diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
---|---|---|
committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/other/comodo_gambling.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other/comodo_gambling.txt')
-rw-r--r-- | npc/other/comodo_gambling.txt | 1240 |
1 files changed, 620 insertions, 620 deletions
diff --git a/npc/other/comodo_gambling.txt b/npc/other/comodo_gambling.txt index 9412810e1..29f0a0db8 100644 --- a/npc/other/comodo_gambling.txt +++ b/npc/other/comodo_gambling.txt @@ -1,620 +1,620 @@ -//===== eAthena Script =======================================
-//= Comodo Gambling
-//===== By: ==================================================
-//= Reddozen, Cypress, Zefris
-//===== Current Version: =====================================
-//= 0.5
-//===== Compatible With: =====================================
-//= Any eAthena Version
-//===== Description: =========================================
-//= Random items from 3crt diamonds in Comodo
-//===== Additional Comments: =================================
-//= 0.1- so far just a basic setup, and working on the function
-//= 0.2- fixed some spelling errors and set zeny,zeny - (@amount * 55000)[Cypress]
-//= 0.3- Revised the gambling NPC using the official Aegis script [MasterOfMuppets]
-//= for information. Thanks to Zefris for doing it for me.
-//= 0.4- Fixed an exploit. thanks to reddozen [MasterOfMuppets]
-//= 0.5- Moved item check to the proper place [Lupus]
-//============================================================
-
-mjolnir_02.gat,85,364,3 script Blacksmith Miner 726,{
-
- mes "[Dwayne]";
- mes "Wahahahaha~";
- mes "I've dug up a fortune!";
- next;
-
- mes "[Dwayne]";
- mes "Diamonds! Hundreds and";
- mes "thousands of Diamonds,";
- mes "all of them mine!";
- mes "I'm rich!";
- next;
-
- menu "I want to buy some.",L1,"Congratulations.",-;
-
- mes "[Dwayne]";
- mes "Haha, thank you~";
- mes "If by any chance";
- mes "you need a diamond,";
- mes "please drop by.";
- mes "I'll sell them to";
- mes "you at a cheap price.";
- close;
-
- L1:
- mes "[Dwayne]";
- mes "Ah, you have an";
- mes "eye for valuables!";
- mes "Sure, sure why not!";
- mes "I'll give you a discount, too!";
- mes "55,000 Zeny for a diamond,";
- mes "how does that sound?";
- next;
-
- mes "[Dwayne]";
- mes "How many";
- mes "diamonds do you need?";
- mes "If you change your mind";
- mes "please enter '0' to cancel";
- next;
-
- set @amount, 0;
- input @amount;
- if(@amount<1){
- mes "[Dwayne]";
- mes "Alright, you've";
- mes "canceled the trade.";
- mes "Take care!";
- close;
- }
- if((@amount*55000>zeny) || (@amount>500)){
- mes "[Dwayne]";
- mes "Hahahaha~";
- mes "You can't fool me!";
- mes "You dont have enough";
- mes "Zeny for that many!";
- close;
- }
- set zeny,zeny - (@amount * 55000);
- getitem 732, @amount;
- mes "[Dwayne]";
- mes "Thank you for";
- mes "buying my diamonds!";
- mes "You're welcome to";
- mes "come back anytime.";
- close;
-
-}
-
-
-comodo.gat,219,160,3 script Kachua 91,{
-
- mes "[Kachua]";
- mes "Diamonds...!";
- mes "I simply can't get my mind off";
- mes "them! Ever since that man showed me";
- mes "that diamond, it's been all I think";
- mes "about!";
- next;
- menu "Would you like to have mine?",L_1,"Ah, what a shame...",-;
-
- mes "[Kachua]";
- mes "Yes, I know...";
- mes "Even among everything";
- mes "in my collections, nothing";
- mes "compares to diamonds...";
- close;
-
- L_1:
- mes "[Kachua]";
- mes "Are you sure you don't mind";
- mes "giving this to me? Thank you";
- mes "so much! I don't have much in";
- mes "the way of money, but i can give";
- mes "you something from one of my";
- mes "collections~";
- next;
-
- mes "[Kachua]";
- mes "So what would";
- mes "you like to have?";
- next;
-
- set @item,512;
- switch( select( "Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield" ) )
- {
- case 1: // Weapons
- set @gamble,rand(1,1000);
- if ((@gamble > 920) && (@gamble < 931))
- {
- set @gamble2,rand(1,51);
- if (@gamble2 == 1)
- set @item,1128;
- else if (@gamble2 == 2)
- set @item,1120;
- else if (@gamble2 == 3)
- set @item,1127;
- else if (@gamble2 == 4)
- set @item,1158;
- else if (@gamble2 == 5)
- set @item,1155;
- else if (@gamble2 == 6)
- set @item,1220;
- else if (@gamble2 == 7)
- set @item,1222;
- else if (@gamble2 == 8)
