasana.";
+ mes "Don't forget and good luck.";
close;
case 2:
set slv_quest,0;
erasequest 10102;
mes "[Meidi]";
- mes "I see. There isn't another way.";
- mes "I will send a message to Eden Group.";
+ mes "I see. There is no other way.";
+ mes "I will send a message to the Eden Group.";
mes "Don't worry and nevermind.";
close;
}
}
- close;
+ end;
}
-geffen,146,132,3 script Ancellia#para 906,{
- set .@chk_glh1,checkquest(10110);
- set .@chk_glh2,checkquest(10111);
- set .@chk_glh3,checkquest(10112);
- set .@chk_glh4,checkquest(10113);
- if ((.@chk_glh1 == 2) && (.@chk_glh2 == 2) && (.@chk_glh3 == 2) && (.@chk_glh4 == 2) && (slv_quest == 6)) {
+geffen,146,132,3 script Ancellia 906,{
+ if ((checkquest(10110 == 2)) && (checkquest(10111) == 2) && (checkquest(10112) == 2) && (checkquest(10113) == 2) && (slv_quest == 6)) {
set slv_quest,0;
mes "[Ancellia]";
- mes "Wow. You finished all of";
- mes "my missions. Great!";
- mes "You are a great supporter.";
- mes "I will inform the Eden Group of your help.";
+ mes "Wow. You've finished all";
+ mes "of my missions. Great!";
+ mes "You are of great help.";
+ mes "I will inform the Eden Group of your assistance.";
mes "You can go back, don't worry.";
close;
}
- if ((.@chk_glh1 == 0) || (.@chk_glh2 == 0) || (.@chk_glh3 == 0) || (.@chk_glh4 == 0) || (.@chk_glh1 == 1) || (.@chk_glh2 == 1) || (.@chk_glh3 == 1) || (.@chk_glh4 == 1)) {
+ if (checkquest(10110) == 1 || checkquest(10111) == 1 || checkquest(10112) == 1 || checkquest(10113) == 1) {
mes "[Ancellia]";
- mes "You seem to have hunted all the monsters.";
- mes "What monsters did you hunt?";
- mes "Can you remember the name?";
+ mes "You seem to have hunted all of the monsters.";
+ mes "What monster have you hunted?";
+ mes "Do you remember its name?";
next;
- switch(select("Dark Frame:Evil Druid:Wraith:Raydric Archer")) {
+ switch (select("Dark Frame:Evil Druid:Wraith:Raydric Archer")) {
case 1:
- set .@chk_dar,checkquest(10110,HUNTING);
- if (.@chk_dar == 2) {
+ if (checkquest(10110,HUNTING) == 2) {
mes "[Ancellia]";
- mes "Eliminate 10 Dark Frame.";
+ mes "Ah, you've hunted 10 Dark Frames.";
mes "That was pretty difficult!";
mes "Thank you very much.";
next;
completequest 10110;
getexp 48000,0;
mes "[Ancellia]";
- mes "Perhaps you can eliminate others also.";
+ mes "Perhaps you can hunt the rest as well.";
mes "I will wait for you here.";
close;
}
- else {
- mes "[Ancellia]";
- mes "Hmm... maybe you were confused.";
- mes "You didn't hunt all 10 Dark Frames.";
- mes "Will you check again?";
- close;
- }
- break;
+ mes "[Ancellia]";
+ mes "Hmm... maybe you were confused.";
+ mes "You didn't hunt all 10 Dark Frames.";
+ mes "Can you check again?";
+ close;
case 2:
- set .@chk_eve,checkquest(10111,HUNTING);
- if (.@chk_eve == 2) {
+ if (checkquest(10111,HUNTING) == 2) {
mes "[Ancellia]";
- mes "Eliminate 10 Evil Druids.";
+ mes "Ah, you've hunted 10 Evil Druids.";
mes "That was pretty difficult!";
mes "Thank you very much.";
next;
completequest 10111;
getexp 48000,0;
mes "[Ancellia]";
- mes "Perhaps you can eliminate others also.";
+ mes "Perhaps you can hunt the rest as well.";
mes "I will wait for you here.";
close;
}
- else {
- mes "[Ancellia]";
