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authorshennetsind <notind@gmail.com>2013-05-17 11:08:38 -0700
committershennetsind <notind@gmail.com>2013-05-17 11:08:38 -0700
commit080f7a22740225df70a488849587b462a5d6b1a3 (patch)
tree0c1dc751af9f06e1ce3729d271de301f78a4e611 /npc/other/arena/arena_lvl80.txt
parent754af15505f32237f8063e51ae9a1cb90788dff4 (diff)
parent25e848f1a0f9317d63106cae048a1ef838411cb2 (diff)
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Merge pull request #1 from Earisu/master
updating, with earisu's
Diffstat (limited to 'npc/other/arena/arena_lvl80.txt')
-rw-r--r--npc/other/arena/arena_lvl80.txt1057
1 files changed, 1057 insertions, 0 deletions
diff --git a/npc/other/arena/arena_lvl80.txt b/npc/other/arena/arena_lvl80.txt
new file mode 100644
index 000000000..729311508
--- /dev/null
+++ b/npc/other/arena/arena_lvl80.txt
@@ -0,0 +1,1057 @@
+//===== Hercules Script ======================================
+//= Izlude Arena lvl 80
+//===== By: ==================================================
+//= SinSloth
+//===== Current Version: =====================================
+//= 1.1
+//===== Description: =========================================
+//= Izlude Battle Arena Level 80
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//= 1.1 Replaced effect numerics with constants. [Samuray22]
+//============================================================
+
+arena_room,147,42,1 script lvl 80s Waiting Room 124,{
+ end;
+
+OnInit:
+ waitingroom "Individual; Level 80 to 99",50,"lvl 80s Waiting Room::OnStartArena",1,1000,80,99;
+ enablewaitingroomevent;
+ end;
+
+OnStartArena:
+ warpwaitingpc "force_4-1",99,12;
+ donpcevent "arena#80::Onstart";
+ disablewaitingroomevent;
+ end;
+
+Onstart:
+ enablewaitingroomevent;
+ end;
+}
+
+force_4-1,99,20,4 script Octus#arena 124,{
+ end;
+
+OnInit:
+ set $@mapcount80, 0;
+ end;
+
+Onstart:
+ initnpctimer;
+ set $arena_min80st,gettime(2);
+ set $arena_sec80st,gettime(1);
+ end;
+
+OnTimer3000:
+ mapannounce "force_4-1","Good day, my name is Octus, the guide of Time Force Battle for lvl 80s!",0;
+ end;
+
+OnTimer4000:
+ mapannounce "force_4-1","Remember your right decision will save a lot of your time!",0;
+ end;
+
+OnTimer8000:
+ mapannounce "force_4-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 7 minutes from now.",0;
+ end;
+
+OnTimer60000:
+ set $@mapcount80, getmapusers ("force_4-1");
+ if ($@mapcount80 == 0) {
+ donpcevent "Octus#arena::Onfailclearstage";
+ }
+ mapannounce "force_4-1","Remaining Time : 7 minutes ",0;
+ end;
+
+OnTimer120000:
+ set $@mapcount80, getmapusers ("force_4-1");
+ if ($@mapcount80 == 0) {
+ donpcevent "Octus#arena::Onfailclearstage";
+ }
+ mapannounce "force_4-1","Remaining Time : 6 minutes ",0;
+ end;
+
+OnTimer180000:
+ set $@mapcount80, getmapusers ("force_4-1");
+ if ($@mapcount80 == 0) {
+ donpcevent "Octus#arena::Onfailclearstage";
+ }
+ mapannounce "force_4-1","Remaining Time : 5 minutes ",0;
+end;
+OnTimer240000:
+ set $@mapcount80, getmapusers ("force_4-1");
+ if ($@mapcount80 == 0) {
+ donpcevent "Octus#arena::Onfailclearstage";
+ }
+ mapannounce "force_4-1","Remaining Time : 4 minutes ",0;
+ end;
+
+OnTimer300000:
+ set $@mapcount80, getmapusers ("force_4-1");
+ if ($@mapcount80 == 0) {
+ donpcevent "Octus#arena::Onfailclearstage";
+ }
+ mapannounce "force_4-1","Remaining Time : 3 minutes ",0;
+ end;
+
+OnTimer360000:
+ set $@mapcount80, getmapusers ("force_4-1");
+ if ($@mapcount80 == 0) {
+ donpcevent "Octus#arena::Onfailclearstage";
