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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/pre-re/jobs/1-1
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/pre-re/jobs/1-1')
-rw-r--r--npc/pre-re/jobs/1-1/acolyte.txt8
-rw-r--r--npc/pre-re/jobs/1-1/archer.txt2
-rw-r--r--npc/pre-re/jobs/1-1/mage.txt10
-rw-r--r--npc/pre-re/jobs/1-1/merchant.txt12
-rw-r--r--npc/pre-re/jobs/1-1/swordman.txt30
-rw-r--r--npc/pre-re/jobs/1-1/thief.txt6
6 files changed, 34 insertions, 34 deletions
diff --git a/npc/pre-re/jobs/1-1/acolyte.txt b/npc/pre-re/jobs/1-1/acolyte.txt
index f69d4556a..2faef7c87 100644
--- a/npc/pre-re/jobs/1-1/acolyte.txt
+++ b/npc/pre-re/jobs/1-1/acolyte.txt
@@ -28,7 +28,7 @@
//= 2.2 Fixed an issue with completequest by adding checkquest. [Kisuka]
//============================================================
-prt_church,184,41,4 script Cleric#aco 60,{
+prt_church,184,41,4 script Cleric#aco 1_M_PASTOR,{
if (Upper == 1) {
if (ADVJOB == Job_High_Priest || ADVJOB == Job_Champion) {
if (Class == Job_Novice_High) {
@@ -245,7 +245,7 @@ prt_church,184,41,4 script Cleric#aco 60,{
}
}
-prt_fild03,365,255,2 script Ascetic#aco 89,{
+prt_fild03,365,255,2 script Ascetic#aco 4_M_ORIENT02,{
mes "[Father Rubalkabara]";
if (BaseJob == Job_Novice) {
if (job_acolyte_q == 6) {
@@ -322,7 +322,7 @@ prt_fild03,365,255,2 script Ascetic#aco 89,{
}
}
-moc_fild07,41,355,4 script Ascetic#2aco 95,{
+moc_fild07,41,355,4 script Ascetic#2aco 4_F_SISTER,{
mes "[Mother Mathilda]";
if (BaseJob == Job_Novice) {
if (job_acolyte_q == 7) {
@@ -391,7 +391,7 @@ moc_fild07,41,355,4 script Ascetic#2aco 95,{
}
}
-prt_fild00,208,218,6 script Ascetic#3aco 98,{
+prt_fild00,208,218,6 script Ascetic#3aco 4W_M_02,{
mes "[Father Yosuke]";
if (BaseJob == Job_Novice) {
if (job_acolyte_q == 8) {
diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt
index 1b928ff13..d8bb041f9 100644
--- a/npc/pre-re/jobs/1-1/archer.txt
+++ b/npc/pre-re/jobs/1-1/archer.txt
@@ -22,7 +22,7 @@
//= 1.9 Added Quest Log commands. [L0ne_W0lf]
//============================================================
-payon_in02,64,71,4 script Archer Guildsman#archer 85,{
+payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{
if (Upper == 1) {
if (Class == Job_Novice_High && (ADVJOB == Job_Sniper || ADVJOB == Job_Clown || ADVJOB == Job_Gypsy)) {
mes "[Archer Guildsman]";
diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt
index df53e3440..e5f80bd3d 100644
--- a/npc/pre-re/jobs/1-1/mage.txt
+++ b/npc/pre-re/jobs/1-1/mage.txt
@@ -23,7 +23,7 @@
//= 2.0 Moved "Dollshoi" and "Ponka-Hontas" NPCs. [Euphy]
//============================================================
-geffen_in,164,124,4 script Mage Guildsman 123,{
+geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{
if (Upper == 1) {
if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) {
if (Class == Job_Novice_High) {
@@ -285,7 +285,7 @@ geffen_in,164,124,4 script Mage Guildsman 123,{
}
}
-geffen_in,164,112,4 script Mixing Machine 111,{
+geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{
mes "[Mixing Machine]";
mes "This machine is the property of the Geffen Mage Guild and is used only for mixing solutions for magic purposes.";
next;
@@ -599,10 +599,10 @@ geffen_in,164,112,4 script Mixing Machine 111,{
// are also used in the Sage skill quests, and have
// been moved to npc/quests/mage_solution.txt.
