summaryrefslogtreecommitdiff
path: root/npc/other/marriage.txt
diff options
context:
space:
mode:
authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/other/marriage.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
downloadhercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other/marriage.txt')
-rw-r--r--npc/other/marriage.txt815
1 files changed, 815 insertions, 0 deletions
diff --git a/npc/other/marriage.txt b/npc/other/marriage.txt
new file mode 100644
index 000000000..8d6b3f349
--- /dev/null
+++ b/npc/other/marriage.txt
@@ -0,0 +1,815 @@
+//===== rAthena Script =======================================
+//= Player Marriage
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Official Marriage script.
+//= Added isloggedin() check, even though Aegis doesn't do it.
+//= Currently does not support same-sex marriages.
+//= Old script located in: npc/custom/marriage.txt
+//= - Variable in use: wedding_sign (max 1)
+//= - Variable in use: $Wedding (max 1)
+//= - Variab;e in use: $wed_groom$ $wed_bride$
+//===== Additional Comments: =================================
+//= 1.0 First version. [L0ne_W0lf]
+//= 1.1 Fixed a missing ")" [L0ne_W0lf]
+//= 1.2 Corrected duration of Wedding status. [L0ne_W0lf]
+//============================================================
+
+prt_church,97,100,4 script Wedding Staff#w 71,{
+ cutin "wedding_marry01",2;
+ if (Upper == 2) {
+ mes "[Marry Happy]";
+ mes "Hello~";
+ mes "My name is Marry Happy";
+ mes "and I'm here to provide you";
+ mes "with information related to";
+ mes "marriage. Now, did you";
+ mes "have any questions?";
+ next;
+ if (select("I want to get married.:I don't need your help!") == 1) {
+ mes "[Marry Happy]";
+ mes "Oh, I'm sorry, but";
+ mes "adopted characters";
+ mes "aren't allowed to get";
+ mes "married. For now, why";
+ mes "don't you enjoy the simple";
+ mes "pleasures of childhood?";
+ goto L_End;
+ }
+ mes "[Marry Happy]";
+ mes "Oh, of course you";
+ mes "don't! Little children";
+ mes "can't get married-- there";
+ mes "are too many laws against";
+ mes "that~ Aren't you the most";
+ mes "adorable little thing?";
+ goto L_End;
+ }
+ mes "[Marry Happy]";
+ mes "Marriage is the beautiful";
+ mes "union of two souls that have";
+ mes "chosen to be together forever,";
+ mes "to share their joy and lives.";
+ mes "Is there a special someone";
+ mes "like that in your life?";
+ next;
+ switch(select("Ask about Wedding Ceremony:Ask about Procedure:Apply for Wedding:We are the Invincible Single Army!")) {
+ case 1:
+ mes "[Marry Happy]";
+ mes "Wise and benevolent";
+ mes "King Tristram III used to";
+ mes "conduct wedding ceremonies,";
+ mes "but he's no longer able to do";
+ mes "so because of his royal duties";
+ mes "and freneticly paced schedule.";
+ next;
+ mes "[Marry Happy]";
+ mes "Bishop Vomars, the bishop";
+ mes "of love, is now the officiator";
+ mes "of the marriage ceremony.";
+ mes "He is truly a treasure to the";
+ mes "Rune-Midgarts Kingdom.";
+ next;
+ mes "[Marry Happy]";
+ mes "When you marry someone,";
+ mes "it's for the rest of your life, so think carefully before making or";
+ mes "accepting a marriage proposal.";
+ mes "Keep in mind that a man can only";
+ mes "marry a woman and vice versa.";
+ next;
+ mes "[Marry Happy]";