+ }
+ mapannounce "force_4-1","Remaining Time : 2 minutes ",0;
+ end;
+
+OnTimer420000:
+ set $@mapcount80, getmapusers ("force_4-1");
+ if ($@mapcount80 == 0) {
+ donpcevent "Octus#arena::Onfailclearstage";
+ }
+ mapannounce "force_4-1","Remaining Time : 1 minute ",0;
+ end;
+
+OnTimer480000:
+ mapannounce "force_4-1","Your time is over. I hope you had a good time~",0;
+ end;
+
+OnTimer485000:
+OnTimer486000:
+OnTimer487000:
+OnTimer488000:
+OnTimer489000:
+OnTimer490000:
+OnTimer491000:
+OnTimer492000:
+OnTimer493000:
+OnTimer494000:
+ mapwarp "force_4-1","prt_are_in",178,190,0,0;
+ end;
+
+OnTimer495000:
+ mapwarp "force_4-1","prt_are_in",178,190,0,0;
+ donpcevent "Octus#arena::Onfailclearstage";
+ end;
+
+Ontimeroff:
+ stopnpctimer;
+ end;
+
+Onfailclearstage:
+ donpcevent "cast#80::Ontimeover1";
+ mapwarp "force_4-1","prt_are_in",178,190,0,0;
+ donpcevent "Octus#arena::Ontimeroff";
+ donpcevent "arena#80::Onreset_all";
+ donpcevent "alloff#80::Onon";
+ donpcevent "lvl 80s Waiting Room::Onstart";
+ end;
+
+On01_start:
+ mapannounce "force_4-1","In order to clear this battle, you must kill all Nightmares!",0;
+ end;
+
+On01_end:
+ mapannounce "force_4-1","A door to the north room has opened!",0;
+ end;
+
+On02_start:
+ mapannounce "force_4-1","In order to clear this battle, you must kill all monsters!",0;
+ end;
+
+On02_end:
+ mapannounce "force_4-1","A door to the north room has opened!",0;
+ end;
+
+On03_start:
+ mapannounce "force_4-1","In order to clear this battle, you must kill all Assaulters!",0;
+ end;
+
+On03_end:
+ mapannounce "force_4-1","Clear! A door to the east room has opened!",0;
+ end;
+
+On04_start:
+ mapannounce "force_4-1","In order to clear this battle, you must kill all Nine Tails!",0;
+ end;
+
+On04_end:
+ mapannounce "force_4-1","A door to the east room has opened!",0;
+ end;
+
+On05_start:
+ mapannounce "force_4-1","In order to clear this battle, you must kill all Walking Petites!",0;
+ end;
+
+On05_end:
+ mapannounce "force_4-1","Clear! A door to the south room has opened!",0;
+ end;
+
+On06_start:
+ mapannounce "force_4-1","In order to clear this battle, kill all monsters in this room!",0;
+ end;
+
+On06_end:
+ mapannounce "force_4-1","A door to the south room has opened!",0;
+ end;
+
+On07_start:
+ mapannounce "force_4-1","In order to clear this battle, kill all Fur-Seals while dodging Mermen!",0;
+ end;
+
+On07_end:
+ mapannounce "force_4-1","Clear! A door to the west room has opened!",0;
+ end;
+
+On08_start:
+ mapannounce "force_4-1","Please escape to the north exit!",0;
+ end;
+
+On09_start:
+ mapannounce "force_4-1","In order to clear this battle, you must defeat an Ancient Mummy!",0;
+ end;
+
+On09_end:
+ mapannounce "force_4-1","Boss Clear! - A door at the north has opened. Thank you. ",0;
+ end;
+
+}
+
+- script arena#80 -1,{
+
+Onreset_01:
+ donpcevent "force_01ex#80::Onreset";
+ donpcevent "force_02start#80::Onon";
+ enablenpc "force_01_02#80";
+ end;
+
+Onreset_02:
+ donpcevent "force_02mob#80::Onreset";
+ donpcevent "force_03start#80::Onon";
+ enablenpc "force_02_03#80";
+ end;
+
+Onreset_03:
+ enablenpc "force_03_04#80";
+ donpcevent "force_04start#80::Onon";
+ donpcevent "force_03ex#80::Onreset";
+ end;
+
+Onreset_04:
+ enablenpc "force_04_05#80";
+ donpcevent "force_05start#80::Onon";
+ donpcevent "force_04ex#80::Onreset";
+ end;
+
+Onreset_05:
+ enablenpc "force_05_06#80";
+ donpcevent "force_06start#80::Onon";
+ donpcevent "force_05ex#80::Onreset";
+ end;
+
+Onreset_06:
+ enablenpc "force_06_07#80";
+ donpcevent "force_07start#80::Onon";
+ donpcevent "force_06ex#80::Onreset";
+ end;
+
+Onreset_07:
+ enablenpc "force_07_08#80";
+ donpcevent "force_07ex#80::Onreset";
+ donpcevent "force_08start#80::Onon";
+ end;
+
+Onreset_08:
+ donpcevent "force_09start#80::Onon";
+ enablenpc "force_08_09#80";
+ end;
+
+Onreset_09:
+ enablenpc "force_exit#80";
+ end;
+
+Onstart:
+ disablenpc "force_01_02#80";
+ disablenpc "force_02_03#80";
+ disablenpc "force_03_04#80";
+ disablenpc "force_04_05#80";
+ disablenpc "force_05_06#80";
+ disablenpc "force_06_07#80";
+ disablenpc "force_07_08#80";
+ disablenpc "force_08_09#80";
+ disablenpc "force_exit#80";
+ donpcevent "Octus#arena::Ontimeroff";
+ donpcevent "force_09mob#80::Ontimeroff";
+ donpcevent "force_01mob#80::Onreset";
+ donpcevent "force_02mob#80::Onreset";
+ donpcevent "force_03mob#80::Onreset";
+ donpcevent "force_04mob#80::Onreset";
+ donpcevent "force_05mob#80::Onreset";
+ donpcevent "force_06mob#80::Onreset";
+ donpcevent "force_07mob#80::Onreset";
+ donpcevent "force_08mob#80::Onreset";
+ donpcevent "force_09mob#80::Onreset";
+ donpcevent "force_01ex#80::Onreset";
+ donpcevent "force_03ex#80::Onreset";
+ donpcevent "force_04ex#80::Onreset";
+ donpcevent "force_05ex#80::Onreset";
+ donpcevent "force_07ex#80::Onreset";
+ donpcevent "force_08ex#80::Onreset";
+ donpcevent "force_09ex#80::Onreset";
+ enablenpc "force_08_01#80";
+ donpcevent "force_01start#80::Onon";
+ donpcevent "Octus#arena::Onstart";
+ end;
+
+Onreset_all:
+ donpcevent "force_01mob#80::Onreset";
+ donpcevent "force_02mob#80::Onreset";
+ donpcevent "force_03mob#80::Onreset";
+ donpcevent "force_04mob#80::Onreset";
+ donpcevent "force_05mob#80::Onreset";
+ donpcevent "force_06mob#80::Onreset";
+ donpcevent "force_07mob#80::Onreset";
+ donpcevent "force_09mob#80::Onreset";
+ donpcevent "force_01ex#80::Onreset";
+ donpcevent "force_03ex#80::Onreset";
+ donpcevent "force_04ex#80::Onreset";
+ donpcevent "force_05ex#80::Onreset";
+ donpcevent "force_07ex#80::Onreset";
+ donpcevent "force_08ex#80::Onreset";
+ donpcevent "force_09ex#80::Onreset";
+ end;
+
+}
+
+force_4-1,62,26,1 script force_08_01#80 45,1,1,{
+
+OnTouch:
+ donpcevent "Octus#arena::On01_start";
+ warp "force_4-1",40,26;
+ end;
+
+}
+
+force_4-1,25,44,1 script force_01_02#80 45,1,1,{
+
+OnTouch:
+ donpcevent "Octus#arena::On02_start";
+ warp "force_4-1",25,69;
+ end;
+
+}
+
+force_4-1,25,134,1 script force_02_03#80 45,1,1,{
+
+OnTouch:
+ donpcevent "Octus#arena::On03_start";
+ warp "force_4-1",25,159;
+ end;
+
+}
+
+force_4-1,44,174,1 script force_03_04#80 45,1,1,{
+
+OnTouch:
+ donpcevent "Octus#arena::On04_start";
+ warp "force_4-1",69,174;
+ end;
+
+}
+
+force_4-1,134,174,1 script force_04_05#80 45,1,1,{
+
+OnTouch:
+ donpcevent "Octus#arena::On05_start";
+ warp "force_4-1",159,174;
+ end;
+
+}
+
+force_4-1,174,155,1 script force_05_06#80 45,1,1,{
+
+OnTouch:
+ donpcevent "Octus#arena::On06_start";
+ warp "force_4-1",174,130;
+ end;
+
+}
+
+force_4-1,174,65,1 script force_06_07#80 45,1,1,{
+
+OnTouch:
+ donpcevent "Octus#arena::On07_start";
+ warp "force_4-1",174,40;
+ end;
+
+}
+
+force_4-1,155,26,1 script force_07_08#80 45,1,1,{
+
+OnTouch:
+ donpcevent "Octus#arena::On08_start";
+ warp "force_4-1",132,26;
+ enablenpc "force_08_09#80";
+ end;
+
+}
+
+force_4-1,99,54,1 script force_08_09#80 45,1,1,{
+
+OnTouch:
+ donpcevent "Octus#arena::On09_start";
+ warp "force_4-1",99,82;
+ end;
+
+}
+
+force_4-1,99,124,1 script force_exit#80 45,1,1,{
