summaryrefslogtreecommitdiff
path: root/npc/merchants/renters.txt
diff options
context:
space:
mode:
authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-02 00:53:39 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-02 00:53:39 +0000
commitc6f3f3b4d8e95e130af32ea24d3e30130688eab8 (patch)
tree6e77792db7a891d7804b184db2581de4655fc8da /npc/merchants/renters.txt
parentd0578550fbc779c4ee1db578caadb937c57fa3f1 (diff)
downloadhercules-c6f3f3b4d8e95e130af32ea24d3e30130688eab8.tar.gz
hercules-c6f3f3b4d8e95e130af32ea24d3e30130688eab8.tar.bz2
hercules-c6f3f3b4d8e95e130af32ea24d3e30130688eab8.tar.xz
hercules-c6f3f3b4d8e95e130af32ea24d3e30130688eab8.zip
* Updated Knight Peco, Crusader Peco, and Falcon breeders to Aegis 10.3 standards.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10666 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/renters.txt')
-rw-r--r--npc/merchants/renters.txt305
1 files changed, 158 insertions, 147 deletions
diff --git a/npc/merchants/renters.txt b/npc/merchants/renters.txt
index a4c62fd59..43b7a4387 100644
--- a/npc/merchants/renters.txt
+++ b/npc/merchants/renters.txt
@@ -3,11 +3,11 @@
//===== By: ==================================================
//= kobra_k88, mod by Lupus
//===== Current Version: =====================================
-//= 1.6a
+//= 1.7
//===== Compatible With: =====================================
-//= eAthena 7.15 +
+//= eAthena SVN
//===== Description: =========================================
-//= PecoPeco Breeder, Grand PecoPeco Breeder, Falcon tamer scripts
+//= Knight and Crusader Peco Peco Breeders, Falcon Breeder scripts
//===== Additional Comments: =================================
//= Fully working
//= Added another Falcon Master into the Hunters Guild [Lupus]
@@ -18,165 +18,176 @@
//= 1.5: Fixed spelling mistakes [Nexon]
//= 1.5a: Small fix (Falcon Taming -> Falcon Mastery) [Komurka]
//= 1.6: Moved the Falcon Master to Hugel [Poki#3]
+//= 1.7 Updated to Aegis 10.3 standards. [L0ne_W0lf]
//============================================================
// PecoPeco Breeder (for Knights)-------------------------------------------
-prontera,61,338,3 script PecoPeco Breeder 86,{
- if(Upper==0) set @price,2500; //Normal Peco - default price
- if(Upper==1) set @price,4000; //Armored Peco
- if(Upper==2) set @price,2000; //Baby Peco
-
- mes "[PecoPeco Breeder]";
- if(BaseJob == Job_Knight || BaseJob == Job_Knight2 ) goto L_Start;
- if(Upper==0)mes "I'm a PecoPeco breeder and I rent out PecoPecos for ^4444FF Knights ^000000 to ride on.";
- if(Upper==1)mes "I'm a PecoPeco breeder and I rent out Armored PecoPecos for ^4444FF Lord Knights ^000000 to ride on.";
- if(Upper==2)mes "I'm a PecoPeco breeder and I rent out Baby PecoPecos for ^4444FF Baby Knights ^000000 to ride on.";
- close;
-
-L_Start:
- if(Upper==0)mes "Good day. Would you like to ride a PecoPeco?";
- if(Upper==1)mes "Good day. Would you like to ride an Armored PecoPeco?";
- if(Upper==2)mes "Good day. Would you like to ride a Baby PecoPeco?";
- next;
- mes "[PecoPeco Breeder]";
- mes "You can rent one PecoPeco for "+@price+" Zeny, provided that you have the PecoPeco Riding skill.";
- next;
- menu "Lend me a trusty steed!... err... bird!",M_0,"Hmm...It's a bit too expensive.",M_1;
-
- M_0:
- if(getskilllv(63) == 0) goto sL_NeedSkill;
- if(Zeny < @price) goto sL_Zeny;
- if(checkriding() != 0) goto sL_GotPeco;
- set Zeny, Zeny - @price;
- setriding;
- mes "Thank you and good day.";
- emotion 15;
- close;
-
- sL_NeedSkill:
- mes "[PecoPeco Breeder]";
- mes "As I mentioned earlier, you need the ^3333FFRiding^000000 skill in order to rent a PecoPeco.";
- close;
- sL_Zeny:
- mes "[PecoPeco Breeder]";
- mes "As I said before it will be "+@price+"z. Come back when you have enough zeny.";
- close;
- sL_GotPeco:
- mes "[PecoPeco Breeder]";
- mes "Umm... aren't you already riding a PecoPeco??....";
- emotion 20;
- close;
- M_1:
- mes "[PecoPeco Breeder]";
- mes "Alright. Good day to you.";
+prontera,55,350,5 script Peco Peco Breeder 105,{