- mes "Hmm... maybe you were confused.";
- mes "Eliminate 10 Evil Druids.";
- mes "Will you check again?";
- close;
- }
- break;
+ mes "[Ancellia]";
+ mes "Hmm... maybe you were confused.";
+ mes "You didn't hunt all 10 Evil Druids.";
+ mes "Can you check again?";
+ close;
case 3:
- set .@chk_wra,checkquest(10112,HUNTING);
- if (.@chk_wra == 2) {
+ if (checkquest(10112,HUNTING) == 2) {
mes "[Ancellia]";
- mes "Eliminate 10 Wraith.";
+ mes "Ah, you've hunted 10 Wraith.";
mes "That was pretty difficult!";
mes "Thank you very much.";
next;
completequest 10112;
getexp 48000,0;
mes "[Ancellia]";
- mes "Perhaps you can eliminate others also.";
+ mes "Perhaps you can hunt the rest as well.";
mes "I will wait for you here.";
close;
}
- else {
- mes "[Ancellia]";
- mes "Hmm... maybe you were confused.";
- mes "Eliminate 10 Wraith";
- mes "Will you check again?";
- close;
- }
- break;
+ mes "[Ancellia]";
+ mes "Hmm... maybe you were confused.";
+ mes "You didn't hunt all 10 Wraith.";
+ mes "Can you check again?";
+ close;
case 4:
- set .@chk_red,checkquest(10113,HUNTING);
- if (.@chk_red == 2) {
+ if (checkquest(10113,HUNTING) == 2) {
mes "[Ancellia]";
- mes "Eliminate 10 Raydric Archers.";
+ mes "Ah, you've hunted 10 Raydric Archers.";
mes "That was pretty difficult!";
mes "Thank you very much.";
next;
completequest 10113;
getexp 48000,0;
mes "[Ancellia]";
- mes "Perhaps you can eliminate others also.";
+ mes "Perhaps you can hunt the rest as well.";
mes "I will wait for you here.";
close;
}
- else {
- mes "[Ancellia]";
- mes "Hmm... maybe you were confused.";
- mes "Eliminate 10 Raydric Archers.";
- mes "Will you check again?";
- close;
- }
- break;
+ mes "[Ancellia]";
+ mes "Hmm... maybe you were confused.";
+ mes "You didn't hunt all 10 Raydric Archers.";
+ mes "Can you check again?";
+ close;
}
}
if (slv_quest == 6) {
- // Custom/Copy/Paste
mes "[Ancellia]";
mes "Go to Glast Heim and kill";
mes "Dark Frames, Evil Druids,";
- mes "Wraith, Raydric Archers.";
+ mes "Wraith and Raydric Archers.";
mes "10 of each should do just fine.";
close;
}
mes "[Ancellia]";
- mes "Glast Heim is far away.";
- mes "And I hear that the castle was cursed by the ancient king of Prontera.";
- mes "There is a similar story.";
+ mes "Glast Heim is very far away.";
+ mes "I heared that the castle was cursed by the ancient King of Prontera.";
+ mes "There is a another story.";
next;
mes "[Ancellia]";
- mes "One day they came out of the castle and attacked a village it was terrible.";
+ mes "One day the came out of the castle and attacked a nearby village, it was terrible.";
mes "That's why I can't stop worrying.";
next;
if (slv_quest == 2) {
mes "[Ancellia]";
- mes "Oh, you got my request";
+ mes "Oh, you got my mission";
mes "from the Eden Group. Great~!";
mes "Thank you very much.";
next;
mes "[Ancellia]";
mes "I already explained.";
mes "So I expect you understand.";
- mes "I will hurry to finish.";
- mes "Dark Frame, Evil Druid,";
- mes "Wraith, Raydric Archer.";
+ mes "You need to hurry hunting";
+ mes "Dark Frames, Evil Druids,";
+ mes "Wraith and Raydric Archesr.";
next;
mes "[Ancellia]";
mes "You should hunt them all.";
