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authorValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
committerValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
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tree38a39e0415f419d9a49ae456ed0e26654c23d559 /npc/quests/cooking_quest.txt
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AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== eAthena Script =======================================
+//= Cooking Quest
+//===== By: ==================================================
+//= Reddozen
+//===== Current Version: =====================================
+//= 1.5
+//===== Compatible With: =====================================
+//= eAthena 1.0+
+//===== Description: =========================================
+//= Official Cooking Quest
+//===== Additional Comments: =================================
+//= 1.1 Fixed wrong item ID, added missing ";, optimized [Lupus]
+//= 1.1a minor bugfix, thx 2 Irmin [Lupus]
+//= 1.2 Fixed exploit, some typos [Lupus]
+//= 1.3 Fixed wrong label [Lupus] 1.3a updated to Reddozen's changes
+//= 1.3b Fixed wrong id, fixed Puch quest, added more Pouch Quest
+//= dialogues [Lupus]
+//= 1.4 Fixed spelling, added some dialoguesm optimized
+//= fixed bugs. Tested, fully working [Lupus]
+//= 1.5 More fixes [Lupus]
+//============================================================
+
+prt_castle.gat,43,30,6 script Chef Apprentice 878,{
+
+ mes "[Chef's Apprentice]";
+
+ if(cooking == 1) goto L_Remind;
+
+ if(cooking == 2){
+ mes "I see you passed the test.";
+ mes "Good job!";
+ next;
+ mes "[Chef's Apprentice]";
+ mes "This book would be quite helpful for a novice chef.";
+ getitem 7472, 1;//Items: Lv1 Cookbook,
+ set cook_book, 7472;
+ set cooking, 3;
+ close;
+ }
+
+ if(cooking == 3){
+ mes "Hi there. Is there something";
+ mes "that I can help you with?";
+ next;
+ menu "Buy Supplies",M_BuySupply, "Talk about cooking",L_Cook_Talk, "Leave",L_No_Talk;
+
+ M_BuySupply:
+ mes "[Chef's Apprentice]";
+ mes "Outdoor Cooking Set - 500z each";
+ mes " How many?";
+ input @amount;
+ if(@amount < 1) goto ER_Invalid;
+ if(@amount > 100) goto ER_TooMuch;
+ if(@amount*500 > Zeny) goto ER_Zeny;
+ set Zeny, Zeny-(@amount*500);
+ getitem 12125, @amount;//Items: Outdoor Cooker,
+ next;
+ mes "[Chef's Apprentice]";
+ mes "Enjoy!";
+ close;
+
+ L_Cook_Talk:
+ mes "[Chef's Apprentice]";
+ mes "You passed the test,";
+ mes "but were your results";
+ mes "worth while?";
+ next;
+ menu "Taste my food",-, "No, it was horrible",L_Taste_End;
+
+ mes "[Chef's Apprentice]";
+ mes "I don't know about that.";
+ mes "It may not be safe...";
+ next;
+ menu "Please taste it",-, "You're probably right",L_Taste_End;
+
+ mes "[Chef's Apprentice]";
+ mes "Why would I want to try";
+ mes "the food of a novice chef?";
+ next;
+ menu "Please try",-, "Yeah, I'm too new at this",L_Taste_End;