+ mes "If you're lucky enough to";
+ mes "find someone that you really";
+ mes "want to spend the rest of your";
+ mes "life with, you might want to pop the question. I hope everyone";
+ mes "finds their perfect match~";
+ break;
+
+ case 2:
+ mes "[Marry Happy]";
+ mes "The first part of the";
+ mes "wedding procedure is to";
+ mes "complete the application.";
+ mes "Once the bride and bridegroom";
+ mes "have finished applying, they";
+ mes "must form a party of two.";
+ next;
+ mes "[Marry Happy]";
+ mes "After forming a party of two,";
+ mes "the couple must then speak to";
+ mes "Bishop Vomars. The bridegroom";
+ mes "speaks first and must tell his";
+ mes "bride's exact name to the Bishop. Otherwise, the ceremony will stop.";
+ next;
+ mes "[Marry Happy]";
+ mes "Afterwards, the bride will";
+ mes "speak to the Bishop and tell";
+ mes "him the name of her groom.";
+ mes "If these names are correctly";
+ mes "told to the Biship, they will";
+ mes "be able to exchange rings.";
+ next;
+ mes "[Marry Happy]";
+ mes "Once the wedding rings are";
+ mes "exchanged, the couple is forever bound in matrimony. Of course,";
+ mes "before this point, there are many chances to change your mind, so...";
+ next;
+ mes "[Marry Happy]";
+ mes "If there are too many";
+ mes "couples who want to get";
+ mes "married at one time, please";
+ mes "form a line and speak to Bishop";
+ mes "Vomars in order since only one couple can be married at a time.";
+ next;
+ mes "[Marry Happy]";
+ mes "Finally, be sure to tell";
+ mes "Bishop Vomars your partner's";
+ mes "exact name without wasting too much time. If you take too long,";
+ mes "the ceremony will automatically stop and you'll have to try again.";
+ next;
+ mes "[Marry Happy]";
+ mes "Brides need to remember";
+ mes "that they only have 3 minutes";
+ mes "to finish speaking to Bishop";
+ mes "Vomars after their grooms";
+ mes "have finished speaking to him.";
+ next;
+ if (select("Thanks, that helps a lot!:Easiest way to say my partner's name?") == 1) {
+ mes "[Marry Happy]";
+ mes "Well, I'm here to help";
+ mes "weddings proceed as";
+ mes "smoothly as possible.";
+ mes "If there was something";
+ mes "you didn't understand,";
+ mes "feel free to ask me again.";
+ goto L_End;
+ }
+ mes "[Marry Happy]";
+ mes "The easiest way to write";
+ mes "your partner's name for the";
+ mes "bishop is to send a private";
+ mes "message to your partner, and";
+ mes "then left-click the name section that is left of the chat prompt.";
+ next;
+ mes "[Marry Happy]";
+ mes "Press the ''Ctrl'' and ''C''";
+ mes "keys to copy the name. Then,";
+ mes "you can paste the name into";
+ mes "the input prompt by pressing";
+ mes "the ''Insert'' and ''Shift'' keys. That sounds easy, right?";
+ next;
+ mes "[Marry Happy]";
+ mes "Alright, now let's try";
+ mes "it. Practice giving me the";
+ mes "name of your partner using";
+ mes "the method I just described.";
+ next;
+ input .@partner$;
+ mes "[Marry Happy]";
+ mes "Alright, after you've";
+ mes "decided to get married,";
+ mes "come back to me and";
+ mes "submit your application.";
+ mes "I'll see you later, adventurer~";
+ break;
+
+ case 3:
+ cutin "wedding_marry02",2;
+ if (sex) {
+ mes "[Marry Happy]";
+ mes "So you'd like to get married?";