mes "These are dangerous monsters so please take care of yourself.";
next;
- switch(select("Accept request:Ignore the request")) {
+ switch (select("Accept mission.:Decline mission.")) {
case 1:
mes "[Ancellia]";
mes "Thanks a lot.";
- mes "Be careful when you hunt these monsters. Goodluck.";
+ mes "Be careful when you hunt these monsters. Good luck.";
next;
completequest 10103;
setquest 10110;
@@ -567,7 +510,7 @@ geffen,146,132,3 script Ancellia#para 906,{
set slv_quest,6;
mes "[Ancellia]";
mes "Remember, Dark Frames,";
- mes "Evil Druids, Wraiths,";
+ mes "Evil Druids, Wraiths";
mes "and Raydric Archers.";
close;
case 2:
@@ -579,160 +522,139 @@ geffen,146,132,3 script Ancellia#para 906,{
close;
}
}
- close;
+ end;
}
-aldebaran,144,230,3 script Jeanbai#para 900,{
- set .@chk_yun1,checkquest(10114);
- set .@chk_yun2,checkquest(10115);
- set .@chk_yun3,checkquest(10116);
- set .@chk_yun4,checkquest(10117);
- if ((.@chk_yun1 == 2) && (.@chk_yun2 == 2) && (.@chk_yun3 == 2) && (.@chk_yun4 == 2) && (slv_quest == 6)) {
+aldebaran,144,230,3 script Jeanbai 900,{
+ if ((checkquest(10114) == 2) && (checkquest(10115) == 2) && (checkquest(10116) == 2) && (checkquest(10117) == 2) && (slv_quest == 6)) {
set slv_quest,0;
mes "[Jeanbai]";
- mes "You've eliminated all of the monsters.";
+ mes "You've hunted all of the monsters.";
mes "I will inform the Eden Group.";
mes "Thank you.";
close;
}
- if ((.@chk_yun1 == 0) || (.@chk_yun2 == 0) || (.@chk_yun3 == 0) || (.@chk_yun4 == 0) || (.@chk_yun1 == 1) || (.@chk_yun2 == 1) || (.@chk_yun3 == 1) || (.@chk_yun4 == 1)) {
+ if (checkquest(10114) == 1 || checkquest(10115) == 1 || checkquest(10116) == 1 || checkquest(10117) == 1) {
mes "[Jeanbai]";
mes "Huh? So... fast...";
mes "You amaze me!";
- mes "So what monsters did you hunt?";
+ mes "So what monster did you hunt?";
next;
- switch(select("Grand Peco:Sleeper:Goat:Harpy")) {
+ switch (select("Grand Peco:Sleeper:Goat:Harpy")) {
case 1:
- set .@chk_gra,checkquest(10114,HUNTING);
- if (.@chk_gra == 2) {
+ if (checkquest(10114,HUNTING) == 2) {
mes "[Jeanbai]";
- mes "20 Grand Pecos. Perfect!";
+ mes "You've hunted 20 Grand Pecos. Perfect!";
mes "Thanks a lot.";
next;
completequest 10114;
getexp 48000,0;
mes "[Jeanbai]";
mes "Please hunt the others as soon as possible.";
- mes "I believe in you!";
- close;
- }
- else {
- mes "[Jeanbai]";
- mes "What? Maybe you were confused.";
- mes "20 Grand pecos. You should hunt them all but you didn't finish all of them.";
- mes "Think again carefully.";
+ mes "I have faith in you!";
close;
}
- break;
+ mes "[Jeanbai]";
+ mes "What? Maybe you were confused.";
+ mes "You haven't hunted all 20 Grand Pecos.";
+ mes "Please check again.";
+ close;
case 2:
- set .@chk_sle,checkquest(10115,HUNTING);
- if (.@chk_sle == 2) {
+ if (checkquest(10115,HUNTING) == 2) {
mes "[Jeanbai]";
- mes "20 Sleepers!";
+ mes "You've hunted 20 Sleepers!";
mes "Thanks a lot.";
next;
completequest 10115;
getexp 48000,0;
mes "[Jeanbai]";
- mes "Please hunt the others too.";
- mes "I believe in you!";
- close;
- }
- else {
- mes "[Jeanbai]";
- mes "What? Maybe you were confused.";
- mes "Hunt 20 Sleepers.";
- mes "Maybe you need to count again.";