+
+ mes "[Chef's Apprentice]";
+ mes "I'll make a deal with you.";
+ mes "if you cook me one of every";
+ mes "Lv 1 food, then I'll try";
+ mes "your Cooking...";
+ next;
+ menu "Agree",-, "Refuse",L_Taste_End;
+
+ mes "[Chef's Apprentice]";
+ mes "You'll need to make all";
+ mes "six foods. Let me know";
+ mes "when you're finished.";
+ set cooking, 4;
+ close;
+
+ L_Taste_End:
+ mes "[Chef's Apprentice]";
+ mes "Come back when you feel";
+ mes "more confident.";
+ close;
+
+ L_No_Talk:
+ mes "[Chef's Apprentice]";
+ mes "Come back to vist anytime!";
+ mes "Have a good day.";
+ close;
+ }
+
+ if(cooking == 4){
+ if(countitem(12056)
+ && countitem(12061)
+ && countitem(12046)
+ && countitem(12066)
+ && countitem(12041)
+ && countitem(12051)) {//Items: Frog Spawn Soup, Grape Juice with Honey, Grape Juice and Tea, Fried Monkey Tail, Boiled Locust, Steamed Crab Pincer,
+
+ delitem 12056, 1;//Items: Frog Spawn Soup,
+ delitem 12061, 1;//Items: Grape Juice with Honey,
+ delitem 12046, 1;//Items: Grape Juice and Tea,
+ delitem 12066, 1;//Items: Fried Monkey Tail,
+ delitem 12041, 1;//Items: Boiled Locust,
+ delitem 12051, 1;//Items: Steamed Crab Pincer,
+
+ mes "What!? Through already?";
+ mes "Let me see what you've made";
+ next;
+
+ mes "[Chef's Apprentice]";
+ mes "Great job, but there's";
+ mes "still one thing that I need";
+ mes "you to do. Talk to a friend";
+ mes "of mine in Payon. We used";
+ mes "to study together.";
+ next;
+ mes "[Chef's Apprentice]";
+ mes "Take him this ^000080Leather Pouch^000000,";
+ mes "and I'll put in a good word";
+ mes "for you with my teacher.";
+
+ getitem 7432, 1;//Items: Leather Pouch,
+ set cooking, 5;
+ } else {
+ mes "Please come back when you've cooked";
+ mes "all the Lv 1 foods.";
+ next;
+ menu "Buy Supplies",M_BuySupply, "Leave",L_No_Talk;
+ }
+ close;
+ }
+
+ if(cooking == 5){
+ mes "Please, don't forget to";
+ mes "hand my ^000080Leather Pouch^000000";
+ mes "to my friend in Payon.";
+ next;
+ mes "[Chef's Apprentice]";
+ mes "Well... Is there something";
+ mes "that I can help you with?";
+ next;
+ menu "Buy Supplies",-, "Leave",L_No_Talk2;
+
+ mes "[Chef's Apprentice]";
+ mes "Outdoor Cooking Set - 500z each.";
+ mes " How many?";
+ input @amount;
+ if(@amount < 1) goto ER_Invalid;
+ if(@amount > 100) goto ER_TooMuch;
+ if(@amount*500 > Zeny) goto ER_Zeny;
+ set Zeny, Zeny-(@amount*500);
+ getitem 12125, @amount;//Items: Outdoor Cooker,
+
+ next;
+ mes "[Chef's Apprentice]";
+ mes "Enjoy!";
+ close;
+
+ L_No_Talk2:
+ mes "[Chef's Apprentice]";
+ mes "Come back to vist anytime!";
+ mes "Have a good day.";
+ close;
+ }
+
+ if(cooking == 6){
+ mes "Thank you for taking that";
+ mes "pouch to my friend! Take";
+ mes "this as a gift.";
+ set cooking, 7;
+ getitem 12126, 10;//Items: Home Cooking Set,
+ next;
+ mes "[Chef's Apprentice]";
+ mes "Come back later if you";
+ mes "need anything else!";
