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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/pre-re/quests/quests_izlude.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/quests/quests_izlude.txt')
-rw-r--r--npc/pre-re/quests/quests_izlude.txt113
1 files changed, 15 insertions, 98 deletions
diff --git a/npc/pre-re/quests/quests_izlude.txt b/npc/pre-re/quests/quests_izlude.txt
index a56c91dfa..26abf88aa 100644
--- a/npc/pre-re/quests/quests_izlude.txt
+++ b/npc/pre-re/quests/quests_izlude.txt
@@ -1,98 +1,15 @@
-//===== rAthena Script =======================================
-//= Quest NPCs related to Izlude
-//===== By: ==================================================
-//= Evera and The rAthena Dev Team
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Edgar's Offer:
-//= - [Aegis conversion]
-//= - Variables in use: MISC_QUEST (Bit 16)
-//===== Additional Comments: =================================
-//= 1.0 Initial release [Evera]
-//= 1.1 Updated to 10.3 standard. [L0ne_W0lf]
-//============================================================
-
-// Edgar's Offer
-//============================================================
-izlude,182,186,2 script Edgar#izlude 49,{
- if (MISC_QUEST & 16) {
- mes "[Edgar]";
- mes "So are you heading to Alberta again? Let me give you the same discount and only charge 250 Zeny, just like the last time.";
- mes "How's that sound?";
- next;
- if (select("Alrighty~!:Why are you being so nice to me?!") == 1) {
- if (Zeny < 250) {
- mes "[Edgar]";
- mes "Um...";
- mes "This isn't";
- mes "enough money.";
- mes "Why don't you go";
- mes "get some more cash?";
- close ;
- }
- set zeny,zeny-250;
- warp "alberta",195,164;
- end;
- }
- mes "[Edgar]";
- mes "It's just the way I am. That, and your devilish smile reminds me of my beloved blond haired son who left home years ago to become a Sailor on his own ship. Bless his soul, wherever he is.";
- close;
- }
- mes "[Edgar]";
- mes "My town, Izlude, is connected to Alberta by the harbor in the West. There is so much traffic between us, I almost become an Albertian. Hehehe~";
- next;
- mes "[Edgar]";
- mes "There's this guy I know pretty well, Phelix, who lives in Alberta. That guy is really stingy... He charges for everything!";
- next;
- mes "[Edgar]";
- mes "But he's really a nice guy and likes helping other people. He has a good heart and will give you his support if you meet his price.";
- next;
- mes "[Edgar]";
- mes "Lately, people in Alberta say that he is really trying to help folks and that his demand for Jellopies is just a coverup. Well, you should take a look at what he has to offer.";
- next;
- if (select("Can you tell me how to get to Alberta?:End Conversation") == 1) {
- mes "[Edgar]";
- mes "Huh? Well, you can use your feet and just walk. But if you have money, I'd like to suggest that you take a ship.";
- next;
- if (select("Okay, gotcha.:But I'm sick of walking and I'm broke!") == 1) {
- mes "[Edgar]";
- mes "Alrighty, take care~";
- close;
- }
- mes "[Edgar]";
- mes "Okay...";
- mes "You don't want to walk AND you've got no cash, but you still want to go there? Oh geez...";
- next;
- mes "[Edgar]";
- mes "Fine fine. Me, being the captain of a ship, can afford to bring you there at a lower price. How does 250 Zeny sound?";
- next;
- if (select("Alrighty~!:Bah, what a rip off!!") == 1) {
- set MISC_QUEST,MISC_QUEST | 16;
- if (Zeny < 250) {
- mes "[Edgar]";
- mes "Um...";
- mes "This isn't";
- mes "enough money.";
- mes "Go and get";
- mes "some more.";
- close;
- }
- set zeny,zeny-250;
- warp "alberta",195,164;
- end;
- }
- mes "[Edgar]";
- mes "Boy oh boy,";
- mes "if you think";
- mes "that's a rip off...";
- close;
- }
- mes "[Edgar]";
- mes "Yeah, alright.";
- mes "See you later~";
- close;
-}
+//===== rAthena Script =======================================
+//= Quest NPCs related to Izlude
+//===== By: ==================================================
+//= Daegaladh
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Edgar's Offer
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//============================================================
+
+izlude,182,186,2 duplicate(Edgar_izlude) Edgar#izlude 49