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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
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tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/Lvl4_weapon_quest.txt
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/Lvl4_weapon_quest.txt')
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diff --git a/npc/quests/Lvl4_weapon_quest.txt b/npc/quests/Lvl4_weapon_quest.txt
index b3183c526..20ca80b3d 100644
--- a/npc/quests/Lvl4_weapon_quest.txt
+++ b/npc/quests/Lvl4_weapon_quest.txt
@@ -1,3615 +1,3615 @@
-//===== eAthena Script =======================================
-//= Grade A and Grade S weapon quests
-//===== By: ==================================================
-//= Vicious_Pucca, Reddozen & MasterOfMuppets
-//===== Current Version: =====================================
-//= 1.21
-//===== Compatible With: =====================================
-//= eAthena SVN 3422+(Requires jA Script System)
-//===== Description: =========================================
-//= Grade A and Grade S weapon quests
-//===== Additional Comments: =================================
-//= 1.0 First Version, Credits goes to Vicious_Pucca for converting [MasterOfMuppets]
-//= the quest from aegis format to eA format. Also thanks to
-//= reddozen for fixing bugs.
-//= 1.1 Many fixes to spelling, grammar, and sentence order. [Silent]
-//= 1.2 A small fix, thanks to vicious_pucca [MasterOfMuppets]
-//= 1.21 Fixing MoM's typos (Citrin -> Citrine) [erKURITA]
-//============================================================
-
-//---------------------------------------------------------------
-// Initialize the basic materials for easier reading/conversion
-//---------------------------------------------------------------
-
-- script lv4_weapon_init -1,{
-OnInit:
- set $@LV4_Citrine, 7295; // 7295,Citrine
- set $@LV4_Turquoise, 7294; // 7294,Turquoise
- set $@LV4_Agate, 7291; // 7291,Agate
-
- set $@LV4_Muscovite, 7292; // 7292,Muscovite
- set $@LV4_Biotite, 7297; // 7297,Biotite
- set $@LV4_Pyroxene, 7296; // 7296,Pyroxene
-
- set $@LV4_Phlogopite, 7290; // 7290,Phlogopite
- set $@LV4_Olivine, 7289; // 7289,Peridot
- set $@LV4_Rose_Quartz, 7293; // 7293,Rose_Quartz
-
- set $@LV4_Gold, 969; // 969,Gold
- set $@LV4_Steel, 999; // 999,Steel
- set $@LV4_Emperium, 714; // 714,Emperium
- set $@LV4_Hammer_Of_Blacksmith, 1005; // 1005,Hammer_of_Blacksmith
- set $@LV4_Emperium_Anvil, 989; // 989,Emperium_Anvil
- set $@LV4_Illusion_Flower, 710; // 710,Illusion_Flower
- end;
-}
-
-//---------------------------------------------------------------
-// Bazo, creates Immaterial Sword, Quadrille and Slash
-//---------------------------------------------------------------
-
-umbala.gat,117,285,3 script Bazo 85,{
- set @NowWeight, MaxWeight - Weight;
- if (@NowWeight >= 3000) goto LV4_NOT_OW;
- mes "- Wait a minute! -";
- mes "- Currently you are overweight. -";
- mes "- Please lighten your weight -";
- mes "- and try again. -";
- close;
-
-
-LV4_NOT_OW:
- if(lv4_weapon == 0) goto LV4_0;
- if(lv4_weapon == 1) goto LV4_1;
- if(lv4_weapon == 2) goto LV4_2;
- if(lv4_weapon == 3) goto LV4_2;
- if(lv4_weapon == 4) goto LV4_2;
- if(lv4_weapon == 5) goto LV4_5;
- if(lv4_weapon == 6) goto LV4_5;
- if(lv4_weapon == 7) goto LV4_5;
- if(lv4_weapon > 7) goto LV4_7;
- end; // shouldn't be here
-
-
-LV4_0:
- mes "[Bazo]";
- mes "Hello, you are from outside, huh?";
- mes "I can tell by your appearance.";
- mes "Pleased to meet you. My name is Bazo Heburiech.";
- mes "I am also from outside.";
- next;
- mes "[Bazo]";
- mes "We must have been meant to meet each other.";
- mes "If you don't mind, let me explain about this place for a while.";
- mes "Umbala is adjacent to Nifflheim, the city of the dead.";
- mes "Even at a first sight, I knew that";
- mes "there is something about this village.";
- next;
- mes "[Bazo]";
- mes "Due to that geographical trait,";
- mes "this village was filled with evil power";
- mes "that was influenced by the city of the dead.";
- next;
- mes "[Bazo]";
- mes "The local people have learned";
- mes "to manipulate the evil power for";
- mes "producing specialties.";
- next;
- mes "[Bazo]";
- mes "While staying here, I also have learned";
- mes "some recipes. If you bring me materials,";
- mes "I am willing to show you my skills.";
- mes "How does that sound?";
- next;
-
- switch( select( "Sounds good.", "No, thanks." ) ) {
- case 1:
- if(BaseLevel >= 70) goto L4_0_1;
-
- mes "[Bazo]";
- mes "Err...I don't think that you are powerful";
- mes "enough to handle my products.";
- mes "They are charged with evil power.";
- next;
- mes "That means if their owners are not powerful";
- mes "and not experienced enough,";
- mes "they will drive the owners insane.";
- mes "And I cannot do that to my friend.";
- next;
- mes "[Bazo]";
- mes "Therefore, I want you to go back and level up first.";
- mes "I will gladly expect you to come back when you are ready.";
- break;
-L4_0_1:
- mes "[Bazo]";
- mes "Excellent! Let me tell you";
- mes "the materials I need. I hope you will write them down.";
- mes "There is not that many though.";
- next;
- mes "[Bazo]";
- mes "I need 10 Gold, 50 Steel and 10 Emperium";
- mes "as basic materials...";
- mes "and you can enchant the product with a certain trait.";
- mes "For that, I need some rare ores...";
- next;
- mes "[Bazo]";
- mes "Please bring me 30 of either Citrine, Turquoise or Agate.";
- mes "Each one of them possess their own attribute";
- mes "and following by the ore you have brought,";
- mes "my product will possess a special trait.";
- next;
- mes "[Bazo]";
- mes "I wish you good luck...";
- mes "I will wait for you!";
-
- set lv4_weapon, 1;
- break;
- case 2:
- mes "[Bazo]";
- mes "Oh, okay. That is fine with me.";
- mes "By the way, don't you want to know how evil the city of the dead will be?";
- mes "I do since that city influences so much of this village";
- mes "with it's mysterious power, you know.";
- break;
- }
- close;
-
-
-
-//--------------------------------------------------
-//Gold, Steel, Emp Check + Choosing the gem
-//--------------------------------------------------
-LV4_1:
- if(countitem($@LV4_Gold) < 10) goto LV4_1_FAIL;
- if(countitem($@LV4_Steel) < 50) goto LV4_1_FAIL;
- if(countitem($@LV4_Emperium) < 10) goto LV4_1_FAIL;
-
- mes "[Bazo]";
- mes "Oh...you have brought all the basic materials.";
- mes "Now let me check what kind of rare ores";
- mes "you have brought...";
- next;
-
- if (countitem($@LV4_Citrine) >= 30 && countitem($@LV4_Turquoise) >= 30 && countitem($@LV4_Agate) >= 30) goto LV4_1_CTA;
- if (countitem($@LV4_Citrine) >= 30 && countitem($@LV4_Turquoise) >= 30) goto LV4_1_CT;
- if (countitem($@LV4_Citrine) >= 30 && countitem($@LV4_Agate) >= 30) goto LV4_1_CA;
- if (countitem($@LV4_Turquoise) >= 30 && countitem($@LV4_Agate) >= 30) goto LV4_1_TA;
- if (countitem($@LV4_Citrine) >= 30) goto LV4_1_C;
- if (countitem($@LV4_Turquoise) >= 30) goto LV4_1_T;
- if (countitem($@LV4_Agate) >= 30) goto LV4_1_A;
- goto LV4_1_NOGEM;
- end;
-
-
-LV4_1_CTA:
- mes "[Bazo]";
- mes "Hahaha, I asked you to bring one kind not all of them.";
- mes "You can only use one kind of ore.";
- mes "Which one would you like to use?";
- next;
-
- switch( select( "Citrine", "Turquoise", "Agate" ) ) {
- case 1:
- mes "[Bazo]";
- mes "Citrine...okay. Before we start,";
- set @gem, $@LV4_Citrine;
- set @gemstring$,"Citrine";
- break;
- case 2:
- mes "[Bazo]";
- mes "Turquoise...okay. Before we start,";
- set @gem, $@LV4_Turquoise;
- set @gemstring$,"Turquoise";
- break;
- case 3:
- mes "[Bazo]";
- mes "Agate....okay. Before we start,";
- set @gem, $@LV4_Agate;
- set @gemstring$,"Agate";
- break;
- }
-
- goto LV4_1_PICK;
- end; // shouldn't be here
-
-
-LV4_1_CT:
- mes "[Bazo]";
- mes "Hahaha, I asked you to bring one kind not two.";
- mes "You can only use one kind of ore.";
- mes "Which one would you like to use?";
- next;
-
- switch( select( "Citrine", "Turquoise" ) ) {
- case 1:
- mes "[Bazo]";
- mes "Citrine...okay. Before we start,";
- set @gem, $@LV4_Citrine;
- set @gemstring$,"Citrine";
- break;
- case 2:
- mes "[Bazo]";
- mes "Turquoise...okay. Before we start,";
- set @gem, $@LV4_Turquoise;
- set @gemstring$,"Turquoise";
- break;
- }
-
- goto LV4_1_PICK;
- end; // shouldn't be here
-
-
-LV4_1_CA:
- mes "[Bazo]";
- mes "Hahaha, I asked you to bring one kind not two.";
- mes "You can only use one kind of ore.";
- mes "Which one would you like to use?";
- next;
-
- switch( select( "Citrine", "Agate" ) ) {
- case 1:
- mes "[Bazo]";
- mes "Citrine...okay. Before we start,";
- set @gem, $@LV4_Citrine;
- set @gemstring$,"Citrine";
- break;
- case 2:
- mes "[Bazo]";
- mes "Agate....okay. Before we start,";
- set @gem, $@LV4_Agate;
- set @gemstring$,"Agate";
- break;
- }
-
- goto LV4_1_PICK;
- end; // shouldn't be here
-
-
-LV4_1_TA:
- mes "[Bazo]";
- mes "Hahaha, I asked you to bring one kind not two.";
- mes "You can only use one kind of ore.";
- mes "Which one would you like to use?";
- next;
-
- switch( select( "Turquoise", "Agate" ) ) {
- case 1:
- mes "[Bazo]";
- mes "Turquoise...okay. Before we start,";
- set @gem, $@LV4_Turquoise;
- set @gemstring$,"Turquoise";
- break;
- case 2:
- mes "[Bazo]";
- mes "Agate....okay. Before we start,";
- set @gem, $@LV4_Agate;
- set @gemstring$,"Agate";
- break;
- }
-
- goto LV4_1_PICK;
- end; // shouldn't be here
-
-
-LV4_1_C:
- mes "[Bazo]";
- mes "Citrine...okay. Before we start,";
- set @gem, $@LV4_Citrine;
- set @gemstring$,"Citrine";
- goto LV4_1_PICK;
- end; // shouldn't be here
-
-
-LV4_1_T:
- mes "[Bazo]";
- mes "Turquoise...okay. Before we start,";
- set @gem, $@LV4_Turquoise;
- set @gemstring$,"Turquoise";
- goto LV4_1_PICK;
- end; // shouldn't be here
-
-
-LV4_1_A:
- mes "[Bazo]";
- mes "Agate....okay. Before we start,";
- set @gem, $@LV4_Agate;
- set @gemstring$,"Agate";
- goto LV4_1_PICK;
- end; // shouldn't be here
-
-
-LV4_1_PICK:
- mes "we must do one thing first.";
- mes "That is, testing your luck.";
- mes "As you already know,";
- mes "I cannot guarantee you that we will succeed";
- mes "to make one right away.";
- next;
- mes "[Bazo]";
- mes "If we can raise your luck before we start,";
- mes "we will be able to succeed.";
- next;
- mes "[Bazo]";
- mes "Now you must be wondering what we";
- mes "will do in order to increase your luck.";
- mes "It is simple, we will play a mind-reading game.";
- mes "I am going to think of one monster among 4 of my favorite ones,";
- mes "you will guess what the monster is.";
- next;
- mes "[Bazo]";
- mes "You must answer correctly at least";
- mes "1 out of 5 times. It shouldn't be that difficult.";
- mes "And if you fail to answer, we must do something else";
- mes "to drive away your bad luck.";
- next;
- mes "[Bazo]";
- mes "I will take 10 of the special ore you chose.";
- mes "Well, I understand that it does not sound tempting";
- mes "but let's think of it this way.";
- mes "It is much better than wasting 30 ore";
- mes "by failing to create the item, isn't it?";
- next;
- mes "[Bazo]";
- mes "Okay, now I need some time to prepare...";
- mes "Talk to you later!";
-
- if(countitem($@LV4_Gold) < 10) goto LV4_HACK;
- if(countitem($@LV4_Steel) < 50) goto LV4_HACK;
- if(countitem($@LV4_Emperium) < 10) goto LV4_HACK;
- delitem $@LV4_Gold, 10;
- delitem $@LV4_Steel, 50;
- delitem $@LV4_Emperium, 10;
- if(@gem == $@LV4_Citrine) set lv4_weapon, 2;
- if(@gem == $@LV4_Turquoise) set lv4_weapon, 3;
- if(@gem == $@LV4_Agate) set lv4_weapon, 4;
- close;
-
-
-LV4_1_NOGEM:
- mes "[Bazo]";
- mes "I seem to recall that I asked you to bring";
- mes "30 of a special ore, Citrine, Turquoise, or Agate...";
- mes "And I don't see any of them.";
- mes "You must have forgot them. Please go get them too.";
- close;
-
-
-LV4_1_FAIL:
- mes "[Bazo]";
- mes "Please bring me 10 Gold, 50 Steel and 10 Emperium";
- mes "as basic materials...";
- mes "and you can enchant the product with a certain trait.";
- mes "For that, I need some rare ores...";
- next;
- mes "[Bazo]";
- mes "Please bring me 30 of either Citrine, Turquoise or Agate.";
- mes "Each one of them possess their own attribute";
- mes "and using the ore you have brought,";
- mes "my product will possess a special trait.";
- next;
- mes "[Bazo]";
- mes "I wish you good luck...";
- mes "I will wait for you!";
- close;
-
-
-
-//--------------------------------------------------
-//Guessing Game
-//--------------------------------------------------
-LV4_2:
- if(lv4_weapon == 2) set @gem, $@LV4_Citrine;
- if(lv4_weapon == 3) set @gem, $@LV4_Turquoise;
- if(lv4_weapon == 4) set @gem, $@LV4_Agate;
- if(countitem(@gem) < 30) goto LV4_2_NOGEM;
-
- mes "[Bazo]";
- mes "Ok, you seem to be ready.";
- mes "Let's get started.";
- mes "My favorite monsters are Poring,";
- mes "Hode, Obeaune, and Minorous.";
- next;
-
- set @dap, 0;
- set @correct[0],1;
- for( set @i, 1; @i <= 5; set @i, @i + 1 ) {
- mes "[Bazo]";
-
- if(@i == 1) mes "Here's the 1st question. Guess what monster";
- if(@i != 1) mes "Alright. Now guess what monster";
-
- mes "I have in my mind at this moment.";
- next;
-
- set @mons, rand(1, 4);
-
- switch( select( "Poring", "Hode", "Obeaune", "Minorous" ) ) {
- case 1:
- set @correct[@i], 1;
- if(@mons == 1) set @dap, @dap + 1;
- break;
-
- case 2:
- set @correct[@i], 2;
- if(@mons == 2) set @dap, @dap + 1;
- break;
-
- case 3:
- set @correct[@i], 3;
- if(@mons == 3) set @dap, @dap + 1;
- break;
-
- case 4:
- set @correct[@i], 4;
- if(@mons == 4) set @dap, @dap + 1;
- break;
- }
- }
-
- mes "[Bazo]";
- mes "Okay, let me give you answers for the questions.";
- mes "I was thinking of the monsters in the order of";
- next;
- mes "[Bazo]";
-
- for( set @i, 1; @i <= 5; set @i, @i + 1 ) {
- if(@correct[@i] == 1) mes "Poring";
- if(@correct[@i] == 2) mes "Hode";
- if(@correct[@i] == 3) mes "Obeaune";
- if(@correct[@i] == 4) mes "Minorous";
- }
-
- if(@dap < 1) goto LV4_2_FAIL;
-
- next;
- mes "[Bazo]";
- mes "You answered " + @dap + " times!";
- mes "I must say you're amazing!";
- mes "As I promised, I will make an Umbala specialty for you.";
- mes "Please give me some time to prepare.";
- mes "Talk to you later.";
-
- if(countitem(@gem) < 30) goto LV4_HACK;
- delitem @gem, 30;
- set lv4_weapon, lv4_weapon + 3;
- close;
-
-
-LV4_2_FAIL:
- if(countitem(@gem) < 10) goto LV4_HACK;
- delitem @gem, 10;
-
- next;
- mes "[Bazo]";
- mes "Errr... I don't think you are good at reading";
- mes "other people's minds. Or you had bad luck, I guess.";
- mes "We cannot do that again unless";
- mes "we drive away the bad luck.";
- mes "Give me 10 " + @gemstring$ + ", that will do the job.";
- next;
- mes "[Bazo]";
- mes "Well...if you want to do this mind-reading game again,";
- mes "please come back with the materials.";
- mes "I will wait here for you.";
- close;
-
-
-LV4_2_NOGEM:
- mes "[Bazo]";
- mes "Errr...something doesn't feel right. We lack something...";
- mes "Will you check the materials that you have brought?";
- close;
-
-
-
-//--------------------------------------------------
-//Weapon Creation
-//--------------------------------------------------
-LV4_5:
- mes "[Bazo]";
- mes "Great... now, let's do it!";
- mes "Wish me luck...ah, I forgot to tell you this.";
- mes "I cannot tell you what kind of product it will be. It is so random.";
- mes "Let's wish that a good thing will come out, okay?";
- next;
- mes "- You feel unknown power start gathering in -";
- mes "- the materials. It seems the materials are -";
- mes "- absorbing all the evil power in the air. -";
- next;
- mes "- Then, the materials start merging into one -";
- mes "- even though Bazo didn't touch them at all. -";
- next;
- mes "[Bazo]";
- mes "Can you feel that? The materials are gathering";
- mes "power at their own will.";
- mes "They are out of my hand now. Let's wait and hope.";
- next;
- mes "- After a while, the air becomes calm -";
- mes "- and you check the result. -";
- next;
- mes "[Bazo]";
- mes "Ooooooh! It is done!";
- mes "We have succeeded! Ah, it's amazing!";
- mes "Did I tell you that it is really rare to succeed right away?";
- mes "Yes, God must have listened to our prayers.";
- mes "Oh, it is a weapon! It will be very useful to you.";
- mes "Let's take a closer look...";
- next;
-
- mes "[Bazo]";
-
- switch( lv4_weapon ) {
- case 5:
- mes "Immaterial Sword!";
- getitem 1141, 1; // 1141,Immaterial_Sword
- break;
- case 6:
- mes "it is Slash!";
- getitem 1526, 1; // 1526,Slash
- break;
- case 7:
- mes "it is Quadrille!";
- getitem 1527, 1; // 1527,Quadrille
- break;
- }
-
- set lv4_weapon, 0;
- mes "This sword was born to be yours!";
- mes "Congratulations and hopefully it will have a good use for you.";
- next;
-
- mes "[Bazo]";
- mes "I feel so gratified. If you wish to have";
- mes "another one, please feel free to visit me anytime.";
- mes "Have a good travel!";
- close;
-
-
-
-//--------------------------------------------------
-//Other Quests
-//--------------------------------------------------
-LV4_7:
- mes "[Bazo]";
- mes "Hmm...I feel something strange from you.";
- mes "I regret to say that there is nothing I can do for you.";
- mes "I hope you have a safe travel.";
- close;
-
-
-
-//--------------------------------------------------
-//Hack Attempt
-//--------------------------------------------------
-LV4_HACK:
- mes "[Bazo]";
- mes "Hmm. There seems to be a bit of problem.";
- set lv4_weapon, 0;
- logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest.";
- close;
-}
-
-//---------------------------------------------------------------
-// Hibilaithan, creates Mailbreaker, Swordbreaker and Slaughter
-//---------------------------------------------------------------
-
-umbala.gat,163,257,3 script Hibilaithan 785,{
- if(event_umbala < 3) goto LumWord;
- set @NowWeight, MaxWeight - Weight;
- if (@NowWeight >= 3000) goto LV4_NOT_OW;
- mes "- Wait a minute! -";
- mes "- Currently you are overweight. -";
- mes "- Please lighten your weight -";
- mes "- and try again. -";
- close;
-
-
-LV4_NOT_OW:
- if(lv4_weapon == 0) goto LV4_0;
- if(lv4_weapon == 8) goto LV4_8;
- if(lv4_weapon == 9) goto LV4_9;
- if(lv4_weapon == 10) goto LV4_9;
- if(lv4_weapon == 11) goto LV4_9;
- if(lv4_weapon == 12) goto LV4_12;
- if(lv4_weapon == 13) goto LV4_12;
- if(lv4_weapon == 14) goto LV4_12;
- if(lv4_weapon < 8) goto LV4_7;
- if(lv4_weapon > 14) goto LV4_7;
- end; // shouldn't be here
-
-
-LumWord:
- mes "[Hibilaithan]";
- mes "Umba! Umbaba...umum! Baumba!";
- mes "Umumumbababaumumbabaumba!";
- mes "Umbaumbaumbaumbaumhah!";
- mes "Umumumumumbababababab!";
- close;
-
-
-LV4_0:
- mes "[Hibilaithan]";
- mes "Haha, yeah, I knew this day would come.";
- mes "Finally people recognize my value";
- mes "as the best artisan in Umbala!";
- next;
- mes "[Hibilaithan]";
- mes "Okay, let's talk straight.";
- mes "I, Hibilaithan shall craft something nice";
- mes "if you bring me materials!";
- mes "Hahahahahaha!";
- next;
- mes "[Hibilaithan]";
- mes "Eh? What? You didn't come to see me?";
- mes "Stop joking around...Don't play me for a fool!";
- mes "People are too shy to tell the truth nowadays!";
- mes "Let's be honest and tell me if you want it or not.";
- next;
-
- switch( select( "...okay.", "...sorry, I don't need it!" ) ) {
- case 1:
- if(BaseLevel >= 70) goto L4_0_1;
-
- mes "[Hibilaithan]";
- mes "...what a shame! I regret to tell you this,";
- mes "but your spirit is too weak";
- mes "to handle the power of my stuff!";
- mes "This is not good, not good at all!";
- mes "Go and train yourself first.";
- mes "When you become strong, you may come back!";
- break;
-L4_0_1:
- mes "[Hibilaithan]";
- mes "Great! I like your attitute! Great, great!";
- mes "I am going to tell you what I need.";
- mes "It is not much, so do not forget.";
- next;
- mes "[Hibilaithan]";
- mes "Bring me 10 Gold, 50 Steel and 10 Emperium";
- mes "... as basic materials.";
- mes "And I need some rare ores to endow power...";
- next;
- mes "[Hibilaithan]";
- mes "Bring me 30 of one ore among Muscovite, Biotite or Pyroxene.";
- mes "Remember you are going to bring 30 of one ore.";
- mes "I cannot pick one among those because I am";
- mes "not sure what will come out. Heh.";
- next;
- mes "[Hibilaithan]";
- mes "Okay, wish you good luck!";
- mes "Meanwhile I am going to chill here.";
-
- set lv4_weapon, 8;
- break;
- case 2:
- mes "[Hibilaithan]";
- mes "Bah~ what are you afraid of?";
- mes "I am just trying to do you a favor, you know?";
- mes "Alright, it is your call.";
- mes "But if you change your mind,";
- mes "feel free to come back.";
- break;
- }
- close;
-
-
-
-//--------------------------------------------------
-//Gold, Steel, Emp Check + Choosing the gem
-//--------------------------------------------------
-LV4_8:
- if(countitem($@LV4_Gold) < 10) goto LV4_8_FAIL;
- if(countitem($@LV4_Steel) < 50) goto LV4_8_FAIL;
- if(countitem($@LV4_Emperium) < 10) goto LV4_8_FAIL;
-
- mes "[Hibilaithan]";
- mes "Oh...you have brought all the basic materials.";
- mes "Now let me check what kind of rare ores";
- mes "you have brought...";
- next;
-
- if (countitem($@LV4_Muscovite) >= 30 && countitem($@LV4_Biotite) >= 30 && countitem($@LV4_Pyroxene) >= 30) goto LV4_8_MBP;
- if (countitem($@LV4_Muscovite) >= 30 && countitem($@LV4_Biotite) >= 30) goto LV4_8_MB;
- if (countitem($@LV4_Muscovite) >= 30 && countitem($@LV4_Pyroxene) >= 30) goto LV4_8_MP;
- if (countitem($@LV4_Biotite) >= 30 && countitem($@LV4_Pyroxene) >= 30) goto LV4_8_BP;
- if (countitem($@LV4_Muscovite) >= 30) goto LV4_8_M;
- if (countitem($@LV4_Biotite) >= 30) goto LV4_8_B;
- if (countitem($@LV4_Pyroxene) >= 30) goto LV4_8_P;
- goto LV4_8_NOGEM;
- end;
-
-
-LV4_8_MBP:
- mes "[Hibilaithan]";
- mes "Gosh, did you brought all three kinds?";
- mes "Hahaha, it's fine.";
- mes "But we cannot use all of them this time.";
- mes "Pick one that you want to use.";
- next;
-
- switch( select( "Muscovite", "Biotite", "Pyroxene" ) ) {
- case 1:
- mes "[Hibilaithan]";
- mes "Muscovite...okay. Before we start,";
- set @gem, $@LV4_Muscovite;
- set @gemstring$,"Muscovite";
- break;
- case 2:
- mes "[Hibilaithan]";
- mes "Biotite...okay. Before we start,";
- set @gem, $@LV4_Biotite;
- set @gemstring$,"Biotite";
- break;
- case 3:
- mes "[Hibilaithan]";
- mes "Pyroxene....okay. Before we start,";
- set @gem, $@LV4_Pyroxene;
- set @gemstring$,"Pyroxene";
- break;
- }
-
- goto LV4_8_PICK;
- end; // shouldn't be here
-
-
-LV4_8_MB:
- mes "[Hibilaithan]";
- mes "Hahaha, I asked you to bring one kind not two.";
- mes "You can only use one kind of ore.";
- mes "Which one would you like to use?";
- next;
-
- switch( select( "Muscovite", "Biotite" ) ) {
- case 1:
- mes "[Hibilaithan]";
- mes "Muscovite...okay. Before we start,";
- set @gem, $@LV4_Muscovite;
- set @gemstring$,"Muscovite";
- break;
- case 2:
- mes "[Hibilaithan]";
- mes "Biotite...okay. Before we start,";
- set @gem, $@LV4_Biotite;
- set @gemstring$,"Biotite";
- break;
- }
-
- goto LV4_8_PICK;
- end; // shouldn't be here
-
-
-LV4_8_MP:
- mes "[Hibilaithan]";
- mes "Hahaha, I asked you to bring one kind not two.";
- mes "You can only use one kind of ore.";
- mes "Which one would you like to use?";
- next;
-
- switch( select( "Muscovite", "Pyroxene" ) ) {
- case 1:
- mes "[Hibilaithan]";
- mes "Muscovite...okay. Before we start,";
- set @gem, $@LV4_Muscovite;
- set @gemstring$,"Muscovite";
- break;
- case 2:
- mes "[Hibilaithan]";
- mes "Pyroxene....okay. Before we start,";
- set @gem, $@LV4_Pyroxene;
- set @gemstring$,"Pyroxene";
- break;
- }
-
- goto LV4_8_PICK;
- end; // shouldn't be here
-
-
-LV4_8_BP:
- mes "[Hibilaithan]";
- mes "Hahaha, I asked you to bring one kind not two.";
- mes "You can only use one kind of ore.";
- mes "Which one would you like to use?";
- next;
-
- switch( select( "Biotite", "Pyroxene" ) ) {
- case 1:
- mes "[Hibilaithan]";
- mes "Biotite...okay. Before we start,";
- set @gem, $@LV4_Biotite;
- set @gemstring$,"Biotite";
- break;
- case 2:
- mes "[Hibilaithan]";
- mes "Pyroxene....okay. Before we start,";
- set @gem, $@LV4_Pyroxene;
- set @gemstring$,"Pyroxene";
- break;
- }
-
- goto LV4_8_PICK;
- end; // shouldn't be here
-
-
-LV4_8_M:
- mes "[Hibilaithan]";
- mes "Muscovite...okay. Before we start,";
- set @gem, $@LV4_Muscovite;
- set @gemstring$,"Muscovite";
- goto LV4_8_PICK;
- end; // shouldn't be here
-
-
-LV4_8_B:
- mes "[Hibilaithan]";
- mes "Biotite...okay. Before we start,";
- set @gem, $@LV4_Biotite;
- set @gemstring$,"Biotite";
- goto LV4_8_PICK;
- end; // shouldn't be here
-
-
-LV4_8_P:
- mes "[Hibilaithan]";
- mes "Pyroxene....okay. Before we start,";
- set @gem, $@LV4_Pyroxene;
- set @gemstring$,"Pyroxene";
- goto LV4_8_PICK;
- end; // shouldn't be here
-
-
-LV4_8_PICK:
- mes "we must do one thing first.";
- mes "That is, to test your luck.";
- mes "As you already know,";
- mes "I cannot guarantee you that we will succeed";
- mes "to make one right away.";
- next;
- mes "[Hibilaithan]";
- mes "If we can raise your luck before we start,";
- mes "we will be able to succeed.";
- next;
- mes "[Hibilaithan]";
- mes "Now you must be wondering what we";
- mes "will do in order to increase your luck.";
- mes "It is simple, we will play a mind-reading game.";
- mes "I am going to think of one monster among 4 of my favorites,";
- mes "you will guess what that monster is.";
- next;
- mes "[Hibilaithan]";
- mes "You must answer correctly at least";
- mes "1 out of 5 times. It should not be that difficult.";
- mes "And if you fail to answer, we must do something else";
- mes "to drive away your bad luck.";
- next;
- mes "[Hibilaithan]";
- mes "I will take 10 of the special ore you have chose.";
- mes "Well, I understand that it does not sound tempting";
- mes "but let's think of it this way.";
- mes "It is much better than wasting 30 ore";
- mes "by failing to create the item, isn't it?";
- next;
- mes "[Hibilaithan]";
- mes "Okay, now I need some time to prepare...";
