diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
---|---|---|
committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/merchants/socket_enchant.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/socket_enchant.txt')
-rw-r--r-- | npc/merchants/socket_enchant.txt | 1686 |
1 files changed, 843 insertions, 843 deletions
diff --git a/npc/merchants/socket_enchant.txt b/npc/merchants/socket_enchant.txt index 6685231b9..ba61b71e0 100644 --- a/npc/merchants/socket_enchant.txt +++ b/npc/merchants/socket_enchant.txt @@ -1,844 +1,844 @@ -//===== eAthena Script =======================================
-//= Socket Enchant
-//===== By: ==================================================
-//= Sousuke_PL
-//===== Current Version: =====================================
-//= 0.3
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//= item loses all element refinement and upgrades but
-//= cards too?
-//===== Additional Comments: =================================
-//= 0.1a added missing L_No: to 2 funcs [Lupus]
-//= 0.1b Removed duplicates [Toms]
-//= 0.2 Added missing next;'s [Evera]
-//= 0.3 Fixed Zweihander[+] id [Lupus]
-//============================================================
-
-
-lhz_in02.gat,281,35,5 script Socket Enchant 84,{
-
- mes "[Socket Enchant]";
- mes "Hello.";
- mes "How can I help you?";
- next;
- menu "Upgrade my item",-,"Nothing",L_Not;
-
- mes "[Socket Enchant]";
- mes "This is weapon or armor?";
- next;
- menu "Weapon",L_Weapon1,"Armor",L_Armor1;
-
-
-//============================================================
-//= Weapon
-//============================================================
-
- L_WaepJump:
- mes "[Socket Enchant]";
- mes "Choose the number of page. Type 1 to 5:";
- next;
- input @weapsite;
- if(@weapsite > 5 || @weapsite < 1) goto L_WaepJump;
-
- if(@weapsite == 1) goto L_Weapon1;
- if(@weapsite == 2) goto L_Weapon2;
- if(@weapsite == 3) goto L_Weapon3;
- if(@weapsite == 4) goto L_Weapon4;
- if(@weapsite == 5) goto L_Weapon5;
-
-
- L_Weapon1:
-
- close2;
- mes "[Socket Enchant]";
- mes "Please choose your item:";
- next;
- menu "Trident[2]",Trident,"Rope[3]",Rope,"Violin[3]",Violin,"Chain[2]",Chain,"Gladius[2]",Gladius,"Gakkung Bow[1]",Gakkung_Bow,"Next",L_Weapon2,"Jump to page...",L_WaepJump;
-
- L_Weapon2:
-
- close2;
- mes "[Socket Enchant]";
- mes "Please choose your item:";
- next;
- menu "Pike[3]",Pike,"Haedonggum[1]",Haedonggum,"Lute[2]",Lute,"Wire Whip[2]",Wire_Whip,"Waghnak[3]",Waghnak,"Arbalest[1]",Arbalest,"Next",L_Weapon3,"Jump to page...",L_WaepJump;
-
- L_Weapon3:
-
- close2;
- mes "[Socket Enchant]";
- mes "Please choose your item:";
- next;
- menu "Hunter Bow",Hunter_Bow,"(Int) Survivor's Rod",Int_Survivors_Rod,"Zweihander",Zweihander,"Flamberge",Flamberge,"Infiltrator",Infiltrator,"Ballista",Ballista,"Next",L_Weapon4,"Jump to page...",L_WaepJump;
-
- L_Weapon4:
-
- close2;
- mes "[Socket Enchant]";
- mes "Please choose your item:";
- next;
- menu "Stunner",Stunner,"Berserk",Berserk,"Claymore",Claymore,"Gungnir",Gungnir,"Poison Knife",Poison_Knife,"Sucsamad",Sucsamad,"Next",L_Weapon5,"Jump to page...",L_WaepJump;
-
- L_Weapon5:
-
- close2;
- mes "[Socket Enchant]";
- mes "Please choose your item:";
- next;
- menu "Ginnungagap",Ginnungagap,"Cutlus",Cutlus,"Crescent Scythe",Crescent_Scythe,"Ice Pick",Ice_Pick,"(Dex) Survivor's Rod",Dex_Survivors_Rod,"Next",L_Weapon1,"Jump to page...",L_WaepJump;
-
-
- Trident:
- set @olditem,1460;
- set @newitem,1461;
- callfunc "f_weapon_c";
-
- Rope:
- set @olditem,1950;
- set @newitem,1951;
- callfunc "f_weapon_c";
-
- Violin:
- set @olditem,1901;
- set @newitem,1902;
- callfunc "f_weapon_c";
-
- Chain:
- set @olditem,1519;
- set @newitem,1520;
- callfunc "f_weapon_b";
-
- Gladius:
- set @olditem,1219;
- set @newitem,1220;
- callfunc "f_weapon_b";
-
- Gakkung_Bow:
- set @olditem,1714;
- set @newitem,1716;
- callfunc "f_weapon_b";
-
- Pike:
- set @olditem,1407;
- set @newitem,1408;
- callfunc "f_weapon_b";
-
- Haedonggum:
- set @olditem,1123;
- set @newitem,1128;
- callfunc "f_weapon_b";
-
- Lute:
- set @olditem,1905;
- set @newitem,1906;
- callfunc "f_weapon_b";
-
- Wire_Whip:
- set @olditem,1954;
- set @newitem,1955;
- callfunc "f_weapon_b";
-
- Waghnak:
- set @olditem,1801;
- set @newitem,1802;
- callfunc "f_weapon_b";
-
- Arbalest:
- set @olditem,1713;
- set @newitem,1715;
- callfunc "f_weapon_b";
-
- Hunter_Bow:
- set @olditem,1718;
- set @newitem,1726;
- callfunc "f_weapon_a";
-