- set @item,1253;
- else if (@gamble2 == 9)
- set @item,1529;
- else if (@gamble2 == 10)
- set @item,1251;
- else if (@gamble2 == 11)
- set @item,1361;
- else if (@gamble2 == 12)
- set @item,1258;
- else if (@gamble2 == 13)
- set @item,1257;
- else if (@gamble2 == 14)
- set @item,1256;
- else if (@gamble2 == 15)
- set @item,1259;
- else if (@gamble2 == 16)
- set @item,1260;
- else if (@gamble2 == 17)
- set @item,1716;
- else if (@gamble2 == 18)
- set @item,1715;
- else if (@gamble2 == 19)
- set @item,1711;
- else if (@gamble2 == 20)
- set @item,1702;
- else if (@gamble2 == 21)
- set @item,1520;
- else if (@gamble2 == 22)
- set @item,1610;
- else if (@gamble2 == 23)
- set @item,1615;
- else if (@gamble2 == 24)
- set @item,1602;
- else if (@gamble2 == 25)
- set @item,1461;
- else if (@gamble2 == 26)
- set @item,1402;
- else if (@gamble2 == 27)
- set @item,1953;
- else if (@gamble2 == 28)
- set @item,1957;
- else if (@gamble2 == 29)
- set @item,1552;
- else if (@gamble2 == 30)
- set @item,1551;
- else if (@gamble2 == 31)
- set @item,1553;
- else if (@gamble2 == 32)
- set @item,1554;
- else if (@gamble2 == 33)
- set @item,1555;
- else if (@gamble2 == 34)
- set @item,1556;
- else if (@gamble2 == 35)
- set @item,1951;
- else if (@gamble2 == 36)
- set @item,1959;
- else if (@gamble2 == 37)
- set @item,1961;
- else if (@gamble2 == 38)
- set @item,1955;
- else if (@gamble2 == 39)
- set @item,1810;
- else if (@gamble2 == 40)
- set @item,1910;
- else if (@gamble2 == 41)
- set @item,1906;
- else if (@gamble2 == 42)
- set @item,1902;
- else if (@gamble2 == 43)
- set @item,1904;
- else if (@gamble2 == 44)
- set @item,1912;
- else if (@gamble2 == 45)
- set @item,1908;
- else if (@gamble2 == 46)
- set @item,1808;
- else if (@gamble2 == 47)
- set @item,1802;
- else if (@gamble2 == 48)
- set @item,1812;
- else if (@gamble2 == 49)
- set @item,1806;
- else if (@gamble2 == 50)
- set @item,1804;
- else if (@gamble2 == 51)
- set @item,1550;
- }
- else if ((@gamble > 0) && (@gamble < 201))
- set @item,1201;
- else if ((@gamble > 200) && (@gamble < 301))
- set @item,1101;
- else if ((@gamble > 300) && (@gamble < 401))
- set @item,1601;
- else if ((@gamble > 400) && (@gamble < 501))
- set @item,1116;
- else if ((@gamble > 500) && (@gamble < 601))
- set @item,1250;
- else if ((@gamble > 600) && (@gamble < 701))
- set @item,1301;
- else if ((@gamble > 700) && (@gamble < 801))
- set @item,1701;
- else if ((@gamble > 800) && (@gamble < 851))
- set @item,1504;
- else if ((@gamble > 850) && (@gamble < 901))
- set @item,1604;
- else if ((@gamble > 900) && (@gamble < 911))
- set @item,1108;
- else if ((@gamble > 910) && (@gamble < 921))
- set @item,1163;
- else if ((@gamble > 930) && (@gamble < 961))
- set @item,1522;
- else if ((@gamble > 960) && (@gamble < 971))
- set @item,1608;
- else if ((@gamble > 970) && (@gamble < 981))
- set @item,1408;
- else if ((@gamble > 980) && (@gamble < 991))
- set @item,1452;
- else if ((@gamble > 990) && (@gamble < 1001))
- set @item,1208;
- break;
-
- case 2: // Armors
- set @gamble,rand(1,500);
- if ((@gamble > 299) && (@gamble < 302))
- {
- set @gamble2,rand(1,30);
- if ((@gamble2 > 0) && (@gamble2 < 3))
- set @item,2315;
- else if ((@gamble2 > 2) && (@gamble2 < 5))
- set @item,2336;
- else if ((@gamble2 > 4) && (@gamble2 < 7))
- set @item,2318;
- else if ((@gamble2 > 6) && (@gamble2 < 9))
- set @item,2326;
- else if ((@gamble2 > 8) && (@gamble2 < 11))
- set @item,2327;
- else if ((@gamble2 > 10) && (@gamble2 < 13))
- set @item,2317;
- else if ((@gamble2 > 12) && (@gamble2 < 15))
- set @item,2331;
- else if ((@gamble2 > 14) && (@gamble2 < 17))
- set @item,2342;
- else if ((@gamble2 > 16) && (@gamble2 < 19))
- set @item,2311;
- else if ((@gamble2 > 18) && (@gamble2 < 21))
- set @item,2320;
- else if ((@gamble2 > 20) && (@gamble2 < 23))
- set @item,2319;
- else if ((@gamble2 > 22) && (@gamble2 < 25))
- set @item,2344;
- else if ((@gamble2 > 24) && (@gamble2 < 27))
- set @item,2346;
- else if ((@gamble2 > 26) && (@gamble2 < 29))
- set @item,2348;
- else if ((@gamble2 > 28) && (@gamble2 < 31))
- set @item,2350;
- }
- else if ((@gamble > 0) && (@gamble < 51))
- set @item,2301;
- else if ((@gamble > 50) && (@gamble < 101))
- set @item,2302;
- else if ((@gamble > 100) && (@gamble < 151))
- set @item,2303;
- else if ((@gamble > 150) && (@gamble < 201))