- mes "Talk to you later!";
-
- if(countitem($@LV4_Gold) < 10) goto LV4_HACK;
- if(countitem($@LV4_Steel) < 50) goto LV4_HACK;
- if(countitem($@LV4_Emperium) < 10) goto LV4_HACK;
- delitem $@LV4_Gold, 10;
- delitem $@LV4_Steel, 50;
- delitem $@LV4_Emperium, 10;
- if(@gem == $@LV4_Muscovite) set lv4_weapon, 9;
- if(@gem == $@LV4_Biotite) set lv4_weapon, 10;
- if(@gem == $@LV4_Pyroxene) set lv4_weapon, 11;
- close;
-
-
-LV4_8_NOGEM:
- mes "[Hibilaithan]";
- mes "I seem to recall that I asked you to bring";
- mes "30 of a special ore among Muscovite, Biotite or Pyroxene...";
- mes "And I don't see any of them.";
- mes "You must have forgot that. Please go get them too.";
- close;
-
-
-LV4_8_FAIL:
- mes "[Hibilaithan]";
- mes "Please bring me 10 Gold, 50 Steel and 10 Emperium";
- mes "as basic materials...";
- mes "and you can enchant the product with a certain trait.";
- mes "For that, I need some rare ores...";
- next;
- mes "[Hibilaithan]";
- mes "Please bring me 30 of an ore among Citrine, Biotite or Pyroxene.";
- mes "Each one of them possess their own attributes";
- mes "and by using the ore you have brought,";
- mes "my product will possess a special trait.";
- next;
- mes "[Hibilaithan]";
- mes "I wish you good luck...";
- mes "I will wait for you!";
- close;
-
-
-
-//--------------------------------------------------
-//Guessing Game
-//--------------------------------------------------
-LV4_9:
- if(lv4_weapon == 9) set @gem, $@LV4_Muscovite;
- if(lv4_weapon == 10) set @gem, $@LV4_Biotite;
- if(lv4_weapon == 11) set @gem, $@LV4_Pyroxene;
- if(countitem(@gem) < 30) goto LV4_9_NOGEM;
-
- mes "[Hibilaithan]";
- mes "Okay, let's get started!";
- mes "It is simple. There are";
- mes "4 monsters that I like. I am going to think";
- mes "of a monster among the 4, you will guess what it is.";
- mes "We will play this game 5 times and you must";
- mes "answer correctly at least 1 out of 5 times. Doesn't that sound easy?";
- next;
- mes "[Hibilaithan]";
- mes "This is a very good game for";
- mes "increasing your luck!";
- mes "Okay, you better be ready now.";
- next;
-
- set @dap, 0;
- set @correct[0],1;
- for( set @i, 1; @i <= 5; set @i, @i + 1 ) {
- mes "[Hibilaithan]";
-
- if(@i == 1) mes "I like Zealotus, Alice,";
- if(@i == 1) mes "Munak, and Isis among all monsters.";
-
- mes "Now, guess which one";
- mes "I am thinking of at this moment.";
- next;
-
- set @mons, rand(1, 4);
-
- switch( select( "Zhertilsh", "Alice", "Munak", "Isis" ) ) {
- case 1:
- set @correct[@i], 1;
- if(@mons == 1) set @dap, @dap + 1;
- break;
-
- case 2:
- set @correct[@i], 2;
- if(@mons == 2) set @dap, @dap + 1;
- break;
-
- case 3:
- set @correct[@i], 3;
- if(@mons == 3) set @dap, @dap + 1;
- break;
-
- case 4:
- set @correct[@i], 4;
- if(@mons == 4) set @dap, @dap + 1;
- break;
- }
- }
-
- mes "[Hibilaithan]";
- mes "Okay, that's all! Now let me";
- mes "check the answers. I was thinking";
- mes "monsters in the order of...";
- next;
- mes "[Hibilaithan]";
-
- for( set @i, 1; @i <= 5; set @i, @i + 1 ) {
- if(@correct[@i] == 1) mes "Zhertilsh";
- if(@correct[@i] == 2) mes "Alice";
- if(@correct[@i] == 3) mes "Munak";
- if(@correct[@i] == 4) mes "Isis";
- }
-
- if(@dap < 1) goto LV4_9_FAIL;
-
- next;
- mes "[Hibilaithan]";
- mes "Wow, are you a mind reader or what?";
- mes "You answered " + @dap + " times correctly! Whoa...";
- mes "I guess you are already a lucky one,";
- mes "therefore we don't have any reason";
- mes "to prolong the work now!";
- mes "I need some time to prepare, talk to you later!";
-
- if(countitem(@gem) < 30) goto LV4_HACK;
- delitem @gem, 30;
- set lv4_weapon, lv4_weapon + 3;
- close;
-
-
-LV4_9_FAIL:
- if(countitem(@gem) < 10) goto LV4_HACK;
- delitem @gem, 10;
-
- next;
- mes "[Hibilaithan]";
- mes "This is not good, not good at all!";
- mes "You didn't even have a correct answer.";
- mes "We cannot start the work with this kind of result.";
- mes "Okay...we must drive away your bad luck first.";
- mes "10 " + @gemstring$ + " will do it!";
- next;
- mes "[Hibilaithan]";
- mes "Now, we need to play the game again.";
- mes "If you don't anymore ore, go get some.";
- mes "I am not going anywhere";
- mes "so you don't need to be in hurry.";
- mes "Take your time!";
- close;
-
-
-LV4_9_NOGEM:
- mes "[Hibilaithan]";
- mes "Hum. You might lack of";
- mes "materials? Check them again.";
- mes "See. I knew it.";
- close;
-
-
-
-//--------------------------------------------------
-//Weapon Creation
-//--------------------------------------------------
-LV4_12:
- mes "[Hibilaithan]";
- mes "Ah, I can tell you are ready. Alright...";
- mes "I will try to make an awsome item for you.";
- mes "...and you are not going to look over my shoulder!";
- mes "I don't want to share my secret recipe with anyone!";
- next;
- mes "- Hibilaithan picks up all the materials -";
- mes "- and turns his back at you. -";
- mes "- You see him busying himself with something. -";
- mes "- Although the way he is doing it -";
- mes "- looks very primitive and crude, -";
- mes "- you feel that some strange energy has gathered around him. -";
- next;
- mes "[Hibilaithan]";
- mes "Umm~ umm~ umm~";
- mes "Aww~aww~ aww~";
- mes "Phew~ phew~ phew~";
- mes "Woo~ woo~ woo~";
- mes "Ho~ ho~ ho~";
- next;
- mes "[Hibilaithan]";
- mes " ";
- mes " ";
- mes "Haha, there it is! Phew, that was really hard...";
- mes "You're anxious, aren't you? Ok, let's see...";
- next;
-
- mes "[Hibilaithan]";
- mes "It's a big success! Hahaha, sure, I made it...";
- mes "Therefore, it should be a big success.";
- mes "Oh, you got a weapon here...let's see,";
-
- switch( lv4_weapon ) {
- case 12:
- mes "it is a Mailbreaker!";
- getitem 1225, 1; // 1225,Mail_Breaker
- break;
- case 13:
- mes "it is a Swordbreaker!";
- getitem 1224, 1; // 1224,Sword_Breaker
- break;
- case 14:
- mes "it is a Slaughter!";
- getitem 1367, 1; // 1367,Slaughter
- break;
- }
-
- set lv4_weapon, 0;
- mes "This was made competely because I am that skillful,";
- mes "you got to be thankful for that!";
- next;
-
- mes "[Hibilaithan]";
- mes "Whenever you want to have a nice thing,";
- mes "come back to me anytime!";
- mes "I am a very generous genius, you know?";
- mes "Always be thankful for the weapon that I made for you, okay?";
- mes "See you!";
- close;
-
-
-
-//--------------------------------------------------
-//Other Quests
-//--------------------------------------------------
-LV4_7:
- mes "[Hibilaithan]";
- mes "Hmm...I feel something strange from you.";
- mes "I regret to say that there is nothing I can do for you.";
- mes "I hope you have a safe travel.";
- close;
-
-
-
-//--------------------------------------------------
-//Hack Attempt
-//--------------------------------------------------
-LV4_HACK:
- mes "[Hibilaithan]";
- mes "Hmm. There seems to be a bit of problem.";
- set lv4_weapon, 0;
- logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest.";
- close;
-}
-
-//--------------------------------------------------
-// Tabezthan, creates Talefing, Sabbath and Caesar's Sword
-//--------------------------------------------------
-
-um_in.gat,156,77,5 script Tabezthan 788,{
- if(event_umbala < 3) goto LumWord;
- set @NowWeight, MaxWeight - Weight;
- if (@NowWeight >= 3000) goto LV4_NOT_OW;
- mes "- Wait a minute! -";
- mes "- You are currently overweight. -";
- mes "- Please lose some weight -";
- mes "- and try again. -";
- close;
-
-
-LV4_NOT_OW:
- if(lv4_weapon == 0) goto LV4_0;
- if(lv4_weapon == 15) goto LV4_15;
- if(lv4_weapon == 16) goto LV4_16;
- if(lv4_weapon == 17) goto LV4_16;
- if(lv4_weapon == 18) goto LV4_16;
- if(lv4_weapon == 19) goto LV4_19;
- if(lv4_weapon == 20) goto LV4_19;
- if(lv4_weapon == 21) goto LV4_19;
- if(lv4_weapon < 15) goto LV4_14;
- if(lv4_weapon > 21) goto LV4_14;
- end; // shouldn't be here
-
-
-LumWord:
- mes "[Tabezthan]";
- mes "Umba! Umbaba...umum! Baumba!";
- mes "Umumumbababaumumbabaumba!";
- mes "Umbaumbaumbaumbaumhah!";
- mes "Umumumumumbababababab!";
- close;
-
-
-LV4_0:
- mes "[Tabezthan]";
- mes "Hmm...I feel something different about you...";
- mes "You are a stranger...aren't you?";
- next;
- mes "[Tabezthan]";
- mes "Let me introduce myself.";
- mes "I am Tabezthan,";
- mes "the storage of the knowledge and the genius of Umbala...";
- mes "Hahahaha.";
- next;
- mes "[Tabezthan]";
- mes "I have two diciples. One is Hibilaithan the fool";
- mes "and the other one is Bazo who is intelligent";
- mes "and is from outside the same as you.";
- next;
- mes "[Tabezthan]";
- mes "Of course both of them are talented and skillful";
- mes "but I am worried about Hibilaithan, for he";
- mes "makes many stupid mistakes and is shameless";
- mes "for what he has done.";
- next;
- mes "[Tabezthan]";
- mes "I have tought them how to manipulate";
- mes "the mysterious energy existing in Umbala";
- mes "for creating things with it..";
- mes "I heard that there is a similar skill called Alchemy";
- mes "in the outside world. Although I am not sure if I remember it correctly.";
- next;
- mes "[Tabezthan]";
- mes "Anyways, would you like to see my skill?";
- mes "If so, bring me materials I need,";
- mes "I am more than willing to present my skill for you.";
- next;
-
- switch( select( "Yes, please.", "No, thank you." ) ) {
- case 1:
- if(BaseLevel >= 70) goto L4_0_1;
-
- mes "[Tabezthan]";
- mes "Sebelumnya saya harus menekankan ini";
- mes "Barang spesial ini akan menjadi berbahaya jika kamu sendiri masih lemah";
- mes "Kamu harus lebih berpengalaman lagi anak muda";
- mes "Naikan level kamu terlebih dahulu";
- mes "jika kamu sudah merasa kuat kembalilah kesini kembali";
- mes "Sampai jumpa ~~";
- break;
-L4_0_1:
- mes "[Tabezthan]";
- mes "One with curiousity...he is called the young adventurer...";
- mes "Fine. Then let me inform you of";
- mes "the matetrials I need. Please memorize them";
- mes "or write them down.";
- mes "It is not much however.";
- next;
- mes "[Tabezthan]";
- mes "I need 10 Gold, 50 Steel and 10 Emperium";
- mes "as basic materials...";
- mes "and you can enchant the product with a certain trait.";
- mes "For that, I need some rare ores...";
- next;
- mes "[Tabezthan]";
- mes "Please bring me 30 of an ore among Phlogopite, Peridot or Rose Quartz.";
- mes "Each one of them possess their own attribute";
- mes "and by using the ore you have brought,";
- mes "my product will possess a special trait.";
- next;
- mes "[Tabezthan]";
- mes "However, please be aware that";
- mes "I cannot guarantee what will come out as a result.";
- mes "There are too many factors in the world of alchemy";
- mes "where my knowledge is limited.";
- mes "So you must be willing to accept the result as it is";
- mes "even if it does not satisfy your expectations.";
- next;
- mes "[Tabezthan]";
- mes "That means that you should place trust in luck.";
- mes "Let's talk about it later...please go prepare the materials first.";
- mes "Come back when you are ready.";
- mes "I will wait here.";
-
- set lv4_weapon, 15;
- break;
- case 2:
- mes "[Tabezthan]";
- mes "Oh...I see. I was not forcing you anyhow.";
- mes "However, it is a little bit dissappointing to hear that.";
- mes "I was going to display my ability at full length.";
- mes "When you change your mind, please come back.";
- break;
- }
- close;
-
-
-
-//--------------------------------------------------
-//Gold, Steel, Emp Check + Choosing the gem
-//--------------------------------------------------
-LV4_15:
- if(countitem($@LV4_Gold) < 10) goto LV4_15_FAIL;
- if(countitem($@LV4_Steel) < 50) goto LV4_15_FAIL;
- if(countitem($@LV4_Emperium) < 10) goto LV4_15_FAIL;
-
- mes "[Tabezthan]";
- mes "Ah~ you came back ealier than I thought.";
- mes "Let's see...you have all the basic materials...and";
- mes "we need one more thing, remember?";
- mes "Did you bring it as well?";
- next;
-
- if (countitem($@LV4_Phlogopite) >= 30 && countitem($@LV4_Olivine) >= 30 && countitem($@LV4_Rose_Quartz) >= 30) goto LV4_15_POR;
- if (countitem($@LV4_Phlogopite) >= 30 && countitem($@LV4_Olivine) >= 30) goto LV4_15_PO;
- if (countitem($@LV4_Phlogopite) >= 30 && countitem($@LV4_Rose_Quartz) >= 30) goto LV4_15_PR;
- if (countitem($@LV4_Olivine) >= 30 && countitem($@LV4_Rose_Quartz) >= 30) goto LV4_15_OR;
- if (countitem($@LV4_Phlogopite) >= 30) goto LV4_15_P;
- if (countitem($@LV4_Olivine) >= 30) goto LV4_15_O;
- if (countitem($@LV4_Rose_Quartz) >= 30) goto LV4_15_R;
- goto LV4_15_NOGEM;
- end;
-
-
-LV4_15_POR:
- mes "[Tabezthan]";
- mes "You made a great effort to bring all of them.";
- mes "However, you can only use one kind at a time.";
- mes "Please choose what you want to use this time.";
- next;
-
- switch( select( "Phlogopite", "Peridot", "Rose Quartz" ) ) {
- case 1:
- mes "[Tabezthan]";
- mes "Phlogopite...okay. Before we start,";
- set @gem, $@LV4_Phlogopite;
- set @gemstring$,"Phlogopite";
- break;
- case 2:
- mes "[Tabezthan]";
- mes "Peridot...okay. Before we start,";
- set @gem, $@LV4_Olivine;
- set @gemstring$,"Peridot";
- break;
- case 3:
- mes "[Tabezthan]";
- mes "Rose Quartz....okay. Before we start,";
- set @gem, $@LV4_Rose_Quartz;
- set @gemstring$,"Rose Quartz";
- break;
- }
-
- goto LV4_15_PICK;
- end; // shouldn't be here
-
-
-LV4_15_PO:
- mes "[Tabezthan]";
- mes "Hahaha, I asked you to bring one kind not two.";
- mes "You can only use one kind of ore.";
- mes "Which one would you like to use?";
- next;
-
- switch( select( "Phlogopite", "Peridot" ) ) {
- case 1:
- mes "[Tabezthan]";
- mes "Phlogopite...okay. Before we start,";
- set @gem, $@LV4_Phlogopite;
- set @gemstring$,"Phlogopite";
- break;
- case 2:
- mes "[Tabezthan]";
- mes "Peridot...okay. Before we start,";
- set @gem, $@LV4_Olivine;
- set @gemstring$,"Peridot";
- break;
- }
-
- goto LV4_15_PICK;
- end; // shouldn't be here
-
-
-LV4_15_PR:
- mes "[Tabezthan]";
- mes "Hahaha, I asked you to bring one kind not two.";
- mes "You can only use one kind of ore.";
- mes "Which one would you like to use?";
- next;
-
- switch( select( "Phlogopite", "Rose Quartz" ) ) {
- case 1:
- mes "[Tabezthan]";
- mes "Phlogopite...okay. Before we start,";
- set @gem, $@LV4_Phlogopite;
- set @gemstring$,"Phlogopite";
- break;
- case 2:
- mes "[Tabezthan]";
- mes "Rose Quartz....okay. Before we start,";
- set @gem, $@LV4_Rose_Quartz;
- set @gemstring$,"Rose Quartz";
- break;
- }
-
- goto LV4_15_PICK;
- end; // shouldn't be here
-
-
-LV4_15_OR:
- mes "[Tabezthan]";
- mes "Hahaha, I asked you to bring one kind not two.";
- mes "You can only use one kind of ore.";
- mes "Which one would you like to use?";
- next;
-
- switch( select( "Peridot", "Rose Quartz" ) ) {
- case 1:
- mes "[Tabezthan]";
- mes "Peridot...okay. Before we start,";
- set @gem, $@LV4_Olivine;
- set @gemstring$,"Peridot";
- break;
- case 2:
- mes "[Tabezthan]";
- mes "Rose Quartz....okay. Before we start,";
- set @gem, $@LV4_Rose_Quartz;
- set @gemstring$,"Rose Quartz";
- break;
- }
-
- goto LV4_15_PICK;
- end; // shouldn't be here
-
-
-LV4_15_P:
- mes "[Tabezthan]";
- mes "Phlogopite...okay. Before we start,";
- set @gem, $@LV4_Phlogopite;
- set @gemstring$,"Phlogopite";
- goto LV4_15_PICK;
- end; // shouldn't be here
-
-
-LV4_15_O:
- mes "[Tabezthan]";
- mes "Peridot...okay. Before we start,";
- set @gem, $@LV4_Olivine;
- set @gemstring$,"Peridot";
- goto LV4_15_PICK;
- end; // shouldn't be here
-
-
-LV4_15_R:
- mes "[Tabezthan]";
- mes "Rose Quartz....okay. Before we start,";
- set @gem, $@LV4_Rose_Quartz;
- set @gemstring$,"Rose Quartz";
- goto LV4_15_PICK;
- end; // shouldn't be here
-
-
-LV4_15_PICK:
- mes "we must do one thing first.";
- mes "That is, to test your luck.";
- mes "As you already know,";
- mes "I cannot guarantee you that we will succeed";
- mes "in makeing one right away.";
- next;
- mes "[Tabezthan]";
- mes "If we can raise your luck before we start,";
- mes "we will be able to succeed.";
- next;
- mes "[Tabezthan]";
- mes "Now you must be wondering what we";
- mes "will do in order to increase your luck.";
- mes "It is simple, we will play a mind-reading game.";
- mes "I am going to think of one monster among 4 of my favorites,";
- mes "you will guess what the monster is.";
- next;
- mes "[Tabezthan]";
- mes "You must answer correctly at least";
- mes "1 out of 5 times. It should not be that difficult.";
- mes "And if you fail to answer correctly, we must do something else";
- mes "to drive away your bad luck.";
- next;
- mes "[Tabezthan]";
- mes "I will take 10 of the special ore you chose.";
- mes "Well, I understand that it does not sound tempting";
- mes "but let's think of it this way.";
- mes "It is much better than wasting 30 ore";
- mes "by failing to create the item, isn't it?";
- next;
- mes "[Tabezthan]";
- mes "Okay, now I need some time to prepare...";
- mes "Talk to you later!";
-
- if(countitem($@LV4_Gold) < 10) goto LV4_HACK;
- if(countitem($@LV4_Steel) < 50) goto LV4_HACK;
- if(countitem($@LV4_Emperium) < 10) goto LV4_HACK;
- delitem $@LV4_Gold, 10;
- delitem $@LV4_Steel, 50;
- delitem $@LV4_Emperium, 10;
- if(@gem == $@LV4_Phlogopite) set lv4_weapon, 16;
- if(@gem == $@LV4_Olivine) set lv4_weapon, 17;
- if(@gem == $@LV4_Rose_Quartz) set lv4_weapon, 18;
- close;
-
-
-LV4_15_NOGEM:
- mes "[Tabezthan]";
- mes "Hmmm...I cannot find any rare ores in";
- mes "the materials that you have brought...";
- mes "Please bring me 30 of an ore among Phlogopite, Peridot";
- mes "or Rose Quartz.";
- close;
-
-
-LV4_15_FAIL:
- mes "[Tabezthan]";
- mes "I need 10 Gold, 50 Steel and 10 Emperium";
- mes "as basic materials...";
- mes "and you can enchant the product with a certain trait.";
- mes "For that, I need some rare ores...";
- next;
- mes "[Tabezthan]";
- mes "Please bring me 30 of an ore among Phlogopite, Peridot or Rose Quartz.";
- mes "Each one of them possess their own attribute";
- mes "and by using the ore you have brought,";
- mes "my product will possess a special trait.";
- close;
-
-
-
-//--------------------------------------------------
-//Guessing Game
-//--------------------------------------------------
-LV4_16:
- if(lv4_weapon == 16) set @gem, $@LV4_Phlogopite;
- if(lv4_weapon == 17) set @gem, $@LV4_Olivine;
- if(lv4_weapon == 18) set @gem, $@LV4_Rose_Quartz;
- if(countitem(@gem) < 30) goto LV4_2_NOGEM;
-
- mes "[Tabezthan]";
- mes "Okay, let's get started!";
- mes "It is simple. There are";
- mes "4 monsters that I like. I am going to think";
- mes "of a monster among the 4, you will guess what it is.";
- mes "We will play this game 5 times and you must";
- mes "answer correctly at least 1 out of 5 times. Doesn't it sound easy?";
- next;
- mes "[Hibilaithan]";
- mes "This is a very good game for";
- mes "increasing your luck!";
- mes "Okay, better be ready now.";
- next;
-
- set @dap, 0;
- set @correct[0],1;
- for( set @i, 1; @i <= 5; set @i, @i + 1 ) {
- mes "[Tabezthan]";
-
- if(@i == 1) mes "I like Baphomet, Dark Lord,";
- if(@i == 1) mes "Bloody Knight, and Stormy Knight among all monsters.";
-
- mes "Now, guess which one";
- mes "I am thinking at this moment.";
- next;
-
- set @mons, rand(1, 4);
-
- switch( select( "Baphomet", "Dark Lord", "Bloody Knight", "Stormy Knight" ) ) {
- case 1:
- set @correct[@i], 1;
- if(@mons == 1) set @dap, @dap + 1;
- break;
-
- case 2:
- set @correct[@i], 2;
- if(@mons == 2) set @dap, @dap + 1;
- break;
-
- case 3:
- set @correct[@i], 3;
- if(@mons == 3) set @dap, @dap + 1;
- break;
-
- case 4:
- set @correct[@i], 4;
- if(@mons == 4) set @dap, @dap + 1;
- break;
- }
- }
-
- mes "[Tabezthan]";
- mes "Okay, that's all! Now let me check";
- mes "the answers. I was thinking";
- mes "of the monsters in the order of...";
- next;
- mes "[Tabezthan]";
-
- for( set @i, 1; @i <= 5; set @i, @i + 1 ) {
- if(@correct[@i] == 1) mes "Baphomet";
- if(@correct[@i] == 2) mes "Dark Lord";
- if(@correct[@i] == 3) mes "Bloody Knight";
- if(@correct[@i] == 4) mes "Stormy Knight";
- }
-
- if(@dap < 1) goto LV4_16_FAIL;
-
- next;
- mes "[Tabezthan]";
- mes "You have answered " + @dap + " times correctly.";
- mes "It seems that your luck is at its highest.";
- mes "I need some time to prepare, talk to you later.";
-
- if(countitem(@gem) < 30) goto LV4_HACK;
- delitem @gem, 30;
- set lv4_weapon, lv4_weapon + 3;
- close;
-
-
-LV4_16_FAIL:
- if(countitem(@gem) < 10) goto LV4_HACK;
- delitem @gem, 10;
-
- next;
- mes "[Tabezthan]";
- mes "Unfortunately you have failed...";
- mes "When you have bad luck, you'd better";
- mes "not expect a good result.";
- mes "Okay, we must drive away your bad luck.";
- mes "10 " + @gemstring$ + " will do it.";
- next;
- mes "[Tabezthan]";
- mes "Do not be so dissappointed.";
- mes "It is still better than wasting 30 of them";
- mes "for trying to make a thing when you know";
- mes "you would not make it. ";
- next;
- mes "[Tabezthan]";
- mes "If you need something to prepare,";
- mes "please do. I will wait for you here.";
- close;
-
-
-LV4_16_NOGEM:
- mes "[Tabezthan]";
- mes "Umm...it seems you are lacking " + @gemstring$;
- mes "Please count them and";
- mes "if you don't have enough,";
- mes "you can go gather more first.";
- close;
-
-
-
-//--------------------------------------------------
-//Weapon Creation
-//--------------------------------------------------
-LV4_19:
- mes "[Tabezthan]";
- mes "Great, I am also ready.";
- mes "Shall we start now? Give me a minute.";
- mes "I need to arrange these materials in a magic circle.";
- next;
- mes "- He arranges materials in a strange circle -";
- mes "- and starts chanting in a strange language. -";
- mes "- As he does that, suddenly the air surrounding him -";
- mes "- seems to change and you feel something powerful-";
- mes "- gathering around him and the materials. -";
- next;
- mes "[Tabezthan]";
- mes "Please understand that the power is not from me.";
- mes "I just used my ability to gather the power into these materials.";
- mes "The power has come from the city of the dead.";
- next;
- mes "[Tabezthan]";
- mes "The result is in God's hands.";
- mes "Let's pray for a good result together.";
- mes "Hmmmmm!";
- next;
- mes "- After a while...you find the materials -";
- mes "- are gathering and combining into one new thing. -";
- mes "- Does that mean that you have succeeded or failed?! -";
- next;
- mes "[Tabezthan]";
- mes "?!...God must bless you!";
- mes "I cannot believe that I created such a rare weapon!";
- mes "Yes, my late father told me the name of this weapon.";
-
- switch( lv4_weapon ) {
- case 19:
- mes "That is Caesar's Sword.";
- getitem 1134, 1; // 1134,Caesar's_Sword
- break;
- case 20:
- mes "That is Talefing.";
- getitem 1139, 1; // 1139,Talefing_
- break;
- case 21:
- mes "That is Sabbath.";
- getitem 1365, 1; // 1365,Sabbath
- break;
- }
-
- set lv4_weapon, 0;
- mes "[Tabezthan]";
- mes "Now, since I made this with materials";
- mes "that you have brought, this is yours now.";
- mes "I only helped you to make it,";
- mes "and I am glad to give this to you.";
- next;
- mes "[Tabezthan]";
- mes "Well, feel free to come back";
- mes "if you want to make a thing again...hahaha.";
- mes "The weapon was made to be yours.";
- close;
-
-
-
-//--------------------------------------------------
-//Other Quests
-//--------------------------------------------------
-LV4_14:
- mes "[Tabezthan]";
- mes "Umm...you don't have a business with me, do you?";
- mes "Please do not think of me as an old fool.";
- mes "When a man gets older, he can see through other people's minds.";
- mes "Go ahead and do what you have been doing.";
- mes "Do not let me intrrupt you any longer.";
- close;
-
-
-
-//--------------------------------------------------
-//Hack Attempt
-//--------------------------------------------------
-LV4_HACK:
- mes "[Tabezthan]";
- mes "Hmm. There seems to be a bit of problem.";
- set lv4_weapon, 0;
- logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest.";
- close;
-}
-
-//--------------------------------------------------
-// Bill Thayer, Gives hints for S grade weapons quests
-//--------------------------------------------------
-
-aldebaran.gat,178,239,3 script Bill Thayer 712,{
- // Explain Materials
- if(lv4_weapon == 26) goto LV4_26;
- if(lv4_weapon == 27) goto LV4_27;
- if(lv4_weapon == 28) goto LV4_28;
-
- if(lv4_weapon == 35) goto LV4_35;
- if(lv4_weapon == 36) goto LV4_36;
- if(lv4_weapon == 37) goto LV4_37;
-
- if(lv4_weapon == 44) goto LV4_44;
- if(lv4_weapon == 45) goto LV4_45;
- if(lv4_weapon == 46) goto LV4_46;
-
- if(lv4_weapon == 53) goto LV4_53;
- if(lv4_weapon == 54) goto LV4_54;
- if(lv4_weapon == 55) goto LV4_55;
-
- // Guide
- if(lv4_weapon == 22) goto LV4_22;
- if(lv4_weapon == 23) goto LV4_23;
-
- if(lv4_weapon == 31) goto LV4_31;
- if(lv4_weapon == 32) goto LV4_32;
-
- if(lv4_weapon == 40) goto LV4_40;
- if(lv4_weapon == 41) goto LV4_41;
-
- if(lv4_weapon == 49) goto LV4_49;
- if(lv4_weapon == 50) goto LV4_50;
-
- mes "[Bill Thayer]";
- mes "...I cannot do anything now.";
- mes "In the past, I used to be a well-known weaponsmith";
- mes "but now I am just a lonely old man who lost all of his sons.";
- mes "Please leave me alone.";
- close;
-
-LV4_27:
-LV4_28:
-LV4_36:
-LV4_37:
-LV4_45:
-LV4_46:
-LV4_54:
-LV4_55:
- if(lv4_weapon == 27)
-{
- set @LV4_Gem1Name$, "Peridot";
- set @LV4_Gem2Name$, "Turquoise";
- set @LV4_Gem3Name$, "Agate";
-}
- if(lv4_weapon == 28)
-{
- set @LV4_Gem1Name$, "Phlogopite";
- set @LV4_Gem2Name$, "Pyroxene";
- set @LV4_Gem3Name$, "Rose Quartz";
-}
- if(lv4_weapon == 36)
-{
- set @LV4_Gem1Name$, "Muscovite";
- set @LV4_Gem2Name$, "Rose Quartz";
- set @LV4_Gem3Name$, "Peridot";
-}
- if(lv4_weapon == 37)
-{
- set @LV4_Gem1Name$, "Biotite";
- set @LV4_Gem2Name$, "Agate";
- set @LV4_Gem3Name$, "Citrine";
-}
- if(lv4_weapon == 45)
-{
- set @LV4_Gem1Name$, "Turquoise";
- set @LV4_Gem2Name$, "Biotite";
- set @LV4_Gem3Name$, "Rose Quartz";
-}
- if(lv4_weapon == 46)
-{
- set @LV4_Gem1Name$, "Citrine";
- set @LV4_Gem2Name$, "Pyroxene";
- set @LV4_Gem3Name$, "Phlogopite";
-}
