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author | Haru <haru@dotalux.com> | 2016-02-07 01:23:46 +0100 |
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committer | Haru <haru@dotalux.com> | 2016-02-07 01:23:46 +0100 |
commit | 1fd628e7be9e6de4ea48394be09ae10e912d8f3d (patch) | |
tree | 4e5b42a444f83976c33f22540d3aa46a8ceb7001 /npc/pre-re/quests/collection/quest_hode.txt | |
parent | e68aa1f74d315f7bf24d7c8829002d0031b23539 (diff) | |
parent | 0462bc828e59ce99a48303a2f6190d3a01ce9465 (diff) | |
download | hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.gz hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.bz2 hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.xz hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.zip |
Merge pull request #1110 from dastgir/22-ScriptClean-Phase2
Script CleanUp Phase 2
Diffstat (limited to 'npc/pre-re/quests/collection/quest_hode.txt')
-rw-r--r-- | npc/pre-re/quests/collection/quest_hode.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/pre-re/quests/collection/quest_hode.txt b/npc/pre-re/quests/collection/quest_hode.txt index 16cbf69aa..1e62fb4a5 100644 --- a/npc/pre-re/quests/collection/quest_hode.txt +++ b/npc/pre-re/quests/collection/quest_hode.txt @@ -38,7 +38,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "[Shone]"; mes "Have you finished hunting the 50 Hodes?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Shone]"; mes "Hmm, I don't think you've hunted 50 yet..."; @@ -52,7 +52,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Shone]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "[Shone]"; mes "Have you finished hunting the 50 Hodes?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Shone]"; mes "Hmm, I don't think you've hunted 100 yet..."; @@ -92,7 +92,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Shone]"; mes "Ok then, well come back here if you change your mind."; @@ -119,7 +119,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "[Shone]"; mes "Have you finished hunting the 150 Hodes?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Shone]"; mes "Hmm, I don't think you've hunted 150 yet..."; @@ -133,7 +133,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Shone]"; mes "Ok then, well come back here if you change your mind."; @@ -167,19 +167,19 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "[Shone]"; mes "Hey do you think you can help me?"; next; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Shone]"; mes "Thanks a lot, pal!"; next; - switch(select("Gather Items:Hunt Hodes:Cancel")) { + switch(select("Gather Items", "Hunt Hodes", "Cancel")) { case 1: // Item turn in mes "[Shone]"; mes "I am trying to collect ^00CE0025 Earthworm Peelings^000000."; mes "I will reward you if you help."; next; - switch(select("I have 25 Earthworm Peelings:What was it again?")) { + switch(select("I have 25 Earthworm Peelings", "What was it again?")) { case 1: /* if (checkweight(Orange_Potion,10) == 0) { @@ -216,7 +216,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "Ah, ok I think you can help me out by hunting some Hodes."; mes "How many would you like to hunt?"; next; - switch(select("50 Hodes:100 Hodes:150 Hodes")) { + switch(select("50 Hodes", "100 Hodes", "150 Hodes")) { case 1: mes "[Shone]"; mes "Come back when you've finished your task and I will give you a small reward."; |