+ mes "Please hunt the others as soon as possible.";
+ mes "I have faith in you!";
close;
}
- break;
+ mes "[Jeanbai]";
+ mes "What? Maybe you were confused.";
+ mes "You haven't hunted all 20 Sleepers.";
+ mes "Please check again.";
+ close;
case 3:
- set .@chk_goa,checkquest(10116,HUNTING);
- if (.@chk_goa == 2) {
+ if (checkquest(10116,HUNTING) == 2) {
mes "[Jeanbai]";
- mes "20 Goats. Perfect!";
- mes "I checked the amount and it was exact.";
+ mes "You've hunted 20 Goats. Perfect!";
+ mes "I checked the amounts and you're right.";
mes "Thanks a lot.";
next;
completequest 10116;
getexp 48000,0;
mes "[Jeanbai]";
mes "Please hunt the others as soon as possible.";
- mes "I believe in you!";
- close;
- }
- else {
- mes "[Jeanbai]";
- mes "What? Maybe you were confused.";
- mes "20 Goats hunt them all.";
- mes "Think again carefully.";
+ mes "I have faith in you!";
close;
}
- break;
+ mes "[Jeanbai]";
+ mes "What? Maybe you were confused.";
+ mes "You haven't hunted all 20 Goats.";
+ mes "Please check again.";
+ close;
case 4:
- set .@chk_har,checkquest(10117,HUNTING);
- if (.@chk_har == 2) {
+ if (checkquest(10117,HUNTING) == 2) {
mes "[Jeanbai]";
- mes "20 Harpies. Perfect!!";
+ mes "You've hunted 20 Harpies. Perfect!";
mes "Thanks a lot.";
next;
completequest 10117;
getexp 48000,0;
mes "[Jeanbai]";
mes "Please hunt the others as soon as possible.";
- mes "I believe in you!";
+ mes "I have faith in you!";
close;
}
- else {
- mes "[Jeanbai]";
- mes "What? Maybe you were confused.";
- mes "20 Harpy. Hunt them all.";
- mes "Think again carefully.";
- close;
- }
- break;
+ mes "[Jeanbai]";
+ mes "What? Maybe you were confused.";
+ mes "You haven't hunted all 20 Harpies.";
+ mes "Please check again.";
+ close;
}
}
if (slv_quest == 6) {
- // Custom/Copy/Paste
mes "[Jeanbai]";
- mes "Grand Peco, Sleeper, Goat,";
- mes "and Harpy. Hunt 20 of each.";
- mes "After you've hunted them all, come back to me.";
- mes "I hope finish as soon as you can.";
+ mes "Grand Pecos, Sleepers, Goats";
+ mes "and Harpies. Hunt 20 of each.";
+ mes "When you're finished hunting, come back to me.";
+ mes "I hope you finish as soon as you can.";
close;
}
mes "[Jeanbai]";
mes "I am traveler Jeanbai.";
- mes "As I said I'm a traveler not a adventurer so, I am poor at fighting.";
+ mes "As I said I'm a traveler not a adventurer so, I am not good at fighting.";
mes "That's why I can't travel all over the world.";
next;
mes "[Jeanbai]";
- mes "Monsters are increasing in number so people like me have a hard time traveling.";
- mes "I wish I could travel without having to worry.";
+ mes "Monsters are increasing in numbers so travelers like me have a hard time getting around.";
+ mes "I wish I could travel around without having to worry about that.";
next;
if (slv_quest == 3) {
mes "[Jeanbai]";
mes "Oh, did you get my mission from the Eden Group?";
- mes "Great~! We don't have enough time.";
+ mes "Great~! We don't have a lot of time.";
mes "Let me explain.";
next;
mes "[Jeanbai]";
- mes "The monsters in Juno,";
- mes "Grand Peco, Sleeper, Goat,";
- mes "and Harpy. Hunt 20 of each.";
- mes "I've been hesitating to visit Juno because of all of the monsters there.";
+ mes "The monsters around Juno,";
