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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Monk Skills Quests
+//===== By: ==================================================
+//= Lupus, Reddozen, Samuray22
+//===== Current Version: =====================================
+//= 1.5
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Quests for skills: Spiritual Bestowment, Excruciating Palm
+//===== Additional Comments: =================================
+//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//============================================================
+
+prt_monk,270,198,3 script Apprentice Monk#qsk_mo 753,{
+ if (BaseJob == Job_Monk) {
+ if (MONK_SK == 7) {
+ mes "[Monk]";
+ mes "To take the time to";
+ mes "comtemplate on your most";
+ mes "important goal, your highest";
+ mes "priority, is never a waste.";
+ mes "Never confuse your means";
+ mes "to the end you wish to achieve.";
+ close;
+ }
+ if (MONK_SK == 6 && getskilllv("MO_KITRANSLATION") == 0) {
+ mes "[Monk]";
+ mes "You've forgotten the";
+ mes "basics behind performing";
+ mes "Spiritual Bestowment?";
+ mes "How can this be...?";
+ next;
+ mes "[Monk]";
+ mes "Ah, now I understand.";
+ mes "You've transcended the";
+ mes "limitations that used to";
+ mes "hold you back, and have";
+ mes "become a Champion. I'm";
+ mes "sorry for underestimating you.";
+ next;
+ mes "[Monk]";
+ mes "Very well. It will be an honor";
+ mes "for me to help you relearn the";
+ mes "Spiritual Bestowment skill. As";
+ mes "a side effect, you will probably relearn Excruciating Palm as well.";
+ next;
+ mes "[Monk]";
+ mes "Now be still and relax";
+ mes "as I perform my special";
+ mes "accupressure treatment that";
+ mes "will commit these skills to";
+ mes "your nervous system and ";
+ mes "motor memory...";
+ next;
+ mes "^3355FF*Tap-tap-tap-tap-tap-tap-tap-tap- tap-tap-tap-tap-tap-tap-tap-tap-";
+ mes "tap-tap-tap-tap-tap-tap-tap-tap- tap-tap-tap-tap-tap-tap-tap-tap-";
+ mes "tap-tap-tap-tap-tap-tap-tap-tap- tap-tap-tap-tap-tap-tap-tap-tap-";
+ mes "tap-tap-tap-tap-tap-tap* *POKE*^000000";
+ set MONK_SK,7;
+ skill "MO_KITRANSLATION",1,0;
+ skill "MO_BALKYOUNG",1,0;
+ next;
+ mes "[Monk]";
+ mes "It is done. Please";
+ mes "continue to use these";
+ mes "special skills to promote";
+ mes "peace and harmony in this";
+ mes "world. Farewell, my friend.";
+ close;
+ }
+ if (MONK_SK > 2) {
+ mes "[Monk]";
+ mes "To take the time to";
+ mes "comtemplate on your most";
+ mes "important goal, your highest";
+ mes "priority, is never a waste.";
+ mes "Never confuse your means";
+ mes "to the end you wish to achieve.";
+ next;
+ mes "[Monk]";
+ mes "Ah, I have a favor to ask.";
+ mes "Please do not tell others that";
+ mes "I have taught you Spiritual";
+ mes "Bestowment. I don't wish to";
+ mes "spend my time teaching too";
+ mes "many people this skill...";
+ close;
+ }
+ if (MONK_SK == 2) {
+ if (Weight == 0) {
+ mes "[Monk]";
+ mes "Ah. Well done. I see";
+ mes "that you managed to learn";
+ mes "the most important thing,";
+ mes "selflessness, on your own.";
+ mes "Now I trust that you won't";
+ mes "abuse what I have to teach you.";
+ next;
+ mes "[Monk]";
+ mes "My test may seem too strict,";
+ mes "but it is impossible to learn";
+ mes "Spiritual Bestowment without^FFFFFF ^000000 the right discipline. As with all";
+ mes "things, readiness and preparation precede all forms of realization.";
+ next;
