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authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-10 18:45:05 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-10 18:45:05 +0000
commitba0a75439b5373c038f5712f57d46cd2f7de794d (patch)
tree8d60bd2a0ebaf74d243c8106974c45650fe72175 /npc/pre-re/jobs/1-1/thief.txt
parent28f1659e6cfaf6fbb04147f88d23f63dfce28867 (diff)
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* Raw revert of all job files back to r16578, prior to the rewrite in r16579. The updates will be re-applied after more testing is done.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16621 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/jobs/1-1/thief.txt')
-rw-r--r--npc/pre-re/jobs/1-1/thief.txt587
1 files changed, 398 insertions, 189 deletions
diff --git a/npc/pre-re/jobs/1-1/thief.txt b/npc/pre-re/jobs/1-1/thief.txt
index 8f90b16d4..4ee8832f9 100644
--- a/npc/pre-re/jobs/1-1/thief.txt
+++ b/npc/pre-re/jobs/1-1/thief.txt
@@ -1,33 +1,43 @@
-//===== rAthena Script =======================================
-//= Renewal Thief Job Change
-//===== By: ==================================================
-//= Kisuka
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
+//===== rAthena Script =======================================
+//= Thief Job Quest
+//===== By: ==================================================
+//= rAthena dev team
+//===== Current Version: =====================================
+//= 1.8
+//===== Compatible With: =====================================
//= rAthena SVN
-//===== Description: =========================================
-//= Job Change to Thief Class
-//===== Additional Comments: =================================
-//= 1.0 First Version. [Kisuka]
-//= 1.1 Added Baby job change support. [Masao]
-//============================================================
-moc_prydb1,39,129,2 script Thief Guildsman 69,{
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Job quest for Thief classes
+//===== Additional Comments: =================================
+//= Fully working
+//= v1.1 Added instant job change for High Novice [Lupus]
+//= 1.3 Added Baby Class support [Lupus]
+//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
+//= Fixed possible EXP abuse [Lupus]
+//= 1.5 Now saves/restores all quest skills [Lupus]
+//= 1.6 Merged back JFunc [Lupus] 1.6a typos
+//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= No longer uses function "F_ToHigh"
+//= 1.8 Added Quest Log commands. [L0ne_W0lf]
+//============================================================
+
+moc_prydb1,39,129,2 script Thief Guide 69,{
if (Upper == 1) {
- if ((Class == Job_Novice_High) && (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker)) {
+ if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) {
if (Class == Job_Novice_High) {
- mes "[Thief Guildsman]";
+ mes "[Thief Guide]";
mes "Huh? Do I know you? It's creepy that you seem so familiar. You don't have a twin, do you?";
next;
if (getskilllv("NV_BASIC") < 9) {
- mes "[Thief Guildsman]";
+ mes "[Thief Guide]";
mes "What, do you want to be a Thief? I'm sorry, but you look like you need more training.";
next;
- mes "[Thief Guildsman]";
+ mes "[Thief Guide]";
mes "Take your time and learn all the Basic Skills, will you? Well then, see you later~!";
close;
}
- mes "[Thief Guildsman]";
+ mes "[Thief Guide]";
mes "Well, I got this feeling like you've been through a lifetime of fighting, so I'm promoting you to a Thief right this minute. I better give you tough guys what you want...";
next;
skill 143,0,0;
@@ -36,202 +46,315 @@ moc_prydb1,39,129,2 script Thief Guildsman 69,{
