diff options
author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-15 20:32:55 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-15 20:32:55 +0000 |
commit | 788a65d41bce37aad857e5b5202d0293e84963a2 (patch) | |
tree | 2070539f8f2ed0a635ff39a18194c21a76595848 /npc/quests/The_Sign_Quest.txt | |
parent | a50476a588b2d7bc819cf0235a093dcddef9f2bf (diff) | |
download | hercules-788a65d41bce37aad857e5b5202d0293e84963a2.tar.gz hercules-788a65d41bce37aad857e5b5202d0293e84963a2.tar.bz2 hercules-788a65d41bce37aad857e5b5202d0293e84963a2.tar.xz hercules-788a65d41bce37aad857e5b5202d0293e84963a2.zip |
removed all .GAT from all the scripts and tested
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10018 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/The_Sign_Quest.txt')
-rw-r--r-- | npc/quests/The_Sign_Quest.txt | 384 |
1 files changed, 192 insertions, 192 deletions
diff --git a/npc/quests/The_Sign_Quest.txt b/npc/quests/The_Sign_Quest.txt index 7687163a7..1eec5d5e4 100644 --- a/npc/quests/The_Sign_Quest.txt +++ b/npc/quests/The_Sign_Quest.txt @@ -29,7 +29,7 @@ //= 1.7b Fixed possible exploit [Lupus] //============================================================ //===== Configuration : ====================================== -prontera.gat,1,1,1 script TheSignConfig -1,{ +prontera,1,1,1 script TheSignConfig -1,{ OnInit: //= This string will be used to show which timezone your server //= is located in, it's necessary for the quest, so please change it. @@ -47,7 +47,7 @@ OnInit: } //============================================================ -alberta.gat,34,241,1 script Sign::GeffeniaSigns 111,{ +alberta,34,241,1 script Sign::GeffeniaSigns 111,{ if($signbmps) { @@ -110,13 +110,13 @@ alberta.gat,34,241,1 script Sign::GeffeniaSigns 111,{ } -morocc.gat,168,264,1 duplicate(GeffeniaSigns) Sign#2 111 -payon.gat,160,183,1 duplicate(GeffeniaSigns) Sign#3 111 -prontera.gat,147,305,1 duplicate(GeffeniaSigns) Sign#4 111 -geffen.gat,168,175,1 duplicate(GeffeniaSigns) Sign#5 111 -aldebaran.gat,54,223,1 duplicate(GeffeniaSigns) Sign#6 111 +morocc,168,264,1 duplicate(GeffeniaSigns) Sign#2 111 +payon,160,183,1 duplicate(GeffeniaSigns) Sign#3 111 +prontera,147,305,1 duplicate(GeffeniaSigns) Sign#4 111 +geffen,168,175,1 duplicate(GeffeniaSigns) Sign#5 111 +aldebaran,54,223,1 duplicate(GeffeniaSigns) Sign#6 111 -prt_in.gat,228,26,4 script Steward 55,{ +prt_in,228,26,4 script Steward 55,{ if(signquest > 22) goto L_Situation; if(signquest == 14) goto L_Artisan; @@ -188,7 +188,7 @@ s_Cash: mes "you leave the premises"; mes "^FF0000immediately^000000."; close2; - warp "prontera.gat",150,150; + warp "prontera",150,150; end; } @@ -220,7 +220,7 @@ L_Situation: } -prt_in.gat,227,45,4 script Archaeologist 804,{ +prt_in,227,45,4 script Archaeologist 804,{ cutin "mets_alpha",2; if(sign_fail) goto L_Stop; @@ -845,13 +845,13 @@ L_Stop: } -prt_in.gat,248,23,4 script Maid#2 1275,{ +prt_in,248,23,4 script Maid#2 1275,{ end; } -morocc_in.gat,114,162,4 script Young Man#13 118,{ +morocc_in,114,162,4 script Young Man#13 118,{ if(signquest == 5) { @@ -971,7 +971,7 @@ s_5W: } -morocc_in.gat,115,154,5 script Rogue 810,{ +morocc_in,115,154,5 script Rogue 810,{ if(signquest == 5) { @@ -1020,7 +1020,7 @@ s_Metz: mes "back! No way I'm fallin'"; mes "for that trick, chump!"; close2; - warp "morocc.gat",279,173; + warp "morocc",279,173; end; s_Name: @@ -1335,29 +1335,29 @@ Verifyitems: end; } -payon_in03.gat,81,16,8 script Maid::Sohee 1170,{ +payon_in03,81,16,8 script Maid::Sohee 1170,{ end; } -payon_in03.gat,78,16,8 script Maid::Miyabi 1404,{ +payon_in03,78,16,8 script Maid::Miyabi 1404,{ end; } -payon_in03.gat,13,31,4 script Maid::Nymph 1416,{ +payon_in03,13,31,4 script Maid::Nymph 1416,{ end; } -payon_in03.gat,81,21,4 duplicate(Sohee) Maid::Sohee2 1170 -payon_in03.gat,78,21,4 duplicate(Miyabi) Maid::Miyabi2 1404 -payon_in03.gat,8,31,4 duplicate(Nymph) Maid::Nymph2 1416 +payon_in03,81,21,4 duplicate(Sohee) Maid::Sohee2 1170 +payon_in03,78,21,4 duplicate(Miyabi) Maid::Miyabi2 1404 +payon_in03,8,31,4 duplicate(Nymph) Maid::Nymph2 1416 -payon_in03.gat,11,31,4 script Daewoon 808,{ +payon_in03,11,31,4 script Daewoon 808,{ @@ -1972,23 +1972,23 @@ s_Last: } -aldebaran.gat,226,54,4 script #aldesignwarp 45,2,2,{ +aldebaran,226,54,4 script #aldesignwarp 45,2,2,{ OnTouch: set @aldesigncheck,0; - warp "aldeba_in.gat",149,120; + warp "aldeba_in",149,120; end; } -aldeba_in.gat,149,123,4 script #aldesignwarp2 45,2,2,{ +aldeba_in,149,123,4 script #aldesignwarp2 45,2,2,{ OnTouch: set @aldesigncheck,0; - warp "aldebaran.gat",223,56; + warp "aldebaran",223,56; end; } -aldeba_in.gat,147,104,1 script PotionActivator 139,3,0,{ +aldeba_in,147,104,1 script PotionActivator 139,3,0,{ OnTouch: if(@aldesigncheck == 0) { @@ -1998,7 +1998,7 @@ OnTouch: end; } -aldeba_in.gat,156,118,4 script Piru Piru 700,{ +aldeba_in,156,118,4 script Piru Piru 700,{ emotion e_sob; mes "[Piru Piru]"; @@ -2058,7 +2058,7 @@ s_SageStone: } -aldeba_in.gat,155,101,2 script Jore#SignAldeNpc 805,{ +aldeba_in,155,101,2 script Jore#SignAldeNpc 805,{ if(gettime(3) == 17 || gettime(3) == 18 || gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21) { @@ -2419,7 +2419,7 @@ else end; } -prt_maze02.gat,57,152,1 script Girl#11 91,{ +prt_maze02,57,152,1 script Girl#11 91,{ mes "^3355FFYou catch a glimpse"; mes "of a girl headin directly"; @@ -2428,7 +2428,7 @@ prt_maze02.gat,57,152,1 script Girl#11 91,{ mes "to follow her and see if you can"; mes "learn more."; close2; - warp "prt_maze02.gat",11,146; + warp "prt_maze02",11,146; end; s_No: mes "to not follow her since you're"; @@ -2442,16 +2442,16 @@ Loopback: if($signmazemonster == 0) { set $signmazemonster,5; - monster "prt_maze02.gat",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; - monster "prt_maze02.gat",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; - monster "prt_maze02.gat",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; - monster "prt_maze02.gat",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead"; - monster "prt_maze02.gat",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead"; + monster "prt_maze02",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; + monster "prt_maze02",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; + monster "prt_maze02",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; + monster "prt_maze02",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead"; + monster "prt_maze02",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead"; return; } else { - killmonster "prt_maze02.gat","Sign_Alch_Summon::OnMonsterDead"; + killmonster "prt_maze02","Sign_Alch_Summon::OnMonsterDead"; set $signmazemonster,0; goto Loopback; } @@ -2461,7 +2461,7 @@ OnMonsterDead: } -prt_maze02.gat,16,183,3 script Pleur 91,{ +prt_maze02,16,183,3 script Pleur 91,{ if(signquest == 7 || signquest == 8) { @@ -2477,7 +2477,7 @@ else mes "I'll help you find"; mes "your way back..."; close2; - warp "prt_maze02.gat",61,149; + warp "prt_maze02",61,149; end; } OnHo: @@ -2494,7 +2494,7 @@ OnOmg: end; } -prt_maze02.gat,14,183,3 script Gordon 51,{ +prt_maze02,14,183,3 script Gordon 51,{ if(signquest == 7 || signquest == 8) { @@ -2682,13 +2682,13 @@ s_Scared: mes "Don't worry... I'll help"; mes "you."; close2; - warp "prt_maze02.gat",61,149; + warp "prt_maze02",61,149; end; } } -geffen_in.gat,59,74,3 script Jesqurienne 803,{ +geffen_in,59,74,3 script Jesqurienne 803,{ if(signquest == 10) goto L_won; if(signquest == 9) goto L_Sign_Jesq; @@ -2851,7 +2851,7 @@ L_won: // --------------------------------------------------------- -geffen_in.gat,60,70,6 script Aaron::Aaron2 754,{ +geffen_in,60,70,6 script Aaron::Aaron2 754,{ if(signquest == 10) goto L_done; if(@signquiz == 1) goto L_startquiz; @@ -3749,7 +3749,7 @@ OnHeh: } -cmd_in02.gat,88,51,3 script Strange Man 806,{ +cmd_in02,88,51,3 script Strange Man 806,{ if(signquest == 12) goto L_Ever; if(signquest == 11) goto L_Test; @@ -3792,7 +3792,7 @@ L_Excuse: mes "freakin' death! Bam bam bam!"; close2; set Hp,1; - warp "comodo.gat",122,100; + warp "comodo",122,100; end; L_Metz: @@ -3977,7 +3977,7 @@ L_Check: mes "of my test. Yeah, I know..."; set dearles_test,3; close2; - warp "cmd_in01.gat",34,17; + warp "cmd_in01",34,17; end; } @@ -4002,7 +4002,7 @@ L_Dance: mes "my test. I'm gonna send"; mes "you to Lamadin now..."; close2; - warp "cmd_in01.gat",34,17; + warp "cmd_in01",34,17; end; L_Fail: @@ -4031,7 +4031,7 @@ L_Another: mes "supposed to be"; mes "the easy part..."; close2; - warp "cmd_in01.gat",34,17; + warp "cmd_in01",34,17; end; L_Win: @@ -4065,7 +4065,7 @@ L_Ever: close; } -cmd_in01.gat,32,25,3 script Lamadin 724,{ +cmd_in01,32,25,3 script Lamadin 724,{ if(SignDance == 1)goto L_Win; if(SignDance == 2)goto L_Another; @@ -4140,7 +4140,7 @@ L_Win: } -cmd_in01.gat,33,33,3 script Waiting Room#SignDance 66,{ +cmd_in01,33,33,3 script Waiting Room#SignDance 66,{ end; OnWarp: @@ -4154,73 +4154,73 @@ OnInit: end; } -cmd_in01.gat,1,1,1 script DanceInit 139,{ +cmd_in01,1,1,1 script DanceInit 139,{ OnInitiation: initnpctimer; end; OnTimer1000: if(!isloggedin($SignDancingrid))goto s_Cleanup; - areaannounce "cmd_in01.gat",12,12,35,35,"The test will begin shortly. Please do your best~",8; + areaannounce "cmd_in01",12,12,35,35,"The test will begin shortly. Please do your best~",8; end; OnTimer4000: if(!isloggedin($SignDancingrid))goto s_Cleanup; set $signdance,1; - areaannounce "cmd_in01.gat",12,12,35,35,"UP LEFT",8; + areaannounce "cmd_in01",12,12,35,35,"UP LEFT",8; end; OnTimer7000: if(!isloggedin($SignDancingrid))goto s_Cleanup; if($signdance != 2) set $Signdanceresult,1; set $signdance,3; - areaannounce "cmd_in01.gat",12,12,35,35,"DOWN