+ mes "Grand Pecos, Sleepers, Goats";
+ mes "and Harpies. Please hunt 20 of them.";
+ mes "I've been hesitating to visit Juno because of those monsters around there.";
next;
mes "[Jeanbai]";
- mes "Can you take this mission?";
- mes "I expect you are the proper person to take this up.";
+ mes "Will you accept this mission?";
+ mes "I hope you are the right person for the job.";
mes "So what do you say?";
next;
- switch(select("Accept request:Ignore the request")) {
+ switch (select("Accept mission.:Decline mission.")) {
case 1:
mes "[Jeanbai]";
mes "Great!";
- mes "You won't regert it.";
+ mes "You won't regret it.";
next;
completequest 10104;
setquest 10114;
@@ -741,8 +663,8 @@ aldebaran,144,230,3 script Jeanbai#para 900,{
setquest 10117;
set slv_quest,6;
mes "[Jeanbai]";
- mes "After you've hunted them all, come back to me.";
- mes "I hope finish as soon as you can.";
+ mes "When you're finished hunting, come back to me.";
+ mes "I hope you finish as soon as you can.";
close;
case 2:
set slv_quest,0;
@@ -750,212 +672,184 @@ aldebaran,144,230,3 script Jeanbai#para 900,{
mes "[Jeanbai]";
mes "Too bad. I'm disappointed.";
mes "I should inform the Eden Group again.";
- mes "I see nevermind.";
+ mes "I see, nevermind.";
close;
}
}
- close;
+ end;
}
-aldebaran,105,116,3 script Lizingshetter#para 869,{
- set .@chk_clo1,checkquest(10118);
- set .@chk_clo2,checkquest(10119);
- set .@chk_clo3,checkquest(10120);
- if ((.@chk_clo1 == 2) && (.@chk_clo2 == 2) && (.@chk_clo3 == 2) && (slv_quest == 6)) {
+aldebaran,105,116,3 script Risingeter 869,{
+ if ((checkquest(10118) == 2) && (checkquest(10119) == 2) && (checkquest(10120 == 2)) && (slv_quest == 6)) {
set slv_quest,0;
- mes "[Lizingshetter]";
- mes "You did all of missions.";
- mes "Amazing~!";
- mes "I will inform the Eden Group.";
- mes "Thanks again!";
+ mes "[Risingeter]";
+ mes "You've completed all of my missions.";
+ mes "Amazing~! I will inform the Eden Group.";
+ mes "of your assistance. Thanks again!";
close;
}
- if ((.@chk_clo1 == 0) || (.@chk_clo2 == 0) || (.@chk_clo3 == 0) || (.@chk_clo1 == 1) || (.@chk_clo2 == 1) || (.@chk_clo3 == 1)) {
- mes "[Lizingshetter]";
+ if (checkquest(10118) == 1 || checkquest(10119) == 1 || checkquest(10120) == 1) {
+ mes "[Risingeter]";
mes "Wow. Are you done?";
mes "So fast~?! Unbelievable~";
mes "You were the right person for this mission.";
mes "Which monster did you hunt?";
next;
- switch(select("Clock:Punk:Rideword")) {
+ switch (select("Clock:Punk:Rideword")) {
case 1:
- set .@chk_clk,checkquest(10118,HUNTING);
- if (.@chk_clk == 2) {
- mes "[Lizingshetter]";
- mes "Good! You hunted 15 Clocks.";
- mes "Exactly! Ah, now";
- mes "I can clearly hear the clock sound...";
- mes "tic toc tic toc.";
+ if (checkquest(10118,HUNTING) == 2) {
+ mes "[Risingeter]";
+ mes "Good! You've hunted 15 Clocks.";
+ mes "Ah, now I can hear the clock sound clearly...";
+ mes "Tic!! toc!! tic!! toc!!...";
next;
completequest 10118;
getexp 48000,0;
- mes "[Lizingshetter]";
+ mes "[Risingeter]";
mes "Thanks a lot!";
- mes "I hope you can hunt others as well.";
+ mes "I hope you can hunt the rest as well.";
mes "Go as soon as you can!";
close;
}
- else {
