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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/npc/pre-re/jobs/2-2a/Professor.txt b/npc/pre-re/jobs/2-2a/Professor.txt
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-//===== rAthena Script =======================================
-//= Advance Class jobchanger after kRO Normals.
-//===== By: ==================================================
-//= Nana
-//= finished, optimized and tested by Lupus
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= rAthena 1.0 +
-//===== Description: =========================================
-//= Advance Class jobchanger after kRO Normals.
-//===== Additional Comments: =================================
-//= v1.1 Made all into functions, additional checks, etc. [Lupus]
-//= v1.2 Made numbers into constants. [Vicious]
-//= 1.3 Now saves/restores all the quest skills [Lupus]
-//============================================================
-
-valkyrie,53,47,3 script Scholar#Valkyrie 743,{
- if (ADVJOB == 0 || Upper != 1) {
- set .@karma_d,rand(1,10);
- if (.@karma_d > 4) {
- mes "[Scholar]";
- mes "Congratulations.";
- mes "Honor to the warriors!";
- close;
- }
- mes "[Scholar]";
- mes "It takes a lifetime...";
- mes "Literally a lifetime";
- mes "to amass the knowledge";
- mes "necessary to become";
- mes "a Scholar...";
- next;
- mes "[Scholar]";
- mes "It's overwhelming.";
- mes "The more you learn, the";
- mes "more you discover what";
- mes "else you don't know.";
- mes "There's no end to the";
- mes "process of learning...";
- close;
- }
- else if (ADVJOB == Job_Professor && Class == Job_Mage_High && JobLevel > 39) {
- mes "[Scholar]";
- mes "Rune-Midgard doesn't";
- mes "have enough Scholars to";
- mes "help usher in a new age";
- mes "of prosperity. The";
- mes "world needs you...";
- next;
- mes "[Scholar]";
- mes "Will you take this";
- mes "awesome responsibility?";
- mes "Will you serve Rune-Midgard";
- mes "as a Scholar?";
- next;
- if (select("No.:Yes.") == 1) {
- mes "[Scholar]";
- mes "When you're ready,";
- mes "feel free to come back.";
- mes "Honor to the warriors!";
- close;
- }
- if (SkillPoint) {
- mes "[Scholar]";
- mes "It is still possible for you to learn more skills. Please use";
- mes "all of your remaining Skill Points before returning to me.";
- close;
- }
- jobchange Job_Professor;
- set ADVJOB,0;
- mes "[Scholar]";
- mes "Congratulations!";
- mes "As a Professor, I hope";
- mes "that you will take an";
- mes "active part in bringing";
- mes "the light of knowledge";
- mes "where there is darkness.";
- close;
- }
- mes "[Scholar]";
- mes "Welcome";
- mes "to Valhalla,";
- mes "the Hall of Honor.";
- next;
- mes "[Scholar]";
- mes "Please make";
- mes "yourself comfortable";
- mes "while you are here.";
- mes "Honor to the warriors!";
- close;
-}
-