+ close;
+ }
+
+ if(cooking == 7){
+ mes "Welcome back. What";
+ mes "would you like to do?";
+ next;
+ menu "Buy Supplies",-, "Just visiting",L_Leave3;
+
+ mes "[Chef's Apprentice]";
+ mes "What would you like?";
+ next;
+ menu "Outdoor Cooking Set - 500z each",-, "Home Cooking Set - 1,000z",L_HomeCooking, "Never Mind",L_Leave3;
+
+ set @price, 500;
+ set @tool, 12125;
+ goto L_Cooking_Tools4;
+
+ L_HomeCooking:
+ set @price, 1000;
+ set @tool, 12126;
+
+ L_Cooking_Tools4:
+ mes "[Chef's Apprentice]";
+ mes " How many?";
+ input @amount;
+ if(@amount < 1) goto ER_Invalid;
+ if(@amount > 100) goto ER_TooMuch;
+ if(@amount*@price > Zeny) goto ER_Zeny;
+ set Zeny, Zeny-(@amount*@price);
+ getitem @tool, @amount;
+
+ next;
+ mes "[Chef's Apprentice]";
+ mes "Enjoy!";
+ close;
+
+ L_Leave3:
+ mes "[Chef's Apprentice]";
+ mes "Come back to vist anytime!";
+ mes "Have a good day.";
+ close;
+ }
+
+ mes "Hi there. What can I";
+ mes "do for you?";
+ next;
+ menu "Just looking around",-, "I want to learn to cook",ap_2;
+
+ mes "[Chef's Apprentice]";
+ mes "Feel free to look around";
+ mes "as much as you like.";
+ mes "Just don't disturb my";
+ mes "teacher.";
+ close;
+
+ ap_2:
+ if(baseLevel < 50){
+ mes "[Chef's Apprentice]";
+ mes "You should train a little";
+ mes "more before trying something";
+ mes "as hard as cooking";
+ close;
+ }
+
+ set cooking, 1;
+ mes "[Chef's Apprentice]";
+ L_Remind:
+ mes "So you want to learn to";
+ mes "cook huh? Well, if you";
+ mes "think you can handle it,";
+ mes "just talk to my teacher.";
+ next;
+ mes "[Chef's Apprentice]";
+ mes "Just don't forget your";
+ mes "^000080Chef's Hat^000000 or Sharle";
+ mes "will yell at you.";
+ close;
+
+ ER_Zeny:
+ next;
+ mes "[Chef's Apprentice]";
+ mes "You don't have enough zeny.";
+ close;
+
+ ER_TooMuch:
+ next;
+ mes "[Chef's Apprentice]";
+ mes "You can't by that much at a time!.";
+ mes "You don't have to buy it all at once.";
+ close;
+ ER_Invalid:
+ next;
+ mes "[Chef's Apprentice]";
+ mes "You can't buy negative amounts of cooking";
+ mes "equipment. Please buy a valid amount.";
+ close;
+}
+
+
+payon.gat,209,127,4 script Cooking Friend 88,{
+ mes "[Cooking Friend]";
+ if(cooking == 5){
+ if(countitem(7432)) {
+ delitem 7432, 1;//Items: Leather Pouch,
+ mes "I see my friend sent you";
+ mes "to give me something.";
+ set cooking, 6;
+ emotion e_thx;
+ } else {
+ mes "What? My friend sent you";
+ mes "just to say Hello?";
+ emotion e_hmm;
+ }
+ mes "Thank you for your";
+ mes "trouble. Tell him I said,";
+ mes "Hello.";
+ close;
+ }
+ mes "Hello, how are you?";
+ close;
+}
+
+
+prt_castle.gat,45,35,4 script Sharle 886,{
+ mes "[Sharle]";
+ if(cooking && getequipid(1) != 5026) goto L_No_Uniform; //Item: Chef's Hat
+ if(cooking == 7)goto L_Cooking_7;
+ if(first_cooking)goto L_First_Cooking;
+
+ if(cooking == 1){
+ mes "So you want to learn how to cook?";
