diff options
author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
---|---|---|
committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
commit | 620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch) | |
tree | 38a39e0415f419d9a49ae456ed0e26654c23d559 /npc/quests/The_Sign_Quest(unfinished).txt | |
parent | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff) | |
download | hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.gz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.bz2 hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.xz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.zip |
AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/The_Sign_Quest(unfinished).txt')
-rw-r--r-- | npc/quests/The_Sign_Quest(unfinished).txt | 2053 |
1 files changed, 2053 insertions, 0 deletions
diff --git a/npc/quests/The_Sign_Quest(unfinished).txt b/npc/quests/The_Sign_Quest(unfinished).txt new file mode 100644 index 000000000..58f766d23 --- /dev/null +++ b/npc/quests/The_Sign_Quest(unfinished).txt @@ -0,0 +1,2053 @@ +//===== eAthena Script =======================================
+//= The Sign Quest, NOT FINISHED.
+//===== By: ==================================================
+//= MasterOfMuppets
+//===== Current Version: =====================================
+//= 0.1
+//===== Compatible With: =====================================
+//= eAthena SVN 3422+(Requires jA Script System)
+//===== Description: =========================================
+//= Quest for opening the doors to Geffenia, NOT FINISHED
+//===== Comments: ============================================
+//= This script uses sign_01.bmp - sign_04.bmp, these will be
+//= found in the language of your client.
+//===== Additional Comments: =================================
+//= Stored here for backup purposes
+//= 0.1 Added a few npcs, this quest cannot be finished [MasterOfMuppets]
+//= yet, so add it at your own risk.
+//= 0.2 This script is only here for storing purposes, [MasterOfMuppets]
+//= it is not finished and will not work at the moment!
+//============================================================
+//===== Configuration : ======================================
+prontera.gat,1,1,1 script TheSignConfig -1,{
+OnInit:
+//= This string will be used to show which timezone your server
+//= is located in, it's necessary for the quest, so please change it.
+
+ set $timezonestring$,"^FF0000-The Timezone isn't Configured-";
+
+//= This variable determines whether the "sign_xx.bmps" will be used or
+//= if raw text will be used in the 'Sign::Geffenia' script. Set it to
+//= 0 if you want to use text.
+
+ set $signbmps,1;
+}
+//============================================================
+
+alberta.gat,35,241,1 script Sign::GeffeniaSigns 111,{
+
+ if($signbmps == 1)
+{
+ if(signquest < 1)set signquest,1;
+ cutin "sign_01",4;
+ mes "^3131FFNext";
+ next;
+ cutin "",255;
+ cutin "sign_02",4;
+ mes "^3131FFNext";
+ next;
+ cutin "",255;
+ cutin "sign_03",4;
+ mes "^3131FFNext";
+ next;
+ cutin "",255;
+ cutin "sign_04",4;
+ mes "^3131FFClose";
+ close2;
+ cutin "",255;
+ end;
+}
+ else
+{
+ if(signquest < 1)set signquest,1;
+ mes "^3131FFTo the talented and";
+ mes "experienced adventurers who";
+ mes "have dreams of achieving true";
+ mes "greatness...";
+ next;
+ mes "^3131FFI present a once in a";
+ mes "lifetime opportunity to the one";
+ mes "who proves most worthy. You must";
+ mes "have the courage to risk peril,";
+ mes "the wisdowm to perforum right";
+ mes "action and the strength to be";
+ mes "victorious in combat.";
+ next;
+ mes "^3131FFThe way will be fraught";
+ mes "with danger and only the most";
+ mes "adept adventurers may have a";
+ mes "chance of surviving. But if we";
+ mes "can succeed, I promies on my";
+ mes "good name that power beyond";
+ mes "imagining will become yours.";
+ next;
+ mes "^3131FFThose of you who are interested,";
+ mes "come to me and I will test";
+ mes "your abilities. The one who";
+ mes "can manage to pass this testing";
+ mes "just might be capable of helping";
+ mes "me prove a forgotten legend";
+ mes "and uncover a long lost power";
+ next;
+ mes "^3131FFI shall be waiting.";
+ mes "";
+ mes "^000000-Metz Brayde";
+ close;
+}
+
+}
+
+morocc.gat,168,264,1 duplicate(GeffeniaSigns) Sign 111
+payon.gat,160,183,1 duplicate(GeffeniaSigns) Sign 111
+prontera.gat,147,305,1 duplicate(GeffeniaSigns) Sign 111
+geffen.gat,168,175,1 duplicate(GeffeniaSigns) Sign 111
+aldebaran.gat,54,223,1 duplicate(GeffeniaSigns) Sign 111
+
+prt_in.gat,228,26,4 script Steward 55,{
+
+ if(signquest > 1)
+{
+ mes "[Vendez]";
+ mes "Ah, master " + strcharinfo(0) + ".";
+ mes "Welcome. How may I be";
+ mes "of service today?";
+ next;
+ menu "Who is Arian?",s_Arian,"What is Metz doing?",-,"How is Elle?",s_Elle;
+
+ mes "[Vendez]";
+ mes "Althought I've served";
+ mes "the Brayde family for years";
+ mes "I'm unfamiliar with Master";
+ mes "Metz's work. My appologies, but";
+ mes "I simply cannot even begin to";
+ mes "fathom his research...";
+ close;
+s_Arian:
+ mes "[Vendez]";
+ mes "Ah yes, Arian.";
+ mes "I consider him to be";
+ mes "a man of few words. The";
+ mes "words he does choose to";
+ mes "use are rather harsh and";
+ mes "brutish, you might say.";
+ close;
+s_Elle:
+ mes "[Vendez]";
+ mes "Ah, Mistress Elle";
+ mes "has been working here";
+ mes "since she was a very young";
+ mes "girl. She is almost like";
+ mes "a granddaughter to me.";
+ mes "Ha ha-^222222*Ahem*";
+ close;
+
+}
+ else
+{
+ mes "[Vendez]";
+ mes "Welcome to the";
+ mes "Brayde Estate. How";
+ mes "may I be of service?";
+ next;
+ menu "Nothing",-,"I'm here to see Metz",s_Metz,"Gimmie your cash!",s_Cash;
+
+ mes "[Vendez]";
+ mes "If you do not have";
+ mes "any business to conduct";
+ mes "with Master Metz, please";
+ mes "leave immediately";
+ close;
+
+s_Metz:
+ mes "[Vendez]";
+ mes "Very good, sir.";
+ mes "Please wait a moment";
+ mes "while I consult with";
+ mes "the master in his study.";
+ close;
+
+s_Cash:
+ mes "[Vendez]";
+ mes "My apologies,";
+ mes "but I insist that";
+ mes "you leave the premises";
+ mes "^FF0000immediately^000000.";
+ close2;
+ warp "prontera.gat",150,150;
+ end;
+}
+
+}
+
+prt_in.gat,227,45,4 script Archaeologist 804,{
+
+ cutin "mets_alpha",2;
+ if(signquest > 0)goto s_Cont;
+ mes "[Metz]";
+ mes "Although you need everlasting";
+ mes "patience in an archaeological";
+ mes "excavation, the feeling you get";
+ mes "when you find something makes";
+ mes "all those long hours of study and";