skill 150,1,0;
skill 151,1,0;
skill 152,1,0;
- mes "[Thief Guildsman]";
+ mes "[Thief Guide]";
mes "Since you've become a Thief, live as a Thief. Now, go for it! Next~";
close;
}
- mes "[Thief Guildsman]";
- if (Sex == 1) {
- mes "Hey, dude.";
- } else {
- mes "Hey, baby~";
+ else {
+ mes "[Thief Guide]";
+ if (sex)
+ mes "Hey, dude.";
+ else
+ mes "Hey, baby~";
+ close;
}
- close;
}
- mes "[Thief Guildsman]";
- if (Sex == 1) {
- mes "Hey, dude.";
- } else {
- mes "Hey, baby~";
+ else {
+ mes "[Thief Guide]";
+ if (sex)
+ mes "Hey, dude.";
+ else
+ mes "Hey, baby.";
+ mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!";
+ close;
}
- mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!";
- close;
}
- if (Class == Job_Baby_Thief || Class == Job_Thief || Class == Job_Thief_High) {
- mes "[Thief Guildsman]";
- mes "Hey~ if you have any trouble, get it out to me anytime, huh?";
+ if (BaseJob == Job_Thief) {
+ mes "[Thief Guide]";
+ mes "If you have a problem, feel free to speak to me anytime, alright?";
close;
}
- if ((Class != Job_Baby) && (Class != Job_Novice) && (Class != Job_Baby_Thief) && (Class != Job_Thief)) {
- mes "[Thief Guildsman]";
+ else if (BaseJob != Job_Novice && BaseJob != Job_Thief) {
+ mes "[Thief Guide]";
mes "What the heck...?";
- switch (Class) {
- case Job_Swordman:
+ switch(Class) {
+ case 1:
mes "Huh.";
mes "Now, that's";
mes "a big sword.";
next;
- mes "[Thief Guildsman]";
+ mes "[Thief Guide]";
mes "So...";
mes "Trying to make";
mes "up for something";
mes "...Buddy?";
- close;
- case Job_Mage:
+ break;
+ case 2:
mes "What's a Mage doin' here? Shouldn't you be doing card tricks elsewhere? Oh well, it's a free country...";
next;
- mes "[Thief Guildsman]";
+ mes "[Thief Guide]";
mes "Oh wait,";
mes "it's not...";
mes "Get outta here!";
- close;
- case Job_Archer:
+ break;
+ case 3:
mes "Man, shouldn't you";
mes "Archers be playing";
mes "in the forest";
mes "or something?";
- close;
- case Job_Merchant:
+ break;
+ case 4:
+ mes "You know we all steal for a living, right? What are you doing in this kinda place, Acolyte?";
+ break;
+ case 5:
mes "You're a Merchant,";
mes "right? Why are you";
mes "walking into a den";
mes "of Thieves?!";
next;
- mes "[Thief Guildsman]";
+ mes "[Thief Guide]";
mes "It's like you're begging";
mes "us to steal from you!";
mes "Come on, hurry and";
mes "get outta here~";
- close;
- case Job_Acolyte:
- mes "You know we all steal for a living, right? What are you doing in this kinda place, Acolyte?";
- close;
- case Job_Assassin:
- mes "Didn't you use to be one of us?! Man, you changed. You seem real dangerous now...";
- close;
- close;
- case Job_Rogue:
- mes "Man, you got real cool all of a sudden! You must have some skills I can only dream of!";
- close;
- close;
- case Job_Priest:
+ break;
+ case 8:
mes "Oh my God...";
mes "Am I dying?";
next;
- mes "[Thief Guildsman]";
+ mes "[Thief Guide]";
mes "Why else would a Priest come here? I guess I better start confessing all of my misdeeds.";
close;
+ case 12:
+ mes "Didn't you use to be one of us?! Man, you changed. You seem real dangerous now...";
+ close;
+ case 17:
+ mes "Man, you got real cool all of a sudden! You must have some skills I can only dream of!";
+ close;
}
next;
- if (Sex == 1) {
- mes "Hey, dude.";
- }
- else {
- mes "Hey, baby~";
- }
- mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!";
+ mes "[Thief Guide]";
+ mes "*Sigh* Look, there's really no need for you to be in this kind of place. You oughta go where you ought to go.";
close;
}
- if (Class == Job_Baby || Class == Job_Novice) {
- mes "[Thief Guildsman]";
- if (Sex == 1) {
