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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2019-03-11 21:55:00 +0300
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) rAthena Team
-//= Copyright (C) eAthena Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) KarLaeda
-//= Copyright (C) Lupus
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Novice Goods Exchanger
-//================= Description ===========================================
-//= Exchanges your Basic Monster drops for Red Potions.
-//================= Current Version =======================================
-//= 1.4
-//=========================================================================
-
-prontera,123,102,5 script Merchant#pron 4_M_03,{
- if (MaxWeight - Weight < 6301 || checkweight(Knife,1) == 0) {
- mes "[Merchant]";
- mes "Haha!";
- mes "What are you, superhuman?";
- mes "You're carrying so much stuff!";
- mes "You better put some of that";
- mes "into Kafra Storage~";
- close;
- }
- mes "[Merchant]";
- mes "Good day!";
- mes "Have you collected any";
- mes "items like Shells or Fluff?";
- mes "What about Jellopies? Oh yeah,";
- mes "I need those for something.";
- next;
- mes "[Merchant]";
- mes "Of course, I won't ask you";
- mes "to give me that stuff for free. What about if I trade a Red Potion for 5 Shells, 10 Fluff,";
- mes "or 10 Jellopies?";
- next;
- switch(select("Sure!", "I think it's a rip-off!", "No, thanks.")) {
- case 1:
- mes "[Merchant]";
- mes "So which item do";
- mes "you want to bring me?";
- mes "Shells, Fluffs, or Jellopies?";
- next;
- switch(select("Shells", "Jellopies", "Fluff", "Cancel")) {
- case 1: callfunc "F_PotExchange",935,5;
- case 2: callfunc "F_PotExchange",909,10;
- case 3: callfunc "F_PotExchange",914,10;
- case 4:
- mes "[Merchant]";
- mes "Sure~";
- mes "No problem.";
- close;
- }
- case 2:
- mes "[Merchant]";
- mes "A rip-off...?";
- mes "If you check the market value";
- mes "of the items being traded, I'm actually the one getting";
- mes "ripped off here.";
- close;
- case 3:
- mes "[Merchant]";
- mes "Alright,";
- mes "no problem.";
- mes "But come back to me";
- mes "if you change your mind.";
- close;
- }
-}
-
-morocc,180,259,3 script Merchant#morroc 4_M_03,{
- if (MaxWeight - Weight < 6301 || checkweight(Knife,1) == 0) {
- mes "[Merchant]";
- mes "Haha!";
- mes "What are you, superhuman?";
- mes "You're carrying so much stuff!";
- mes "You better put some of that";
- mes "into Kafra Storage~";
- close;
- }
- mes "[Merchant]";
- mes "Good day!";
- mes "Have you collected any";
- mes "Shells or Feathers of Bird?";
- mes "What about Jellopies? Oh yeah,";
- mes "I need those for something.";
- next;
- mes "[Merchant]";
- mes "Of course, I won't ask you";
- mes "to give me that stuff for free. What about if I trade a Red Potion for 5 Shells, 7 Feathers of Bird";
- mes "or 10 Jellopies?";
- next;
- switch(select("Sure!", "I think it's a rip-off!", "No, thanks.")) {
- case 1:
- mes "[Merchant]";
- mes "So which item do";
- mes "you want to bring me?";
- mes "Shells, Feathers of Birds,";
- mes "or Jellopies?";
- next;
- switch(select("Shells", "Feathers of Birds", "Jellopies", "Cancel")) {
- case 1: callfunc "F_PotExchange",935,5;
- case 2: callfunc "F_PotExchange",916,7;
- case 3: callfunc "F_PotExchange",909,10;
- case 4:
- mes "[Merchant]";
- mes "Sure~";
- mes "No problem.";
- close;
- }
- case 2:
- mes "[Merchant]";
- mes "A rip-off...?";
- mes "If you check the market value";
- mes "of the items being traded, I'm actually the one getting";
- mes "ripped off here.";
- close;
- case 3:
- mes "[Merchant]";
- mes "Alright,";
- mes "no problem.";
- mes "But come back to me";
- mes "if you change your mind.";
- close;
- }
-}
-
-payon,200,134,5 script Merchant#pay 4_M_03,{
- if (MaxWeight - Weight < 6301 || checkweight(Knife,1) == 0) {
- mes "[Merchant]";
- mes "Haha!";
- mes "What are you, superhuman?";
- mes "You're carrying so much stuff!";
- mes "You better put some of that";
- mes "into Kafra Storage~";
- close;
- }
- mes "[Merchant]";
- mes "Good day!";
- mes "Have you collected";
- mes "items like Tree Roots?";
- mes "What about Jellopies? Oh yeah,";
- mes "I need those for something.";
- next;
- mes "[Merchant]";
- mes "Of course, I won't ask you";
- mes "to give me that stuff for free. What about if I trade a Red Potion for 6 Tree Roots or 10 Jellopies?";
- next;
- switch(select("Sure!", "I think it's a rip-off!", "No, thanks.")) {
- case 1:
- mes "[Merchant]";
- mes "So which item do";
- mes "you want to bring me?";
- mes "Tree Roots, or Jellopies?";
- next;
