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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/quests/collection/quest_dokebi.txt
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/npc/pre-re/quests/collection/quest_dokebi.txt b/npc/pre-re/quests/collection/quest_dokebi.txt
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+//===== rAthena Script =======================================
+//= iRO Repeatable EXP Quests.
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Added Monster Killing quests.
+//= Repeatable EXP Quest (Dokebi Horns)
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//============================================================
+
+pay_fild10,108,357,5 script Li#Dokebi_Hunt 90,{
+ if (checkquest(60128) != -1) {
+ if (checkquest(60128,HUNTING) != 2 ) {
+ mes "[Li]";
+ mes "Have you finished hunting the 50 Dokebis?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Li]";
+ mes "Hmm, I don't think you've hunted 50 yet...";
+ close;
+ case 2:
+ mes "[Li]";
+ mes "Remember, I need help hunting Dokebis so go and hunt 50 of them.";
+ close;
+ case 3:
+ mes "[Li]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Li]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60128;
+ close;
+ case 2:
+ mes "[Li]";
+ mes "Please kill 50 Dokebis.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Li]";
+ mes "Amazing, you did that with speed.";
+ getexp 42000,36000;
+ erasequest 60128;
+ close;
+ }
+ }
+ if (checkquest(60129) != -1) {
+ if (checkquest(60129,HUNTING) != 2 ) {
+ mes "[Li]";
+ mes "Have you finished hunting the 50 Dokebis?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Li]";
+ mes "Hmm, I don't think you've hunted 100 yet...";
+ close;
+ case 2:
+ mes "[Li]";
+ mes "Remember, I need help hunting Dokebis so go and hunt 100 of them.";
+ close;
+ case 3:
+ mes "[Li]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Li]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60129;
+ close;
+ case 2:
+ mes "[Li]";
+ mes "Please kill 100 Dokebis.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Li]";
+ mes "Amazing, you did that with speed.";
+ getexp 42000,36000;
+ getexp 42000,36000;
+ erasequest 60129;
+ close;
+ }
+ }
+ if (checkquest(60130) != -1) {
+ if (checkquest(60130,HUNTING) != 2 ) {
+ mes "[Li]";
+ mes "Have you finished hunting the 150 Dokebis?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Li]";
+ mes "Hmm, I don't think you've hunted 150 yet...";
+ close;
+ case 2:
+ mes "[Li]";
+ mes "Remember, I need help hunting Dokebis so go and hunt 150 of them.";
+ close;
+ case 3:
+ mes "[Li]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Li]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60130;
+ close;
+ case 2:
+ mes "[Li]";
+ mes "Please kill 150 Dokebis.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Li]";
+ mes "Amazing, you did that with speed.";
+ getexp 42000,36000;
+ getexp 42000,36000;
+ getexp 42000,36000;
+ erasequest 60130;
+ close;
+ }
+ }
+ //for minimum level
+ if (BaseLevel > 34) {
+ //for maximum level
+ if (BaseLevel < 71) {
+ mes "[Li]";
+ mes "Hello. DO you think you could help me?";
+ next;
+ switch(select("Sure:No")) {
+ case 1:
+ mes "[Li]";
+ mes "There are so many Dokebis here...I just don't feel safe.";
+ next;
+ switch(select("Gather Items:Hunt Dokebis:Cancel")) {
+ case 1:
+ // Item turn in
+ mes "[Li]";
+ mes "My fortune teller business needs a good supply of ^FF0000Dokebi Horns^000000 to give my customers good luck.";
+ next;
+ switch(select("I have some Dokebi Horns:What did you need?")) {
+ case 1:
+ if (countitem(1021) > 49) {
+ mes "[Li]";
+ mes "Oh, great!";
+ mes "Thank you for the horns.";
+ delitem 1021,50; //Dokkaebi_Horn
+ getexp 42000,36000;
+ close;
+ }
+ else {
+ mes "[Li]";
+ mes "It doesn't look like you have enough.";
+ next;
+ mes "[Li]";
+ mes "I need ^FF000050 Dokebi Horns^000000 for my fortune telling.";
+ close;
+ }
+ case 2:
+ mes "[Li]";
+ mes "If you bring me";
+ mes "^FF000050 Dokebi Horns^000000, I can give you some good luck.";
+ close;
+ }
+ case 2:
+ // Kill Count Quest
+ mes "[Li]";
+ mes "Ah, ok I think you can help me out by hunting some Dokebis.";
+ mes "How many would you like to hunt?";
+ next;
+ switch(select("50 Dokebis:100 Dokebis:150 Dokebis")) {
+ case 1:
+ mes "[Li]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60128;
+ close;
+ case 2:
+ mes "[Li]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60129;
+ close;
+ case 3:
+ mes "[Li]";
+ mes "Come back when you've finished your task and I will give you a small reward.";
+ setquest 60130;
+ close;
+ }
+ case 3:
+ mes "[Li]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ case 2:
+ mes "[Li]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ }
+ else {
+ mes "[Li]";
+ mes "Hello";
+ mes "I read fortunes in Payon.";
+ close;
+ }
+ }
+ else {
+ mes "[Li]";
+ mes "This place is dangerous!";
+ next;
+ mes "[Li]";
+ mes "You should leave quickly!";
+ close;
+ }
+}
+
+