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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/pre-re/events/MemorialDay_2008.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/events/MemorialDay_2008.txt')
-rw-r--r-- | npc/pre-re/events/MemorialDay_2008.txt | 432 |
1 files changed, 0 insertions, 432 deletions
diff --git a/npc/pre-re/events/MemorialDay_2008.txt b/npc/pre-re/events/MemorialDay_2008.txt deleted file mode 100644 index d6dae7d78..000000000 --- a/npc/pre-re/events/MemorialDay_2008.txt +++ /dev/null @@ -1,432 +0,0 @@ -//===== rAthena Script ======================================= -//= In Memory of Heroes (iRO Memorial Day 2008) -//===== By: ================================================== -//= Kisuka -//===== Current Version: ===================================== -//= 1.2 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -// -//===== Additional Comments: ================================= -//= 1.0 First version. [Kisuka] -//= 1.1 Many Many Fixes. [Kisuka] -//= 1.2 Some changes. [Kisuka] -//============================================================ - -// ================== Lauds ====================== -// =============================================== -prontera,182,214,4 script Lauds#Memorial 58,{ - if(Memorial08 < 1) { - mes "[Mad Sago Lauds]"; - mes "Hey, yo!"; - mes "What are you doing there!?"; - next; - mes "[Mad Sago Lauds]"; - mes "Do you know what day it is!?"; - mes "It's a very important date!"; - mes "A very important date to remember!"; - next; - mes "[Mad Sago Lauds]"; - mes "What is this!?"; - emotion 0; - next; - mes "[Mad Sago Lauds]"; - mes "Where is your towel!?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "My what?"; - next; - mes "[Mad Sago Lauds]"; - mes "How are you supposed to go on your trip without your towel!?"; - next; - mes "[Mad Sago Lauds]"; - mes "If you think this is just another holiday, I'm not going to waste my breath."; - mes "But if you like to pay a tribute to great soldiers, I will help you ready yourself."; - next; - if (select("I guess so...:Are you crazy or something?") == 2) { - mes "[Mad Sago Lauds]"; - mes "Fine, be unprepared!"; - next; - mes "[Mad Sago Lauds]"; - mes ""; - mes "^FF0000YOU WILL RUE THE DAY!^000000"; - close; - } - mes "[Mad Sago Lauds]"; - mes "Great!"; - mes "Then listen to me carefully."; - next; - mes "[Mad Sago Lauds]"; - mes "Now before you can pay tribute to the fallen soldiers you must be properly equipped."; - mes "Without your towel you will be lost!"; - mes "If you bring me the materials, I can make you a towel."; - next; - mes "[Mad Sago Lauds]"; - mes "Listen closely."; - mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000."; - set Memorial08,1; - close; - } - - else if(Memorial08 == 1) { - if (countitem(1059) < 30 || countitem(914) < 20) { - mes "[Mad Sago Lauds]"; - mes "What are these? They aren't enough?!"; - mes "*Sigh* Do I really have to tell you again?!"; - mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000."; - close; - }else{ - mes "***Mad Sago Lauds appears to be muttering to himself***"; - next; - mes "[Mad Sago Lauds]"; - mes "So, did you bring the towel materials?"; - next; - mes "[Mad Sago Lauds]"; - mes "Excellent; you've brought them all."; - mes "Then I shall make you a Towel of Memory as I promised."; - mes "Give me a moment."; - next; - mes "[Mad Sago Lauds]"; - mes "There you go!"; - delitem 1059,30; - delitem 914,20; - getitem 6025,1; - getnameditem 6025," + strcharinfo(0) + "; - set Memorial08,2; - close; - } - } - - else if(Memorial08 == 2) { - mes "[Mad Sago Lauds]"; - mes "Ah, you have fluffy new towel now I even put your name on it"; - next; - mes "[Mad Sago Lauds]"; - mes "Say, how do you like to go on a journey to pay a tribute to Memorial Day?"; - next; - if (select("Sure.:No, I'm Busy.") == 2) { - mes "[Mad Sago Lauds]"; - mes "Don't come crying to me if someone decides to build a highway through your home!"; - close; - } - mes "[Mad Sago Lauds]"; - mes "Good. By the way, do you even know what the towel is for?"; - next; - mes "[Mad Sago Lauds]"; - mes "It seems you're just carrying it without understanding its meaning."; - mes "What a shame! You should go speak to ^FF0000Grast in Prontera^000000."; - set Memorial08,3; - close; - } - - else if(Memorial08 == 3) { - mes "[Mad Sago Lauds]"; - mes "What are you still doing here?"; - mes "I told you to go speak to Grast in Prontera!"; - close; - } - - else if(Memorial08 == 4 || Memorial08 == 5 || Memorial08 == 6) { - mes "[Mad Sago Lauds]"; - mes "Go help Grast, and