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author | SinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-28 11:51:00 +0000 |
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committer | SinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-28 11:51:00 +0000 |
commit | c6751c77338a496ed61c5465fcdc55ed877ce96a (patch) | |
tree | 469e426bfde0aaa724bd06dcc1c71fcecc04346e /npc/merchants | |
parent | d390b60330939f52d5f10467a1617dcf7f102ce1 (diff) | |
download | hercules-c6751c77338a496ed61c5465fcdc55ed877ce96a.tar.gz hercules-c6751c77338a496ed61c5465fcdc55ed877ce96a.tar.bz2 hercules-c6751c77338a496ed61c5465fcdc55ed877ce96a.tar.xz hercules-c6751c77338a496ed61c5465fcdc55ed877ce96a.zip |
Updated Ammo Casing NPC Kenny to official version
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10383 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants')
-rw-r--r-- | npc/merchants/ammo_boxes.txt | 216 |
1 files changed, 127 insertions, 89 deletions
diff --git a/npc/merchants/ammo_boxes.txt b/npc/merchants/ammo_boxes.txt index 16c590ce0..38093662b 100644 --- a/npc/merchants/ammo_boxes.txt +++ b/npc/merchants/ammo_boxes.txt @@ -1,116 +1,154 @@ //===== eAthena Script ======================================== -//= Ammo Box Event +//= Casing Pack Dealer Kenny //===== By: ================================================== -//= Playtester +//= SinSloth //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= eAthena 1.0+ //===== Description: ========================================= -//= Turns bullets into ammo boxes. +//= Turns bullets/spheres into packs/casings. //===== Additional Comments: ================================= -//= 1.0 Added the first 8 ammo boxes [Playtester] +//= 1.0 First version. [SinSloth] +//= 1.1 Optimized version - Reduced to only one function [SinSloth] //============================================================ -que_ng,187,149,3 script Kenny 83,{ +que_ng,187,149,3 script Casing Pack Dealer Kenny 83,{ + + if(BaseJob == Job_Gunslinger) + { + mes "[Kenny]"; + mes "I am the Casing Dealer, Kenny!"; + mes "If your bullets are getting"; + mes "too heavy, come to me!"; + next; + mes "[Kenny]"; + mes "I can make you Casings and Packs,"; + mes "which will let you carry the"; + mes "Spheres at a lower weight!"; + mes "Come on! Take a look!"; + next; + switch( select( "Lightning Sphere Pack","Blind Sphere Pack","Poison Sphere Pack","Freezing Sphere Pack","Flare Sphere Pack","Bullet Casing","Shell of Blood Casing","Silver Bullet Casing","Cancel" )) + { + case 1: + callfunc "Func_Casing",13204,12144; + break; + case 2: + callfunc "Func_Casing",13206,12145; + break; + case 3 : + callfunc "Func_Casing",13205,12146; + break; + case 4 : + callfunc "Func_Casing",13207,12147; + break; + case 5 : + callfunc "Func_Casing",13203,12148; + break; + case 6 : + callfunc "Func_Casing",13200,12149; + break; + case 7 : + callfunc "Func_Casing",13202,12150; + break; + case 8 : + callfunc "Func_Casing",13201,12151; + break; + case 9: + goto L_Cancel; + break; + } + } mes "[Kenny]"; - mes "My name is Kenny."; - mes "I can create ^0000FFbullet casings^000000"; - mes "and ^0000FFsphere packs^000000."; + mes "I am the Casing Dealer, Kenny!"; + mes "I'm here to package the Shells"; + mes "and Bullets for Gunslingers."; next; mes "[Kenny]"; - mes "Would you like to try using one of"; - mes "my bullet bullet casings or sphere"; - mes "packs?"; - mes "Select the one you want me to make!"; - next; + mes "But you don't look like a"; + mes "Gunslinger to me. I'm afraid"; + mes "that I must ask you to leave"; + mes "after you're done looking around."; + close; - menu "Bullet Casing",-,"Silver Bullet Casing",Q2,"Shell of Blood Casing",Q3,"Lightning Sphere Pack",Q4,"Blind Sphere Pack",Q5,"Poison Sphere Pack",Q6,"Freezing Sphere Pack",Q7,"Flare Sphere Pack",Q8; +L_Cancel: + mes "[Kenny]"; + mes "Alright. If there's"; + mes "something else I can help"; + mes "you with, please tell