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authorMichieru <michieru@0-mail.com>2013-10-24 12:10:43 +0200
committerMichieru <michieru@0-mail.com>2013-10-24 12:10:43 +0200
commite3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch)
tree20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/pre-re/jobs/1-1
parent491892212d338903179909b89a5bfc2385e52261 (diff)
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Update to last rAthena npc.
Fix some typos change sc_bleeding to -> sc_blooding Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/pre-re/jobs/1-1')
-rw-r--r--npc/pre-re/jobs/1-1/acolyte.txt14
-rw-r--r--npc/pre-re/jobs/1-1/archer.txt14
-rw-r--r--npc/pre-re/jobs/1-1/mage.txt30
-rw-r--r--npc/pre-re/jobs/1-1/merchant.txt26
-rw-r--r--npc/pre-re/jobs/1-1/swordman.txt32
-rw-r--r--npc/pre-re/jobs/1-1/thief.txt14
6 files changed, 65 insertions, 65 deletions
diff --git a/npc/pre-re/jobs/1-1/acolyte.txt b/npc/pre-re/jobs/1-1/acolyte.txt
index 7b46a6029..f69d4556a 100644
--- a/npc/pre-re/jobs/1-1/acolyte.txt
+++ b/npc/pre-re/jobs/1-1/acolyte.txt
@@ -1,13 +1,13 @@
//===== Hercules Script ======================================
//= Acolyte Job Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 2.2
-//===== Description: =========================================
+//===== Description: =========================================
//= [Official Conversion]
//= Job quest for Acolyte classes
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 Fully working.
//= 1.1 Added function calls for Priest Quest.
//= 1.2 Fixed Marthilda, Yosuke bugs. [Lupus]
@@ -17,8 +17,8 @@
//= 1.5 Now saves/restores all quest skills [Lupus]
//= 1.6 Merged back JFunc [Lupus]
//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= No longer uses function "F_ToHigh"
-//= Proper dialog for Priest job quest is unused (for now.)
+//= No longer uses function "F_ToHigh"
+//= Proper dialog for Priest job quest is unused (for now.)
//= 1.7a Functions now make use of proper priest quest dialog [L0ne_W0lf]
//= 1.8 Removed an Unnecessary "set job_acolyte_q,0;" [Samuray22]
//= 1.8a More bug fixes care of Crashy. [L0ne_W0lf]
@@ -26,7 +26,7 @@
//= 2.0 Fixed High Acolytesnot being given holy light. [L0ne_W0lf]
//= 2.1 Added Quest Log commands. [L0ne_W0lf]
//= 2.2 Fixed an issue with completequest by adding checkquest. [Kisuka]
-//============================================================
+//============================================================
prt_church,184,41,4 script Cleric#aco 60,{
if (Upper == 1) {
diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt
index 5018bc48f..1b928ff13 100644
--- a/npc/pre-re/jobs/1-1/archer.txt
+++ b/npc/pre-re/jobs/1-1/archer.txt
@@ -1,13 +1,13 @@
//===== Hercules Script ======================================
//= Archer Job Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.9
-//===== Description: =========================================
+//===== Description: =========================================
//= [Official Conversion]
//= Job quest for Archer classes
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 Fully working.
//= 1.1 Added instant job change for High Novice [Lupus]
//= 1.3 Added Baby Class support [Lupus]
@@ -15,12 +15,12 @@
//= 1.5 Now saves/restores all quest skills [Lupus]
//= 1.6 Merged back JFunc [Lupus]
//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= Arrow reward is now equal to the type sof trunks brought.
-//= No longer uses function "F_ToHigh"
+//= Arrow reward is now equal to the type sof trunks brought.
+//= No longer uses function "F_ToHigh"
//= 1.7a Fixed minor dialogue bug at Grade==25 [Lupus]
//= 1.8 Fixed mistake in condition check. [L0ne_W0lf]
//= 1.9 Added Quest Log commands. [L0ne_W0lf]
-//============================================================
+//============================================================
payon_in02,64,71,4 script Archer Guildsman#archer 85,{
if (Upper == 1) {
diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt
index 22aab9052..df53e3440 100644
--- a/npc/pre-re/jobs/1-1/mage.txt
+++ b/npc/pre-re/jobs/1-1/mage.txt
@@ -1,15 +1,13 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Mage Job Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.9
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 2.0
+//===== Description: =========================================
//= [Official Conversion]
//= Job quest for Mage classes
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 Fully working.