+ next;
+ menu "Yes",M_GetQuest, "No",M_End;
+ }
+
+ mes "What a great day to bake some";
+ mes "wonderfull treats!";
+ close;
+
+ M_GetQuest:
+ mes "[Sharle]";
+ mes "Ok. Let's try to cook something together.";
+ set first_cooking,rand(1,6);
+
+ L_First_Cooking:
+ mes "I'm lack of special ingredients,";
+ mes "bring me:";
+ if(first_cooking == 1){
+ set @item1, 577;
+ set @item1a, 1;
+ set @item2, 908;
+ set @item2a, 10;
+ set @item3, 1024;
+ set @item3a, 1;
+ set @food1, 12056;
+
+ mes "1 Grain, 10 Spawn, and";
+ mes "1 Squid Ink.";
+ }
+
+ if(first_cooking == 2){
+ set @item1, 518;
+ set @item1a, 1;
+ set @item2, 514;
+ set @item2a, 2;
+ set @item3, 501;
+ set @item3a, 1;
+ set @food1, 12061;
+
+ mes "1 Honey, 2 Grapes, and";
+ mes "1 Red Potion.";
+ }
+
+ if(first_cooking == 3){
+ set @item1, 514;
+ set @item1a, 3;
+ set @item2, 501;
+ set @item2a, 2;
+ set @item3, 0;
+ set @item3a, 0;
+ set @food1, 12046;
+
+ mes "3 Grapes and 2 Red Potions.";
+ }
+
+ if(first_cooking == 4){
+ set @item1, 942;
+ set @item1a, 5;
+ set @item2, 7031;
+ set @item2a, 1;
+ set @item3, 7457;
+ set @item3a, 1;
+ set @food1, 12066;
+
+ mes "5 Yoyo Tails, 1 Old Frying Pan, and";
+ mes "1 Cooking Oil.";
+ }
+
+ if(first_cooking == 5){
+ set @item1, 940;
+ set @item1a, 5;
+ set @item2, 7031;
+ set @item2a, 1;
+ set @item3, 7457;
+ set @item3a, 1;
+ set @food1, 12041;
+
+ mes "5 Grasshopper Legs, 1 Old Frying Pan, and";
+ mes "1 Cooking Oil.";
+ }
+
+ if(first_cooking == 6){
+ set @item1, 960;
+ set @item1a, 10;
+ set @item2, 511;
+ set @item2a, 10;
+ set @item3, 503;
+ set @item3a, 1;
+ set @food1, 12051;
+
+ mes "10 Nippers, 10 Green Herbs, and";
+ mes "1 Yellow Potion.";
+ }
+
+ if(countitem(@item1) < @item1a || countitem(@item2) < @item2a || countitem(@item3) < @item3a) close;
+
+ delitem @item1, @item1a;
+ delitem @item2, @item2a;
+ delitem @item3, @item3a;
+ next;
+ set cooking, 2;
+
+ mes "[Sharle]";
+ mes "Great Job!";
+ mes "You can now purchase";
+ mes "Outdoor Cooking Sets.";
+ getitem @food1, 1;
+ set first_cooking, 0;
+ close;
+
+ L_Cooking_7:
+ mes "Would you like to check";
+ mes "out my ^800000Cookbooks^000000?";
+ next;
+ menu "Yes",-, "No", M_End2, "Return Book", M_ReturnBook;
+
+ mes "[Sharle]";
+ if(cook_book){
+ mes "You'll have to give me back the";
+ mes "first book I loaned you if you";
+ mes "would like to check out a new book.";
+ mes "Would you like to trade books?";
+ next;
+ menu "Yes",-, "No",M_End2;
+
+ if(countitem(cook_book)==0){
+ mes "What? You don't have the book I loaned you?";
+ mes "It was a ^800000"+getitemname(cook_book)+"^000000.";
+ emotion e_sry;
+ close;
+ }
+ }
+ mes "[Sharle]";
+ mes "Which book would you like?";
+ next;
+ menu "^800000Lv 1 Cookbook",b_1, "Lv 2 Cookbook",b_2, "Lv 3 Cookbook",b_3, "Lv 4 Cookbook",b_4, "Lv 5 Cookbook",b_5, "^000000Leave",M_End2;
+
+ b_1:
+ mes "[Sharle]";