+ mes "research worth it.";
+ close2;
+ cutin "",255;
+ end;
+
+s_Cont:
+ if(signquest == 1)
+{
+ mes "[Metz]";
+ mes "Hm...?";
+ mes "Can I help you?";
+ next;
+ menu "I've been following these signs and...",s_Sign,"I was just passing by",-;
+
+ mes "[Metz]";
+ mes "Oh really?";
+ mes "I see, I though you";
+ mes "were an applicant for";
+ mes "the position I'm offering";
+ mes "to brave adventurers.";
+ close2;
+ cutin "",255;
+ end;
+
+s_Sign:
+ mes "[Metz]";
+ mes "Great...!";
+ mes "Welcome to my";
+ mes "humble lodgings.";
+ mes "Hmm, let me see...";
+ next;
+ mes "[Metz]";
+ mes "Hey, I think you might";
+ mes "be well suited for the job!";
+ mes "But do you think you could come";
+ mes "back later? I've got my hands full";
+ mes "with some other business.";
+ next;
+ mes "[Metz]";
+ mes "Oh right, would you tell";
+ mes "me your name? " + strcharinfo(0) + "?";
+ mes "Okay then, I'll remember that.";
+ mes "Talk to you later, alright?";
+ set signquest,2;
+ close2;
+ cutin "",255;
+ end;
+}
+
+ else if(signquest == 2)
+{
+ mes "[Metz]";
+ mes "I'm sorry I made you wait,";
+ mes "but I had some research to finish";
+ mes "and it took longer than I expected.";
+ mes "Now, before I tell you more about";
+ mes "the job, I want to test your";
+ mes "competency";
+ next;
+ mes "[Metz]";
+ mes "The job I'm offering is";
+ mes "pretty risky and not just";
+ mes "anybody can handle it.";
+ mes "You'll actually go through";
+ mes "a series of tests conducted";
+ mes "by my trusted friends.";
+ next;
+ mes "[Metz]";
+ mes "Now, the first person";
+ mes "you must visit is ^FF0000Arian^000000";
+ mes "in Morroc. Please speak";
+ mes "to him and he'll give you";
+ mes "all the details about his";
+ mes "examination... I hope";
+ next;
+ mes "[Metz]";
+ mes "Once you're finished with";
+ mes "the test, Arian will tell you";
+ mes "what to do next. Afterwards,";
+ mes "come back to me so that we";
+ mes "can finally talk business.";
+ next;
+ mes "[Metz]";
+ mes "Ah, almost forgot.";
+ mes "Arian won't talk to anybody";
+ mes "unless he knows them or";
+ mes "receives a message from me.";
+ mes "So if he's snubbed you in the past,";
+ mes "just understand that's his way.";
+ set signquest,3;
+ close2;
+ cutin "",255;
+ end;
+}
+ else if(signquest == 3 || signquest == 4)
+{
+ mes "[Metz]";
+ mes "Hm...?";
+ mes "Shouldn't you leave";
+ mes "for Morroc to see Arian?";
+ mes "You better hurrty in case";
+ mes "somebody else applies";
+ mes "for this little job.";
+ close2;
+ cutin "",255;
+ end;
+}
+
+}
+
+prt_in.gat,248,23,4 script Maid 1275,{
+
+end;
+
+}
+
+morocc_in.gat,114,162,4 script Young Man 118,{
+
+ if(signquest == 5)
+{
+ mes "[Gaanan]";
+ mes "^444444*Sigh...*^000000";
+ mes "I wish the weather'd";
+ mes "cool down, even just a little.";
+ mes "While I'm asking for miracles,";
+ mes "I may as well wish for a billion";
+ mes "kajillion zeny. And maybe a yacht.";
+ close;
+}
+
+ else if(arianstest == 8)
+{
+ if(gaanantest == 1)
+{
+ mes "[Gaanan]";
+ mes "Hm...?";
+ mes "Arian is the one";
+ mes "who's grading your";
+ mes "test. But I understand.";
+ mes "If you failed, I'd want";
+ mes "to avoid him too...";
+ close;
+}
+ mes "[Gaanan]";
+ mes "Oh, Arian seny you to me,";
+ mes "right? I'm sorry, but he takes";
+ mes "a little time getting used to.";
+ mes "Even though I still have to get";
+ mes "used to his... mannerisms";
+ next;
+ mes "[Gaanan]";
+ mes "Anyway, since he thinks it's";
+ mes "boring, Arian put me in charge";
+ mes "of the quiz portion of your test.";
+ mes "Please carefully choose an";
+ mes "ansawer when I ask you a";
+ mes "question. Are you ready?";
+ next;
+ set gaananpoint,0;
+ mes "[Gaanan]";
+ mes "Now, the first question.";
+ mes "Let's say that you just";
+ mes "found yourself on a deserted";
+ mes "island. What is the very first";
+ mes "thing that you should do?";
+ next;
+ menu "Look for fresh water",-,"Just wait for rescue.",s_1W,"Forage for food.",s_1W,"Explore the island.",s_1W;
+ set gaananpoint,1;
+s_1W:
+ mes "[Gaanan]";
+ mes "The second question is...";
+ mes "You happen to be stuck in";
+ mes "a narrow place inside some collapsed building. What";
+ mes "do you plan to do first?";
+ next;
+ menu "Scream for help",-,"Stay quiet.",s_2W,"Wait for death to come.",s_2W,"Find a way out.",s_2W;
+ set gaananpoint,gaananpoint + 1;
+s_2W:
+ mes "[Gaanan]";
+ mes "Now, the third question.";
+ mes "You're on some dungeon";
+ mes "expedition with your friends,";
+ mes "but you got lost somehow.";
+ mes "How do you handle it?";
+ next;
+ menu "Try to find my friends.",-,"Find a way out.",s_3W,"Stay put.",s_3W,"Continue exploring the dungeon.",s_3W;
+ set gaananpoint,gaananpoint + 1;
+s_3W:
+ mes "[Gaanan]";
+ mes "Here's the fourth question.";
+ mes "You're with your friends inside";
+ mes "a mansion with no exit. What do";
+ mes "you do first when a murder happens";
+ mes "inside the mansion?";
+ next;
+ menu "Wait for the case to get solved.",-,"Try to find my firends first.",s_4W,"Find a way out.",s_4W,"Solve the murder case on my own.",s_4W,"Kill the others before they kill me.",s_4W;
+ set gaananpoint,gaananpoint + 1;
+s_4W:
+ mes "[Gaanan]";
+ mes "The fifth question is";
+ mes "You hear that the end of";
+ mes "the world is in one week.";
+ mes "So what do you do during";
+ mes "this final week?";
+ next;
+ menu "Wait to see the end.",-,"Plant an apple tree.",s_5W,"Look to move to a different world.",s_5W,"What else? Save the world.",s_5W,"What else? Go on a crime spree.",s_5W;
+ set gaananpoint,gaananpoint + 1;
+s_5W:
+ mes "[Gaanan]";
+ mes "Oh! We're done!";
+ mes "Okay, let me give";
+ mes "these answers to Arian.";
+ mes "Sooo... Talk to him and";
+ mes "he'll let you know how";
+ mes "you did.";
+ set gaanantest,1;
+ close;
+}
+
+ else if(ariantest < 8)
+{
+
+ emotion 19;
+ mes "[Gaanan]";
+ mes "The weather here in";
+ mes "Morroc is too hot for me.";
+ mes "I'm having a hard time just";
+ mes "trying to live here. Do you";
+ mes "know a nice and cool place";
+ mes "where I can work?";
+ close;
+
+}
+
+}
+
+morocc_in.gat,115,154,5 script Rogue 810,{
+
+ if(signquest == 5)
+{
+ mes "[Arian]";
+ mes "..........";
+ mes "Payon...?";
+ mes "Daewooon?";
+ mes "Any of it ring a bell?";
+ mes "Cuz it really oughtta!";
+ close;
+}
+
+ else if(signquest < 3 || signquest > 5)
+{
+ emotion 9;
+ end;
+}
+ else if(signquest == 3)
+{
+
+ mes "[Arian]";
+ mes "...";
+ mes "Who the hell";
+ mes "are you, jerkface?";
+ next;