- if(lv4_weapon == 54)
-{
- set @LV4_Gem1Name$, "Muscovite";
- set @LV4_Gem2Name$, "Agate";
- set @LV4_Gem3Name$, "Citrine";
-}
- if(lv4_weapon == 55)
-{
- set @LV4_Gem1Name$, "Pyroxene";
- set @LV4_Gem2Name$, "Turquoise";
- set @LV4_Gem3Name$, "Phlogopite";
-}
-
- mes "[Bill Thayer]";
- mes "Hmm...it seems that you need 30 of";
- mes @LV4_Gem1Name$ + ", " + @LV4_Gem2Name$ + ", and " + @LV4_Gem3Name$;
- mes "I am sure that those are the materials...";
- mes "but I cannot guarantee anything about the result...";
- next;
- mes "[Bill Thayer]";
- mes "My sons passed away before we finished this research...";
- mes "Hahaha...let's not talk about it.";
- mes "I told you what you need anyway.";
- close;
-
-
-LV4_26:
-LV4_35:
-LV4_44:
-LV4_53:
- mes "[Bill Thayer]";
- if(lv4_weapon == 26) mes "What, Kayron's research?";
- if(lv4_weapon == 35) mes "What, Reyghema's research?";
- if(lv4_weapon == 44) mes "What? Hein's research?";
- if(lv4_weapon == 53) mes "What? Waltboughst's research?";
- mes "How do you know him?";
- mes "Were you a friend of him when he was still alive?";
- mes "Ah....there must an act of providence.";
- next;
-
- set lv4_weapon, lv4_weapon + rand(1, 2);
-
- switch( lv4_weapon ) {
- case 27:
- set @LV4_Gem1Name$, "Peridot";
- set LV4_Gem1, $@LV4_Olivine;
- set @LV4_Gem2Name$, "Turquoise";
- set LV4_Gem2, $@LV4_Turquoise;
- set @LV4_Gem3Name$, "Agate";
- set LV4_Gem3, $@LV4_Agate;
- break;
- case 28:
- set @LV4_Gem1Name$, "Phlogopite";
- set LV4_Gem1, $@LV4_Phlogopite;
- set @LV4_Gem2Name$, "Pyroxene";
- set LV4_Gem2, $@LV4_Pyroxene;
- set @LV4_Gem3Name$, "Rose Quartz";
- set LV4_Gem3, $@LV4_Rose_Quartz;
- break;
- case 36:
- set @LV4_Gem1Name$, "Muscovite";
- set LV4_Gem1, $@LV4_Muscovite;
- set @LV4_Gem2Name$, "Rose Quartz";
- set LV4_Gem2, $@LV4_Rose_Quartz ;
- set @LV4_Gem3Name$, "Peridot";
- set LV4_Gem3, $@LV4_Olivine;
- break;
- case 37:
- set @LV4_Gem1Name$, "Biotite";
- set LV4_Gem1, $@LV4_Biotite;
- set @LV4_Gem2Name$, "Agate";
- set LV4_Gem2, $@LV4_Agate;
- set @LV4_Gem3Name$, "Citrine";
- set LV4_Gem3, $@LV4_Citrine;
- break;
- case 45:
- set @LV4_Gem1Name$, "Turquoise";
- set LV4_Gem1, $@LV4_Turquoise;
- set @LV4_Gem2Name$, "Biotite";
- set LV4_Gem2, $@LV4_Biotite;
- set @LV4_Gem3Name$, "Rose Quartz";
- set LV4_Gem3, $@LV4_Rose_Quartz;
- break;
- case 46:
- set @LV4_Gem1Name$, "Citrine";
- set LV4_Gem1, $@LV4_Citrine;
- set @LV4_Gem2Name$, "Pyroxene";
- set LV4_Gem2, $@LV4_Pyroxene;
- set @LV4_Gem3Name$, "Phlogopite";
- set LV4_Gem3, $@LV4_Phlogopite;
- break;
- case 54:
- set @LV4_Gem1Name$, "Muscovite";
- set LV4_Gem1, $@LV4_Muscovite;
- set @LV4_Gem2Name$, "Agate";
- set LV4_Gem2, $@LV4_Agate;
- set @LV4_Gem3Name$, "Citrine";
- set LV4_Gem3, $@LV4_Citrine;
- break;
- case 55:
- set @LV4_Gem1Name$, "Pyroxene";
- set LV4_Gem1, $@LV4_Pyroxene;
- set @LV4_Gem2Name$, "Turquoise";
- set LV4_Gem2, $@LV4_Turquoise;
- set @LV4_Gem3Name$, "Phlogopite";
- set LV4_Gem3, $@LV4_Phlogopite;
- break;
- }
-
- mes "[Bill Thayer]";
- mes "Hmm...it seems that you need 30 of";
- mes @LV4_Gem1Name$ + ", " + @LV4_Gem2Name$ + ", and " + @LV4_Gem3Name$;
- mes "I am sure that those are the materials...";
- mes "but I cannot guarantee anything about the result...";
- next;
- mes "[Bill Thayer]";
- mes "My sons passed away before we finished this research...";
- mes "Hahaha...let's not talk about it.";
- mes "I told you what you need anyway.";
- close;
-
-
-LV4_22:
-LV4_23:
- mes "[Bill Thayer]";
- mes "Oh well, I told you already";
- mes "that there is nothing I can do for you...";
- mes "since my sons are all gone...why are";
- mes "you wasting my breath? ^4D4DFFYou are helpless.^000000";
- set lv4_weapon, 23;
- next;
- mes "[Bill Thayer]";
- mes "...you just made me";
- mes "miss my sons again...";
- mes "Please leave me alone.";
- close;
-
-
-LV4_31:
-LV4_32:
- mes "[Bill Thayer]";
- mes "All of my sons broke my heart by dying young...";
- mes "...youth...what is youth?";
- mes "^4D4DFFThat means that you never regret anything!^000000";
- set lv4_weapon, 32;
- next;
- mes "[Bill Thayer]";
- mes "That was what I used to tell to my sons.";
- mes "Please remember that,";
- mes "never regret anything that you have done.";
- mes "However, in order to do that, you must";
- mes "do everything right...that's all I can tell you for now.";
- close;
-
-
-LV4_40:
-LV4_41:
- mes "[Bill Thayer]";
- mes "...no matter how much you are willing to pay me,";
- mes "I am not going to forge any weapons.";
- mes "Even when I was actively forging weapons,";
- mes "I didn't accept money from my clients.";
- mes "You know why?";
- next;
- mes "[Bill Thayer]";
- mes "It brings me bad luck ^4D4DFFto^000000";
- mes "^4D4DFFforge a good weapon.^000000";
- mes "Therefore I didn't receive money from them.";
- set lv4_weapon, 41;
- next;
- mes "[Bill Thayer]";
- mes "Well, I am not going to do so";
- mes "even if you offer me something else other than money";
- mes "...unless all of my sons come back";
- mes "alive....";
- close;
-
-
-LV4_49:
-LV4_50:
- mes "[Bill Thayer]";
- mes "...do you not have anything to do?";
- mes "I hope you stop bothering me";
- mes "and trying your best for your work.";
- mes "Ah...trying best does not always";
- mes "result in a success though.";
- next;
- mes "[Bill Thayer]";
- mes "However, ^4D4DFFall the successful men^000000";
- mes "^4D4DFFin the history tried their best!^000000";
- mes "I hope you will remember that.";
- mes "I used to tell this to my sons when they were alive.";
- mes "Hahaha...";
- set lv4_weapon, 50;
- close;
-}
-
-//--------------------------------------------------
-// Kayron, creates Longinus' Spear, Guillotine, Great Axe and Brionac
-//--------------------------------------------------
-
-niflheim.gat,240,193,3 script Kayron 794, {
- set @NowWeight, MaxWeight - Weight;
- if (@NowWeight >= 3000) goto LV4_NOT_OW;
- mes "- Wait a minute! -";
- mes "- You are currently overweight. -";
- mes "- Please lose some weight -";
- mes "- and try again. -";
- close;
-
-
-LV4_NOT_OW:
- if(BaseLevel >= 80) goto LV4_LEVEL_PASS;
- mes "[Kayron]";
- mes "Bah, I cannot believe";
- mes "that such a weak man like you even came here.";
- mes "You have an invisible sign on your forehead";
- mes "that indicates you are a weakling. Be strong first.";
- close;
-
-
-LV4_LEVEL_PASS:
- if(lv4_weapon == 0) goto LV4_0;
- if(lv4_weapon < 22) goto LV4_21;
- if(lv4_weapon == 22) goto LV4_22;
- if(lv4_weapon == 23) goto LV4_23;
- if(lv4_weapon == 24) goto LV4_24;
- if(lv4_weapon == 25) goto LV4_25;
- if(lv4_weapon == 26) goto LV4_26;
- if(lv4_weapon == 27) goto LV4_27;
- if(lv4_weapon == 28) goto LV4_28;
- if(lv4_weapon == 29) goto LV4_29;
- if(lv4_weapon == 30) goto LV4_30;
- if(lv4_weapon > 30) goto LV4_31;
- end; // shouldn't be here
-
-
-LV4_0:
-LV4_22:
- mes "[Kayron]";
- mes "I used to be called Kayron when I was alive.";
- mes "But now I am nothing but";
- mes "a ghost wandering this place.";
- mes "I am worthless...I cannot do anything";
- mes "without a body...";
- next;
-
- if(lv4_weapon == 0) goto LV4_0_ASK;
-
- mes "[Kayron]";
- mes "Ah...I cannot remember what I was going to say...";
- mes "Waaahhh.....I cannot remember....";
- mes "My memory is gone...!";
- close;
-
-LV4_0_ASK:
- switch( select( "Show interest.", "Ignore him." ) ) {
- case 1:
- mes "[Kayron]";
- mes "Ah...I cannot remember what I was going to say...";
- mes "Waaahhh.....I cannot remember....";
- mes "My memory is gone...!";
- set lv4_weapon, 22;
- close;
- break;
- case 2:
- mes "- Because you decided to ignore him, -";
- mes "- you are no longer able to hear him. -";
- close;
- break;
- }
- end;
-
-
-LV4_21:
-LV4_31:
- mes "[Kayron]";
- mes "I feel something different about you.";
- mes "Did you come here with a purpose?";
- mes "I am envious of you...";
- close;
-
-
-LV4_23:
- mes "[Kayron]";
- mes "I used to be called Kayron when I was alive.";
- mes "But now I am nothing but";
- mes "a ghost wandering this place.";
- mes "I am worthless...I cannot do anything";
- mes "without a body...";
- next;
- set @dap1$, "You are helpless.";
- input @answer1$;
- if(@answer1$ == @dap1$) goto LV4_23_CORRECT;
- mes "[Kayron]";
- mes "...? What did you just say?";
- mes "I am sorry but I don't think I understood you.";
- close;
-
-LV4_23_CORRECT:
- mes "[Kayron]";
- mes "Yes, You are helpless...?! Eh?";
- mes "That was my father's favorite saying!";
- mes "Whoa?! Ah...";
- mes "Yes...I forgot that I am dead already.";
- mes "Why did you make me recall something from my past?";
- mes "It is no use now...";
- next;
- mes "[Kayron]";
- mes "But I want to do something in return...";
- mes "since you made me find a piece of my mind.";
- mes "I used to be a weaponsmith in the past,";
- mes "therefore I am going to forge a nice weapon for you.";
- next;
- mes "[Kayron]";
- mes "But you have to gather the materials for me.";
- mes "As you see, I do not have a body";
- mes "that would allow me to touch other objects...";
- mes "So you got to help me with that.";
- next;
- mes "[Kayron]";
- mes "Luckily this place is filled with mysterious energy,";
- mes "that makes my work easier!";
- mes "Heh, even if I fail to forge one,";
- mes "I don't have to worry about dying.";
- mes "Because I am dead already! Muhahahaha!";
- next;
- mes "[Kayron]";
- mes "I will talk to you in a while.";
- mes "I am trying to think of the receipe...";
- set lv4_weapon, 24;
- close;
-
-
-LV4_25:
- if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_25_BASE_MAT;
- if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_25_BASE_MAT;
- if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_25_BASE_MAT;
- if(countitem($@LV4_Gold) < 20) goto LV4_25_BASE_MAT;
-
- mes "[Kayron]";
- mes "Oh...you brought everything I need!";
- mes "You are a reliable person unlike your appearance.";
- mes "But here is the thing...";
- mes "There are some more materials I need...";
- mes "But I cannot think of any of them...my memory";
- mes "is unclear...arrrrph...";
- next;
- mes "[Kayron]";
- mes "I need to think about that a little longer.";
- mes "I know that I really need those materials...awwww....";
- mes "Do you have any idea to bring my memory back?";
- mes "At the same time, rest assured that the materials";
- mes "you brought will be used for my creation. So let me keep them for you.";
-
- if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_HACK;
- if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_HACK;
- if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_HACK;
- if(countitem($@LV4_Gold) < 20) goto LV4_HACK;
- delitem $@LV4_Hammer_Of_Blacksmith, 2;
- delitem $@LV4_Emperium_Anvil, 1;
- delitem $@LV4_Illusion_Flower, 1;
- delitem $@LV4_Gold, 20;
- set lv4_weapon, 26;
- close;
-
-LV4_24:
-LV4_25_BASE_MAT:
- switch( lv4_weapon ) {
- case 24:
- mes "[Kayron]";
- mes "Oh, you came back at a right time.";
- mes "I just finished my thoughts. Let me tell you one thing.";
- mes "I cannot guarantee you which weapon will come out of this.";
- mes "Also you must be willing to take a risk as well...";
- mes "I guess that the result will be affected by the power";
- mes "of Nifflheim at the time I make.";
- next;
- mes "[Kayron]";
- mes "Let me give you the list of materials";
- mes "I need. They are quite a lot,";
- mes "so write them down if you need.";
- break;
- case 25:
- mes "[Kayron]";
- mes "I will tell you the list of materials I need again.";
- mes "I think I need a lot of materials...so";
- mes "write them down if you need.";
- break;
- }
- next;
- mes "[Kayron]";
- mes "I need 2 Hammer of Blacksmith,";
- mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold...";
- next;
- mes "[Kayron]";
- mes "Bring these to me first. I am kind of worried";
- mes "that I forgot something...but I will try to remember";
- mes "while waiting for you to bring these items.";
- next;
- mes "[Kayron]";
- mes "Have a safe travel.";
- set lv4_weapon, 25;
- close;
-
-
-LV4_27:
-LV4_28:
- if(countitem(LV4_Gem1) < 30) goto LV4_27_NOGEM;
- if(countitem(LV4_Gem2) < 30) goto LV4_27_NOGEM;
- if(countitem(LV4_Gem3) < 30) goto LV4_27_NOGEM;
- mes "[Kayron]";
- mes "...Um? The items that you brought to me seem";
- mes "to be good materials for my creation...";
- mes "Give them to me, I shall try first!";
- next;
- mes "[Kayron]";
- mes "Oh...I was right! How did you";
- mes "know these are materials I need?";
- mes "Great, give me a moment!";
- next;
- mes "[Kayron]";
- mes "...wait, I must test your luck first.";
- mes "Since I am not sure about the result,";
- mes "we should place trust in luck for the result of my creation.";
- mes "You must have good luck...";
- next;
- mes "[Kayron]";
- mes "We are going to play 'Rock, Paper, Scissors'.";
- mes "You must win at least 2 out of 3 times.";
- mes "If you fail, you must throw away a large amount";
- mes "of one of the 3 kinds of ore that you have brought.";
- mes "It is for driving away your bad luck.";
- next;
- mes "[Kayron]";
- mes "I will give you a piece of paper.";
- mes "You will write down one among 'Rock, Paper, or Scissors'.";
- mes "I will do the same at the same time.";
- mes "We will compare each other's paper after.";
- next;
-
- set @shobu, 0;
-
- for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
- if(@i == 2) mes "[Kayron]";
- if(@i == 2) mes "Let's play the second one!";
- if(@i == 3) mes "[Kayron]";
- if(@i == 3) mes "This will be the last one!";
- if(@i == 3) mes "Let's compare after this.";
- set @npchand[@i], rand(1, 3);
- switch( select( "Scissors", "Rock", "Paper" ) ) {
- case 1:
- set @myhand[@i], 1;
- if(@npchand[@i] == 3) set @shobu, @shobu + 1;
- break;
- case 2:
- set @myhand[@i], 2;
- if(@npchand[@i] == 1) set @shobu, @shobu + 1;
- break;
- case 3:
- set @myhand[@i], 3;
- if(@npchand[@i] == 2) set @shobu, @shobu + 1;
- break;
- }
- }
-
- if(countitem(LV4_Gem1) < 30) goto LV4_HACK;
- if(countitem(LV4_Gem2) < 30) goto LV4_HACK;
- if(countitem(LV4_Gem3) < 30) goto LV4_HACK;
-
- if(@shobu > 1) goto LV4_27_WIN;
-
- switch ( rand(1 ,3) ) {
- case 1:
- delitem LV4_Gem1, 30;
- break;
- case 2:
- delitem LV4_Gem2, 30;
- break;
- case 3:
- delitem LV4_Gem3, 30;
- break;
- }
- goto LV4_27_RESULT;
-
-LV4_27_WIN:
- delitem LV4_Gem1, 30;
- delitem LV4_Gem2, 30;
- delitem LV4_Gem3, 30;
- set lv4_weapon, lv4_weapon + 2;
- goto LV4_27_RESULT;
-
-LV4_27_RESULT:
- mes "[Kayron]";
- mes "Okay...I played in the order of...";
-
- for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
- if(@npchand[@i] == 1) mes "Scissors";
- if(@npchand[@i] == 2) mes "Rock";
- if(@npchand[@i] == 3) mes "Paper";
- }
-
- next;
- mes "[Kayron]";
- mes "You did in the order of...";
-
- for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
- if(@myhand[@i] == 1) mes "Scissors";
- if(@myhand[@i] == 2) mes "Rock";
- if(@myhand[@i] == 3) mes "Paper";
- }
-
- next;
-
- if(@shobu > 1) goto LV4_27_SAY_WIN;
-
- mes "[Kayron]";
- mes "Well well well...you lost the game.";
- mes "Ah~ you were close though...";
- mes "We must drive away bad luck.";
- next;
- mes "[Kayron]";
- mes "Okay, I will wait here,";
- mes "go bring me the materials again...";
- close;
-
-LV4_27_SAY_WIN:
- mes "[Kayron]";
- mes "Let's see...";
- mes "You won total " + @shobu + " times.";
- mes "Ah~ you must be really good at game!";
- mes "Yes, your luck is at its highest!";
- next;
- mes "[Kayron]";
- mes "I am going to keep my promise.";
- mes "But I need some time to prepare.";
- mes "Give me the materials now and I will talk to you later.";
- close;
-
-LV4_26:
-LV4_27_NOGEM:
- mes "[Kayron]";
- mes "Arph...it has not gotten into my memory yet.";
- mes "Awww....this is a problem.";
- mes "I used to often discuss the materials";
- mes "with my family...now I cannot remember what they are...";
- close;
-
-
-LV4_29:
-LV4_30:
- mes "[Kayron]";
- mes "Hahaha...you came back at the right time.";
- mes "The result? Do you want to know about the result?...";
- mes "Haha...okay...let's see...";
- next;
- mes "[Kayron]";
- mes "...YES! It's a success!";
- mes "I created the weapon that got me killed last time!";
- mes "Look at this...haha! I died while making this!";
- mes "... The name of the weapon is...";
-
-
- switch( rand(1, 2) ) {
- case 1:
- if(lv4_weapon == 29) mes "Great Axe! Weee~ I made it!";
- if(lv4_weapon == 29) getitem 1364 ,1; // 1364,Great_Axe
- if(lv4_weapon == 30) mes "Longinus's Spear! Weee~ I made it!";
- if(lv4_weapon == 30) getitem 1469, 1; // 1469,Longinus's_Spear
- break;
- case 2:
- if(lv4_weapon == 29) mes "Guillotine! Weee~ I made it!";
- if(lv4_weapon == 29) getitem 1369, 1; // 1369,Guillotine
- if(lv4_weapon == 30) mes "Brionac! Weee~ I made it!";
- if(lv4_weapon == 30) getitem 1470, 1; // 1470,Brionac
- }
-
- set lv4_weapon, 0;
- next;
- mes "[Kayron]";
- mes "I finally succeeded in the research...";
- mes "I want to show this result to my father...";
- mes "He will be really happy for this.";
- next;
- mes "[Kayron]";
- mes "Ah~ I feel my memories are fading again...";
- mes "If you see me next time...";
- mes "please let me remember the memories again...";
- mes "Thank you...";
- close;
-
-
-
-//--------------------------------------------------
-//Hack Attempt
-//--------------------------------------------------
-LV4_HACK:
- mes "[Kayron]";
- mes "Hmm. There seems to be a bit of problem.";
- set lv4_weapon, 0;
- logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest.";
- close;
-}
-
-//--------------------------------------------------
-// Reyghema, creates Berserk, Tjungkulleti, Rudra's Bow and Brocca(Skewer)
-//--------------------------------------------------
-
-niflheim.gat,99,268,5 script Reyghema 794, {
- set @NowWeight, MaxWeight - Weight;
- if (@NowWeight >= 3000) goto LV4_NOT_OW;
- mes "- Wait a minute! -";
- mes "- You are currently overweight. -";
- mes "- Please lose some weight -";
- mes "- and try again. -";
- close;
-
-
-LV4_NOT_OW:
- if(BaseLevel >= 80) goto LV4_LEVEL_PASS;
- mes "[Reyghema]";
- mes "Um? Do you have any business with me?";
- mes "Sorry but I don't. I'm also not";
- mes "speaking to a weak person like you.";
- mes "Have a safe travel~";
- close;
-
-
-LV4_LEVEL_PASS:
- if(lv4_weapon == 0) goto LV4_0;
- if(lv4_weapon < 31) goto LV4_30;
- if(lv4_weapon == 31) goto LV4_31;
- if(lv4_weapon == 32) goto LV4_32;
- if(lv4_weapon == 33) goto LV4_33;
- if(lv4_weapon == 34) goto LV4_34;
- if(lv4_weapon == 35) goto LV4_35;
- if(lv4_weapon == 36) goto LV4_36;
- if(lv4_weapon == 37) goto LV4_37;
- if(lv4_weapon == 38) goto LV4_38;
- if(lv4_weapon == 39) goto LV4_39;
- if(lv4_weapon > 39) goto LV4_40;
- end; // shouldn't be here
-
-
-LV4_0:
-LV4_31:
- mes "[Reyghema]";
- mes "Darn it...I didn't want to die!";
- mes "Well...there is no living thing that wants to die but...";
- mes "Especially me, I was too young to die!";
- mes "Youth! ...Ah...I just remember the word.";
- mes "Speaking of which...I think I usually said something related to that...";
- next;
-
- if(lv4_weapon == 0) goto LV4_0_ASK;
-
- mes "[Reyghema]";
- mes "Ah...I cannot remember what I was going to say...";
- mes "Waaahhh.....I cannot remember....";
- mes "My memory is gone...!";
- close;
-
-LV4_0_ASK:
- switch( select( "Show interest.", "Igonore him." ) ) {
- case 1:
- mes "[Reyghema]";
- mes "Ah...I cannot remember what I was going to say...";
- mes "Waaahhh.....I cannot remember....";
- mes "My memory is gone...!";
- set lv4_weapon, 31;
- close;
- break;
- case 2:
- mes "- Because you decided to ignore him, -";
- mes "- you are no longer able to hear him. -";
- close;
- break;
- }
- end;
-
-
-LV4_30:
-LV4_40:
- mes "[Reyghema]";
- mes "I feel something different about you.";
- mes "Did you come here with a purpose?";
- mes "I am envious of you...";
- close;
-
-
-LV4_32:
- mes "[Reyghema]";
- mes "I used to be called Reyghema when I was alive.";
- mes "But now I am nothing but";
- mes "a ghost wandering this place.";
- mes "I am worthless...I cannot do anything";
- mes "without a body...";
- next;
- set @dap2$, "That means that you never regret anything!";
- input @answer2$;
- if(@answer2$ == @dap2$) goto LV4_32_CORRECT;
- mes "[Reyghema]";
- mes "What? Do you want to play a game with me or what?";
- mes "Unfortunately I have something to do...";
- mes "wait...what was I going to do?";
- close;
-
-LV4_32_CORRECT:
- mes "[Reyghema]";
- mes "...";
- next;
- mes "[Reyghema]";
- mes "...";
- mes "......";
- next;
- mes "[Reyghema]";
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Reyghema]";
- mes "That's right! I am Bill Thayer the Weaponsmith's";
- mes "second son! And I must forge a weapon";
- mes "in order to not regret my youth!";
- mes "Even if I am dead, I cannot give it up!";
- next;
- mes "[Reyghema]";
- mes "Hey you, thank you for letting me have my memory back!";
- mes "You need to do me another favor!";
- mes "Bring me some items, I need to forge a weapon.";
- mes "Once I make one, I will give it to you in return for your favor.";
- next;
- mes "[Reyghema]";
- mes "Reyghema, breathe deeply first...phew~.";
- mes "Give me a second!";
- set lv4_weapon, 33;
- close;
-
-
-LV4_34:
- if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_34_BASE_MAT;
- if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_34_BASE_MAT;
- if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_34_BASE_MAT;
- if(countitem($@LV4_Gold) < 20) goto LV4_34_BASE_MAT;
-
- mes "[Reyghema]";
- mes "Oh...you brought everything I need!";
- mes "You are a reliable person unlike you appear.";
- mes "But here is the thing...";
- mes "There are some more materials I need...";
- mes "But I cannot think of any of them...my memory";
- mes "is unclear...arrrrph...";
- next;
- mes "[Reyghema]";
- mes "I need to think about that a little longer.";
- mes "I know that I really need those materials...awwww....";
- mes "Do you have any idea to bring my memory back?";
- mes "At the same time, rest assured that the materials";
- mes "you brought will be used for my creation. So let me keep them for you.";
-
- if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_HACK;
- if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_HACK;
- if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_HACK;
- if(countitem($@LV4_Gold) < 20) goto LV4_HACK;
- delitem $@LV4_Hammer_Of_Blacksmith, 2;
- delitem $@LV4_Emperium_Anvil, 1;
- delitem $@LV4_Illusion_Flower, 1;
- delitem $@LV4_Gold, 20;
- set lv4_weapon, 35;
- close;
-
-LV4_33:
-LV4_34_BASE_MAT:
- switch( lv4_weapon ) {
- case 33:
- mes "[Reyghema]";
- mes "Okay. You don't need any other explaination, do you?";
- mes "I will tell you what I need";
- mes "so please do not forget those materials.";
- break;
- case 34:
- mes "[Reyghema]";
- mes "I will tell you the list of materials I need again.";
- mes "I think I need a lot of materials...so";
- mes "write them down if you need.";
- break;
- }
- next;
- mes "[Reyghema]";
- mes "I need 2 Hammer of Blacksmith,";
- mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold...";
- mes "...wait...are they all...or do I need more?!";
- if(lv4_weapon == 33) next;
- if(lv4_weapon == 33) mes "[Reyghema]";
- if(lv4_weapon == 33) mes "Ah...I think need something more...it's very important...";
- if(lv4_weapon == 33) mes "But I cannot remember what more I need....!";
- if(lv4_weapon == 33) mes "Bah...this is so frustrating.";
- set lv4_weapon, 34;
- close;
-
-
-LV4_36:
-LV4_37:
- if(countitem(LV4_Gem1) < 30) goto LV4_36_NOGEM;
- if(countitem(LV4_Gem2) < 30) goto LV4_36_NOGEM;
- if(countitem(LV4_Gem3) < 30) goto LV4_36_NOGEM;
- mes "[Reyghema]";
- mes "...Um? The items that you brought to me seem";
- mes "to be good materials for my creation...";
- mes "Give them to me, I shall try first!";
- next;
- mes "[Reyghema]";
- mes "Oh...I was right! How did you";
- mes "know these are materials I need?";
- mes "Great, give me a moment!";
- next;
- mes "[Reyghema]";
- mes "...wait, I must test your luck first.";
- mes "Since I am not sure about the result,";
- mes "we should place trust in luck for the result of my creation.";
- mes "You must have good luck...";
- next;
- mes "[Reyghema]";
- mes "We are going to play 'Rock, Paper, Scissors'.";
- mes "You must win at least 2 out of 3 times.";
- mes "If you fail, you must leave a large amount";
- mes "of one material you have brought.";
- mes "It is for driving away your bad luck.";
- next;
- mes "[Reyghema]";
- mes "I will give you a piece of paper.";
- mes "You will write down one among 'Rock, Paper, or Scissors'.";
- mes "I will do the same at the same time.";
- mes "We will then compare each other's paper.";
- next;
-
- set @shobu, 0;
-
- for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
- if(@i == 2) mes "[Reyghema]";
- if(@i == 2) mes "Let's play the second one!";
- if(@i == 3) mes "[Reyghema]";
- if(@i == 3) mes "This will be the last one!";
- if(@i == 3) mes "Let's compare after this.";
- set @npchand[@i], rand(1, 3);
- switch( select( "Scissors", "Rock", "Paper" ) ) {
- case 1:
- set @myhand[@i], 1;
- if(@npchand[@i] == 3) set @shobu, @shobu + 1;
- break;
- case 2:
- set @myhand[@i], 2;
- if(@npchand[@i] == 1) set @shobu, @shobu + 1;
- break;
- case 3:
- set @myhand[@i], 3;
- if(@npchand[@i] == 2) set @shobu, @shobu + 1;
- break;
- }
- }
-
- if(countitem(LV4_Gem1) < 30) goto LV4_HACK;
- if(countitem(LV4_Gem2) < 30) goto LV4_HACK;
- if(countitem(LV4_Gem3) < 30) goto LV4_HACK;
-
- if(@shobu > 1) goto LV4_36_WIN;
-
- switch ( rand(1 ,3) ) {
- case 1:
- delitem LV4_Gem1, 30;
- break;
- case 2:
- delitem LV4_Gem2, 30;
- break;
- case 3:
- delitem LV4_Gem3, 30;
- break;
- }
- goto LV4_36_RESULT;
-
-LV4_36_WIN:
- delitem LV4_Gem1, 30;
- delitem LV4_Gem2, 30;
- delitem LV4_Gem3, 30;
- set lv4_weapon, lv4_weapon + 2;
- goto LV4_36_RESULT;
-
-LV4_36_RESULT:
- mes "[Reyghema]";
- mes "Okay...I played in the order of...";
-
- for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
- if(@npchand[@i] == 1) mes "Scissors";
- if(@npchand[@i] == 2) mes "Rock";
- if(@npchand[@i] == 3) mes "Paper";