+ mes "As a groom, you need to prepare";
+ mes "^3377FF1 Tuxedo^000000 and pay ^3377FF1,300,000 zeny^000000.";
+ mes "Brides have to provide their own Wedding Dresses and pay a fee";
+ mes "of 1,200,000 zeny.";
+ }
+ else {
+ mes "[Marry Happy]";
+ mes "So you'd like to get married?";
+ mes "As a bride, you need to prepare";
+ mes "1 Wedding Dress and pay a fee";
+ mes "of 1,200,000 zeny. Grooms must";
+ mes "bring a Tuxedo and pay 1,300,000 zeny to get married.";
+ }
+ next;
+ mes "[Marry Happy]";
+ mes "Brides and grooms also need";
+ mes "to have ^3377FF1 Diamond Ring^000000 to be";
+ mes "exchanged with their partners.";
+ mes "You'll need all of these items";
+ mes "prepared when you submit your";
+ mes "wedding ceremony application.";
+ next;
+ mes "[Marry Happy]";
+ mes "The prospective bride and";
+ mes "groom must both complete";
+ mes "application process before";
+ mes "the wedding can take place.";
+ mes "Now, would you like to";
+ mes "apply for marriage?";
+ next;
+ if (select("Yes:No") == 1) {
+ if (getpartnerid()) {
+ cutin "wedding_marry02",2;
+ mes "[Marry Happy]";
+ mes "I'm sorry, but you can't";
+ mes "apply for another marriage!";
+ mes "I can't allow you to betray";
+ mes "your spouse like that, and";
+ mes "besides, polygamy isn't";
+ mes "legal here in Rune-Midgarts.";
+ break;
+ }
+ else if (wedding_sign == 1) {
+ mes "[Marry Happy]";
+ mes "Didn't you already";
+ mes "complete the application?";
+ mes "Hmm, make sure that your";
+ mes "partner also finished the";
+ mes "application process, and";
+ mes "then talk to Bishop Vomars.";
+ break;
+ }
+ else if (BaseLevel < 45) {
+ mes "[Marry Happy]";
+ mes "Hmm, you need to be";
+ mes "strong enough to protect";
+ mes "the one that you love before";
+ mes "you can consider marriage.";
+ mes "After you grow stronger,";
+ mes "come and talk to me again.";
+ goto L_End;
+ }
+ else if (countitem(2613) < 1) {
+ mes "[Marry Happy]";
+ mes "Mm? Did you forget to";
+ mes "bring the Diamond Ring";
+ mes "to exchange with your partner";
+ mes "during the wedding ceremony?";
+ mes "Look for it carefully and come";
+ mes "back after you find it, okay?";
+ goto L_End;
+ }
+ else if (sex) {
+ if (zeny < 1300000) {
+ mes "[Marry Happy]";
+ mes "I'm sorry, but you don't";
+ mes "have the 1,300,000 zeny";
+ mes "that all grooms must pay";
+ mes "for the wedding ceremony.";
+ mes "Did you misplace your money?";
+ goto L_End;
+ }
+ else if (countitem(7170) < 1) {
+ mes "[Marry Happy]";
+ mes "Where's your Tuxedo?";
+ mes "You absolutely have to";
+ mes "wear it during the wedding";
+ mes "ceremony! Find it, bring it";
+ mes "to me, and then we can finally";
+ mes "begin the wedding, okay?";
+ goto L_End;
+ }
+ }
+ else if (sex == 0) {
+ if (zeny < 1200000) {
+ mes "[Marry Happy]";
+ mes "I'm sorry, but all brides";
+ mes "must pay the 1,200,000";
+ mes "zeny fee to proceed with the";
+ mes "wedding ceremony. Perhaps";
+ mes "you could ask your partner";
+ mes "to help you with the funds?";
+ goto L_End;
+ }
+ else if (countitem(2338) < 1) {
+ mes "[Marry Happy]";
+ mes "Oh dear, did you forget";
+ mes "your Wedding Dress?";
+ mes "Hurry and find it, then";
+ mes "bring it to me-- you";
+ mes "absolutely need it";
+ mes "for the wedding!";
