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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/merchants/novice_exchange.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/merchants/novice_exchange.txt')
-rw-r--r--npc/merchants/novice_exchange.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/merchants/novice_exchange.txt b/npc/merchants/novice_exchange.txt
index d7f519d1f..5474190e6 100644
--- a/npc/merchants/novice_exchange.txt
+++ b/npc/merchants/novice_exchange.txt
@@ -15,7 +15,7 @@
//= 1.4 Added checkweight, and input min/max values. [L0ne_W0lf]
//============================================================
-prontera,123,102,5 script Merchant#pron 85,{
+prontera,123,102,5 script Merchant#pron 4_M_03,{
if (MaxWeight - Weight < 6301 || checkweight(1201,1) == 0) {
mes "[Merchant]";
mes "Haha!";
@@ -71,7 +71,7 @@ prontera,123,102,5 script Merchant#pron 85,{
}
}
-morocc,180,259,3 script Merchant#morroc 85,{
+morocc,180,259,3 script Merchant#morroc 4_M_03,{
if (MaxWeight - Weight < 6301 || checkweight(1201,1) == 0) {
mes "[Merchant]";
mes "Haha!";
@@ -128,7 +128,7 @@ morocc,180,259,3 script Merchant#morroc 85,{
}
}
-payon,200,134,5 script Merchant#pay 85,{
+payon,200,134,5 script Merchant#pay 4_M_03,{
if (MaxWeight - Weight < 6301 || checkweight(1201,1) == 0) {
mes "[Merchant]";
mes "Haha!";
@@ -182,7 +182,7 @@ payon,200,134,5 script Merchant#pay 85,{
}
}
-aldebaran,152,63,5 script Merchant#alde 85,{
+aldebaran,152,63,5 script Merchant#alde 4_M_03,{
if (MaxWeight - Weight < 6301 || checkweight(1201,1) == 0) {
mes "[Merchant]";
mes "Haha!";
@@ -239,7 +239,7 @@ aldebaran,152,63,5 script Merchant#alde 85,{
}
}
-geffen,173,88,5 script Merchant#geff 85,{
+geffen,173,88,5 script Merchant#geff 4_M_03,{
if (MaxWeight - Weight < 6301 || checkweight(1201,1) == 0) {
mes "[Merchant]";
mes "Haha!";