- mes "Ehh... Seems like a beloved son of a rich family, but why are you here in this dirty place?";
- }
- else {
- mes "Ehh... Seems like a beloved daughter of a rich family, but why are you here in this dirty place?";
+ if (job_thief_q == 3 && countitem(1069) > 0 || countitem(1070) > 0) {
+ mes "[Thief Guide]";
+ mes "Hmmm?";
+ mes "You gathered Mushrooms for";
+ mes "the Thief test, right?";
+ next;
+ mes "[Thief Guide]";
+ mes "Here, talk to the other guy right next to me. He's the one in charge of checking your Mushrooms.";
+ close;
+ }
+ else if (job_thief_q == 3) {
+ mes "[Thief Guide]";
+ mes "So how was the";
+ mes "Mushroom Farm?";
+ mes "Have any fun?";
+ next;
+ if (select("Yeah, kinda Cool.:It was horrible.") == 1) {
+ mes "[Thief Guide]";
+ mes "Heh heh! That's a good attitude. In our line of work, you gotta enjoy getting your hands dirty, one way or another.";
+ close;
}
+ mes "[Thief Guide]";
+ mes "Yeah? I've been there too, so I can see why that place isn't everyone's cup of tea. Still, being a Thief isn't all glamour and trendy night life.";
+ close;
+ }
+ if (job_thief_q == 2) {
+ mes "[Thief Guide]";
+ mes "Hey, whaddya doin' here? Aren't you supposed to be gathering Mushrooms? Or did you need it explained to you again?";
next;
- switch (select("I want to be a Thief.:Nothing.")) {
- case 1:
- if (THF_Q == 0) {
- mes "[Thief Guildsman]";
- mes "Well, are you that proud of it? You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?";
- mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'";
+ if (select("Yes.:No, that's okay.") == 1) {
+ mes "[Thief Guide]";
+ mes "*Sigh* Well, there's always one in the bunch. Alright, listen carefully.";
+ next;
+ mes "[Thief Guide]";
+ mes "Alright, for your test, you gotta steal Mushrooms from a farm. Don't worry, the guy who owns the farm deserves to be robbed.";
+ next;
+ mes "[Thief Guide]";
+ mes "Anyway, you gotta gather two kinds of Mushrooms: ^0000FFOrange Net Mushrooms^000000 and ^0000FFOrange Gooey Mushrooms^000000.";
+ next;
+ mes "[Thief Guide]";
+ mes "Be careful, since there are monsters are the farm that are there to protect the Mushrooms. So this will be no walk in the park.";
+ next;
+ mes "[Thief Guide]";
+ mes "When you come back here after gathering Mushrooms, you'll be graded on the Mushrooms you've collected.";
+ next;
+ mes "[Thief Guide]";
+ mes "Each Orange Net Mushroom gets you 3 points, and you get 1 point for each Orange Gooey Mushroom. You need a total of 25 points to pass the test.";
+ next;
+ mes "[Thief Guide]";
+ mes "Go outside and keep going ahead toward the Eastern Field of the Pyramids. Then you will see one of our comrades between two columns.";
+ next;
+ mes "[Thief Guide]";
+ mes "Speak to that guy, and he'll take you to the farm through the backdoor.";
+ next;
+ mes "[Thief Guide]";
+ mes "On that field, I think his coordinates are '^FF0000141, 125^000000.' Just type ^3355FF/where^000000 in the right side of your chat box to check your present coordinates.";
+ close;
+ }
+ mes "[Thief Guide]";
+ mes "Huh. For a second there, I thought you had something really important to tell me.";
+ close;
+ }
+ mes "[Thief Guide]";
+ if (job_thief_q == 0) {
+ mes "What brings you down";
+ mes "here to this rathole?";
+ }
+ else {
+ mes "Ah...";
+ mes "You came back.";
+ mes "Are you sure you're";
+ mes "ready to try again?";
+ }
+ next;
+ if (select("Hey, I came here to be a Thief!:Nah, I'm just looking around.") == 1) {
+ if (job_thief_q == 0) {
+ mes "[Thief Guide]";
+ mes "Heh, I like your confidence. Still, you know being a Thief isn't all what it's cracked up to be.";