+ goto L_End;
+ }
+ }
+ mes "[Marry Happy]";
+ mes "Well, it looks like you";
+ mes "have everything ready.";
+ mes "Although I'm not sure who";
+ mes "your partner is, let me be";
+ mes "the first to congratulate you";
+ mes "on your upcoming wedding~";
+ next;
+ mes "[Marry Happy]";
+ mes "Now, let's begin the";
+ mes "application. Please write";
+ mes "down your exact name here.";
+ next;
+ while(1) {
+ input .@name$;
+ if (.@name$ != strcharinfo(0)) {
+ mes "[Marry Happy]";
+ mes "Hmmm, you have to write";
+ mes "down your name exactly as";
+ mes "it is displayed. Maybe you";
+ mes "need to copy and paste it?";
+ mes "Anyway, let's try it again.";
+ next;
+ }
+ else
+ break;
+ }
+ mes "[Marry Happy]";
+ mes "Great, it looks like we";
+ mes "finished your application.";
+ mes "Remember that you'll need";
+ mes "to tell Bishop Vomars your";
+ mes "partner's exact name when";
+ mes "you talk to him later, okay?";
+ next;
+ mes "[Marry Happy]";
+ mes "When your partner is";
+ mes "finished with the application";
+ mes "process, both of you should";
+ mes "speak to the Bishop to begin";
+ mes "the wedding ceremony.";
+ Emotion e_lv;
+ next;
+ mes "[Marry Happy]";
+ if (sex) {
+ mes "Since you're the groom,";
+ mes "you need to speak to the";
+ mes "Bishop first. When you're";
+ mes "finished, it will be your";
+ mes "bride's turn to speak to";
+ mes "Bishop Vomars.";
+ set zeny,zeny-1300000;
+ delitem 7170,1; //Tuxedo
+ }
+ else {
+ mes "Since you're the bride,";
+ mes "you need to wait for the";
+ mes "groom to speak to Bishop";
+ mes "Vomars first. When he's";
+ mes "finished, it'll be your turn";
+ mes "to speak to Bishop Vomars.";
+ set zeny,zeny-1200000;
+ delitem 2338,1; //Wedding_Dress
+ }
+ delitem 2613,1; //Diamond_Ring
+ set wedding_sign,1;
+ goto L_End;
+ }
+ mes "[Marry Happy]";
+ mes "No...?";
+ mes "Well, when you're";
+ mes "ready for marriage,";
+ mes "feel free to come back to";
+ mes "me so that you can apply,";
+ mes "okay? Have a good day~";
+ break;
+
+ case 4:
+ cutin "wedding_marry02",2;
+ donpcevent "Single Army#Prontera::OnEnable";
+ donpcevent "Single Army#Geffen::OnEnable";
+ donpcevent "Single Army#Morocc::OnEnable";
+ donpcevent "Single Army#Payon::OnEnable";
+ donpcevent "Single Army#Amatsu::OnEnable";
+ donpcevent "Single Army#Gonryun::OnEnable";
+ Emotion e_omg;
+ mes "[Single Army]";
+ mes "^CC9933You have to refine";
+ mes "items on your own to";
+ mes "make great equipment!^000000";
+ emotion e_rock,0,"Single Army#Prontera";
+ next;
+ mes "[Single Army]";
+ mes "^330099It's a waste to";
+ mes "form parties in";
+ mes "dungeons! I can";
+ mes "make it on my own!^000000";
+ emotion e_rock,0,"Single Army#Geffen";
+ next;
+ mes "[Single Army]";
+ mes "^666666Hell, I've trained";
+ mes "all by myself since";
+ mes "birth, all the way";
+ mes "to my job change!^000000";
+ emotion e_rock,0,"Single Army#Morocc";
+ next;
+ mes "[Single Army]";
+ mes "^666600I CHOOSE to spend";
+ mes "Christmas alone...";
+ mes "playing Solitaire and";
+ mes "doing crossword puzzles!^000000";
+ emotion e_rock,0,"Single Army#Payon";
+ next;
+ mes "[Single Army]";
+ mes "^CC9966Women may break my";
+ mes "spirit, but they'll never";
+ mes "take... my FREEDOM!^000000";
+ emotion e_rock,0,"Single Army#Amatsu";
