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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Gym Pass Cash Item NPC
+//===== By: ==================================================
+//= Kisuka
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Exchange Gym Passes to learn "Enlarge Weight Limit"
+//= iRO NPC situated in Payon beside Kafra Shop.
+//===== Additional Comments: =================================
+//= 1.0 First version [L0ne_W0lf]
+//= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf]
+//= 1.2 Replaced effect numerics with constants. [Samuray22]
+//= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf]
+//============================================================
+
+payon,173,141,4 script Ripped Cabus#GymPass 899,{
+ mes "[Ripped]";
+ mes "Hey, there. People aren't";
+ mes "as physically active as they";
+ mes "used to be. Even if you fight";
+ mes "for a living, your body might";
+ mes "be weak and flabby in some";
+ mes "areas. Know what I mean?";
+ next;
+ mes "[Ripped]";
+ mes "Hey, train with me, and I can";
+ mes "guarantee that you'll be able";
+ mes "to lift and carry more of your";
+ mes "stuff. Just gimme your";
+ mes "^FF0000Gym Pass^000000 each time,";
+ mes "and we'll be good to go.";
+ next;
+ mes "[Ripped]";
+ mes "But don't get too excited:";
+ mes "no matter how much training";
+ mes "I take you through, you can";
+ mes "overdo it. You ever hear of";
+ mes "anyone that got too buff?";
+ mes "That's cuz they're dead. See?";
+ next;
+ mes "[Ripped]";
+ mes "I'd say that it'd be safe";
+ mes "for you to seriously train";
+ mes "with me and increase your";
+ mes "item carrying capacity ^FF000010 times^000000.";
+ mes "So... Are you ready to sweat?";
+ next;
+ switch(select("Yes:No:Um, my workouts wore off.")) {
+ case 1:
+ if (gympassmemory < 10) {
+ set .@add_carry,gympassmemory + 1;
+ set .@remain_carry,10 - .@add_carry;
+ if (countitem(7776) > 0) {
+ mes "[Ripped]";
+ mes "Oh, awesome, I see you";
+ mes "brought your Gym Pass.";
+ mes "Alright, just do what I do,";
+ mes "and try to feel the burn.";
+ mes "Ready? Let's do this.";
+ next;
+ specialeffect2 EF_EARTHSPIKE;
+ next;
+ specialeffect2 EF_DEVIL;
+ next;
+ specialeffect2 EF_COIN;
+ next;
+ specialeffect2 EF_SIGHTRASHER;
+ next;
+ mes "[Ripped]";
+ mes "There, you should be able";
+ mes "to carry more stuff with you.";
+ mes "Let's see, we can increase";
+ mes "your item carrying capacity";
+ mes "^FF00000" + .@remain_carry + "^000000 more times if we continue";
+ mes "training together like this.";
+ delitem 7776,1; //Max_Weight_Up_Scroll
+ set gympassmemory,.@add_carry;
+ skill "ALL_INCCARRY",.@add_carry,0;
+ close;
+ }
+ else {
+ mes "[Ripped]";
+ mes "Dude, what'd I tell you?";
+ mes "You gotta bring me your";
+ mes "^FF0000Gym Pass^000000 if you wanna";
+ mes "work out, and build up your";
+ mes "item carrying muscles.";
+ close;
+ }
+ }
+ else {
+ mes "[Ripped]";
+ mes "Dude, I don't think we can";
+ mes "build up your item carrying";
+ mes "muscles anymore than that.";
+ mes "It's too dangerous for your";
+ mes "body if we even tried! C'mon,";
+ mes "I told you about the limits.";
+ close;
+ }
+ case 2:
+ mes "[Ripped]";
+ mes "Aw, that's too bad.";
+ mes "Well, come back if you";
+ mes "change your mind. Tell";
+ mes "your friends about me:";
+ mes "if they're flabby, I'll help";
+ mes "get them in shape.";
+ close;
+ case 3:
+ if (gympassmemory > 0) {
+ mes "[Ripped]";
+ mes "What happened?";
+ mes "You let your item carrying";
+ mes "muscles just atrophy? Lucky";
+ mes "for you, there's such a thing";
+ mes "as muscle memory. It's won't take";
+ mes "as long to build 'em back up...";
+ next;
+ specialeffect2 EF_EARTHSPIKE;
+ next;
+ specialeffect2 EF_DEVIL;
+ next;
+ specialeffect2 EF_COIN;
+ next;
+ specialeffect2 EF_SIGHTRASHER;
+ next;
+ mes "[Ripped]";
+ mes "How about that?";
+ mes "Your item carrying";
+ mes "muscles grew back,";
+ mes "just like that! Try not to";
+ mes "wimp out again, okay?";
+ skill "ALL_INCCARRY",gympassmemory,0;
+ close;
+ }
+ else {
+ mes "[Ripped]";
+ mes "Uhh...";
+ mes "We didn't work out";
+ mes "together before.";
+ mes "I'm sure about that.";
+ close;
+ }
+ }
+}