summaryrefslogtreecommitdiff
path: root/npc/pre-re/quests/skills/thief_skills.txt
diff options
context:
space:
mode:
authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/pre-re/quests/skills/thief_skills.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
downloadhercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/quests/skills/thief_skills.txt')
-rw-r--r--npc/pre-re/quests/skills/thief_skills.txt517
1 files changed, 0 insertions, 517 deletions
diff --git a/npc/pre-re/quests/skills/thief_skills.txt b/npc/pre-re/quests/skills/thief_skills.txt
deleted file mode 100644
index 9a3f6bb60..000000000
--- a/npc/pre-re/quests/skills/thief_skills.txt
+++ /dev/null
@@ -1,517 +0,0 @@
-//===== rAthena Script =======================================
-//= Thief Skills Quests
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.7
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Quests for skills: Sand Attack, Back Slide, Find Stone,
-//= Stone Fling.
-//===== Additional Comments: =================================
-//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= 1.6 Fixed a Exploit for Assassins and Rogues. (bugreport:2332) [Samuray22]
-//= 1.7 Updated to latest available official file. [Masao]
-//= 1.8 Fixed JobLevel requirement for Assassins and Rogues. [Joseph]
-//============================================================
-
-moc_prydb1,154,128,4 script Alcouskou 118,{
- if (BaseClass == Job_Thief) {
- mes "[Alcouskou]";
- mes "As you live life you will encounter";
- mes "many things. Sometimes you will";
- mes "not understand and wonder why some";
- mes "things are so important. You may consider it";
- mes "as useless knowledge, but it isn't";
- mes "Let me explain.";
- next;
- switch (select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) {
- case 1:
- switch (skill_thief_1) {
- case 0:
- if ((countitem(7041) > 4) && ((JobLevel > 24) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
- mes "[Alcouskou]";
- mes "Luckily, you have brought some";
- mes "sand with you. It is very important";
- mes "to a thief to have a small quantity at";
- mes "all times. Most people do not";
- mes "realize the value of such a common";
- mes "substance.";
- next;
- mes "[Alcouskou]";
- mes "In case you meet a powerful";
- mes "monster in a dungeon with no";
- mes "sand, you could use this sand to";
- mes "blind the monster and flee.";
- mes "You should have a special sand pocket.";
- next;
- mes "[Alcouskou]";
- mes "What? You don't expect me to";
- mes "do that for you as well do you?";
- mes "You must be very lazy! ! !";
- mes "Very well, find the one named";
- mes "RuRumuni. He will make you a";
- mes "sturdy leather pocket.";
- next;
- mes "[Alcouskou]";
- mes "I will be preparing for your";
- mes "return. Find RuRumuni in";
- mes "west Payon. That is where I";
- mes "heard he is these days.";
- delitem 7041,5; //Fine_Grit
- set skill_thief_1,1;
- close;
- }
- mes "[Alcouskou]";
- mes "The most important part";
- mes "of being a good thief is stealth.";
- mes "A thief should never be seen or";
- mes "touched unless he wants to.";
- mes "Some consider this cowardly";
- mes "but I think differently.";
- next;
- mes "[Alcouskou]";
- mes "The way I see it, we live in a";
- mes "world where survival of the fittest";
- mes "rules our lives. ";
- mes "They may think less of me for use";
- mes "this special skill. . . What is this skill?";
- mes "This is the sand blinding skill.";
- next;
- mes "[Alcouskou]";
- mes "If you can throw or kick sand";
- mes "in the eyes of your opponent,";
- mes "not only does their defense decrease,";
- mes "but their ability to attack is impaired.";
- mes "It is so effective, you may even stun them.";
- next;
- mes "[Alcouskou]";
- mes "Well, we have to survive too.";
- mes "Its either us or them. . .";
- mes "I think it is important and vital";
- mes "that we prepare a little sand.";
- mes "What do you think? If you like it ";
- mes "go and get five Fine Grit.";
- next;
- mes "[Alcouskou]";
- mes "I am sure you eager to learn this";
- mes "skill, but you must first gather five Fine Grit";
- mes "Until you have gathered them,";
- mes "I cannot teach you this skill.";
- mes "Don't be disappointed, hurry and gather them.";
- next;
- mes "[Alcouskou]";
- mes "Oh, I almost forgot! ! !";
- mes "If you want to learn this ";
- mes "special skill, be sure that";
- mes "you are sufficiently experienced";