+ menu "Metz sent me here.",s_Metz,"^0000FF" + strcharinfo(0) + "^000000",s_Name,"Who are you then?",-;
+
+ mes "[Arian]";
+ mes "...";
+ mes "......";
+ next;
+ percentheal -50,0;
+ mes "[Arian]";
+ mes "...";
+ mes "......";
+ mes "Your mom.";
+ mes "Now get the";
+ mes "hell outta here!";
+ close;
+
+s_Metz:
+
+ mes "[Arian]";
+ mes "Oh yeah...?";
+ mes "Well, I'm sending you";
+ mes "back! No way I'm fallin'";
+ mes "for that trick, chump!";
+ close2;
+ warp "morocc.gat",279,173;
+ end;
+
+s_Name:
+
+ mes "[Arian]";
+ mes "Wha...?";
+ mes "^0000FF" + strcharinfo(0) + "^000000.";
+ mes "Yeah, okay. Metz did";
+ mes "mention something about";
+ mes "you. You're here for";
+ mes "the test, right?";
+ next;
+ mes "[Arian]";
+ mes "Aliright, this";
+ mes "test is simple.";
+ mes "I tell you to bring me";
+ mes "a bunch of items and";
+ mes "you go get them.";
+ next;
+ mes "[Arian]";
+ mes "I know you jerkward adventurers";
+ mes "are always talking and you share";
+ mes "the answers for any test some dude";
+ mes "is givin' out. 'Course, it doesn't";
+ mes "help that I use the same test";
+ mes "every frickin' time...";
+ next;
+ mes "[Arian]";
+ mes "Now, you gotta bring and only";
+ mes "have the item I ask you for when";
+ mes "you come to me. If you know that";
+ mes "I'll be asking for something later";
+ mes "and you happen to have it, I'll";
+ mes "straight up ^FF0000jack it^000000.";
+ next;
+ mes "[Arian]";
+ mes "The first item?";
+ mes "Gimme ^FF0000100 Fluff^000000.";
+ mes "Bring that and I'll";
+ mes "tell you what to";
+ mes "bring next.";
+ set signquest,4;
+ set arianstest,1;
+ close;
+}
+ else if(signquest == 4)
+{
+
+ if(arianstest == 1)
+{
+ if(countitem(914) < 100)goto s_Bringfluff;
+ delitem 914,100;
+ mes "[Arian]";
+ mes "What the hell took you so";
+ mes "long? Now bring me ^FF000050 Poison Spores^000000";
+ mes "or I'll kick your ass.";
+ set arianstest,2;
+ close2;
+ goto Verifyitems;
+
+s_Bringfluff:
+ mes "[Arian]";
+ mes "...";
+ mes "Hey. What the hell's wrong";
+ mes "with you? Hurry and get me";
+ mes "^FF0000100 Fluff^000000, ya slacker.";
+ close;
+}
+
+ else if(arianstest == 2)
+{
+ if(countitem(7033) < 50)goto s_Bringspore;
+ delitem 7033,50;
+ mes "[Arian]";
+ mes "...";
+ mes "It's about time you";
+ mes "got here with those";
+ mes "Poison Spores. Now, go";
+ mes "and get ^FF000030 Scorpion Tails";
+ set arianstest,3;
+ close2;
+ goto Verifyitems;
+
+s_Bringspore:
+ mes "[Arian]";
+ mes "...";
+ mes "Hey. What part of 'Get me";
+ mes "^FF000050 Poison Spores^000000 or I'll";
+ mes "kick your ass, don't";
+ mes "you understand?";
+ close;
+}
+ else if(arianstest == 3)
+{
+ if(countitem(904) < 30)goto s_Bringtails;
+ delitem 904,30;
+ mes "[Arian]";
+ mes "...";
+ mes "Damn, you sure took your";
+ mes "sweet time bringing over this";
+ mes "crap. Okay, now bring";
+ mes "^FF000020 Rotten Bandages^000000.";
+ set arianstest,4;
+ close2;
+ goto Verifyitems;
+
+s_Bringtails:
+ mes "[Arian]";
+ mes "...";
+ mes "What, your mom drop you on the";
+ mes "head right after you were born?";
+ mes "Stop bein' stupid and get me";
+ mes "^FF000030 Scorpion Tails^000000, nimrod.";
+ close;
+}
+ else if(arianstest == 4)
+{
+ if(countitem(930) < 20)goto s_Bringbandages;
+ delitem 930,20;
+ mes "[Arian]";
+ mes "...";
+ mes "You brought the bandages.";
+ mes "Okay short stuff, go and get";
+ mes "me ^FF000015 Little Evil Horn^000000. What";
+ mes "are you waiting for, a memo?";
+ mes "Get outta here~!";
+ set arianstest,5;
+ close2;
+ goto Verifyitems;
+
+s_Bringbandages:
+ mes "[Arian]";
+ mes "...";
+ mes "Is it really that hard to get";
+ mes "^FF000020 Rotten Bandages^000000? Cuz if it";
+ mes "is, then you must really blow.";
+ mes "How hustle it up, punk!";
+ close;
+}
+ else if(arianstest == 5)
+{
+ if(countitem(1038) < 15)goto s_Bringhorns;
+ delitem 1038,15;
+ mes "[Arian]";
+ mes "...";
+ mes "My grandma coulda grown";
+ mes "out her beard in the time";
+ mes "it took you to come back.";
+ mes "Now hurry it up and get";
+ mes "me ^FF000010 Coral Reefs^000000!";
+ set arianstest,6;
+ close2;
+ goto Verifyitems;
+
+s_Bringhorns:
+ mes "[Arian]";
+ mes "...";
+ mes "I don't get it.";
+ mes "You don't have the";
+ mes "^FF000015 Little Evil Horn";
+ mes "I told you to get.";
+ next;
+ mes "[Arian]";
+ mes "I see, so it's my";
+ mes "fault for not telling you";
+ mes "not to bring your crap face";
+ mes "back without 'em. ^222222*A-hem*";
+ mes "Don't bring your crap face here";
+ mes "without 15 Little Evil Horns!!";
+ close;
+}
+ else if(arianstest == 6)
+{
+ if(countitem(7013) < 10)goto s_Bringcorals;
+ delitem 7013,10;
+ mes "[Arian]";
+ mes "Finally you're back";
+ mes "Gimme a sec to count";
+ mes "all this stuff so I can make";
+ mes "sure you're not trying to";
+ mes "cheat. God help you if you";
+ mes "try to pull a fast one on me...!";
+ set arianstest,7;
+ close;
+
+s_Bringcorals:
+ mes "[Arian]";
+ mes "I don't care how pretty";
+ mes "they are or if you're ruining";
+ mes "the ecosystem! When I say";
+ mes "'bring ^FF000010 Coral Reefs^000000',you";
+ mes "better have them! All the";
+ mes "fish can die for all I care.";
+ close;
+}
+ else if(arianstest == 7)
+{
+ mes "[Arian]";
+ mes "...";
+ mes "Alright. Go talk";
+ mes "to the guy to my left.";
+ mes "The dude at the counter.";
+ mes "What's-his-face, Ganaan.";
+ set arianstest,8;
+ close;
+}
+ else if(arianstest == 8)
+{
+ if(gaanantest == 1)
+{
+ if(gaananpoint < 3)goto s_Suck;
+ mes "[Arian]";
+ mes "Alright. The answers";
+ mes "you have Ganaan tell me";
+ mes "you're not a total dumbass.";
+ mes "Now you're supposed to go see";
+ mes "Daewoon in Payon. And don't forget";
+ mes "to show him this Star thingiee.";
+ getitem 7177,1;
+ set signquest,5;
+ close;
+s_Suck:
+ mes "[Arian]";
+ mes "Let's see...";
+ mes "I'm looking at your";
+ mes "answers and they totally";
+ mes "suck. Take the test again";
+ mes "and do it right this time!";
+ next;
+ mes "[Arian]";
+ mes "Geez...";
+ mes "You're givin' Ganaan";
+ mes "a hard time. You hear";
+ mes "me? That's my job!";
+ set gaananpoint,0;
+ set gaanantest,0;
+ close;
+}
+ mes "[Arian]";
+ mes "You wanna leave me";
+ mes "alone now and gimme";
+ mes "a little personal space?!";
+ mes "I need a break from looking";
+ mes "at your ugly mug, you know?";
+ close;
+}
+
+}
+
+Verifyitems:
+
+ if(arianstest == 2 && countitem(7033) > 49)
+{
+ delitem 7033,countitem(7033);
+ mes "[Arian]";
+ mes "Hey! What did I tell you";
+ mes "about bringing stuff before";
+ mes "I asked you about it";
+ next;
+ mes "[Arian]";
