summaryrefslogtreecommitdiff
path: root/npc/other
diff options
context:
space:
mode:
authorKisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-02-19 00:09:56 +0000
committerKisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-02-19 00:09:56 +0000
commit6a3dd115ac3d67fcf09646a829acbfa7768e2fa5 (patch)
tree3267bc22dde60572ce41ddc26e2174de33a8049f /npc/other
parentf1a6d574ac8217f9fcdf6efc92e71ee1b451310d (diff)
downloadhercules-6a3dd115ac3d67fcf09646a829acbfa7768e2fa5.tar.gz
hercules-6a3dd115ac3d67fcf09646a829acbfa7768e2fa5.tar.bz2
hercules-6a3dd115ac3d67fcf09646a829acbfa7768e2fa5.tar.xz
hercules-6a3dd115ac3d67fcf09646a829acbfa7768e2fa5.zip
- Fixed typo on rogue_skills.txt (bugreport:4768)
- Fixed issue on icecream.txt (bugreport:4752) - Added missing prize on comodo_gambling.txt (bugreport:4748) - Rescripted the iRO event scripts. - Updated the Read Me. - Added 2009 Novice Training Grounds. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14711 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other')
-rw-r--r--npc/other/comodo_gambling.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/npc/other/comodo_gambling.txt b/npc/other/comodo_gambling.txt
index 155e21031..9f563141f 100644
--- a/npc/other/comodo_gambling.txt
+++ b/npc/other/comodo_gambling.txt
@@ -21,6 +21,7 @@
//= Added missing emotions and cutins
//= 1.1- Updated prizes according to 11.1 NPC [Paradox924X]
//= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 1.3 Added missing item. [Kisuka]
//============================================================
comodo,219,160,3 script Kachua 91,{
@@ -169,6 +170,7 @@ comodo,219,160,3 script Kachua 91,{
else if (.@gamble2 == 81) set .@item,1560; // Sage's Diary[2]
else if (.@gamble2 == 82) set .@item,1618; // Survivor's Rod[1]
else if (.@gamble2 == 83) set .@item,1620; // Survivor's Rod[1]
+ else if (.@gamble2 > 83 && .@gamble2 < 86) set .@item,1971; // Electric Wire
}
else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,1201; // Knife[3]
else if ((.@gamble1 > 200) && (.@gamble1 < 301)) set .@item,1101; // Sword[3]