- mes "[Lizingshetter]";
- mes "Uh? Something is weird.";
- mes "15 Clocks, right?";
- mes "You better recount how many you've hunted.";
- close;
- }
- break;
+ mes "[Risingeter]";
+ mes "Uh? Something is wrong.";
+ mes "15 Clocks, right?";
+ mes "You better check how many you've hunted.";
+ close;
case 2:
- set .@chk_pun,checkquest(10119,HUNTING);
- if (.@chk_pun == 2) {
- mes "[Lizingshetter]";
- mes "Good! You hunted 15 Punks.";
- mes "Exactly! Ah, now";
- mes "I can clearly hear the clock sound...";
- mes "tic toc tic toc.";
+ if (checkquest(10119,HUNTING) == 2) {
+ mes "[Risingeter]";
+ mes "Good! You've hunted 15 Punks.";
+ mes "Ah, now I can hear the clock sound clearly...";
+ mes "Tic!! toc!! tic!! toc!!...";
next;
completequest 10119;
getexp 48000,0;
- mes "[Lizingshetter]";
+ mes "[Risingeter]";
mes "Thanks a lot!";
- mes "I hope you can hunt others as well.";
- close;
- }
- else {
- mes "[Lizingshetter]";
- mes "Uh? Something is weird.";
- mes "15 Punks, right?";
- mes "You better recount how many you've hunted.";
+ mes "I hope you can hunt the rest as well.";
+ mes "Go as soon as you can!";
close;
}
- break;
+ mes "[Risingeter]";
+ mes "Uh? Something is wrong.";
+ mes "15 Punks, right?";
+ mes "You better check how many you've hunted.";
+ close;
case 3:
- set .@chk_rid,checkquest(10120,HUNTING);
- if (.@chk_rid == 2) {
- mes "[Lizingshetter]";
- mes "Good! You hunted 15 Ridewords.";
- mes "Exactly! Ah, now";
- mes "I can clearly hear the clock sound...";
- mes "tic!! toc!! tic!! toc!!...";
+ if (checkquest(10120,HUNTING) == 2) {
+ mes "[Risingeter]";
+ mes "Good! You've hunted 15 Ridewords.";
+ mes "Ah, now I can hear the clock sound clearly...";
+ mes "Tic!! toc!! tic!! toc!!...";
next;
completequest 10120;
getexp 48000,0;
- mes "[Lizingshetter]";
+ mes "[Risingeter]";
mes "Thanks a lot!";
- mes "I hope you can hunt others as well.";
- close;
- }
- else {
- mes "[Lizingshetter]";
- mes "Uh? Something is weird.";
- mes "15 Ridewords, right?";
- mes "You better recount how many you've hunted.";
+ mes "I hope you can hunt the rest as well.";
+ mes "Go as soon as you can!";
close;
}
- break;
+ mes "[Risingeter]";
+ mes "Uh? Something is wrong.";
+ mes "15 Ridewords, right?";
+ mes "You better check how many you've hunted.";
+ close;
}
}
if (slv_quest == 6) {
- // Custom/Copy/Paste
- mes "[Lizingshetter]";
- mes "hunt 15 of each of these monsters: Clocks, Punks, and Rideword.";
+ mes "[Risingeter]";
+ mes "Hunt 15 Clocks, Punks, and Ridewords.";
mes "Please hurry.";
close;
}
- mes "[Lizingshetter]";
+ mes "[Risingeter]";
mes "I like clocks so much.";
mes "They move with regular rhythm";
mes "making tic toc sounds.";
mes "Ahah!! Hail to the clocks!";
next;
- mes "[Lizingshetter]";
- mes "That's why I like clock tower so much.";
- mes "It's really a great sound.";
+ mes "[Risingeter]";
+ mes "That's why I like the Clock Tower so much.";
+ mes "It makes a really nice sound.";
mes "I like it so much!";
next;
if (slv_quest == 4) {
- mes "[Lizingshetter]";
+ mes "[Risingeter]";
mes "Uh? Have you come to help me solve my trouble.";
- mes "You already know i like clocks right?";
- mes "That's why I need you to help me hunt these monsters.";
