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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/battleground/flavius/flavius_enter.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/battleground/flavius/flavius_enter.txt')
-rw-r--r-- | npc/pre-re/battleground/flavius/flavius_enter.txt | 374 |
1 files changed, 374 insertions, 0 deletions
diff --git a/npc/pre-re/battleground/flavius/flavius_enter.txt b/npc/pre-re/battleground/flavius/flavius_enter.txt new file mode 100644 index 000000000..468a7fef8 --- /dev/null +++ b/npc/pre-re/battleground/flavius/flavius_enter.txt @@ -0,0 +1,374 @@ +//===== rAthena Script ======================================= +// BattleGround System - Flavius Entrance NPCs +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena 1.0 +//===== Description: ========================================= +//= [AEGIS Conversion] +//= Flavius Battleground Entrance NPCs +//===== Additional Comments: ================================= +//= 1.0 First Version. +//============================================================ + +// Flavius Officer - Guillaume +//============================================================ +bat_room,133,178,5 script Flavius Officer#01a 418,{ + if (checkweight(1201,1) == 0) { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } + mes "[Guillaume Army Officer]"; + mes "Let's show the power of the Guillaume Army to those stinky Croixs!"; + next; + switch(select("I want to join your army!:End Conversation")) { + case 1: + if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) { + mes "[Guillaume Army Officer]"; + mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; + } + else { + if (BaseLevel < 80) { + mes "[Guillaume Army Officer]"; + mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; + } + else { + set .@chk_urtime,checkquest(2070,PLAYTIME); + if ((.@chk_urtime == 0)|| (.@chk_urtime == 1)) { + mes "[Guillaume Army Officer]"; + mes "You seem to have just returned from the battlefield."; + mes "It's too early for you to go back. Go rest, and leave the enemies to us!"; + } + else { + if (.@chk_urtime == 2) + erasequest 2070; + set .@mapcount2,getmapusers("bat_b01"); + if (.@mapcount2 > 0) { + mes "[Guillaume Army Officer]"; + mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already."; + mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; + } + else { + if ($@FlaviusBG1 > 0) { + mes "[Guillaume Army Officer]"; + mes "An elite corps is already standing by to be dispatched to the battlefield."; + mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; + } + else { + mes "[Guillaume Army Officer]"; + mes "You definitely seem to be ready for battle!"; + mes "Go show the Croixs what fear truly means!"; + mes "Today, our cry of victory shall echo all over the battlefield!"; + close2; + warp "bat_room",85,223; + end; + } + } + } + } + } + break; + case 2: + mes "[Guillaume Army Officer]"; + mes "Today, we shall be victorious!"; + break; + } + close; +} + +bat_room,133,121,1 script Flavius Officer#01b 414,{ + if (checkweight(1201,1) == 0) { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } + mes "[Croix Army Officer]"; + mes "Let's show the Guillaumes the power of the Croix Army!"; + next; + switch(select("I want to join your army!:End Conversation")) { + case 1: + if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) { + mes "[Croix Army Officer]"; + mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; + } + else { + if (BaseLevel < 80) { + mes "[Croix Army Officer]"; + mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; + } + else { + set .@chk_urtime,checkquest(2070,PLAYTIME); + if ((.@chk_urtime == 0)|| (.@chk_urtime == 1)) { + mes "[Croix Army Officer]"; + mes "You seem to have just returned from the battlefield."; + mes "It's too early for you to go back. Go rest, and leave the enemies to us!"; + } + else { + if (.@chk_urtime == 2) + erasequest 2070; + set .@mapcount2,getmapusers("bat_b01"); + if (.@mapcount2 > 0) { + mes "[Croix Army Officer]"; + mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already."; + mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; + } + else { + if ($@FlaviusBG1 > 0) { + mes "[Croix Army Officer]"; + mes "An elite corps is already standing by to be dispatched to the battlefield."; + mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; + } + else { + mes "[Croix Army Officer]"; + mes "You definitely seem to be ready for battle!"; + mes "Go show the Guillaumes what fear truly means!"; + mes "Today, our cry of victory shall echo all over the battlefield!"; + close2; + warp "bat_room",85,207; + end; + } + } + } + } + } + break; + case 2: + mes "[Croix Army Officer]"; + mes "Today, we shall be victorious!"; + break; + } + close; +} + +bat_room,135,178,5 script Guillaume Knight#3 417,{ + mes "[Guillaume Knight]"; + mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; + next; + mes "[Guillaume Knight]"; + mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."; + next; + mes "[Guillaume Knight]"; + mes "But they can be removed by destroying the Guardians that protect the enemy army base."; + next; + mes "[Guillaume Knight]"; + mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."; + next; + mes "[Guillaume Knight]"; + mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."; + mes "You may check the duration by pressing the Alt+U keys."; + next; + mes "[Guillaume Knight]"; + mes "Are you ready for battle? Then apply with the recruiter next to me!"; + close; +} + +bat_room,151,178,5 script Guillaume Knight#4 417,{ + mes "[Guillaume Knight]"; + mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; + next; + mes "[Guillaume