- set @item,2304;
- else if ((@gamble > 200) && (@gamble < 251))
- set @item,2305;
- else if ((@gamble > 250) && (@gamble < 300))
- set @item,2301;
- else if ((@gamble > 301) && (@gamble < 351))
- set @item,2307;
- else if ((@gamble > 350) && (@gamble < 401))
- set @item,2309;
- else if ((@gamble > 400) && (@gamble < 402))
- set @item,2322;
- else if ((@gamble > 401) && (@gamble < 403))
- set @item,2310;
- else if ((@gamble > 402) && (@gamble < 411))
- set @item,2306;
- else if ((@gamble > 410) && (@gamble < 416))
- set @item,2308;
- else if ((@gamble > 415) && (@gamble < 421))
- set @item,2313;
- else if ((@gamble > 420) && (@gamble < 426))
- set @item,2337;
- else if ((@gamble > 425) && (@gamble < 431))
- set @item,2316;
- else if ((@gamble > 430) && (@gamble < 436))
- set @item,2325;
- else if ((@gamble > 435) && (@gamble < 441))
- set @item,2341;
- else if ((@gamble > 440) && (@gamble < 446))
- set @item,2330;
- else if ((@gamble > 445) && (@gamble < 451))
- set @item,2314;
- else if ((@gamble > 450) && (@gamble < 456))
- set @item,2335;
- else if ((@gamble > 455) && (@gamble < 461))
- set @item,2324;
- else if ((@gamble > 460) && (@gamble < 466))
- set @item,2329;
- else if ((@gamble > 465) && (@gamble < 471))
- set @item,2340;
- else if ((@gamble > 470) && (@gamble < 476))
- set @item,2312;
- else if ((@gamble > 475) && (@gamble < 481))
- set @item,2339;
- else if ((@gamble > 480) && (@gamble < 486))
- set @item,2328;
- else if ((@gamble > 485) && (@gamble < 491))
- set @item,2321;
- else if ((@gamble > 490) && (@gamble < 501))
- set @item,2323;
- break;
-
- case 3: // Garments
- set @gamble,rand(1,500);
- if ((@gamble > 200) && (@gamble < 204))
- {
- set @gamble2,rand(1,11);
- if ((@gamble2 > 0) && (@gamble2 < 3))
- set @item,2506;
- else if ((@gamble2 > 2) && (@gamble2 < 5))
- set @item,2504;
- else if ((@gamble2 > 4) && (@gamble2 < 8))
- set @item,2508;
- else if ((@gamble2 > 7) && (@gamble2 < 11))
- set @item,2507;
- else if (@gamble2 == 11)
- set @item,2523;
- }
- else if ((@gamble > 0) && (@gamble < 101))
- set @item,2503;
- else if ((@gamble > 100) && (@gamble < 201))
- set @item,2505;
- else if ((@gamble > 203) && (@gamble < 451))
- set @item,2501;
- else if ((@gamble > 450) && (@gamble < 501))
- set @item,2502;
- break;
-
- case 4: //headgears
- set @gamble,rand(1,1000);
- if ((@gamble > 299) && (@gamble < 304))
- {
- set @gamble2,rand(1,76);
- if ((@gamble2 > 0) && (@gamble2 < 3))
- set @item,5109;
- else if ((@gamble2 > 2) && (@gamble2 < 5))
- set @item,2285;
- else if ((@gamble2 > 4) && (@gamble2 < 7))
- set @item,2255;
- else if ((@gamble2 > 6) && (@gamble2 < 9))
- set @item,5045;
- else if ((@gamble2 > 8) && (@gamble2 < 11))
- set @item,2233;
- else if ((@gamble2 > 10) && (@gamble2 < 13))
- set @item,2231;
- else if ((@gamble2 > 12) && (@gamble2 < 15))
- set @item,2217;
- else if ((@gamble2 > 14) && (@gamble2 < 17))
- set @item,2206;
- else if ((@gamble2 > 16) && (@gamble2 < 19))
- set @item,2246;
- else if ((@gamble2 > 18) && (@gamble2 < 21))
- set @item,2261;
- else if ((@gamble2 > 20) && (@gamble2 < 23))
- set @item,2287;
- else if ((@gamble2 > 22) && (@gamble2 < 25))
- set @item,5012;
- else if ((@gamble2 > 24) && (@gamble2 < 27))
- set @item,2244;
- else if ((@gamble2 > 26) && (@gamble2 < 29))
- set @item,5057;
- else if ((@gamble2 > 28) && (@gamble2 < 31))
- set @item,2248;
- else if ((@gamble2 > 30) && (@gamble2 < 33))
- set @item,2223;
- else if ((@gamble2 > 32) && (@gamble2 < 35))
- set @item,2247;
- else if ((@gamble2 > 34) && (@gamble2 < 37))
- set @item,2245;
- else if ((@gamble2 > 36) && (@gamble2 < 39))
- set @item,5003;
- else if ((@gamble2 > 38) && (@gamble2 < 41))
- set @item,2225;
- else if ((@gamble2 > 40) && (@gamble2 < 43))
- set @item,5017;
- else if ((@gamble2 > 42) && (@gamble2 < 45))
- set @item,5030;
- else if ((@gamble2 > 44) && (@gamble2 < 47))
- set @item,5035;
- else if ((@gamble2 > 46) && (@gamble2 < 49))
- set @item,2250;
- else if ((@gamble2 > 48) && (@gamble2 < 51))
- set @item,2277;
- else if ((@gamble2 > 50) && (@gamble2 < 53))
- set @item,5011;
- else if ((@gamble2 > 52) && (@gamble2 < 55))
- set @item,2290;
- else if ((@gamble2 > 54) && (@gamble2 < 57))
- set @item,5010;
- else if ((@gamble2 > 56) && (@gamble2 < 60))
- set @item,2259;
