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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-02-06 22:10:54 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-02-06 22:10:54 +0000
commit87bb3aad7d8adc4075cf75ce6088ddaa6f571721 (patch)
treeb902d0da558d0a9a47ee40820695335cfb513e55 /npc/merchants/socket_enchant2.txt
parentd48bc7cc19f8722cf46febfb9853de0b0e820c57 (diff)
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- Changed some duplicates so they use a floating NPC as their original. (bugreport:1395)
- Fixed the NPC looking for missing label in the Cursed Spirit quest. (bugreport:4654) - Applied Uno's fix for the cooldown condition in Endless Tower. (bugreport:4677) - Removed level requirement for the Viens Stone gathering quest. (bugreport:4678) - Added the missing restricted skills to zone 6 for Endless Tower. (bugreport:4707) It's worth noting how much I hate the system for restricting skills per zone. - Fixed Cat Hand warp service warping players to all warp options. (bugreport:4709) - Fixed floor 75 warp in endless tower disabling the wrong warp. (bugreport:4711) - Added a condition for Chungwolmang to only delete items if a certain ID is specified. (bugreport:4719) - Corrected a mobcount specifying the wrong NPC in the Moscovia Ship quest. (bugreport:4736) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14697 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/socket_enchant2.txt')
-rw-r--r--npc/merchants/socket_enchant2.txt12
1 files changed, 7 insertions, 5 deletions
diff --git a/npc/merchants/socket_enchant2.txt b/npc/merchants/socket_enchant2.txt
index 58b934b24..e7f14c37c 100644
--- a/npc/merchants/socket_enchant2.txt
+++ b/npc/merchants/socket_enchant2.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Gepard
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -11,9 +11,10 @@
//= Adds slots to selected weapons and armor.
//===== Additional Comments: =================================
//= 1.0 First version.
+//= 1.1 Duplicates now spawn from floating NPCs. [L0ne_W0lf]
//============================================================
-payon,236,199,3 script Leablem 86,{
+- script Leablem#dummy::SocketEnchant2 -1,{
if (checkweight(1201,1) == 0)
{
mes "- Wait a seconds !! -";
@@ -377,9 +378,10 @@ payon,236,199,3 script Leablem 86,{
}
}
-lighthalzen,96,137,3 duplicate(Leablem) Leablem#lhz 86
-prontera,244,169,5 duplicate(Leablem) Leablem#prt 86
-moc_ruins,154,86,3 duplicate(Leablem) Leablem#moc 86
+payon,236,199,3 duplicate(SocketEnchant2) Leablem#pay 86,{
+lighthalzen,96,137,3 duplicate(SocketEnchant2) Leablem#lhz 86
+prontera,244,169,5 duplicate(SocketEnchant2) Leablem#prt 86
+moc_ruins,154,86,3 duplicate(SocketEnchant2) Leablem#moc 86
function script Func_Socket2 {