- mes "to use this properly. This means";
- mes "you should be at least job level 25.";
- close;
- case 1:
- mes "[Alcouskou]";
- mes "Go to west payon and find";
- mes "RuRumuni. He will make you";
- mes "fine durable pouch for your";
- mes "sand.";
- next;
- mes "[Alcouskou]";
- mes "I will take these five Fine Grit";
- mes "and prepare them for you while I wait.";
- close;
- case 2:
- mes "[Alcouskou]";
- mes "Okay! Great !!";
- mes "What a fine pouch indeed!";
- mes "Small and easy to carry, with enough";
- mes "capacity for enough sand. ";
- mes "This is a perfect ^3355FFLeather Bag of Infinity^000000 !!";
- mes "for you to use with this skill.";
- next;
- mes "[Alcouskou]";
- mes "Well let's see what your skill";
- mes "is like -";
- mes "Try it out ! !";
- next;
- mes "[Alcouskou]";
- mes "AHhh, watch out for my eyes !!";
- mes "^5533FF- *throwing sand* -^000000";
- next;
- mes "^5533FF- *tossing sand* -^000000";
- next;
- mes "[Alcouskou]";
- mes "Hoo Hoo Hoo... You are a";
- mes "natural! ! ! Excellent !";
- mes "I guess I have nothing more";
- mes "that I can teach you.";
- mes "I hope that this skill will";
- mes "aid you in the future. -";
- delitem 7042,1; //Leather_Bag_Of_Infinity
- skill "TF_SPRINKLESAND",1,0;
- close;
- }
- case 2:
- if ((countitem(940) > 19) && ((JobLevel > 34) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
- mes "[Alcouskou]";
- mes "Okay! Let's practice!";
- next;
- mes "[Alcouskou]";
- mes "Suuu Suuu uk -";
- next;
- mes "[Alcouskou]";
- mes "Suuuuk - -";
- next;
- mes "[Alcouskou]";
- mes "Suk - Suuuk - - -";
- next;
- mes "[Alcouskou]";
- mes "Great! -At this level,";
- mes "I am sure you can increase";
- mes "your skill on your own.";
- delitem 940,20; //Grasshopper's_Leg
- skill "TF_BACKSLIDING",1,0;
- close;
- }
- mes "[Alcouskou]";
- mes "Usually we like to think about";
- mes "attacking and damage, but";
- mes "it is important to realize that";
- mes "fleeing is just as important";
- mes "as attacking!";
- mes "We pride ourselves in our";
- next;
- mes "[Alcouskou]";
- mes "speed and quick dodges,";
- mes "but I am sure that at times you";
- mes "have realized while fighting that";
- mes "despite the fact that our dodging";
- mes "is superior, if we are hit once we are";
- mes "serious danger.";
- next;
- mes "[Alcouskou]";
- mes "It is true that at times we";
- mes "can view others as humorous as";
- mes "we easily dodge their attacks.";
- mes "But if we are attacked by many at";
- mes "once, you must remember that we";
- mes "may not even have room to doge.";
- next;
- mes "[Alcouskou]";
- mes "You must make a quick decision";
- mes "to flee. Most would flee immediately,";
- mes "but we don't need to.";
- mes "Even if we don't see an opening,";
- mes "our skill can allow us to slip out";
- mes "of a very serious predicament.";
- next;
- mes "[Alcouskou]";
- mes "This skill uses our energies in";
- mes "allowing us to slip out unnoticed.";
- mes "In a short amount of time we can use";
- mes "this skill to put a large amount of ";
- mes "distance between us and our opponent.";
- mes "This skill requires endless hours of";
- next;
- mes "[Alcouskou]";
- mes "practice for us to master.";
- mes "If you wish to learn and practice,";
- mes "you will need to prepare some items.";
- mes "Prepare ^3355FF20 Grasshopper's Leg^";
- mes "to begin your training.";
- next;
- mes "[Alcouskou]";
- mes "Oh, by the way. . .";
- mes "You need to have some background";
- mes "in the skills of a thief to properly master";
- mes "this skill. This means you require at";
- mes "least the experience of job level ^3355FF35^000000 .";
- mes "If not, I cannot teach you.";
- close;
- case 3:
- if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && ((JobLevel > 19) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
- mes "[Alcouskou]";
- mes "Wow, you have already prepared?";
- mes "Great, I see promise in you. -";
- mes "Your zeal is truly sincere.";
- mes "Okay, Shall we begin your training?";
- mes "Stone throwing . . . . .";
- mes "Find a smoot stone with a good weight.";
- next;
- mes "[Alcouskou]";
- mes "Picking the right stone is ";
- mes "very important in being successful.";
- mes "Well I could tell you a million";
- mes "times but it is better to see for yourself.";
- mes "Okay why don't you try the skill out";
- mes "right here where I can watch you.";
- next;
- mes "^3355FF- Shweeput ! -^000000";