+ next;
+ mes "[Single Army]";
+ mes "^669900...We're the free! We're";
+ mes "the Invincible Single Army!^000000";
+ emotion e_rock,0,"Single Army#Gonryun";
+ close2;
+ cutin "wedding_marry01",255;
+ Emotion e_swt;
+ donpcevent "Single Army#Prontera::OnInit";
+ donpcevent "Single Army#Geffen::OnInit";
+ donpcevent "Single Army#Morocc::OnInit";
+ donpcevent "Single Army#Payon::OnInit";
+ donpcevent "Single Army#Amatsu::OnInit";
+ donpcevent "Single Army#Gonryun::OnInit";
+ end;
+ }
+ close2;
+ cutin "wedding_marry01",255;
+ end;
+
+L_End:
+ close2;
+ cutin "",255;
+ end;
+}
+
+prt_church,97,102,0 script Single Army#Prontera 105,{
+ mes "[Single Army]";
+ mes "^CC9933You have to refine";
+ mes "items on your own to";
+ mes "make great equipment!^000000";
+ close;
+
+OnInit:
+ hideonnpc "Single Army#Prontera";
+ end;
+
+OnEnable:
+ hideoffnpc "Single Army#Prontera";
+ emotion e_go;
+ end;
+}
+
+prt_church,98,102,0 script Single Army#Geffen 705,{
+ mes "[Single Army]";
+ mes "^330099It's a waste to";
+ mes "form parties in";
+ mes "dungeons! I can";
+ mes "make it on my own!^000000";
+ close;
+
+OnInit:
+ hideonnpc "Single Army#Geffen";
+ end;
+
+OnEnable:
+ hideoffnpc "Single Army#Geffen";
+ emotion e_go;
+ end;
+}
+
+prt_church,99,102,0 script Single Army#Morocc 707,{
+ mes "[Single Army]";
+ mes "^666666Hell, I've trained";
+ mes "all by myself since";
+ mes "birth, all the way";
+ mes "to my job change!^000000";
+ close;
+
+OnInit:
+ hideonnpc "Single Army#Morocc";
+ end;
+
+OnEnable:
+ hideoffnpc "Single Army#Morocc";
+ emotion e_go;
+ end;
+}
+
+prt_church,100,102,0 script Single Army#Payon 708,{
+ mes "[Single Army]";
+ mes "^666600I CHOOSE to spend";
+ mes "Christmas alone...";
+ mes "playing Solitaire and";
+ mes "doing crossword puzzles!^000000";
+ close;
+
+OnInit:
+ hideonnpc "Single Army#Payon";
+ end;
+
+OnEnable:
+ hideoffnpc "Single Army#Payon";
+ emotion e_go;
+ end;
+}
+
+prt_church,101,102,0 script Single Army#Amatsu 767,{
+ mes "[Single Army]";
+ mes "^CC9966Women may break my";
+ mes " spirit, but they'll never";
+ mes "take... my FREEDOM!^000000";
+ close;
+
+OnInit:
+ hideonnpc "Single Army#Amatsu";
+ end;
+
+OnEnable:
+ hideoffnpc "Single Army#Amatsu";
+ emotion e_go;
+ end;
+}
+
+prt_church,102,102,0 script Single Army#Gonryun 780,{
+ mes "[Single Army]";
+ mes "^669900...We're the free! We're";
+ mes "the Invincible Single Army!^000000";
+ close;
+
+OnInit:
+ hideonnpc "Single Army#Gonryun";
+ end;
+
+OnEnable:
+ hideoffnpc "Single Army#Gonryun";
+ emotion e_go;
+ end;
+}
+
+prt_church,100,128,4 script Bishop#w 60,{
+ cutin "wedding_bomars01",2;
+ if (Upper == 2) {
+ mes "[Vomars]";
+ mes "Greetings, child.";
+ mes "Are you lost? Hmmm.";
+ mes "Do you know where your";
+ mes "mommy and daddy are?";
+ close2;
+ cutin "wedding_bomars01",255;
+ end;
+ }
+
+ if (!getpartnerid()) {
+ if (!$wedding) {
+ if (wedding_sign == 1) {
+ getpartymember(getcharid(1));
+ set .@partymembercount,$@partymembercount;
+ if (.@partymembercount == 2) {
+ if (sex) {
+ set $wedding,1;
+ initnpctimer;
+ mes "[Vomars]";
+ mes "Young lovers, please";
+ mes "remember this moment for";
+ mes "the rest of your lives. May your future be blessed with peace";
+ mes "and joy. May the love you share";