//= 1.1 Fixed input ingridients bug [Lupus]
//= 1.2 Added instant job change for High Novice [Lupus]
@@ -18,11 +16,12 @@
//= 1.5 Now saves/restores all quest skills [Lupus]
//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus]
//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= No longer uses function "F_ToHigh"
+//= No longer uses function "F_ToHigh"
//= 1.7a Fixed a "If" in the quest. (bugreport:489) [Samuray22]
//= 1.8 Added Quest Log commands. [L0ne_W0lf]
//= 1.9 Fixed an issue with completequest by adding checkquest. [Kisuka]
-//============================================================
+//= 2.0 Moved "Dollshoi" and "Ponka-Hontas" NPCs. [Euphy]
+//============================================================
geffen_in,164,124,4 script Mage Guildsman 123,{
if (Upper == 1) {
@@ -86,7 +85,7 @@ geffen_in,164,124,4 script Mage Guildsman 123,{
}
if (job_magician_q == 0) {
mes "Wanna be a Mage, eh...?";
- if (sex)
+ if (Sex)
mes "Hey, look at you! You're kinda cute~! Not my type though...";
else {
mes "Oooh, you're such a hot babe~!";
@@ -231,7 +230,7 @@ geffen_in,164,124,4 script Mage Guildsman 123,{
case 2:
mes "[Mage Guildsman]";
mes "Wanna be a Mage, eh?";
- if (sex)
+ if (Sex)
mes "For a cutie like you, I'd be happy to explain the requirements!";
else
mes "I'd be happy to explain the requirements for a pretty girl like you!";
@@ -596,6 +595,13 @@ geffen_in,164,112,4 script Mixing Machine 111,{
close;
}
+// The Morroc Solution and Payon Solution traders
+// are also used in the Sage skill quests, and have
+// been moved to npc/quests/mage_solution.txt.
+//
+// pay_arche,122,100,0 script Dollshoi 88,{}
+// moc_ruins,91,150,0 script Ponka-Hontas 93,{}
+
geffen_in,177,112,4 script Bookshelf 111,{
mes "[Guide Book]";
mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care.";
diff --git a/npc/pre-re/jobs/1-1/merchant.txt b/npc/pre-re/jobs/1-1/merchant.txt
index 93d502794..531c47df3 100644
--- a/npc/pre-re/jobs/1-1/merchant.txt
+++ b/npc/pre-re/jobs/1-1/merchant.txt
@@ -1,15 +1,13 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Merchant Job Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 2.3
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
+//===== Description: =========================================
//= [Official Conversion]
//= Job quest for Merchant classes
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 Fully working.