then come back."; - close; - } - - else if(Memorial08 == 7) { - mes "[Mad Sago Lauds]"; - mes "Oh, you've brought them all."; - mes "Hahaha!"; - mes "HAHAHAHAHAHA!!!! cough cough"; - next; - mes "[Mad Sago Lauds]"; - mes "Please give them to me. Thank you for your hard work, by the way."; - mes "Say, have you learned anything from the journey?"; - mes "Now is to go visit the plaque at 12 o'clock direction in Prontera."; - next; - mes "[Mad Sago Lauds]"; - mes "What do you mean you were just there?"; - next; - mes "[Mad Sago Lauds]"; - mes "What? Why are you giving me your garbage!"; - mes "Those items are not useful to me at all."; - mes "You should be going to the plaque!"; - set Memorial08,8; - close; - } - - else if(Memorial08 == 8) { - mes "[Mad Sago Lauds]"; - mes "Stop trying to give me your garbage!"; - mes "Go to the plaque at 12 o'clock direction in Prontera for your journey!"; - close; - } - - else if(Memorial08 >= 9) { - set .@RandomMsg, rand(1,5); - if(.@RandomMsg == 1) { - mes "[Mad Sago Lauds]"; - mes "Don't panic!"; - emotion 0; - close; - } - else if(.@RandomMsg == 2) { - mes "[Mad Sago Lauds]"; - mes "Life... is like a grapefruit."; - mes "It's orange and squishy, and has a few pips in it, and some folks have half a one for breakfast."; - close; - } - else if(.@RandomMsg == 3) { - mes "[Mad Sago Lauds]"; - mes "There was a point to this story, but it has temporarily escaped the chronicler's mind."; - close; - } - else if(.@RandomMsg == 4) { - mes "[Mad Sago Lauds]"; - mes "42!"; - close; - } - else if(.@RandomMsg == 5) { - mes "[Mad Sago Lauds]"; - mes "It is a mistake to think you can solve any major problems just with potatoes."; - close; - } - } -} - -// ============== Memorial Plaque ================ -// =============================================== -prontera,153,286,4 script Memorial Plaque#Memorial 857,{ - if(Memorial08 < 8) { - mes "[" + strcharinfo(0) + "]"; - mes "- It's a dusty old plaque.-"; - close; - } - - else if(Memorial08 == 8) { - mes "[" + strcharinfo(0) + "]"; - mes "- It's a dusty old plaque.-"; - mes "'This must be what Lauds was talking about.'"; - mes "'Let's dust it off with the towel.'"; - next; - set Memorial08,9; - getexp 93750,43750; - goto L_CleanPlaque; - } - - else if(Memorial08 >= 9) { - goto L_CleanPlaque; - } - - L_CleanPlaque: - mes "- You see a message from the cleaned plaque.-"; - next; - mes "-Although no sculptured marble should rise to their memory,-"; - mes "-nor engraved stone bear record of their deeds,-"; - mes "-yet will their remembrance be as lasting as the land they honored.-"; - mes "-Daniel Webster-"; - if(Memorial08 == 9) { - getexp 93750,43750; - } - next; - mes "-There's another message.-"; - next; - mes "-I may not have gone where I intended to go,-"; - mes "-but I think I have ended up where I needed to be.-"; - mes "- Douglas Adams.-"; - if(Memorial08 == 9) { - getexp 93750,43750; - } - next; - mes "-This is the last message.-"; - next; - mes "-True heroism is remarkably sober, very undramatic.-"; - mes "-It is not the urge to surpass all others at whatever cost,-"; - mes "- but the urge to serve others at whatever cost. -"; - mes "- Arthur Ashe -"; - if(Memorial08 == 9) { - getexp 93750,43750; - set Memorial08,10; - } - close; -} - - -// ==================== Grast ==================== -// =============================================== -prontera,150,270,4 script Grast#Memorial 900,{ - if(Memorial08 < 3) { - mes "[Grast]"; - mes "Memorial Day is a sad and yet glorious day."; - mes "I wonder how many people remember them..."; - close; - } - - else if(Memorial08 == 3) { - mes "[Grast]"; - mes "Oh, isn't that a Towel of Memory?"; - mes "I'm so glad to meet someone who understands the meaning of Memorial Day."; - next; - mes "[Grast]"; - mes "It is very important to know what we're celebrating today, don't you think?"; - next; - mes "[Grast]"; - mes "If you like to go on a journey to pay a tribute to Memorial Day, you should bring me some materials I ask."; - next; - mes "[Grast]"; - mes "Please bring me ^FF0000one of each Red Potion, Green Potion, Awakening Potion, and Butterfly Wing^000000."; - mes "I'll be waiting for your return."; - set Memorial08,4; - close; - } - - else if(Memorial08 == 4) { - if (countitem(501) < 1 || countitem(506) < 1 || countitem(656) < 1 || countitem(602) < 1) { - mes "[Grast]"; - mes "Oops, you haven't brought all materials."; - mes "Please make sure you need to bring me"; - mes "^FF0000one of each Red Potion, Green Potion, Awakening Potion, and Butteryfly Wing^000000."; - next; - mes "[Grast]"; - mes "You'll have to bring me more materials afterwards."; - mes "If you feel too burdened to gather them all,"; - mes "I can provide you all the materials."; - next; - if (select("I'll gather the rest.:Give me the materials.") == 2) { - goto L_GiveUp; - } - goto L_Continue; - }else{ - mes "[Grast]"; - mes "Oh, you've brought the materials I asked."; - next; - mes "[Grast]"; - mes "Hmm, you will need some more things still..."; - next; - mes "[Grast]"; - mes "Please bring me ^FF0000one of each Trap, Yggdrasil Leaf, Blue Gemstone, Crystal Mirror, Meat, and Carrot.