- else if ((@gamble2 > 59) && (@gamble2 < 62))
- set @item,5008;
- else if ((@gamble2 > 61) && (@gamble2 < 63))
- set @item,2249;
- else if ((@gamble2 > 62) && (@gamble2 < 65))
- set @item,2229;
- else if (@gamble2 == 65)
- set @item,2258;
- else if (@gamble2 == 66)
- set @item,2274;
- else if (@gamble2 == 67)
- set @item,5019;
- else if (@gamble2 == 68)
- set @item,2254;
- else if (@gamble2 == 69)
- set @item,5007;
- else if (@gamble2 == 70)
- set @item,5066;
- else if (@gamble2 == 71)
- set @item,2235;
- else if (@gamble2 == 72)
- set @item,2234;
- else if (@gamble2 == 73)
- set @item,2256;
- else if (@gamble2 == 74)
- set @item,5093;
- else if (@gamble2 == 75)
- set @item,5072;
- else if (@gamble2 == 76)
- set @item,2231;
- }
- else if ((@gamble > 0) && (@gamble < 101))
- set @item,2226;
- else if ((@gamble > 100) && (@gamble < 201))
- set @item,2211;
- else if ((@gamble > 200) && (@gamble < 300))
- set @item,2209;
- else if ((@gamble > 303) && (@gamble < 401))
- set @item,2220;
- else if ((@gamble > 400) && (@gamble < 501))
- set @item,2232;
- else if ((@gamble > 500) && (@gamble < 601))
- set @item,2216;
- else if ((@gamble > 600) && (@gamble < 701))
- set @item,2230;
- else if ((@gamble > 700) && (@gamble < 801))
- set @item,2224;
- else if ((@gamble > 800) && (@gamble < 901))
- set @item,2222;
- else if ((@gamble > 900) && (@gamble < 906))
- set @item,2228;
- else if ((@gamble > 905) && (@gamble < 911))
- set @item,2252;
- else if ((@gamble > 910) && (@gamble < 916))
- set @item,2227;
- else if ((@gamble > 915) && (@gamble < 921))
- set @item,2221;
- else if ((@gamble > 920) && (@gamble < 926))
- set @item,2299;
- else if ((@gamble > 925) && (@gamble < 931))
- set @item,2236;
- else if ((@gamble > 930) && (@gamble < 936))
- set @item,2275;
- else if ((@gamble > 935) && (@gamble < 941))
- set @item,5015;
- else if ((@gamble > 940) && (@gamble < 946))
- set @item,5061;
- else if ((@gamble > 945) && (@gamble < 951))
- set @item,5092;
- else if ((@gamble > 950) && (@gamble < 1001))
- set @item,2226;
- break;
-
- case 5: //footgear
- set @gamble,rand(1,500);
- if ((@gamble > 299) && (@gamble < 303))
- {
- set @gamble2,rand(1,10);
- if ((@gamble2 > 0) && (@gamble2 < 3))
- set @item,2406;
- else if ((@gamble2 > 2) && (@gamble2 < 5))
- set @item,2412;
- else if ((@gamble2 > 4) && (@gamble2 < 8))
- set @item,2404;
- else if ((@gamble2 > 7) && (@gamble2 < 11))
- set @item,2407;
- }
- else if ((@gamble > 0) && (@gamble < 201))
- set @item,2401;
- else if ((@gamble > 200) && (@gamble < 300))
- set @item,2408;
- else if ((@gamble > 302) && (@gamble < 351))
- set @item,2411;
- else if ((@gamble > 350) && (@gamble < 401))
- set @item,2403;
- else if ((@gamble > 400) && (@gamble < 451))
- set @item,2405;
- else if ((@gamble > 450) && (@gamble < 476))
- set @item,2409;
- else if ((@gamble > 475) && (@gamble < 501))
- set @item,2402;
- break;
-
- case 6: //Shields
- set @gamble,rand(1,500);
- if ((@gamble > 200) && (@gamble < 205))
- {
- set @gamble2,rand(1,10);
- if ((@gamble2 > 0) && (@gamble2 < 3))
- set @item,2104;
- else if ((@gamble2 > 2) && (@gamble2 < 5))
- set @item,2106;
- else if ((@gamble2 > 4) && (@gamble2 < 7))
- set @item,2102;
- else if ((@gamble2 > 6) && (@gamble2 < 9))
- set @item,2111;
- else if ((@gamble2 > 8) && (@gamble2 < 11))
- set @item,2109;
- }
- else if ((@gamble > 0) && (@gamble < 201))
- set @item,2101;
- else if ((@gamble > 204) && (@gamble < 301))
- set @item,2103;
- else if ((@gamble > 300) && (@gamble < 401))
- set @item,2107;
- else if ((@gamble > 401) && (@gamble < 481))
- set @item,2105;
- else if ((@gamble > 480) && (@gamble < 501))
- set @item,2108;
- break;
- }
- if(countitem(732) < 1){
- mes "[Kachua]";
- mes "*piff*";
- mes "You don't have any";
- mes "diamonds! Don't even";
- mes "try to fool me!";
- close;
- }
- delitem 732,1;
- getitem @item,1;
- close;
-}
-
-comodo.gat,204,148,7 script Devellin 90,{
-
- mes "[Devellin]";
- mes "It seems some traveller showed";
- mes "a huge diamond to Kachua a while";
- mes "ago. Ever since then, all she's";
- mes "been talking about is diamonds and";
- mes "how much she wants them.";
- next;
- mes "[Devellin]";
- mes "She's been getting pretty obsessive";
- mes "about it, which scares me. It seems";
- mes "she's more than willing to";
- mes "sacrifice anything she owns for a";