//= 1.1 Added instant job change for High Novice [Lupus]
//= 1.3 Added Baby Class support [Lupus]
@@ -20,7 +18,7 @@
//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus]
//= 1.7 Updated to use Free Ticket for Kafra [Lupus]
//= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= No longer uses function "F_ToHigh"
+//= No longer uses function "F_ToHigh"
//= 1.9 Bugfixes, thanks to Barron-Monster. [L0ne_W0lf]
//= 1.9a Added a missing next; (Barron-Monster) [L0ne_W0lf]
//= 1.9b Typo. "nextl" -> "next;" (Barron-Monster) [L0ne_W0lf]
@@ -28,7 +26,7 @@
//= 2.1 Fixed mistake in condition check. [L0ne_W0lf]
//= 2.2 Added Quest Log commands. [L0ne_W0lf]
//= 2.3 Fixed an issue with completequest by adding checkquest. [Kisuka]
-//============================================================
+//============================================================
alberta_in,53,43,6 script Merchant#mer 86,{
if (Upper == 1) {
@@ -135,7 +133,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{
mes "Please return when you have earned the 500 zeny that you need to become a Merchant.";
close;
}
- set zeny,zeny-500;
+ set Zeny, Zeny-500;
mes "Ah yes...!";
mes "Now your";
mes "membership";
@@ -171,7 +169,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{
mes "[Chief Mahnsoo]";
mes "*Ahem* Aaaaand let me give you a little bit of money for delivering that message to Blossom for me.";
mes "I hope you'll help me again next time~";
- set zeny,zeny+200;
+ set Zeny, Zeny+200;
set quest_alb_01,2;
}
else {
@@ -343,7 +341,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{
mes "[Chief Mahnsoo]";
if (Zeny >= 1000) {
set job_merchant_q,2;
- set zeny,zeny-1000;
+ set Zeny, Zeny-1000;
mes "Alright~";
mes "That's 1,000 zeny.";
mes "Excellent, excellent.";
@@ -357,7 +355,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{
mes "[Chief Mahnsoo]";
if (Zeny >= 500) {
set job_merchant_q,1;
- set zeny,zeny-500;
+ set Zeny, Zeny-500;
mes "Let's see...";
mes "That's 500 Zeny. Although I don't think splitting payment is a good idea for any Merchant, it's alright since you're still learning.";
}
@@ -1060,7 +1058,7 @@ prontera,248,42,0 script Kafra Employee#mer 116,{
cutin "",255;
end;
}
- set zeny,zeny-600;
+ set Zeny, Zeny-600;
set RESRVPTS, RESRVPTS + 37;
cutin "",255;
warp "izlude",94,103;
diff --git a/npc/pre-re/jobs/1-1/swordman.txt b/npc/pre-re/jobs/1-1/swordman.txt
index 36ddc9d21..0887b2027 100644
--- a/npc/pre-re/jobs/1-1/swordman.txt
+++ b/npc/pre-re/jobs/1-1/swordman.txt
@@ -1,19 +1,17 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Swordsman Job Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 2.3
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
+//===== Description: =========================================
//= [Official Conversion]
//= Job quest for Swordman classes
//= Uses Job_sword1 as opposed to sword_1-1 -> sword_3-1.
//= EXPLOITABLE in a sense because while the sword_x-1 maps
//= are marked as "inside" by the client, job_sword1 is not.
//= giving players FREE camera rotation while doing the job quest.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 Fully working.
//= 1.1 Added instant job change for High Novice [Lupus]
//= 1.3 Added Baby Class support [Lupus]
@@ -27,15 +25,15 @@
//= 1.7 changed location from its clone to the original [Lupus]
//= 1.7.1 Fixed warp on timeout [KarLaeda]
//= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= Removed "green" traps, quest is no longer timed.
-//= No longer uses function "F_ToHigh"
+//= Removed "green" traps, quest is no longer timed.
+//= No longer uses function "F_ToHigh"
//= 1.9 Dialog is official, but the Script is now custom as far as maps go. [L0ne_W0lf]
//= 1.9b Fixed usage of wrong jobchange func messing up baby classes [ultramage]
//= 2.0 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
//= 2.1 Fixed mistake in condition check. [L0ne_W0lf]
//= 2.2 Warp portals dont end with ; [Yommy]
//= 2.3 Added Quest Log commands. [L0ne_W0lf]
-//============================================================
+//============================================================
izlude_in,74,172,4 script Swordman#swd_1 119,{
if (Upper == 1) {