+
+OnTouch:
+ donpcevent "Octus#arena::Ontimeroff";
+ donpcevent "#arn_timer_80::Onon";
+ mapwarp "force_4-1","prt_are_in",73,192,0,0;
+ end;
+
+}
+
+- script force_01start#80 -1,{
+Onon:
+ donpcevent "force_01mob#80::Onon";
+end;
+
+}
+
+- script force_01ex#80 -1,{
+
+Onreset:
+ killmonster "force_4-1","force_01ex#80::OnMobEx";
+ end;
+
+Onsummonmob1:
+ monster "force_4-1",11,25,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx";
+ monster "force_4-1",22,22,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx";
+ monster "force_4-1",25,25,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx";
+ monster "force_4-1",35,13,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx";
+ monster "force_4-1",18,33,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx";
+ end;
+
+OnMobEx:
+ end;
+
+}
+
+- script force_01mob#80 -1,{
+
+Onon:
+ monster "force_4-1",35,13,"Nightmare",1427,1,"force_01mob#80::OnMobDeath";
+ monster "force_4-1",25,36,"Nightmare",1427,1,"force_01mob#80::OnMobDeath";
+ monster "force_4-1",22,23,"Nightmare",1427,1,"force_01mob#80::OnMobDeath";
+ monster "force_4-1",25,17,"Nightmare",1427,1,"force_01mob#80::OnMobDeath";
+ monster "force_4-1",25,15,"Nightmare",1427,1,"force_01mob#80::OnMobDeath";
+ set $force_01_80,5;
+ donpcevent "force_01ex#80::Onsummonmob1";
+ end;
+
+Onreset:
+ killmonster "force_4-1","force_01mob#80::OnMobDeath";
+ end;
+
+OnMobDeath:
+ set $force_01_80,$force_01_80 -1;
+ if ($force_01_80 < 1) {
+ donpcevent "Octus#arena::On01_end";
+ donpcevent "arena#80::Onreset_01";
+ }
+ end;
+}
+
+- script force_02start#80 -1,{
+
+Onon:
+ donpcevent "force_02mob#80::Onon";
+ end;
+}
+
+- script force_02mob#80 -1,{
+
+Onreset:
+ killmonster "force_4-1","force_02mob#80::OnMobDeath";
+ end;
+
+Onon:
+ monster "force_4-1",24,80,"Marionette",1459,1,"force_02mob#80::OnMobDeath";
+ monster "force_4-1",23,110,"Marionette",1459,1,"force_02mob#80::OnMobDeath";
+ monster "force_4-1",26,90,"Marionette",1459,1,"force_02mob#80::OnMobDeath";
+ monster "force_4-1",28,75,"Zombie",1394,1,"force_02mob#80::OnMobDeath";
+ monster "force_4-1",24,90,"Zombie",1394,1,"force_02mob#80::OnMobDeath";
+ monster "force_4-1",28,85,"Zombie",1394,1,"force_02mob#80::OnMobDeath";
+ monster "force_4-1",24,82,"Deviruchi",1433,1,"force_02mob#80::OnMobDeath";
+ monster "force_4-1",28,86,"Skel Prisoner",1479,1,"force_02mob#80::OnMobDeath";
+ monster "force_4-1",27,73,"Skel Prisoner",1479,1,"force_02mob#80::OnMobDeath";
+ monster "force_4-1",26,118,"Skel Prisoner",1479,1,"force_02mob#80::OnMobDeath";
+ monster "force_4-1",25,127,"Skel Prisoner",1479,1,"force_02mob#80::OnMobDeath";
+ monster "force_4-1",28,128,"Zombie",1394,1,"force_02mob#80::OnMobDeath";
+ monster "force_4-1",27,100,"Zombie",1394,1,"force_02mob#80::OnMobDeath";
+ monster "force_4-1",29,90,"Zombie",1394,1,"force_02mob#80::OnMobDeath";
+ monster "force_4-1",28,128,"Raydric Archer",1453,1,"force_02mob#80::OnMobDeath";
+ set $force_02_80,15;
+ end;
+
+OnMobDeath:
+ set $force_02_80,$force_02_80 -1;
+ if ($force_02_80 < 1) {
+ donpcevent "Octus#arena::On02_end";
+ donpcevent "arena#80::Onreset_02";
+ }
+ end;
+}
+
+- script force_03start#80 -1,{
+
+Onon:
+ donpcevent "force_03mob#80::Onon";
+ end;
+}
+
+- script force_03ex#80 -1,{
+
+Onreset:
+ killmonster "force_4-1","force_03ex#80::OnMobEx";
+ end;
+
+Onsummonmob_03:
+ monster "force_4-1",26,173,"Clock Tower Keeper",1527,1,"force_03ex#80::OnMobEx";
+ monster "force_4-1",21,173,"Marionette",1459,1,"force_03ex#80::OnMobEx";