+ mes "You already know I like clocks right?";
+ mes "That's why I need your help to hunt these monsters.";
next;
- mes "[Lizingshetter]";
- mes "There are too many monsters in clock tower.";
- mes "Their presence is breaking the clock tower.";
+ mes "[Risingeter]";
+ mes "There are too many monsters inside the Clock Tower.";
+ mes "Their presence is destroying the Clock Tower.";
next;
- mes "[Lizingshetter]";
+ mes "[Risingeter]";
mes "Anyway. Can you help me?";
- mes "before it breaks,";
- mes "hunt 15 of each of these monsters: Clocks, Punks, and Rideword.";
+ mes "Please hunt 15 Clocks, Punks and Ridewords before it breaks down.";
next;
- switch(select("Accept request:Ignore the request")) {
+ switch (select("Accept mission.:Decline mission.")) {
case 1:
completequest 10105;
setquest 10118;
setquest 10119;
setquest 10120;
set slv_quest,6;
- mes "[Lizingshetter]";
+ mes "[Risingeter]";
mes "Ok! I expect you will do the right thing.";
- mes "Clock, Punk, and Rideword hunt 15 of each.";
+ mes "Hunt 15 Clocks, Punks and Ridewords.";
close;
case 2:
set slv_quest,0;
erasequest 10105;
- mes "[Lizingshetter]";
- mes "You can't understand my heart.";
+ mes "[Risingeter]";
+ mes "You don't understand my love for clocks";
mes "I will find another brave adventurer.";
mes "I will inform the Eden Group.";
close;
}
}
- close;
+ end;
}
-
-alberta,215,111,5 script Funfi#para 828,{
- set .@chk_roc1,checkquest(10121);
- set .@chk_roc2,checkquest(10122);
- set .@chk_roc3,checkquest(10123);
- if ((.@chk_roc1 == 2) && (.@chk_roc2 == 2) && (.@chk_roc3 == 2) && (slv_quest == 6)) {
+alberta,215,111,5 script Funfi 828,{
+ if ((checkquest(10121) == 2) && (checkquest(10122) == 2) && (checkquest(10123) == 2) && (slv_quest == 6)) {
set slv_quest,0;
mes "[Funfi]";
- mes "Um! Thank you so much for your effort!";
- mes "I will tell the Eden Group about you that was really great, don't worry!";
+ mes "Um! Thank you so much for all your efforts!";
+ mes "I will inform, the Eden Group about your assistance, don't worry!";
mes "Hahahaha...";
close;
}
- if ((.@chk_roc1 == 0) || (.@chk_roc2 == 0) || (.@chk_roc3 == 0) | (.@chk_roc1 == 1) || (.@chk_roc2 == 1) || (.@chk_roc3 == 1)) {
+ if (checkquest(10121) == 1 || checkquest(10122) == 1 || checkquest(10123) == 1) {
mes "[Funfi]";
- mes "Unbeilivable~! So fast~!";
+ mes "Unbelievable~! So fast~!";
mes "Which monster did you hunt?";
next;
- switch(select("Uzhas:Miyabi Doll:Mi Gao")) {
+ switch (select("Kikimora:Miyabi Doll:Mi Gao")) {
case 1:
- set .@chk_uzh,checkquest(10121,HUNTING);
- if (.@chk_uzh == 2) {
+ if (checkquest(10121,HUNTING) == 2) {
mes "[Funfi]";
- mes "Ok! 15 Uzhas!";
- mes "Completed! Perfect!";
+ mes "Ok! You've hunted 15 Kikimora!";
+ mes "You're the best!";
next;
completequest 10121;
getexp 48000,0;
mes "[Funfi]";
mes "Please hunt the others as well.";
- mes "I trust you!";
+ mes "I have faith in you!";
close;
}
- else {
- mes "[Funfi]";
- mes "Oh~ No no~!!";
- mes "Be careful and hunt 15 Uzhas!";
- close;
- }
- break;
+ mes "[Funfi]";
+ mes "Oh~ No no~!!";
+ mes "Listen carefully! Hunt 15 Kikimora.";
+ close;
case 2:
- set .@chk_miy,checkquest(10122,HUNTING);
- if (.@chk_miy == 2) {