- Int_Survivors_Rod:
- set @olditem,1619;
- set @newitem,1620;
- callfunc "f_weapon_a";
-
- Zweihander:
- set @olditem,1168;
- set @newitem,1171;
- callfunc "f_weapon_a3";
-
- Flamberge:
- set @olditem,1129;
- set @newitem,1149;
- callfunc "f_weapon_a";
-
- Infiltrator:
- set @olditem,1261;
- set @newitem,1266;
- callfunc "f_weapon_a2";
-
- Ballista:
- set @olditem,1722;
- set @newitem,1727;
- callfunc "f_weapon_a";
-
- Stunner:
- set @olditem,1522;
- set @newitem,1532;
- callfunc "f_weapon_a";
-
- Berserk:
- set @olditem,1814;
- set @newitem,1816;
- callfunc "f_weapon_a";
-
- Claymore:
- set @olditem,1163;
- set @newitem,1172;
- callfunc "f_weapon_a";
-
- Gungnir:
- set @olditem,1413;
- set @newitem,1418;
- callfunc "f_weapon_s";
-
- Poison_Knife:
- set @olditem,1239;
- set @newitem,13016;
- callfunc "f_weapon_s";
-
- Sucsamad:
- set @olditem,1236;
- set @newitem,13018;
- callfunc "f_weapon_s";
-
- Ginnungagap:
- set @olditem,13002;
- set @newitem,13019;
- callfunc "f_weapon_s";
-
- Cutlus:
- set @olditem,1135;
- set @newitem,13400;
- callfunc "f_weapon_s";
-
- Crescent_Scythe:
- set @olditem,1466;
- set @newitem,1476;
- callfunc "f_weapon_s";
-
- Ice_Pick:
- set @olditem,1230;
- set @newitem,13017;
- callfunc "f_weapon_s2";
-
- Dex_Survivors_Rod:
- set @olditem,1617;
- set @newitem,1618;
- callfunc "f_weapon_s2";
-
-
-
-//============================================================
-//= Armor
-//============================================================
-
- L_ArmorJump:
- mes "[Socket Enchant]";
- mes "Choose the number of page. Type 1 to 6:";
- next;
- input @armorsite;
- if(@armorsite > 6 || @armorsite < 1) goto L_ArmorJump;
-
- if(@armorsite == 1) goto L_Armor1;
- if(@armorsite == 2) goto L_Armor2;
- if(@armorsite == 3) goto L_Armor3;
- if(@armorsite == 4) goto L_Armor4;
- if(@armorsite == 5) goto L_Armor5;
- if(@armorsite == 6) goto L_Armor6;
-
-
- L_Armor1:
-
- close2;
- mes "[Socket Enchant]";
- mes "Please choose your item:";
- next;
- menu "Mantle",Mantle,"Coat",Coat,"Circlet",Circlet,"Biretta",Biretta,"Mirror Shield",Mirror_Shield,"Chain Mail",Chain_Mail,"Shield",Shield,"Bongun Hat",Bongun_Hat,"Next",L_Armor2,"Jump to page...",L_ArmorJump;
-
- L_Armor2:
-
- close2;
- mes "[Socket Enchant]";
- mes "Please choose your item:";
- next;
- menu "Saint's Robe",Saints_Robe,"Silk Robe",Silk_Robe,"Boots",Boots,"Shoes",Shoes,"Muffler",Muffler,"Guard",Guard,"Buckler",Buckler,"Munak Hat",Munak_Hat,"Next",L_Armor3,"Jump to page...",L_ArmorJump;
-
- L_Armor3:
-
- close2;
- mes "[Socket Enchant]";
- mes "Please choose your item:";
- next;
- menu "Gemmed Sallet",Gemmed_Sallet,"Bucket Hat",Bucket_Hat,"Memory Book",Memory_Book,"Tights",Tights,"Legion Plate Armor",Legion_Plate_Armor,"Full Plate",Full_Plate,"Thief Clothes",Thief_Clothes,"Next",L_Armor4,"Jump to page...",L_ArmorJump;
-
- L_Armor4:
-
- close2;
- mes "[Socket Enchant]";
- mes "Please choose your item:";
- next;
- menu "Greaves",Greaves,"Coif",Coif,"Manteau",Manteau,"Helm",Helm,"Ninja Suit",Ninja_Suit,"Orc Helm",Orc_Helm,"Ancient Cape",Ancient_Cape,"Next",L_Armor5,"Jump to page...",L_ArmorJump;
-
- L_Armor5:
-
- close2;
- mes "[Socket Enchant]";
- mes "Please choose your item:";
- next;
- menu "Monk Hat",Monk_Hat,"Golden Gear",Golden_Gear,"Brooch",Brooch,"Tiara",Tiara,"Sphinx Hat",Sphinx_Hat,"Robe of Cast",Robe_of_Cast,"Earring",Earring,"Next",L_Armor6,"Jump to page...",L_ArmorJump;
-
- L_Armor6:
-
- close2;
- mes "[Socket Enchant]";
- mes "Please choose your item:";
- next;
- menu "Ring",Ring,"Bow Thimble",Bow_Thimble,"Majestic Goat",Majestic_Goat,"Spiky Band",Spiky_Band,"Bone Helm",Bone_Helm,"Corsair",Corsair,"Crown",Crown,"Next",L_Armor1,"Jump to page...",L_ArmorJump;
-
-
- Mantle:
- set @olditem,2307;
- set @newitem,2308;
- callfunc "f_armor_c";
-
- Coat:
- set @olditem,2309;
- set @newitem,2310;
- callfunc "f_armor_c";
-
- Circlet:
- set @olditem,2232;
- set @newitem,2233;
- callfunc "f_armor_c";
-
- Biretta:
- set @olditem,2216;
- set @newitem,2217;
- callfunc "f_armor_c";
-
- Mirror_Shield:
- set @olditem,2107;
- set @newitem,2108;
- callfunc "f_armor_b";
-
- Chain_Mail:
- set @olditem,2314;
- set @newitem,2315;
- callfunc "f_armor_b";
-
- Shield:
- set @olditem,2105;
- set @newitem,2106;
- callfunc "f_armor_b";
-
- Bongun_Hat:
- set @olditem,5046;
- set @newitem,5168;
- callfunc "f_armor_b";
-
- Saints_Robe:
- set @olditem,2325;
- set @newitem,2326;
- callfunc "f_armor_b2";
-
- Silk_Robe:
- set @olditem,2321;
- set @newitem,2322;