+ next;
+ mes "[Thief Guide]";
+ mes "Still...";
+ mes "Do you really";
+ mes "want to be";
+ mes "a Thief?";
+ next;
+ switch(select("Yeah.:No, just wasting your time.:Why did you become a Thief?")) {
+ case 1:
+ mes "[Thief Guide]";
+ mes "Really...";
+ break;
+ case 2:
+ mes "[Thief Guide]";
+ mes "Yeah...";
+ mes "I can see that.";
+ break;
+ case 3:
+ mes "[Thief Guide]";
+ mes "Me...?";
+ mes "I had no choice at the time. It was either steal or starve. But it's not like I need to give you my life story.";
+ break;
+ }
+ next;
+ mes "[Thief Guide]";
+ mes "So do you want to";
+ mes "apply to become";
+ mes "a Thief or not?";
+ next;
+ switch(select("Yes, I will.:I'm too scared to be a Thief!")) {
+ case 1:
+ mes "[Thief Guide]";
+ mes "Alright, tell";
+ mes "me your name.";
next;
- mes "[Thief Guildsman]";
- mes "Do you want to be a thief so badly?";
+ mes "[Thief Guide]";
+ mes "" + strcharinfo(0) + "?";
+ mes "What kind of name is " + strcharinfo(0) + "? Anyway, give me a second.";
+ set job_thief_q,1;
next;
- switch (select("Yes.:No.:How about you?")) {
+ mes "[Thief Guide]";
+ mes "Alright, your registration has been processed. Okay, you can begin your test if you're ready.";
+ next;
+ switch(select("Yeah, I'm ready.:No, I'm not ready yet.")) {
case 1:
- mes "[Thief Guildsman]";
- mes "Well, are you that proud of it? You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?";
- mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'";
- next;
break;
case 2:
- mes "[Thief Guildsman]";
- mes "Then why are you here? Do you think you can become a thief so easily?";
- next;
- break;
- case 3:
- mes "[Thief Guildsman]";
- mes "Eh..? me? me?";
- mes "Well... I just fit well to being a thief... characteristically... I don't mind this silly matter.";
- next;
- break;
- }
- mes "[Thief Guildsman]";
- mes "Anyway, in the outside world, never say that you want to be a Thief!!";
- next;
- mes "[Thief Guildsman]";
- mes "So, do you want to apply for being a Thief?";
- next;
- if (select("Yes, I do.:No.") == 1) {
- mes "[Thief Guildsman]";
- mes "Alright, tell me your name. Huh? What?";
- mes "" + strcharinfo(0) + ". " + strcharinfo(0) + ", right...?";
- next;
- if (getskilllv("NV_BASIC") < 9) {
- mes "[Thief Guildsman]";
- mes "I can see your strong will to become a Thief......";
- mes "But only with your will, you cannot make it in a real fight, can you? So go and reach at least Basic Skill Level 9.";
- close;
- }
- mes "[Thief Guildsman]";
- mes "Alright. I looked at your Felony Record, and you seem to have a very interesting history. You might have what it takes to be a Thief.";
- mes "" + strcharinfo(0) + ". I now decree that you have passed this interview. Good work!";
- set THF_Q,1;
- next;
- mes "[Thief Guildsman]";
- mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?";
- mes "If you want to become a Thief, ask the guy next to me.";
+ mes "[Thief Guide]";
+ mes "Not ready?";
+ mes "How can you";
+ mes "not be ready?!";
close;
}
- mes "[Thief Guildsman]";
- mes "Well... do what you want to do~ Go your way~";
+ break;
+ case 2:
+ mes "[Thief Guide]";
+ mes "Too scared?!?";
+ mes "Hahahahahahah!";
+ mes "Oh, please...!";
+ mes "That's hilarious!";
close;
}
- if (THF_Q == 1) {
- mes "[Thief Guildsman]";
- mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?";
- mes " If you want to become a Thief, ask the sharp-eyed guy next to me.";
- close;
- }
- mes "[Thief Guildsman]";
- mes "Oh, before I let you go... ...did you take any mushrooms?";
- mes "... ...It was a joke.";
- mes "You don't need to do a test, and if you want to jobchange, you can do it directly.";