- }
-
- next;
- mes "[Reyghema]";
- mes "You did in the order of...";
-
- for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
- if(@myhand[@i] == 1) mes "Scissors";
- if(@myhand[@i] == 2) mes "Rock";
- if(@myhand[@i] == 3) mes "Paper";
- }
-
- next;
-
- if(@shobu > 1) goto LV4_36_SAY_WIN;
-
- mes "[Reyghema]";
- mes "Well well well...you lost the game.";
- mes "Ah~ you were close though...";
- mes "We must drive away bad luck.";
- next;
- mes "[Reyghema]";
- mes "Okay, I will wait here,";
- mes "go bring me the materials again...";
- close;
-
-LV4_36_SAY_WIN:
- mes "[Reyghema]";
- mes "Let's see...";
- mes "You won total " + @shobu + " times.";
- mes "Ah~ you must be really good at game!";
- mes "Yes, your luck is at its highest!";
- next;
- mes "[Reyghema]";
- mes "I am going to keep my promise.";
- mes "But I need some time to prepare.";
- mes "Give me the materials now and I will talk to you later.";
- close;
-
-LV4_35:
-LV4_36_NOGEM:
- mes "[Reyghema]";
- mes "Not yet! I have not remembered it yet! Awwww...";
- mes "This is killing me...";
- mes "Oh, wait...I died already...";
- mes "God damn it!";
- close;
-
-
-LV4_38:
-LV4_39:
- mes "[Reyghema]";
- mes "..................";
- next;
- mes "[Reyghema]";
- mes "...YES! It's a success!";
- mes "I created the weapon that got me killed last time!";
- mes "Look at this...haha! I died while making this!";
- mes "... The name of the weapon is...";
-
- switch( rand(1, 2) ) {
- case 1:
- if(lv4_weapon == 38) mes "Berserk! Weee~ Weee~ I made it!";
- if(lv4_weapon == 38) getitem 1814 ,1; // 1814,Berserk
- if(lv4_weapon == 39) mes "Tjungkuletti! Weee~ I made it!";
- if(lv4_weapon == 39) getitem 1416, 1; // 1416,Tjungkuletti
- break;
- case 2:
- if(lv4_weapon == 38) mes "Rudra's Bow! Weee~ I made it!";
- if(lv4_weapon == 38) getitem 1720, 1; // 1720,Bow_of_Rudra
- if(lv4_weapon == 39) mes "Brocca!";
- if(lv4_weapon == 39) getitem 1415, 1; // 1415,Skewer
- }
-
- set lv4_weapon, 0;
- next;
- mes "[Reyghema]";
- mes "...*sigh*.";
- next;
- mes "[Reyghema]";
- mes "Happiness lasts too short...";
- mes "As I am a dead man, I think I am not allowed";
- mes "to keep the memory of past....";
- mes "My memory is fading again...";
- next;
- mes "[Reyghema]";
- mes "But thank you for letting me achieve";
- mes "my long-cherished desire.";
- mes "If we meet again, please let me";
- mes "retrieve my memory of past again.";
- mes "So I can try forging another weapon.";
- next;
- mes "[Reyghema]";
- mes "Farewell, adventurer.";
- close;
-
-
-
-//--------------------------------------------------
-//Hack Attempt
-//--------------------------------------------------
-LV4_HACK:
- mes "[Reyghema]";
- mes "Hmm. There seems to be a bit of problem.";
- set lv4_weapon, 0;
- logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest.";
- close;
-}
-
-//--------------------------------------------------
-// Hein, creates Excalibur, Schweisersabel, Dragon Slayer and Edge
-//--------------------------------------------------
-
-niflheim.gat,187,280,3 script Hein 795, {
- set @NowWeight, MaxWeight - Weight;
- if (@NowWeight >= 3000) goto LV4_NOT_OW;
- mes "- Wait a minute! -";
- mes "- You are currently overweight. -";
- mes "- Please lose some weight -";
- mes "- and try again. -";
- close;
-
-
-LV4_NOT_OW:
- if(BaseLevel >= 80) goto LV4_LEVEL_PASS;
- mes "[Hein]";
- mes "You should care about other people";
- mes "more than yourself...";
- mes "You are quite weak for an adventurer.";
- close;
-
-
-LV4_LEVEL_PASS:
- if(lv4_weapon == 0) goto LV4_0;
- if(lv4_weapon < 40) goto LV4_39;
- if(lv4_weapon == 40) goto LV4_40;
- if(lv4_weapon == 41) goto LV4_41;
- if(lv4_weapon == 42) goto LV4_42;
- if(lv4_weapon == 43) goto LV4_43;
- if(lv4_weapon == 44) goto LV4_44;
- if(lv4_weapon == 45) goto LV4_45;
- if(lv4_weapon == 46) goto LV4_46;
- if(lv4_weapon == 47) goto LV4_47;
- if(lv4_weapon == 48) goto LV4_48;
- if(lv4_weapon > 48) goto LV4_49;
- end; // shouldn't be here
-
-
-LV4_0:
-LV4_40:
- mes "[Hein]";
- mes "Ah...are you going to ask me something?";
- mes "However, I am not accepting money";
- mes "from my client. Because.";
- mes "It brings me bad luck to...";
- mes "...whaat? What did I just say?";
- mes "Awww....I am confused.";
- next;
-
- if(lv4_weapon == 0) goto LV4_0_ASK;
-
- mes "[Hein]";
- mes "Why did I speak of money?";
- mes "I am a dead man and dead people";
- mes "do not need money...arf!";
- mes "My head is hurting...I guess that";
- mes "a dead man can have a headache!";
- close;
-
-LV4_0_ASK:
- switch( select( "Show interest.", "Igonore him." ) ) {
- case 1:
- mes "[Hein]";
- mes "Why did I speak of money?";
- mes "I am a dead man and dead people";
- mes "do not need money...arf!";
- mes "My head is hurting...I guess that";
- mes "a dead man can have a headache!";
- set lv4_weapon, 40;
- close;
- break;
- case 2:
- mes "- Because you decided to ignore him, -";
- mes "- you are no longer able to hear him. -";
- close;
- break;
- }
- end;
-
-
-LV4_39:
-LV4_49:
- mes "[Hein]";
- mes "I feel something different from you.";
- mes "Did you come here with a purpose?";
- mes "I am envious of you...";
- close;
-
-
-LV4_41:
- mes "[Hein]";
- mes "Ah...are you going to ask me something?";
- mes "However, I am not accepting money";
- mes "from my client. Because.";
- mes "It brings me bad luck to...";
- next;
- set @dap3$, "to forge a good weapon.";
- input @answer3$;
- if(@answer3$ == @dap3$) goto LV4_41_CORRECT;
- mes "[Hein]";
- mes "...? What are you talking about?";
- mes "What was I going to say?";
- mes "Arf....my head is hurting...!";
- close;
-
-LV4_41_CORRECT:
- mes "[Hein]";
- mes "That's right! It's bad luck!";
- mes "Creating weapons is betting! And I am...I am?";
- mes "Oh right...I forgot that. Yes, I am dead.";
- mes "Ahahahahaha.";
- set lv4_weapon, 42;
- next;
- mes "[Hein]";
- mes "Well, I must be a lucky dead man";
- mes "for remembering my past!";
- mes "Hahahahaha!";
- next;
- mes "[Hein]";
- mes "Perhaps God wants me to";
- mes "continue my research...?";
- mes "wait, let me ask you a favor.";
- next;
- mes "[Hein]";
- mes "Can you bring me some materials";
- mes "that I need for my research?";
- mes "If I succeed in the research,";
- mes "I will give you the result in return.";
- next;
- mes "[Hein]";
- mes "You can take your time to think of my offer.";
- mes "Please talk to me later.";
- close;
-
-
-LV4_43:
- if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_43_BASE_MAT;
- if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_43_BASE_MAT;
- if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_43_BASE_MAT;
- if(countitem($@LV4_Gold) < 20) goto LV4_43_BASE_MAT;
-
- mes "[Hein]";
- mes "Oh, you have brought the materials I asked.";
- mes "Here's the thing. I cannot remember what I need other than those...";
- mes "Aww....I need some more time to think of them...";
- next;
- mes "[Hein]";
- mes "Please try to search what I need...if you can.";
- mes "Of course, it will not be an easy job for you";
- mes "to do so...but I know you have a body to move with your will...";
- mes "It is still better than being a ghost like me...";
- next;
- mes "[Hein]";
- mes "Please give me all the materials you have brought.";
- mes "I will keep them for you.";
-
- if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_HACK;
- if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_HACK;
- if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_HACK;
- if(countitem($@LV4_Gold) < 20) goto LV4_HACK;
- delitem $@LV4_Hammer_Of_Blacksmith, 2;
- delitem $@LV4_Emperium_Anvil, 1;
- delitem $@LV4_Illusion_Flower, 1;
- delitem $@LV4_Gold, 20;
- set lv4_weapon, 44;
- close;
-
-LV4_42:
-LV4_43_BASE_MAT:
- switch( lv4_weapon ) {
- case 42:
- mes "[Hein]";
- mes "I will take you speaking to me again";
- mes "as the approval of my request.";
- mes "Thank you so much.";
- next;
- mes "[Hein]";
- mes "I need 2 Hammer of Blacksmith,";
- mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold...";
- mes "Most likely they are the ones I need.";
- next;
- mes "[Hein]";
- mes "And I do need 3 more things...";
- mes "but I have a hard time remembering what they are.";
- mes "That means that my memory of the past is not";
- mes "absolutely back.";
- next;
- mes "[Hein]";
- mes "*sigh*...I am so sorry to ask of you this...";
- mes "but please search for what those 3 things are.";
- mes "In the meantime, I will try to remember them.";
- mes "Thank you.";
- set lv4_weapon, 43;
- break;
- case 43:
- mes "[Hein]";
- mes "I need 2 Hammer of Blacksmith,";
- mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold...";
- mes "Most likely they are the ones I need.";
- break;
- }
- close;
-
-
-LV4_45:
-LV4_46:
- if(countitem(LV4_Gem1) < 30) goto LV4_45_NOGEM;
- if(countitem(LV4_Gem2) < 30) goto LV4_45_NOGEM;
- if(countitem(LV4_Gem3) < 30) goto LV4_45_NOGEM;
- mes "[Hein]";
- mes "...Um? The items that you brought to me seem";
- mes "to be good materials for my creation...";
- mes "Give them to me, I shall try first!";
- next;
- mes "[Hein]";
- mes "Oh...I was right! How did you";
- mes "know these are materials I need?";
- mes "Great, give me a moment!";
- next;
- mes "[Hein]";
- mes "...Wait, I must test your luck first.";
- mes "Since I am not sure about the result,";
- mes "we should trust to luck for the result of my creation.";
- mes "You must have good luck...";
- next;
- mes "[Hein]";
- mes "We are going to play 'Rock, Paper, Scissors'.";
- mes "You must win at least 2 out of 3 times.";
- mes "If you fail, you must leave a large amount";
- mes "of one material you have brought.";
- mes "It is for driving away your bad luck.";
- next;
- mes "[Hein]";
- mes "I will give you a piece of paper.";
- mes "You will write down one among 'Rock, Paper, or Scissors'.";
- mes "I will do the same at the same time.";
- mes "We will then compare each other's paper at the end.";
- next;
-
- set @shobu, 0;
-
- for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
- if(@i == 2) mes "[Hein]";
- if(@i == 2) mes "Let's play the second one!";
- if(@i == 3) mes "[Hein]";
- if(@i == 3) mes "This will be the last one!";
- if(@i == 3) mes "Let's compare after this.";
- set @npchand[@i], rand(1, 3);
- switch( select( "Scissors", "Rock", "Paper" ) ) {
- case 1:
- set @myhand[@i], 1;
- if(@npchand[@i] == 3) set @shobu, @shobu + 1;
- break;
- case 2:
- set @myhand[@i], 2;
- if(@npchand[@i] == 1) set @shobu, @shobu + 1;
- break;
- case 3:
- set @myhand[@i], 3;
- if(@npchand[@i] == 2) set @shobu, @shobu + 1;
- break;
- }
- }
-
- if(countitem(LV4_Gem1) < 30) goto LV4_HACK;
- if(countitem(LV4_Gem2) < 30) goto LV4_HACK;
- if(countitem(LV4_Gem3) < 30) goto LV4_HACK;
-
- if(@shobu > 1) goto LV4_45_WIN;
-
- switch ( rand(1 ,3) ) {
- case 1:
- delitem LV4_Gem1, 30;
- break;
- case 2:
- delitem LV4_Gem2, 30;
- break;
- case 3:
- delitem LV4_Gem3, 30;
- break;
- }
- goto LV4_45_RESULT;
-
-LV4_45_WIN:
- delitem LV4_Gem1, 30;
- delitem LV4_Gem2, 30;
- delitem LV4_Gem3, 30;
- set lv4_weapon, lv4_weapon + 2;
- goto LV4_45_RESULT;
-
-LV4_45_RESULT:
- mes "[Hein]";
- mes "Okay...I played in the order of...";
-
- for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
- if(@npchand[@i] == 1) mes "Scissors";
- if(@npchand[@i] == 2) mes "Rock";
- if(@npchand[@i] == 3) mes "Paper";
- }
-
- next;
- mes "[Hein]";
- mes "You did in the order of...";
-
- for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
- if(@myhand[@i] == 1) mes "Scissors";
- if(@myhand[@i] == 2) mes "Rock";
- if(@myhand[@i] == 3) mes "Paper";
- }
-
- next;
-
- if(@shobu > 1) goto LV4_45_SAY_WIN;
-
- mes "[Hein]";
- mes "Well well well...you lost the game.";
- mes "Ah~ you were close though...";
- mes "We must drive away bad luck.";
- next;
- mes "[Hein]";
- mes "Okay, I will wait here,";
- mes "go bring me the materials again...";
- close;
-
-LV4_45_SAY_WIN:
- mes "[Hein]";
- mes "Let's see...";
- mes "You won total " + @shobu + " times.";
- mes "Ah~ you must be really good at game!";
- mes "Yes, your luck is at its highest!";
- next;
- mes "[Hein]";
- mes "I am going to keep my promise.";
- mes "But I need some time to prepare.";
- mes "Give me the materials now and I will talk to you later.";
- close;
-
-LV4_44:
-LV4_45_NOGEM:
- mes "[Hein]";
- mes "I am sorry but please give me more time to remember the materials...";
- mes "I had really good memory when I was alive...";
- mes "So I could even recite them right after I woke up...";
- close;
-
-
-LV4_47:
-LV4_48:
- mes "[Hein]";
- mes "Oh, yes. I just finished the work.";
- mes "Do you want to know the result? Okay...";
- mes "Breathe deeply...before we check.";
- mes "The result is...";
- next;
- mes "[Hein]";
- mes "a Big Success! This is great!";
- mes "I have not labored in vain!";
- mes "Let's see the weapon...it is...";
-
- switch( rand(1, 2) ) {
- case 1:
- if(lv4_weapon == 47) mes "Edge.";
- if(lv4_weapon == 47) getitem 1132 ,1; // 1132,Edge
- if(lv4_weapon == 48) mes "Dragon Slayer.";
- if(lv4_weapon == 48) getitem 1166, 1; // 1166,Dragon_Slayer
- break;
- case 2:
- if(lv4_weapon == 47) mes "Excalibur.";
- if(lv4_weapon == 47) getitem 1137, 1; // 1137,Excalibur
- if(lv4_weapon == 48) mes "Schweizersabel.";
- if(lv4_weapon == 48) getitem 1167, 1; // 1167,Schweizersabel
- }
-
- set lv4_weapon, 0;
- next;
- mes "[Hein]";
- mes "Well...this is it.";
- mes "I feel my memory is fading again...";
- mes "Hahaha...being dead is not good.";
- next;
- mes "[Hein]";
- mes "Thank you for your help. And if you have";
- mes "a chance to visit Nifflheim again,";
- mes "please come back and retrieve my memory once more...";
- next;
- mes "[Hein]";
- mes "Aaahhhh! I don't think I will";
- mes "remember you next time...";
- mes "Take care, adventurer...father, I made it...";
- close;
-
-
-
-//--------------------------------------------------
-//Hack Attempt
-//--------------------------------------------------
-LV4_HACK:
- mes "[Hein]";
- mes "Hmm. There seems to be a bit of problem.";
- set lv4_weapon, 0;
- logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest.";
- close;
-}
-
-//--------------------------------------------------
-// Waltboughst, creates Byeollungum, Exorciser(excercise), Combat Knife and Grand Cross
-//--------------------------------------------------
-
-niflheim.gat,331,72,3 script Waltboughst 795,{
- set @NowWeight, MaxWeight - Weight;
- if (@NowWeight >= 3000) goto LV4_NOT_OW;
- mes "- Wait a minute! -";
- mes "- You are currently overweight. -";
- mes "- Please lose some weight -";
- mes "- and try again. -";
- close;
-
-
-LV4_NOT_OW:
- if(BaseLevel >= 80) goto LV4_LEVEL_PASS;
- mes "[Waltboughst]";
- mes "...Hah!";
- close;
-
-
-LV4_LEVEL_PASS:
- if(lv4_weapon == 0) goto LV4_0;
- if(lv4_weapon < 49) goto LV4_48;
- if(lv4_weapon == 49) goto LV4_49;
- if(lv4_weapon == 50) goto LV4_50;
- if(lv4_weapon == 51) goto LV4_51;
- if(lv4_weapon == 52) goto LV4_52;
- if(lv4_weapon == 53) goto LV4_53;
- if(lv4_weapon == 54) goto LV4_54;
- if(lv4_weapon == 55) goto LV4_55;
- if(lv4_weapon == 56) goto LV4_56;
- if(lv4_weapon == 57) goto LV4_57;
- if(lv4_weapon > 57) goto LV4_58;
- end; // shouldn't be here
-
-
-LV4_0:
-LV4_49:
- mes "[Waltboughst]";
- mes "Ah~ it is so frustrating to be a dead man.";
- mes "Because I cannot do anything without a body.";
- mes "You know what my father used to say?";
- mes "Trying best does not always";
- mes "result in a success.";
- mes "However...errr?";
- next;
-
- if(lv4_weapon == 0) goto LV4_0_ASK;
-
- mes "[Waltboughst]";
- mes "...What was my father's";
- mes "quote? Why am I stuck in";
- mes "here after death? Hey, you";
- mes "Do you know anything about";
- mes "Waltboughst when he was";
- mes "alive?";
- close;
-
-LV4_0_ASK:
- switch( select( "Show interest.", "Igonore him." ) ) {
- case 1:
- mes "[Waltboughst]";
- mes "...what did he say afterwards?";
- mes "Speaking of which, why am I";
- mes "so anxious to do something?";
- mes "I am a dead man, and a dead man is not supposed to do anything!";
- mes "Hey, do you know anything about me when I was alive?";
- set lv4_weapon, 49;
- close;
- break;
- case 2:
- mes "- Because you decided to ignore him, -";
- mes "- you are no longer able to hear him. -";
- close;
- break;
- }
- end;
-
-
-LV4_48:
-LV4_58:
- mes "[Waltboughst]";
- mes "I feel something different about you.";
- mes "Did you come here with a purpose?";
- mes "I am envious of you...";
- close;
-
-
-LV4_50:
- mes "[Waltboughst]";
- mes "Ah~ it is so frustrating to be a dead man.";
- mes "Because I cannot do anything without a body.";
- mes "You know what my father used to say?";
- mes "Trying best does not always";
- mes "result in a success.";
- mes "However...";
- next;
- set @dap4$, "All the successful men in the history tried their best!";
- input @answer4$;
- if(@answer4$ == @dap4$) goto LV4_50_CORRECT;
- mes "[Waltboughst]";
- mes "...What? What did you just say?";
- mes "Hmmm.";
- close;
-
-LV4_50_CORRECT:
- mes "[Waltboughst]";
- mes "Yes! That was it!";
- mes "Since I am dead, I cannot even try!";
- mes "Eh...?! Ah!";
- mes "I see, I see now.";
- mes "I must have been killed by some kind of accident!";
- set lv4_weapon, 51;
- next;
- mes "[Waltboughst]";
- mes "Okay, I am not going to end this way.";
- mes "Hey, you were meant to meet me!";
- mes "You got to do me a favor, now!";
- next;
- mes "[Waltboughst]";
- mes "I will give you the result of my research";
- mes "in return! All I want is to compete my research,";
- mes "not the result.";
- next;
- mes "[Waltboughst]";
- mes "Well, give me some time to remember";
- mes "what I need for my research.";
- mes "I will talk to you later.";
- close;
-
-
-LV4_52:
- if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_52_BASE_MAT;
- if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_52_BASE_MAT;
- if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_52_BASE_MAT;
- if(countitem($@LV4_Gold) < 20) goto LV4_52_BASE_MAT;
-
- mes "[Waltboughst]";
- mes "Oh...you brought everything I need!";
- mes "You were quick this time...I am still having";
- mes "a hard time remembering what I need other than those.";
- mes "This is not good, this is not good at all.";
- next;
- mes "[Waltboughst]";
- mes "Anyways, I will keep those materials for you.";
- mes "And give me some more times to";
- mes "remember what I need...arph!";
-
- if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_HACK;
- if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_HACK;
- if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_HACK;
- if(countitem($@LV4_Gold) < 20) goto LV4_HACK;
- delitem $@LV4_Hammer_Of_Blacksmith, 2;
- delitem $@LV4_Emperium_Anvil, 1;
- delitem $@LV4_Illusion_Flower, 1;
- delitem $@LV4_Gold, 20;
- set lv4_weapon, 53;
- close;
-
-LV4_51:
-LV4_52_BASE_MAT:
- switch( lv4_weapon ) {
- case 51:
- mes "[Waltboughst]";
- mes "Umm, you came back so early.";
- mes "I just remembered the materials.";
- next;
- mes "[Waltboughst]";
- mes "I need 2 Hammer of Blacksmith,";
- mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold...";
- next;
- mes "[Waltboughst]";
- mes "I do need some other items...but I need some time";
- mes "to remember those. Oh well,";
- mes "we have enough time, so let me think of them.";
- set lv4_weapon, 52;
- break;
- case 52:
- mes "[Waltboughst]";
- mes "I need 2 Hammer of Blacksmith,";
- mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold...";
- mes "Most likey they will be the ones I need...";
- break;
- }
- close;
-
-
-LV4_54:
-LV4_55:
- if(countitem(LV4_Gem1) < 30) goto LV4_54_NOGEM;
- if(countitem(LV4_Gem2) < 30) goto LV4_54_NOGEM;
- if(countitem(LV4_Gem3) < 30) goto LV4_54_NOGEM;
- mes "[Waltboughst]";
- mes "...Um? The items that you brought to me seem";
- mes "to be good materials for my creation...";
- mes "Give them to me, I shall try first!";
- next;
- mes "[Waltboughst]";
- mes "Oh...I was right! How did you";
- mes "know these are materials I need?";
- mes "Great, give me a moment!";
- next;
- mes "[Waltboughst]";
- mes "...wait, I must test your luck first.";
- mes "Since I am not sure about the result,";
- mes "we should trust to luck for the result of my creation.";
- mes "You must have good luck...";
- next;
- mes "[Waltboughst]";
- mes "We are going to play 'Rock, Paper, Scissors'.";
- mes "You must win at least 2 out of 3 times.";
- mes "If you fail, you must leave a large amount";
- mes "of one material you have brought.";
- mes "It is for driving away your bad luck.";
- next;
- mes "[Waltboughst]";
- mes "I will give you a piece of paper.";
- mes "You will write down one among 'Rock, Paper, or Scissors'.";
- mes "I will do the same at the same time.";
- mes "We will then compare each other's paper at the end.";
- next;
-
- set @shobu, 0;
-
- for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
- if(@i == 2) mes "[Waltboughst]";
- if(@i == 2) mes "Let's play the second one!";
- if(@i == 3) mes "[Waltboughst]";
- if(@i == 3) mes "This will be the last one!";
- if(@i == 3) mes "Let's compare after this.";
- set @npchand[@i], rand(1, 3);
- switch( select( "Scissors", "Rock", "Paper" ) ) {
- case 1:
- set @myhand[@i], 1;
- if(@npchand[@i] == 3) set @shobu, @shobu + 1;
- break;
- case 2:
- set @myhand[@i], 2;
- if(@npchand[@i] == 1) set @shobu, @shobu + 1;
- break;
- case 3:
- set @myhand[@i], 3;
- if(@npchand[@i] == 2) set @shobu, @shobu + 1;
- break;
- }
- }
-
- if(countitem(LV4_Gem1) < 30) goto LV4_HACK;
- if(countitem(LV4_Gem2) < 30) goto LV4_HACK;
- if(countitem(LV4_Gem3) < 30) goto LV4_HACK;
-
- if(@shobu > 1) goto LV4_54_WIN;
-
- switch ( rand(1 ,3) ) {
- case 1:
- delitem LV4_Gem1, 30;
- break;
- case 2:
- delitem LV4_Gem2, 30;
- break;
- case 3:
- delitem LV4_Gem3, 30;
- break;
- }
- goto LV4_54_RESULT;
-
-LV4_54_WIN:
- delitem LV4_Gem1, 30;
- delitem LV4_Gem2, 30;
- delitem LV4_Gem3, 30;
- set lv4_weapon, lv4_weapon + 2;
- goto LV4_54_RESULT;
-
-LV4_54_RESULT:
- mes "[Waltboughst]";
- mes "Okay...I played in the order of...";
-
- for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
- if(@npchand[@i] == 1) mes "Scissors";
- if(@npchand[@i] == 2) mes "Rock";
- if(@npchand[@i] == 3) mes "Paper";
- }
-
- next;
- mes "[Waltboughst]";
- mes "You did in the order of...";
-
- for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
- if(@myhand[@i] == 1) mes "Scissors";
- if(@myhand[@i] == 2) mes "Rock";
- if(@myhand[@i] == 3) mes "Paper";
- }
-
- next;
-
- if(@shobu > 1) goto LV4_54_SAY_WIN;
-
- mes "[Waltboughst]";
- mes "Well well well...you lost the game.";
- mes "Ah~ you were close though...";
- mes "We must drive away bad luck.";
- next;
- mes "[Waltboughst]";
- mes "Okay, I will wait here,";
- mes "go bring me the materials again...";
- close;
-
-LV4_54_SAY_WIN:
- mes "[Waltboughst]";
- mes "Let's see...";
- mes "You won total " + @shobu + " times.";
- mes "Ah~ you must be really good at game!";
- mes "Yes, your luck is at its highest!";
- next;
- mes "[Waltboughst]";
- mes "I am going to keep my promise.";
- mes "But I need some time to prepare.";
- mes "Give me the materials now and I will talk to you later.";
- close;
-
-LV4_53:
-LV4_54_NOGEM:
- mes "[Waltboughst]";
- mes "Arph...I haven't remembered them yet.";
- mes "Awww....this is a problem.";
- mes "I must think of them as soon as possible...";
- close;
-
-
-LV4_56:
-LV4_57:
- mes "[Waltboughst]";
- mes "Hehe, I made something with the materials";
- mes "in this short time! Wanna see?";
- mes "Aren't you wondering about the result?";
- mes "Hmmm....let's see...";
- next;
- mes "[Waltboughst]";
- mes "Waltboughst never fails!";
- mes "Besides you had good luck,";
- mes "so it resulted in a perfect success!";
- mes "You got a nice weapon here, it is...";
-
- switch( rand(1, 2) ) {
- case 1:
- if(lv4_weapon == 56) mes "Byeollungum!";
- if(lv4_weapon == 56) getitem 1140 ,1; // 1140,Byeollungum
- if(lv4_weapon == 57) mes "Exorciser!";
- if(lv4_weapon == 57) getitem 1233, 1; // 1233,Exercise
- break;
- case 2:
- if(lv4_weapon == 56) mes "Combat Knife!";
- if(lv4_weapon == 56) getitem 1228, 1; // 1228,Combat_Knife
- if(lv4_weapon == 57) mes "Grand Cross!!";
- if(lv4_weapon == 57) getitem 1528, 1; // 1528,Grand_Cross
- }
-
- set lv4_weapon, 0;
- next;
- mes "[Waltboughst]";
- mes "I am genius! Hahahaha!";
- mes "I made it when my brothers could not!";
- mes "Muhahahahahaha!";
- mes "Eh...err? Arrr...phhh?";
- next;
- mes "[Waltboughst]";
- mes "Damn...I must try too hard.";
- mes "My memory is fading again...";
- mes "Oh well, somehow I proved";
- mes "that I am a genius even after I died.";
- next;
- mes "[Waltboughst]";
- mes "If you want me to display my genius again,";
- mes "come retrieve my memory again.";
- mes "And thank you!";
- next;
- mes "[Waltboughst]";
- mes "Ah...my memory's dying again...";
- mes "Farewell~ I don't think I will remember you";
- mes "but I hope you will remember me as Waltboughst";
- mes "the genius in the age!";
- close;
-
-
-
-//--------------------------------------------------
-//Hack Attempt
-//--------------------------------------------------
-LV4_HACK:
- mes "[Waltboughst]";
- mes "Hmm. There seems to be a bit of problem.";
- set lv4_weapon, 0;
- logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest.";
- close;
-}
+//===== eAthena Script =======================================
+//= Grade A and Grade S weapon quests
+//===== By: ==================================================
+//= Vicious_Pucca, Reddozen & MasterOfMuppets
+//===== Current Version: =====================================
+//= 1.21
+//===== Compatible With: =====================================
+//= eAthena SVN 3422+(Requires jA Script System)
+//===== Description: =========================================
+//= Grade A and Grade S weapon quests
+//===== Additional Comments: =================================
+//= 1.0 First Version, Credits goes to Vicious_Pucca for converting [MasterOfMuppets]
+//= the quest from aegis format to eA format. Also thanks to
+//= reddozen for fixing bugs.