- callfunc "f_armor_b2";
-
- Boots:
- set @olditem,2405;
- set @newitem,2406;
- callfunc "f_armor_b2";
-
- Shoes:
- set @olditem,2403;
- set @newitem,2404;
- callfunc "f_armor_b2";
-
- Muffler:
- set @olditem,2503;
- set @newitem,2504;
- callfunc "f_armor_b2";
-
- Guard:
- set @olditem,2101;
- set @newitem,2102;
- callfunc "f_armor_b2";
-
- Buckler:
- set @olditem,2103;
- set @newitem,2104;
- callfunc "f_armor_b2";
-
- Munak_Hat:
- set @olditem,2264;
- set @newitem,5167;
- callfunc "f_armor_a";
-
- Gemmed_Sallet:
- set @olditem,2230;
- set @newitem,2231;
- callfunc "f_armor_a2";
-
- Bucket_Hat:
- set @olditem,5114;
- set @newitem,5120;
- callfunc "f_armor_a2";
-
- Memory_Book:
- set @olditem,2109;
- set @newitem,2121;
- callfunc "f_armor_a2";
-
- Tights:
- set @olditem,2330;
- set @newitem,2331;
- callfunc "f_armor_a2";
-
- Legion_Plate_Armor:
- set @olditem,2341;
- set @newitem,2342;
- callfunc "f_armor_a2";
-
- Full_Plate:
- set @olditem,2316;
- set @newitem,2317;
- callfunc "f_armor_a2";
-
- Thief_Clothes:
- set @olditem,2335;
- set @newitem,2336;
- callfunc "f_armor_a2";
-
- Greaves:
- set @olditem,2411;
- set @newitem,2412;
- callfunc "f_armor_a2";
-
- Coif:
- set @olditem,5092;
- set @newitem,5093;
- callfunc "f_armor_a2";
-
- Manteau:
- set @olditem,2505;
- set @newitem,2506;
- callfunc "f_armor_a2";
-
- Helm:
- set @olditem,2228;
- set @newitem,2229;
- callfunc "f_armor_a2";
-
- Ninja_Suit:
- set @olditem,2337;
- set @newitem,2359;
- callfunc "f_armor_a2";
-
- Orc_Helm:
- set @olditem,2299;
- set @newitem,5157;
- callfunc "f_armor_a2";
-
- Ancient_Cape:
- set @olditem,2507;
- set @newitem,2525;
- callfunc "f_armor_a2";
-
- Monk_Hat:
- set @olditem,2251;
- set @newitem,5158;
- callfunc "f_armor_a2";
-
- Golden_Gear:
- set @olditem,2246;
- set @newitem,5159;
- callfunc "f_armor_a2";
-
- Brooch:
- set @olditem,2605;
- set @newitem,2625;
- callfunc "f_armor_a2";
-
- Tiara:
- set @olditem,2234;
- set @newitem,5164;
- callfunc "f_armor_s2";
-
- Sphinx_Hat:
- set @olditem,5053;
- set @newitem,5166;
- callfunc "f_armor_s";
-
- Robe_of_Cast:
- set @olditem,2343;
- set @newitem,2360;
- callfunc "f_armor_s";
-
- Earring:
- set @olditem,2602;
- set @newitem,2622;
- callfunc "f_armor_s";
-
- Ring:
- set @olditem,2601;
- set @newitem,2621;
- callfunc "f_armor_s";
-
- Bow_Thimble:
- set @olditem,2619;
- set @newitem,2671;
- callfunc "f_armor_s";
-
- Majestic_Goat:
- set @olditem,2256;
- set @newitem,5160;
- callfunc "f_armor_s2";
-
- Spiky_Band:
- set @olditem,2258;
- set @newitem,5161;
- callfunc "f_armor_s2";
-
- Bone_Helm:
- set @olditem,5017;
- set @newitem,5162;
- callfunc "f_armor_s2";
-
- Corsair:
- set @olditem,5019;
- set @newitem,5163;
- callfunc "f_armor_s2";
-
- Crown:
- set @olditem,2235;
- set @newitem,5165;
- callfunc "f_armor_s2";
-
-//============================================================
-//= Other
-//============================================================
-
- L_Not:
- mes "[Socket Enchant]";
- mes "Bye~!";
- close;
-
-}
-
-//============================================================
-//= Functions add slots
-//============================================================
-
-function script addslot {
-
- mes "[Socket Enchant]";
- mes "Upgrade cost "+@addprice+" zeny and ^5533FF"+@itemupname$+"^000000.";
- next;
- mes "[Socket Enchant]";
- mes "Are you sure? Remember that it can fail.";
- mes "Do you want to continue?";
- next;
- menu "Yes",-,"No",L_No;
-
-
- if(countitem(@olditem)<1) goto L_NoItem;
- if(Zeny<@addprice) goto L_NoZeny;
- if(countitem(@itemup)<@itemupiece) goto L_NoItemUp;
-
- delitem @itemup,@itemupiece;
- set Zeny,Zeny-@addprice;
- delitem @olditem,1;
- if(@rateit<rand(1,100))goto L_Fail;
- misceffect 83;
- getitem @newitem,1;
-
- mes "[Socket Enchant]";
- mes "Ok, take your item, Bye.";
- close;
-
-
- L_NoItem:
- mes "[Socket Enchant]";
- mes "You don't have this item.";
- mes "Come back when you get it.";
- close;
-
- L_NoItemUp:
- mes "[Socket Enchant]";
- mes "You don't have all ingridients. Come back when you get it.";
- close;
-
- L_NoZeny:
- mes "[Socket Enchant]";
- mes "You don't have enough money. Come back later.";
- close;
-
- L_Fail:
- misceffect 183;
- mes "[Socket Enchant]";
- mes "Sorry, but i could't upgrade it.";
- close;
-
- L_No:
- mes "[Socket Enchant]";
- mes "Ok, Bye.";
- close;
-
-}
-
-//============================================================
-
-function script addslot2 {
-
- mes "[Socket Enchant]";