+ mes "[Monk]";
+ mes "Now just relax for a moment.";
+ mes "I will use accupressure to";
+ mes "train your nervous system to";
+ mes "physically memorize the energy";
+ mes "flow and movements required";
+ mes "for Spiritual Bestowment.";
+ next;
+ mes "^3355FF*Tap... tap*";
+ mes "*Tap... Tap*";
+ mes "*Tap tap tap*^000000";
+ next;
+ mes "^3355FF*Tap tap tap*";
+ mes "*Tap tap tap*";
+ mes "*Tap... Tap tap*^000000";
+ next;
+ mes "^3355FF*Tap-tap-tap-tap-tap-tap-tap-tap- tap-tap-tap-tap-tap-tap-tap-tap-";
+ mes "tap-tap-tap-tap-tap-tap-tap-tap- tap-tap-tap-tap-tap-tap-tap-tap-";
+ mes "tap-tap-tap-tap-tap-tap-tap-tap- tap-tap-tap-tap-tap-tap-tap-tap-";
+ mes "tap-tap-tap-tap-tap-tap* *POKE*^000000";
+ next;
+ mes "[Monk]";
+ mes "It is done. You are now";
+ mes "capable of using Spiritual";
+ mes "Bestowment. Ah, yes. I've never";
+ mes "really named this skill, but that is what it is usually called by";
+ mes "other Monks who have seen it.";
+ next;
+ mes "[Monk]";
+ mes "Remember that this skill has a";
+ mes "long Cast Time and Skill Delay,";
+ mes "so use it very carefully. This";
+ mes "skill will let you give a Spirit Sphere to one of your Party";
+ mes "Members by consuming 40 SP.";
+ next;
+ mes "[Monk]";
+ mes "You will better understand";
+ mes "the use of this skill if you";
+ mes "practice. Keep in mind that";
+ mes "fighting may be necessary at";
+ mes "times, but it is a means to an";
+ mes "end, and not an end in itself.";
+ set MONK_SK,3;
+ skill "MO_KITRANSLATION",1,0;
+ next;
+ mes "[Monk]";
+ mes "Our skills should not be";
+ mes "used to shed blood. If you";
+ mes "can transcend conflict, you";
+ mes "will know that fighting has";
+ mes "no worth, no value. Peace";
+ mes "be with you, my friend.";
+ close;
+ }
+ else {
+ mes "[Monk]";
+ mes "Have you learned the";
+ mes "meaning of selflessness?";
+ mes "When you abandon greed";
+ mes "and the desires of the world,";
+ mes "you will be ready for my teaching. ^FFFFFF ^000000";
+ close;
+ }
+ }
+ if (MONK_SK == 1) {
+ mes "[Monk]";
+ mes "Fighting is meaningless.";
+ mes "Transcend conflict and";
+ mes "difference through the";
+ mes "realization that all are";
+ mes "one. Discipline your mind";
+ mes "and the truth will be revealed.";
+ next;
+ mes "[Monk]";
+ mes "Hm? To what purpose have";
+ mes "you come to visit me? Ah, so";
+ mes "you wish to learn the skill that^FFFFFF ^000000 I have developed. My colleague";
+ mes "was right: more and more people have been wanting to learn this.";
+ next;
+ mes "[Monk]";
+ mes "Do not misunderstand me.";
+ mes "It is true that power and";
+ mes "justice, wisdom and action";
+ mes "must be balanced. However,";
+ mes "I have been visited by too many power hungry, bloodthirsty people.";
+ next;
+ mes "[Monk]";
+ mes "In all fairness, I shall";
+ mes "give you a chance. Prove";
+ mes "to me that you would use";
+ mes "the skills I teach you for";
+ mes "peace and justice. Prove that";
+ mes "you are free from selfishness.";
+ set MONK_SK,2;
+ close;
+ }
+ }
+ mes "[Monk]";
+ mes "Fighting is meaningless.";
+ mes "Transcend conflict and";
+ mes "difference through the";
+ mes "realization that all are";
+ mes "one. Discipline your mind";
+ mes "and the truth will be revealed.";
+ close;
+}
+
+monk_test,316,69,5 script Monk#qsk_mo 823,{
+ if (BaseJob == Job_Monk) {
+ if (MONK_SK == 6) {
+ mes "[Monk]";
+ mes "How did you convince";
+ mes "that monk to teach you";