- mes "diamond.";
- next;
- mes "[Devellin]";
- mes "She's the type of person who'll do";
- mes "anything to get what she wants. I'm";
- mes "worried that she might give away";
- mes "something far more valuable than a";
- mes "diamond in exchange...";
- close;
-
-}
+//===== eAthena Script ======================================= +//= Comodo Gambling +//===== By: ================================================== +//= Reddozen, Cypress, Zefris +//===== Current Version: ===================================== +//= 0.5 +//===== Compatible With: ===================================== +//= Any eAthena Version +//===== Description: ========================================= +//= Random items from 3crt diamonds in Comodo +//===== Additional Comments: ================================= +//= 0.1- so far just a basic setup, and working on the function +//= 0.2- fixed some spelling errors and set zeny,zeny - (@amount * 55000)[Cypress] +//= 0.3- Revised the gambling NPC using the official Aegis script [MasterOfMuppets] +//= for information. Thanks to Zefris for doing it for me. +//= 0.4- Fixed an exploit. thanks to reddozen [MasterOfMuppets] +//= 0.5- Moved item check to the proper place [Lupus] +//============================================================ + +mjolnir_02.gat,85,364,3 script Blacksmith Miner 726,{ + + mes "[Dwayne]"; + mes "Wahahahaha~"; + mes "I've dug up a fortune!"; + next; + + mes "[Dwayne]"; + mes "Diamonds! Hundreds and"; + mes "thousands of Diamonds,"; + mes "all of them mine!"; + mes "I'm rich!"; + next; + + menu "I want to buy some.",L1,"Congratulations.",-; + + mes "[Dwayne]"; + mes "Haha, thank you~"; + mes "If by any chance"; + mes "you need a diamond,"; + mes "please drop by."; + mes "I'll sell them to"; + mes "you at a cheap price."; + close; + + L1: + mes "[Dwayne]"; + mes "Ah, you have an"; + mes "eye for valuables!"; + mes "Sure, sure why not!"; + mes "I'll give you a discount, too!"; + mes "55,000 Zeny for a diamond,"; + mes "how does that sound?"; + next; + + mes "[Dwayne]"; + mes "How many"; + mes "diamonds do you need?"; + mes "If you change your mind"; + mes "please enter '0' to cancel"; + next; + + set @amount, 0; + input @amount; + if(@amount<1){ + mes "[Dwayne]"; + mes "Alright, you've"; + mes "canceled the trade."; + mes "Take care!"; + close; + } + if((@amount*55000>zeny) || (@amount>500)){ + mes "[Dwayne]"; + mes "Hahahaha~"; + mes "You can't fool me!"; + mes "You dont have enough"; + mes "Zeny for that many!"; + close; + } + set zeny,zeny - (@amount * 55000); + getitem 732, @amount; + mes "[Dwayne]"; + mes "Thank you for"; + mes "buying my diamonds!"; + mes "You're welcome to"; + mes "come back anytime."; + close; + +} + + +comodo.gat,219,160,3 script Kachua 91,{ + + mes "[Kachua]"; + mes "Diamonds...!"; + mes "I simply can't get my mind off"; + mes "them! Ever since that man showed me"; + mes "that diamond, it's been all I think"; + mes "about!"; + next; + menu "Would you like to have mine?",L_1,"Ah, what a shame...",-; + + mes "[Kachua]"; + mes "Yes, I know..."; + mes "Even among everything"; + mes "in my collections, nothing"; + mes "compares to diamonds..."; + close; + + L_1: + mes "[Kachua]"; + mes "Are you sure you don't mind"; + mes "giving this to me? Thank you"; + mes "so much! I don't have much in"; + mes "the way of money, but i can give"; + mes "you something from one of my"; + mes "collections~"; + next; + + mes "[Kachua]"; + mes "So what would"; + mes "you like to have?"; + next; + + set @item,512; + switch( select( "Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield" ) ) + { + case 1: // Weapons + set @gamble,rand(1,1000); + if ((@gamble > 920) && (@gamble < 931)) + { + set @gamble2,rand(1,51); + if (@gamble2 == 1) + set @item,1128; + else if (@gamble2 == 2) + set @item,1120; + else if (@gamble2 == 3) + set @item,1127; + else if (@gamble2 == 4) + set @item,1158; + else if (@gamble2 == 5) + set @item,1155; + else if (@gamble2 == 6) + set @item,1220; + else if (@gamble2 == 7) + set @item,1222; + else if (@gamble2 == 8) + set @item,1253; + else if (@gamble2 == 9) + set @item,1529; + else if (@gamble2 == 10) + set @item,1251; + else if (@gamble2 == 11) + set @item,1361; + else if (@gamble2 == 12) + set @item,1258; + else if (@gamble2 == 13) + set @item,1257; + else if (@gamble2 == 