- mes "Upgrade cost "+@addprice+" zeny and ^5533FF"+@itemupname1$+"^000000 and ^5533FF"+@itemupname2$+"^000000.";
- next;
- mes "[Socket Enchant]";
- mes "Are you sure? Remember that it can fail.";
- mes "Do you want to continue?";
- next;
- menu "Yes",-,"No",L_No;
-
-
- if(countitem(@olditem)<1) goto L_NoItem;
- if(Zeny<@addprice) goto L_NoZeny;
- if((countitem(@itemup1)<@itemupiece1) && (countitem(@itemup2)<@itemupiece2)) goto L_NoItemUp;
-
- delitem @itemup1,@itemupiece1;
- delitem @itemup2,@itemupiece2;
- set Zeny,Zeny-@addprice;
- delitem @olditem,1;
- if(@rateit<rand(1,100))goto L_Fail;
- misceffect 83;
- getitem @newitem,1;
-
- mes "[Socket Enchant]";
- mes "Ok, take your item, Bye.";
- close;
-
-
- L_NoItem:
- mes "[Socket Enchant]";
- mes "You don't have this item.";
- mes "Come back when you get it.";
- close;
-
- L_NoItemUp:
- mes "[Socket Enchant]";
- mes "You don't have all ingridients. Come back when you get it.";
- close;
-
- L_NoZeny:
- mes "[Socket Enchant]";
- mes "You don't have enough money. Come back later.";
- close;
-
- L_Fail:
- misceffect 183;
- mes "[Socket Enchant]";
- mes "Sorry, but i could't upgrade it.";
- close;
-
- L_No:
- mes "[Socket Enchant]";
- mes "Ok, Bye.";
- close;
-
-}
-
-
-//============================================================
-//= Functions
-//============================================================
-
-//= Weapon
-
-function script f_weapon_c {
-
- set @rateit,50; //success rate
- set @addprice,200000;
- set @itemup,1010;
- set @itemupiece,10;
- set @itemupname$,"10 Phracon";
- callfunc "addslot";
-
-}
-
-function script f_weapon_b {
-
- set @rateit,25; //success rate
- set @addprice,300000;
- set @itemup1,984;
- set @itemupiece1,2;
- set @itemupname1$,"2 Oridecon";
- set @itemup2,999;
- set @itemupiece2,5;
- set @itemupname2$,"5 Steel";
- callfunc "addslot2";
-
-}
-
-function script f_weapon_a {
-
- set @rateit,10; //success rate
- set @addprice,500000;
- set @itemup1,984;
- set @itemupiece1,2;
- set @itemupname1$,"2 Oridecon";
- set @itemup2,999;
- set @itemupiece2,10;
- set @itemupname2$,"10 Steel";
- callfunc "addslot2";
-
-}
-
-function script f_weapon_a2 {
-
- set @rateit,10; //success rate
- set @addprice,700000;
- set @itemup1,984;
- set @itemupiece1,2;
- set @itemupname1$,"2 Oridecon";
- set @itemup2,999;
- set @itemupiece2,10;
- set @itemupname2$,"10 Steel";
- callfunc "addslot2";
-
-}
-
-function script f_weapon_a3 {
-
- set @rateit,10; //success rate
- set @addprice,800000;
- set @itemup1,984;
- set @itemupiece1,2;
- set @itemupname1$,"2 Oridecon";
- set @itemup2,999;
- set @itemupiece2,10;
- set @itemupname2$,"10 Steel";
- callfunc "addslot2";
-
-}
-
-function script f_weapon_s {
-
- set @rateit,4; //success rate
- set @addprice,1000000;
- set @itemup1,984;
- set @itemupiece1,5;
- set @itemupname1$,"5 Oridecon";
- set @itemup2,999;
- set @itemupiece2,10;
- set @itemupname2$,"10 Steel";
- callfunc "addslot2";
-
-}
-
-function script f_weapon_s2 {
-
- set @rateit,4; //success rate
- set @addprice,2000000;
- set @itemup1,984;
- set @itemupiece1,5;
- set @itemupname1$,"5 Oridecon";
- set @itemup2,999;
- set @itemupiece2,10;
- set @itemupname2$,"10 Steel";
- callfunc "addslot2";
-
-}
-
-//= Armor
-
-function script f_armor_c {
-
- set @rateit,50; //success rate
- set @addprice,200000;
- set @itemup,999;
- set @itemupiece,3;
- set @itemupname$,"3 Steel";
- callfunc "addslot";
-
-}
-
-function script f_armor_b {
-
- set @rateit,25; //success rate
- set @addprice,250000;
- set @itemup,999;
- set @itemupiece,5;
- set @itemupname$,"5 Steel";
- callfunc "addslot";
-
-}
-
-function script f_armor_b2 {
-
- set @rateit,25; //success rate
- set @addprice,300000;
- set @itemup,999;
- set @itemupiece,5;
- set @itemupname$,"5 Steel";
- callfunc "addslot";
-
-}
-
-function script f_armor_a {
-
- set @rateit,10; //success rate
- set @addprice,300000;
- set @itemup,985;
- set @itemupiece,1;
- set @itemupname$,"1 Elunium";
- callfunc "addslot";
-
-}
-
-function script f_armor_a2 {
-
- set @rateit,10; //success rate
- set @addprice,400000;
- set @itemup,985;
- set @itemupiece,1;
- set @itemupname$,"1 Elunium";
- callfunc "addslot";
-
-}
-
-function script f_armor_s {
-
- set @rateit,4; //success rate
- set @addprice,1000000;
- set @itemup,985;
- set @itemupiece,2;
- set @itemupname$,"2 Elunium";
- callfunc "addslot";
-
-}
-
-function script f_armor_s2 {
-
- set @rateit,4; //success rate
- set @addprice,2000000;
- set @itemup,985;