+ }
+ else {
+ mes "[Thief Guide]";
+ mes "Okay...";
+ mes "Give me";
+ mes "one second.";
next;
- mes "[Thief Guildsman]";
- mes "In short it was just a joke.";
- mes "Ha ha ha ha ha!!";
+ }
+ mes "[Thief Guide]";
+ mes "Your name is...";
+ mes strcharinfo(0) + "? Um, where is it? Ah, here it is. Let's see...";
+ next;
+ mes "[Thief Guide]";
+ if (getskilllv("NV_BASIC") < 9) {
+ mes "Isn't that cute? I can see you're ambitious, but you gotta learn all of the Basic Skills before you can become a Thief.";
close;
+ }
+ mes "Alright. I looked at your Felony Record, and you seem to have a very interesting history. You might have what it takes to be a Thief.";
+ next;
+ mes "[Thief Guide]";
+ mes "Because I feel like it, I now decree that you have passed this interview. Good work!";
+ set job_thief_q,2;
+ setquest 1013;
+ next;
+ mes "[Thief Guide]";
+ mes "Now, your actual abilities will need to be tested. Do you know anything about the test?";
+ next;
+ switch(select("Yes, I do.:Sorry, I don't.")) {
+ case 1:
+ mes "[Thief Guide]";
+ mes "Oh yeah? Well, this makes things a lot easier.";
+ break;
case 2:
- mes "[Thief Guildsman]";
- mes "You know you cannot be a thief without an application.....";
- mes "What's on your mind..?";
- close;
+ mes "[Thief Guide]";
+ mes "Alright, let me inform you then. Listen carefully. This test decides if you are worthy of becoming a Thief.";
+ next;
+ mes "[Thief Guide]";
+ mes "You will be sneaking to Shibu's Farm. He is the worst Merchant, in terms of character, in Morroc.";
+ next;
+ mes "[Thief Guide]";
+ mes "Alright, for your test, you gotta steal Mushrooms from his farm. Don't worry, that guy deserves to be robbed.";
+ next;
+ mes "[Thief Guide]";
+ mes "Anyway, you gotta gather two kinds of Mushrooms: ^0000FFOrange Net Mushrooms^000000 and ^0000FFOrange Gooey Mushrooms^000000.";
+ next;
+ mes "[Thief Guide]";
+ mes "Be careful, since there are monsters are the farm that are there to protect the Mushrooms. So this will be no walk in the park.";
+ next;
+ mes "[Thief Guide]";
+ mes "When you come back here after gathering Mushrooms, you'll be graded on the Mushrooms you've collected.";
+ next;
+ mes "[Thief Guide]";
+ mes "Each Orange Net Mushroom gets you 3 points, and you get 1 point for each Orange Gooey Mushroom. You need a total of 25 points to pass the test.";
+ next;
+ mes "[Thief Guide]";
+ mes "Go outside and keep going ahead toward the Eastern Field of the Pyramids. Then you will see one of our comrades between two columns.";
+ next;
+ mes "[Thief Guide]";
+ mes "Speak to that guy, and he'll take you to the farm through the backdoor.";
+ next;
+ mes "[Thief Guide]";
+ mes "On that field, I think his coordinates are '^FF0000141, 125^000000.' Just type ^3355FF/where^000000 in the right side of your chat box to check your present coordinates.";
}
+ next;
+ mes "[Thief Guide]";
+ mes "Don't forget to make plans and prepare yourself before you go inside the Mushroom Farm. Move as quickly as you can and try not to get killed, alright?";
+ close;
}
+ close;
}
moc_prydb1,42,133,2 script Comrade 118,{
- if (Class == Job_Baby_Thief || Class == Job_Thief || Class == Job_Thief_High) {
+ if (BaseJob == Job_Thief) {
mes "[Brad]";
- mes "I don't have any special events now. So go on your way and come back later.";
+ mes "We don't have any special events yet. Come some other time when there's news, alright?";
close;
}
- if ((Class != Job_Baby) && (Class != Job_Novice) && (Class != Job_Baby_Thief) && (Class != Job_Thief)) {
+ else if (BaseJob != Job_Novice && BaseJob != Job_Thief) {
mes "[Comrade]";
mes "Um...";