RIGHT",8; + areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT",8; end; OnTimer10000: if(!isloggedin($SignDancingrid))goto s_Cleanup; if($signdance != 4) set $Signdanceresult,1; set $signdance,5; - areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP RIGHT",8; + areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT",8; end; OnTimer13000: if(!isloggedin($SignDancingrid))goto s_Cleanup; if($signdance != 7) set $Signdanceresult,1; set $signdance,8; - areaannounce "cmd_in01.gat",12,12,35,35,"DOWN RIGHT",8; + areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT",8; end; OnTimer15000: if(!isloggedin($SignDancingrid))goto s_Cleanup; if($signdance != 9) set $Signdanceresult,1; set $signdance,10; - areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & STAY CENTER",8; + areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & STAY CENTER",8; end; OnTimer20000: if(!isloggedin($SignDancingrid))goto s_Cleanup; if($signdance != 14) set $Signdanceresult,1; set $signdance,15; - areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & DOWN RIGHT & DOWN LEFT",8; + areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & DOWN RIGHT & DOWN LEFT",8; end; OnTimer24000: if(!isloggedin($SignDancingrid))goto s_Cleanup; if($signdance != 18) set $Signdanceresult,1; set $signdance,19; - areaannounce "cmd_in01.gat",12,12,35,35,"DOWN RIGHT & CENTER & DOWN RIGHT",8; + areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT & CENTER & DOWN RIGHT",8; end; OnTimer28000: if(!isloggedin($SignDancingrid))goto s_Cleanup; if($signdance != 22) set $Signdanceresult,1; set $signdance,23; - areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP LEFT & UP RIGHT & DOWN RIGHT & CENTER",8; + areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP LEFT & UP RIGHT & DOWN RIGHT & CENTER",8; end; OnTimer33000: if(!isloggedin($SignDancingrid))goto s_Cleanup; if($signdance != 28) set $Signdanceresult,1; set $signdance,29; - areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & DOWN RIGHT",8; + areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & DOWN RIGHT",8; end; OnTimer40000: if(!isloggedin($SignDancingrid))goto s_Cleanup; if($signdance != 33) set $Signdanceresult,1; set $signdance,34; - areaannounce "cmd_in01.gat",12,12,35,35,"UP RIGHT & DOWN RIGHT & UP RIGHT & DOWN RIGHT",8; + areaannounce "cmd_in01",12,12,35,35,"UP RIGHT & DOWN RIGHT & UP RIGHT & DOWN RIGHT",8; end; OnTimer44000: if(!isloggedin($SignDancingrid))goto s_Cleanup; @@ -4228,21 +4228,21 @@ OnTimer44000: set $signdance,39; set $SignDanceRandomizer,rand(0,1); if(!$SignDanceRandomizer) - areaannounce "cmd_in01.gat",12,12,35,35,"UP LEFT & UP RIGHT & CENTER & UP RIGHT & DOWN LEFT & DOWN RIGHT",8; + areaannounce "cmd_in01",12,12,35,35,"UP LEFT & UP RIGHT & CENTER & UP RIGHT & DOWN LEFT & DOWN RIGHT",8; else - areaannounce "cmd_in01.gat",12,12,35,35,"UP LEFT & UP RIGHT & DOWN LEFT & UP RIGHT & DOWN LEFT & DOWN RIGHT",8; + areaannounce "cmd_in01",12,12,35,35,"UP LEFT & UP RIGHT & DOWN LEFT & UP RIGHT & DOWN LEFT & DOWN RIGHT",8; end; OnTimer51500: if(!isloggedin($SignDancingrid))goto s_Cleanup; if($signdance != 45)set $Signdanceresult,1; - areaannounce "cmd_in01.gat",12,12,35,35,"Well done.",8; + areaannounce "cmd_in01",12,12,35,35,"Well done.",8; end; OnTimer54500: if(!isloggedin($SignDancingrid))goto s_Cleanup; attachrid($SignDancingrid); if($Signdanceresult)set SignDance,2; else set SignDance,1; - warp "cmd_in01.gat",34,17; + warp "cmd_in01",34,17; detachrid; enablenpc "SignDance#WARPER"; disablenpc "SignDance#CENTER"; @@ -4261,11 +4261,11 @@ s_Cleanup: } -cmd_in01.gat,1,1,1 script SignDanceCleanUp -1,{ +cmd_in01,1,1,1 script SignDanceCleanUp -1,{ OnPlayerLogout: initnpctimer; - areaannounce "cmd_in01.gat",12,12,35,35,"The current dancer has logged out. New dancers will be accepted shortly.",8; + areaannounce "cmd_in01",12,12,35,35,"The current dancer has logged out. New dancers will be accepted shortly.",8; enablenpc "SignDance#WARPER"; disablenpc "SignDance#CENTER"; set $signdance,0; @@ -4288,7 +4288,7 @@ OnInit: } //Dancing tiles -cmd_in01.gat,16,13,4 script SignDance#DOWNRIGHT 139,1,1,{ +cmd_in01,16,13,4 script SignDance#DOWNRIGHT 139,1,1,{ if($signdance == 3){ set $signdance,4; soundeffect "effect\\sign_down.wav",1; } if($signdance == 8){ set $signdance,9; soundeffect "effect\\sign_down.wav",1; } @@ -4300,13 +4300,13 @@ cmd_in01.gat,16,13,4 script SignDance#DOWNRIGHT 139,1,1,{ if($signdance == 35){ set $signdance,36; soundeffect "effect\\sign_down.wav",1; } if($signdance == 37){ set $signdance,38; soundeffect "effect\\sign_down.wav",1; } if($signdance == 44){ set $signdance,45; soundeffect "effect\\sign_down.wav",1; } - if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164; + if(getcharid(3) != $SignDancingrid)warp "comodo",187,164; end; } -cmd_in01.gat,19,16,4 script