+ if(Upper==0) set .@price,2500; //Normal Peco - default price
+ if(Upper==1) set .@price,2500; //Armored Peco
+ if(Upper==2) set .@price,2500; //Baby Peco
+
+ mes "[Peco Peco Breeder]";
+ if (BaseJob == Job_Knight) {
+ mes "Welcome.";
+ mes "Honorable Knight,";
+ mes "would you like to rent";
+ mes "a Peco Peco? The rental";
+ mes "fee is "+.@price+" zeny.";
+ next;
+ if (select("Rent Peco Peco:Cancel") == 1) {
+ if (zeny < .@price) {
+ mes "[Peco Peco Breeder]";
+ mes "You do not";
+ mes "have enough zeny.";
+ mes "Are you...";
+ mes "bankrupt?";
+ close;
+ }
+ else if(getskilllv(63) == 0) {
+ mes "[Peco Peco Breeder]";
+ mes "I'm sorry, but you're";
+ mes "not eligible for this";
+ mes "service. Please go learn";
+ mes "the Peco Peco Ride skill first.";
+ close;
+ }
+ else if(checkriding()) {
+ mes "[Peco Peco Breeder]";
+ mes "You're already";
+ mes "mounted on a";
+ mes "Peco Peco.";
+ close;
+ }
+ set zeny,zeny-.@price;
+ setriding;
+ }
+
+ mes "[Peco Peco Breeder]";
+ mes "I see.";
+ mes "Well then,";
+ mes "have a good day.";
close;
-
+ }
+ mes "I'm sorry, but these";
+ mes "Peco Pecos are only";
+ mes "available for Knights";
+ mes "and Lord Knights.";
+ close;
}
// Grand PecoPeco Breeder (for Crusaders)-------------------------------------------
-prontera,238,312,5 script Grand PecoPeco Breeder 86,{
- if(Upper==0) set @price,3000; //Normal Peco - default price
- if(Upper==1) set @price,5000; //Armored Peco
- if(Upper==2) set @price,2500; //Baby Peco
-
- mes "[Grand PecoPeco Breeder]";
- if(BaseJob == Job_Crusader || BaseJob == Job_Crusader2 ) goto L_Start;
- if(Upper==0)mes "I'm a Grand PecoPeco breeder and I rent out Grand PecoPecos for ^4444FF Crusaders^000000 to ride on.";
- if(Upper==1)mes "I'm a Grand PecoPeco breeder and I rent out Armored Grand PecoPecos for ^4444FF Paladins^000000 to ride on.";
- if(Upper==2)mes "I'm a Grand PecoPeco breeder and I rent out Baby Grand PecoPecos for ^4444FF Baby Crusaders^000000 to ride on.";
- close;
+prontera,232,318,3 script Peco Peco Breeder 105,{
+ if(Upper==0) set @price,3500; //Normal Peco - default price
+ if(Upper==1) set @price,3500; //Armored Peco
+ if(Upper==2) set @price,3500; //Baby Peco
-L_Start:
- if(Upper==0)mes "Good day. Would you like to ride a Grand PecoPeco?";
- if(Upper==1)mes "Good day. Would you like to ride an Armored Grand PecoPeco?";
- if(Upper==2)mes "Good day. Would you like to ride a Baby Grand PecoPeco?";
- next;
- mes "[Grand PecoPeco Breeder]";
- mes "You can rent one Grand PecoPeco for "+@price+" Zeny, provided that you have the PecoPeco Riding skill.";
- next;
- menu "Lend me a trusty steed!... err... bird!",M_0,"Hmm...It's a bit too expensive.",M_1;
-
- M_0:
- if(getskilllv(63) == 0) goto sL_NeedSkill;
- if(Zeny < @price) goto sL_Zeny;
- if(checkriding() != 0) goto sL_GotPeco;
- set Zeny, Zeny - @price;
- setriding;
- mes "Thank you and good day.";
- emotion 15;
- close;
+ mes "[PecoPeco Breeder]";
+ if (BaseClass == Job_Crusader) {
+ if (Class == Job_Crusader && Upper == 0 || Upper == 1) mes "Welcome, Crusader.";
+ else
+mes "Welcome, Paladin.";
+ mes "We have a special";
+ mes "Peco Peco prepared";
+ mes "for you. To rent one";
+ mes "will cost "+.@price+" zeny.";
+ next;
+ if (select("Rent a PecoPeco:Quit") ==1) {
+ if (zeny < .@Price) {
+ mes "[Peco Peco Breeder]";
+ mes "You do not";
+ mes "have enough zeny.";
+ mes "If you would like";
+ mes "a Peco Peco please";
+ mes "bring "+.@price+" zeny...";
+ close;
+ }
- sL_NeedSkill:
- mes "[Grand PecoPeco Breeder]";
- mes "As I mentioned earlier, you need the ^3333FFRiding^000000 skill in order to rent a Grand PecoPeco.";
- close;
- sL_Zeny:
- mes "[Grand PecoPeco Breeder]";
- mes "As I said before it will be "+@price+"z. Come back when you have enough zeny.";
- close;
- sL_GotPeco:
- mes "[Grand PecoPeco Breeder]";
- mes "Umm... aren't you already riding a Grand PecoPeco??....";
- emotion 20;
- close;
- M_1:
- mes "[Grand PecoPeco Breeder]";
- mes "Alright. Good day to you.";