//
-// pay_arche,122,100,0 script Dollshoi 88,{}
-// moc_ruins,91,150,0 script Ponka-Hontas 93,{}
+// pay_arche,122,100,0 script Dollshoi 4_M_ORIENT01,{}
+// moc_ruins,91,150,0 script Ponka-Hontas 4_F_04,{}
-geffen_in,177,112,4 script Bookshelf 111,{
+geffen_in,177,112,4 script Bookshelf HIDDEN_NPC,{
mes "[Guide Book]";
mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care.";
next;
diff --git a/npc/pre-re/jobs/1-1/merchant.txt b/npc/pre-re/jobs/1-1/merchant.txt
index 531c47df3..631e29516 100644
--- a/npc/pre-re/jobs/1-1/merchant.txt
+++ b/npc/pre-re/jobs/1-1/merchant.txt
@@ -28,7 +28,7 @@
//= 2.3 Fixed an issue with completequest by adding checkquest. [Kisuka]
//============================================================
-alberta_in,53,43,6 script Merchant#mer 86,{
+alberta_in,53,43,6 script Merchant#mer 4_M_04,{
if (Upper == 1) {
if (Class == Job_Novice_High && (ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator)) {
mes "[Chief Mahnsoo]";
@@ -509,7 +509,7 @@ S_GiveSerial:
return;
}
-alberta_in,28,29,2 script Merchant Guildsman#mer 83,{
+alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
if (BaseJob == Job_Merchant) {
mes "[Union Staff Kay]";
mes "Heya pal.";
@@ -786,7 +786,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 83,{
}
}
-morocc_in,140,102,4 script Student#mer 86,{
+morocc_in,140,102,4 script Student#mer 4_M_04,{
if ((job_merchant_q == 4) || (job_merchant_q == 3)) {
mes "[Dyer's Student]";
mes "You're from";
@@ -871,7 +871,7 @@ morocc_in,140,102,4 script Student#mer 86,{
}
}
-geffen_in,155,122,4 script Guild Staff#mer 47,{
+geffen_in,155,122,4 script Guild Staff#mer 1_M_01,{
if (job_merchant_q == 4 || job_merchant_q == 3) {
mes "[Guild Staff]";
mes "Ah, you must be with the Merchant Guild. Finally, my package has arrived! Alright...!";
@@ -952,7 +952,7 @@ geffen_in,155,122,4 script Guild Staff#mer 47,{
}
}
-prontera,248,42,0 script Kafra Employee#mer 116,{
+prontera,248,42,0 script Kafra Employee#mer 4_F_KAFRA2,{
cutin "kafra_02",2;
if (job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 2 || job_merchant_q2 == 1) {
mes "[Kafra Employee]";
@@ -1070,7 +1070,7 @@ prontera,248,42,0 script Kafra Employee#mer 116,{
}
}
-//izlu2dun,106,58,4 script Kafra Employee#mer 116,{
+//izlu2dun,106,58,4 script Kafra Employee#mer 4_F_KAFRA2,{
function script F_MercKafra {
if ((job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 8 || job_merchant_q2 == 7)) {
mes "[Kafra Employee]";
diff --git a/npc/pre-re/jobs/1-1/swordman.txt b/npc/pre-re/jobs/1-1/swordman.txt
index 0887b2027..8b4a9f974 100644
--- a/npc/pre-re/jobs/1-1/swordman.txt
+++ b/npc/pre-re/jobs/1-1/swordman.txt
@@ -35,7 +35,7 @@
//= 2.3 Added Quest Log commands. [L0ne_W0lf]
//============================================================
-izlude_in,74,172,4 script Swordman#swd_1 119,{
+izlude_in,74,172,4 script Swordman#swd_1 2_M_SWORDMASTER,{
if (Upper == 1) {
if (Class == Job_Novice_High && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) {
mes "[Swordman]";
@@ -201,7 +201,7 @@ izlude_in,74,172,4 script Swordman#swd_1 119,{
}
}
-izlude_in,62,170,6 script Swordman#swd_2 85,{
+izlude_in,62,170,6 script Swordman#swd_2 4_M_03,{
mes "[Swordman]";
if (BaseJob == Job_Swordman) {
mes "Sorry guy, but I can only allow Novices to enter the Test Hall.";
@@ -233,7 +233,7 @@ izlude_in,62,170,6 script Swordman#swd_2 85,{
}
}
-izlude_in,30,175,4 script Swordman#swd_3 92,{
+izlude_in,30,175,4 script Swordman#swd_3 4_F_03,{
mes "[Swordman]";
mes "I will tell you about the Test! Listen carefully, I won't repeat myself.";
next;