- set @itemupiece,2;
- set @itemupname$,"2 Elunium";
- callfunc "addslot";
-
-}
-
-
-prt_in.gat,33,70,5 duplicate(Socket Enchant) Socket Enchant#2 84
-payon.gat,140,151,5 duplicate(Socket Enchant) Socket Enchant#3 84
+//===== eAthena Script ======================================= +//= Socket Enchant +//===== By: ================================================== +//= Sousuke_PL +//===== Current Version: ===================================== +//= 0.3 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= item loses all element refinement and upgrades but +//= cards too? +//===== Additional Comments: ================================= +//= 0.1a added missing L_No: to 2 funcs [Lupus] +//= 0.1b Removed duplicates [Toms] +//= 0.2 Added missing next;'s [Evera] +//= 0.3 Fixed Zweihander[+] id [Lupus] +//============================================================ + + +lhz_in02.gat,281,35,5 script Socket Enchant 84,{ + + mes "[Socket Enchant]"; + mes "Hello."; + mes "How can I help you?"; + next; + menu "Upgrade my item",-,"Nothing",L_Not; + + mes "[Socket Enchant]"; + mes "This is weapon or armor?"; + next; + menu "Weapon",L_Weapon1,"Armor",L_Armor1; + + +//============================================================ +//= Weapon +//============================================================ + + L_WaepJump: + mes "[Socket Enchant]"; + mes "Choose the number of page. Type 1 to 5:"; + next; + input @weapsite; + if(@weapsite > 5 || @weapsite < 1) goto L_WaepJump; + + if(@weapsite == 1) goto L_Weapon1; + if(@weapsite == 2) goto L_Weapon2; + if(@weapsite == 3) goto L_Weapon3; + if(@weapsite == 4) goto L_Weapon4; + if(@weapsite == 5) goto L_Weapon5; + + + L_Weapon1: + + close2; + mes "[Socket Enchant]"; + mes "Please choose your item:"; + next; + menu "Trident[2]",Trident,"Rope[3]",Rope,"Violin[3]",Violin,"Chain[2]",Chain,"Gladius[2]",Gladius,"Gakkung Bow[1]",Gakkung_Bow,"Next",L_Weapon2,"Jump to page...",L_WaepJump; + + L_Weapon2: + + close2; + mes "[Socket Enchant]"; + mes "Please choose your item:"; + next; + menu "Pike[3]",Pike,"Haedonggum[1]",Haedonggum,"Lute[2]",Lute,"Wire Whip[2]",Wire_Whip,"Waghnak[3]",Waghnak,"Arbalest[1]",Arbalest,"Next",L_Weapon3,"Jump to page...",L_WaepJump; + + L_Weapon3: + + close2; + mes "[Socket Enchant]"; + mes "Please choose your item:"; + next; + menu "Hunter Bow",Hunter_Bow,"(Int) Survivor's Rod",Int_Survivors_Rod,"Zweihander",Zweihander,"Flamberge",Flamberge,"Infiltrator",Infiltrator,"Ballista",Ballista,"Next",L_Weapon4,"Jump to page...",L_WaepJump; + + L_Weapon4: + + close2; + mes "[Socket Enchant]"; + mes "Please choose your item:"; + next; + menu "Stunner",Stunner,"Berserk",Berserk,"Claymore",Claymore,"Gungnir",Gungnir,"Poison Knife",Poison_Knife,"Sucsamad",Sucsamad,"Next",L_Weapon5,"Jump to page...",L_WaepJump; + + L_Weapon5: + + close2; + mes "[Socket Enchant]"; + mes "Please choose your item:"; + next; + menu "Ginnungagap",Ginnungagap,"Cutlus",Cutlus,"Crescent Scythe",Crescent_Scythe,"Ice Pick",Ice_Pick,"(Dex) Survivor's Rod",Dex_Survivors_Rod,"Next",L_Weapon1,"Jump to page...",L_WaepJump; + + + Trident: + set @olditem,1460; + set @newitem,1461; + callfunc "f_weapon_c"; + + Rope: + set @olditem,1950; + set @newitem,1951; + callfunc "f_weapon_c"; + + Violin: + set @olditem,1901; + set @newitem,1902; + callfunc "f_weapon_c"; + + Chain: + set @olditem,1519; + set @newitem,1520; + callfunc "f_weapon_b"; + + Gladius: + set @olditem,1219; + set @newitem,1220; + callfunc "f_weapon_b"; + + Gakkung_Bow: + set @olditem,1714; + set @newitem,1716; + callfunc "f_weapon_b"; + + Pike: + set @olditem,1407; + set @newitem,1408; + callfunc "f_weapon_b"; + + Haedonggum: + set @olditem,1123; + set @newitem,1128; + callfunc "f_weapon_b"; + + Lute: + set @olditem,1905; + set @newitem,1906; + callfunc "f_weapon_b"; + + Wire_Whip: + set @olditem,1954; + set @newitem,1955; + callfunc "f_weapon_b"; + + Waghnak: + set @olditem,1801; + set @newitem,1802; + callfunc "f_weapon_b"; + + Arbalest: + set @olditem,1713; + set @newitem,1715; + callfunc "f_weapon_b"; + + Hunter_Bow: + set @olditem,1718; + set @newitem,1726; + callfunc "f_weapon_a"; + + Int_Survivors_Rod: + set @olditem,1619; + set @newitem,1620; + callfunc "f_weapon_a"; + + Zweihander: + set @olditem,1168; + set @newitem,1171; + callfunc "f_weapon_a3"; + + Flamberge: + set @olditem,1129; + set @newitem,1149; + callfunc "f_weapon_a"; + + Infiltrator: + set @olditem,1261; + set @newitem,1266; + callfunc "f_weapon_a2"; + + Ballista: + set @olditem,1722; + set @newitem,1727; + callfunc "f_weapon_a"; + + Stunner: + set @olditem,1522; + set @newitem,1532; + callfunc "f_weapon_a"; + + Berserk: + set @olditem,1814; + set @newitem,1816; + callfunc "f_weapon_a"; + + Claymore: + set @olditem,1163; + set @newitem,1172; + callfunc "f_weapon_a"; + + Gungnir: + set @olditem,1413; + set @newitem,1418; + callfunc "f_weapon_s"; + + Poison_Knife: + set @olditem,1239; + set @newitem,13016; + callfunc "f_weapon_s"; + + Sucsamad: + set @olditem,1236; + set @newitem,13018; + callfunc "f_weapon_s"; + + Ginnungagap: + set @olditem,13002; + set @newitem,13019; + callfunc "f_weapon_s"; + + Cutlus: + set @olditem,1135; + set @newitem,13400; + callfunc "f_weapon_s"; + + Crescent_Scythe: + set @olditem,1466; + set @newitem,1476; + callfunc "f_weapon_s"; + + Ice_Pick: + set @olditem,1230; + set @newitem,13017; + callfunc "f_weapon_s2"; + + Dex_Survivors_Rod: + set @olditem,1617; + set @newitem,1618; + callfunc "f_weapon_s2"; + + + +//============================================================ +//= Armor +//============================================================ + + L_ArmorJump: + mes "[Socket Enchant]"; + mes "Choose the number of page. Type 1 to 6:"; + next; + input @armorsite; + if(@armorsite > 6 || @armorsite < 1) goto L_ArmorJump; + + if(@armorsite == 1) goto L_Armor1; + if(@armorsite == 2) goto L_Armor2; + if(@armorsite == 3) goto L_Armor3; + if(@armorsite == 4) goto L_Armor4; + if(@armorsite == 5) goto L_Armor5; + if(@armorsite == 6) goto L_Armor6; + + + L_Armor1: + + close2; + mes "[Socket Enchant]"; + mes "Please choose your item:"; + next; + menu "Mantle",Mantle,"Coat",Coat,"Circlet",Circlet,"Biretta",Biretta,"Mirror Shield",Mirror_Shield,"Chain Mail",Chain_Mail,"Shield",Shield,"Bongun Hat",Bongun_Hat,"Next",L_Armor2,"Jump to page...",L_ArmorJump; + + L_Armor2: + + close2; + mes "[Socket Enchant]"; + mes "Please choose your item:"; + next; + menu "Saint's Robe",Saints_Robe,"Silk Robe",Silk_Robe,"Boots",Boots,"Shoes",Shoes,"Muffler",Muffler,"Guard",Guard,"Buckler",Buckler,"Munak Hat",Munak_Hat,"Next",L_Armor3,"Jump to page...",L_ArmorJump; + + L_Armor3: + + close2; + mes "[Socket Enchant]"; + mes "Please choose your item:"; + next; + menu "Gemmed Sallet",Gemmed_Sallet,"Bucket Hat",Bucket_Hat,"Memory Book",Memory_Book,"Tights",Tights,"Legion Plate Armor",Legion_Plate_Armor,"Full Plate",Full_Plate,"Thief Clothes",Thief_Clothes,"Next",L_Armor4,"Jump to page...",L_ArmorJump; + + L_Armor4: + + close2; + mes "[Socket Enchant]"; + mes "Please choose your item:"; + next; + menu "Greaves",Greaves,"Coif",Coif,"Manteau",Manteau,"Helm",Helm,"Ninja Suit",Ninja_Suit,"Orc Helm",Orc_Helm,"Ancient Cape",Ancient_Cape,"Next",L_Armor5,"Jump to page...",L_ArmorJump; + + L_Armor5: + + close2; + mes "[Socket Enchant]"; + mes "Please choose your item:"; + next; + menu "Monk Hat",Monk_Hat,"Golden Gear",Golden_Gear,"Brooch",Brooch,"Tiara",Tiara,"Sphinx Hat",Sphinx_Hat,"Robe of Cast",Robe_of_Cast,"Earring",Earring,"Next",L_Armor6,"Jump to page...",L_ArmorJump; + + L_Armor6: + + close2; + mes "[Socket Enchant]"; + mes "Please choose your item:"; + next; + menu "Ring",Ring,"Bow Thimble",Bow_Thimble,"Majestic Goat",Majestic_Goat,"Spiky Band",Spiky_Band,"Bone Helm",Bone_Helm,"Corsair",Corsair,"Crown",Crown,"Next",L_Armor1,"Jump to page...",L_ArmorJump; + + + Mantle: + set @olditem,2307; + set @newitem,2308; + callfunc "f_armor_c"; + + Coat: + set @olditem,2309; + set @newitem,2310; + callfunc "f_armor_c"; + + Circlet: + set @olditem,2232; + set @newitem,2233; + callfunc "f_armor_c"; + + Biretta: + set @olditem,2216; + set @newitem,2217; + callfunc "f_armor_c"; + + Mirror_Shield: + set @olditem,2107; + set @newitem,2108; + callfunc "f_armor_b"; + + Chain_Mail: + set @olditem,2314; + set @newitem,2315; + callfunc "f_armor_b"; + + Shield: + set @olditem,2105; + set @newitem,2106; + callfunc "f_armor_b"; + + Bongun_Hat: + set @olditem,5046; + set @newitem,5168; + callfunc "f_armor_b"; + + Saints_Robe: + set @olditem,2325; + set @newitem,2326; + callfunc "f_armor_b2"; + + Silk_Robe: + set @olditem,2321; + set @newitem,2322; + callfunc "f_armor_b2"; + + Boots: + set @olditem,2405; + set @newitem,2406; + callfunc "f_armor_b2"; + + Shoes: + set @olditem,2403; + set @newitem,2404; + callfunc "f_armor_b2"; + + Muffler: + set @olditem,2503; + set @newitem,2504; + callfunc "f_armor_b2"; + + Guard: + set @olditem,2101; + set @newitem,2102; + callfunc "f_armor_b2"; + + Buckler: + set @olditem,2103; + set @newitem,2104; + callfunc "f_armor_b2"; + + Munak_Hat: + set @olditem,2264; + set @newitem,5167; + callfunc "f_armor_a"; + + Gemmed_Sallet: + set @olditem,2230; + set @newitem,2231; + callfunc "f_armor_a2"; + + Bucket_Hat: + set @olditem,5114; + set @newitem,5120; + callfunc "f_armor_a2"; + + Memory_Book: + set @olditem,2109; + set @newitem,2121; + callfunc "f_armor_a2"; + + Tights: + set @olditem,2330; + set @newitem,2331; + callfunc "f_armor_a2"; + + Legion_Plate_Armor: + set @olditem,2341; + set @newitem,2342; + callfunc "f_armor_a2"; + + Full_Plate: + set @olditem,2316; + set @newitem,2317; + callfunc "f_armor_a2"; + + Thief_Clothes: + set @olditem,2335; + set @newitem,2336; + callfunc "f_armor_a2"; + + Greaves: + set @olditem,2411; + set @newitem,2412; + callfunc "f_armor_a2"; + + Coif: + set @olditem,5092; + set @newitem,5093; + callfunc "f_armor_a2"; + + Manteau: + set @olditem,2505; + set @newitem,2506; + callfunc "f_armor_a2"; + + Helm: + set @olditem,2228; + set @newitem,2229; + callfunc "f_armor_a2"; + + Ninja_Suit: + set @olditem,2337; + set @newitem,2359; + callfunc "f_armor_a2"; + + Orc_Helm: + set @olditem,2299; + set @newitem,5157; + callfunc "f_armor_a2"; + + Ancient_Cape: + set @olditem,2507; + set @newitem,2525; + callfunc "f_armor_a2"; + + Monk_Hat: + set @olditem,2251; + set @newitem,5158; + callfunc "f_armor_a2"; + + Golden_Gear: + set @olditem,2246; + set @newitem,5159; + callfunc "f_armor_a2"; + + Brooch: + set @olditem,2605; + set @newitem,2625; + callfunc "f_armor_a2"; + + Tiara: + set @olditem,2234; + set @newitem,5164; + callfunc "f_armor_s2"; + + Sphinx_Hat: + set @olditem,5053; + set @newitem,5166; + callfunc "f_armor_s"; + + Robe_of_Cast: + set @olditem,2343; + set @newitem,2360; + callfunc "f_armor_s"; + + Earring: + set @olditem,2602; + set @newitem,2622; + callfunc "f_armor_s"; + + Ring: + set @olditem,2601; + set @newitem,2621; + callfunc "f_armor_s"; + + Bow_Thimble: + set @olditem,2619; + set @newitem,2671; + callfunc "f_armor_s"; + + Majestic_Goat: + set @olditem,2256; + set @newitem,5160; + callfunc "f_armor_s2"; + + Spiky_Band: + set @olditem,2258; + set @newitem,5161; + callfunc "f_armor_s2"; + + Bone_Helm: + set @olditem,5017; + set @newitem,5162; + callfunc "f_armor_s2"; + + Corsair: + set @olditem,5019; + set @newitem,5163; + callfunc "f_armor_s2"; + + Crown: + set @olditem,2235; + set @newitem,5165; + callfunc "f_armor_s2"; + +//============================================================ +//= Other +//============================================================ + + L_Not: + mes "[Socket Enchant]"; + mes "Bye~!"; + close; + +} + +//============================================================ +//= Functions add slots +//============================================================ + +function script addslot { + + mes "[Socket Enchant]"; + mes "Upgrade cost "+@addprice+" zeny and ^5533FF"+@itemupname$+"^000000."; + next; + mes "[Socket Enchant]"; + mes "Are you sure? Remember that it can fail."; + mes "Do you want to continue?"; + next; + menu "Yes",-,"No",L_No; + + + if(countitem(@olditem)<1) goto L_NoItem; + if(Zeny<@addprice) goto L_NoZeny; + if(countitem(@itemup)<@itemupiece) goto L_NoItemUp; + + delitem @itemup,@itemupiece; + set Zeny,Zeny-@addprice; + delitem @olditem,1; + if(@rateit<rand(1,100))goto L_Fail; + misceffect 83; + getitem @newitem,1; + + mes "[Socket Enchant]"; + mes "Ok, take your item, Bye."; + close; + + + L_NoItem: + mes "[Socket Enchant]"; + mes "You don't have this item."; + mes "Come back when you get it."; + close; + + L_NoItemUp: + mes "[Socket Enchant]"; + mes "You don't have all ingridients. Come back when you get it."; + close; + + L_NoZeny: + mes "[Socket Enchant]"; + mes "You don't have enough money. Come back later."; + close; + + L_Fail: + misceffect 183; + mes "[Socket Enchant]"; + mes "Sorry, but i could't upgrade it."; + close; + + L_No: + mes "[Socket Enchant]"; + mes "Ok, Bye."; + close; + +} + +//============================================================ + +function script addslot2 { + + mes "[Socket Enchant]"; + mes "Upgrade cost "+@addprice+" zeny and ^5533FF"+@itemupname1$+"^000000 and ^5533FF"+@itemupname2$+"^000000."; + next; + mes "[Socket Enchant]"; + mes "Are you sure? Remember that it can fail."; + mes "Do you want to continue?"; + next; + menu "Yes",-,"No",L_No; + + + if(countitem(@olditem)<1) goto L_NoItem; + if(Zeny<@addprice) goto