+ if (checkquest(10122,HUNTING) == 2) {
mes "[Funfi]";
- mes "Ok! 15 Miyabi Dolls!";
- mes "Perfect!";
+ mes "Ok! You've hunted 15 Miyabi Dolls!";
+ mes "You're the best!";
next;
completequest 10122;
getexp 48000,0;
@@ -964,19 +858,15 @@ alberta,215,111,5 script Funfi#para 828,{
mes "I trust you!";
close;
}
- else {
- mes "[Funfi]";
- mes "Oh~ No no~!!";
- mes "Listen carefully! 15 Miyabi Dolls.";
- close;
- }
- break;
+ mes "[Funfi]";
+ mes "Oh~ No no~!!";
+ mes "Listen carefully! Hunt 15 Miyabi Dolls.";
+ close;
case 3:
- set .@chk_sik,checkquest(10123,HUNTING);
- if (.@chk_sik == 2) {
+ if (checkquest(10123,HUNTING) == 2) {
mes "[Funfi]";
- mes "Ok! 15 Mi Gaos!";
- mes "Perfect!";
+ mes "Ok! You've hunted 15 Mi Gaos!";
+ mes "You're the best!";
next;
completequest 10123;
getexp 48000,0;
@@ -985,48 +875,43 @@ alberta,215,111,5 script Funfi#para 828,{
mes "I trust you!";
close;
}
- else {
- mes "[Funfi]";
- mes "Oh~ No no~!!";
- mes "Listen carefully! 15 Mi Gaos!";
- close;
- }
- break;
+ mes "[Funfi]";
+ mes "Oh~ No no~!!";
+ mes "Listen carefully! Hunt 15 Mi Gaos.";
+ close;
}
}
if (slv_quest == 6) {
- // Custom/Copy/Paste
mes "[Funfi]";
- mes "Moscovia's witch, Uzhas,";
- mes "Amatsu's Miyabi Dolls,";
- mes "Louyang's Mi Gaos.";
- mes "These three monsters,";
- mes "please kill 15 of each.";
+ mes "Moscovia's Kikimore,";
+ mes "Miyabi Dolls from Amatsu";
+ mes "and Mi Gaos from Louyang.";
+ mes "Please hunt 15 of each of those monsters.";
close;
}
mes "[Funfi]";
- mes "I am a man who wants to experience adventure. But for some reason I can't...";
+ mes "I am a man who wants to experience adventures. But for some reason I can't...";
next;
mes "[Funfi]";
- mes "There are lots of funny things in the world... Wooo!";
+ mes "There are a lot of funny things in the world... Wooo!";
next;
if (slv_quest == 5) {
mes "[Funfi]";
mes "Anyway are you from the Eden Group?";
- mes "You are right? Cool! I've been waiting for you~!";
+ mes "You are? Cool! I've been waiting for you~!";
next;
mes "[Funfi]";
mes "No questions! Just do it now!";
- mes "Uzhas in Moscovia,";
- mes "Miyabi Doll in Amatsu,";
- mes "Mi Gaos in louyang!";
- mes "Hunt 15 each those monsters!";
+ mes "Hunt Kikimora in Moscovia,";
+ mes "Miyabi Dolls in Amatsu";
+ mes "and Mi Gaos in Louyang!";
+ mes "Hunt 15 each of those monsters!";
next;
mes "[Funfi]";
mes "Please~!! haha.";
mes "Hurry up!";
next;
- switch(select("Accept request:Ignore the request")) {
+ switch (select("Accept mission.:Decline mission.")) {
case 1:
completequest 10106;
setquest 10121;
@@ -1036,16 +921,20 @@ alberta,215,111,5 script Funfi#para 828,{
getitem 7167,10; //Mystery_Iron_Bit
mes "[Funfi]";
mes "Ok! Good! Hurry up.";
+ mes "Hunt the monsters on each of those 3 islands.";
+ next;
+ mes "[Funfi]";
+ mes "I will give you some materials for use in Moscovia.";
mes "Go as soon as you can!";
close;
case 2:
set slv_quest,0;
erasequest 10106;
mes "[Funfi]";
- mes "What? Don't you want to work?! Gosh!";
- mes "I will tell everything to the Eden Group!";
+ mes "What? You don't want to work?! Gosh!";
+ mes "I will inform the Eden Group of this!";
close;
}
}
- close;
-}
+ end;
+} \ No newline at end of file