^000000"; - mes "I'll be waiting for your return."; - set Memorial08,5; - close; - } - } - - else if(Memorial08 == 5) { - if (countitem(1065) < 1 || countitem(610) < 1 || countitem(717) < 1 || countitem(747) < 1 || countitem(517) < 1 || countitem(515) < 1) { - mes "[Grast]"; - mes "Oops, you haven't brought all materials."; - mes "Please make sure you'll have to bring me"; - mes "^FF0000one of each Trap, Yggdrasil Leaf, Blue Gemstone, Crystal Mirror, Meat, and Carrot^000000."; - next; - mes "[Grast]"; - mes "You'll have to bring me more materials afterwards."; - mes "If you feel too burdened to gather them all, I can provide you all the materials."; - next; - if (select("I'll gather the rest.:Give me the materials.") == 2) { - goto L_GiveUp; - } - goto L_Continue; - }else{ - mes "[Grast]"; - mes "Oh, you've brought everything I asked."; - mes "Hmm, I think you need just a little bit more."; - next; - mes "[Grast]"; - mes "Please bring me ^FF0000one of each Pet Incubator, Firecracker, Poring Doll, and Bouquet^000000."; - set Memorial08,6; - close; - } - } - - else if(Memorial08 == 6) { - if (countitem(643) < 1 || countitem(12018) < 1 || countitem(741) < 1 || countitem(745) < 1) { - mes "[Grast]"; - mes "Oops, you haven't brought all materials."; - mes "Please make sure you need to bring me"; - mes "^FF0000one of each Pet Incubator, Firecracker, Poring Doll and Bouquet"; - next; - mes "[Grast]"; - mes "They are the last batch of materials."; - mes "If you feel too burdened to gather them all, I can provide you all the materials."; - next; - mes "[Grast]"; - mes "If I provide you all materials, however, I won't have to thank you for your service."; - mes "It's your call, " + strcharinfo(0) + "."; - next; - if (select("I'll gather the rest.:Give me the materials.") == 2) { - goto L_GiveUp; - } - goto L_Continue; - }else{ - mes "[Grast]"; - mes "Have you brought the materials I asked?"; - mes "Ah, thank you for your hard work you've brought all of them."; - next; - mes "[Grast]"; - mes "I hope you'll learn a valuable lesson while gathering these materials."; - mes "I like to give you a small gift for your service."; - next; - mes "[Grast]"; - mes "You see, I have two different gifts in my each hand."; - mes "A best thing would be giving you both of them, but..."; - mes "How do you like to test your luck, " + strcharinfo(0) + "?"; - next; - mes "[Grast]"; - mes "Okay, which hand would you like to pick?"; - next; - if (select("Left hand.:Right hand.") == 2) { - mes "[Grast]"; - mes "You've selected my right hand."; - mes "Here's the gift for you."; - mes "Now, please bring all these materials to Lauds."; - set Memorial08, 7; - getitem 617,1; - close; - } - mes "[Grast]"; - mes "You've selected my left hand."; - mes "Here's the gift for you."; - mes "Now, please bring all these materials to Lauds."; - set Memorial08, 7; - getitem 12109,1; - close; - } - } - - else if(Memorial08 == 7) { - mes "[Grast]"; - mes "Have you met Lauds?"; - mes "I hope you'll remember your freedom and happiness are built on thousands of lives sacrificed in war."; - close; - } - - else if(Memorial08 >= 8) { - mes "[Grast]"; - mes "A towel is about the most massively useful thing an adventurer can have."; - close; - } - - L_GiveUp: - mes "[Grast]"; - mes "Oh, I see. I guess you're quite busy nowadays, huh?"; - mes "No problem; I'll give you all the supplies..."; - next; - mes "[Grast]"; - mes "There you go."; - mes "I crushed all the items together into a more compact form for you."; - mes "You can thank me later for that extra service."; - mes "Please bring them to Lauds."; - set Memorial08,7; - getitem 7126,1; - next; - mes "[Grast]"; - mes "By the way, he had an unfortunate accident, and has kind of lost his mind."; - mes "Please don't be alarmed even if he starts babbling."; - close; - - L_Continue: - mes "[Grast]"; - mes "That's a good idea."; - mes "Then I'll be waiting for your return."; - close; -} |