SignDance#UPRIGHT 139,1,1,{ +cmd_in01,19,16,4 script SignDance#UPRIGHT 139,1,1,{ if($signdance == 6) { set $signdance,7; soundeffect "effect\\sign_right.wav",1; } if($signdance == 11) { set $signdance,12; soundeffect "effect\\sign_right.wav",1; } @@ -4316,30 +4316,30 @@ cmd_in01.gat,19,16,4 script SignDance#UPRIGHT 139,1,1,{ if($signdance == 36) { set $signdance,37; soundeffect "effect\\sign_right.wav",1; } if($signdance == 40) { set $signdance,41; soundeffect "effect\\sign_right.wav",1; } if($signdance == 42) { set $signdance,43; soundeffect "effect\\sign_right.wav",1; } - if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164; + if(getcharid(3) != $SignDancingrid)warp "comodo",187,164; end; } -cmd_in01.gat,16,19,4 script SignDance#UPLEFT 139,1,1,{ +cmd_in01,16,19,4 script SignDance#UPLEFT 139,1,1,{ if($signdance == 1) { set $signdance,2; soundeffect "effect\\sign_up.wav",1; } if($signdance == 12) { set $signdance,13; soundeffect "effect\\sign_up.wav",1; } if($signdance == 24) { set $signdance,25; soundeffect "effect\\sign_up.wav",1; } if($signdance == 31) { set $signdance,32; soundeffect "effect\\sign_up.wav",1; } if($signdance == 39) { set $signdance,40; soundeffect "effect\\sign_up.wav",1; } - if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164; + if(getcharid(3) != $SignDancingrid)warp "comodo",187,164; end; } -cmd_in01.gat,16,16,4 script SignDance#WARPER 139,1,1,{ - if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164; +cmd_in01,16,16,4 script SignDance#WARPER 139,1,1,{ + if(getcharid(3) != $SignDancingrid)warp "comodo",187,164; end; } -cmd_in01.gat,16,16,4 script SignDance#CENTER 139,1,1,{ +cmd_in01,16,16,4 script SignDance#CENTER 139,1,1,{ if($signdance == 0) { set $SignDancingrid, getcharid(3); donpcevent "DanceInit::OnInitiation"; } if($signdance == 13) { set $signdance,14; soundeffect "effect\\sign_center.wav",1; } @@ -4354,7 +4354,7 @@ OnInit: } -cmd_in01.gat,13,16,4 script SignDance#DOWNLEFT 139,1,1,{ +cmd_in01,13,16,4 script SignDance#DOWNLEFT 139,1,1,{ if($signdance == 5) { set $signdance,6; soundeffect "effect\\sign_left.wav",1; } if($signdance == 10) { set $signdance,11; soundeffect "effect\\sign_left.wav",1; } @@ -4364,12 +4364,12 @@ cmd_in01.gat,13,16,4 script SignDance#DOWNLEFT 139,1,1,{ if($signdance == 29) { set $signdance,30; soundeffect "effect\\sign_left.wav",1; } if($signdance == 41 && $SignDanceRandomizer) { set $signdance,42; soundeffect "effect\\sign_left.wav",1; } if($signdance == 43) { set $signdance,44; soundeffect "effect\\sign_left.wav",1; } - if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164; + if(getcharid(3) != $SignDancingrid)warp "comodo",187,164; end; } -alberta.gat,99,151,1 script Sign::AlbertaSign 111,{ +alberta,99,151,1 script Sign::AlbertaSign 111,{ mes "^FF0000- The Sign Reads -^000000"; mes "Tools by the Cart full!"; @@ -4379,7 +4379,7 @@ alberta.gat,99,151,1 script Sign::AlbertaSign 111,{ } -alberta_in.gat,114,178,5 script Refined Steward 109,{ +alberta_in,114,178,5 script Refined Steward 109,{ if(bakerlan_test > 12) goto L_Hope; if(bakerlan_test == 12) goto L_Thanks; @@ -4523,7 +4523,7 @@ L_Hope: } -alberta_in.gat,154,171,5 script Maid#3 758,{ +alberta_in,154,171,5 script Maid#3 758,{ if(bakerlan_test > 11) goto L_Done; if(bakerlan_test == 11) goto L_Thanks; @@ -4737,7 +4737,7 @@ L_Done: } -alberta_in.gat,125,101,5 script Wealthy-looking Merchant 807,{ +alberta_in,125,101,5 script Wealthy-looking Merchant 807,{ if(!signquest) { @@ -4907,7 +4907,7 @@ L_Over: close; } -yuno.gat,330,100,3 script Knight#2 734,{ +yuno,330,100,3 script Knight#2 734,{ if (bakerlan_test > 4) goto L_Thanks; if (bakerlan_test == 3) goto L_Delivery; @@ -4954,7 +4954,7 @@ L_Thanks: close; } -alde_alche.gat,169,162,7 script Alchemist#3 749,{ +alde_alche,169,162,7 script Alchemist#3 749,{ if(!bakerlan_test) { @@ -5207,7 +5207,7 @@ L_Done: } -prt_castle.gat,107,58,5 script Soldier#2 105,{ +prt_castle,107,58,5 script Soldier#2 105,{ if(bakerlan_test > 10) goto L_Heya; mes "[Maruin]"; @@ -5299,7 +5299,7 @@ L_Heya: } -geffen_in.gat,171,43,3 script Cute Girl 703,{ +geffen_in,171,43,3 script Cute Girl 703,{ if(!signquest) { @@ -5418,7 +5418,7 @@ L_Never: } -geffen_in.gat,159,48,5 script Woman 711,{ +geffen_in,159,48,5 script Woman 711,{ if(signquest > 22) goto L_Cherish; if(signquest > 19) goto L_Done; if(signquest == 19 && countitem(7278)) goto L_Letter; @@ -5544,7 +5544,7 @@ L_Cherish: } -mjo_dun02.gat,88,295,3 script Flaming Spirit Man 85,{ +mjo_dun02,88,295,3 script Flaming Spirit Man 85,{ //get rid of some pieces, to let player reborn in future if(signquest > 22) delitem 7177,countitem(7177); @@ -5563,7 +5563,7 @@ mjo_dun02.gat,88,295,3 script Flaming Spirit Man 85,{ mes "training, so I'd appreciate it if"; mes "you would just leave now."; close2; - warp "mjo_dun02.gat",372,346; + warp "mjo_dun02",372,346; end; L_Family: @@ -5681,7 +5681,7 @@ L_Letter: mes "your way out of here. Good luck~"; set signquest,18; close2; - warp "mjo_dun02.gat",371,344; + warp "mjo_dun02",371,344; end; L_Check: @@ -5919,7 +5919,7 @@ L_Improve: } -gef_tower.gat,118,36,5 script Annoyed Man 64,{ +gef_tower,118,36,5 script Annoyed Man 64,{ if(signquest > 24) goto L_Answer; @@ -5983,7 +5983,7 @@ L_Answer: } -umbala.gat,163,256,3 script Native 781,{ +umbala,163,256,3 script Native 781,{ if(event_umbala < 3) goto L_UmWord; if(signquest > 25) goto L_Thanks; @@ -6058,7 +6058,7 @@ L_Thanks: close; } -um_in.gat,27,23,3 script Weird Man 121,{ +um_in,27,23,3 script Weird Man 121,{ if(signquest > 27) goto L_Done; if(signquest == 27) goto L_Check; @@ -6079,7 +6079,7 @@ um_in.gat,27,23,3 script Weird Man 121,{ emotion e_an; if(signquest == 26) goto L_Sign; close2; - warp "um_dun01.gat",129,90; + warp "um_dun01",129,90; end; L_Sign: @@ -6176,7 +6176,7 @@ L_Check: next; percentheal -30,0; close2; - warp "um_dun01.gat",129,90; + warp "um_dun01",129,90; end; L_Text: @@ -6216,7 +6216,7 @@ L_Done: close; } -alberta.gat,165,83,3 script Fastidious Old Man 755,{ +alberta,165,83,3 script Fastidious Old Man 755,{ if(signquest > 30) goto L_Done; if(signquest == 30) goto L_Interpret; @@ -6360,7 +6360,7 @@ L_Done: // Himinn Part & Valkyrie -gef_fild07.gat,182,241,1 script #himinnwarper 111,1,1,{ +gef_fild07,182,241,1 script #himinnwarper 111,1,1,{ if(signquest == 31 && countitem(7013) > 364 && countitem(953) > 11 && countitem(907) > 3) goto L_FirstClick; end; @@ -6406,11 +6406,11 @@ L_FirstTouch: delitem 907,4; L_Warp: - warp "himinn.gat",49,10; + warp "himinn",49,10; end; } -himinn.gat,48,86,5 script Valkyrie#2 811,{ +himinn,48,86,5 script Valkyrie#2 811,{ if(signquest == 58) goto L_Done; if(signquest > 51) goto L_Gods; @@ -6466,7 +6466,7 @@ himinn.gat,48,86,5 script Valkyrie#2 811,{ mes "one of the hearts there..."; if(signquest==32)set signquest,33; close2; - warp "geffen.gat",120,100; + warp "geffen",120,100; end; L_Duty: @@ -6545,7 +6545,7 @@ L_Done: // Niflheim Part & Realm of the Dead -niflheim.gat,102,54,4 script Mad Man 739,{ +niflheim,102,54,4 script Mad Man 739,{ if(signquest > 53) goto L_Queen; if(signlaichin == 4) goto L_Where1; @@ -6945,7 +6945,7 @@ function script Sign_Seal { return; } -niflheim.gat,313,70,3 script Pleasant-Featured Lady 90,{ +niflheim,313,70,3 script Pleasant-Featured Lady 90,{ if(signquest > 55) goto L_NoWord; if(Sign_Branch8A) goto L_Memory; @@ -7336,16 +7336,16 @@ L_BranchB: mes "ready to come with me?"; next; menu "Yes.",-,"No.",L_No; - if(($signroom2full > 1) || getareausers("que_sign01.gat",229,77,166,12) > 0) goto L_Full; + if(($signroom2full > 1) || getareausers("que_sign01",229,77,166,12) > 0) goto L_Full; mes "[Serin]"; mes "Please follow me"; mes "......"; close2; - if(($signroom2full > 1) || getareausers("que_sign01.gat",229,77,166,12) > 0) end; + if(($signroom2full > 1) || getareausers("que_sign01",229,77,166,12) > 0) end; donpcevent "#signserin2::OnSerin"; donpcevent "#signserin2::OnCooldown"; set $signroom2full,2; - warp "que_sign01.gat",191,39; + warp "que_sign01",191,39; end; @@ -7383,7 +7383,7 @@ L_Full: } -nif_in.gat,156,93,1 script #signann 139,2,2,{ +nif_in,156,93,1 script #signann 139,2,2,{ if(signquest > 33) goto L_SignAnn; end; @@ -7523,7 +7523,7 @@ L_Sad: } -niflheim.gat,350,258,1 script #signbruce 139,2,2,{ +niflheim,350,258,1 script #signbruce 139,2,2,{ if(signquest == 35 || Sign_Branch2B == 3) goto L_SignBruce; end; @@ -7575,8 +7575,8 @@ L_Book1: mes "How dare you touch my books"; mes "when I specifically said"; mes "'Don't touch my books!'"; - killmonster "niflheim.gat","#signbruce::Onmymob"; - monster "niflheim.gat",350,258,"Rideword",1478,1,"#signbruce::Onmymob"; + killmonster "niflheim","#signbruce::Onmymob"; + monster "niflheim",350,258,"Rideword",1478,1,"#signbruce::Onmymob"; close; L_Book2: @@ -7585,7 +7585,7 @@ L_Book2: mes "Get lost...."; mes "Don't disrupt my restingggaaahh!!"; close2; - warp "niflheim.gat",34,162; + warp "niflheim",34,162; end; L_Book3: @@ -7615,14 +7615,14 @@ L_Check: mes "Muhahahahahaha!"; mes "That's not the right spell!"; mes "Now death awaits you!"; - killmonster "niflheim.gat","#signbruce::Onmymob"; - monster "niflheim.gat",349,256,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; - monster "niflheim.gat",347,258,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; - monster "niflheim.gat",347,254,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; - monster "niflheim.gat",350,252,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; - monster "niflheim.gat",344,255,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; - monster "niflheim.gat",348,252,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; - monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; + killmonster "niflheim","#signbruce::Onmymob"; + monster "niflheim",349,256,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; + monster "niflheim",347,258,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; + monster "niflheim",347,254,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; + monster "niflheim",350,252,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; + monster "niflheim",344,255,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; + monster "niflheim",348,252,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; + monster "niflheim",347,259,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; close; L_Success: @@ -7647,7 +7647,7 @@ Onmymob: } -nif_in.gat,188,168,1 script #signwitch 139,2,2,{ +nif_in,188,168,1 script #signwitch 139,2,2,{ if(signquest > 36) goto L_SignWitch; if(Sign_Branch2B > 1) goto L_Book; @@ -7689,7 +7689,7 @@ L_SignWitch: mes "good choice... I mean..."; mes "for your life..."; close2; - warp "umbala.gat",138,208; + warp "umbala",138,208; end; L_Child: @@ -7900,7 +7900,7 @@ L_Privacy: } -nif_in.gat,105,81,1 script #signcrayu 139,2,2,{ +nif_in,105,81,1 script #signcrayu 139,2,2,{ if(signquest == 44) goto L_SignCrayu; end; @@ -7970,7 +7970,7 @@ L_Chosen: } -niflheim.gat,146,241,7 script Depressing Man 735,{ +niflheim,146,241,7 script Depressing Man 735,{ if(signquest > 56) goto L_Done; if(Sign_Branch8A > 3 || (Sign_Branch8B && Sign_Branch8B < 4)) goto L_Hurry; @@ -8030,7 +8030,7 @@ L_Queen: mes "Lady Hell. Otherwise, the"; mes "consequences will be severe..."; close2; - warp "que_sign01.gat",45,20; + warp "que_sign01",45,20; end; L_No: @@ -8096,7 +8096,7 @@ L_Done: mes "speak to her highness"; mes "with the utmost respect!"; close2; - warp "que_sign01.gat",45,20; + warp "que_sign01",45,20; end; L_No2: @@ -8109,7 +8109,7 @@ L_No2: } -niflheim.gat,146,241,1 script #signgen 139,2,2,{ +niflheim,146,241,1 script #signgen 139,2,2,{ if(signquest == 45 || Sign_Branch2B == 1) goto L_SignGen; end; @@ -8147,14 +8147,14 @@ L_SignGen: } -nif_in.gat,140,177,1 script #signgrave 111,{ +nif_in,140,177,1 script #signgrave 111,{ - if(signquest > 47 || countitem(7313) > 0) warp "que_sign01.gat",115,135; + if(signquest > 47 || countitem(7313) > 0) warp "que_sign01",115,135; end; } -que_sign01.gat,122,141,5 script Witch#2 792,{ +que_sign01,122,141,5 script Witch#2 792,{ if(Sign_Branch8B && Sign_Branch8B < 4)goto L_MustHurry; if(signquest > 56) goto L_NoMedal; @@ -8424,7 +8424,7 @@ L_Complete: close; L_Serin: - if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) goto L_Full; + if(($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full; if(countitem(2643) < 1) goto L_NoRing; mes "[Kirkena]"; mes "You're finally"; @@ -8434,13 +8434,13 @@ L_Serin: mes "to try. Are you ready?"; next; menu "Yes",-,"No",L_No; - if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) goto L_Full; + if(($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full; close2; donpcevent "#signserin::OnSerin"; donpcevent "#signserin::OnCooldown"; set $signroomfull,2; set $signparty,getcharid(1); - warp "que_sign01.gat",195,189; + warp "que_sign01",195,189; end; L_No: @@ -8478,18 +8478,18 @@ L_NoRing: mes "you ready to go?"; next; menu "Yes",-,"No",L_No; - if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) goto L_Full; + if(($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full; mes "[Kirkena]"; mes "Okay then."; mes "Good luck,"; mes "" + strcharinfo(0) + "..."; close2; - if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) end; + if(($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) end; donpcevent "#signserin::OnSerin"; donpcevent "#signserin::OnCooldown"; set $signroomfull,2; set $signparty,getcharid(1); - warp "que_sign02.gat",35,313; + warp "que_sign02",35,313; end; L_Medal: @@ -8519,7 +8519,7 @@ L_MedalOk: mes "be too much for just"; mes "one adventurer alone..."; close2; - warp "que_sign01.gat",195,189; + warp "que_sign01",195,189; end; @@ -8537,7 +8537,7 @@ L_Path: mes "be too much for just"; mes "one adventurer alone..."; close2; - warp "que_sign02.gat",35,313; + warp "que_sign02",35,313; end; L_Success: @@ -8619,7 +8619,7 @@ L_Fail: //Seals in Glast Heim Lowest Cave -gl_dun02.gat,262,265,1 script Mysterious Energy 111,{ +gl_dun02,262,265,1 script Mysterious Energy 111,{ if((brokenseal == 1 && Sign_Seal1 == 1) || (brokenseal == 2 && Sign_Seal2 == 1) || (brokenseal == 3 && Sign_Seal3 == 1) || (brokenseal == 4 && Sign_Seal4 == 1)) { @@ -8643,7 +8643,7 @@ gl_dun02.gat,262,265,1 script Mysterious Energy 111,{ } -gl_dun02.gat,270,98,1 script Mysterious Energy#2 111,{ +gl_dun02,270,98,1 script Mysterious Energy#2 111,{ if((brokenseal == 1 && Sign_Seal1 == 2) || (brokenseal == 2 && Sign_Seal2 == 2) || (brokenseal == 3 && Sign_Seal3 == 2) || (brokenseal == 4 && Sign_Seal4 == 2)) { @@ -8667,7 +8667,7 @@ gl_dun02.gat,270,98,1 script Mysterious Energy#2 111,{ } -gl_dun02.gat,268,31,1 script Mysterious Energy#3 111,{ +gl_dun02,268,31,1 script Mysterious Energy#3 111,{ if((brokenseal == 1 && Sign_Seal1 == 3) || (brokenseal == 2 && Sign_Seal2 == 3) || (brokenseal == 3 && Sign_Seal3 == 3) || (brokenseal == 4 && Sign_Seal4 == 3)) { @@ -8691,7 +8691,7 @@ gl_dun02.gat,268,31,1 script Mysterious Energy#3 111,{ } -gl_dun02.gat,139,72,1 script Mysterious Energy#4 111,{ +gl_dun02,139,72,1 script Mysterious Energy#4 111,{ if((brokenseal == 1 && Sign_Seal1 == 4) || (brokenseal == 2 && Sign_Seal2 == 4) || (brokenseal == 3 && Sign_Seal3 == 4) || (brokenseal == 4 && Sign_Seal4 == 4)) { @@ -8715,7 +8715,7 @@ gl_dun02.gat,139,72,1 script Mysterious Energy#4 111,{ } -gl_dun02.gat,16,26,1 script Mysterious Energy#5 111,{ +gl_dun02,16,26,1 script Mysterious Energy#5 111,{ if((brokenseal == 1 && Sign_Seal1 == 5) || (brokenseal == 2 && Sign_Seal2 == 5) || (brokenseal == 3 && Sign_Seal3 == 5) || (brokenseal == 4 && Sign_Seal4 == 5)) { @@ -8739,7 +8739,7 @@ gl_dun02.gat,16,26,1 script Mysterious Energy#5 111,{ } -gl_dun02.gat,120,180,1 script Mysterious Energy#6 111,{ +gl_dun02,120,180,1 script Mysterious Energy#6 111,{ if((brokenseal == 1 && Sign_Seal1 == 6) || (brokenseal == 2 && Sign_Seal2 == 6) || (brokenseal == 3 && Sign_Seal3 == 6) || (brokenseal == 4 && Sign_Seal4 == 6)) { @@ -8763,7 +8763,7 @@ gl_dun02.gat,120,180,1 script Mysterious Energy#6 111,{ } -gl_dun02.gat,42,251,1 script Mysterious Energy#7 111,{ +gl_dun02,42,251,1 script Mysterious Energy#7 111,{ if((brokenseal == 1 && Sign_Seal1 == 7) || (brokenseal == 2 && Sign_Seal2 == 7) || (brokenseal == 3 && Sign_Seal3 == 7) || (brokenseal == 4 && Sign_Seal4 == 7)) { @@ -8787,7 +8787,7 @@ gl_dun02.gat,42,251,1 script Mysterious Energy#7 111,{ } -gl_dun02.gat,124,231,1 script Mysterious Energy#8 111,{ +gl_dun02,124,231,1 script Mysterious Energy#8 111,{ if((brokenseal == 1 && Sign_Seal1 == 8) || (brokenseal == 2 && Sign_Seal2 == 8) || (brokenseal == 3 && Sign_Seal3 == 8) || (brokenseal == 4 && Sign_Seal4 == 8)) { @@ -8876,7 +8876,7 @@ L_Soul: //End of Seals -que_sign01.gat,46,55,1 script Fountain 111,{ +que_sign01,46,55,1 script Fountain 111,{ if(signquest > 54) goto L_Bottle; mes "^3355FFThe water in this"; mes "fountain looks clean"; @@ -8912,7 +8912,7 @@ L_Nobottle: } -que_sign01.gat,45,227,5 script Queen of the Dead 856,{ +que_sign01,45,227,5 script Queen of the Dead 856,{ if(signquest > 65) goto L_Greet; if(signquest > 64) goto L_Work; @@ -9043,7 +9043,7 @@ L_No: mes "Still, it would be unwise"; mes "to displease me~"; close2; - warp "niflheim.gat",29,154; + warp "niflheim",29,154; end; L_Work: @@ -9105,7 +9105,7 @@ L_Greet: } -que_sign01.gat,1,1,1 script #signserin -1,{ +que_sign01,1,1,1 script #signserin -1,{ OnInit: disablenpc "Serin#serin"; @@ -9120,10 +9120,10 @@ OnSerin: OnSummon: disablenpc "Serin#serin"; set $@Sign_Summon,8; - areamonster "que_sign01.gat",188,184,205,205,"Rotten Corpse",1036,3,"#signserin::OnSignDead"; - areamonster "que_sign01.gat",188,184,205,205,"Ancient Wraith",1192,2,"#signserin::OnSignDead"; - areamonster "que_sign01.gat",188,184,205,205,"Ancient Mummy",1297,2,"#signserin::OnSignDead"; - areamonster "que_sign01.gat",188,184,205,205,"Dark Lord Incarnation",1302,1,"#signserin::OnSignDead"; + areamonster "que_sign01",188,184,205,205,"Rotten Corpse",1036,3,"#signserin::OnSignDead"; + areamonster "que_sign01",188,184,205,205,"Ancient Wraith",1192,2,"#signserin::OnSignDead"; + areamonster "que_sign01",188,184,205,205,"Ancient Mummy",1297,2,"#signserin::OnSignDead"; + areamonster "que_sign01",188,184,205,205,"Dark Lord Incarnation",1302,1,"#signserin::OnSignDead"; end; OnSignDead: @@ -9140,15 +9140,15 @@ OnCooldown: OnTimer600000: disablenpc "Serin#serin"; - killmonster "que_sign01.gat","#signserin::OnSignDead"; + killmonster "que_sign01","#signserin::OnSignDead"; set $signroomfull,1; - areawarp "que_sign01.gat",229,227,166,162,"niflheim.gat",30,156; - areawarp "que_sign02.gat",1,1,400,400,"niflheim.gat",30,156; + areawarp "que_sign01",229,227,166,162,"niflheim",30,156; + areawarp "que_sign02",1,1,400,400,"niflheim",30,156; stopnpctimer; end; } -que_sign01.gat,1,1,1 script #signserin2 -1,{ +que_sign01,1,1,1 script #signserin2 -1,{ OnInit: disablenpc "Serin#serin2"; @@ -9162,10 +9162,10 @@ OnSerin: OnSummon: disablenpc "Serin#serin2"; set $@Sign_Summon2,8; - areamonster "que_sign01.gat",188,34,205,55,"Rotten Corpse",1036,3,"#signserin2::OnSignDead"; - areamonster "que_sign01.gat",188,34,205,55,"Ancient Wraith",1192,2,"#signserin2::OnSignDead"; - areamonster "que_sign01.gat",188,34,205,55,"Ancient Mummy",1297,2,"#signserin2::OnSignDead"; - areamonster "que_sign01.gat",188,34,205,55,"Dark Lord Incarnation",1302,1,"#signserin2::OnSignDead"; + areamonster "que_sign01",188,34,205,55,"Rotten