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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/other/auction.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Auction system
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Auction house releated NPCs, and warps
+//===== Additional Comments: =================================
+//= 1.0 First version, place holders only. [L0ne_W0lf]
+//= 1.1 Moved Morroc Auction NPCs to Morroc Ruins. [L0ne_W0lf]
+//= 1.2 Warp fixed. Dialog in Ruins/Lighthalzen changed. [Kisuka]
+//= 1.3 Duplicates now spawn from floating NPCs. [L0ne_W0lf]
+//============================================================
+
+// Auction House warpers
+//============================================================
+moc_ruins,78,173,6 script Auction Hall Guide#moc 98,{
+ callfunc "F_AuctionWarper",1;
+}
+
+prontera,218,120,4 script Auction Hall Guide#prt 117,{
+ callfunc "F_AuctionWarper",2;
+}
+
+yuno,129,116,0 script Auction Hall Guide#yuno 90,{
+ callfunc "F_AuctionWarper",3;
+}
+
+lighthalzen,205,169,6 script Auction Hall Guide#lhz 833,{
+ callfunc "F_AuctionWarper",4;
+}
+
+function script F_AuctionWarper {
+ mes "[Auction Hall Guide]";
+ mes "Hello, would you";
+ mes "like to enter the";
+ mes "Auction Hall?";
+ next;
+ if (select("Yes:No") == 1) {
+ if (getarg(0) == 1 || getarg(0) == 4) {
+ mes "[Auction Hall Guide]";
+ mes "Great! Well then,";
+ mes "I hope you have fun";
+ mes "and enjoy the auction~";
+ }else{
+ mes "[Auction Hall Guide]";
+ mes "Enjoy your auction.";
+ }
+ close2;
+ switch(getarg(0)) {
+ case 1:
+ warp "auction_01",179,53; end;
+ case 2:
+ warp "auction_01",21,43; end;
+ case 3:
+ warp "auction_02",151,23; end;
+ case 4:
+ warp "auction_02",43,24; end;
+ }
+ }
+ mes "[Auction Hall Guide]";
+ mes "Alright then,";
+ mes "see you later.";
+ mes "If you change your";
+ mes "mind, please come";
+ mes "and enjoy the auctions~";
+ close;
+}
+
+// Sign posts
+//============================================================
+- script Information Post#dum::AuctionSign -1,{
+ mes "[Information]";
+ mes "Auction Warp Guide";
+ close;
+}
+
+moc_ruins,76,176,6 duplicate(AuctionSign) Information Post#moc 837
+prontera,216,120,4 duplicate(AuctionSign) Information Post#prt 837
+yuno,131,116,0 duplicate(AuctionSign) Information Post#yuno 837
+lighthalzen,207,169,6 duplicate(AuctionSign) Information Post#lhz 837
+
+// Warps
+//============================================================
+auction_01,180,49,0 warp auction_entrance_moc 1,1,moc_ruins,78,171
+auction_01,22,37,0 warp auction_entrance_prt 1,1,prontera,214,120
+auction_02,151,17,0 warp auction_enterance_juno 1,1,yuno,132,119
+auction_02,43,17,0 warp auction_enterance_lhz 1,1,lighthalzen,209,169
+
+// Auction House NPCs
+//============================================================
+- script Auction Broker#dum::AuctionBroker -1,{
+ mes "[Auction Broker]";
+ mes "Welcome to the Auction Hall.";
+ mes "Would you like to view the goods?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Auction Broker]";
+ mes "Very well.";
+ mes "Please take";
+ mes "a look, and see";
+ mes "What's being offered~";
+ OpenAuction;
+ close;
+ }
+ mes "[Auction Broker]";
+ mes "Very well, then.";
+ mes "If you change your";
+ mes "mind, then please";
+ mes "come and check";
+ mes "out the auctions~";
+ close;
+}
+
+auction_01,182,68,6 duplicate(AuctionBroker) Auction Broker#moc1 98
+auction_01,182,75,0 duplicate(AuctionBroker) Auction Broker#moc2 99
+auction_01,177,75,2 duplicate(AuctionBroker) Auction Broker#moc3 98
+auction_01,177,68,4 duplicate(AuctionBroker) Auction Broker#moc4 99
+auction_01,21,74,4 duplicate(AuctionBroker) Auction Broker#prt1 117
+auction_01,27,78,4 duplicate(AuctionBroker) Auction Broker#prt2 116
+auction_01,16,78,4 duplicate(AuctionBroker) Auction Broker#prt3 115
+auction_02,158,47,6 duplicate(AuctionBroker) Auction Broker#yuno1 90
+auction_02,145,47,2 duplicate(AuctionBroker) Auction Broker#yuno2 90
+auction_02,151,54,0 duplicate(AuctionBroker) Auction Broker#yuno3 90
+auction_02,152,41,4 duplicate(AuctionBroker) Auction Broker#yuno4 90
+auction_02,57,46,2 duplicate(AuctionBroker) Auction Broker#lhz1 874
+auction_02,31,46,6 duplicate(AuctionBroker) Auction Broker#lhz2 874
+auction_02,43,65,4 duplicate(AuctionBroker) Auction Broker#lhz3 833