- next;
- mes "^3355FF- Cheeeguk! -^000000";
- next;
- mes "^3355FF- Shyaaaakkk ! -^000000";
- next;
- mes "[Alcouskou]";
- mes "Very nice. You seem to take up -";
- mes "the skill easily.";
- mes "You can improve your skill with";
- mes "practice on your own time.";
- mes "I hope it aids you in the future.";
- mes ". . . . . Hope to see you soon";
- delitem 912,1; //Zargon
- delitem 948,1; //Bear's_Foot
- delitem 908,5; //Spawn
- skill "TF_PICKSTONE",1,0;
- close;
- }
- mes "[Alcouskou]";
- mes "The skilled and experienced";
- mes "members of our guild are usually very handy!";
- mes "They can pick up a small stone";
- mes "by the road and use it to hit an";
- mes "opponent accurately and quickly from";
- mes "a distance.";
- next;
- mes "[Alcouskou]";
- mes "They realized what a waste it was";
- mes "to not teach this skill to others. -";
- mes "They founded a group to train";
- mes "others in this skill. . .";
- mes "That is how the ^3355FF' Find Stone '^000000 and";
- mes "^3355FF' Stone Fling '^000000 skills came to be.";
- next;
- mes "[Alcouskou]";
- mes "It is handy to be able to find a stone";
- mes "in most any place and have the";
- mes "ability to hurl it into a distanced enemy.";
- mes "A very valuable skill indeed. -";
- mes "Without costing you a zeny, you";
- mes "can have this skill at your disposal.";
- next;
- mes "[Alcouskou]";
- mes "I really think of this as a great skill.";
- mes "What do you think of it?";
- mes ". . . . . Hah Hah Hah . . . . . .";
- next;
- mes "[Alcouskou]";
- mes "^3355FF' Find Stone ! '^000000 skill";
- mes "can be used in just about any location.";
- mes "Picking stones off the ground that";
- mes "are smooth and well weighted for";
- mes "throwing. It does take some familiarity";
- mes "and skill to learn this skill well.";
- next;
- mes "[Alcouskou]";
- mes "The small amount of training required";
- mes "does require that you put in a full";
- mes "effort . . .-";
- mes ". . . . . *Ahem* . . . . .";
- mes "Let first begin by practicing how to pick up";
- mes "one ^3355FFBear's Footskin^000000 to familiarize the action.";
- next;
- mes "[Alcouskou]";
- mes "And in lieu of a stone, try picking up";
- mes " a ^3355FFZargon^000000 !";
- mes "Would that be too little ?";
- mes "Lets add ^3355FF5 Spawn^000000 !!";
- mes "Show me your skill !";
- mes "Retrieve these items by any means you see fit.";
- close;
- case 4:
- if ((countitem(910) > 1) && (countitem(911) > 1) && ((JobLevel > 14) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
- mes "[Alcouskou]";
- mes "Wow! Have you already gathered the items!";
- mes "Very well, do you wish to begin?";
- mes "Prepare the items you have gathered ..";
- next;
- mes "^3355FF- Shyuuk ! -^000000";
- next;
- mes "^3355FF- Shyuuuk Tuk. . -^000000";
- next;
- mes "^3355FF- Shyupattt !! - Tauk !! -^000000";
- next;
- mes "[Alcouskou]";
- mes "Strike~~~!!";
- mes "That was excellent !";
- mes "You know have sufficient";
- mes "power and skill.";
- next;
- mes "[Alcouskou]";
- mes "Okay, that is all there is";
- mes "to it. How you use it in";
- mes "the future is up to you ..";
- mes "I wish you luck!";
- delitem 910,2; //Garlet
- delitem 911,2; //Scell
- skill "TF_THROWSTONE",1,0;
- close;
- }
- mes "[Alcouskou]";
- mes "The skilled and experienced";
- mes "members of our guild are usually very handy!";
- mes "They can pick up a small stone";
- mes "by the road and use it to hit an";
- mes "opponent accurately and quickly from";
- mes "a distance.";
- next;
- mes "[Alcouskou]";
- mes "They realized what a waste it was";
- mes "to not teach this skill to others. -";
- mes "They founded a group to train";
- mes "others in this skill. . .";
- mes "That is how the ^3355FF' Find Stone '^000000 and";
- mes "^3355FF' Stone Fling '^000000 skills came to be.";
- next;
- mes "[Alcouskou]";
- mes "It is handy to be able to find a stone";
- mes "in most any place and have the";
- mes "ability to hurl it into a distanced enemy.";
- mes "A very valuable skill indeed. -";
- mes "Without costing you a zeny, you";
- mes "can have this skill at your disposal.";
- next;
- mes "[Alcouskou]";
- mes "I really think of this as a great skill.";
- mes "What do you think of it?";
- mes ". . . . . Hah Hah Hah . . . . . .";
- next;
- mes "[Alcouskou]";
- mes "^3355FFStone Fling !!^000000";
- mes "This skill can be used so";
- mes "readily and does not take any";
- mes "extra money if you can pick up";