Knight]"; + mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."; + next; + mes "[Guillaume Knight]"; + mes "But they can be removed by destroying the Guardians that protect the enemy army base."; + next; + mes "[Guillaume Knight]"; + mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."; + next; + mes "[Guillaume Knight]"; + mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."; + mes "You may check the duration by pressing the Alt+U keys."; + next; + mes "[Guillaume Knight]"; + mes "Are you ready for battle? Then apply with the recruiter next to me!"; + close; +} + +bat_room,135,121,1 script Croix Knight#3 413,{ + mes "[Croix Knight]"; + mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; + next; + mes "[Croix Knight]"; + mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."; + next; + mes "[Croix Knight]"; + mes "But they can be removed by destroying the Guardians that protect the enemy army base."; + next; + mes "[Croix Knight]"; + mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."; + next; + mes "[Croix Knight]"; + mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."; + mes "You may check the duration by pressing the Alt+U keys."; + next; + mes "[Croix Knight]"; + mes "Are you ready for battle? Then apply with the recruiter next to me!"; + close; +} + +bat_room,151,121,1 script Croix Knight#4 413,{ + mes "[Croix Knight]"; + mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; + next; + mes "[Croix Knight]"; + mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."; + next; + mes "[Croix Knight]"; + mes "But they can be removed by destroying the Guardians that protect the enemy army base."; + next; + mes "[Croix Knight]"; + mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."; + next; + mes "[Croix Knight]"; + mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."; + mes "You may check the duration by pressing the Alt+U keys."; + next; + mes "[Croix Knight]"; + mes "Are you ready for battle? Then apply with the recruiter next to me!"; + close; +} + +// Flavius Officer - Croix +//============================================================ +bat_room,148,178,5 script Flavius Officer#02a 418,{ + if (checkweight(1201,1) == 0) { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } + mes "[Guillaume Army Officer]"; + mes "Let's show the power of the Guillaume Army to those stinky Croixs!"; + next; + switch(select("I want to join your army!:End Conversation")) { + case 1: + if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) { + mes "[Guillaume Army Officer]"; + mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; + } + else { + if (BaseLevel < 80) { + mes "[Guillaume Army Officer]"; + mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; + } + else { + set .@chk_urtime,checkquest(2070,PLAYTIME); + if ((.@chk_urtime == 0)|| (.@chk_urtime == 1)) { + mes "[Guillaume Army Officer]"; + mes "You seem to have just returned from the battlefield."; + mes "It's too early for you to go back. Go rest, and leave the enemies to us!"; + } + else { + if (.@chk_urtime == 2) + erasequest 2070; + set .@mapcount2,getmapusers("bat_b02"); + if (.@mapcount2 > 0) { + mes "[Guillaume Army Officer]"; + mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already."; + mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; + } + else { + if ($@FlaviusBG2 > 0) { + mes "[Guillaume Army Officer]"; + mes "An elite corps is already standing by to be dispatched to the battlefield."; + mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; + } + else { + mes "[Guillaume Army Officer]"; + mes "You definitely seem to be ready for battle!"; + mes "Go show the Croixs what fear truly means!"; + mes "Today, our cry of victory shall echo all over the battlefield!"; + close2; + warp "bat_room",141,224; + end; + } + } + } + } + } + break; + case 2: + mes "[Guillaume Army Officer]"; + mes "Today, we shall be victorious!"; + break; + } + close; +} + +bat_room,148,121,1 script Flavius Officer#02b 414,{ + if (checkweight(1201,1) == 0) { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } + mes "[Croix Army Officer]"; + mes "Let's show the power of the Croix Army to those stinky Guillaumes!"; + next; + switch(select("I want to join your army!:End Conversation")) { + case 1: + if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) { + mes "[Croix Army Officer]"; + mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; + } + else { + if (BaseLevel < 80) { + mes "[Croix Army Officer]"; + mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; + } + else { + set .@chk_urtime,checkquest(2070,PLAYTIME); + if ((.@chk_urtime == 0)|| (.@chk_urtime == 1)) { + mes "[Croix Army Officer]"; + mes "You seem to have just returned from the battlefield."; + mes "It's too early for you to go back. Go rest, and leave the enemies to us!"; + } + else { + if (.@chk_urtime == 2) + erasequest 2070; + set .@mapcount2,getmapusers("bat_b02"); + if (.@mapcount2 > 0) { + mes "[Croix Army Officer]"; + mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already."; + mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; + } + else { + if ($@FlaviusBG2 > 0) { + mes "[Croix Army Officer]"; + mes "An elite corps is already standing by to be dispatched to the battlefield."; + mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; + } + else { + mes "[Croix Army Officer]"; + mes "You definitely seem to be ready for battle!"; + mes "Go show the Guillaumes what fear truly means!"; + mes "Today, our cry of victory shall echo all over the battlefield!"; + close2; + warp "bat_room",141,207; + end; + } + } + } + } + } + break; + case 2: + mes "[Croix Army Officer]"; + mes "Today, we shall be victorious!"; + break; + } + close; +} |