14) + set @item,1256; + else if (@gamble2 == 15) + set @item,1259; + else if (@gamble2 == 16) + set @item,1260; + else if (@gamble2 == 17) + set @item,1716; + else if (@gamble2 == 18) + set @item,1715; + else if (@gamble2 == 19) + set @item,1711; + else if (@gamble2 == 20) + set @item,1702; + else if (@gamble2 == 21) + set @item,1520; + else if (@gamble2 == 22) + set @item,1610; + else if (@gamble2 == 23) + set @item,1615; + else if (@gamble2 == 24) + set @item,1602; + else if (@gamble2 == 25) + set @item,1461; + else if (@gamble2 == 26) + set @item,1402; + else if (@gamble2 == 27) + set @item,1953; + else if (@gamble2 == 28) + set @item,1957; + else if (@gamble2 == 29) + set @item,1552; + else if (@gamble2 == 30) + set @item,1551; + else if (@gamble2 == 31) + set @item,1553; + else if (@gamble2 == 32) + set @item,1554; + else if (@gamble2 == 33) + set @item,1555; + else if (@gamble2 == 34) + set @item,1556; + else if (@gamble2 == 35) + set @item,1951; + else if (@gamble2 == 36) + set @item,1959; + else if (@gamble2 == 37) + set @item,1961; + else if (@gamble2 == 38) + set @item,1955; + else if (@gamble2 == 39) + set @item,1810; + else if (@gamble2 == 40) + set @item,1910; + else if (@gamble2 == 41) + set @item,1906; + else if (@gamble2 == 42) + set @item,1902; + else if (@gamble2 == 43) + set @item,1904; + else if (@gamble2 == 44) + set @item,1912; + else if (@gamble2 == 45) + set @item,1908; + else if (@gamble2 == 46) + set @item,1808; + else if (@gamble2 == 47) + set @item,1802; + else if (@gamble2 == 48) + set @item,1812; + else if (@gamble2 == 49) + set @item,1806; + else if (@gamble2 == 50) + set @item,1804; + else if (@gamble2 == 51) + set @item,1550; + } + else if ((@gamble > 0) && (@gamble < 201)) + set @item,1201; + else if ((@gamble > 200) && (@gamble < 301)) + set @item,1101; + else if ((@gamble > 300) && (@gamble < 401)) + set @item,1601; + else if ((@gamble > 400) && (@gamble < 501)) + set @item,1116; + else if ((@gamble > 500) && (@gamble < 601)) + set @item,1250; + else if ((@gamble > 600) && (@gamble < 701)) + set @item,1301; + else if ((@gamble > 700) && (@gamble < 801)) + set @item,1701; + else if ((@gamble > 800) && (@gamble < 851)) + set @item,1504; + else if ((@gamble > 850) && (@gamble < 901)) + set @item,1604; + else if ((@gamble > 900) && (@gamble < 911)) + set @item,1108; + else if ((@gamble > 910) && (@gamble < 921)) + set @item,1163; + else if ((@gamble > 930) && (@gamble < 961)) + set @item,1522; + else if ((@gamble > 960) && (@gamble < 971)) + set @item,1608; + else if ((@gamble > 970) && (@gamble < 981)) + set @item,1408; + else if ((@gamble > 980) && (@gamble < 991)) + set @item,1452; + else if ((@gamble > 990) && (@gamble < 1001)) + set @item,1208; + break; + + case 2: // Armors + set @gamble,rand(1,500); + if ((@gamble > 299) && (@gamble < 302)) + { + set @gamble2,rand(1,30); + if ((@gamble2 > 0) && (@gamble2 < 3)) + set @item,2315; + else if ((@gamble2 > 2) && (@gamble2 < 5)) + set @item,2336; + else if ((@gamble2 > 4) && (@gamble2 < 7)) + set @item,2318; + else if ((@gamble2 > 6) && (@gamble2 < 9)) + set @item,2326; + else if ((@gamble2 > 8) && (@gamble2 < 11)) + set @item,2327; + else if ((@gamble2 > 10) && (@gamble2 < 13)) + set @item,2317; + else if ((@gamble2 > 12) && (@gamble2 < 15)) + set @item,2331; + else if ((@gamble2 > 14) && (@gamble2 < 17)) + set @item,2342; + else if ((@gamble2 > 16) && (@gamble2 < 19)) + set @item,2311; + else if ((@gamble2 > 18) && (@gamble2 < 21)) + set @item,2320; + else if ((@gamble2 > 20) && (@gamble2 < 23)) + set @item,2319; + else if ((@gamble2 > 22) && (@gamble2 < 25)) + set @item,2344; + else if ((@gamble2 > 24) && (@gamble2 < 27)) + set @item,2346; + else if ((@gamble2 > 26) && (@gamble2 < 29)) + set @item,2348; + else if ((@gamble2 > 28) && (@gamble2 < 31)) + set @item,2350; + } + else if ((@gamble > 0) && (@gamble < 51)) + set @item,2301; + else if ((@gamble > 50) && (@gamble < 101)) + set @item,2302; + else if ((@gamble > 100) && (@gamble < 151)) + set @item,2303; + else if ((@gamble > 150) && (@gamble < 201)) + set @item,2304; + else if ((@gamble > 200) && (@gamble < 251)) + set @item,2305; + else if ((@gamble > 250) && (@gamble < 300)) + set @item,2301; + else if ((@gamble > 301) && (@gamble < 351)) + set @item,2307; + else if ((@gamble > 350) && (@gamble < 401)) + set @item,2309; + else if ((@gamble > 400) && (@gamble < 402)) + set @item,2322; + else if ((@gamble > 401) && (@gamble < 403)) + set @item,2310; + else if ((@gamble > 402) && (@gamble < 411)) + set @item,2306; + else if ((@gamble > 410) && (@gamble < 416)) + set @item,2308; + else if ((@gamble > 415) && (@gamble < 421)) + set @item,2313; + else if ((@gamble > 420) && (@gamble < 426)) + set @item,2337; + else if ((@gamble > 425) && (@gamble < 431)) + set @item,2316; + else if ((@gamble > 430) && (@gamble < 436)) + set @item,2325; + else if ((@gamble > 435) && (@gamble < 441)) + set @item,2341; + else if ((@gamble > 440) && (@gamble < 446)) + set @item,2330; + else if ((@gamble > 445) && (@gamble < 451)) + set @item,2314; + else if ((@gamble > 450) && (@gamble < 456)) + set @item,2335; + else if ((@gamble > 455) && (@gamble < 461)) + set @item,2324; + else if ((@gamble > 460) && (@gamble < 466)) + set @item,2329; + else if ((@gamble > 465) && (@gamble < 471)) + set @item,2340; + else if ((@gamble > 470) && (@gamble < 476)) + set @item,2312; + else if ((@gamble > 475) && (@gamble < 481)) + set @item,2339; + else if ((@gamble > 480) && (@gamble < 486)) + set @item,2328; + else if ((@gamble > 485) && (@gamble < 491)) + set @item,2321; + else if ((@gamble > 490) && (@gamble < 501)) + set @item,2323; + break; + + case 3: // Garments + set @gamble,rand(1,500); + if ((@gamble > 200) && (@gamble < 204)) + { + set @gamble2,rand(1,11); + if ((@gamble2 > 0) && (@gamble2 < 3)) + set @item,2506; + else if ((@gamble2 > 2) && (@gamble2 < 5)) + set @item,2504; + else if ((@gamble2 > 4) && (@gamble2 < 8)) + set @item,2508; + else if ((@gamble2 > 7) && (@gamble2 < 11)) + set @item,2507; + else if (@gamble2 == 11) + set @item,2523; + } + else if ((@gamble > 0) && (@gamble < 101)) + set @item,2503; + else if ((@gamble > 100) && (@gamble < 201)) + set @item,2505; + else if ((@gamble > 203) && (@gamble < 451)) + set @item,2501; + else if ((@gamble > 450) && (@gamble < 501)) + set @item,2502; + break; + + case 4: //headgears + set @gamble,rand(1,1000); + if ((@gamble > 299) && (@gamble < 304)) + { + set @gamble2,rand(1,76); + if ((@gamble2 > 0) && (@gamble2 < 3)) + set @item,5109; + else if ((@gamble2 > 2) && (@gamble2 < 5)) + set @item,2285; + else if ((@gamble2 > 4) && (@gamble2 < 7)) + set @item,2255; + else if ((@gamble2 > 6) && (@gamble2 < 9)) + set @item,5045; + else if ((@gamble2 > 8) && (@gamble2 < 11)) + set @item,2233; + else if ((@gamble2 > 10) && (@gamble2 < 13)) + set @item,2231; + else if ((@gamble2 > 12) && (@gamble2 < 15)) + set @item,2217; + else if ((@gamble2 > 14) && (@gamble2 < 17)) + set @item,2206; + else if ((@gamble2 > 16) && (@gamble2 < 19)) + set @item,2246; + else if ((@gamble2 > 18) && (@gamble2 < 21)) + set @item,2261; + else if ((@gamble2 > 20) && (@gamble2 < 23)) + set @item,2287; + else if ((@gamble2 > 22) && (@gamble2 < 25)) + set @item,5012; + else if ((@gamble2 > 24) && (@gamble2 < 27)) + set @item,2244; + else if ((@gamble2 > 26) && (@gamble2 < 29)) + set @item,5057; + else if ((@gamble2 > 28) && (@gamble2 < 31)) + set @item,2248; + else if ((@gamble2 > 30) && (@gamble2 < 33)) + set @item,2223; + else if ((@gamble2 > 32) && (@gamble2 < 35)) + set @item,2247; + else if ((@gamble2 > 34) && (@gamble2 < 37)) + set @item,2245; + else if ((@gamble2 > 36) && (@gamble2 < 39)) + set @item,5003; + else if ((@gamble2 > 38) && (@gamble2 < 41)) + set @item,2225; + else if ((@gamble2 > 40) && (@gamble2 < 43)) + set @item,5017; + else if ((@gamble2 > 42) && (@gamble2 < 45)) + set @item,5030; + else if ((@gamble2 > 44) && (@gamble2 < 47)) + set @item,5035; + else if ((@gamble2 > 46) && (@gamble2 < 49)) + set @item,2250; + else if ((@gamble2 > 48) && (@gamble2 < 51)) + set @item,2277; + else if ((@gamble2 > 50) && (@gamble2 < 53)) + set @item,5011; + else if ((@gamble2 > 52) && (@gamble2 < 55)) + set @item,2290; + else if ((@gamble2 > 54) && (@gamble2 < 57)) + set @item,5010; + else if ((@gamble2 > 56) && (@gamble2 < 60)) + set @item,2259; + else if ((@gamble2 > 59) && (@gamble2 < 62)) + set @item,5008; + else if ((@gamble2 > 61) && (@gamble2 < 63)) + set @item,2249; + else if ((@gamble2 > 62) && (@gamble2 < 65)) + set @item,2229; + else if (@gamble2 == 65) + set @item,2258; + else if (@gamble2 == 66) + set @item,2274; + else