mes "You don't look";
@@ -242,81 +365,156 @@ moc_prydb1,42,133,2 script Comrade 118,{
mes "you doing here anyway?";
close;
}
- if (THF_Q == 0) {
+ if (job_thief_q == 0 || job_thief_q == 1) {
mes "[Comrade]";
- mes "What's the matter? If you want to be a Thief, speak to the woman beside me.";
+ mes "What's the matter? If you want to be a Thief, speak to the girl beside me.";
close;
}
- if (THF_Q == 1) {
- mes "[Thief Guildsman]";
- mes "Alright. You must have passed the job interview, huh?";
- mes "Good. I'll accept you.";
- mes "Let's begin the job-changing ceremony of our guild!";
+ else if (job_thief_q == 2) {
+ mes "[Comrade]";
+ mes "Did you pass the interview?";
+ mes "Then what are you waiting for?";
+ close;
+ }
+ else if (job_thief_q == 3) {
+ mes "[Comrade]";
+ mes "Ah, the guide told me about you. So, let me check your mushrooms...";
+ if (countitem(1069) == 0 && countitem(1070) == 0) {
+ next;
+ mes "[Comrade]";
+ mes "What the hell...";
+ mes "You don't have any Mushrooms at all! Go back and get them. Otherwise, you won't pass the test and become a Thief!";
+ close;
+ }
+ next;
+ set .@thief_item1,countitem(1069) * 3;
+ set .@thief_item2,countitem(1070);
+ set .@total_thief,.@thief_item1 + .@thief_item2;
+ set .@money_thief,((.@thief_item1 * 5) + (.@thief_item2 * 2)) + 200;
+ mes "[Comrade]";
+ if (countitem(1069) != 0) {
+ mes "First, let me check the Orange Net Mushrooms you got.";
+ mes "Huh, " + countitem(1069) + " of them.";
+ }
+ if (countitem(1070) != 0)
+ mes "Now I'll just check your Orange Gooey Mushrooms. That's " + countitem(1070) + " you gathered.";
+ next;
+ mes "[Comrade]";
+ mes "So that would";
+ mes "bring your total to...";
+ next;
+ mes "[Comrade]";
+ mes "Hmmm. " + .@total_thief + " degrees, multiplied by the speed of light, divided by the integral of pi times height plus the absolute value of politics...";
+ next;
+ mes "[Comrade]";
+ mes "Okay!";
+ mes "I got it.";
next;
- mes "[Leader of Thief Guild 'E']";
- mes "" + strcharinfo(0) + "...";
- mes "'For those who are ready, the moonlight shall open the way. You are now one of us.'";
- skill 143,0,1;
- if(Class == Job_Baby){
- jobchange Job_Baby_Thief;
- } else {
- jobchange Job_Thief;
+ mes "[Comrade]";
+ if (.@total_thief > 25) {
+ mes "You got more";
+ mes "than 25 points!";
+ mes "Awesome!";
+ }
+ else if (.@total_thief == 25) {
+ mes "Exactly 25 points!";
+ mes "You did it! Badass!";
+ }
+ else {
+ mes "Definitely less than the 25 points you need to pass. Go out there and get me more Mushrooms!";
+ close;
}
- getitem 13041,1; //N_Main_Gauche
- erasequest 1013;
next;
- mes "[Leader of Thief Guild 'E']";
- mes "'Congratulations on becoming a Thief!'";
- mes "'From now, be an honorable representative of the Thief's Guild.'";
- mes "'If you bring disgrace to our guild, you will be killed.'";
- mes "'Anyway, I expect you to be a great Thief.'";
+ mes "[Comrade]";
+ mes strcharinfo(0) + "...";
+ mes "You have passed the official Thief Test. You are now one of us.";
+ if (countitem(1069) != 0) delitem 1069,countitem(1069); //Mushroom_Of_Thief_1
+ if (countitem(1070) != 0) delitem 1070,countitem(1070); //Mushroom_Of_Thief_2
+ callfunc "Job_Change",Job_Thief;
+ callfunc "F_ClearJobVar";
+ completequest 1013;
+ next;
+ mes "[Comrade]";
+ mes "Congratulations on becoming a Thief! From now, be an honorable representative of the Thief's Guild.";
+ next;
+ mes "[Comrade]";
+ mes "If you bring disgrace to our guild, you will be killed. I expect you to bring our comrades pride.";
next;
mes "[Brad]";
- mes "*Ahem* Welcome to the Guild, comrade!";
- mes "I'm Brad, and I'm in charge of human resources here.";
