diff options
author | Haru <haru@dotalux.com> | 2015-11-10 16:51:00 +0100 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2015-12-15 20:53:51 +0100 |
commit | a29147e139c55ecedfce5dbd75de9bb886b1ad4e (patch) | |
tree | e9353f10e250dc135050ee0465a4070228f62c48 /npc/pre-re/jobs/1-1/swordman.txt | |
parent | d5ed62e142daf76bcfdf68ba2e1da0ae42e9ec13 (diff) | |
download | hercules-a29147e139c55ecedfce5dbd75de9bb886b1ad4e.tar.gz hercules-a29147e139c55ecedfce5dbd75de9bb886b1ad4e.tar.bz2 hercules-a29147e139c55ecedfce5dbd75de9bb886b1ad4e.tar.xz hercules-a29147e139c55ecedfce5dbd75de9bb886b1ad4e.zip |
Standardized header in scripts (part 5)
- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Jobs scripts folders
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/pre-re/jobs/1-1/swordman.txt')
-rw-r--r-- | npc/pre-re/jobs/1-1/swordman.txt | 104 |
1 files changed, 54 insertions, 50 deletions
diff --git a/npc/pre-re/jobs/1-1/swordman.txt b/npc/pre-re/jobs/1-1/swordman.txt index 6b520b393..33cfeb695 100644 --- a/npc/pre-re/jobs/1-1/swordman.txt +++ b/npc/pre-re/jobs/1-1/swordman.txt @@ -1,39 +1,50 @@ -//===== Hercules Script ====================================== -//= Swordsman Job Quest -//===== By: ================================================== -//= kobra_k88; L0ne_W0lf -//===== Current Version: ===================================== -//= 2.3 -//===== Description: ========================================= -//= [Official Conversion] +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) Yommy +//= Copyright (C) ultramage +//= Copyright (C) L0ne_W0lf +//= Copyright (C) KarLaeda +//= Copyright (C) Silent +//= Copyright (C) massdriller +//= Copyright (C) Fredzilla +//= Copyright (C) Lupus +//= Copyright (C) L0ne_W0lf +//= Copyright (C) kobra_k88 +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +//= Swordsman Job Quest (Pre-Renewal) +//================= Description =========================================== //= Job quest for Swordman classes -//= Uses Job_sword1 as opposed to sword_1-1 -> sword_3-1. -//= EXPLOITABLE in a sense because while the sword_x-1 maps -//= are marked as "inside" by the client, job_sword1 is not. -//= giving players FREE camera rotation while doing the job quest. -//===== Additional Comments: ================================= -//= 1.0 Fully working. -//= 1.1 Added instant job change for High Novice [Lupus] -//= 1.3 Added Baby Class support [Lupus] -//= 1.4 Changed the timing system to initnpctimer, now you do get warnings about time -//= and are limited to 7min to complete the quest [Fredzilla] -//= 1.5 Optimised and moved first checker to Jfunc1-1 [massdriller] -//= 1.5.1 Fixed possible EXP abuse [Lupus] -//= 1.5.2 Now saves/restores all quest skills [Lupus] -//= 1.5.3 Removed Duplicates [Silent] -//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus] -//= 1.7 changed location from its clone to the original [Lupus] -//= 1.7.1 Fixed warp on timeout [KarLaeda] -//= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= Removed "green" traps, quest is no longer timed. -//= No longer uses function "F_ToHigh" -//= 1.9 Dialog is official, but the Script is now custom as far as maps go. [L0ne_W0lf] -//= 1.9b Fixed usage of wrong jobchange func messing up baby classes [ultramage] -//= 2.0 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf] -//= 2.1 Fixed mistake in condition check. [L0ne_W0lf] -//= 2.2 Warp portals dont end with ; [Yommy] -//= 