+ mes "You will need:";
+ mes "10 Pumpkins";
+ next;
+ if(countitem(535) < 10) goto L_No_Items;//Items: Pumpkin,
+ delitem 535, 10;//Items: Pumpkin,
+ set @checkout, 7472;
+ mes "And I see you have";
+ mes "what you need!";
+ next;
+ goto b_trade;
+
+ b_2:
+ mes "[Sharle]";
+ mes "You will need:";
+ mes "5 well-baked cookies";
+ next;
+ if(countitem(538) < 5) goto L_No_Items;//Items: Well-baked Cookie,
+ delitem 538, 5;//Items: Well-baked Cookie,
+ set @checkout, 7473;
+ mes "And I see you have";
+ mes "what you need!";
+ next;
+ goto b_trade;
+
+ b_3:
+ mes "[Sharle]";
+ mes "You will need:";
+ mes "5 Sushi";
+ next;
+ if(countitem(551) < 5) goto L_No_Items;//Items: Sushi,
+ delitem 551, 5;//Items: Sushi,
+ set @checkout, 7474;
+ mes "And I see you have";
+ mes "what you need!";
+ next;
+ goto b_trade;
+
+ b_4:
+ mes "[Sharle]";
+ mes "You will need:";
+ mes "5 Dumplings";
+ next;
+ if(countitem(553) < 5) goto L_No_Items;//Items: Dumpling,
+ delitem 553, 5;//Items: Dumpling,
+ set @checkout, 7475;
+ mes "And I see you have";
+ mes "what you need!";
+ next;
+ goto b_trade;
+
+ b_5:
+ mes "[Sharle]";
+ mes "You will need:";
+ mes "10 shoots";
+ next;
+ if(countitem(711) < 10) goto L_No_Items;//Items: Shoot,
+ delitem 711, 10;//Items: Shoot,
+ set @checkout, 7476;
+ mes "And I see you have";
+ mes "what you need!";
+ next;
+ goto b_trade;
+
+ b_trade:
+ mes "[Sharle]";
+ mes "If you find you need a new book,";
+ mes "you're welcome to come back and";
+ mes "trade.";
+
+ if(cook_book){
+ if(countitem(cook_book)==0){
+ mes "What? You don't have the book I loaned you?";
+ mes "It was a ^800000"+getitemname(cook_book)+"^000000.";
+ emotion e_sry;
+ close;
+ }
+ delitem cook_book,1;
+ mes "Have fun, and good luck!";
+ } else {
+ mes "Good luck! I hope you learn a lot!";
+ }
+ getitem @checkout,1;
+ set cook_book, @checkout;
+ close;
+
+ M_End:
+ mes "[Sharle]";
+ mes "That's fine with me, come back";
+ mes "when you want to cook.";
+ close;
+
+ M_End2:
+ mes "[Sharle]";
+ mes "Well, I'm here whenever you'd like";
+ mes "to learn. Just make sure you're";
+ mes "ready.";
+ close;
+
+ M_ReturnBook:
+ if(cook_book == 0){
+ mes "[Sharle]";
+ mes "You haven't borrowed any books.";
+ emotion e_hmm;
+ close;
+ }
+
+ if(countitem(cook_book)==0){
+ mes "What? You don't have the book I loaned you?";
+ mes "It was a ^800000"+getitemname(cook_book)+"^000000.";
+ emotion e_sry;
+ close;
+ }
+ delitem cook_book,1;
+ set cook_book, 0;
+ mes "[Sharle]";
+ mes "Returning the book already?";
+ mes "did you learn what you wanted";
+ mes "to know?";
+ emotion e_what;
+ close;
+
+ L_No_Items:
+ mes "[Sharle]";
+ mes "So come back when";
+ mes "you have the items";
+ mes "that you need.";
+ close;
+
+ L_No_Uniform:
+ mes "How dare you disrespect me";
+ mes "by showing up out of uniform.";
+ mes "Come back when you have your";
+ mes "uniform on.";
+ emotion e_bzz;
+ close;
+}