+ else if(getskilllv(63) == 0) {
+ mes "[Peco Peco Breeder]";
+ mes "You must first learn";
+ mes "to ride a PecoPeco before";
+ mes "I can rent one to you.";
+ close;
+ }
+ else if(checkriding()) {
+ mes "[Peco Peco Breeder]";
+ mes "You are already";
+ mes "mounted on a Peco Peco.";
+ close;
+ }
+ set zeny,zeny-.@price;
+ setriding;
+ }
+ mes "[PecoPeco Breeder]";
+ mes "See you around.";
close;
-
+ }
+ mes "What can I do for you?";
+ mes "Please be aware that";
+ mes "this Peco Peco rental";
+ mes "service is strictly for";
+ mes "Crusaders and Paladins.";
+ close;
}
// Falcon Master--------------------------------------------------------------
-hu_in01,375,318,5 script Falcon Master 59,{
- if(Upper==0) set @price,800; //Normal Falcon - default price
- if(Upper==1) set @price,1000; //Scarf Falcon
- if(Upper==2) set @price,600; //Baby Falcon
-
- mes "[Falcon Master]";
- mes "Hellooooo, I am the Falcon Master.";
- next;
- menu "Speak with him",M_0, "Politely back away",M_End;
-
- M_0:
- mes "[Falcon Master]";
- if(Upper==0)mes "I can train a Falcon for you, but you need "+@price+"z and be a Hunter with mastered ^5555FF'Falcon Mastery'^000000 skill.";
- if(Upper==1)mes "I can train a Scarf Falcon for you, but you need "+@price+"z and be a Sniper with mastered ^5555FF'Falcon Mastery'^000000 skill.";
- if(Upper==2)mes "I can train a Baby Falcon for you, but you need "+@price+"z and be a Baby Hunter with mastered ^5555FF'Falcon Mastery'^000000 skill.";
+hu_in01,381,304,5 script Falcon Breeder 105,{
+ if(Upper==0) set @price,2500; //Normal Falcon - default price
+ if(Upper==1) set @price,2500; //Scarf Falcon
+ if(Upper==2) set @price,2500; //Baby Falcon
+
+ mes "[Falcon Breeder]";
+ if (BaseJob == Job_Hunter) {
+ mes "Do you need a Falcon?";
+ mes "You can rent your own";
+ mes "trusty bird of prey for a";
+ mes "fee of just "+.@price+" zeny~";
next;
- menu "Ok",sM_0, "No thanks",M_End;
-
- sM_0:
- if(BaseJob != Job_Hunter) goto sL_NotHunter;
- if(checkfalcon() != 0) goto sL_GotFalc;
- if(Zeny < @price) goto sL_Zeny;
- if(getskilllv(127)==0) goto sL_NoSkill;
- set Zeny, Zeny - @price;
- mes "[Falcon Master]";
- mes "It looks like you meet all the requirements to handle a Falcon. Here you are";
- setfalcon;
- next;
- mes "[Falcon Master]";
- mes "Please take very good care of it. It will prove to be a valuable companion.";
- close;
-
- sL_NotHunter:
- mes "[Falcon Master]";
- mes "As I said, Falcons can only be given to Hunters. Falcons are very picky about who they travel with you know.";
+ if (select("Rent Falcon:Cancel") == 1) {
+ if (zeny < .@price) {
+ mes "[Falcon Breeder]";
+ mes "What is this?";
+ mes "You don't have";
+ mes "enough zeny?!";
+ mes "You better start";
+ mes "hunting money";
+ mes "instead of monsters~";
close;
- sL_GotFalc:
- mes "[Falcon Master]";
- mes "You can only have 1 Falcon at a time.";
+ }
+ else if(getskilllv(127) == 0) {
+ mes "[Falcon Breeder]";
+ mes "Gosh~";
+ mes "Go learn how to";
+ mes "manage a Falcon";
+ mes "first! I can't rent one";
+ mes "to you if you can't";
+ mes "handle it, you know.";
close;
- sL_NoSkill:
- mes "[Falcon Master]";
- mes "I'm sorry but you do not have the Falcon Mastery skill. Please come back when you have learned it.";
+ }
+ else if(checkfalcon()) {
+ mes "[Falcon Breeder]";
+ mes "Um...";
+ mes "You already have";
+ mes "a Falcon. It's right";
+ mes "there, can't you see it?";
close;
- sL_Zeny:
- mes "[Falcon Master]";
- mes "As I said before it will be "+@price+"z. Come back when you aquire enough zeny.";
- close;
- M_End:
- mes "[Falcon Master]";
- mes "Have a nice day.";
+ }
+ set zeny,zeny-.@Price;
+ setfalcon;
+ close;
+ }
+ mes "[Falcon Breeder]";
+ mes "W-wait, where're";
+ mes "you goin'? These";
+ mes "Falcons are top notch,";
+ mes "I guarantee it! C'mon, yo~";
close;
-}
+ }
+ mes "Young fool!";
+ mes "Falcons can only";
+ mes "be used by Hunters";
+ mes "and Snipers, capish?";
+ mes "...Heh heh, jealous?";
+ close;
+} \ No newline at end of file