+ mes "I'll confiscate those Poison Spores.";
+ close2;
+}
+ else if(arianstest == 3 && countitem(904) > 29)
+{
+ delitem 904,countitem(904);
+ mes "[Arian]";
+ mes "Hey! What did I tell you";
+ mes "about bringing stuff before";
+ mes "I asked you about it";
+ next;
+ mes "[Arian]";
+ mes "I'll take those Scorpion Tails.";
+ close2;
+}
+ else if(arianstest == 4 && countitem(930) > 19)
+{
+ delitem 930,countitem(930);
+ mes "[Arian]";
+ mes "Hey! What did I tell you";
+ mes "about bringing stuff before";
+ mes "I asked you about it";
+ next;
+ mes "[Arian]";
+ mes "I'll take those Rotten Bandages.";
+ close2;
+}
+ else if(arianstest == 5 && countitem(1038) > 14)
+{
+ delitem 1038,countitem(1038);
+ mes "[Arian]";
+ mes "Hey! What did I tell you";
+ mes "about bringing stuff before";
+ mes "I asked you about it";
+ next;
+ mes "[Arian]";
+ mes "I'll confiscate those Little Evil Horns.";
+ close2;
+}
+ else if(arianstest == 6 && countitem(7013) > 9)
+{
+ delitem 7013,countitem(7013);
+ mes "[Arian]";
+ mes "Hey! What did I tell you";
+ mes "about bringing stuff before";
+ mes "I asked you about it";
+ next;
+ mes "[Arian]";
+ mes "I'll confiscate those Coral Reefs.";
+ close2;
+}
+ end;
+}
+
+payon_in03.gat,81,16,8 script Maid::Sohee 1170,{
+
+end;
+
+}
+
+payon_in03.gat,78,16,8 script Maid::Miyabi 1404,{
+
+end;
+
+}
+
+payon_in03.gat,13,31,4 script Maid::Nymph 1416,{
+
+end;
+
+}
+
+payon_in03.gat,81,21,4 duplicate(Sohee) Maid 1170
+payon_in03.gat,78,21,4 duplicate(Miyabi) Maid 1404
+payon_in03.gat,8,31,4 duplicate(Nymph) Maid 1416
+
+payon_in03.gat,11,31,4 script Daewoon 808,{
+
+
+
+ mes "[Daewoon]";
+ mes "Mwah ah hah!";
+ mes "Feasting and merriment,";
+ mes "wine, women and song!";
+ mes "I could ask for nothing more!";
+ next;
+ mes "[Daewoon]";
+ mes "The most scumptious";
+ mes "delicacies are all mine to";
+ mes "taste! And I'm not just talking";
+ mes "about the food. Mwah ah hah!";
+ mes "I'm the king of the world!";
+ next;
+
+ if(signquest < 4 || signquest > 6)
+{
+ mes "[Daewoon]";
+ mes "Mwah ah hah~!";
+ mes "I couldn't be happier!";
+ mes "What more do I need?";
+ mes "Gourmet food, find wine";
+ mes "nubile women...!";
+ close;
+}
+ else if(signquest == 5)
+{
+ mes "[Daewoon]";
+ mes "Oh, a visitor?";
+ mes "I'm sorry, but I believe";
+ mes "you're an uninvited guest~";
+ mes "You'll have to forgive me";
+ mes "if I wish to spend my time with";
+ mes "maidens as opposed to men";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Sure...";
+ mes "But first, would you";
+ mes "take a look at this?";
+ next;
+ mes "^3131FFYou carefully take";
+ mes "out the small, lucid";
+ mes "jewel that Arian gave";
+ mes "you and reveal it to";
+ mes "Daewoon's roving eyes.";
+ next;
+ emotion 0;
+ mes "[Daewoon]";
+ mes "Eh? Why that's...";
+ mes "I see now, Arian must";
+ mes "have sent you! Oh you";
+ mes "should have said so";
+ mes "at the very beginning~";
+ next;
+ mes "[Daewoon]";
+ mes "My apologies~";
+ mes "Lately I've been attracting";
+ mes "all sorts of strange attention like";
+ mes "some kind of teen celebrity. I've";
+ mes "gotten used to being too careful in";
+ mes "screening out the dangerous sort.";
+ next;
+ mes "[Daewoon]";
+ mes "Now then.";
+ mes "Do you have any";
+ mes "idea what that jewel";
+ mes "you're holding actually is?";
+ next;
+ menu "Kind of?",-,"How the hell would I know?",s_How,"No, but would you tell me?",s_Tell;
+
+ mes "[Daewoon]";
+ mes "Oh...!";
+ mes "You must be much";
+ mes "smarter than I expected.";
+ mes "So tell me, what do you";
+ mes "understand about this jewel?";
+ next;
+ menu "It's handy.",-,"I actually don't know...",s_Honest;
+
+ emotion 9;
+ mes "[Daewoon]";
+ mes "Mmm...?";
+ mes "Handy? If you truly";
+ mes "understood, I don't";
+ mes "think you'd describe this";
+ mes "jewel as merely 'handy'.";
+ next;
+ goto s_Cont;
+s_Honest:
+ emotion 32;
+ mes "[Daewoon]";
+ mes "Really?";
+ mes "Mm. At least you";
+ mes "admit it ^000200*Sigh*";
+ next;
+ goto s_Cont;
+s_How:
+ emotion 9;
+ mes "[Daewoon]";
+ mes "...";
+ mes "A rather crass way";
+ mes "of speaking, but perhaps";
+ mes "you picked it up from Arian.";
+ mes "In any case, let me explain.";
+ next;
+ goto s_Cont;
+s_Tell:
+ mes "[Daewoon]";
+ mes "Didn't Arian tell you";
+ mes "anything? I appreciate";
+ mes "your honesty. And I don't";
+ mes "mind chatting a while, I much";
+ mes "prefer speaking to honest people";
+ mes "rather than foolish know-it-alls.";
+ next;
+s_Cont:
+ mes "[Daewoon]";
+ mes "That ^301A8ASobbing Starlight^000000";
+ mes "is no mere jewel. It is a key";
+ mes "item for unlocking some incredible";
+ mes "power. I believe Metz happened to";
+ mes "obtain a piece, though I am";
+ mes "unsure how...";
+ next;
+ mes "[Daewoon]";
+ mes "Metz has asked me and";
+ mes "some other friends who";
+ mes "hold the fragments of the";
+ mes "Sobbing Starlight to entrust";
+ mes "them to someone worthy of";
+ mes "finding the power it leads to.";
+ next;
+ mes "[Daewoon]";
+ mes "Of course, we all agreed";
+ mes "and now you're here for me";
+ mes "to judge whether or not you're";
+ mes "qualified for this task. Now,";
+ mes "are you ready for my test?";
+ next;
+ menu "I'M READY! YEEAH!",-,"I'll do my best!",s_Best,"To hell with this!",s_Rude,"Fine. Let's get it over with",s_GetOver;
+
+ mes "[Daewoon]";
+ mes "Ooh~";
+ mes "Such unbridled";
+ mes "enthusiasm usually";
+ mes "goes more good than harm.";
+ next;
+ goto s_Question;
+
+s_Best:
+ emotion 33;
+ mes "[Daewoon]";
+ mes "Mwah ah hah";
+ mes "That's exactly what";
+ mes "I wanted to hear! That";
+ mes "kind of quiet and careful";
+ mes "confidence will help you";
+ mes "in the future, you'll see~";
+ next;
+ goto s_Question;
+s_Rude:
+
+ mes "[Daewoon]";
+ mes "E...";
+ mes "Excuse me?";
+ next;
+ mes "[Daewoon]";
+ mes "How can you be";
+ mes "so ridiculous at";
+ mes "a time like this?";
+ mes "Either mind your manners";
+ mes "or don't take this test at";
+ mes "all! ^000200*SLAP--!!*";
+ next;
+ goto s_Question;
+
+s_GetOver:
+ emotion 9;
+ mes "[Daewoon]";
+ mes "Hmm. That kind of half-hearted";
+ mes "attitude won't get you very far on";
+ mes "your adventures. Still, so long as";
+ mes "you don't get overly negative, you";
+ mes "should have a decent chance of";
+ mes "surviving your challenges.";
+ next;
+s_Question:
+ emotion 20;
+ set @DaewoonTest,0;
+ mes "[Daewoon]";
+ mes "Now, metz expects me to ask";
+ mes "some rather serious questions,";
+ mes "but that really isn't my style. For";