+ monster "force_4-1",31,173,"Clock Tower Keeper",1527,1,"force_03ex#80::OnMobEx";
+ monster "force_4-1",26,178,"Marionette",1459,1,"force_03ex#80::OnMobEx";
+ monster "force_4-1",21,178,"Marionette",1459,1,"force_03ex#80::OnMobEx";
+ monster "force_4-1",31,178,"Marionette",1459,1,"force_03ex#80::OnMobEx";
+ monster "force_4-1",26,186,"Sidewinder",1424,1,"force_03ex#80::OnMobEx";
+ monster "force_4-1",26,161,"Sidewinder",1424,1,"force_03ex#80::OnMobEx";
+ end;
+
+OnMobEx:
+ end;
+}
+
+- script force_03mob#80 -1,{
+
+Onon:
+ donpcevent "force_03ex#80::Onsummonmob_03";
+ monster "force_4-1",23,174,"Assaulter",1364,1,"force_03mob#80::OnMobDeath";
+ monster "force_4-1",18,173,"Assaulter",1364,1,"force_03mob#80::OnMobDeath";
+ set $force_03_80,2;
+ end;
+
+Onreset:
+ killmonster "force_4-1","force_03mob#80::OnMobDeath";
+ end;
+
+OnMobDeath:
+ set $force_03_80,$force_03_80 -1;
+ donpcevent "force_03ex#80::Onsummonmob_03";
+ if ($force_03_80 < 1) {
+ donpcevent "Octus#arena::On03_end";
+ donpcevent "arena#80::Onreset_03";
+ }
+ end;
+}
+
+- script force_04start#80 -1,{
+
+Onon:
+ donpcevent "force_04mob#80::Onon";
+end;
+
+}
+
+- script force_04ex#80 -1,{
+
+Onreset:
+ killmonster "force_4-1","force_04ex#80::OnMobEx";
+ end;
+
+Onsummonmob_04:
+ monster "force_4-1",99,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx";
+ monster "force_4-1",101,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx";
+ monster "force_4-1",103,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx";
+ monster "force_4-1",105,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx";
+ monster "force_4-1",107,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx";
+ monster "force_4-1",109,177,"Pasana",1464,1,"force_04ex#80::OnMobEx";
+ monster "force_4-1",99,170,"Minorous",1461,1,"force_04ex#80::OnMobEx";
+ monster "force_4-1",111,170,"Minorous",1461,1,"force_04ex#80::OnMobEx";
+ monster "force_4-1",110,170,"Lava Golem",1549,1,"force_04ex#80::OnMobEx";
+ end;
+
+OnMobEx:
+ end;
+
+}
+
+- script force_04mob#80 -1,{
+
+Onon:
+ donpcevent "force_04ex#80::Onsummonmob_04";
+ monster "force_4-1",80,172,"Nine Tails",1471,1,"force_04mob#80::OnMobDeath";
+ monster "force_4-1",105,172,"Nine Tails",1471,1,"force_04mob#80::OnMobDeath";
+ monster "force_4-1",90,172,"Nine Tails",1471,1,"force_04mob#80::OnMobDeath";
+ monster "force_4-1",117,172,"Nine Tails",1471,1,"force_04mob#80::OnMobDeath";
+ set $force_04_80,4;
+ end;
+Onreset:
+ killmonster "force_4-1","force_04mob#80::OnMobDeath";
+ end;
+
+OnMobDeath:
+ set $force_04_80,$force_04_80 -1;
+ if ($force_04_80 < 1) {
+ donpcevent "Octus#arena::On04_end";
+ donpcevent "arena#80::Onreset_04";
+ }
+ end;
+}
+
+- script force_05start#80 -1,{
+
+Onon:
+ donpcevent "force_05mob#80::Onon";
+ end;
+}
+
+- script force_05ex#80 -1,{
+
+Onreset:
+ killmonster "force_4-1","force_05ex#80::OnMobEx";
+ end;
+
+Onsummonmob_05:
+ monster "force_4-1",168,190,"Petite",1466,1,"force_05ex#80::OnMobEx";
+ monster "force_4-1",173,166,"Petite",1466,1,"force_05ex#80::OnMobEx";
+ monster "force_4-1",171,176,"Petite",1466,1,"force_05ex#80::OnMobEx";
+ monster "force_4-1",188,167,"Petite",1466,1,"force_05ex#80::OnMobEx";
+ end;
+
+OnMobEx:
+ end;
+}
+
+- script force_05mob#80 -1,{
+
+Onon:
+ monster "force_4-1",164,174,"Petite",1465,1,"force_05mob#80::OnMobDeath";
+ monster "force_4-1",169,159,"Petite",1465,1,"force_05mob#80::OnMobDeath";
+ monster "force_4-1",174,183,"Petite",1465,1,"force_05mob#80::OnMobDeath";