+ mes "Spiritual Bestowment? It'd";
+ mes "be nice to popularize both";
+ mes "of our specialty skills, but the world may not be ready yet.";
+ close;
+ }
+ if (MONK_SK == 5) {
+ mes "[Monk]";
+ mes "To begin, Excruciating Palm";
+ mes "is performed by taking your";
+ mes "inner strength and making it";
+ mes "into outer strength. Then, you";
+ mes "focus all of that into your palm. You'll explode if you do it wrong.";
+ next;
+ mes "[Monk]";
+ mes "This skill truly causes";
+ mes "excruciating pain, consuming";
+ mes "20 SP and even 10 HP. It will";
+ mes "knock back monsters with the";
+ mes "chance of stunning them, but only the targeted monster is damaged.";
+ next;
+ mes "[Monk]";
+ mes "If you use this skill on";
+ mes "other players, it will cause";
+ mes "a certain amount of damage,";
+ mes "but it won't knock back other";
+ mes "players near the original target. Does that make sense?";
+ next;
+ mes "[Monk]";
+ mes "Anyway, keep practicing";
+ mes "these principles and you'll";
+ mes "master Excruciating Palm.";
+ mes "You should definitely be able";
+ mes "to do it since you've learned";
+ mes "Spiritual Endowment.";
+ set MONK_SK,6;
+ skill "MO_BALKYOUNG",1,0;
+ next;
+ mes "[Monk]";
+ mes "Well, we've completed";
+ mes "the lesson. I hope you";
+ mes "use your new skills to";
+ mes "fight for justice and";
+ mes "combat evil. Goodbye";
+ mes "for now, my friend.";
+ close;
+ }
+ if (MONK_SK == 4 && countitem(905) > 19 && countitem(711) > 2) {
+ mes "[Monk]";
+ mes "What's that...?";
+ mes "You've learned the";
+ mes "Spiritual Bestowment";
+ mes "skill? I assume that you";
+ mes "wish to learn Excruciating";
+ mes "Palm next. Am I correct?";
+ next;
+ mes "[Monk]";
+ mes "Hm. Well, you are strong";
+ mes "enough to handily defeat a";
+ mes "good number of Mandragoras.";
+ mes "All right. You seem to be ready. Come back in a little while so";
+ mes "that I can finish preparations.";
+ delitem 905,20; //Stem
+ delitem 711,3; //Shoot
+ set MONK_SK,5;
+ close;
+ }
+ if (MONK_SK == 4) {
+ mes "[Monk]";
+ mes "What's that...?";
+ mes "You've learned the";
+ mes "Spiritual Bestowment";
+ mes "skill? I assume that you";
+ mes "wish to learn Excruciating";
+ mes "Palm next. Am I correct?";
+ next;
+ mes "[Monk]";
+ mes "As I mentioned to you";
+ mes "before, you must subjugate";
+ mes "Mandragoras to prove that";
+ mes "you are qualified, in terms";
+ mes "of strength and compassion,";
+ mes "to learn Excruciating Palm.";
+ next;
+ mes "[Monk]";
+ mes "Fight to protect those";
+ mes "innocents terrorized by";
+ mes "the aggressive Mandragoras.";
+ mes "If you bring me ^FF000020 Stems^000000 and";
+ mes "^FF00003 Shoots^000000, I will be satisfied^FFFFFF ^000000 with this proof of your ability.";
+ next;
+ mes "[Monk]";
+ mes "Do you understand now?";
+ close;
+ }
+ if (MONK_SK == 3) {
+ mes "[Monk]";
+ mes "Have you come to learn";
+ mes "Excruciating Palm? If only";
+ mes "that were possible. There";
+ mes "are two obstacles we face";
+ mes "in fulfilling your request.";
+ next;
+ mes "[Monk]";
+ mes "Firstly, you must learn";
+ mes "the Spiritual Bestowment";
+ mes "skill beforehand. It will be";
+ mes "difficult to get that monk";
+ mes "to teach it to you, if not";
+ mes "outright impossible.";
+ next;
+ mes "[Monk]";
+ mes "Secondly, you will need";
+ mes "to pass my little test of";
+ mes "strength, so that I can be";
+ mes "use that your body can endure";