+ mes "this test, why don't we just talk?";
+ mes "Just answer me honestly and";
+ mes "light heartedly, alright?";
+ next;
+ mes "[Daewoon]";
+ mes "So...";
+ mes "Do you have a lot";
+ mes "of friends that you can";
+ mes "constantly party with?";
+ next;
+ menu "Yes, I do",-,"I prefer soloing.",s_Solo,"I am lonely.",s_Lonely;
+
+ set @DaewoonTest,1;
+ emotion 23;
+ mes "[Daewoon]";
+ mes "Oh, that's great~!";
+ mes "To have many friends";
+ mes "is a priceless blessing.";
+ mes "Friends bring us joy and";
+ mes "aid when we find ourselves";
+ mes "suffering from difficulties.";
+ next;
+ mes "[Daewoon]";
+ mes "Wouldn't you";
+ mes "agree that being";
+ mes "really close friends";
+ mes "with someone can be";
+ mes "a life long benefit?";
+ next;
+ goto s_Mobtrain;
+
+s_Solo:
+
+ mes "[Daewoon]";
+ mes "Well, everybody";
+ mes "needs to be alone once";
+ mes "in a while. And there are";
+ mes "some battles you must";
+ mes "fight all on your own.";
+ next;
+ mes "[Daewoon]";
+ mes "Also, if you never";
+ mes "deal with other people,";
+ mes "you may grow selfish or";
+ mes "needy. It's better to go";
+ mes "out and meet people,";
+ mes "don't you think?";
+ next;
+ goto s_Mobtrain;
+
+s_Lonely:
+
+ mes "[Daewoon]";
+ mes "You don't have any";
+ mes "friends at all? Well,";
+ mes "you better learn how";
+ mes "to get along with others";
+ mes "as soon as you can...!";
+ next;
+s_Mobtrain:
+ mes "[Daewoon]";
+ mes "Now, what's your opinion";
+ mes "on purposely getting lots";
+ mes "of monsters to follow you";
+ mes "around. I believe this is";
+ mes "called 'Mob Training...'";
+ next;
+ menu "Awesome~!",-,"I hate people who do that.",s_Hate,"I do it sometime...",s_Sometimes;
+
+ emotion 32;
+ mes "[Daewoon]";
+ mes "But...";
+ mes "Wouldn't that be really";
+ mes "rude to anyone else hunting";
+ mes "on that same map? I think";
+ mes "it would even interfer with";
+ mes "someone else's gameplay...";
+ next;
+ mes "[Daewoon]";
+ mes "Pherhaps you should try";
+ mes "to consider other people's";
+ mes "feelings. Mob training seems";
+ mes "to only be good at getting other";
+ mes "people angry with you...";
+ next;
+ goto s_Woe;
+s_Hate:
+ set @DaewoonTest,@DaewoonTest + 1;
+ mes "[Daewoon]";
+ mes "Really?";
+ mes "I do too!";
+ next;
+ mes "[Daewoon]";
+ mes "Just the other day, I've";
+ mes "heard some ruffians boasting";
+ mes "of their mob training activities.";
+ mes "But personally, I feel they were";
+ mes "compensating for their own";
+ mes "shortcomings.";
+ next;
+ mes "[Daewoon]";
+ mes "Such behaviour truly";
+ mes "bothers me. Although I have";
+ mes "spent years in developing an";
+ mes "unflappable personality, I find";
+ mes "myself irked when encountering";
+ mes "such troublemakers.";
+ next;
+ emotion 21;
+ mes "[Daewoon]";
+ mes "When you face obstacles";
+ mes "in your own training, never give in";
+ mes "to weakness. Assert yourself and";
+ mes "find the determination to overcome";
+ mes "your tribulations with honor!";
+ next;
+ goto s_Woe;
+s_Sometimes:
+ mes "[Daewoon]";
+ mes "At least you're honest.";
+ mes "But let me say that I cannot";
+ mes "condone that sort of weak willed";
+ mes "behavior. True strength can only";
+ mes "be found through honor.";
+ mes "Remember that.";
+ next;
+ mes "[Daewoon]";
+ mes "In the face of overwhelming";
+ mes "odds, do not despair. After all,";
+ mes "what is achievment if it is not";
+ mes "earned without difficulty? The";
+ mes "greater the challenge, the";
+ mes "greater the glory.";
+ next;
+ mes "[Daewoon]";
+ mes "Even if you are having a hard time,";
+ mes "try to take a firm stand.";
+ mes "One day, you will realize how";
+ mes "strong you have become.";
+ next;
+ mes "[Daewoon]";
+ mes "And...";
+ mes "Don't ever partake in";
+ mes "mob training again, okay?";
+ next;
+s_Woe:
+ mes "[Daewoon]";
+ mes "Anyway, I'm sure you're";
+ mes "aware of the War of Emperium";
+ mes "in which might guilds all across";
+ mes "Rune-Midgard battle for guild";
+ mes "castle dominion. It's actually";
+ mes "quite popular, really.";
+ next;
+ mes "[Daewoon]";
+ mes "Now imagine that both of us";
+ mes "are in the midst of a heated guild";
+ mes "war. The sounds of explosions and";
+ mes "earth shaking magic spells are all";
+ mes "we can hear. At any time, we can";
+ mes "be lost in that mindless chaos.";
+ next;
+ mes "[Daewoon]";
+ mes "Finally, through incredibly";
+ mes "good fortune, we manage to";
+ mes "infiltrate the enemy guild castle";
+ mes "and reach their Emperium. If we";
+ mes "destroy that Emperium, that castle";
+ mes "will belong to our guild.";
+ next;
+ mes "[Daewoon]";
+ mes "However...! This is";
+ mes "no ordinary Emperium!";
+ mes "It is a masterful sculpture";
+ mes "of a gorgeous Priestess!";
+ mes "Answer me, adventurer!";
+ mes "Would you still destroy it?!";
+ next;
+ menu "Destroy it!",-,"I can't destroy such beauty...",s_Beauty,"I'd close my eyes, then destroy it.",s_Eyes;
+
+ mes "[Daewoon]";
+ mes "Hmm. You have a truly";
+ mes "strong will. Then again,";
+ mes "perhaps you lack a try";
+ mes "appreciation for beauty.";
+ mes "Even in Emperium form, how";
+ mes "could you harm a Priestess?";
+ next;
+ goto s_Guild2;
+s_Beauty:
+
+ set @DaewoonTest,@DaewoonTest + 1;
+ mes "[Daewoon]";
+ mes "Ah yes! I felt you would answer";
+ mes "that way! We must cherish and";
+ mes "protect what is beautiful in this";
+ mes "world. I would never be able to";
+ mes "harm a Priestess, even in";
+ mes "statue form...";
+ next;
+ goto s_Guild;
+s_Eyes:
+
+ mes "[Daewoon]";
+ mes "Interesting...!";
+ mes "Although you cherish";
+ mes "the beauty of the Priestess,";
+ mes "your loyalty to your guild";
+ mes "proves stronger. A most";
+ mes "admirable attitude!";
+ next;
+s_Guild2:
+ mes "[Daewoon]";
+ mes "But yes, if it was";
+ mes "me, I would protect that";
+ mes "Priestess-shaped Emperium";
+ mes "until the end of the guild war.";
+ mes "Mwah ah hah~!";
+s_Guild:
+ mes "[Daewoon]";
+ mes "While we're on the topic";
+ mes "of guilds, let me present";
+ mes "another guild related scenario.";
+ mes "Let's say that you joined a very";
+ mes "popular guild with many allies,";
+ mes "as well as formidable enemies.";
+ next;
+ mes "[Daewoon]";
+ mes "Now, during one of your";
+ mes "hunts, you happen to meet";
+ mes "a member of one of your enemy";
+ mes "guilds. The two of you are the only";
+ mes "people on that map. Suddenly, he";
+ mes "finds himself in mortal danger!";
+ next;
+ mes "[Daewoon]";
+ mes "This enemy gulid member";