+ monster "force_4-1",177,170,"Petite",1465,1,"force_05mob#80::OnMobDeath";
+ set $force_05_80,4;
+ end;
+
+Onreset:
+ killmonster "force_4-1","force_05mob#80::OnMobDeath";
+ end;
+
+OnMobDeath:
+ set $force_05_80,$force_05_80 -1;
+ if ($force_05_80 < 1) {
+ donpcevent "Octus#arena::On05_end";
+ donpcevent "arena#80::Onreset_05";
+ }
+ else donpcevent "force_05ex#80::Onsummonmob_05";
+ end;
+
+}
+
+- script force_06start#80 -1,{
+
+Onon:
+ donpcevent "force_06mob#80::Onon";
+ end;
+}
+
+- script force_06mob#80 -1,{
+
+Onon:
+ monster "force_4-1",173,118,"Baphomet Jr.",1431,1,"force_06mob#80::OnMobDeath";
+ monster "force_4-1",173,90,"Baphomet Jr.",1431,1,"force_06mob#80::OnMobDeath";
+ monster "force_4-1",177,72,"Baphomet Jr.",1431,1,"force_06mob#80::OnMobDeath";
+ monster "force_4-1",171,108,"Deviruchi",1433,1,"force_06mob#80::OnMobDeath";
+ monster "force_4-1",171,85,"Deviruchi",1433,1,"force_06mob#80::OnMobDeath";
+ monster "force_4-1",171,79,"Alice",1521,1,"force_06mob#80::OnMobDeath";
+ monster "force_4-1",175,118,"Alice",1521,1,"force_06mob#80::OnMobDeath";
+ monster "force_4-1",175,99,"Alice",1521,1,"force_06mob#80::OnMobDeath";
+ set $force_06_80,8;
+ end;
+
+Onreset:
+ killmonster "force_4-1","force_06mob#80::OnMobDeath";
+ end;
+
+OnMobDeath:
+ set $force_06_80,$force_06_80 -1;
+ if ($force_06_80 < 1) {
+ donpcevent "Octus#arena::On06_end";
+ donpcevent "arena#80::Onreset_06";
+ }
+ end;
+}
+
+- script force_07start#80 -1,{
+
+Onon:
+ donpcevent "force_07mob#80::Onon";
+ end;
+}
+
+- script force_07ex#80 -1,{
+
+Onreset:
+ killmonster "force_4-1","force_07ex#80::OnMobEx";
+ end;
+
+Onsummonmob_07:
+ monster "force_4-1",160,34,"Merman",1451,1,"force_07ex#80::OnMobEx";
+ monster "force_4-1",163,27,"Merman",1451,1,"force_07ex#80::OnMobEx";
+ monster "force_4-1",163,23,"Merman",1451,1,"force_07ex#80::OnMobEx";
+ end;
+
+OnMobEx:
+ end;
+}
+
+- script force_07mob#80 -1,{
+
+Onon:
+ donpcevent "force_07ex#80::Onsummonmob_07";
+ monster "force_4-1",165,27,"Fur-Seal",1533,1,"force_07mob#80::OnMobDeath";
+ monster "force_4-1",184,23,"Fur-Seal",1533,1,"force_07mob#80::OnMobDeath";
+ monster "force_4-1",174,19,"Fur-Seal",1533,1,"force_07mob#80::OnMobDeath";
+ set $force_07_80,3;
+ end;
+
+Onreset:
+ killmonster "force_4-1","force_07mob#80::OnMobDeath";
+ end;
+
+OnMobDeath:
+ set $force_07_80,$force_07_80 -1;
+ if ($force_07_80 < 1) {
+ donpcevent "Octus#arena::On07_end";
+ donpcevent "arena#80::Onreset_07";
+ }
+ end;
+}
+
+- script force_08start#80 -1,{
+
+Onon:
+ donpcevent "force_08ex#80::Onon";
+ end;
+}
+
+- script force_08ex#80 -1,{
+
+Onon:
+ donpcevent "arena#80::Onreset_08";
+ end;
+}
+
+- script force_09start#80 -1,{
+
+Onon:
+ donpcevent "force_09mob#80::Onon";
+ end;
+}
+
+- script force_09ex#80 -1,{
+
+Onreset:
+ killmonster "force_4-1","force_09ex#80::OnMobEx";
+ end;
+
+Onsummonmob_09:
+ monster "force_4-1",91,99,"Argos",1430,1,"force_09ex#80::OnMobEx";
+ monster "force_4-1",95,105,"Argos",1430,1,"force_09ex#80::OnMobEx";
+ monster "force_4-1",122,99,"Argos",1430,1,"force_09ex#80::OnMobEx";
+ monster "force_4-1",88,107,"Argos",1430,1,"force_09ex#80::OnMobEx";
+ monster "force_4-1",85,104,"Argos",1430,1,"force_09ex#80::OnMobEx";
+ end;
+
+OnMobEx:
+ end;
+}
+
+- script force_09mob#80 -1,{
+
+Onon:
+ monster "force_4-1",99,99,"Ancient Mummy",1522,1,"force_09mob#80::OnMobDeath";
+ donpcevent "force_09ex#80::Onsummonmob_09";
+ set $force_09_80,1;
+ end;
+
+Onreset:
+ killmonster "force_4-1","force_09mob#80::OnMobDeath";
+ end;
+
+OnMobDeath:
+ set $force_09_80,$force_09_80 -1;
+ if ($force_09_80 < 1) {
+ donpcevent "Octus#arena::On09_end";
+ donpcevent "arena#80::Onreset_09";
+ donpcevent "arena#80::Onreset_all";
+ set $arena_min80end,gettime(2);
+ set $arena_sec80end,gettime(1);
+ }
+ end;
+}
+
+prt_are_in,181,188,3 script Staff#80-1 67,{
+
+ mes "[Staff]";
+ mes "You did a good job.";
+ mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
+ next;
+ if (arena_point == 30000) {
+ mes "[Staff]";
+ mes "Uh huh!";
+ mes "You already have enough arena points.";
+ mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
+ next;
+ }
+ else set arena_point, arena_point + 1;
+ mes "[Staff]";
+ mes "Let me guide you outside. I hope you had a good time.";
+ close2;
+ specialeffect2 EF_EXIT;
+ warp "arena_room",100,75;
+ end;
+}
+
+prt_are_in,77,187,3 script Staff#80-2 67,{
+
+ if($arena_min80end < $arena_min80st)
+ {
+ if($arena_sec80end < $arena_sec80st)
+ {
+ set @record_min80,60 - $arena_min80st + $arena_min80end -1;
+ set @record_sec80,60 - $arena_sec80st + $arena_sec80end;
+ }
+ else
+ {
+ set @record_min80,60 - $arena_min80st + $arena_min80end;
+ set @record_sec80,$arena_sec80end - $arena_sec80st;
+ }
+ }
+ else
+ {
+ if($arena_sec80end < $arena_sec80st)
+ {
+ set @record_min80,$arena_min80end - $arena_min80st -1;
+ set @record_sec80,60 - $arena_sec80st + $arena_sec80end;
+ }
+ else
+ {
+ set @record_min80,$arena_min80end - $arena_min80st;
+ set @record_sec80,$arena_sec80end - $arena_sec80st;
+ }
+ }
+ set @gap80,(60 * $top_80min + $top_80sec) - (60 * @record_min80 + @record_sec80);
+ mes "[Staff]";
+ mes "Wow, you did a good job~ ";
+ mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
+ mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
+ next;
+ mes "[Staff]";
+ mes "is "+@record_min80+"minutes "+@record_sec80+"seconds.";
+ mes "Congratulations!";
+ next;
+ mes "[Staff]";
+ mes "The fastest player among people who cleared lvl 80s arena time force battle is ^3131FF"+$arena_80topn$+"^000000.";
+ next;
+ mes "[Staff]";
+ mes "^3131FF"+$arena_80topn$+"^000000's running time was ^3131FF"+$top_80min+"^000000minutes ^3131FF"+$top_80sec+"^000000seconds.";
+ next;
+ if (@gap80 < 0) {
+ mes "[Staff]";
+ mes "Although you failed to make a new record, I hope you will succeed next time.";
+ next;
+ if (arena_point > 29980) {
+ mes "[Staff]";
+ mes "Then let me reward you with some arena points....eh?";
+ mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
+ next;
+ mes "[Staff]";
+ mes "You can check the amount of arena points you have in the arena waiting room.";
+ next;
+ mes "[Staff]";
+ mes "I hope you had a good time and let me guide you to the entrance of arena.";
+ mes "Thank you.";
+ close2;
+ }
+ else
+ {
+ set arena_point, arena_point + 20;
+ mes "[Staff]";
+ mes "Let me reward you some arena points.";
+ mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
+ next;
+ mes "[Staff]";
+ mes "Let me guide you to the entrance of arena.";
+ mes "See you later~";
+ close2;
+ }
+ specialeffect2 EF_EXIT;
+ donpcevent "cast#80::Onnomal1";
+ warp "arena_room",100,75;
+ donpcevent "#arn_timer_80::Onstop";
+ donpcevent "alloff#80::Onon";
+ donpcevent "lvl 80s Waiting Room::Onstart";
+ end;
+ }
+ else
+ {
+ emotion e_omg;
+ mes "[Staff]";
+ mes "Wow! You have renewed the record!";
+ mes "What a great job!";
+ next;
+ mes "[Staff]";
+ mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 80s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
+ set $top_80min, @record_min80;