+//= 1.1 Many fixes to spelling, grammar, and sentence order. [Silent]
+//= 1.2 A small fix, thanks to vicious_pucca [MasterOfMuppets]
+//= 1.21 Fixing MoM's typos (Citrin -> Citrine) [erKURITA]
+//============================================================
+
+//---------------------------------------------------------------
+// Initialize the basic materials for easier reading/conversion
+//---------------------------------------------------------------
+
+- script lv4_weapon_init -1,{
+OnInit:
+ set $@LV4_Citrine, 7295; // 7295,Citrine
+ set $@LV4_Turquoise, 7294; // 7294,Turquoise
+ set $@LV4_Agate, 7291; // 7291,Agate
+
+ set $@LV4_Muscovite, 7292; // 7292,Muscovite
+ set $@LV4_Biotite, 7297; // 7297,Biotite
+ set $@LV4_Pyroxene, 7296; // 7296,Pyroxene
+
+ set $@LV4_Phlogopite, 7290; // 7290,Phlogopite
+ set $@LV4_Olivine, 7289; // 7289,Peridot
+ set $@LV4_Rose_Quartz, 7293; // 7293,Rose_Quartz
+
+ set $@LV4_Gold, 969; // 969,Gold
+ set $@LV4_Steel, 999; // 999,Steel
+ set $@LV4_Emperium, 714; // 714,Emperium
+ set $@LV4_Hammer_Of_Blacksmith, 1005; // 1005,Hammer_of_Blacksmith
+ set $@LV4_Emperium_Anvil, 989; // 989,Emperium_Anvil
+ set $@LV4_Illusion_Flower, 710; // 710,Illusion_Flower
+ end;
+}
+
+//---------------------------------------------------------------
+// Bazo, creates Immaterial Sword, Quadrille and Slash
+//---------------------------------------------------------------
+
+umbala.gat,117,285,3 script Bazo 85,{
+ set @NowWeight, MaxWeight - Weight;
+ if (@NowWeight >= 3000) goto LV4_NOT_OW;
+ mes "- Wait a minute! -";
+ mes "- Currently you are overweight. -";
+ mes "- Please lighten your weight -";
+ mes "- and try again. -";
+ close;
+
+
+LV4_NOT_OW:
+ if(lv4_weapon == 0) goto LV4_0;
+ if(lv4_weapon == 1) goto LV4_1;
+ if(lv4_weapon == 2) goto LV4_2;
+ if(lv4_weapon == 3) goto LV4_2;
+ if(lv4_weapon == 4) goto LV4_2;
+ if(lv4_weapon == 5) goto LV4_5;
+ if(lv4_weapon == 6) goto LV4_5;
+ if(lv4_weapon == 7) goto LV4_5;
+ if(lv4_weapon > 7) goto LV4_7;
+ end; // shouldn't be here
+
+
+LV4_0:
+ mes "[Bazo]";
+ mes "Hello, you are from outside, huh?";
+ mes "I can tell by your appearance.";
+ mes "Pleased to meet you. My name is Bazo Heburiech.";
+ mes "I am also from outside.";
+ next;
+ mes "[Bazo]";
+ mes "We must have been meant to meet each other.";
+ mes "If you don't mind, let me explain about this place for a while.";
+ mes "Umbala is adjacent to Nifflheim, the city of the dead.";
+ mes "Even at a first sight, I knew that";
+ mes "there is something about this village.";
+ next;
+ mes "[Bazo]";
+ mes "Due to that geographical trait,";
+ mes "this village was filled with evil power";
+ mes "that was influenced by the city of the dead.";
+ next;
+ mes "[Bazo]";
+ mes "The local people have learned";
+ mes "to manipulate the evil power for";
+ mes "producing specialties.";
+ next;
+ mes "[Bazo]";
+ mes "While staying here, I also have learned";
+ mes "some recipes. If you bring me materials,";
+ mes "I am willing to show you my skills.";
+ mes "How does that sound?";
+ next;
+
+ switch( select( "Sounds good.", "No, thanks." ) ) {
+ case 1:
+ if(BaseLevel >= 70) goto L4_0_1;
+
+ mes "[Bazo]";
+ mes "Err...I don't think that you are powerful";
+ mes "enough to handle my products.";
+ mes "They are charged with evil power.";
+ next;
+ mes "That means if their owners are not powerful";
+ mes "and not experienced enough,";
+ mes "they will drive the owners insane.";
+ mes "And I cannot do that to my friend.";
+ next;
+ mes "[Bazo]";
+ mes "Therefore, I want you to go back and level up first.";
+ mes "I will gladly expect you to come back when you are ready.";
+ break;
+L4_0_1:
+ mes "[Bazo]";
+ mes "Excellent! Let me tell you";
+ mes "the materials I need. I hope you will write them down.";
+ mes "There is not that many though.";
+ next;
+ mes "[Bazo]";
+ mes "I need 10 Gold, 50 Steel and 10 Emperium";
+ mes "as basic materials...";
+ mes "and you can enchant the product with a certain trait.";
+ mes "For that, I need some rare ores...";
+ next;
+ mes "[Bazo]";
+ mes "Please bring me 30 of either Citrine, Turquoise or Agate.";
+ mes "Each one of them possess their own attribute";
+ mes "and following by the ore you have brought,";
+ mes "my product will possess a special trait.";
+ next;
+ mes "[Bazo]";
+ mes "I wish you good luck...";
+ mes "I will wait for you!";
+
+ set lv4_weapon, 1;
+ break;
+ case 2:
+ mes "[Bazo]";
+ mes "Oh, okay. That is fine with me.";
+ mes "By the way, don't you want to know how evil the city of the dead will be?";
+ mes "I do since that city influences so much of this village";
+ mes "with it's mysterious power, you know.";
+ break;
+ }
+ close;
+
+
+
+//--------------------------------------------------
+//Gold, Steel, Emp Check + Choosing the gem
+//--------------------------------------------------
+LV4_1:
+ if(countitem($@LV4_Gold) < 10) goto LV4_1_FAIL;
+ if(countitem($@LV4_Steel) < 50) goto LV4_1_FAIL;
+ if(countitem($@LV4_Emperium) < 10) goto LV4_1_FAIL;
+
+ mes "[Bazo]";
+ mes "Oh...you have brought all the basic materials.";
+ mes "Now let me check what kind of rare ores";
+ mes "you have brought...";
+ next;
+
+ if (countitem($@LV4_Citrine) >= 30 && countitem($@LV4_Turquoise) >= 30 && countitem($@LV4_Agate) >= 30) goto LV4_1_CTA;
+ if (countitem($@LV4_Citrine) >= 30 && countitem($@LV4_Turquoise) >= 30) goto LV4_1_CT;
+ if (countitem($@LV4_Citrine) >= 30 && countitem($@LV4_Agate) >= 30) goto LV4_1_CA;
+ if (countitem($@LV4_Turquoise) >= 30 && countitem($@LV4_Agate) >= 30) goto LV4_1_TA;
+ if (countitem($@LV4_Citrine) >= 30) goto LV4_1_C;
+ if (countitem($@LV4_Turquoise) >= 30) goto LV4_1_T;
+ if (countitem($@LV4_Agate) >= 30) goto LV4_1_A;
+ goto LV4_1_NOGEM;
+ end;
+
+
+LV4_1_CTA:
+ mes "[Bazo]";
+ mes "Hahaha, I asked you to bring one kind not all of them.";
+ mes "You can only use one kind of ore.";
+ mes "Which one would you like to use?";
+ next;
+
+ switch( select( "Citrine", "Turquoise", "Agate" ) ) {
+ case 1:
+ mes "[Bazo]";
+ mes "Citrine...okay. Before we start,";
+ set @gem, $@LV4_Citrine;
+ set @gemstring$,"Citrine";
+ break;
+ case 2:
+ mes "[Bazo]";
+ mes "Turquoise...okay. Before we start,";
+ set @gem, $@LV4_Turquoise;
+ set @gemstring$,"Turquoise";
+ break;
+ case 3:
+ mes "[Bazo]";
+ mes "Agate....okay. Before we start,";
+ set @gem, $@LV4_Agate;
+ set @gemstring$,"Agate";
+ break;
+ }
+
+ goto LV4_1_PICK;
+ end; // shouldn't be here
+
+
+LV4_1_CT:
+ mes "[Bazo]";
+ mes "Hahaha, I asked you to bring one kind not two.";
+ mes "You can only use one kind of ore.";
+ mes "Which one would you like to use?";
+ next;
+
+ switch( select( "Citrine", "Turquoise" ) ) {
+ case 1:
+ mes "[Bazo]";
+ mes "Citrine...okay. Before we start,";
+ set @gem, $@LV4_Citrine;
+ set @gemstring$,"Citrine";
+ break;
+ case 2:
+ mes "[Bazo]";
+ mes "Turquoise...okay. Before we start,";
+ set @gem, $@LV4_Turquoise;
+ set @gemstring$,"Turquoise";
+ break;
+ }
+
+ goto LV4_1_PICK;
+ end; // shouldn't be here
+
+
+LV4_1_CA:
+ mes "[Bazo]";
+ mes "Hahaha, I asked you to bring one kind not two.";
+ mes "You can only use one kind of ore.";
+ mes "Which one would you like to use?";
+ next;
+
+ switch( select( "Citrine", "Agate" ) ) {
+ case 1:
+ mes "[Bazo]";
+ mes "Citrine...okay. Before we start,";
+ set @gem, $@LV4_Citrine;
+ set @gemstring$,"Citrine";
+ break;
+ case 2:
+ mes "[Bazo]";
+ mes "Agate....okay. Before we start,";
+ set @gem, $@LV4_Agate;
+ set @gemstring$,"Agate";
+ break;
+ }
+
+ goto LV4_1_PICK;
+ end; // shouldn't be here
+
+
+LV4_1_TA:
+ mes "[Bazo]";
+ mes "Hahaha, I asked you to bring one kind not two.";
+ mes "You can only use one kind of ore.";
+ mes "Which one would you like to use?";
+ next;
+
+ switch( select( "Turquoise", "Agate" ) ) {
+ case 1:
+ mes "[Bazo]";
+ mes "Turquoise...okay. Before we start,";
+ set @gem, $@LV4_Turquoise;
+ set @gemstring$,"Turquoise";
+ break;
+ case 2:
+ mes "[Bazo]";
+ mes "Agate....okay. Before we start,";
+ set @gem, $@LV4_Agate;
+ set @gemstring$,"Agate";
+ break;
+ }
+
+ goto LV4_1_PICK;
+ end; // shouldn't be here
+
+
+LV4_1_C:
+ mes "[Bazo]";
+ mes "Citrine...okay. Before we start,";
+ set @gem, $@LV4_Citrine;
+ set @gemstring$,"Citrine";
+ goto LV4_1_PICK;
+ end; // shouldn't be here
+
+
+LV4_1_T:
+ mes "[Bazo]";
+ mes "Turquoise...okay. Before we start,";
+ set @gem, $@LV4_Turquoise;
+ set @gemstring$,"Turquoise";
+ goto LV4_1_PICK;
+ end; // shouldn't be here
+
+
+LV4_1_A:
+ mes "[Bazo]";
+ mes "Agate....okay. Before we start,";
+ set @gem, $@LV4_Agate;
+ set @gemstring$,"Agate";
+ goto LV4_1_PICK;
+ end; // shouldn't be here
+
+
+LV4_1_PICK:
+ mes "we must do one thing first.";
+ mes "That is, testing your luck.";
+ mes "As you already know,";
+ mes "I cannot guarantee you that we will succeed";
+ mes "to make one right away.";
+ next;
+ mes "[Bazo]";
+ mes "If we can raise your luck before we start,";
+ mes "we will be able to succeed.";
+ next;
+ mes "[Bazo]";
+ mes "Now you must be wondering what we";
+ mes "will do in order to increase your luck.";
+ mes "It is simple, we will play a mind-reading game.";
+ mes "I am going to think of one monster among 4 of my favorite ones,";
+ mes "you will guess what the monster is.";
+ next;
+ mes "[Bazo]";
+ mes "You must answer correctly at least";
+ mes "1 out of 5 times. It shouldn't be that difficult.";
+ mes "And if you fail to answer, we must do something else";
+ mes "to drive away your bad luck.";
+ next;
+ mes "[Bazo]";
+ mes "I will take 10 of the special ore you chose.";
+ mes "Well, I understand that it does not sound tempting";
+ mes "but let's think of it this way.";
+ mes "It is much better than wasting 30 ore";
+ mes "by failing to create the item, isn't it?";
+ next;
+ mes "[Bazo]";
+ mes "Okay, now I need some time to prepare...";
+ mes "Talk to you later!";
+
+ if(countitem($@LV4_Gold) < 10) goto LV4_HACK;
+ if(countitem($@LV4_Steel) < 50) goto LV4_HACK;
+ if(countitem($@LV4_Emperium) < 10) goto LV4_HACK;
+ delitem $@LV4_Gold, 10;
+ delitem $@LV4_Steel, 50;
+ delitem $@LV4_Emperium, 10;
+ if(@gem == $@LV4_Citrine) set lv4_weapon, 2;
+ if(@gem == $@LV4_Turquoise) set lv4_weapon, 3;
+ if(@gem == $@LV4_Agate) set lv4_weapon, 4;
+ close;
+
+
+LV4_1_NOGEM:
+ mes "[Bazo]";
+ mes "I seem to recall that I asked you to bring";
+ mes "30 of a special ore, Citrine, Turquoise, or Agate...";
+ mes "And I don't see any of them.";
+ mes "You must have forgot them. Please go get them too.";
+ close;
+
+
+LV4_1_FAIL:
+ mes "[Bazo]";
+ mes "Please bring me 10 Gold, 50 Steel and 10 Emperium";
+ mes "as basic materials...";
+ mes "and you can enchant the product with a certain trait.";
+ mes "For that, I need some rare ores...";
+ next;
+ mes "[Bazo]";
+ mes "Please bring me 30 of either Citrine, Turquoise or Agate.";
+ mes "Each one of them possess their own attribute";
+ mes "and using the ore you have brought,";
+ mes "my product will possess a special trait.";
+ next;
+ mes "[Bazo]";
+ mes "I wish you good luck...";
+ mes "I will wait for you!";
+ close;
+
+
+
+//--------------------------------------------------
+//Guessing Game
+//--------------------------------------------------
+LV4_2:
+ if(lv4_weapon == 2) set @gem, $@LV4_Citrine;
+ if(lv4_weapon == 3) set @gem, $@LV4_Turquoise;
+ if(lv4_weapon == 4) set @gem, $@LV4_Agate;
+ if(countitem(@gem) < 30) goto LV4_2_NOGEM;
+
+ mes "[Bazo]";
+ mes "Ok, you seem to be ready.";
+ mes "Let's get started.";
+ mes "My favorite monsters are Poring,";
+ mes "Hode, Obeaune, and Minorous.";
+ next;
+
+ set @dap, 0;
+ set @correct[0],1;
+ for( set @i, 1; @i <= 5; set @i, @i + 1 ) {
+ mes "[Bazo]";
+
+ if(@i == 1) mes "Here's the 1st question. Guess what monster";
+ if(@i != 1) mes "Alright. Now guess what monster";
+
+ mes "I have in my mind at this moment.";
+ next;
+
+ set @mons, rand(1, 4);
+
+ switch( select( "Poring", "Hode", "Obeaune", "Minorous" ) ) {
+ case 1:
+ set @correct[@i], 1;
+ if(@mons == 1) set @dap, @dap + 1;
+ break;
+
+ case 2:
+ set @correct[@i], 2;
+ if(@mons == 2) set @dap, @dap + 1;
+ break;
+
+ case 3:
+ set @correct[@i], 3;
+ if(@mons == 3) set @dap, @dap + 1;
+ break;
+
+ case 4:
+ set @correct[@i], 4;
+ if(@mons == 4) set @dap, @dap + 1;
+ break;
+ }
+ }
+
+ mes "[Bazo]";
+ mes "Okay, let me give you answers for the questions.";
+ mes "I was thinking of the monsters in the order of";
+ next;
+ mes "[Bazo]";
+
+ for( set @i, 1; @i <= 5; set @i, @i + 1 ) {
+ if(@correct[@i] == 1) mes "Poring";
+ if(@correct[@i] == 2) mes "Hode";
+ if(@correct[@i] == 3) mes "Obeaune";
+ if(@correct[@i] == 4) mes "Minorous";
+ }
+
+ if(@dap < 1) goto LV4_2_FAIL;
+
+ next;
+ mes "[Bazo]";
+ mes "You answered " + @dap + " times!";
+ mes "I must say you're amazing!";
+ mes "As I promised, I will make an Umbala specialty for you.";
+ mes "Please give me some time to prepare.";
+ mes "Talk to you later.";
+
+ if(countitem(@gem) < 30) goto LV4_HACK;
+ delitem @gem, 30;
+ set lv4_weapon, lv4_weapon + 3;
+ close;
+
+
+LV4_2_FAIL:
+ if(countitem(@gem) < 10) goto LV4_HACK;
+ delitem @gem, 10;
+
+ next;
+ mes "[Bazo]";
+ mes "Errr... I don't think you are good at reading";
+ mes "other people's minds. Or you had bad luck, I guess.";
+ mes "We cannot do that again unless";
+ mes "we drive away the bad luck.";
+ mes "Give me 10 " + @gemstring$ + ", that will do the job.";
+ next;
+ mes "[Bazo]";
+ mes "Well...if you want to do this mind-reading game again,";
+ mes "please come back with the materials.";
+ mes "I will wait here for you.";
+ close;
+
+
+LV4_2_NOGEM:
+ mes "[Bazo]";
+ mes "Errr...something doesn't feel right. We lack something...";
+ mes "Will you check the materials that you have brought?";
+ close;
+
+
+
+//--------------------------------------------------
+//Weapon Creation
+//--------------------------------------------------
+LV4_5:
+ mes "[Bazo]";
+ mes "Great... now, let's do it!";
+ mes "Wish me luck...ah, I forgot to tell you this.";
+ mes "I cannot tell you what kind of product it will be. It is so random.";
+ mes "Let's wish that a good thing will come out, okay?";
+ next;
+ mes "- You feel unknown power start gathering in -";
+ mes "- the materials. It seems the materials are -";
+ mes "- absorbing all the evil power in the air. -";
+ next;
+ mes "- Then, the materials start merging into one -";
+ mes "- even though Bazo didn't touch them at all. -";
+ next;
+ mes "[Bazo]";
+ mes "Can you feel that? The materials are gathering";
+ mes "power at their own will.";
+ mes "They are out of my hand now. Let's wait and hope.";
+ next;
+ mes "- After a while, the air becomes calm -";
+ mes "- and you check the result. -";
+ next;
+ mes "[Bazo]";
+ mes "Ooooooh! It is done!";
+ mes "We have succeeded! Ah, it's amazing!";
+ mes "Did I tell you that it is really rare to succeed right away?";
+ mes "Yes, God must have listened to our prayers.";
+ mes "Oh, it is a weapon! It will be very useful to you.";
+ mes "Let's take a closer look...";
+ next;
+
+ mes "[Bazo]";
+
+ switch( lv4_weapon ) {
+ case 5:
+ mes "Immaterial Sword!";
+ getitem 1141, 1; // 1141,Immaterial_Sword
+ break;
+ case 6:
+ mes "it is Slash!";
+ getitem 1526, 1; // 1526,Slash
+ break;
+ case 7:
+ mes "it is Quadrille!";
+ getitem 1527, 1; // 1527,Quadrille
+ break;
+ }
+
+ set lv4_weapon, 0;
+ mes "This sword was born to be yours!";
+ mes "Congratulations and hopefully it will have a good use for you.";
+ next;
+
+ mes "[Bazo]";
+ mes "I feel so gratified. If you wish to have";
+ mes "another one, please feel free to visit me anytime.";
+ mes "Have a good travel!";
+ close;
+
+
+
+//--------------------------------------------------
+//Other Quests
+//--------------------------------------------------
+LV4_7:
+ mes "[Bazo]";
+ mes "Hmm...I feel something strange from you.";
+ mes "I regret to say that there is nothing I can do for you.";
+ mes "I hope you have a safe travel.";
+ close;
+
+
+
+//--------------------------------------------------
+//Hack Attempt
+//--------------------------------------------------
+LV4_HACK:
+ mes "[Bazo]";
+ mes "Hmm. There seems to be a bit of problem.";
+ set lv4_weapon, 0;
+ logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest.";
+ close;
+}
+
+//---------------------------------------------------------------
+// Hibilaithan, creates Mailbreaker, Swordbreaker and Slaughter
+//---------------------------------------------------------------
+
+umbala.gat,163,257,3 script Hibilaithan 785,{
+ if(event_umbala < 3) goto LumWord;
+ set @NowWeight, MaxWeight - Weight;
+ if (@NowWeight >= 3000) goto LV4_NOT_OW;
+ mes "- Wait a minute! -";
+ mes "- Currently you are overweight. -";
+ mes "- Please lighten your weight -";
+ mes "- and try again. -";
+ close;
+
+
+LV4_NOT_OW:
+ if(lv4_weapon == 0) goto LV4_0;
+ if(lv4_weapon == 8) goto LV4_8;
+ if(lv4_weapon == 9) goto LV4_9;
+ if(lv4_weapon == 10) goto LV4_9;
+ if(lv4_weapon == 11) goto LV4_9;
+ if(lv4_weapon == 12) goto LV4_12;
+ if(lv4_weapon == 13) goto LV4_12;
+ if(lv4_weapon == 14) goto LV4_12;
+ if(lv4_weapon < 8) goto LV4_7;
+ if(lv4_weapon > 14) goto LV4_7;
+ end; // shouldn't be here
+
+
+LumWord:
+ mes "[Hibilaithan]";
+ mes "Umba! Umbaba...umum! Baumba!";
+ mes "Umumumbababaumumbabaumba!";
+ mes "Umbaumbaumbaumbaumhah!";
+ mes "Umumumumumbababababab!";
+ close;
+
+
+LV4_0:
+ mes "[Hibilaithan]";
+ mes "Haha, yeah, I knew this day would come.";
+ mes "Finally people recognize my value";
+ mes "as the best artisan in Umbala!";
+ next;
+ mes "[Hibilaithan]";
+ mes "Okay, let's talk straight.";
+ mes "I, Hibilaithan shall craft something nice";
+ mes "if you bring me materials!";
+ mes "Hahahahahaha!";
+ next;
+ mes "[Hibilaithan]";
+ mes "Eh? What? You didn't come to see me?";
+ mes "Stop joking around...Don't play me for a fool!";
+ mes "People are too shy to tell the truth nowadays!";
+ mes "Let's be honest and tell me if you want it or not.";
+ next;
+
+ switch( select( "...okay.", "...sorry, I don't need it!" ) ) {
+ case 1:
+ if(BaseLevel >= 70) goto L4_0_1;
+
+ mes "[Hibilaithan]";
+ mes "...what a shame! I regret to tell you this,";
+ mes "but your spirit is too weak";
+ mes "to handle the power of my stuff!";
+ mes "This is not good, not good at all!";
+ mes "Go and train yourself first.";
+ mes "When you become strong, you may come back!";
+ break;
+L4_0_1:
+ mes "[Hibilaithan]";
+ mes "Great! I like your attitute! Great, great!";
+ mes "I am going to tell you what I need.";
+ mes "It is not much, so do not forget.";
+ next;
+ mes "[Hibilaithan]";
+ mes "Bring me 10 Gold, 50 Steel and 10 Emperium";
+ mes "... as basic materials.";
+ mes "And I need some rare ores to endow power...";
+ next;
+ mes "[Hibilaithan]";
+ mes "Bring me 30 of one ore among Muscovite, Biotite or Pyroxene.";
+ mes "Remember you are going to bring 30 of one ore.";
+ mes "I cannot pick one among those because I am";
+ mes "not sure what will come out. Heh.";
+ next;
+ mes "[Hibilaithan]";
+ mes "Okay, wish you good luck!";
+ mes "Meanwhile I am going to chill here.";
+
+ set lv4_weapon, 8;
+ break;
+ case 2:
+ mes "[Hibilaithan]";
+ mes "Bah~ what are you afraid of?";
+ mes "I am just trying to do you a favor, you know?";
+ mes "Alright, it is your call.";
+ mes "But if you change your mind,";
+ mes "feel free to come back.";
+ break;
+ }
+ close;
+
+
+
+//--------------------------------------------------
+//Gold, Steel, Emp Check + Choosing the gem
+//--------------------------------------------------
+LV4_8:
+ if(countitem($@LV4_Gold) < 10) goto LV4_8_FAIL;
+ if(countitem($@LV4_Steel) < 50) goto LV4_8_FAIL;
+ if(countitem($@LV4_Emperium) < 10) goto LV4_8_FAIL;
+
+ mes "[Hibilaithan]";
+ mes "Oh...you have brought all the basic materials.";
+ mes "Now let me check what kind of rare ores";
+ mes "you have brought...";
+ next;
+
+ if (countitem($@LV4_Muscovite) >= 30 && countitem($@LV4_Biotite) >= 30 && countitem($@LV4_Pyroxene) >= 30) goto LV4_8_MBP;
+ if (countitem($@LV4_Muscovite) >= 30 && countitem($@LV4_Biotite) >= 30) goto LV4_8_MB;
+ if (countitem($@LV4_Muscovite) >= 30 && countitem($@LV4_Pyroxene) >= 30) goto LV4_8_MP;
+ if (countitem($@LV4_Biotite) >= 30 && countitem($@LV4_Pyroxene) >= 30) goto LV4_8_BP;
+ if (countitem($@LV4_Muscovite) >= 30) goto LV4_8_M;
+ if (countitem($@LV4_Biotite) >= 30) goto LV4_8_B;
+ if (countitem($@LV4_Pyroxene) >= 30) goto LV4_8_P;
+ goto LV4_8_NOGEM;
+ end;
+
+
+LV4_8_MBP:
+ mes "[Hibilaithan]";
+ mes "Gosh, did you brought all three kinds?";
+ mes "Hahaha, it's fine.";
+ mes "But we cannot use all of them this time.";
+ mes "Pick one that you want to use.";
+ next;
+
+ switch( select( "Muscovite", "Biotite", "Pyroxene" ) ) {
+ case 1:
+ mes "[Hibilaithan]";
+ mes "Muscovite...okay. Before we start,";
+ set @gem, $@LV4_Muscovite;
+ set @gemstring$,"Muscovite";
+ break;
+ case 2:
+ mes "[Hibilaithan]";
+ mes "Biotite...okay. Before we start,";
+ set @gem, $@LV4_Biotite;
+ set @gemstring$,"Biotite";
+ break;
+ case 3:
+ mes "[Hibilaithan]";
+ mes "Pyroxene....okay. Before we start,";
+ set @gem, $@LV4_Pyroxene;
+ set @gemstring$,"Pyroxene";
+ break;
+ }
+
+ goto LV4_8_PICK;
+ end; // shouldn't be here
+
+
+LV4_8_MB:
+ mes "[Hibilaithan]";
+ mes "Hahaha, I asked you to bring one kind not two.";
+ mes "You can only use one kind of ore.";
+ mes "Which one would you like to use?";
+ next;
+
+ switch( select( "Muscovite", "Biotite" ) ) {
+ case 1:
+ mes "[Hibilaithan]";
+ mes "Muscovite...okay. Before we start,";
+ set @gem, $@LV4_Muscovite;
+ set @gemstring$,"Muscovite";
+ break;
+ case 2:
+ mes "[Hibilaithan]";
+ mes "Biotite...okay. Before we start,";
+ set @gem, $@LV4_Biotite;
+ set @gemstring$,"Biotite";
+ break;
+ }
+
+ goto LV4_8_PICK;
+ end; // shouldn't be here
+
+
+LV4_8_MP:
+ mes "[Hibilaithan]";
+ mes "Hahaha, I asked you to bring one kind not two.";
+ mes "You can only use one kind of ore.";
+ mes "Which one would you like to use?";
+ next;
+
+ switch( select( "Muscovite", "Pyroxene" ) ) {
+ case 1:
+ mes "[Hibilaithan]";
+ mes "Muscovite...okay. Before we start,";
+ set @gem, $@LV4_Muscovite;
+ set @gemstring$,"Muscovite";
+ break;
+ case 2:
+ mes "[Hibilaithan]";
+ mes "Pyroxene....okay. Before we start,";
+ set @gem, $@LV4_Pyroxene;
+ set @gemstring$,"Pyroxene";
+ break;
+ }
+
+ goto LV4_8_PICK;
+ end; // shouldn't be here
+
+
+LV4_8_BP:
+ mes "[Hibilaithan]";
+ mes "Hahaha, I asked you to bring one kind not two.";
+ mes "You can only use one kind of ore.";
+ mes "Which one would you like to use?";
+ next;
+
+ switch( select( "Biotite", "Pyroxene" ) ) {
+ case 1:
+ mes "[Hibilaithan]";
+ mes "Biotite...okay. Before we start,";
+ set @gem, $@LV4_Biotite;
+ set @gemstring$,"Biotite";
+ break;
+ case 2:
+ mes "[Hibilaithan]";
+ mes "Pyroxene....okay. Before we start,";
+ set @gem, $@LV4_Pyroxene;
+ set @gemstring$,"Pyroxene";
+ break;
+ }
+
+ goto LV4_8_PICK;
+ end; // shouldn't be here
+
+
+LV4_8_M:
+ mes "[Hibilaithan]";
+ mes "Muscovite...okay. Before we start,";
+ set @gem, $@LV4_Muscovite;
+ set @gemstring$,"Muscovite";
+ goto LV4_8_PICK;
+ end; // shouldn't be here
+
+
+LV4_8_B:
+ mes "[Hibilaithan]";
+ mes "Biotite...okay. Before we start,";
+ set @gem, $@LV4_Biotite;
+ set @gemstring$,"Biotite";
+ goto LV4_8_PICK;
+ end; // shouldn't be here
+
+
+LV4_8_P:
+ mes "[Hibilaithan]";
+ mes "Pyroxene....okay. Before we start,";
+ set @gem, $@LV4_Pyroxene;
+ set @gemstring$,"Pyroxene";
+ goto LV4_8_PICK;
+ end; // shouldn't be here
+
+
+LV4_8_PICK:
+ mes "we must do one thing first.";
+ mes "That is, to test your luck.";
+ mes "As you already know,";
+ mes "I cannot guarantee you that we will succeed";
+ mes "to make one right away.";
+ next;
+ mes "[Hibilaithan]";
+ mes "If we can raise your luck before we start,";
+ mes "we will be able to succeed.";
+ next;
+ mes "[Hibilaithan]";
+ mes "Now you must be wondering what we";
+ mes "will do in order to increase your luck.";
+ mes "It is simple, we will play a mind-reading game.";
+ mes "I am going to think of one monster among 4 of my favorites,";
+ mes "you will guess what that monster is.";
+ next;
+ mes "[Hibilaithan]";
+ mes "You must answer correctly at least";
+ mes "1 out of 5 times. It should not be that difficult.";
+ mes "And if you fail to answer, we must do something else";
+ mes "to drive away your bad luck.";
+ next;
+ mes "[Hibilaithan]";
+ mes "I will take 10 of the special ore you have chose.";
+ mes "Well, I understand that it does not sound tempting";
+ mes "but let's think of it this way.";
+ mes "It is much better than wasting 30 ore";
+ mes "by failing to create the item, isn't it?";
+ next;
+ mes "[Hibilaithan]";
+ mes "Okay, now I need some time to prepare...";
+ mes "Talk to you later!";
+
+ if(countitem($@LV4_Gold) < 10) goto LV4_HACK;
+ if(countitem($@LV4_Steel) < 50) goto LV4_HACK;
+ if(countitem($@LV4_Emperium) < 10) goto LV4_HACK;
+ delitem $@LV4_Gold, 10;
+ delitem $@LV4_Steel, 50;
+ delitem $@LV4_Emperium, 10;
+ if(@gem == $@LV4_Muscovite) set lv4_weapon, 9;
+ if(@gem == $@LV4_Biotite) set lv4_weapon, 10;
+ if(@gem == $@LV4_Pyroxene) set lv4_weapon, 11;
+ close;
+
+
+LV4_8_NOGEM:
+ mes "[Hibilaithan]";
+ mes "I seem to recall that I asked you to bring";
+ mes "30 of a special ore among Muscovite, Biotite or Pyroxene...";
+ mes "And I don't see any of them.";
+ mes "You must have forgot that. Please go get them too.";
+ close;
+
+
+LV4_8_FAIL:
+ mes "[Hibilaithan]";
+ mes "Please bring me 10 Gold, 50 Steel and 10 Emperium";