+ mes "begins to yell for help. Now,";
+ mes "would you give your enemy";
+ mes "the help that he needs?";
+ next;
+ menu "Yes of course!",-,"I'd pretend not to hear anything.",s_Hear,"I'd make fun of him, then run off.",s_Fun;
+
+ set @DaewoonTest,@DaewoonTest + 1;
+ mes "[Daewoon]";
+ mes "Ah, you would help him!";
+ mes "Good, good. I'm glad to see";
+ mes "that you understand such";
+ mes "pettiness should not get in the way";
+ mes "of doing what is good and right.";
+ next;
+ goto s_Life;
+s_Hear:
+ set @DaewoonTest,@DaewoonTest + 1;
+ mes "[Daewoon]";
+ mes "True, you're not really";
+ mes "obligated to help your";
+ mes "enemy. Besides, you may";
+ mes "hurt his feelings once he";
+ mes "realizes that he's had to";
+ mes "depend on his rival for help.";
+ next;
+ goto s_Life;
+s_Fun:
+ mes "[Daewoon]";
+ mes "Even though he is";
+ mes "your enemy, I still";
+ mes "believe it's important";
+ mes "that you treat him with";
+ mes "respect. Where is your honor?";
+ next;
+s_Life:
+ mes "[Daewoon]";
+ mes "Well, there's one";
+ mes "last thing I want to";
+ mes "know about you. It's the";
+ mes "most important question";
+ mes "in the world once you";
+ mes "think about it.";
+ next;
+ mes "[Daewoon]";
+ mes "...";
+ mes "......";
+ mes "Do you enjoy life?";
+ next;
+ menu "Yes",-,"No",s_No;
+
+ set @DaewoonTest,@DaewoonTest + 1;
+ emotion 18;
+ mes "[Daewoon]";
+ mes "I'm glad.";
+ mes "When you don't live";
+ mes "with zeal, it's easy to";
+ mes "forget your goals and your";
+ mes "purpose for living. Don't have";
+ mes "any? Then make some up.";
+ next;
+ mes "[Daewoon]";
+ mes "I hope you always enjoy";
+ mes "life as much as you can.";
+ mes "As for me, I'm always happy";
+ mes "with my wine, women and song~";
+ mes "Mwah ah hah~!";
+ next;
+ goto s_Last;
+
+s_No:
+ mes "[Daewoon]";
+ mes "I understand.";
+ mes "People cannot be happy";
+ mes "all the time. Sometimes";
+ mes "it's easy to forget your";
+ mes "goals and purpose in life.";
+ next;
+ mes "[Daewoon]";
+ mes "But you know what? If you";
+ mes "have just one dream, one goal";
+ mes "to strive towards, things shall get";
+ mes "better. If you think you don't have";
+ mes "dreams, look back to your past.";
+ mes "What you remember may suprise";
+ mes "you.";
+ next;
+ mes "[Daewoon]";
+ mes "It's important to look forward,";
+ mes "but first you must find what is";
+ mes "truly precious to you before you";
+ mes "can define your happiness. That's";
+ mes "why I think it's good to experience";
+ mes "new things as well as reflect.";
+ next;
+ emotion 21;
+ mes "[Daewoon]";
+ mes "Now, what's precious to me?";
+ mes "Three things, actually...";
+ mes "Wine. Women. And song!";
+ mes "Though if I had to rank them,";
+ mes "women would top that list.";
+ mes "Mwah ah hah~!";
+ next;
+s_Last:
+ if(@DaewoonTest == 5)
+{
+ getitem 7177,1;
+ mes "[Daewoon]";
+ mes "You know, after talking with";
+ mes "you for a while, I now feel fairly";
+ mes "comfortable with leaving you this";
+ mes "piece of the Sobbing Starlight.";
+ mes "Somehow, I think you're strong";
+ mes "enough to get all the pieces.";
+ next;
+ mes "[Daewoon]";
+ mes "I hope you will pass the rest of";
+ mes "the tests and acquire the power.";
+ next;
+ mes "[Daewoon]";
+ mes "Oh yes! Your next test";
+ mes "examiner is ^FF0000Sir Jore^000000, also";
+ mes "known as the Ghost of Al de Baran.";
+ mes "Although he's always sick, he has";
+ mes "great passion for his research.";
+ next;
+ mes "[Daewoon]";
+ mes "Alright, then.";
+ mes "Good luck in";
+ mes "Al de Baran~!";
+ set signquest,6;
+ close;
+}
+ else
+{
+ mes "[Daewoon]";
+ mes "It pains me to say this,";
+ mes "but I do not think you're";
+ mes "worthy of holding my fragment";
+ mes "of the Sobbing Starlight. But";
+ mes "I am willing to give you";
+ mes "another chance~";
+ close;
+}
+
+}
+
+ else if(signquest == 6)
+{
+ mes "[Daewoon]";
+ mes "Mwah ah hah!";
+ mes "Feasting and merriment,";
+ mes "wine, women and song!";
+ mes "I could ask for nothing more!";
+ next;
+ mes "[Daewoon]";
+ mes "The most scrumptious";
+ mes "delicacies are all mine to";
+ mes "taste! And I'm not just talking";
+ mes "about the food. Mwah ah hah!";
+ mes "I'm the king of the world!";
+ next;
+ mes "[Daewoon]";
+ mes "Hm...?";
+ mes "Weren't you on";
+ mes "your way to find";
+ mes "^FF0000Sir Jore^000000 in Al de Baran?";
+ next;
+ mes "[Daewoon]";
+ mes "Oh, having trouble";
+ mes "finding him, are you?";
+ mes "Well, he's fairly shy, but";
+ mes "I'm sure he's hiding some";
+ mes "place in that town.";
+ close;
+}
+
+}
+
+aldebaran.gat,225,54,4 script #aldesignwarp 45,1,1,{
+OnTouch:
+ set @aldesigncheck,0;
+ warp "aldeba_in.gat",149,120;
+ end;
+
+}
+
+aldeba_in.gat,149,123,4 script #aldesignwarp2 45,1,1,{
+OnTouch:
+ set @aldesigncheck,0;
+ warp "aldebaran.gat",223,56;
+ end;
+
+}
+
+}
+
+aldeba_in.gat,147,104,1 script PotionActivator 139,3,0,{
+OnTouch:
+ if(@aldesigncheck == 0)
+{
+ donpcevent "Jore#SignAldeNpc::OnPotion";
+ set @aldesigncheck,1;
+}
+ end;
+}
+
+aldeba_in.gat,156,118,4 script Piru Piru 700,{
+
+ emotion 28;
+ mes "[Piru Piru]";
+ mes "Oh, I'm sooo tired~";
+ mes "But we can't sleep yet.";
+ mes "^000200*Sob*^000000 Master, can't we";
+ mes "just call it a day already?";
+ next;
+ if(signquest != 7)
+{
+ menu "What do you do in here?",-;
+}
+ else
+{
+ menu "What do you do in here?",-,"About vanished Alchemists",s_Vanish,"What is the Stone of Sage?",s_SageStone;
+}
+ mes "[Piru Piru]";
+ mes "My master, Sir Jore,";
+ mes "is researching a way to";
+ mes "create artificial life! Still,";
+ mes "it's not easy and we haven't";
+ mes "accomplished anything yet...";
+ next;
+ mes "[Piru Piru]";
+ mes "It doesn't help that my";
+ mes "master spends all of his";
+ mes "time on research. He hasn't";
+ mes "been taking care of himself";
+ mes "and is losing a lot of weight.";
+ mes "I'm really worried about him.";
+ close;
+
+s_Vanish:
+ mes "[Piru Piru]";
+ mes "Oh, the father and daughter";
+ mes "who were both Alchemists, right?";
+ mes "Did you know they vanished because";
+ mes "they invented the monster potion";
+ mes "summoning skill?";
+ next;
+ mes "[Piru Piru]";
+ mes "Their discovery caused";
+ mes "such great hysteria in the";
+ mes "scientific community. In the";
+ mes "end they had no choice but";
+ mes "to live in seclusion deep";
+ mes "in the ^FF0000forsest to the south^000000.";
+ next;
+s_SageStone:
+ mes "[Piru Piru]";
+ mes "Hmm? Well, I wouldn't";
+ mes "know anything about that.";
+ mes "In fact, I'm always staying";