me."; + close; +} -// Arguments -//=========== - callsub sF_Make, 13200,500,12149, "Bullet Casings"; - goto M_Menu; -Q2: - callsub sF_Make, 13201,500,12151, "Silver Bullet Casings"; - goto M_Menu; -Q3: - callsub sF_Make, 13202,500,12150, "Shell of Blood Casings"; - goto M_Menu; -Q4: - callsub sF_Make, 13204,500,12144, "Lightning Sphere Packs"; - goto M_Menu; -Q5: - callsub sF_Make, 13206,500,12145, "Blind Sphere Packs"; - goto M_Menu; -Q6: - callsub sF_Make, 13205,500,12146, "Poison Sphere Packs"; - goto M_Menu; -Q7: - callsub sF_Make, 13207,500,12147, "Freezing Sphere Packs"; - goto M_Menu; -Q8: - callsub sF_Make, 13203,500,12148, "Flare Sphere Packs"; - goto M_Menu; +function script Func_Casing { -// Subfunction for making ammo boxes -//================================== -sF_Make: - set @ammonum,500; - if(countitem(getarg(0)) < @ammonum) goto L_NdAmmo; - if(Zeny < getarg(1)) goto L_NdZeny; mes "[Kenny]"; - mes "What do you want me to do?"; + mes "Please input the amount you want."; next; - menu "Give me as many as you can.",-, "I want to set the amount.",sM_0b, "Nevermind",M_End; - - set @amount,50; - if(zeny/getarg(1) < @amount) set @amount, zeny/getarg(1); - if(countitem(getarg(0))/@ammonum < @amount) set @amount, countitem(getarg(0))/@ammonum; - if(@amount > 0) goto L_End; + mes "[Kenny]"; + mes "" +getitemname(getarg(1))+ " will"; + if(getarg(0) == 13202) { mes "cost 500 Shells of Blood"; } else mes "cost 500 " +getitemname(getarg(0))+ "s"; + mes "and 500 zeny each."; + next; + mes "[Kenny]"; + mes "You can trade a maximum of 50."; + mes "Input 0 if you want to cancel."; + next; + input @caser_amount; + if(@caser_amount < 1) goto L_Cancel; + else if(@caser_amount > 50) + { mes "[Kenny]"; - mes "Dude, you don't even have the right items..."; + mes "You've exceeded the limit!"; + mes "Try again next time?"; close; - - sM_0b: - input @amount; - if(@amount<1 || @amount>50) goto L_BadAmnt; - if(countitem(getarg(0))/@ammonum < @amount) goto L_NdAmmo; - if(Zeny < (getarg(1)*@amount)) goto L_NdZeny; + } + set @caser_bullet,@caser_amount * 500; - L_End: - set Zeny, Zeny - (getarg(1)*@amount); - delitem getarg(0), (@amount*@ammonum); - getitem getarg(2), @amount; - mes "[Kenny]"; - mes "There you go~!"; - mes "Here are your " +getarg(3)+ "."; - close; +//Weight checking + if(checkweight(getarg(1),@caser_amount) != 1) goto L_Weight; - L_NdAmmo: - mes "[Kenny]"; - mes "Sorry, but you need 500 bullets or"; - mes "spheres and 500 zeny to make"; - mes "1 bullet casing or 1 sphere pack."; - close; - - L_NdZeny: - mes "[Kenny]"; - mes "You don't have enough zeny for that many."; - close; +//Materials checking + else if(countitem(getarg(0)) < @caser_bullet) goto L_NoBullet; - L_BadAmnt: - mes "[Kenny]"; - mes "Please choose a number between 1 and 50."; - close; +//Zeny checking + else if(Zeny < @caser_bullet) goto L_NoMoney; + mes "[Kenny]"; + mes "Ah very well!"; + mes "The number is confirmed!"; + if(getarg(1) < 12149) mes "I'll get you the Packs right away."; + else mes "I'll get you the Casings right away."; + set Zeny, Zeny - @caser_bullet; + delitem getarg(0),@caser_bullet; + getitem getarg(1),@caser_amount; + close; -L_Come: +L_Weight: mes "[Kenny]"; - mes "Please, come again whenever you want too."; + mes "You are overweight."; + mes "Please clear your inventory."; close; -M_End: + +L_NoBullet: + mes "[Kenny]"; + mes "Huh......"; + mes "You don't have enough"; + mes "materials to trade for"; + mes "the number of items you"; + mes "want. Please come with the"; + mes "correct amount of items."; + close; + +L_NoMoney: + mes "[Kenny]"; + mes "Erm... You don't have enough money."; + mes "The fee is 500 zeny"; + mes "Check your zeny and come again."; + close; + +L_Cancel: mes "[Kenny]"; - mes "Sure, no problem."; - mes "Come back any time."; + mes "Alright. If there's"; + mes "something else I can help"; + mes "you with, please tell me."; close; -}
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