if (@gamble2 == 67) + set @item,5019; + else if (@gamble2 == 68) + set @item,2254; + else if (@gamble2 == 69) + set @item,5007; + else if (@gamble2 == 70) + set @item,5066; + else if (@gamble2 == 71) + set @item,2235; + else if (@gamble2 == 72) + set @item,2234; + else if (@gamble2 == 73) + set @item,2256; + else if (@gamble2 == 74) + set @item,5093; + else if (@gamble2 == 75) + set @item,5072; + else if (@gamble2 == 76) + set @item,2231; + } + else if ((@gamble > 0) && (@gamble < 101)) + set @item,2226; + else if ((@gamble > 100) && (@gamble < 201)) + set @item,2211; + else if ((@gamble > 200) && (@gamble < 300)) + set @item,2209; + else if ((@gamble > 303) && (@gamble < 401)) + set @item,2220; + else if ((@gamble > 400) && (@gamble < 501)) + set @item,2232; + else if ((@gamble > 500) && (@gamble < 601)) + set @item,2216; + else if ((@gamble > 600) && (@gamble < 701)) + set @item,2230; + else if ((@gamble > 700) && (@gamble < 801)) + set @item,2224; + else if ((@gamble > 800) && (@gamble < 901)) + set @item,2222; + else if ((@gamble > 900) && (@gamble < 906)) + set @item,2228; + else if ((@gamble > 905) && (@gamble < 911)) + set @item,2252; + else if ((@gamble > 910) && (@gamble < 916)) + set @item,2227; + else if ((@gamble > 915) && (@gamble < 921)) + set @item,2221; + else if ((@gamble > 920) && (@gamble < 926)) + set @item,2299; + else if ((@gamble > 925) && (@gamble < 931)) + set @item,2236; + else if ((@gamble > 930) && (@gamble < 936)) + set @item,2275; + else if ((@gamble > 935) && (@gamble < 941)) + set @item,5015; + else if ((@gamble > 940) && (@gamble < 946)) + set @item,5061; + else if ((@gamble > 945) && (@gamble < 951)) + set @item,5092; + else if ((@gamble > 950) && (@gamble < 1001)) + set @item,2226; + break; + + case 5: //footgear + set @gamble,rand(1,500); + if ((@gamble > 299) && (@gamble < 303)) + { + set @gamble2,rand(1,10); + if ((@gamble2 > 0) && (@gamble2 < 3)) + set @item,2406; + else if ((@gamble2 > 2) && (@gamble2 < 5)) + set @item,2412; + else if ((@gamble2 > 4) && (@gamble2 < 8)) + set @item,2404; + else if ((@gamble2 > 7) && (@gamble2 < 11)) + set @item,2407; + } + else if ((@gamble > 0) && (@gamble < 201)) + set @item,2401; + else if ((@gamble > 200) && (@gamble < 300)) + set @item,2408; + else if ((@gamble > 302) && (@gamble < 351)) + set @item,2411; + else if ((@gamble > 350) && (@gamble < 401)) + set @item,2403; + else if ((@gamble > 400) && (@gamble < 451)) + set @item,2405; + else if ((@gamble > 450) && (@gamble < 476)) + set @item,2409; + else if ((@gamble > 475) && (@gamble < 501)) + set @item,2402; + break; + + case 6: //Shields + set @gamble,rand(1,500); + if ((@gamble > 200) && (@gamble < 205)) + { + set @gamble2,rand(1,10); + if ((@gamble2 > 0) && (@gamble2 < 3)) + set @item,2104; + else if ((@gamble2 > 2) && (@gamble2 < 5)) + set @item,2106; + else if ((@gamble2 > 4) && (@gamble2 < 7)) + set @item,2102; + else if ((@gamble2 > 6) && (@gamble2 < 9)) + set @item,2111; + else if ((@gamble2 > 8) && (@gamble2 < 11)) + set @item,2109; + } + else if ((@gamble > 0) && (@gamble < 201)) + set @item,2101; + else if ((@gamble > 204) && (@gamble < 301)) + set @item,2103; + else if ((@gamble > 300) && (@gamble < 401)) + set @item,2107; + else if ((@gamble > 401) && (@gamble < 481)) + set @item,2105; + else if ((@gamble > 480) && (@gamble < 501)) + set @item,2108; + break; + } + if(countitem(732) < 1){ + mes "[Kachua]"; + mes "*piff*"; + mes "You don't have any"; + mes "diamonds! Don't even"; + mes "try to fool me!"; + close; + } + delitem 732,1; + getitem @item,1; + close; +} + +comodo.gat,204,148,7 script Devellin 90,{ + + mes "[Devellin]"; + mes "It seems some traveller showed"; + mes "a huge diamond to Kachua a while"; + mes "ago. Ever since then, all she's"; + mes "been talking about is diamonds and"; + mes "how much she wants them."; + next; + mes "[Devellin]"; + mes "She's been getting pretty obsessive"; + mes "about it, which scares me. It seems"; + mes "she's more than willing to"; + mes "sacrifice anything she owns for a"; + mes "diamond."; + next; + mes "[Devellin]"; + mes "She's the type of person who'll do"; + mes "anything to get what she wants. I'm"; + mes "worried that she might give away"; + mes "something far more valuable than a"; + mes "diamond in exchange..."; + close; + +} |