2.3 Added Quest Log commands. [L0ne_W0lf] -//============================================================ +//================= Current Version ======================================= +//= 2.3 +//================= Additional Comments =================================== +//= Uses job_sword1 as opposed to sword_1-1 -> sword_3-1. +//= EXPLOITABLE in a sense because while the sword_x-1 maps are marked as +//= "inside" by the client, job_sword1 is not, giving players FREE camera +//= rotation while doing the job quest. +//========================================================================= izlude_in,74,172,4 script Swordman#swd_1 2_M_SWORDMASTER,{ if (Upper == 1) { @@ -293,9 +304,8 @@ izlude_in,30,163,0 script Test Hall Staff#swd_1 8W_SOLDIER,{ end; } -// Examination Courses NPCs -//============================================================ -// 1-1 +//== Examination Courses NPCs ============================== +//- 1-1 - job_sword1,230,245,2 script Medic#swd_1 8W_SOLDIER,{ callfunc "F_JobSwdMedic","1st"; } @@ -319,8 +329,7 @@ job_sword1,223,167,2 script Mae#swd_1_success 4_F_03,{ end; } -// Examination Course Functions -//============================================================ +//== Examination Course Functions ========================== function script F_JobSwdMedic { percentheal 100,0; mes "[Medic]"; @@ -363,8 +372,7 @@ OnTouch: end; } -// Examination Course 1 -//============================================================ +//== Examination Course 1 ================================== job_sword1,223,243,0 warp checkp1-2#swd_1 1,1,job_sword1,11,206 job_sword1,223,205,0 warp checkp2-3#swd_1 1,1,job_sword1,11,168 @@ -393,8 +401,7 @@ job_sword1,193,168,0 script Test Hall Staff#swd_9 WARPNPC,1,3,{ callfunc "F_JobSwdTestStaff2","3rd",215,167; } -// Pitfalls (Set 1) -//============================================================ +//== Pitfalls (Set 1) ====================================== job_sword1,65,117,0 warp pitfall01-01 1,1,job_sword1,10,245 job_sword1,98,27,0 warp pitfall02-01 1,1,job_sword1,11,207 job_sword1,161,27,0 warp pitfall02-02 1,1,job_sword1,11,207 @@ -460,8 +467,7 @@ job_sword1,181,239,0 duplicate(SwdTrap1) 1_blank_14_c -1,1,0 job_sword1,193,245,0 warp 1_rest 1,3,job_sword1,215,244 -// Pitfalls (Set 2) -//============================================================ +//== Pitfalls (Set 2) ====================================== job_sword1,56,212,0 script 2_blank_1_a::SwdTrap2 -1,40,0,{ OnTouch: switch(rand(1,5)) { @@ -505,8 +511,7 @@ job_sword1,181,203,0 duplicate(SwdTrap2) 2_blank_8_f -1,2,0 job_sword1,155,201,0 duplicate(SwdTrap2) 2_blank_9_a -1,40,0 job_sword1,181,201,0 duplicate(SwdTrap2) 2_blank_9_b -1,2,0 -// Pitfalls (Set 3) -//============================================================ +//== Pitfalls (Set 3) ====================================== job_sword1,17,174,0 script 3_blank_1_a::SwdTrap3 -1,2,0,{ OnTouch: switch(rand(1,5)) { @@ -618,8 +623,7 @@ job_sword1,176,163,0 duplicate(SwdTrap3) 3_blank_30_a -1,0,2 job_sword1,177,163,0 duplicate(SwdTrap3) 3_blank_30_b -1,0,2 job_sword1,181,163,0 duplicate(SwdTrap3) 3_blank_30_c -1,2,0 -// Monsters (all three courses) -//============================================================ +//== Monsters (all three courses) ========================== job_sword1,0,0,0,0 monster Chonchon 1183,20,0,0,0 job_sword1,35,79,0,0 monster Fabre 1184,3,60000,30000,0 job_sword1,50,108,0,0 monster Fabre 1184,3,60000,30000,0 |