+ mes "the awesome power involved";
+ mes "in using Excruciating Palm.";
+ next;
+ mes "[Monk]";
+ mes "Mm. I know that Mandragoras";
+ mes "have been menacing travelers,";
+ mes "so if you can prove to me that";
+ mes "you've been hunting them, you";
+ mes "will prove worthy of learning";
+ mes "Excruciating Palm.";
+ next;
+ mes "[Monk]";
+ mes "If you can somehow convince";
+ mes "that monk to teach you how to";
+ mes "perform Spiritual Bestowment,";
+ mes "I shall then ask you to bring";
+ mes "^FF000020 Stems^000000 and ^FF00003 Shoots^000000 from";
+ mes "hunting Mandragoras.";
+ next;
+ mes "[Monk]";
+ mes "Of course, completing";
+ mes "my test is meaningless";
+ mes "if you do not first learn the";
+ mes "Spiritual Bestowment skill.";
+ mes "I wish you luck with that...";
+ set MONK_SK,4;
+ close;
+ }
+ if (MONK_SK == 1) {
+ mes "[Monk]";
+ mes "There is a pacifist monk";
+ mes "living in seclusion that";
+ mes "can teach the Spiritual";
+ mes "Bestowment skill. However,";
+ mes "he is stubborn, and has refused^FFFFFF ^000000 many who wish to learn from him.";
+ next;
+ mes "[Monk]";
+ mes "It would be good if";
+ mes "you can convince him";
+ mes "to teach it to you, as it is";
+ mes "impossible to learn how";
+ mes "to perform this skill alone.";
+ mes "It's really quite a pity...";
+ close;
+ }
+ if (MONK_SK == 0) {
+ mes "[Monk]";
+ mes "Power without justice will";
+ mes "not last. Justice without";
+ mes "power cannot be upheld.";
+ mes "Power does not equate to";
+ mes "justice, but true justice can";
+ mes "be the means to power.";
+ next;
+ mes "[Monk]";
+ mes "Always remember this truth.";
+ mes "Justice and power, compassion";
+ mes "and strength, wisdom and action. These are all complements that";
+ mes "go hand in hand and must always";
+ mes "be harmoniousy balanced.";
+ next;
+ mes "[Monk]";
+ mes "So it is with some skills.";
+ mes "I have developed a skill";
+ mes "that is the pure manifestation";
+ mes "of power, Excruciating Palm!";
+ mes "However, it is useless without";
+ mes "its complement to balance it.";
+ next;
+ mes "[Monk]";
+ mes "The complement to my skill";
+ mes "is a skill known as Spiritual";
+ mes "Bestowment, which can only";
+ mes "be taught by one Monk. However,";
+ mes "he refuses to teach it to others, believing they are unworthy.";
+ next;
+ mes "[Monk]";
+ mes "Although I've let him know";
+ mes "that he should popularize his";
+ mes "teaching of that skill, I must respect his decision. Still, you";
+ mes "may try talking to him if you wish to try to learn some new skills.";
+ set MONK_SK,1;
+ next;
+ mes "[Monk]";
+ mes "To find him, simply seek";
+ mes "out the monk who always";
+ mes "preaches the empty meaning";
+ mes "of fighting. That will be him.";
+ close;
+ }
+ }
+ mes "[Monk]";
+ mes "Power without justice will";
+ mes "not last. Justice without";
+ mes "power cannot be upheld.";
+ mes "Power does not equate to";
+ mes "justice, but true justice can";
+ mes "be the means to power.";
+ close;
+}
+
+//============================================================
+// Old changelog
+//============================================================
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen]
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//= 1.4 Updated to the official one. [Samuray22]
+//= 1.4a replaced item "names" with item id. [Lupus]
+//============================================================