+ mes "grow with each passing day.";
+ next;
+ mapannounce "prt_church","It's the marriage proposal from the groom, Mr. " + strcharinfo(0) + "...",bc_map;
+ mes "[Vomars]";
+ mes "Until the end of the";
+ mes "world, may you stand";
+ mes "by the side of the one";
+ mes "whom you love, to support";
+ mes "her and protect her. Now, may";
+ mes "I know the name of your bride?";
+ next;
+ input $wed_bride$;
+ mes "[Vomars]";
+ mes "Mr. " + strcharinfo(0) + "...";
+ mes "Do you swear on your life";
+ mes "that you will forever cherish";
+ mes "and care for your bride,";
+ mes "Miss " + $wed_bride$ + "?";
+ next;
+ select("I do.");
+ set $wed_groom$,strcharinfo(0);
+ mes "[Vomars]";
+ mes "Now, it is time for";
+ mes "your bride to make";
+ mes "her wedding vows.";
+ mes "If she will come forward...";
+ close2;
+ mapannounce "prt_church","The groom, Mr. " + strcharinfo(0) + ", has made his vows to Miss " + $wed_bride$ + "...",bc_map;
+ cutin "",255;
+ end;
+ }
+ mes "[Vomars]";
+ mes "I'm sorry, but the groom";
+ mes "must speak to me first in";
+ mes "order to begin the wedding.";
+ mes "It's old fashioned protocol,";
+ mes "but I'll admit that it does";
+ mes "keep things running smoothly.";
+ goto L_End;
+ }
+ mes "[Vomars]";
+ mes "Before you can be";
+ mes "married, you must";
+ mes "first form a party of";
+ mes "two with your partner.";
+ mes "Then, we can proceed";
+ mes "with the ceremony.";
+ goto L_End;
+ }
+ mes "[Vomars]";
+ mes "You must apply for";
+ mes "marriage with Happy Marry";
+ mes "before you can get married.";
+ mes "Happy Marry will let you know";
+ mes "what else you'll need to do";
+ mes "to prepare for marriage.";
+ goto L_End;
+ }
+ else if ($wedding == 1) {
+ if (wedding_sign == 1) {
+ getpartymember(getcharid(1));
+ set .@partymembercount,$@partymembercount;
+ if (.@partymembercount == 2) {
+ if (sex == 0) {
+ if (strcharinfo(0) == $wed_bride$) {
+ mes "[Vomars]";
+ mes "Young lovers, please";
+ mes "remember this moment for";
+ mes "the rest of your lives. May your future be blessed with peace";
+ mes "and joy. May the love you share";
+ mes "grow with each passing day.";
+ next;
+ mapannounce "prt_church","Let's hear what the bride, Miss "+$wed_bride$+", has to say...",bc_map;
+ mes "[Vomars]";
+ mes "Miss "+$wed_bride$+"...";
+ mes "Do you swear to stay";
+ mes "true to "+$wed_groom$+",";
+ mes "to be by his side, no matter";
+ mes "what the dangers may be?";
+ next;
+ if (select("^FF0000No.^000000:I do.") == 1) {
+ cutin "wedding_bomars03",2;
+ mapannounce "prt_church","Next couple, please proceed...",bc_map;
+ mes "[Vomars]";
+ mes "So "+$wed_groom$;
+ mes "isn't the one you";
+ mes "want to marry? Hmm.";
+ mes "I'm truly sorry for this";
+ mes "misunderstanding...";
+ set $wedding,0;
+ close2;
+ stopnpctimer;
+ cutin "",255;
+ end;
+ }
+ mes "[Vomars]";
+ mes "Do you truly swear";
+ mes "fidelity and patience?";
+ mes "Will you marry "+$wed_groom$+"?";
+ next;
+ if (select("Yes, I do.:^FF0000No.^000000") == 1) {
+ if (isloggedin(getcharid(3,$wed_groom$))) {
+ if (marriage($wed_groom$)) {
+ //Call Wedding effect
+ wedding;
+ //Give ring to Bride, and change to wedding sprite.
+ sc_start SC_Wedding,3600000,1;
+ getitem 2635,1; //Bride_Ring
+ //Give ring to Groom, and change to wedding sprite.