- mes "stones well . . .";
- mes "If you don't know how to choose";
- next;
- mes "[Alcouskou]";
- mes "stones well, you can always buy";
- mes "them from those who can.";
- mes "And if you can choose stones well,";
- mes "it could be very profitable for you.";
- mes "What do you think? Do you like the idea?";
- next;
- mes "[Alcouskou]";
- mes "If you wish to master this skill,";
- mes "you will have to train quite a bit.";
- mes "The training also requires some items";
- mes "that won't be easy to find. . .";
- mes "Of course, I am sure it won't be";
- mes "impossible with your skill . .";
- next;
- mes "[Alcouskou]";
- mes "You will need two ^3355FF' Garlet '^000000";
- mes "and two ^3355FF' Scell '^000000 to start with.";
- mes "Make sure they are similar to stones";
- mes "and able to be thrown. When you";
- mes "have gathered these items, I will be";
- mes "happy to teach you.";
- close;
- case 5:
- mes "[Alcouskou]";
- mes "It seems you are not very experienced. . .";
- mes "We may need some more time to consider you.";
- close;
- }
-}
- mes "[Alcouskou]";
- mes "Most thieves and assassins";
- mes "have the basic skills to do";
- mes "well at their job. However,";
- mes "the skills that I can teach them";
- mes "cannot be learned anywhere else.";
- mes "If you every decide to";
- next;
- mes "[Alcouskou]";
- mes "become a thief or assassin,";
- mes "or know someone who is,";
- mes "come to me or send them to me.";
- mes "These new skills should be";
- mes "taught to all who want to learn them.";
- close;
-}
-
-payon,91,77,3 script Bag Seller 99,{
- mes "[RuRumuni]";
- mes "I am a humble merchant here";
- mes "in Payon. I buy the leather";
- mes "hides of animals brought in by";
- mes "the hunters and make leather";
- mes "pouches to sell. I grew up";
- mes "around leather working and am quite good at it.";
- next;
- switch (skill_thief_1) {
- case 0:
- mes "[RuRumuni]";
- mes "There is a thief guild in the";
- mes "area of Morroc. I know one there";
- mes "that sends me thieves in need";
- mes "of items I make such as a";
- mes "^3355FF' Leather Bag of Infinity '^000000.";
- mes "They visit my store often.";
- close;
- case 1:
- if ((countitem(952) > 0) && (countitem(1055) > 0) && (countitem(1025) > 0)) {
- mes "[RuRumuni]";
- mes "Ahhh... You have come for a leather bag.";
- mes "Very good, very good.";
- mes "I will make you the leather bag";
- mes "right away if you wait just a bit.";
- mes "TuTak TuTak Shyuku Shyuku Shyuku";
- mes "- - - - -";
- next;
- mes "[RuRumuni]";
- mes "Okay, here it is all done.";
- mes "Take this leather bag";
- mes "to the Thief guild's Alcouskou";
- mes "If you take him this, he will";
- mes "teach you the skill that you ";
- mes "wish to learn.";
- delitem 952,1; //Cactus_Needle
- delitem 1055,1; //Earthworm_Peeling
- delitem 1025,1; //Spiderweb
- set skill_thief_1,2;
- getitem 7042,1; //Leather_Bag_Of_Infinity
- close;
- }
- mes "[RuRumuni]";
- mes "Find Alcouskou of the thief guild";
- mes "to place and order for a leather bag of infinity.";
- mes "You should know that the leather bag of infinity";
- mes "takes much time and skill to make.";
- mes "In order to make such an item, you";
- mes "must provide me with the materials.";
- next;
- mes "The items needed as materials are";
- mes "these items. ..";
- mes "^3355FF' Earthworm Peeling '^000000";
- mes "^3355FF' Cobweb '^000000";
- mes "^3355FF' Cactus Needle '^000000";
- mes "I need one of each.";
- close;
- case 2:
- mes "[RuRumuni]";
- mes "Here is your leather bag of infinity.";
- mes "Take this to the Thief guilds";
- mes "Alcouskou and let him know ";
- mes "that you are now ready to learn";
- mes "the skill.";
- close;
- }
-}
-
-//============================================================
-// Old changelog
-//============================================================
-//= v1.0 Fully working
-//= v1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a
-//= Leather Bag of Infinity. These are the official RO requirements
-//= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88]
-//= v1.1a Now using functions found in "Global_Functions.txt" for
-//= class checks.[kobra_k88]
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
-//= 1.4 Fixed exploit [Lupus]
-//= 1.4a Fixed some typos [IVBela]
-//= 1.4b changed perm. variables to temp ones [Lupus]
-//============================================================