+ mes "in this lab, so I never hear";
+ mes "any rumors or news outside.";
+ close;
+
+}
+
+aldeba_in.gat,155,101,2 script Jore#SignAldeNpc 805,{
+
+ if(gettime(3) == 17 || gettime(3) == 18 || gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21)
+{
+ if(signquest == 7)
+{
+ mes "[Sir Jore]";
+ mes "I want you to find two";
+ mes "Alchemists, a father and";
+ mes "daughter, who have gone into";
+ mes "seclusion deep in some forest";
+ mes "so that I can learn more about";
+ mes "the Stone of Sage.";
+ next;
+ mes "[Sir Jore]";
+ mes "Of course, this will";
+ mes "possibly further my";
+ mes "research, but it's also";
+ mes "how I'll judge whether or";
+ mes "not you're qualified for my";
+ mes "piece of the Sobbing Starlight.";
+ close;
+}
+ if(SignJore == 1)
+{
+
+ if(countitem(1092) < 10 || countitem(511) < 10 || countitem(610) < 2)
+{
+ mes "[Sir Jore]";
+ mes "Please bring m-me";
+ mes "10 Empty Test Tube,";
+ mes "10 Green Herb and";
+ mes "2 Yggdrasil Leaf.";
+ mes "so that I can make a";
+ mes "new research sample.";
+ close;
+}
+ else
+{
+ delitem 1092,10;
+ delitem 511,10;
+ delitem 610,2;
+ set signquest,7;
+ emotion 15;
+ mes "[Sir Jore]";
+ mes "Ah! Th-thank you for";
+ mes "bringing what I need.";
+ mes "Now I can continue my";
+ mes "research. Oh, and see if";
+ mes "you're worthy of obtaining";
+ mes "the Sobbing Starlight";
+ next;
+ mes "[Sir Jore]";
+ mes "Now, for your assignment.";
+ mes "Have you ever heard about";
+ mes "the ^FF0000Stone of Sage^000000? Rumors about";
+ mes "it have been spreading around, but";
+ mes "no one has confirmed the truth";
+ mes "about it, " + strcharinfo(0) + ".";
+ next;
+ mes "[Sir Jore]";
+ mes "Although I have no clue";
+ mes "what the Stone of S-S-age";
+ mes "may actually be, I have a gut";
+ mes "feeling that I need it to bring";
+ mes "my Biology research to the next";
+ mes "step. This is how you'll help me.";
+ next;
+ mes "[Sir Jore]";
+ mes "I need you to investigate";
+ mes "this Stone of Sage by finding";
+ mes "a father and daughter who were";
+ mes "famous for being great Alchemists.";
+ mes "They vanished deep into a forest,";
+ mes "but I believe they know something.";
+ close;
+}
+
+}
+ mes "[" + strcharinfo(0) + "]";
+ mes "Excuse me...";
+ next;
+ emotion 23;
+ mes "^3131FF*Clink*";
+ next;
+ mes "[Sir Jore]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Sir Jore]";
+ mes "...";
+ mes "......";
+ mes "...No!";
+ mes "Look what you";
+ mes "made me do!";
+ next;
+ emotion 28;
+ mes "[Sir Jore]";
+ mes "I've been fiddling";
+ mes "with this sample for";
+ mes "five hours. And now";
+ mes "it's ruined ^000200*Sob*";
+ if(signquest != 6)close;
+ next;
+ mes "[Sir Jore]";
+ mes "^000200*Sob*^000000";
+ mes "I came to this town";
+ mes "so I could focus on";
+ mes "my research without";
+ mes "any interuptions. So";
+ mes "why are you here?";
+ next;
+ menu "Daewoon sent me.",s_Daewoon,"Oops, sorry. Later~",-;
+
+ mes "[Sir Jore]";
+ mes "I spent five hours";
+ mes "observing the changes";
+ mes "in that research sample.";
+ mes "All of that hard work lost!";
+ mes "^000200*Wah~!*";
+ close;
+
+s_Daewoon:
+ emotion 4;
+ mes "[Sir Jore]";
+ mes "O-oh!";
+ mes "That's right.";
+ mes "You're here to be";
+ mes "tested for the piece";
+ mes "of the Sobbing Starlight.";
+ next;
+ mes "[Sir Jore]";
+ mes "So...";
+ mes "Er. Then, what...";
+ mes "W-what's your name?";
+ next;
+ menu strcharinfo(0) + ", thanks.",-;
+ mes "[Sir Jore]";
+ mes "N-nice to meet you.";
+ mes "My name is Jore. Just";
+ mes "a normal person who loves";
+ mes "research. S-sorry if I seem";
+ mes "a little nervous! I'm actually";
+ mes "quite... shy around people.";
+ next;
+ mes "[Sir Jore]";
+ mes "Oh no...!";
+ mes "if you were able to";
+ mes "find me, there will be";
+ mes "others! When would I get";
+ mes "the time to do my research?!";
+ mes "N-no! I h-h-hate people!!";
+ next;
+ mes "[Sir Jore]";
+ mes "Still, I did promise";
+ mes "M-M-Metz and he is my";
+ mes "friend. So I must accept";
+ mes "some guests. Even if hundreds";
+ mes "of them knock on my door...";
+ next;
+ mes "[Sir Jore]";
+ mes "But first of all,";
+ mes "I'm going to need";
+ mes "a new research sample.";
+ mes "I think it's only fair that";
+ mes "you get it for me since you";
+ mes "made me ruin the last one.";
+ next;
+ mes "[Sir Jore]";
+ mes "N-now, d-don't worry.";
+ mes "The items are actually";
+ mes "quite easy to get. It's";
+ mes "the five hours part that's";
+ mes "hard. Now, let's see...";
+ next;
+ mes "[Sir Jore]";
+ mes "Just bring";
+ mes "10 Empty Test Tube,";
+ mes "10 Green Herb and";
+ mes "2 Yggdrasil Leaf.";
+ next;
+ mes "[Sir Jore]";
+ mes "You see, l-lately I've";
+ mes "been studying Biology.";
+ mes "I think the secret to life";
+ mes "can be found in the Leaf of";
+ mes "Yggdrasil. They can be used";
+ mes "to revive the dead, after all.";
+ next;
+ emotion 4;
+ mes "[Sir Jore]";
+ mes "Oh, and make sure to";
+ mes "bring those things to me";
+ mes "before I go to bed at";
+ mes "precisely 10:00 PM " + $timezonestring$ + ".";
+ mes "I do have a regular sleeping";
+ mes "schedule, you know.";
+ set SignJore,1;
+ close;
+
+}
+ else
+{
+ mes "^3131FFYou find a tense man";
+ mes "holding test tubes between";
+ mes "his fingers, standing in a pile";
+ mes "of books. He seems to be in";
+ mes "agony for some reason.";
+ next;
+ menu "Speak to him.",s_Speak,"Ignore him.",-;
+
+ mes "^3131FFYou decided to leave";
+ mes "him alone and let him";
+ mes "continue mumbling to";
+ mes "himself and playing";
+ mes "with his test tubes.";
+ close;
+
+s_Speak:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Excuse me...";
+ next;
+ mes "[Sire Jore]";
+ mes "...";
+ mes "......";
+ next;
+ mes "^3131FFToo preoccupied with";
+ mes "his thoughtsm this strange";
+ mes "man is unable to hear you.";
+ next;
+ menu "Try again.",s_Again,"Ignore him.",-;
+
+ mes "^3131FFYou decided to leave";
+ mes "him alone and let him";
+ mes "continue mumbling to";
+ mes "himself and playing";
+ mes "with his test tubes.";
+ close;
+
+s_Again:
+ mes "[" + strcharinfo(0) + "]";
+ mes "EXCUSE ME!";
+ next;
+ mes "[Sire Jore]";
+ mes "...!";
+ mes "Oh, h-h-hello.";
+ mes "Sorry, but I'm kind of";
+ mes "busy right now. Yes, yes,";
+ mes "would you come back at";
+ mes "precisely 5:00 PM " + $timezonestring$ + "?";
+ next;
+ mes "[Sire Jore]";
+ mes "Let's see...";
+ mes "Now if I recalibrated";
+ mes "the faust exhaust, then";
+ mes "the bioneutron analyzer";
