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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-12 04:34:02 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-12 04:34:02 +0000
commit76c1280eedaf3327eb15af0290ab7781ff703633 (patch)
tree534a053b92c5983d91d7cbdc9cc68598a27676b8 /npc/other/CashShop_Functions.txt
parenta05dbe62282aeae1610b33282e50569765867ccc (diff)
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- Added some new cash-items and headgears.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11893 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other/CashShop_Functions.txt')
-rw-r--r--npc/other/CashShop_Functions.txt43
1 files changed, 43 insertions, 0 deletions
diff --git a/npc/other/CashShop_Functions.txt b/npc/other/CashShop_Functions.txt
index 3938e2e3e..0dba23f60 100644
--- a/npc/other/CashShop_Functions.txt
+++ b/npc/other/CashShop_Functions.txt
@@ -92,3 +92,46 @@ function script F_CashDungeon {
}
return;
}
+
+// Cities Teleport Scroll
+//============================================================
+// - Warp player to differents Citys acording to the Scroll
+// - Arg(0) = type of scroll.
+function script F_CashCity {
+ switch(getarg(0))
+ {
+ // Yellow
+ case 1: switch(select("Prontera:Geffen:Payon:Morroc:Aldebaran:Alberta")) {
+ case 1: warp "prontera",0,0; end;
+ case 2: warp "geffen",0,0; end;
+ case 3: warp "payon",0,0; end;
+ case 4: warp "morocc",0,0; end;
+ case 5: warp "aldebaran",0,0; end;
+ case 6: warp "alberta",0,0; end;
+ }
+ break;
+ // Green
+ case 2: switch(select("Juno:Lighthalzen:Einbroch:Hugel")) {
+ case 1: warp "yuno",0,0; end;
+ case 2: warp "lighthalzen",0,0; end;
+ case 3: warp "einbroch",0,0; end;
+ case 4: warp "hugel",0,0; end;
+ }
+ break;
+ // Red
+ case 3: switch(select("Rachel:Veins")) {
+ case 1: warp "rachel",0,0; end;
+ case 2: warp "veins",0,0; end;
+ }
+ break;
+ // Blue
+ case 4: switch(select("Ayothaya:Amatsu:Louyang:Gonryun")) {
+ case 1: warp "ayothaya",0,0; end;
+ case 2: warp "amatsu",0,0; end;
+ case 3: warp "louyang",0,0; end;
+ case 4: warp "gonryun",0,0; end;
+ }
+ break;
+ }
+ return;
+}