+ attachrid(getcharid(3,$wed_groom$));
+ sc_start SC_Wedding,3600000,1;
+ getitem 2634,1; //Bridegroom_Ring
+ detachrid;
+ //Switch Script progression back to Bride
+ attachrid(getcharid(3,$wed_bride$));
+ cutin "wedding_bomars02",2;
+ mapannounce "prt_church","I now pronounce you, "+$wed_groom$+" and "+$wed_bride$+", husband and wife.",bc_map;
+ mes "[Vomars]";
+ mes "By the power invested";
+ mes "in me as Royal Bishop of";
+ mes "the Rune-Midgarts Kingdom,";
+ mes "I now pronounce you husband";
+ mes "and wife. May your future be";
+ mes "blessed with many great joys.";
+ next;
+ mes "[Vomars]";
+ mes "And lastly...";
+ mes "Always be happy,";
+ mes "dear "+$wed_bride$+"...";
+ set $wed_groom$,"";
+ set $wed_bride$,"";
+ set $wedding,0;
+ close2;
+ stopnpctimer;
+ cutin "",255;
+ detachrid;
+ end;
+ }
+ }
+ cutin "wedding_bomars03",2;
+ mes "[Vomars]";
+ mes "Hm. It seems that";
+ mes "your groom left before";
+ mes "the ceremony has finished";
+ mes "Please try again once he's";
+ mes "returned.";
+ goto L_End;
+ }
+ else {
+ cutin "wedding_bomars03",2;
+ mapannounce "prt_church","Alas! "+$wed_bride$+" has rejected "+$wed_groom$+"'s marriage proposal!",bc_map;
+ mes "[Vomars]";
+ mes "Hm. It seems that";
+ mes "you've changed your";
+ mes "mind. Although I feel";
+ mes "sorry for the groom, you";
+ mes "must do what your heart";
+ mes "tells you is right. Now, run!";
+ }
+ set $wed_groom$,"";
+ set $wed_bride$,"";
+ set $wedding,0;
+ close2;
+ stopnpctimer;
+ cutin "",255;
+ end;
+ }
+ callsub S_Busy;
+ }
+ callsub S_Busy;
+ }
+ callsub S_Busy;
+ }
+ if (strcharinfo(0) == $wed_bride$) {
+ mes "[Vomars]";
+ mes "Hm? It appears that";
+ mes "Happy Marry still hasn't";
+ mes "received your marriage";
+ mes "application. Please speak";
+ mes "to her so that we can begin";
+ mes "the wedding ceremony.";
+ goto L_End;
+ }
+ callsub S_Busy;
+ }
+ callsub S_Busy;
+ }
+ mes "[Vomars]";
+ mes "I wish you eternal";
+ mes "happiness. No matter";
+ mes "how dark the present may";
+ mes "be, always stand by your";
+ mes "loved one's side and look";
+ mes "to the future with hope.";
+
+L_End:
+ close2;
+ cutin "",255;
+ end;
+
+S_Busy:
+ if ($wed_groom$ != "" && $wed_bride$ != "") {
+ mes "[Vomars]";
+ mes "The wedding of";
+ mes "Miss "+ $wed_bride$ +" and";
+ mes "Mister "+ $wed_groom$;
+ mes "is currently in progress.";
+ mes "Please keep your voice down.";
+ goto L_End;
+ }
+ mes "[Vomars]";
+ mes "I'm conducting a wedding";
+ mes "for another couple now, so";
+ mes "please wait patiently for your";
+ mes "turn. Thanks for understanding... ^FFFFFF ^000000";
+ goto L_End;
+
+OnInit:
+ set $wedding,0;
+ end;
+
+OnStop:
+ stopnpctimer;
+ end;
+
+OnReset:
+ set $wed_groom$,"";
+ set $wed_bride$,"";
+ set $wedding,0;
+ end;
+
+OnTimer180000:
+ mapannounce "prt_church","You've responded too slowly... Next couple, please proceed.",bc_map;
+ set $wed_groom$,"";
+ set $wed_bride$,"";
+ set $wedding,0;
+ stopnpctimer;
+ end;
+}