@@ -260,7 +260,7 @@ izlude_in,30,175,4 script Swordman#swd_3 92,{
close;
}
-izlude_in,30,163,0 script Test Hall Staff#swd_1 105,{
+izlude_in,30,163,0 script Test Hall Staff#swd_1 8W_SOLDIER,{
mes "[Test Hall Staff]";
if (BaseJob == Job_Swordman) {
mes "Hm? How did you get inside? You're not supposed to be in here, so please leave now.";
@@ -296,19 +296,19 @@ izlude_in,30,163,0 script Test Hall Staff#swd_1 105,{
// Examination Courses NPCs
//============================================================
// 1-1
-job_sword1,230,245,2 script Medic#swd_1 105,{
+job_sword1,230,245,2 script Medic#swd_1 8W_SOLDIER,{
callfunc "F_JobSwdMedic","1st";
}
-job_sword1,230,242,2 script Test Hall Staff#swd_2 105,{
+job_sword1,230,242,2 script Test Hall Staff#swd_2 8W_SOLDIER,{
callfunc "F_JobSwdStaff",1;
}
-job_sword1,230,207,2 script Medic#2swd_2 105,{
+job_sword1,230,207,2 script Medic#2swd_2 8W_SOLDIER,{
callfunc "F_JobSwdMedic","2nd";
}
-job_sword1,230,204,2 script Test Hall Staff#2swd_3 105,{
+job_sword1,230,204,2 script Test Hall Staff#2swd_3 8W_SOLDIER,{
callfunc "F_JobSwdStaff",1;
}
-job_sword1,223,167,2 script Mae#swd_1_success 92,{
+job_sword1,223,167,2 script Mae#swd_1_success 4_F_03,{
mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". You successfully passed the test.",bc_map;
set job_sword_q,4;
mes "[Mae]";
@@ -368,28 +368,28 @@ OnTouch:
job_sword1,223,243,0 warp checkp1-2#swd_1 1,1,job_sword1,11,206
job_sword1,223,205,0 warp checkp2-3#swd_1 1,1,job_sword1,11,168
-job_sword1,7,245,0 script Test Hall Staff#swd_4 45,1,3,{
+job_sword1,7,245,0 script Test Hall Staff#swd_4 WARPNPC,1,3,{
callfunc "F_JobSwdTestStaff",10,245;
}
-job_sword1,8,207,0 script Test Hall Staff#swd_5 45,1,6,{
+job_sword1,8,207,0 script Test Hall Staff#swd_5 WARPNPC,1,6,{
callfunc "F_JobSwdTestStaff",11,207;
}
-job_sword1,8,169,0 script Test Hall Staff#swd_6 45,1,6,{
+job_sword1,8,169,0 script Test Hall Staff#swd_6 WARPNPC,1,6,{
callfunc "F_JobSwdTestStaff",11,169;
}
-job_sword1,192,244,0 script Test Hall Staff#swd_7 45,1,3,{
+job_sword1,192,244,0 script Test Hall Staff#swd_7 WARPNPC,1,3,{
callfunc "F_JobSwdTestStaff2","1st",215,244;
}
-job_sword1,193,207,0 script Test Hall Staff#swd_8 45,1,3,{
+job_sword1,193,207,0 script Test Hall Staff#swd_8 WARPNPC,1,3,{
callfunc "F_JobSwdTestStaff2","2nd",215,205;
warp "job_sword1",215,205;
}
-job_sword1,193,168,0 script Test Hall Staff#swd_9 45,1,3,{
+job_sword1,193,168,0 script Test Hall Staff#swd_9 WARPNPC,1,3,{
callfunc "F_JobSwdTestStaff2","3rd",215,167;
}
diff --git a/npc/pre-re/jobs/1-1/thief.txt b/npc/pre-re/jobs/1-1/thief.txt
index e1e34b144..389c257f5 100644
--- a/npc/pre-re/jobs/1-1/thief.txt
+++ b/npc/pre-re/jobs/1-1/thief.txt
@@ -20,7 +20,7 @@
//= 1.8 Added Quest Log commands. [L0ne_W0lf]
//============================================================
-moc_prydb1,39,129,2 script Thief Guide 69,{
+moc_prydb1,39,129,2 script Thief Guide 1_F_04,{
if (Upper == 1) {
if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) {
if (Class == Job_Novice_High) {
@@ -346,7 +346,7 @@ moc_prydb1,39,129,2 script Thief Guide 69,{
close;
}
-moc_prydb1,42,133,2 script Comrade 118,{
+moc_prydb1,42,133,2 script Comrade 2_M_THIEFMASTER,{
if (BaseJob == Job_Thief) {
mes "[Brad]";
mes "We don't have any special events yet. Come some other time when there's news, alright?";
@@ -448,7 +448,7 @@ moc_prydb1,42,133,2 script Comrade 118,{
}
}
-moc_ruins,141,125,3 script Mr. Irrelevant 83,{
+moc_ruins,141,125,3 script Mr. Irrelevant 4_M_01,{
if (BaseJob == Job_Thief) {
mes "[Mr. Irrelevant]";
mes "Ah, I see that you are now a Thief. I always knew you'd join us.";