+ set $top_80sec, @record_sec80;
+ set $arena_80topn$,strcharinfo(0);
+ donpcevent "Vendigos::Onlinerec_80";
+ next;
+ if (arena_point > 29980) {
+ mes "[Staff]";
+ mes "Then let me reward you with some arena points....eh?";
+ mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
+ next;
+ mes "[Staff]";
+ mes "You can check the amount of arena points you have in the arena waiting room.";
+ next;
+ mes "[Staff]";
+ mes "I hope you had a good time and let me guide you to the entrance of arena.";
+ mes "Thank you.";
+ close2;
+ }
+ else
+ {
+ mes "[Staff]";
+ mes "Let me reward you with some arena points.";
+ mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
+ next;
+ set arena_point, arena_point + 50;
+ mes "[Staff]";
+ mes "Let me reward you some arena points.";
+ mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
+ next;
+ mes "[Staff]";
+ mes "Let me guide you to the entrance of arena.";
+ mes "See you later~";
+ close2;
+ }
+ specialeffect2 EF_HIT5;
+ donpcevent "cast#80::Onnomal2";
+ warp "arena_room",100,75;
+ donpcevent "#arn_timer_80::Onstop";
+ donpcevent "alloff#80::Onon";
+ donpcevent "lvl 80s Waiting Room::Onstart";
+ end;
+ }
+}
+
+- script #arn_timer_80 -1,{
+
+Onon:
+ initnpctimer;
+ end;
+
+OnTimer2000:
+ mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 80s.",0,0xFFCE00;
+ end;
+
+OnTimer3000:
+ mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
+ end;
+
+OnTimer4000:
+ mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
+ end;
+
+OnTimer60000:
+ donpcevent "cast#80::Ontimeover2";
+ donpcevent "arn_warp_80::Onout";
+ donpcevent "#arn_timer_80::Onstop";
+ donpcevent "alloff#80::Onon";
+ donpcevent "lvl 80s Waiting Room::Onstart";
+ end;
+
+Onstop:
+ stopnpctimer;
+ end;
+
+}
+
+- script arn_warp_80 -1,{
+
+Onout:
+ areawarp "prt_are_in",66,195,81,178,"arena_room",100,75;
+ end;
+}
+
+- script cast#80 -1,{
+Ontimeover1:
+ mapannounce "force_4-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
+ end;
+Ontimeover2:
+ mapannounce "force_4-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00;
+ end;
+Onnomal1:
+ mapannounce "force_4-1","Arena will be reactivated.",0,0xFFCE00;
+ end;
+Onnomal2:
+ mapannounce "force_4-1","Arena will be reactivated.",0,0xFFCE00;
+ end;
+}
+
+- script alloff#80 -1,{
+
+Onon:
+ mapwarp "force_4-1","prt_are_in",126,190,0,0;
+ donpcevent "force_01mob#80::Onreset";
+ donpcevent "force_02mob#80::Onreset";
+ donpcevent "force_03mob#80::Onreset";
+ donpcevent "force_04mob#80::Onreset";
+ donpcevent "force_05mob#80::Onreset";
+ donpcevent "force_06mob#80::Onreset";
+ donpcevent "force_07mob#80::Onreset";
+ donpcevent "force_08mob#80::Onreset";
+ donpcevent "force_09mob#80::Onreset";
+ donpcevent "force_01ex#80::Onreset";
+ donpcevent "force_03ex#80::Onreset";
+ donpcevent "force_04ex#80::Onreset";
+ donpcevent "force_05ex#80::Onreset";
+ donpcevent "force_07ex#80::Onreset";
+ donpcevent "force_08ex#80::Onreset";
+ donpcevent "force_09ex#80::Onreset";
+ donpcevent "Octus#arena::Ontimeroff";
+ disablenpc "Octus#arena";
+ disablenpc "force_01_02#80";
+ disablenpc "force_02_03#80";
+ disablenpc "force_03_04#80";
+ disablenpc "force_04_05#80";
+ disablenpc "force_05_06#80";
+ disablenpc "force_06_07#80";
+ disablenpc "force_07_08#80";
+ disablenpc "force_08_09#80";
+ disablenpc "force_exit#80";
+ disablenpc "arena#80";
+ donpcevent "#arn_timer_80::Onstop";
+ enablenpc "Octus#arena";
+ enablenpc "arena#80";
+ end;
+
+OnInit:
+ if(!$top_80min && !$top_80sec) set $top_80min,8;
+ end;
+
+}
+