@@ -296,7 +294,7 @@ izlude_in,30,163,0 script Test Hall Staff#swd_1 105,{
}
// Examination Courses NPCs
-//============================================================
+//============================================================
// 1-1
job_sword1,230,245,2 script Medic#swd_1 105,{
callfunc "F_JobSwdMedic","1st";
@@ -322,7 +320,7 @@ job_sword1,223,167,2 script Mae#swd_1_success 92,{
}
// Examination Course Functions
-//============================================================
+//============================================================
function script F_JobSwdMedic {
percentheal 100,0;
mes "[Medic]";
@@ -366,7 +364,7 @@ OnTouch:
}
// Examination Course 1
-//============================================================
+//============================================================
job_sword1,223,243,0 warp checkp1-2#swd_1 1,1,job_sword1,11,206
job_sword1,223,205,0 warp checkp2-3#swd_1 1,1,job_sword1,11,168
@@ -396,7 +394,7 @@ job_sword1,193,168,0 script Test Hall Staff#swd_9 45,1,3,{
}
// Pitfalls (Set 1)
-//============================================================
+//============================================================
job_sword1,65,117,0 warp pitfall01-01 1,1,job_sword1,10,245
job_sword1,98,27,0 warp pitfall02-01 1,1,job_sword1,11,207
job_sword1,161,27,0 warp pitfall02-02 1,1,job_sword1,11,207
@@ -463,7 +461,7 @@ job_sword1,181,239,0 duplicate(SwdTrap1) 1_blank_14_c -1,1,0
job_sword1,193,245,0 warp 1_rest 1,3,job_sword1,215,244
// Pitfalls (Set 2)
-//============================================================
+//============================================================
job_sword1,56,212,0 script 2_blank_1_a::SwdTrap2 -1,40,0,{
OnTouch:
switch(rand(1,5)) {
@@ -508,7 +506,7 @@ job_sword1,155,201,0 duplicate(SwdTrap2) 2_blank_9_a -1,40,0
job_sword1,181,201,0 duplicate(SwdTrap2) 2_blank_9_b -1,2,0
// Pitfalls (Set 3)
-//============================================================
+//============================================================
job_sword1,17,174,0 script 3_blank_1_a::SwdTrap3 -1,2,0,{
OnTouch:
switch(rand(1,5)) {
@@ -621,7 +619,7 @@ job_sword1,177,163,0 duplicate(SwdTrap3) 3_blank_30_b -1,0,2
job_sword1,181,163,0 duplicate(SwdTrap3) 3_blank_30_c -1,2,0
// Monsters (all three courses)
-//============================================================
+//============================================================
job_sword1,0,0,0,0 monster Chonchon 1183,20,0,0,0
job_sword1,35,79,0,0 monster Fabre 1184,3,60000,30000,0
job_sword1,50,108,0,0 monster Fabre 1184,3,60000,30000,0
diff --git a/npc/pre-re/jobs/1-1/thief.txt b/npc/pre-re/jobs/1-1/thief.txt
index aa5c6a108..e1e34b144 100644
--- a/npc/pre-re/jobs/1-1/thief.txt
+++ b/npc/pre-re/jobs/1-1/thief.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Thief Job Quest
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
//= 1.8
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= [Official Conversion]
//= Job quest for Thief classes
@@ -14,11 +12,11 @@
//= 1.1 Added instant job change for High Novice [Lupus]
//= 1.3 Added Baby Class support [Lupus]
//= 1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
-//= Fixed possible EXP abuse [Lupus]
+//= Fixed possible EXP abuse [Lupus]
//= 1.5 Now saves/restores all quest skills [Lupus]
//= 1.6 Merged back JFunc [Lupus] 1.6a typos
//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= No longer uses function "F_ToHigh"
+//= No longer uses function "F_ToHigh"
//= 1.8 Added Quest Log commands. [L0ne_W0lf]
//============================================================
@@ -52,7 +50,7 @@ moc_prydb1,39,129,2 script Thief Guide 69,{
}
else {
mes "[Thief Guide]";
- if (sex)
+ if (Sex)
mes "Hey, dude.";
else
mes "Hey, baby~";
@@ -61,7 +59,7 @@ moc_prydb1,39,129,2 script Thief Guide 69,{
}
else {
mes "[Thief Guide]";
- if (sex)
+ if (Sex)
mes "Hey, dude.";
else
mes "Hey, baby.";
@@ -445,7 +443,7 @@ moc_prydb1,42,133,2 script Comrade 118,{
next;
mes "[Brad]";
mes "Here is a small subsidy for a Newbie like you. Spend it whereever you want. Alright then, I'll see you around~";
- set zeny,zeny+.@money_thief;
+ set Zeny, Zeny+.@money_thief;
close;
}
}