+ mes "as basic materials...";
+ mes "and you can enchant the product with a certain trait.";
+ mes "For that, I need some rare ores...";
+ next;
+ mes "[Hibilaithan]";
+ mes "Please bring me 30 of an ore among Citrine, Biotite or Pyroxene.";
+ mes "Each one of them possess their own attributes";
+ mes "and by using the ore you have brought,";
+ mes "my product will possess a special trait.";
+ next;
+ mes "[Hibilaithan]";
+ mes "I wish you good luck...";
+ mes "I will wait for you!";
+ close;
+
+
+
+//--------------------------------------------------
+//Guessing Game
+//--------------------------------------------------
+LV4_9:
+ if(lv4_weapon == 9) set @gem, $@LV4_Muscovite;
+ if(lv4_weapon == 10) set @gem, $@LV4_Biotite;
+ if(lv4_weapon == 11) set @gem, $@LV4_Pyroxene;
+ if(countitem(@gem) < 30) goto LV4_9_NOGEM;
+
+ mes "[Hibilaithan]";
+ mes "Okay, let's get started!";
+ mes "It is simple. There are";
+ mes "4 monsters that I like. I am going to think";
+ mes "of a monster among the 4, you will guess what it is.";
+ mes "We will play this game 5 times and you must";
+ mes "answer correctly at least 1 out of 5 times. Doesn't that sound easy?";
+ next;
+ mes "[Hibilaithan]";
+ mes "This is a very good game for";
+ mes "increasing your luck!";
+ mes "Okay, you better be ready now.";
+ next;
+
+ set @dap, 0;
+ set @correct[0],1;
+ for( set @i, 1; @i <= 5; set @i, @i + 1 ) {
+ mes "[Hibilaithan]";
+
+ if(@i == 1) mes "I like Zealotus, Alice,";
+ if(@i == 1) mes "Munak, and Isis among all monsters.";
+
+ mes "Now, guess which one";
+ mes "I am thinking of at this moment.";
+ next;
+
+ set @mons, rand(1, 4);
+
+ switch( select( "Zhertilsh", "Alice", "Munak", "Isis" ) ) {
+ case 1:
+ set @correct[@i], 1;
+ if(@mons == 1) set @dap, @dap + 1;
+ break;
+
+ case 2:
+ set @correct[@i], 2;
+ if(@mons == 2) set @dap, @dap + 1;
+ break;
+
+ case 3:
+ set @correct[@i], 3;
+ if(@mons == 3) set @dap, @dap + 1;
+ break;
+
+ case 4:
+ set @correct[@i], 4;
+ if(@mons == 4) set @dap, @dap + 1;
+ break;
+ }
+ }
+
+ mes "[Hibilaithan]";
+ mes "Okay, that's all! Now let me";
+ mes "check the answers. I was thinking";
+ mes "monsters in the order of...";
+ next;
+ mes "[Hibilaithan]";
+
+ for( set @i, 1; @i <= 5; set @i, @i + 1 ) {
+ if(@correct[@i] == 1) mes "Zhertilsh";
+ if(@correct[@i] == 2) mes "Alice";
+ if(@correct[@i] == 3) mes "Munak";
+ if(@correct[@i] == 4) mes "Isis";
+ }
+
+ if(@dap < 1) goto LV4_9_FAIL;
+
+ next;
+ mes "[Hibilaithan]";
+ mes "Wow, are you a mind reader or what?";
+ mes "You answered " + @dap + " times correctly! Whoa...";
+ mes "I guess you are already a lucky one,";
+ mes "therefore we don't have any reason";
+ mes "to prolong the work now!";
+ mes "I need some time to prepare, talk to you later!";
+
+ if(countitem(@gem) < 30) goto LV4_HACK;
+ delitem @gem, 30;
+ set lv4_weapon, lv4_weapon + 3;
+ close;
+
+
+LV4_9_FAIL:
+ if(countitem(@gem) < 10) goto LV4_HACK;
+ delitem @gem, 10;
+
+ next;
+ mes "[Hibilaithan]";
+ mes "This is not good, not good at all!";
+ mes "You didn't even have a correct answer.";
+ mes "We cannot start the work with this kind of result.";
+ mes "Okay...we must drive away your bad luck first.";
+ mes "10 " + @gemstring$ + " will do it!";
+ next;
+ mes "[Hibilaithan]";
+ mes "Now, we need to play the game again.";
+ mes "If you don't anymore ore, go get some.";
+ mes "I am not going anywhere";
+ mes "so you don't need to be in hurry.";
+ mes "Take your time!";
+ close;
+
+
+LV4_9_NOGEM:
+ mes "[Hibilaithan]";
+ mes "Hum. You might lack of";
+ mes "materials? Check them again.";
+ mes "See. I knew it.";
+ close;
+
+
+
+//--------------------------------------------------
+//Weapon Creation
+//--------------------------------------------------
+LV4_12:
+ mes "[Hibilaithan]";
+ mes "Ah, I can tell you are ready. Alright...";
+ mes "I will try to make an awsome item for you.";
+ mes "...and you are not going to look over my shoulder!";
+ mes "I don't want to share my secret recipe with anyone!";
+ next;
+ mes "- Hibilaithan picks up all the materials -";
+ mes "- and turns his back at you. -";
+ mes "- You see him busying himself with something. -";
+ mes "- Although the way he is doing it -";
+ mes "- looks very primitive and crude, -";
+ mes "- you feel that some strange energy has gathered around him. -";
+ next;
+ mes "[Hibilaithan]";
+ mes "Umm~ umm~ umm~";
+ mes "Aww~aww~ aww~";
+ mes "Phew~ phew~ phew~";
+ mes "Woo~ woo~ woo~";
+ mes "Ho~ ho~ ho~";
+ next;
+ mes "[Hibilaithan]";
+ mes " ";
+ mes " ";
+ mes "Haha, there it is! Phew, that was really hard...";
+ mes "You're anxious, aren't you? Ok, let's see...";
+ next;
+
+ mes "[Hibilaithan]";
+ mes "It's a big success! Hahaha, sure, I made it...";
+ mes "Therefore, it should be a big success.";
+ mes "Oh, you got a weapon here...let's see,";
+
+ switch( lv4_weapon ) {
+ case 12:
+ mes "it is a Mailbreaker!";
+ getitem 1225, 1; // 1225,Mail_Breaker
+ break;
+ case 13:
+ mes "it is a Swordbreaker!";
+ getitem 1224, 1; // 1224,Sword_Breaker
+ break;
+ case 14:
+ mes "it is a Slaughter!";
+ getitem 1367, 1; // 1367,Slaughter
+ break;
+ }
+
+ set lv4_weapon, 0;
+ mes "This was made competely because I am that skillful,";
+ mes "you got to be thankful for that!";
+ next;
+
+ mes "[Hibilaithan]";
+ mes "Whenever you want to have a nice thing,";
+ mes "come back to me anytime!";
+ mes "I am a very generous genius, you know?";
+ mes "Always be thankful for the weapon that I made for you, okay?";
+ mes "See you!";
+ close;
+
+
+
+//--------------------------------------------------
+//Other Quests
+//--------------------------------------------------
+LV4_7:
+ mes "[Hibilaithan]";
+ mes "Hmm...I feel something strange from you.";
+ mes "I regret to say that there is nothing I can do for you.";
+ mes "I hope you have a safe travel.";
+ close;
+
+
+
+//--------------------------------------------------
+//Hack Attempt
+//--------------------------------------------------
+LV4_HACK:
+ mes "[Hibilaithan]";
+ mes "Hmm. There seems to be a bit of problem.";
+ set lv4_weapon, 0;
+ logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest.";
+ close;
+}
+
+//--------------------------------------------------
+// Tabezthan, creates Talefing, Sabbath and Caesar's Sword
+//--------------------------------------------------
+
+um_in.gat,156,77,5 script Tabezthan 788,{
+ if(event_umbala < 3) goto LumWord;
+ set @NowWeight, MaxWeight - Weight;
+ if (@NowWeight >= 3000) goto LV4_NOT_OW;
+ mes "- Wait a minute! -";
+ mes "- You are currently overweight. -";
+ mes "- Please lose some weight -";
+ mes "- and try again. -";
+ close;
+
+
+LV4_NOT_OW:
+ if(lv4_weapon == 0) goto LV4_0;
+ if(lv4_weapon == 15) goto LV4_15;
+ if(lv4_weapon == 16) goto LV4_16;
+ if(lv4_weapon == 17) goto LV4_16;
+ if(lv4_weapon == 18) goto LV4_16;
+ if(lv4_weapon == 19) goto LV4_19;
+ if(lv4_weapon == 20) goto LV4_19;
+ if(lv4_weapon == 21) goto LV4_19;
+ if(lv4_weapon < 15) goto LV4_14;
+ if(lv4_weapon > 21) goto LV4_14;
+ end; // shouldn't be here
+
+
+LumWord:
+ mes "[Tabezthan]";
+ mes "Umba! Umbaba...umum! Baumba!";
+ mes "Umumumbababaumumbabaumba!";
+ mes "Umbaumbaumbaumbaumhah!";
+ mes "Umumumumumbababababab!";
+ close;
+
+
+LV4_0:
+ mes "[Tabezthan]";
+ mes "Hmm...I feel something different about you...";
+ mes "You are a stranger...aren't you?";
+ next;
+ mes "[Tabezthan]";
+ mes "Let me introduce myself.";
+ mes "I am Tabezthan,";
+ mes "the storage of the knowledge and the genius of Umbala...";
+ mes "Hahahaha.";
+ next;
+ mes "[Tabezthan]";
+ mes "I have two diciples. One is Hibilaithan the fool";
+ mes "and the other one is Bazo who is intelligent";
+ mes "and is from outside the same as you.";
+ next;
+ mes "[Tabezthan]";
+ mes "Of course both of them are talented and skillful";
+ mes "but I am worried about Hibilaithan, for he";
+ mes "makes many stupid mistakes and is shameless";
+ mes "for what he has done.";
+ next;
+ mes "[Tabezthan]";
+ mes "I have tought them how to manipulate";
+ mes "the mysterious energy existing in Umbala";
+ mes "for creating things with it..";
+ mes "I heard that there is a similar skill called Alchemy";
+ mes "in the outside world. Although I am not sure if I remember it correctly.";
+ next;
+ mes "[Tabezthan]";
+ mes "Anyways, would you like to see my skill?";
+ mes "If so, bring me materials I need,";
+ mes "I am more than willing to present my skill for you.";
+ next;
+
+ switch( select( "Yes, please.", "No, thank you." ) ) {
+ case 1:
+ if(BaseLevel >= 70) goto L4_0_1;
+
+ mes "[Tabezthan]";
+ mes "Sebelumnya saya harus menekankan ini";
+ mes "Barang spesial ini akan menjadi berbahaya jika kamu sendiri masih lemah";
+ mes "Kamu harus lebih berpengalaman lagi anak muda";
+ mes "Naikan level kamu terlebih dahulu";
+ mes "jika kamu sudah merasa kuat kembalilah kesini kembali";
+ mes "Sampai jumpa ~~";
+ break;
+L4_0_1:
+ mes "[Tabezthan]";
+ mes "One with curiousity...he is called the young adventurer...";
+ mes "Fine. Then let me inform you of";
+ mes "the matetrials I need. Please memorize them";
+ mes "or write them down.";
+ mes "It is not much however.";
+ next;
+ mes "[Tabezthan]";
+ mes "I need 10 Gold, 50 Steel and 10 Emperium";
+ mes "as basic materials...";
+ mes "and you can enchant the product with a certain trait.";
+ mes "For that, I need some rare ores...";
+ next;
+ mes "[Tabezthan]";
+ mes "Please bring me 30 of an ore among Phlogopite, Peridot or Rose Quartz.";
+ mes "Each one of them possess their own attribute";
+ mes "and by using the ore you have brought,";
+ mes "my product will possess a special trait.";
+ next;
+ mes "[Tabezthan]";
+ mes "However, please be aware that";
+ mes "I cannot guarantee what will come out as a result.";
+ mes "There are too many factors in the world of alchemy";
+ mes "where my knowledge is limited.";
+ mes "So you must be willing to accept the result as it is";
+ mes "even if it does not satisfy your expectations.";
+ next;
+ mes "[Tabezthan]";
+ mes "That means that you should place trust in luck.";
+ mes "Let's talk about it later...please go prepare the materials first.";
+ mes "Come back when you are ready.";
+ mes "I will wait here.";
+
+ set lv4_weapon, 15;
+ break;
+ case 2:
+ mes "[Tabezthan]";
+ mes "Oh...I see. I was not forcing you anyhow.";
+ mes "However, it is a little bit dissappointing to hear that.";
+ mes "I was going to display my ability at full length.";
+ mes "When you change your mind, please come back.";
+ break;
+ }
+ close;
+
+
+
+//--------------------------------------------------
+//Gold, Steel, Emp Check + Choosing the gem
+//--------------------------------------------------
+LV4_15:
+ if(countitem($@LV4_Gold) < 10) goto LV4_15_FAIL;
+ if(countitem($@LV4_Steel) < 50) goto LV4_15_FAIL;
+ if(countitem($@LV4_Emperium) < 10) goto LV4_15_FAIL;
+
+ mes "[Tabezthan]";
+ mes "Ah~ you came back ealier than I thought.";
+ mes "Let's see...you have all the basic materials...and";
+ mes "we need one more thing, remember?";
+ mes "Did you bring it as well?";
+ next;
+
+ if (countitem($@LV4_Phlogopite) >= 30 && countitem($@LV4_Olivine) >= 30 && countitem($@LV4_Rose_Quartz) >= 30) goto LV4_15_POR;
+ if (countitem($@LV4_Phlogopite) >= 30 && countitem($@LV4_Olivine) >= 30) goto LV4_15_PO;
+ if (countitem($@LV4_Phlogopite) >= 30 && countitem($@LV4_Rose_Quartz) >= 30) goto LV4_15_PR;
+ if (countitem($@LV4_Olivine) >= 30 && countitem($@LV4_Rose_Quartz) >= 30) goto LV4_15_OR;
+ if (countitem($@LV4_Phlogopite) >= 30) goto LV4_15_P;
+ if (countitem($@LV4_Olivine) >= 30) goto LV4_15_O;
+ if (countitem($@LV4_Rose_Quartz) >= 30) goto LV4_15_R;
+ goto LV4_15_NOGEM;
+ end;
+
+
+LV4_15_POR:
+ mes "[Tabezthan]";
+ mes "You made a great effort to bring all of them.";
+ mes "However, you can only use one kind at a time.";
+ mes "Please choose what you want to use this time.";
+ next;
+
+ switch( select( "Phlogopite", "Peridot", "Rose Quartz" ) ) {
+ case 1:
+ mes "[Tabezthan]";
+ mes "Phlogopite...okay. Before we start,";
+ set @gem, $@LV4_Phlogopite;
+ set @gemstring$,"Phlogopite";
+ break;
+ case 2:
+ mes "[Tabezthan]";
+ mes "Peridot...okay. Before we start,";
+ set @gem, $@LV4_Olivine;
+ set @gemstring$,"Peridot";
+ break;
+ case 3:
+ mes "[Tabezthan]";
+ mes "Rose Quartz....okay. Before we start,";
+ set @gem, $@LV4_Rose_Quartz;
+ set @gemstring$,"Rose Quartz";
+ break;
+ }
+
+ goto LV4_15_PICK;
+ end; // shouldn't be here
+
+
+LV4_15_PO:
+ mes "[Tabezthan]";
+ mes "Hahaha, I asked you to bring one kind not two.";
+ mes "You can only use one kind of ore.";
+ mes "Which one would you like to use?";
+ next;
+
+ switch( select( "Phlogopite", "Peridot" ) ) {
+ case 1:
+ mes "[Tabezthan]";
+ mes "Phlogopite...okay. Before we start,";
+ set @gem, $@LV4_Phlogopite;
+ set @gemstring$,"Phlogopite";
+ break;
+ case 2:
+ mes "[Tabezthan]";
+ mes "Peridot...okay. Before we start,";
+ set @gem, $@LV4_Olivine;
+ set @gemstring$,"Peridot";
+ break;
+ }
+
+ goto LV4_15_PICK;
+ end; // shouldn't be here
+
+
+LV4_15_PR:
+ mes "[Tabezthan]";
+ mes "Hahaha, I asked you to bring one kind not two.";
+ mes "You can only use one kind of ore.";
+ mes "Which one would you like to use?";
+ next;
+
+ switch( select( "Phlogopite", "Rose Quartz" ) ) {
+ case 1:
+ mes "[Tabezthan]";
+ mes "Phlogopite...okay. Before we start,";
+ set @gem, $@LV4_Phlogopite;
+ set @gemstring$,"Phlogopite";
+ break;
+ case 2:
+ mes "[Tabezthan]";
+ mes "Rose Quartz....okay. Before we start,";
+ set @gem, $@LV4_Rose_Quartz;
+ set @gemstring$,"Rose Quartz";
+ break;
+ }
+
+ goto LV4_15_PICK;
+ end; // shouldn't be here
+
+
+LV4_15_OR:
+ mes "[Tabezthan]";
+ mes "Hahaha, I asked you to bring one kind not two.";
+ mes "You can only use one kind of ore.";
+ mes "Which one would you like to use?";
+ next;
+
+ switch( select( "Peridot", "Rose Quartz" ) ) {
+ case 1:
+ mes "[Tabezthan]";
+ mes "Peridot...okay. Before we start,";
+ set @gem, $@LV4_Olivine;
+ set @gemstring$,"Peridot";
+ break;
+ case 2:
+ mes "[Tabezthan]";
+ mes "Rose Quartz....okay. Before we start,";
+ set @gem, $@LV4_Rose_Quartz;
+ set @gemstring$,"Rose Quartz";
+ break;
+ }
+
+ goto LV4_15_PICK;
+ end; // shouldn't be here
+
+
+LV4_15_P:
+ mes "[Tabezthan]";
+ mes "Phlogopite...okay. Before we start,";
+ set @gem, $@LV4_Phlogopite;
+ set @gemstring$,"Phlogopite";
+ goto LV4_15_PICK;
+ end; // shouldn't be here
+
+
+LV4_15_O:
+ mes "[Tabezthan]";
+ mes "Peridot...okay. Before we start,";
+ set @gem, $@LV4_Olivine;
+ set @gemstring$,"Peridot";
+ goto LV4_15_PICK;
+ end; // shouldn't be here
+
+
+LV4_15_R:
+ mes "[Tabezthan]";
+ mes "Rose Quartz....okay. Before we start,";
+ set @gem, $@LV4_Rose_Quartz;
+ set @gemstring$,"Rose Quartz";
+ goto LV4_15_PICK;
+ end; // shouldn't be here
+
+
+LV4_15_PICK:
+ mes "we must do one thing first.";
+ mes "That is, to test your luck.";
+ mes "As you already know,";
+ mes "I cannot guarantee you that we will succeed";
+ mes "in makeing one right away.";
+ next;
+ mes "[Tabezthan]";
+ mes "If we can raise your luck before we start,";
+ mes "we will be able to succeed.";
+ next;
+ mes "[Tabezthan]";
+ mes "Now you must be wondering what we";
+ mes "will do in order to increase your luck.";
+ mes "It is simple, we will play a mind-reading game.";
+ mes "I am going to think of one monster among 4 of my favorites,";
+ mes "you will guess what the monster is.";
+ next;
+ mes "[Tabezthan]";
+ mes "You must answer correctly at least";
+ mes "1 out of 5 times. It should not be that difficult.";
+ mes "And if you fail to answer correctly, we must do something else";
+ mes "to drive away your bad luck.";
+ next;
+ mes "[Tabezthan]";
+ mes "I will take 10 of the special ore you chose.";
+ mes "Well, I understand that it does not sound tempting";
+ mes "but let's think of it this way.";
+ mes "It is much better than wasting 30 ore";
+ mes "by failing to create the item, isn't it?";
+ next;
+ mes "[Tabezthan]";
+ mes "Okay, now I need some time to prepare...";
+ mes "Talk to you later!";
+
+ if(countitem($@LV4_Gold) < 10) goto LV4_HACK;
+ if(countitem($@LV4_Steel) < 50) goto LV4_HACK;
+ if(countitem($@LV4_Emperium) < 10) goto LV4_HACK;
+ delitem $@LV4_Gold, 10;
+ delitem $@LV4_Steel, 50;
+ delitem $@LV4_Emperium, 10;
+ if(@gem == $@LV4_Phlogopite) set lv4_weapon, 16;
+ if(@gem == $@LV4_Olivine) set lv4_weapon, 17;
+ if(@gem == $@LV4_Rose_Quartz) set lv4_weapon, 18;
+ close;
+
+
+LV4_15_NOGEM:
+ mes "[Tabezthan]";
+ mes "Hmmm...I cannot find any rare ores in";
+ mes "the materials that you have brought...";
+ mes "Please bring me 30 of an ore among Phlogopite, Peridot";
+ mes "or Rose Quartz.";
+ close;
+
+
+LV4_15_FAIL:
+ mes "[Tabezthan]";
+ mes "I need 10 Gold, 50 Steel and 10 Emperium";
+ mes "as basic materials...";
+ mes "and you can enchant the product with a certain trait.";
+ mes "For that, I need some rare ores...";
+ next;
+ mes "[Tabezthan]";
+ mes "Please bring me 30 of an ore among Phlogopite, Peridot or Rose Quartz.";
+ mes "Each one of them possess their own attribute";
+ mes "and by using the ore you have brought,";
+ mes "my product will possess a special trait.";
+ close;
+
+
+
+//--------------------------------------------------
+//Guessing Game
+//--------------------------------------------------
+LV4_16:
+ if(lv4_weapon == 16) set @gem, $@LV4_Phlogopite;
+ if(lv4_weapon == 17) set @gem, $@LV4_Olivine;
+ if(lv4_weapon == 18) set @gem, $@LV4_Rose_Quartz;
+ if(countitem(@gem) < 30) goto LV4_2_NOGEM;
+
+ mes "[Tabezthan]";
+ mes "Okay, let's get started!";
+ mes "It is simple. There are";
+ mes "4 monsters that I like. I am going to think";
+ mes "of a monster among the 4, you will guess what it is.";
+ mes "We will play this game 5 times and you must";
+ mes "answer correctly at least 1 out of 5 times. Doesn't it sound easy?";
+ next;
+ mes "[Hibilaithan]";
+ mes "This is a very good game for";
+ mes "increasing your luck!";
+ mes "Okay, better be ready now.";
+ next;
+
+ set @dap, 0;
+ set @correct[0],1;
+ for( set @i, 1; @i <= 5; set @i, @i + 1 ) {
+ mes "[Tabezthan]";
+
+ if(@i == 1) mes "I like Baphomet, Dark Lord,";
+ if(@i == 1) mes "Bloody Knight, and Stormy Knight among all monsters.";
+
+ mes "Now, guess which one";
+ mes "I am thinking at this moment.";
+ next;
+
+ set @mons, rand(1, 4);
+
+ switch( select( "Baphomet", "Dark Lord", "Bloody Knight", "Stormy Knight" ) ) {
+ case 1:
+ set @correct[@i], 1;
+ if(@mons == 1) set @dap, @dap + 1;
+ break;
+
+ case 2:
+ set @correct[@i], 2;
+ if(@mons == 2) set @dap, @dap + 1;
+ break;
+
+ case 3:
+ set @correct[@i], 3;
+ if(@mons == 3) set @dap, @dap + 1;
+ break;
+
+ case 4:
+ set @correct[@i], 4;
+ if(@mons == 4) set @dap, @dap + 1;
+ break;
+ }
+ }
+
+ mes "[Tabezthan]";
+ mes "Okay, that's all! Now let me check";
+ mes "the answers. I was thinking";
+ mes "of the monsters in the order of...";
+ next;
+ mes "[Tabezthan]";
+
+ for( set @i, 1; @i <= 5; set @i, @i + 1 ) {
+ if(@correct[@i] == 1) mes "Baphomet";
+ if(@correct[@i] == 2) mes "Dark Lord";
+ if(@correct[@i] == 3) mes "Bloody Knight";
+ if(@correct[@i] == 4) mes "Stormy Knight";
+ }
+
+ if(@dap < 1) goto LV4_16_FAIL;
+
+ next;
+ mes "[Tabezthan]";
+ mes "You have answered " + @dap + " times correctly.";
+ mes "It seems that your luck is at its highest.";
+ mes "I need some time to prepare, talk to you later.";
+
+ if(countitem(@gem) < 30) goto LV4_HACK;
+ delitem @gem, 30;
+ set lv4_weapon, lv4_weapon + 3;
+ close;
+
+
+LV4_16_FAIL:
+ if(countitem(@gem) < 10) goto LV4_HACK;
+ delitem @gem, 10;
+
+ next;
+ mes "[Tabezthan]";
+ mes "Unfortunately you have failed...";
+ mes "When you have bad luck, you'd better";
+ mes "not expect a good result.";
+ mes "Okay, we must drive away your bad luck.";
+ mes "10 " + @gemstring$ + " will do it.";
+ next;
+ mes "[Tabezthan]";
+ mes "Do not be so dissappointed.";
+ mes "It is still better than wasting 30 of them";
+ mes "for trying to make a thing when you know";
+ mes "you would not make it. ";
+ next;
+ mes "[Tabezthan]";
+ mes "If you need something to prepare,";
+ mes "please do. I will wait for you here.";
+ close;
+
+
+LV4_16_NOGEM:
+ mes "[Tabezthan]";
+ mes "Umm...it seems you are lacking " + @gemstring$;
+ mes "Please count them and";
+ mes "if you don't have enough,";
+ mes "you can go gather more first.";
+ close;
+
+
+
+//--------------------------------------------------
+//Weapon Creation
+//--------------------------------------------------
+LV4_19:
+ mes "[Tabezthan]";
+ mes "Great, I am also ready.";
+ mes "Shall we start now? Give me a minute.";
+ mes "I need to arrange these materials in a magic circle.";
+ next;
+ mes "- He arranges materials in a strange circle -";
+ mes "- and starts chanting in a strange language. -";
+ mes "- As he does that, suddenly the air surrounding him -";
+ mes "- seems to change and you feel something powerful-";
+ mes "- gathering around him and the materials. -";
+ next;
+ mes "[Tabezthan]";
+ mes "Please understand that the power is not from me.";
+ mes "I just used my ability to gather the power into these materials.";
+ mes "The power has come from the city of the dead.";
+ next;
+ mes "[Tabezthan]";
+ mes "The result is in God's hands.";
+ mes "Let's pray for a good result together.";
+ mes "Hmmmmm!";
+ next;
+ mes "- After a while...you find the materials -";
+ mes "- are gathering and combining into one new thing. -";
+ mes "- Does that mean that you have succeeded or failed?! -";
+ next;
+ mes "[Tabezthan]";
+ mes "?!...God must bless you!";
+ mes "I cannot believe that I created such a rare weapon!";
+ mes "Yes, my late father told me the name of this weapon.";
+
+ switch( lv4_weapon ) {
+ case 19:
+ mes "That is Caesar's Sword.";
+ getitem 1134, 1; // 1134,Caesar's_Sword
+ break;
+ case 20:
+ mes "That is Talefing.";
+ getitem 1139, 1; // 1139,Talefing_
+ break;
+ case 21:
+ mes "That is Sabbath.";
+ getitem 1365, 1; // 1365,Sabbath
+ break;
+ }
+
+ set lv4_weapon, 0;
+ mes "[Tabezthan]";
+ mes "Now, since I made this with materials";
+ mes "that you have brought, this is yours now.";
+ mes "I only helped you to make it,";
+ mes "and I am glad to give this to you.";
+ next;
+ mes "[Tabezthan]";
+ mes "Well, feel free to come back";
+ mes "if you want to make a thing again...hahaha.";
+ mes "The weapon was made to be yours.";
+ close;
+
+
+
+//--------------------------------------------------
+//Other Quests
+//--------------------------------------------------
+LV4_14:
+ mes "[Tabezthan]";
+ mes "Umm...you don't have a business with me, do you?";
+ mes "Please do not think of me as an old fool.";
+ mes "When a man gets older, he can see through other people's minds.";
+ mes "Go ahead and do what you have been doing.";
+ mes "Do not let me intrrupt you any longer.";
+ close;
+
+
+
+//--------------------------------------------------
+//Hack Attempt
+//--------------------------------------------------
+LV4_HACK:
+ mes "[Tabezthan]";
+ mes "Hmm. There seems to be a bit of problem.";
+ set lv4_weapon, 0;
+ logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest.";
+ close;
+}
+
+//--------------------------------------------------
+// Bill Thayer, Gives hints for S grade weapons quests
+//--------------------------------------------------
+
+aldebaran.gat,178,239,3 script Bill Thayer 712,{
+ // Explain Materials
+ if(lv4_weapon == 26) goto LV4_26;
+ if(lv4_weapon == 27) goto LV4_27;
+ if(lv4_weapon == 28) goto LV4_28;
+
+ if(lv4_weapon == 35) goto LV4_35;
+ if(lv4_weapon == 36) goto LV4_36;
+ if(lv4_weapon == 37) goto LV4_37;
+
+ if(lv4_weapon == 44) goto LV4_44;
+ if(lv4_weapon == 45) goto LV4_45;
+ if(lv4_weapon == 46) goto LV4_46;
+
+ if(lv4_weapon == 53) goto LV4_53;
+ if(lv4_weapon == 54) goto LV4_54;
+ if(lv4_weapon == 55) goto LV4_55;
+
+ // Guide
+ if(lv4_weapon == 22) goto LV4_22;
+ if(lv4_weapon == 23) goto LV4_23;
+
+ if(lv4_weapon == 31) goto LV4_31;
+ if(lv4_weapon == 32) goto LV4_32;
+
+ if(lv4_weapon == 40) goto LV4_40;
+ if(lv4_weapon == 41) goto LV4_41;
+
+ if(lv4_weapon == 49) goto LV4_49;
+ if(lv4_weapon == 50) goto LV4_50;
+
+ mes "[Bill Thayer]";
+ mes "...I cannot do anything now.";
+ mes "In the past, I used to be a well-known weaponsmith";
+ mes "but now I am just a lonely old man who lost all of his sons.";
+ mes "Please leave me alone.";
+ close;
+
+LV4_27:
+LV4_28:
+LV4_36:
+LV4_37:
+LV4_45:
+LV4_46:
+LV4_54:
+LV4_55:
+ if(lv4_weapon == 27)
+{
+ set @LV4_Gem1Name$, "Peridot";
+ set @LV4_Gem2Name$, "Turquoise";
+ set @LV4_Gem3Name$, "Agate";
+}
+ if(lv4_weapon == 28)
+{
+ set @LV4_Gem1Name$, "Phlogopite";
+ set @LV4_Gem2Name$, "Pyroxene";
+ set @LV4_Gem3Name$, "Rose Quartz";
+}
+ if(lv4_weapon == 36)
+{
+ set @LV4_Gem1Name$, "Muscovite";
+ set @LV4_Gem2Name$, "Rose Quartz";
+ set @LV4_Gem3Name$, "Peridot";
+}
+ if(lv4_weapon == 37)
+{
+ set @LV4_Gem1Name$, "Biotite";
+ set @LV4_Gem2Name$, "Agate";
+ set @LV4_Gem3Name$, "Citrine";
+}
+ if(lv4_weapon == 45)
+{
+ set @LV4_Gem1Name$, "Turquoise";
+ set @LV4_Gem2Name$, "Biotite";
+ set @LV4_Gem3Name$, "Rose Quartz";
+}
+ if(lv4_weapon == 46)
+{
+ set @LV4_Gem1Name$, "Citrine";
+ set @LV4_Gem2Name$, "Pyroxene";
+ set @LV4_Gem3Name$, "Phlogopite";
+}
+ if(lv4_weapon == 54)
+{
+ set @LV4_Gem1Name$, "Muscovite";
+ set @LV4_Gem2Name$, "Agate";
+ set @LV4_Gem3Name$, "Citrine";
+}
+ if(lv4_weapon == 55)
+{
+ set @LV4_Gem1Name$, "Pyroxene";
+ set @LV4_Gem2Name$, "Turquoise";
+ set @LV4_Gem3Name$, "Phlogopite";
+}
+
+ mes "[Bill Thayer]";