L_NoZeny; + if((countitem(@itemup1)<@itemupiece1) && (countitem(@itemup2)<@itemupiece2)) goto L_NoItemUp; + + delitem @itemup1,@itemupiece1; + delitem @itemup2,@itemupiece2; + set Zeny,Zeny-@addprice; + delitem @olditem,1; + if(@rateit<rand(1,100))goto L_Fail; + misceffect 83; + getitem @newitem,1; + + mes "[Socket Enchant]"; + mes "Ok, take your item, Bye."; + close; + + + L_NoItem: + mes "[Socket Enchant]"; + mes "You don't have this item."; + mes "Come back when you get it."; + close; + + L_NoItemUp: + mes "[Socket Enchant]"; + mes "You don't have all ingridients. Come back when you get it."; + close; + + L_NoZeny: + mes "[Socket Enchant]"; + mes "You don't have enough money. Come back later."; + close; + + L_Fail: + misceffect 183; + mes "[Socket Enchant]"; + mes "Sorry, but i could't upgrade it."; + close; + + L_No: + mes "[Socket Enchant]"; + mes "Ok, Bye."; + close; + +} + + +//============================================================ +//= Functions +//============================================================ + +//= Weapon + +function script f_weapon_c { + + set @rateit,50; //success rate + set @addprice,200000; + set @itemup,1010; + set @itemupiece,10; + set @itemupname$,"10 Phracon"; + callfunc "addslot"; + +} + +function script f_weapon_b { + + set @rateit,25; //success rate + set @addprice,300000; + set @itemup1,984; + set @itemupiece1,2; + set @itemupname1$,"2 Oridecon"; + set @itemup2,999; + set @itemupiece2,5; + set @itemupname2$,"5 Steel"; + callfunc "addslot2"; + +} + +function script f_weapon_a { + + set @rateit,10; //success rate + set @addprice,500000; + set @itemup1,984; + set @itemupiece1,2; + set @itemupname1$,"2 Oridecon"; + set @itemup2,999; + set @itemupiece2,10; + set @itemupname2$,"10 Steel"; + callfunc "addslot2"; + +} + +function script f_weapon_a2 { + + set @rateit,10; //success rate + set @addprice,700000; + set @itemup1,984; + set @itemupiece1,2; + set @itemupname1$,"2 Oridecon"; + set @itemup2,999; + set @itemupiece2,10; + set @itemupname2$,"10 Steel"; + callfunc "addslot2"; + +} + +function script f_weapon_a3 { + + set @rateit,10; //success rate + set @addprice,800000; + set @itemup1,984; + set @itemupiece1,2; + set @itemupname1$,"2 Oridecon"; + set @itemup2,999; + set @itemupiece2,10; + set @itemupname2$,"10 Steel"; + callfunc "addslot2"; + +} + +function script f_weapon_s { + + set @rateit,4; //success rate + set @addprice,1000000; + set @itemup1,984; + set @itemupiece1,5; + set @itemupname1$,"5 Oridecon"; + set @itemup2,999; + set @itemupiece2,10; + set @itemupname2$,"10 Steel"; + callfunc "addslot2"; + +} + +function script f_weapon_s2 { + + set @rateit,4; //success rate + set @addprice,2000000; + set @itemup1,984; + set @itemupiece1,5; + set @itemupname1$,"5 Oridecon"; + set @itemup2,999; + set @itemupiece2,10; + set @itemupname2$,"10 Steel"; + callfunc "addslot2"; + +} + +//= Armor + +function script f_armor_c { + + set @rateit,50; //success rate + set @addprice,200000; + set @itemup,999; + set @itemupiece,3; + set @itemupname$,"3 Steel"; + callfunc "addslot"; + +} + +function script f_armor_b { + + set @rateit,25; //success rate + set @addprice,250000; + set @itemup,999; + set @itemupiece,5; + set @itemupname$,"5 Steel"; + callfunc "addslot"; + +} + +function script f_armor_b2 { + + set @rateit,25; //success rate + set @addprice,300000; + set @itemup,999; + set @itemupiece,5; + set @itemupname$,"5 Steel"; + callfunc "addslot"; + +} + +function script f_armor_a { + + set @rateit,10; //success rate + set @addprice,300000; + set @itemup,985; + set @itemupiece,1; + set @itemupname$,"1 Elunium"; + callfunc "addslot"; + +} + +function script f_armor_a2 { + + set @rateit,10; //success rate + set @addprice,400000; + set @itemup,985; + set @itemupiece,1; + set @itemupname$,"1 Elunium"; + callfunc "addslot"; + +} + +function script f_armor_s { + + set @rateit,4; //success rate + set @addprice,1000000; + set @itemup,985; + set @itemupiece,2; + set @itemupname$,"2 Elunium"; + callfunc "addslot"; + +} + +function script f_armor_s2 { + + set @rateit,4; //success rate + set @addprice,2000000; + set @itemup,985; + set @itemupiece,2; + set @itemupname$,"2 Elunium"; + callfunc "addslot"; + +} + + +prt_in.gat,33,70,5 duplicate(Socket Enchant) Socket Enchant#2 84 +payon.gat,140,151,5 duplicate(Socket Enchant) Socket Enchant#3 84 morocc.gat,51,41,5 duplicate(Socket Enchant) Socket Enchant#4 84
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