+ mes "would need to be adjusted";
+ mes "for cytoplasmic balance...";
+ close;
+}
+
+OnPotion:
+ if(rand(0,1) == 1)
+{
+ emotion 5;
+ misceffect 305;
+}
+else
+{
+ emotion 23;
+ misceffect 306;
+}
+ end;
+}
+
+prt_maze02.gat,57,152,1 script Girl 91,{
+
+ mes "^3131FFYou catch a glimpse";
+ mes "of a girl headin directly";
+ mes "into a deep forest. You decide";
+ if(signquest != 7)goto s_No;
+ mes "to follow her and see if you can";
+ mes "learn more.";
+ close2;
+ warp "prt_maze02.gat",11,146;
+ end;
+s_No:
+ mes "to not follow her since you're";
+ mes "not interested where she's going.";
+ close;
+}
+
+function Sign_Alch_Summon,{
+
+Loopback:
+if($signmazemonster == 0)
+{
+ set $signmazemonster,5;
+ monster "prt_maze02.gat",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign";
+ monster "prt_maze02.gat",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign";
+ monster "prt_maze02.gat",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign";
+ monster "prt_maze02.gat",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDeadSign";
+ monster "prt_maze02.gat",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDeadSign";
+}
+else
+{
+ killmonster "prt_maze02.gat","OnMonsterDeadSign";
+ set $signmazemonster,0;
+ goto Loopback;
+}
+OnMonsterDead:
+ set $signmazemonster,$signmazemonster - 1;
+
+}
+
+prt_maze02.gat,16,183,3 script Pleur 91,{
+
+ if(signquest == 7 || signquest == 8)
+{
+ mes "[Pleur]";
+ mes "La la la~";
+ mes "La la la~";
+ close;
+}
+else
+{
+ mes "[Pleur]";
+ mes "Oh, you're lost?";
+ mes "I'll help you find";
+ mes "your way back...";
+ close2;
+ warp "prt_maze02.gat",61,149;
+ end;
+}
+OnHo:
+ emotion 2;
+ end;
+OnKis2:
+ emotion 31;
+ end;
+OnExclamation:
+ emotion 0;
+ end;
+OnOmg:
+ emotion 23;
+ end;
+}
+
+prt_maze02.gat,14,183,3 script Gordon 51,{
+
+ if(signquest == 7 || signquest == 8)
+{
+ if(ScareAlchSign == 1)goto s_Scared;
+ mes "[Gordon]";
+ mes "Hello darling.";
+ mes "What did you do today?";
+ next;
+ donpcevent "Pleur::OnHo";
+ mes "[Pleur]";
+ mes "I played Hide-and-Seek";
+ mes "with a white bear and a";
+ mes "blue bear, father.";
+ next;
+ emotion 2;
+ mes "[Gordon]";
+ mes "Darling...";
+ mes "Aren't you tired";
+ mes "of playing with the";
+ mes "animals? We've live";
+ mes "in this forest for so long...";
+ next;
+ donpcevent "Pleur::OnKis2";
+ mes "[Pleur]";
+ mes "Don't worry father, I understand.";
+ mes "For now, this is the only place";
+ mes "where we can relax and live";
+ mes "in peace. I think we deserve to rest";
+ mes "after accomplishing our goals...";
+ next;
+ emotion 28;
+ mes "[Gordon]";
+ mes "Thank you, Pluer.";
+ mes "I have no regrets about";
+ mes "our work, but sometimes";
+ mes "I do wish for a more";
+ mes "carefree life for you...";
+ next;
+ menu "Roar~!",-,"Excuse me.",s_Excuse;
+
+ callfunc "Sign_Alch_Summon";
+ emotion 23;
+ donpcevent "Pleur::OnOmg";
+ set ScareAlchSign,1;
+ mes "[Pleur]";
+ mes "No no no!";
+ mes "Summon Flora!";
+ next;
+ mes "[Gordon]";
+ mes "Great Schott!";
+ mes "Summon... Marine Sphere!";
+ close;
+
+s_Excuse:
+ emotion 0;
+ donpcevent "Pleur::OnExclamation";
+ mes "[Gordon]";
+ mes "Eh?! Don't you know";
+ mes "how dangerous this place";
+ mes "is? What are you doing";
+ mes "here in the middle of";
+ mes "this forest?";
+ next;
+s_Back:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Actually, I think";
+ mes "I've been looking for";
+ mes "you. I've been sent on";
+ mes "an errand to find these";
+ mes "two famous Alchemists.";
+ next;
+ mes "[Gordon]";
+ mes "Mm...?";
+ mes "Well, we're retired";
+ mes "now, but I suppose it'd";
+ mes "do no harm if you had";
+ mes "something to ask us...";
+ next;
+ menu "Ask about Stone of Sage",s_Sage,"Ask about Alchemy",s_Alch,"Quit",-;
+
+ mes "[Gordon]";
+ mes "Hah hah hah~";
+ mes "Did you forget";
+ mes "what you were";
+ mes "going to ask me?";
+ close;
+
+s_Sage:
+
+ mes "[Gordon]";
+ mes "Stone of Sage?";
+ mes "Huh. To be honest,";
+ mes "I don't know anything";
+ mes "about it at all. I guess";
+ mes "its existence is pretty";
+ mes "much just a rumor, really.";
+ next;
+ mes "[Gordon]";
+ mes "All I've heard is that";
+ mes "the Stone of Sage might";
+ mes "be a catalyst to transmute";
+ mes "materials into gold. If it";
+ mes "really existed, it would be";
+ mes "the ultimate alchemic item.";
+ next;
+ mes "[Pleur]";
+ mes "However I've also heard";
+ mes "it's red, can make humans";
+ mes "immortal and can cure any";
+ mes "sort of disease or ailment";
+ mes "Just where do these rumors";
+ mes "come from? It's crazy...";
+ next;
+ mes "[Gordon]";
+ mes "Now, I even heard that some";
+ mes "people are working on trying";
+ mes "to create the stone themselves.";
+ mes "If they succeed, it'll have a huge";
+ mes "effect on the entire world!";
+ next;
+ mes "[Gordon]";
+ mes "I'm sorry that you've gone";
+ mes "through the trouble of finding";
+ mes "us for this kind of information.";
+ mes "We're retired after all, so we";
+ mes "may be out of the loop.";
+ next;
+ mes "[Pleur]";
+ mes "Although we're retired, we";
+ mes "would be much interested in";
+ mes "knowing if someone does manage";
+ mes "to create such a stone. If that";
+ mes "happens, would you tell us?";
+ next;
+ mes "[Gordon]";
+ mes "Now let me guide you";
+ mes "on a safe path back out";
+ mes "of this maze. I've lived here";
+ mes "quite a while, so I can find";
+ mes "the exit with my eyes close.";
+ mes "Farewell, adventurer~";
+ close2;
+ warp "mjolnir_12",44,23;
+ end;
+s_Alch:
+
+ mes "[Pleur]";
+ mes "I hope you understand that";
+ mes "my father and I devoted and";
+ mes "sacrificed so much for our work.";
+ mes "Finally, we discovered a way to";
+ mes "summon monsters using potions.";
+ next;
+ mes "[Pleur]";
+ mes "However, too many Alchemists";
+ mes "hounded us for our information";
+ mes "once we announced the results";
+ mes "of our research. Ir was more";
+ mes "than we could handle...";
+ next;
+ mes "[Gordon]";
+ mes "I'm sorry, but if you have any";
+ mes "questions about Alchemy, there";
+ mes "are many qualified researchers and";
+ mes "practitioners out there. We came to";
+ mes "this forest to find peace...";
+ close;
+
+s_Scared:
+ mes "[Gordon]";
+ mes "Oh...!";
+ mes "You scared us!";
+ mes "Roaring like some";
+ mes "animal! What do you";
+ mes "think you were doing?";
+ next;
+ goto s_Back;
+
+}
+ else
+{
+ mes "[Gordon]";
+ mes "Can't find your way back?";
+ mes "Don't worry... I'll help";
+ mes "you.";
+ close2;
+ warp "prt_maze02.gat",61,149;
+ end;
+}
+
+}
|