+ mes "Hmm...it seems that you need 30 of";
+ mes @LV4_Gem1Name$ + ", " + @LV4_Gem2Name$ + ", and " + @LV4_Gem3Name$;
+ mes "I am sure that those are the materials...";
+ mes "but I cannot guarantee anything about the result...";
+ next;
+ mes "[Bill Thayer]";
+ mes "My sons passed away before we finished this research...";
+ mes "Hahaha...let's not talk about it.";
+ mes "I told you what you need anyway.";
+ close;
+
+
+LV4_26:
+LV4_35:
+LV4_44:
+LV4_53:
+ mes "[Bill Thayer]";
+ if(lv4_weapon == 26) mes "What, Kayron's research?";
+ if(lv4_weapon == 35) mes "What, Reyghema's research?";
+ if(lv4_weapon == 44) mes "What? Hein's research?";
+ if(lv4_weapon == 53) mes "What? Waltboughst's research?";
+ mes "How do you know him?";
+ mes "Were you a friend of him when he was still alive?";
+ mes "Ah....there must an act of providence.";
+ next;
+
+ set lv4_weapon, lv4_weapon + rand(1, 2);
+
+ switch( lv4_weapon ) {
+ case 27:
+ set @LV4_Gem1Name$, "Peridot";
+ set LV4_Gem1, $@LV4_Olivine;
+ set @LV4_Gem2Name$, "Turquoise";
+ set LV4_Gem2, $@LV4_Turquoise;
+ set @LV4_Gem3Name$, "Agate";
+ set LV4_Gem3, $@LV4_Agate;
+ break;
+ case 28:
+ set @LV4_Gem1Name$, "Phlogopite";
+ set LV4_Gem1, $@LV4_Phlogopite;
+ set @LV4_Gem2Name$, "Pyroxene";
+ set LV4_Gem2, $@LV4_Pyroxene;
+ set @LV4_Gem3Name$, "Rose Quartz";
+ set LV4_Gem3, $@LV4_Rose_Quartz;
+ break;
+ case 36:
+ set @LV4_Gem1Name$, "Muscovite";
+ set LV4_Gem1, $@LV4_Muscovite;
+ set @LV4_Gem2Name$, "Rose Quartz";
+ set LV4_Gem2, $@LV4_Rose_Quartz ;
+ set @LV4_Gem3Name$, "Peridot";
+ set LV4_Gem3, $@LV4_Olivine;
+ break;
+ case 37:
+ set @LV4_Gem1Name$, "Biotite";
+ set LV4_Gem1, $@LV4_Biotite;
+ set @LV4_Gem2Name$, "Agate";
+ set LV4_Gem2, $@LV4_Agate;
+ set @LV4_Gem3Name$, "Citrine";
+ set LV4_Gem3, $@LV4_Citrine;
+ break;
+ case 45:
+ set @LV4_Gem1Name$, "Turquoise";
+ set LV4_Gem1, $@LV4_Turquoise;
+ set @LV4_Gem2Name$, "Biotite";
+ set LV4_Gem2, $@LV4_Biotite;
+ set @LV4_Gem3Name$, "Rose Quartz";
+ set LV4_Gem3, $@LV4_Rose_Quartz;
+ break;
+ case 46:
+ set @LV4_Gem1Name$, "Citrine";
+ set LV4_Gem1, $@LV4_Citrine;
+ set @LV4_Gem2Name$, "Pyroxene";
+ set LV4_Gem2, $@LV4_Pyroxene;
+ set @LV4_Gem3Name$, "Phlogopite";
+ set LV4_Gem3, $@LV4_Phlogopite;
+ break;
+ case 54:
+ set @LV4_Gem1Name$, "Muscovite";
+ set LV4_Gem1, $@LV4_Muscovite;
+ set @LV4_Gem2Name$, "Agate";
+ set LV4_Gem2, $@LV4_Agate;
+ set @LV4_Gem3Name$, "Citrine";
+ set LV4_Gem3, $@LV4_Citrine;
+ break;
+ case 55:
+ set @LV4_Gem1Name$, "Pyroxene";
+ set LV4_Gem1, $@LV4_Pyroxene;
+ set @LV4_Gem2Name$, "Turquoise";
+ set LV4_Gem2, $@LV4_Turquoise;
+ set @LV4_Gem3Name$, "Phlogopite";
+ set LV4_Gem3, $@LV4_Phlogopite;
+ break;
+ }
+
+ mes "[Bill Thayer]";
+ mes "Hmm...it seems that you need 30 of";
+ mes @LV4_Gem1Name$ + ", " + @LV4_Gem2Name$ + ", and " + @LV4_Gem3Name$;
+ mes "I am sure that those are the materials...";
+ mes "but I cannot guarantee anything about the result...";
+ next;
+ mes "[Bill Thayer]";
+ mes "My sons passed away before we finished this research...";
+ mes "Hahaha...let's not talk about it.";
+ mes "I told you what you need anyway.";
+ close;
+
+
+LV4_22:
+LV4_23:
+ mes "[Bill Thayer]";
+ mes "Oh well, I told you already";
+ mes "that there is nothing I can do for you...";
+ mes "since my sons are all gone...why are";
+ mes "you wasting my breath? ^4D4DFFYou are helpless.^000000";
+ set lv4_weapon, 23;
+ next;
+ mes "[Bill Thayer]";
+ mes "...you just made me";
+ mes "miss my sons again...";
+ mes "Please leave me alone.";
+ close;
+
+
+LV4_31:
+LV4_32:
+ mes "[Bill Thayer]";
+ mes "All of my sons broke my heart by dying young...";
+ mes "...youth...what is youth?";
+ mes "^4D4DFFThat means that you never regret anything!^000000";
+ set lv4_weapon, 32;
+ next;
+ mes "[Bill Thayer]";
+ mes "That was what I used to tell to my sons.";
+ mes "Please remember that,";
+ mes "never regret anything that you have done.";
+ mes "However, in order to do that, you must";
+ mes "do everything right...that's all I can tell you for now.";
+ close;
+
+
+LV4_40:
+LV4_41:
+ mes "[Bill Thayer]";
+ mes "...no matter how much you are willing to pay me,";
+ mes "I am not going to forge any weapons.";
+ mes "Even when I was actively forging weapons,";
+ mes "I didn't accept money from my clients.";
+ mes "You know why?";
+ next;
+ mes "[Bill Thayer]";
+ mes "It brings me bad luck ^4D4DFFto^000000";
+ mes "^4D4DFFforge a good weapon.^000000";
+ mes "Therefore I didn't receive money from them.";
+ set lv4_weapon, 41;
+ next;
+ mes "[Bill Thayer]";
+ mes "Well, I am not going to do so";
+ mes "even if you offer me something else other than money";
+ mes "...unless all of my sons come back";
+ mes "alive....";
+ close;
+
+
+LV4_49:
+LV4_50:
+ mes "[Bill Thayer]";
+ mes "...do you not have anything to do?";
+ mes "I hope you stop bothering me";
+ mes "and trying your best for your work.";
+ mes "Ah...trying best does not always";
+ mes "result in a success though.";
+ next;
+ mes "[Bill Thayer]";
+ mes "However, ^4D4DFFall the successful men^000000";
+ mes "^4D4DFFin the history tried their best!^000000";
+ mes "I hope you will remember that.";
+ mes "I used to tell this to my sons when they were alive.";
+ mes "Hahaha...";
+ set lv4_weapon, 50;
+ close;
+}
+
+//--------------------------------------------------
+// Kayron, creates Longinus' Spear, Guillotine, Great Axe and Brionac
+//--------------------------------------------------
+
+niflheim.gat,240,193,3 script Kayron 794, {
+ set @NowWeight, MaxWeight - Weight;
+ if (@NowWeight >= 3000) goto LV4_NOT_OW;
+ mes "- Wait a minute! -";
+ mes "- You are currently overweight. -";
+ mes "- Please lose some weight -";
+ mes "- and try again. -";
+ close;
+
+
+LV4_NOT_OW:
+ if(BaseLevel >= 80) goto LV4_LEVEL_PASS;
+ mes "[Kayron]";
+ mes "Bah, I cannot believe";
+ mes "that such a weak man like you even came here.";
+ mes "You have an invisible sign on your forehead";
+ mes "that indicates you are a weakling. Be strong first.";
+ close;
+
+
+LV4_LEVEL_PASS:
+ if(lv4_weapon == 0) goto LV4_0;
+ if(lv4_weapon < 22) goto LV4_21;
+ if(lv4_weapon == 22) goto LV4_22;
+ if(lv4_weapon == 23) goto LV4_23;
+ if(lv4_weapon == 24) goto LV4_24;
+ if(lv4_weapon == 25) goto LV4_25;
+ if(lv4_weapon == 26) goto LV4_26;
+ if(lv4_weapon == 27) goto LV4_27;
+ if(lv4_weapon == 28) goto LV4_28;
+ if(lv4_weapon == 29) goto LV4_29;
+ if(lv4_weapon == 30) goto LV4_30;
+ if(lv4_weapon > 30) goto LV4_31;
+ end; // shouldn't be here
+
+
+LV4_0:
+LV4_22:
+ mes "[Kayron]";
+ mes "I used to be called Kayron when I was alive.";
+ mes "But now I am nothing but";
+ mes "a ghost wandering this place.";
+ mes "I am worthless...I cannot do anything";
+ mes "without a body...";
+ next;
+
+ if(lv4_weapon == 0) goto LV4_0_ASK;
+
+ mes "[Kayron]";
+ mes "Ah...I cannot remember what I was going to say...";
+ mes "Waaahhh.....I cannot remember....";
+ mes "My memory is gone...!";
+ close;
+
+LV4_0_ASK:
+ switch( select( "Show interest.", "Ignore him." ) ) {
+ case 1:
+ mes "[Kayron]";
+ mes "Ah...I cannot remember what I was going to say...";
+ mes "Waaahhh.....I cannot remember....";
+ mes "My memory is gone...!";
+ set lv4_weapon, 22;
+ close;
+ break;
+ case 2:
+ mes "- Because you decided to ignore him, -";
+ mes "- you are no longer able to hear him. -";
+ close;
+ break;
+ }
+ end;
+
+
+LV4_21:
+LV4_31:
+ mes "[Kayron]";
+ mes "I feel something different about you.";
+ mes "Did you come here with a purpose?";
+ mes "I am envious of you...";
+ close;
+
+
+LV4_23:
+ mes "[Kayron]";
+ mes "I used to be called Kayron when I was alive.";
+ mes "But now I am nothing but";
+ mes "a ghost wandering this place.";
+ mes "I am worthless...I cannot do anything";
+ mes "without a body...";
+ next;
+ set @dap1$, "You are helpless.";
+ input @answer1$;
+ if(@answer1$ == @dap1$) goto LV4_23_CORRECT;
+ mes "[Kayron]";
+ mes "...? What did you just say?";
+ mes "I am sorry but I don't think I understood you.";
+ close;
+
+LV4_23_CORRECT:
+ mes "[Kayron]";
+ mes "Yes, You are helpless...?! Eh?";
+ mes "That was my father's favorite saying!";
+ mes "Whoa?! Ah...";
+ mes "Yes...I forgot that I am dead already.";
+ mes "Why did you make me recall something from my past?";
+ mes "It is no use now...";
+ next;
+ mes "[Kayron]";
+ mes "But I want to do something in return...";
+ mes "since you made me find a piece of my mind.";
+ mes "I used to be a weaponsmith in the past,";
+ mes "therefore I am going to forge a nice weapon for you.";
+ next;
+ mes "[Kayron]";
+ mes "But you have to gather the materials for me.";
+ mes "As you see, I do not have a body";
+ mes "that would allow me to touch other objects...";
+ mes "So you got to help me with that.";
+ next;
+ mes "[Kayron]";
+ mes "Luckily this place is filled with mysterious energy,";
+ mes "that makes my work easier!";
+ mes "Heh, even if I fail to forge one,";
+ mes "I don't have to worry about dying.";
+ mes "Because I am dead already! Muhahahaha!";
+ next;
+ mes "[Kayron]";
+ mes "I will talk to you in a while.";
+ mes "I am trying to think of the receipe...";
+ set lv4_weapon, 24;
+ close;
+
+
+LV4_25:
+ if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_25_BASE_MAT;
+ if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_25_BASE_MAT;
+ if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_25_BASE_MAT;
+ if(countitem($@LV4_Gold) < 20) goto LV4_25_BASE_MAT;
+
+ mes "[Kayron]";
+ mes "Oh...you brought everything I need!";
+ mes "You are a reliable person unlike your appearance.";
+ mes "But here is the thing...";
+ mes "There are some more materials I need...";
+ mes "But I cannot think of any of them...my memory";
+ mes "is unclear...arrrrph...";
+ next;
+ mes "[Kayron]";
+ mes "I need to think about that a little longer.";
+ mes "I know that I really need those materials...awwww....";
+ mes "Do you have any idea to bring my memory back?";
+ mes "At the same time, rest assured that the materials";
+ mes "you brought will be used for my creation. So let me keep them for you.";
+
+ if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_HACK;
+ if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_HACK;
+ if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_HACK;
+ if(countitem($@LV4_Gold) < 20) goto LV4_HACK;
+ delitem $@LV4_Hammer_Of_Blacksmith, 2;
+ delitem $@LV4_Emperium_Anvil, 1;
+ delitem $@LV4_Illusion_Flower, 1;
+ delitem $@LV4_Gold, 20;
+ set lv4_weapon, 26;
+ close;
+
+LV4_24:
+LV4_25_BASE_MAT:
+ switch( lv4_weapon ) {
+ case 24:
+ mes "[Kayron]";
+ mes "Oh, you came back at a right time.";
+ mes "I just finished my thoughts. Let me tell you one thing.";
+ mes "I cannot guarantee you which weapon will come out of this.";
+ mes "Also you must be willing to take a risk as well...";
+ mes "I guess that the result will be affected by the power";
+ mes "of Nifflheim at the time I make.";
+ next;
+ mes "[Kayron]";
+ mes "Let me give you the list of materials";
+ mes "I need. They are quite a lot,";
+ mes "so write them down if you need.";
+ break;
+ case 25:
+ mes "[Kayron]";
+ mes "I will tell you the list of materials I need again.";
+ mes "I think I need a lot of materials...so";
+ mes "write them down if you need.";
+ break;
+ }
+ next;
+ mes "[Kayron]";
+ mes "I need 2 Hammer of Blacksmith,";
+ mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold...";
+ next;
+ mes "[Kayron]";
+ mes "Bring these to me first. I am kind of worried";
+ mes "that I forgot something...but I will try to remember";
+ mes "while waiting for you to bring these items.";
+ next;
+ mes "[Kayron]";
+ mes "Have a safe travel.";
+ set lv4_weapon, 25;
+ close;
+
+
+LV4_27:
+LV4_28:
+ if(countitem(LV4_Gem1) < 30) goto LV4_27_NOGEM;
+ if(countitem(LV4_Gem2) < 30) goto LV4_27_NOGEM;
+ if(countitem(LV4_Gem3) < 30) goto LV4_27_NOGEM;
+ mes "[Kayron]";
+ mes "...Um? The items that you brought to me seem";
+ mes "to be good materials for my creation...";
+ mes "Give them to me, I shall try first!";
+ next;
+ mes "[Kayron]";
+ mes "Oh...I was right! How did you";
+ mes "know these are materials I need?";
+ mes "Great, give me a moment!";
+ next;
+ mes "[Kayron]";
+ mes "...wait, I must test your luck first.";
+ mes "Since I am not sure about the result,";
+ mes "we should place trust in luck for the result of my creation.";
+ mes "You must have good luck...";
+ next;
+ mes "[Kayron]";
+ mes "We are going to play 'Rock, Paper, Scissors'.";
+ mes "You must win at least 2 out of 3 times.";
+ mes "If you fail, you must throw away a large amount";
+ mes "of one of the 3 kinds of ore that you have brought.";
+ mes "It is for driving away your bad luck.";
+ next;
+ mes "[Kayron]";
+ mes "I will give you a piece of paper.";
+ mes "You will write down one among 'Rock, Paper, or Scissors'.";
+ mes "I will do the same at the same time.";
+ mes "We will compare each other's paper after.";
+ next;
+
+ set @shobu, 0;
+
+ for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
+ if(@i == 2) mes "[Kayron]";
+ if(@i == 2) mes "Let's play the second one!";
+ if(@i == 3) mes "[Kayron]";
+ if(@i == 3) mes "This will be the last one!";
+ if(@i == 3) mes "Let's compare after this.";
+ set @npchand[@i], rand(1, 3);
+ switch( select( "Scissors", "Rock", "Paper" ) ) {
+ case 1:
+ set @myhand[@i], 1;
+ if(@npchand[@i] == 3) set @shobu, @shobu + 1;
+ break;
+ case 2:
+ set @myhand[@i], 2;
+ if(@npchand[@i] == 1) set @shobu, @shobu + 1;
+ break;
+ case 3:
+ set @myhand[@i], 3;
+ if(@npchand[@i] == 2) set @shobu, @shobu + 1;
+ break;
+ }
+ }
+
+ if(countitem(LV4_Gem1) < 30) goto LV4_HACK;
+ if(countitem(LV4_Gem2) < 30) goto LV4_HACK;
+ if(countitem(LV4_Gem3) < 30) goto LV4_HACK;
+
+ if(@shobu > 1) goto LV4_27_WIN;
+
+ switch ( rand(1 ,3) ) {
+ case 1:
+ delitem LV4_Gem1, 30;
+ break;
+ case 2:
+ delitem LV4_Gem2, 30;
+ break;
+ case 3:
+ delitem LV4_Gem3, 30;
+ break;
+ }
+ goto LV4_27_RESULT;
+
+LV4_27_WIN:
+ delitem LV4_Gem1, 30;
+ delitem LV4_Gem2, 30;
+ delitem LV4_Gem3, 30;
+ set lv4_weapon, lv4_weapon + 2;
+ goto LV4_27_RESULT;
+
+LV4_27_RESULT:
+ mes "[Kayron]";
+ mes "Okay...I played in the order of...";
+
+ for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
+ if(@npchand[@i] == 1) mes "Scissors";
+ if(@npchand[@i] == 2) mes "Rock";
+ if(@npchand[@i] == 3) mes "Paper";
+ }
+
+ next;
+ mes "[Kayron]";
+ mes "You did in the order of...";
+
+ for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
+ if(@myhand[@i] == 1) mes "Scissors";
+ if(@myhand[@i] == 2) mes "Rock";
+ if(@myhand[@i] == 3) mes "Paper";
+ }
+
+ next;
+
+ if(@shobu > 1) goto LV4_27_SAY_WIN;
+
+ mes "[Kayron]";
+ mes "Well well well...you lost the game.";
+ mes "Ah~ you were close though...";
+ mes "We must drive away bad luck.";
+ next;
+ mes "[Kayron]";
+ mes "Okay, I will wait here,";
+ mes "go bring me the materials again...";
+ close;
+
+LV4_27_SAY_WIN:
+ mes "[Kayron]";
+ mes "Let's see...";
+ mes "You won total " + @shobu + " times.";
+ mes "Ah~ you must be really good at game!";
+ mes "Yes, your luck is at its highest!";
+ next;
+ mes "[Kayron]";
+ mes "I am going to keep my promise.";
+ mes "But I need some time to prepare.";
+ mes "Give me the materials now and I will talk to you later.";
+ close;
+
+LV4_26:
+LV4_27_NOGEM:
+ mes "[Kayron]";
+ mes "Arph...it has not gotten into my memory yet.";
+ mes "Awww....this is a problem.";
+ mes "I used to often discuss the materials";
+ mes "with my family...now I cannot remember what they are...";
+ close;
+
+
+LV4_29:
+LV4_30:
+ mes "[Kayron]";
+ mes "Hahaha...you came back at the right time.";
+ mes "The result? Do you want to know about the result?...";
+ mes "Haha...okay...let's see...";
+ next;
+ mes "[Kayron]";
+ mes "...YES! It's a success!";
+ mes "I created the weapon that got me killed last time!";
+ mes "Look at this...haha! I died while making this!";
+ mes "... The name of the weapon is...";
+
+
+ switch( rand(1, 2) ) {
+ case 1:
+ if(lv4_weapon == 29) mes "Great Axe! Weee~ I made it!";
+ if(lv4_weapon == 29) getitem 1364 ,1; // 1364,Great_Axe
+ if(lv4_weapon == 30) mes "Longinus's Spear! Weee~ I made it!";
+ if(lv4_weapon == 30) getitem 1469, 1; // 1469,Longinus's_Spear
+ break;
+ case 2:
+ if(lv4_weapon == 29) mes "Guillotine! Weee~ I made it!";
+ if(lv4_weapon == 29) getitem 1369, 1; // 1369,Guillotine
+ if(lv4_weapon == 30) mes "Brionac! Weee~ I made it!";
+ if(lv4_weapon == 30) getitem 1470, 1; // 1470,Brionac
+ }
+
+ set lv4_weapon, 0;
+ next;
+ mes "[Kayron]";
+ mes "I finally succeeded in the research...";
+ mes "I want to show this result to my father...";
+ mes "He will be really happy for this.";
+ next;
+ mes "[Kayron]";
+ mes "Ah~ I feel my memories are fading again...";
+ mes "If you see me next time...";
+ mes "please let me remember the memories again...";
+ mes "Thank you...";
+ close;
+
+
+
+//--------------------------------------------------
+//Hack Attempt
+//--------------------------------------------------
+LV4_HACK:
+ mes "[Kayron]";
+ mes "Hmm. There seems to be a bit of problem.";
+ set lv4_weapon, 0;
+ logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest.";
+ close;
+}
+
+//--------------------------------------------------
+// Reyghema, creates Berserk, Tjungkulleti, Rudra's Bow and Brocca(Skewer)
+//--------------------------------------------------
+
+niflheim.gat,99,268,5 script Reyghema 794, {
+ set @NowWeight, MaxWeight - Weight;
+ if (@NowWeight >= 3000) goto LV4_NOT_OW;
+ mes "- Wait a minute! -";
+ mes "- You are currently overweight. -";
+ mes "- Please lose some weight -";
+ mes "- and try again. -";
+ close;
+
+
+LV4_NOT_OW:
+ if(BaseLevel >= 80) goto LV4_LEVEL_PASS;
+ mes "[Reyghema]";
+ mes "Um? Do you have any business with me?";
+ mes "Sorry but I don't. I'm also not";
+ mes "speaking to a weak person like you.";
+ mes "Have a safe travel~";
+ close;
+
+
+LV4_LEVEL_PASS:
+ if(lv4_weapon == 0) goto LV4_0;
+ if(lv4_weapon < 31) goto LV4_30;
+ if(lv4_weapon == 31) goto LV4_31;
+ if(lv4_weapon == 32) goto LV4_32;
+ if(lv4_weapon == 33) goto LV4_33;
+ if(lv4_weapon == 34) goto LV4_34;
+ if(lv4_weapon == 35) goto LV4_35;
+ if(lv4_weapon == 36) goto LV4_36;
+ if(lv4_weapon == 37) goto LV4_37;
+ if(lv4_weapon == 38) goto LV4_38;
+ if(lv4_weapon == 39) goto LV4_39;
+ if(lv4_weapon > 39) goto LV4_40;
+ end; // shouldn't be here
+
+
+LV4_0:
+LV4_31:
+ mes "[Reyghema]";
+ mes "Darn it...I didn't want to die!";
+ mes "Well...there is no living thing that wants to die but...";
+ mes "Especially me, I was too young to die!";
+ mes "Youth! ...Ah...I just remember the word.";
+ mes "Speaking of which...I think I usually said something related to that...";
+ next;
+
+ if(lv4_weapon == 0) goto LV4_0_ASK;
+
+ mes "[Reyghema]";
+ mes "Ah...I cannot remember what I was going to say...";
+ mes "Waaahhh.....I cannot remember....";
+ mes "My memory is gone...!";
+ close;
+
+LV4_0_ASK:
+ switch( select( "Show interest.", "Igonore him." ) ) {
+ case 1:
+ mes "[Reyghema]";
+ mes "Ah...I cannot remember what I was going to say...";
+ mes "Waaahhh.....I cannot remember....";
+ mes "My memory is gone...!";
+ set lv4_weapon, 31;
+ close;
+ break;
+ case 2:
+ mes "- Because you decided to ignore him, -";
+ mes "- you are no longer able to hear him. -";
+ close;
+ break;
+ }
+ end;
+
+
+LV4_30:
+LV4_40:
+ mes "[Reyghema]";
+ mes "I feel something different about you.";
+ mes "Did you come here with a purpose?";
+ mes "I am envious of you...";
+ close;
+
+
+LV4_32:
+ mes "[Reyghema]";
+ mes "I used to be called Reyghema when I was alive.";
+ mes "But now I am nothing but";
+ mes "a ghost wandering this place.";
+ mes "I am worthless...I cannot do anything";
+ mes "without a body...";
+ next;
+ set @dap2$, "That means that you never regret anything!";
+ input @answer2$;
+ if(@answer2$ == @dap2$) goto LV4_32_CORRECT;
+ mes "[Reyghema]";
+ mes "What? Do you want to play a game with me or what?";
+ mes "Unfortunately I have something to do...";
+ mes "wait...what was I going to do?";
+ close;
+
+LV4_32_CORRECT:
+ mes "[Reyghema]";
+ mes "...";
+ next;
+ mes "[Reyghema]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Reyghema]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Reyghema]";
+ mes "That's right! I am Bill Thayer the Weaponsmith's";
+ mes "second son! And I must forge a weapon";
+ mes "in order to not regret my youth!";
+ mes "Even if I am dead, I cannot give it up!";
+ next;
+ mes "[Reyghema]";
+ mes "Hey you, thank you for letting me have my memory back!";
+ mes "You need to do me another favor!";
+ mes "Bring me some items, I need to forge a weapon.";
+ mes "Once I make one, I will give it to you in return for your favor.";
+ next;
+ mes "[Reyghema]";
+ mes "Reyghema, breathe deeply first...phew~.";
+ mes "Give me a second!";
+ set lv4_weapon, 33;
+ close;
+
+
+LV4_34:
+ if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_34_BASE_MAT;
+ if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_34_BASE_MAT;
+ if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_34_BASE_MAT;
+ if(countitem($@LV4_Gold) < 20) goto LV4_34_BASE_MAT;
+
+ mes "[Reyghema]";
+ mes "Oh...you brought everything I need!";
+ mes "You are a reliable person unlike you appear.";
+ mes "But here is the thing...";
+ mes "There are some more materials I need...";
+ mes "But I cannot think of any of them...my memory";
+ mes "is unclear...arrrrph...";
+ next;
+ mes "[Reyghema]";
+ mes "I need to think about that a little longer.";
+ mes "I know that I really need those materials...awwww....";
+ mes "Do you have any idea to bring my memory back?";
+ mes "At the same time, rest assured that the materials";
+ mes "you brought will be used for my creation. So let me keep them for you.";
+
+ if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_HACK;
+ if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_HACK;
+ if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_HACK;
+ if(countitem($@LV4_Gold) < 20) goto LV4_HACK;
+ delitem $@LV4_Hammer_Of_Blacksmith, 2;
+ delitem $@LV4_Emperium_Anvil, 1;
+ delitem $@LV4_Illusion_Flower, 1;
+ delitem $@LV4_Gold, 20;
+ set lv4_weapon, 35;
+ close;
+
+LV4_33:
+LV4_34_BASE_MAT:
+ switch( lv4_weapon ) {
+ case 33:
+ mes "[Reyghema]";
+ mes "Okay. You don't need any other explaination, do you?";
+ mes "I will tell you what I need";
+ mes "so please do not forget those materials.";
+ break;
+ case 34:
+ mes "[Reyghema]";
+ mes "I will tell you the list of materials I need again.";
+ mes "I think I need a lot of materials...so";
+ mes "write them down if you need.";
+ break;
+ }
+ next;
+ mes "[Reyghema]";
+ mes "I need 2 Hammer of Blacksmith,";
+ mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold...";
+ mes "...wait...are they all...or do I need more?!";
+ if(lv4_weapon == 33) next;
+ if(lv4_weapon == 33) mes "[Reyghema]";
+ if(lv4_weapon == 33) mes "Ah...I think need something more...it's very important...";
+ if(lv4_weapon == 33) mes "But I cannot remember what more I need....!";
+ if(lv4_weapon == 33) mes "Bah...this is so frustrating.";
+ set lv4_weapon, 34;
+ close;
+
+
+LV4_36:
+LV4_37:
+ if(countitem(LV4_Gem1) < 30) goto LV4_36_NOGEM;
+ if(countitem(LV4_Gem2) < 30) goto LV4_36_NOGEM;
+ if(countitem(LV4_Gem3) < 30) goto LV4_36_NOGEM;
+ mes "[Reyghema]";
+ mes "...Um? The items that you brought to me seem";
+ mes "to be good materials for my creation...";
+ mes "Give them to me, I shall try first!";
+ next;
+ mes "[Reyghema]";
+ mes "Oh...I was right! How did you";
+ mes "know these are materials I need?";
+ mes "Great, give me a moment!";
+ next;
+ mes "[Reyghema]";
+ mes "...wait, I must test your luck first.";
+ mes "Since I am not sure about the result,";
+ mes "we should place trust in luck for the result of my creation.";
+ mes "You must have good luck...";
+ next;
+ mes "[Reyghema]";
+ mes "We are going to play 'Rock, Paper, Scissors'.";
+ mes "You must win at least 2 out of 3 times.";
+ mes "If you fail, you must leave a large amount";
+ mes "of one material you have brought.";
+ mes "It is for driving away your bad luck.";
+ next;
+ mes "[Reyghema]";
+ mes "I will give you a piece of paper.";
+ mes "You will write down one among 'Rock, Paper, or Scissors'.";
+ mes "I will do the same at the same time.";
+ mes "We will then compare each other's paper.";
+ next;
+
+ set @shobu, 0;
+
+ for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
+ if(@i == 2) mes "[Reyghema]";
+ if(@i == 2) mes "Let's play the second one!";
+ if(@i == 3) mes "[Reyghema]";
+ if(@i == 3) mes "This will be the last one!";
+ if(@i == 3) mes "Let's compare after this.";
+ set @npchand[@i], rand(1, 3);
+ switch( select( "Scissors", "Rock", "Paper" ) ) {
+ case 1:
+ set @myhand[@i], 1;
+ if(@npchand[@i] == 3) set @shobu, @shobu + 1;
+ break;
+ case 2:
+ set @myhand[@i], 2;
+ if(@npchand[@i] == 1) set @shobu, @shobu + 1;
+ break;
+ case 3:
+ set @myhand[@i], 3;
+ if(@npchand[@i] == 2) set @shobu, @shobu + 1;
+ break;
+ }
+ }
+
+ if(countitem(LV4_Gem1) < 30) goto LV4_HACK;
+ if(countitem(LV4_Gem2) < 30) goto LV4_HACK;
+ if(countitem(LV4_Gem3) < 30) goto LV4_HACK;
+
+ if(@shobu > 1) goto LV4_36_WIN;
+
+ switch ( rand(1 ,3) ) {
+ case 1:
+ delitem LV4_Gem1, 30;
+ break;
+ case 2:
+ delitem LV4_Gem2, 30;
+ break;
+ case 3:
+ delitem LV4_Gem3, 30;
+ break;
+ }
+ goto LV4_36_RESULT;
+
+LV4_36_WIN:
+ delitem LV4_Gem1, 30;
+ delitem LV4_Gem2, 30;
+ delitem LV4_Gem3, 30;
+ set lv4_weapon, lv4_weapon + 2;
+ goto LV4_36_RESULT;
+
+LV4_36_RESULT:
+ mes "[Reyghema]";
+ mes "Okay...I played in the order of...";
+
+ for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
+ if(@npchand[@i] == 1) mes "Scissors";
+ if(@npchand[@i] == 2) mes "Rock";
+ if(@npchand[@i] == 3) mes "Paper";
+ }
+
+ next;
+ mes "[Reyghema]";
+ mes "You did in the order of...";
+
+ for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
+ if(@myhand[@i] == 1) mes "Scissors";
+ if(@myhand[@i] == 2) mes "Rock";
+ if(@myhand[@i] == 3) mes "Paper";
+ }
+
+ next;
+
+ if(@shobu > 1) goto LV4_36_SAY_WIN;
+
+ mes "[Reyghema]";
+ mes "Well well well...you lost the game.";
+ mes "Ah~ you were close though...";
+ mes "We must drive away bad luck.";
+ next;
+ mes "[Reyghema]";
+ mes "Okay, I will wait here,";
+ mes "go bring me the materials again...";
+ close;
+
+LV4_36_SAY_WIN:
+ mes "[Reyghema]";
+ mes "Let's see...";
+ mes "You won total " + @shobu + " times.";
+ mes "Ah~ you must be really good at game!";
+ mes "Yes, your luck is at its highest!";
+ next;
+ mes "[Reyghema]";
+ mes "I am going to keep my promise.";
+ mes "But I need some time to prepare.";
+ mes "Give me the materials now and I will talk to you later.";
+ close;
+
+LV4_35:
+LV4_36_NOGEM:
+ mes "[Reyghema]";
+ mes "Not yet! I have not remembered it yet! Awwww...";
+ mes "This is killing me...";
+ mes "Oh, wait...I died already...";
+ mes "God damn it!";
+ close;
+
+
+LV4_38:
+LV4_39:
+ mes "[Reyghema]";
+ mes "..................";
+ next;
+ mes "[Reyghema]";
+ mes "...YES! It's a success!";
+ mes "I created the weapon that got me killed last time!";
+ mes "Look at this...haha! I died while making this!";
+ mes "... The name of the weapon is...";
+
+ switch( rand(1, 2) ) {
+ case 1:
+ if(lv4_weapon == 38) mes "Berserk! Weee~ Weee~ I made it!";
+ if(lv4_weapon == 38) getitem 1814 ,1; // 1814,Berserk
+ if(lv4_weapon == 39) mes "Tjungkuletti! Weee~ I made it!";
+ if(lv4_weapon == 39) getitem 1416, 1; // 1416,Tjungkuletti
+ break;
+ case 2:
+ if(lv4_weapon == 38) mes "Rudra's Bow! Weee~ I made it!";
+ if(lv4_weapon == 38) getitem 1720, 1; // 1720,Bow_of_Rudra
+ if(lv4_weapon == 39) mes "Brocca!";
+ if(lv4_weapon == 39) getitem 1415, 1; // 1415,Skewer
+ }
+
+ set lv4_weapon, 0;
+ next;
+ mes "[Reyghema]";
+ mes "...*sigh*.";
+ next;
+ mes "[Reyghema]";
+ mes "Happiness lasts too short...";
+ mes "As I am a dead man, I think I am not allowed";
+ mes "to keep the memory of past....";
+ mes "My memory is fading again...";
+ next;
+ mes "[Reyghema]";
+ mes "But thank you for letting me achieve";
+ mes "my long-cherished desire.";
+ mes "If we meet again, please let me";
+ mes "retrieve my memory of past again.";
+ mes "So I can try forging another weapon.";
+ next;
+ mes "[Reyghema]";
+ mes "Farewell, adventurer.";
+ close;
+
+
+
+//--------------------------------------------------
+//Hack Attempt
+//--------------------------------------------------
+LV4_HACK:
+ mes "[Reyghema]";
+ mes "Hmm. There seems to be a bit of problem.";
+ set lv4_weapon, 0;
+ logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest.";
+ close;
+}
+
+//--------------------------------------------------
+// Hein, creates Excalibur, Schweisersabel, Dragon Slayer and Edge
+//--------------------------------------------------
+
+niflheim.gat,187,280,3 script Hein 795, {
+ set @NowWeight, MaxWeight - Weight;
+ if (@NowWeight >= 3000) goto LV4_NOT_OW;
+ mes "- Wait a minute! -";
+ mes "- You are currently overweight. -";
+ mes "- Please lose some weight -";
+ mes "- and try again. -";
+ close;
+
+
+LV4_NOT_OW:
+ if(BaseLevel >= 80) goto LV4_LEVEL_PASS;
+ mes "[Hein]";
+ mes "You should care about other people";
+ mes "more than yourself...";
+ mes "You are quite weak for an adventurer.";
+ close;
+
+
+LV4_LEVEL_PASS:
+ if(lv4_weapon == 0) goto LV4_0;
+ if(lv4_weapon < 40) goto LV4_39;
+ if(lv4_weapon == 40) goto LV4_40;
+ if(lv4_weapon == 41) goto LV4_41;
+ if(lv4_weapon == 42) goto LV4_42;
+ if(lv4_weapon == 43) goto LV4_43;
+ if(lv4_weapon == 44) goto LV4_44;
+ if(lv4_weapon == 45) goto LV4_45;
+ if(lv4_weapon == 46) goto LV4_46;
+ if(lv4_weapon == 47) goto LV4_47;
+ if(lv4_weapon == 48) goto LV4_48;
+ if(lv4_weapon > 48) goto LV4_49;
+ end; // shouldn't be here
+
+
+LV4_0:
+LV4_40:
+ mes "[Hein]";
+ mes "Ah...are you going to ask me something?";
+ mes "However, I am not accepting money";
+ mes "from my client. Because.";
+ mes "It brings me bad luck to...";
+ mes "...whaat? What did I just say?";
+ mes "Awww....I am confused.";
+ next;
+
+ if(lv4_weapon == 0) goto LV4_0_ASK;
+
+ mes "[Hein]";
+ mes "Why did I speak of money?";
+ mes "I am a dead man and dead people";
+ mes "do not need money...arf!";
+ mes "My head is hurting...I guess that";
+ mes "a dead man can have a headache!";
+ close;
+
+LV4_0_ASK:
+ switch( select( "Show interest.", "Igonore him." ) ) {
+ case 1:
+ mes "[Hein]";
+ mes "Why did I speak of money?";
+ mes "I am a dead man and dead people";
+ mes "do not need money...arf!";
+ mes "My head is hurting...I guess that";
+ mes "a dead man can have a headache!";
+ set lv4_weapon, 40;
+ close;
+ break;
+ case 2:
+ mes "- Because you decided to ignore him, -";
+ mes "- you are no longer able to hear him. -";
+ close;
+ break;
+ }
+ end;
+
+
+LV4_39:
+LV4_49:
+ mes "[Hein]";
+ mes "I feel something different from you.";
+ mes "Did you come here with a purpose?";
+ mes "I am envious of you...";
+ close;
+
+
+LV4_41:
+ mes "[Hein]";
+ mes "Ah...are you going to ask me something?";
+ mes "However, I am not accepting money";
+ mes "from my client. Because.";
+ mes "It brings me bad luck to...";
+ next;
+ set @dap3$, "to forge a good weapon.";
+ input @answer3$;
+ if(@answer3$ == @dap3$) goto LV4_41_CORRECT;
+ mes "[Hein]";
+ mes "...? What are you talking about?";
+ mes "What was I going to say?";
+ mes "Arf....my head is hurting...!";
+ close;
+
+LV4_41_CORRECT:
+ mes "[Hein]";
+ mes "That's right! It's bad luck!";
+ mes "Creating weapons is betting! And I am...I am?";
+ mes "Oh right...I forgot that. Yes, I am dead.";
+ mes "Ahahahahaha.";
+ set lv4_weapon, 42;
+ next;
+ mes "[Hein]";
+ mes "Well, I must be a lucky dead man";
+ mes "for remembering my past!";
+ mes "Hahahahaha!";
+ next;
+ mes "[Hein]";
+ mes "Perhaps God wants me to";
+ mes "continue my research...?";
+ mes "wait, let me ask you a favor.";
+ next;
+ mes "[Hein]";
+ mes "Can you bring me some materials";
+ mes "that I need for my research?";
+ mes "If I succeed in the research,";
+ mes "I will give you the result in return.";
+ next;
+ mes "[Hein]";
+ mes "You can take your time to think of my offer.";
+ mes "Please talk to me later.";
+ close;
+
+
+LV4_43:
+ if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_43_BASE_MAT;
+ if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_43_BASE_MAT;
+ if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_43_BASE_MAT;
+ if(countitem($@LV4_Gold) < 20) goto LV4_43_BASE_MAT;
+
+ mes "[Hein]";
+ mes "Oh, you have brought the materials I asked.";
+ mes "Here's the thing. I cannot remember what I need other than those...";
+ mes "Aww....I need some more time to think of them...";
+ next;
+ mes "[Hein]";
+ mes "Please try to search what I need...if you can.";
+ mes "Of course, it will not be an easy job for you";
+ mes "to do so...but I know you have a body to move with your will...";
+ mes "It is still better than being a ghost like me...";
+ next;
+ mes "[Hein]";
+ mes "Please give me all the materials you have brought.";
+ mes "I will keep them for you.";
+
+ if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_HACK;
+ if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_HACK;
+ if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_HACK;
+ if(countitem($@LV4_Gold) < 20) goto LV4_HACK;
+ delitem $@LV4_Hammer_Of_Blacksmith, 2;
+ delitem $@LV4_Emperium_Anvil, 1;
+ delitem $@LV4_Illusion_Flower, 1;
+ delitem $@LV4_Gold, 20;
+ set lv4_weapon, 44;
+ close;
+
+LV4_42:
+LV4_43_BASE_MAT:
+ switch( lv4_weapon ) {
+ case 42:
+ mes "[Hein]";
+ mes "I will take you speaking to me again";
+ mes "as the approval of my request.";
+ mes "Thank you so much.";
+ next;
+ mes "[Hein]";
+ mes "I need 2 Hammer of Blacksmith,";
+ mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold...";
+ mes "Most likely they are the ones I need.";
+ next;
+ mes "[Hein]";
+ mes "And I do need 3 more things...";
+ mes "but I have a hard time remembering what they are.";
+ mes "That means that my memory of the past is not";
+ mes "absolutely back.";
+ next;
+ mes "[Hein]";
+ mes "*sigh*...I am so sorry to ask of you this...";
+ mes "but please search for what those 3 things are.";
+ mes "In the meantime, I will try to remember them.";
+ mes "Thank you.";
+ set lv4_weapon, 43;
+ break;
+ case 43:
+ mes "[Hein]";
+ mes "I need 2 Hammer of Blacksmith,";
+ mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold...";
+ mes "Most likely they are the ones I need.";
+ break;
+ }
+ close;
+
+
+LV4_45:
+LV4_46:
+ if(countitem(LV4_Gem1) < 30) goto LV4_45_NOGEM;
+ if(countitem(LV4_Gem2) < 30) goto LV4_45_NOGEM;
+ if(countitem(LV4_Gem3) < 30) goto LV4_45_NOGEM;
+ mes "[Hein]";
+ mes "...Um? The items that you brought to me seem";
+ mes "to be good materials for my creation...";
+ mes "Give them to me, I shall try first!";
+ next;
+ mes "[Hein]";
+ mes "Oh...I was right! How did you";
+ mes "know these are materials I need?";
+ mes "Great, give me a moment!";
+ next;
+ mes "[Hein]";
+ mes "...Wait, I must test your luck first.";
+ mes "Since I am not sure about the result,";
+ mes "we should trust to luck for the result of my creation.";
+ mes "You must have good luck...";
+ next;
+ mes "[Hein]";
+ mes "We are going to play 'Rock, Paper, Scissors'.";
+ mes "You must win at least 2 out of 3 times.";
+ mes "If you fail, you must leave a large amount";
+ mes "of one material you have brought.";
+ mes "It is for driving away your bad luck.";
+ next;
+ mes "[Hein]";
+ mes "I will give you a piece of paper.";
+ mes "You will write down one among 'Rock, Paper, or Scissors'.";
+ mes "I will do the same at the same time.";
+ mes "We will then compare each other's paper at the end.";
+ next;
+
+ set @shobu, 0;
+
+ for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
+ if(@i == 2) mes "[Hein]";
+ if(@i == 2) mes "Let's play the second one!";
+ if(@i == 3) mes "[Hein]";
+ if(@i == 3) mes "This will be the last one!";
+ if(@i == 3) mes "Let's compare after this.";
+ set @npchand[@i], rand(1, 3);
+ switch( select( "Scissors", "Rock", "Paper" ) ) {
+ case 1:
+ set @myhand[@i], 1;
+ if(@npchand[@i] == 3) set @shobu, @shobu + 1;
+ break;
+ case 2:
+ set @myhand[@i], 2;
+ if(@npchand[@i] == 1) set @shobu, @shobu + 1;
+ break;
+ case 3:
+ set @myhand[@i], 3;
+ if(@npchand[@i] == 2) set @shobu, @shobu + 1;
+ break;
+ }
+ }
+
+ if(countitem(LV4_Gem1) < 30) goto LV4_HACK;
+ if(countitem(LV4_Gem2) < 30) goto LV4_HACK;
+ if(countitem(LV4_Gem3) < 30) goto LV4_HACK;
+
+ if(@shobu > 1) goto LV4_45_WIN;
+
+ switch ( rand(1 ,3) ) {
+ case 1:
+ delitem LV4_Gem1, 30;
+ break;
+ case 2:
+ delitem LV4_Gem2, 30;
+ break;
+ case 3:
+ delitem LV4_Gem3, 30;
+ break;
+ }
+ goto LV4_45_RESULT;
+
+LV4_45_WIN:
+ delitem LV4_Gem1, 30;
+ delitem LV4_Gem2, 30;
+ delitem LV4_Gem3, 30;
+ set lv4_weapon, lv4_weapon + 2;
+ goto LV4_45_RESULT;
+
+LV4_45_RESULT:
+ mes "[Hein]";
+ mes "Okay...I played in the order of...";
+
+ for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
+ if(@npchand[@i] == 1) mes "Scissors";
+ if(@npchand[@i] == 2) mes "Rock";
+ if(@npchand[@i] == 3) mes "Paper";
+ }
+
+ next;
+ mes "[Hein]";
+ mes "You did in the order of...";
+
+ for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
+ if(@myhand[@i] == 1) mes "Scissors";
+ if(@myhand[@i] == 2) mes "Rock";
+ if(@myhand[@i] == 3) mes "Paper";
+ }
+
+ next;
+
+ if(@shobu > 1) goto LV4_45_SAY_WIN;
+
+ mes "[Hein]";
+ mes "Well well well...you lost the game.";
+ mes "Ah~ you were close though...";
+ mes "We must drive away bad luck.";
+ next;
+ mes "[Hein]";
+ mes "Okay, I will wait here,";
+ mes "go bring me the materials again...";
+ close;
+
+LV4_45_SAY_WIN:
+ mes "[Hein]";
+ mes "Let's see...";
+ mes "You won total " + @shobu + " times.";
+ mes "Ah~ you must be really good at game!";
+ mes "Yes, your luck is at its highest!";
+ next;
+ mes "[Hein]";
+ mes "I am going to keep my promise.";
+ mes "But I need some time to prepare.";
+ mes "Give me the materials now and I will talk to you later.";
+ close;
+
+LV4_44:
+LV4_45_NOGEM:
+ mes "[Hein]";
+ mes "I am sorry but please give me more time to remember the materials...";
+ mes "I had really good memory when I was alive...";
+ mes "So I could even recite them right after I woke up...";
+ close;
+
+
+LV4_47:
+LV4_48:
+ mes "[Hein]";
+ mes "Oh, yes. I just finished the work.";
+ mes "Do you want to know the result? Okay...";
+ mes "Breathe deeply...before we check.";
+ mes "The result is...";
+ next;
+ mes "[Hein]";
+ mes "a Big Success! This is great!";
+ mes "I have not labored in vain!";
+ mes "Let's see the weapon...it is...";
+
+ switch( rand(1, 2) ) {
+ case 1:
+ if(lv4_weapon == 47) mes "Edge.";
+ if(lv4_weapon == 47) getitem 1132 ,1; // 1132,Edge
+ if(lv4_weapon == 48) mes "Dragon Slayer.";
+ if(lv4_weapon == 48) getitem 1166, 1; // 1166,Dragon_Slayer
+ break;
+ case 2:
+ if(lv4_weapon == 47) mes "Excalibur.";
+ if(lv4_weapon == 47) getitem 1137, 1; // 1137,Excalibur
+ if(lv4_weapon == 48) mes "Schweizersabel.";
+ if(lv4_weapon == 48) getitem 1167, 1; // 1167,Schweizersabel
+ }
+
+ set lv4_weapon, 0;
+ next;
+ mes "[Hein]";
+ mes "Well...this is it.";
+ mes "I feel my memory is fading again...";
+ mes "Hahaha...being dead is not good.";
+ next;
+ mes "[Hein]";
+ mes "Thank you for your help. And if you have";
+ mes "a chance to visit Nifflheim again,";
+ mes "please come back and retrieve my memory once more...";
+ next;
+ mes "[Hein]";
+ mes "Aaahhhh! I don't think I will";
+ mes "remember you next time...";
+ mes "Take care, adventurer...father, I made it...";
+ close;
+
+
+
+//--------------------------------------------------
+//Hack Attempt
+//--------------------------------------------------
+LV4_HACK:
+ mes "[Hein]";
+ mes "Hmm. There seems to be a bit of problem.";
+ set lv4_weapon, 0;
+ logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest.";
+ close;
+}
+
+//--------------------------------------------------
+// Waltboughst, creates Byeollungum, Exorciser(excercise), Combat Knife and Grand Cross
+//--------------------------------------------------
+
+niflheim.gat,331,72,3 script Waltboughst 795,{
+ set @NowWeight, MaxWeight - Weight;
+ if (@NowWeight >= 3000) goto LV4_NOT_OW;
+ mes "- Wait a minute! -";
+ mes "- You are currently overweight. -";
+ mes "- Please lose some weight -";
+ mes "- and try again. -";
+ close;
+
+
+LV4_NOT_OW:
+ if(BaseLevel >= 80) goto LV4_LEVEL_PASS;
+ mes "[Waltboughst]";
+ mes "...Hah!";
+ close;
+
+
+LV4_LEVEL_PASS:
+ if(lv4_weapon == 0) goto LV4_0;
+ if(lv4_weapon < 49) goto LV4_48;
+ if(lv4_weapon == 49) goto LV4_49;
+ if(lv4_weapon == 50) goto LV4_50;
+ if(lv4_weapon == 51) goto LV4_51;
+ if(lv4_weapon == 52) goto LV4_52;
+ if(lv4_weapon == 53) goto LV4_53;
+ if(lv4_weapon == 54) goto LV4_54;
+ if(lv4_weapon == 55) goto LV4_55;
+ if(lv4_weapon == 56) goto LV4_56;
+ if(lv4_weapon == 57) goto LV4_57;
+ if(lv4_weapon > 57) goto LV4_58;
+ end; // shouldn't be here
+
+
+LV4_0:
+LV4_49:
+ mes "[Waltboughst]";
+ mes "Ah~ it is so frustrating to be a dead man.";
+ mes "Because I cannot do anything without a body.";
+ mes "You know what my father used to say?";
+ mes "Trying best does not always";
+ mes "result in a success.";
+ mes "However...errr?";
+ next;
+
+ if(lv4_weapon == 0) goto LV4_0_ASK;
+
+ mes "[Waltboughst]";
+ mes "...What was my father's";
+ mes "quote? Why am I stuck in";
+ mes "here after death? Hey, you";
+ mes "Do you know anything about";
+ mes "Waltboughst when he was";
+ mes "alive?";
+ close;
+
+LV4_0_ASK:
+ switch( select( "Show interest.", "Igonore him." ) ) {
+ case 1:
+ mes "[Waltboughst]";
+ mes "...what did he say afterwards?";
+ mes "Speaking of which, why am I";
+ mes "so anxious to do something?";
+ mes "I am a dead man, and a dead man is not supposed to do anything!";
+ mes "Hey, do you know anything about me when I was alive?";
+ set lv4_weapon, 49;
+ close;
+ break;
+ case 2:
+ mes "- Because you decided to ignore him, -";
+ mes "- you are no longer able to hear him. -";
+ close;
+ break;
+ }
+ end;
+
+
+LV4_48:
+LV4_58:
+ mes "[Waltboughst]";
+ mes "I feel something different about you.";
+ mes "Did you come here with a purpose?";
+ mes "I am envious of you...";
+ close;
+
+
+LV4_50:
+ mes "[Waltboughst]";
+ mes "Ah~ it is so frustrating to be a dead man.";
+ mes "Because I cannot do anything without a body.";
+ mes "You know what my father used to say?";
+ mes "Trying best does not always";
+ mes "result in a success.";
+ mes "However...";
+ next;
+ set @dap4$, "All the successful men in the history tried their best!";
+ input @answer4$;
+ if(@answer4$ == @dap4$) goto LV4_50_CORRECT;
+ mes "[Waltboughst]";
+ mes "...What? What did you just say?";
+ mes "Hmmm.";
+ close;
+
+LV4_50_CORRECT:
+ mes "[Waltboughst]";
+ mes "Yes! That was it!";
+ mes "Since I am dead, I cannot even try!";
+ mes "Eh...?! Ah!";
+ mes "I see, I see now.";
+ mes "I must have been killed by some kind of accident!";
+ set lv4_weapon, 51;
+ next;
+ mes "[Waltboughst]";
+ mes "Okay, I am not going to end this way.";
+ mes "Hey, you were meant to meet me!";
+ mes "You got to do me a favor, now!";
+ next;
+ mes "[Waltboughst]";
+ mes "I will give you the result of my research";
+ mes "in return! All I want is to compete my research,";
+ mes "not the result.";
+ next;
+ mes "[Waltboughst]";
+ mes "Well, give me some time to remember";
+ mes "what I need for my research.";
+ mes "I will talk to you later.";
+ close;
+
+
+LV4_52:
+ if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_52_BASE_MAT;
+ if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_52_BASE_MAT;
+ if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_52_BASE_MAT;
+ if(countitem($@LV4_Gold) < 20) goto LV4_52_BASE_MAT;
+
+ mes "[Waltboughst]";
+ mes "Oh...you brought everything I need!";
+ mes "You were quick this time...I am still having";
+ mes "a hard time remembering what I need other than those.";
+ mes "This is not good, this is not good at all.";
+ next;
+ mes "[Waltboughst]";
+ mes "Anyways, I will keep those materials for you.";
+ mes "And give me some more times to";
+ mes "remember what I need...arph!";
+
+ if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_HACK;
+ if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_HACK;
+ if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_HACK;
+ if(countitem($@LV4_Gold) < 20) goto LV4_HACK;
+ delitem $@LV4_Hammer_Of_Blacksmith, 2;
+ delitem $@LV4_Emperium_Anvil, 1;
+ delitem $@LV4_Illusion_Flower, 1;
+ delitem $@LV4_Gold, 20;
+ set lv4_weapon, 53;
+ close;
+
+LV4_51:
+LV4_52_BASE_MAT:
+ switch( lv4_weapon ) {
+ case 51:
+ mes "[Waltboughst]";
+ mes "Umm, you came back so early.";
+ mes "I just remembered the materials.";
+ next;
+ mes "[Waltboughst]";
+ mes "I need 2 Hammer of Blacksmith,";
+ mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold...";
+ next;
+ mes "[Waltboughst]";
+ mes "I do need some other items...but I need some time";
+ mes "to remember those. Oh well,";
+ mes "we have enough time, so let me think of them.";
+ set lv4_weapon, 52;
+ break;
+ case 52:
+ mes "[Waltboughst]";
+ mes "I need 2 Hammer of Blacksmith,";
+ mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold...";
+ mes "Most likey they will be the ones I need...";
+ break;
+ }
+ close;
+
+
+LV4_54:
+LV4_55:
+ if(countitem(LV4_Gem1) < 30) goto LV4_54_NOGEM;
+ if(countitem(LV4_Gem2) < 30) goto LV4_54_NOGEM;
+ if(countitem(LV4_Gem3) < 30) goto LV4_54_NOGEM;
+ mes "[Waltboughst]";
+ mes "...Um? The items that you brought to me seem";
+ mes "to be good materials for my creation...";
+ mes "Give them to me, I shall try first!";
+ next;
+ mes "[Waltboughst]";
+ mes "Oh...I was right! How did you";
+ mes "know these are materials I need?";
+ mes "Great, give me a moment!";
+ next;
+ mes "[Waltboughst]";
+ mes "...wait, I must test your luck first.";
+ mes "Since I am not sure about the result,";
+ mes "we should trust to luck for the result of my creation.";
+ mes "You must have good luck...";
+ next;
+ mes "[Waltboughst]";
+ mes "We are going to play 'Rock, Paper, Scissors'.";
+ mes "You must win at least 2 out of 3 times.";
+ mes "If you fail, you must leave a large amount";
+ mes "of one material you have brought.";
+ mes "It is for driving away your bad luck.";
+ next;
+ mes "[Waltboughst]";
+ mes "I will give you a piece of paper.";
+ mes "You will write down one among 'Rock, Paper, or Scissors'.";
+ mes "I will do the same at the same time.";
+ mes "We will then compare each other's paper at the end.";
+ next;
+
+ set @shobu, 0;
+
+ for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
+ if(@i == 2) mes "[Waltboughst]";
+ if(@i == 2) mes "Let's play the second one!";
+ if(@i == 3) mes "[Waltboughst]";
+ if(@i == 3) mes "This will be the last one!";
+ if(@i == 3) mes "Let's compare after this.";
+ set @npchand[@i], rand(1, 3);
+ switch( select( "Scissors", "Rock", "Paper" ) ) {
+ case 1:
+ set @myhand[@i], 1;
+ if(@npchand[@i] == 3) set @shobu, @shobu + 1;
+ break;
+ case 2:
+ set @myhand[@i], 2;
+ if(@npchand[@i] == 1) set @shobu, @shobu + 1;
+ break;
+ case 3:
+ set @myhand[@i], 3;
+ if(@npchand[@i] == 2) set @shobu, @shobu + 1;
+ break;
+ }
+ }
+
+ if(countitem(LV4_Gem1) < 30) goto LV4_HACK;
+ if(countitem(LV4_Gem2) < 30) goto LV4_HACK;
+ if(countitem(LV4_Gem3) < 30) goto LV4_HACK;
+
+ if(@shobu > 1) goto LV4_54_WIN;
+
+ switch ( rand(1 ,3) ) {
+ case 1:
+ delitem LV4_Gem1, 30;
+ break;
+ case 2:
+ delitem LV4_Gem2, 30;
+ break;
+ case 3:
+ delitem LV4_Gem3, 30;
+ break;
+ }
+ goto LV4_54_RESULT;
+
+LV4_54_WIN:
+ delitem LV4_Gem1, 30;
+ delitem LV4_Gem2, 30;
+ delitem LV4_Gem3, 30;
+ set lv4_weapon, lv4_weapon + 2;
+ goto LV4_54_RESULT;
+
+LV4_54_RESULT:
+ mes "[Waltboughst]";
+ mes "Okay...I played in the order of...";
+
+ for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
+ if(@npchand[@i] == 1) mes "Scissors";
+ if(@npchand[@i] == 2) mes "Rock";
+ if(@npchand[@i] == 3) mes "Paper";
+ }
+
+ next;
+ mes "[Waltboughst]";
+ mes "You did in the order of...";
+
+ for( set @i, 1; @i <= 3; set @i, @i + 1 ) {
+ if(@myhand[@i] == 1) mes "Scissors";
+ if(@myhand[@i] == 2) mes "Rock";
+ if(@myhand[@i] == 3) mes "Paper";
+ }
+
+ next;
+
+ if(@shobu > 1) goto LV4_54_SAY_WIN;
+
+ mes "[Waltboughst]";
+ mes "Well well well...you lost the game.";
+ mes "Ah~ you were close though...";
+ mes "We must drive away bad luck.";
+ next;
+ mes "[Waltboughst]";
+ mes "Okay, I will wait here,";
+ mes "go bring me the materials again...";
+ close;
+
+LV4_54_SAY_WIN:
+ mes "[Waltboughst]";
+ mes "Let's see...";
+ mes "You won total " + @shobu + " times.";
+ mes "Ah~ you must be really good at game!";
+ mes "Yes, your luck is at its highest!";
+ next;
+ mes "[Waltboughst]";
+ mes "I am going to keep my promise.";
+ mes "But I need some time to prepare.";
+ mes "Give me the materials now and I will talk to you later.";
+ close;
+
+LV4_53:
+LV4_54_NOGEM:
+ mes "[Waltboughst]";
+ mes "Arph...I haven't remembered them yet.";
+ mes "Awww....this is a problem.";
+ mes "I must think of them as soon as possible...";
+ close;
+
+
+LV4_56:
+LV4_57:
+ mes "[Waltboughst]";
+ mes "Hehe, I made something with the materials";
+ mes "in this short time! Wanna see?";
+ mes "Aren't you wondering about the result?";
+ mes "Hmmm....let's see...";
+ next;
+ mes "[Waltboughst]";
+ mes "Waltboughst never fails!";
+ mes "Besides you had good luck,";
+ mes "so it resulted in a perfect success!";
+ mes "You got a nice weapon here, it is...";
+
+ switch( rand(1, 2) ) {
+ case 1:
+ if(lv4_weapon == 56) mes "Byeollungum!";
+ if(lv4_weapon == 56) getitem 1140 ,1; // 1140,Byeollungum
+ if(lv4_weapon == 57) mes "Exorciser!";
+ if(lv4_weapon == 57) getitem 1233, 1; // 1233,Exercise
+ break;
+ case 2:
+ if(lv4_weapon == 56) mes "Combat Knife!";
+ if(lv4_weapon == 56) getitem 1228, 1; // 1228,Combat_Knife
+ if(lv4_weapon == 57) mes "Grand Cross!!";
+ if(lv4_weapon == 57) getitem 1528, 1; // 1528,Grand_Cross
+ }
+
+ set lv4_weapon, 0;
+ next;
+ mes "[Waltboughst]";
+ mes "I am genius! Hahahaha!";
+ mes "I made it when my brothers could not!";
+ mes "Muhahahahahaha!";
+ mes "Eh...err? Arrr...phhh?";
+ next;
+ mes "[Waltboughst]";
+ mes "Damn...I must try too hard.";
+ mes "My memory is fading again...";
+ mes "Oh well, somehow I proved";
+ mes "that I am a genius even after I died.";
+ next;
+ mes "[Waltboughst]";
+ mes "If you want me to display my genius again,";
+ mes "come retrieve my memory again.";
+ mes "And thank you!";
+ next;
+ mes "[Waltboughst]";
+ mes "Ah...my memory's dying again...";
+ mes "Farewell~ I don't think I will remember you";
+ mes "but I hope you will remember me as Waltboughst";
+ mes "the genius in the age!";
+ close;
+
+
+
+//--------------------------------------------------
+//Hack Attempt
+//--------------------------------------------------
+LV4_HACK:
+ mes "[Waltboughst]";
+ mes "Hmm. There seems to be a bit of problem.";
+ set lv4_weapon, 0;
+ logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest.";
+ close;
+}