- mes "I'm not sure for now but you'll have more chances to see me later on.";
+ mes "*Ahem* Welcome to the Guild, comrade! I'm Brad, and I'm in charge of human resources here.";
next;
mes "[Brad]";
- mes "Okay, I've done what I can do to you, so go on your way. I'm a quite busy man.";
- mes "Alright then, I'll see you around~";
+ mes "Here is a small subsidy for a Newbie like you. Spend it whereever you want. Alright then, I'll see you around~";
+ set zeny,zeny+.@money_thief;
close;
}
}
moc_ruins,141,125,3 script Mr. Irrelevant 83,{
- if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ if (BaseJob == Job_Thief) {
mes "[Mr. Irrelevant]";
mes "Ah, I see that you are now a Thief. I always knew you'd join us.";
next;
mes "[Mr. Irrelevant]";
- mes "Why don't you leave this place?";
+ mes "Stealing from a Mushroom farm is too easy for you now. You should build up your skills and master our craft.";
close;
}
- if ((Class != Job_Baby) && (Class != Job_Novice) && (Class != Job_Baby_Thief) && (Class != Job_Thief)) {
- set .@rand,rand(1,5);
- switch(.@rand){
- mes "[Mr. Irrelevant]";
+ else if (BaseJob != Job_Novice && BaseJob != Job_Thief) {
+ mes "[Mr. Irrelevant]";
+ switch(rand(4)) {
case 1:
- mes "Today looks like a good day to go to the pyramids and hunt with some of my friends.";
- close;
- case 2:
mes "I could use a good, hard drink.";
close;
- case 3:
+ case 2:
mes "Gimme your money.";
next;
mes "[Mr. Irrelevant]";
mes "Kidding, I'm off the clock.";
close;
- case 4:
+ case 3:
mes "WHO YOU CALLING A PSYCHO?!?!";
close;
- case 5:
+ case 4:
mes "I've got nothing to say to you. Would you mind leaving me alone?";
close;
+ default:
+ mes "Today looks like a good day to go to the pyramids and hunt with some of my friends.";
+ close;
+ }
+ }
+ if (job_thief_q == 3) {
+ mes "[Mr. Irrelevant]";
+ mes "Hahahahaha~!";
+ mes "You haven't";
+ mes "passed the test yet?";
+ mes "Alright, I'll let you in...";
+ close2;
+ switch(rand(5)) {
+ case 1: warp "job_thief1",228,106; end;
+ case 2: warp "job_thief1",38,50; end;
+ case 3: warp "job_thief1",66,331; end;
+ case 4: warp "job_thief1",196,331; end;
+ default: warp "job_thief1",309,234; end;
}
}
- if (THF_Q == 1) {
+ else if (job_thief_q == 2) {
+ mes "[Mr. Irrelevant]";
+ mes "Hmm...";
+ mes "You've come to take the test, right? I can see in your eyes that you know something.";
+ next;
+ mes "[Mr. Irrelevant]";
+ mes "Your name is " + strcharinfo(0) + "? Ah, it's on the list. Alright, I'll let you into the Mushroom Farm , but I can't guarantee your safety...";
+ close2;
+ set job_thief_q,3;
+ switch(rand(5)) {
+ case 1: warp "job_thief1",228,106; end;
+ case 2: warp "job_thief1",38,50; end;
+ case 3: warp "job_thief1",66,331; end;
+ case 4: warp "job_thief1",196,331; end;
+ default: warp "job_thief1",309,234; end;
+ }
+ }
+ else if (job_thief_q == 1) {
mes "[Mr. Irrelevant]";
mes "There is this strange smell coming from... You. Now why would that be?";
close;
@@ -327,4 +525,15 @@ moc_ruins,141,125,3 script Mr. Irrelevant 83,{
mes "[Mr. Irrelevant]";
mes "You can get more information in the Underground Room in the Pyramid 1 BF.";
close;
-} \ No newline at end of file
+}
+
+// Monsters
+//============================================================
+job_thief1,0,0,0,0 monster Orange Mushroom 1182,180,0,0,0
+job_thief1,0,0,0,0 monster Fabre 1184,50,0,0,0
+job_thief1,0,0,0,0 monster Chonchon 1183,50,0,0,0
+job_thief1,0,0,0,0 monster Spore 1014,30,0,0,0
+
+//============================================================
+// mapflag
+//============================================================