Corpse",1036,3,"#signserin2::OnSignDead"; + areamonster "que_sign01",188,34,205,55,"Ancient Wraith",1192,2,"#signserin2::OnSignDead"; + areamonster "que_sign01",188,34,205,55,"Ancient Mummy",1297,2,"#signserin2::OnSignDead"; + areamonster "que_sign01",188,34,205,55,"Dark Lord Incarnation",1302,1,"#signserin2::OnSignDead"; end; OnSignDead: @@ -9182,14 +9182,14 @@ OnCooldown: OnTimer600000: disablenpc "Serin#serin2"; - killmonster "que_sign01.gat","#signserin2::OnSignDead"; + killmonster "que_sign01","#signserin2::OnSignDead"; set $signroom2full,1; - areawarp "que_sign01.gat",229,77,166,12,"niflheim.gat",30,156; + areawarp "que_sign01",229,77,166,12,"niflheim",30,156; stopnpctimer; end; } -que_sign01.gat,197,195,5 script Serin#serin 90,{ +que_sign01,197,195,5 script Serin#serin 90,{ if(signquest > 55) goto L_Done; if(Sign_Branch8A > 7) goto L_Success; @@ -9267,7 +9267,7 @@ L_Go: mes "Dark Lord."; close2; set $signroomfull,0; - warp "niflheim.gat",30,156; + warp "niflheim",30,156; end; L_Summon: @@ -9387,11 +9387,11 @@ L_Done: mes "and returned to Niflheim."; close2; set $signroomfull,0; - warp "niflheim.gat",30,156; + warp "niflheim",30,156; end; } -que_sign01.gat,197,45,5 script Serin#serin2 90,{ +que_sign01,197,45,5 script Serin#serin2 90,{ if(signquest > 55) goto L_Done; if(Sign_Branch8B > 3) goto L_Success; @@ -9468,7 +9468,7 @@ L_Go: mes "Dark Lord."; close2; set $signroom2full,0; - warp "niflheim.gat",30,156; + warp "niflheim",30,156; end; L_Summon: @@ -9602,7 +9602,7 @@ L_Done: mes "and returned to Niflheim."; close2; set $signroom2full,0; - warp "niflheim.gat",30,156; + warp "niflheim",30,156; end; } @@ -9634,7 +9634,7 @@ L_Party: mes "be too much for just"; mes "one adventurer alone..."; close2; - warp "que_sign01.gat",195,189; + warp "que_sign01",195,189; end; @@ -9652,59 +9652,59 @@ L_Path: mes "be too much for just"; mes "one adventurer alone..."; close2; - warp "que_sign02.gat",135,313; + warp "que_sign02",135,313; end; } // Warp to leave Serin's room -que_sign01.gat,178,169,0 script #serinwarp 45,1,1,{ +que_sign01,178,169,0 script #serinwarp 45,1,1,{ if($signroomfull > 2) { - if(getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) end; + if(getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) end; donpcevent "#signserin::OnInit"; } - warp "niflheim.gat",30,156; + warp "niflheim",30,156; end; } -que_sign01.gat,178,19,0 script #serinwarp2 45,1,1,{ +que_sign01,178,19,0 script #serinwarp2 45,1,1,{ set $signroom2full,0; - warp "niflheim.gat",30,156; + warp "niflheim",30,156; end; } // Fountain script -geffen.gat,119,55,1 script GeffeniaWarper 45,2,2,{ +geffen,119,55,1 script GeffeniaWarper 45,2,2,{ switch($GeffeniaWarp) { case 1: - warp "gefenia01.gat",58,169; + warp "gefenia01",58,169; break; case 2: - warp "gefenia02.gat",116,115; + warp "gefenia02",116,115; break; case 3: - warp "gefenia03.gat",130,206; + warp "gefenia03",130,206; break; case 4: - warp "gefenia04.gat",133,88; + warp "gefenia04",133,88; break; } OnWarping: misceffect 215; - mapannounce "geffen.gat","With a flash of light from Geffen Fountain, the door to Geffenia has opened.",1,0x9CFF00; + mapannounce "geffen","With a flash of light from Geffen Fountain, the door to Geffenia has opened.",1,0x9CFF00; misceffect 247; initnpctimer; end; @@ -9719,7 +9719,7 @@ OnTimer30000: OnTimer45000: stopnpctimer; - mapannounce "geffen.gat","The portal to Geffenia is now closed.",1,0x9CFF00; + mapannounce "geffen","The portal to Geffenia is now closed.",1,0x9CFF00; misceffect 16; OnInit: @@ -9729,7 +9729,7 @@ OnInit: } -geffen.gat,119,49,1 script Fountain#SignFountain 111,{ +geffen,119,49,1 script Fountain#SignFountain 111,{ if(countitem(7025) && !$GeffeniaWarp)goto L_Lament; mes "^3355FFThis is the"; @@ -9759,14 +9759,14 @@ L_Throw: } //================================================== -// que_sign02.gat - Monster Spawns +// que_sign02 - Monster Spawns //================================================== -que_sign02.gat,0,0,0,0 monster Incubus 1580,1,0,0,0 -que_sign02.gat,0,0,0,0 monster Wraith Dead 1566,3,0,0,0 -que_sign02.gat,0,0,0,0 monster Evil Druid 1435,5,0,0,0 -que_sign02.gat,0,0,0,0 monster Wraith 1475,5,0,0,0 -que_sign02.gat,0,0,0,0 monster Injustice 1446,10,0,0,0 -que_sign02.gat,0,0,0,0 monster Skeleton Prisoner 1479,10,0,0,0 -que_sign02.gat,0,0,0,0 monster Zombie Prisoner 1480,10,0,0,0 -que_sign02.gat,0,0,0,0 monster Ghoul 1423,15,0,0,0 +que_sign02,0,0,0,0 monster Incubus 1580,1,0,0,0 +que_sign02,0,0,0,0 monster Wraith Dead 1566,3,0,0,0 +que_sign02,0,0,0,0 monster Evil Druid 1435,5,0,0,0 +que_sign02,0,0,0,0 monster Wraith 1475,5,0,0,0 +que_sign02,0,0,0,0 monster Injustice 1446,10,0,0,0 +que_sign02,0,0,0,0 monster Skeleton Prisoner 1479,10,0,0,0 +que_sign02,0,0,0,0 monster Zombie Prisoner 1480,10,0,0,0 +que_sign02,0,0,0,0 monster Ghoul 1423,15,0,0,0 |