- switch(select("Tree Roots", "Jellopies", "Cancel")) {
- case 1: callfunc "F_PotExchange",902,6;
- case 2: callfunc "F_PotExchange",909,10;
- case 3:
- mes "[Merchant]";
- mes "Sure~";
- mes "No problem.";
- close;
- }
- case 2:
- mes "[Merchant]";
- mes "A rip-off...?";
- mes "If you check the market value";
- mes "of the items being traded, I'm actually the one getting";
- mes "ripped off here.";
- close;
- case 3:
- mes "[Merchant]";
- mes "Alright,";
- mes "no problem.";
- mes "But come back to me";
- mes "if you change your mind.";
- close;
- }
-}
-
-aldebaran,152,63,5 script Merchant#alde 4_M_03,{
- if (MaxWeight - Weight < 6301 || checkweight(Knife,1) == 0) {
- mes "[Merchant]";
- mes "Haha!";
- mes "What are you, superhuman?";
- mes "You're carrying so much stuff!";
- mes "You better put some of that";
- mes "into Kafra Storage~";
- close;
- }
- mes "[Merchant]";
- mes "Good day!";
- mes "Have you collected any";
- mes "Worm Peelings or Feather of Birds?";
- mes "How about Jellopies? Oh yeah,";
- mes "I need those for something.";
- next;
- mes "[Merchant]";
- mes "Of course, I won't ask you";
- mes "to give me that stuff for free. What about if I trade a Red Potion for 1 Worm Peeling, 7 Feather of Birds, or 10 Jellopies?";
- next;
- switch(select("Sure!", "I think it's a rip-off!", "No, thanks.")) {
- case 1:
- mes "[Merchant]";
- mes "So which item do";
- mes "you want to bring me?";
- mes "Feathers of Birds?";
- mes "Worm Peelings?";
- mes "Or Jellopies?";
- next;
- switch(select("Worm Peelings", "Feathers of Birds", "Jellopies", "Cancel")) {
- case 1: callfunc "F_PotExchange",955,1;
- case 2: callfunc "F_PotExchange",916,7;
- case 3: callfunc "F_PotExchange",909,10;
- case 4:
- mes "[Merchant]";
- mes "Sure~";
- mes "No problem.";
- close;
- }
- case 2:
- mes "[Merchant]";
- mes "A rip-off...?";
- mes "If you check the market value";
- mes "of the items being traded, I'm actually the one getting";
- mes "ripped off here.";
- close;
- case 3:
- mes "[Merchant]";
- mes "Alright,";
- mes "no problem.";
- mes "But come back to me";
- mes "if you change your mind.";
- close;
- }
-}
-
-geffen,173,88,5 script Merchant#geff 4_M_03,{
- if (MaxWeight - Weight < 6301 || checkweight(Knife,1) == 0) {
- mes "[Merchant]";
- mes "Haha!";
- mes "What are you, superhuman?";
- mes "You're carrying so much stuff!";
- mes "You better put some of that";
- mes "into Kafra Storage~";
- close;
- }
- mes "[Merchant]";
- mes "Good day!";
- mes "Have you collected any";
- mes "items like Shells or Chrysalises?";
- mes "What about Jellopies? Oh yeah,";
- mes "I need those for something.";
- next;
- mes "[Merchant]";
- mes "Of course, I won't ask you";
- mes "to give me that stuff for free. What about if I trade a Red Potion for 5 Shells or 6 Chrysalises, or 10 Jellopies?";
- next;
- switch(select("Sure!", "I think it's a rip-off!", "No, thanks.")) {
- case 1:
- mes "[Merchant]";
- mes "So which item do";
- mes "you want to bring me?";
- mes "Shells, Chrysalises, or Jellopies?";
- next;
- switch(select("Shells", "Chrysalises", "Jellopies", "Cancel")) {
- case 1: callfunc "F_PotExchange",935,5;
- case 2: callfunc "F_PotExchange",915,6;
- case 3: callfunc "F_PotExchange",909,10;
- case 4:
- mes "[Merchant]";
- mes "Sure~";
- mes "No problem.";
- close;
- }
- case 2:
- mes "[Merchant]";
- mes "A rip-off...?";
- mes "If you check the market value";
- mes "of the items being traded, I'm actually the one getting";
- mes "ripped off here.";
- close;
- case 3:
- mes "[Merchant]";
- mes "Alright,";
- mes "no problem.";
- mes "But come back to me";
- mes "if you change your mind.";
- close;
- }
-}
-
-function script F_PotExchange {
- if (countitem(getarg(0)) < getarg(1)) {
- mes "[Merchant]";
- mes "Hey, where are";
- mes "all those "+getitemname(getarg(0))+"";
- mes "that you promised?";
- mes "Give me "+getitemname(getarg(0))+"!";
- close;
- }
- else {
- mes "[Merchant]";
- mes "Okay, let me check";
- mes "how many "+getitemname(getarg(0))+" you";
- mes "have on you. Hmm...";
- next;
- mes "[Merchant]";
- mes "You have";
- mes "a total of " + countitem(getarg(0)) + " "+getitemname(getarg(0))+".";
- mes "I can give you a total";
- mes "of " + (countitem(getarg(0))/getarg(1)) + " Red Potions for those.";
- next;
- mes "[Merchant]";
- mes "What do you say?";
- mes "Do we have a deal?";
- next;
- if (select("Deal.", "No deal.") == 1) {
- mes "[Merchant]";
- mes "You know the exact";
- mes "number of Red Potions";
- mes "you want to receive for";
- mes "those "+getitemname(getarg(0))+", don't you?";
- next;
- mes "[Merchant]";
- mes "Now, I can trade you";
- mes "a minimum of 1 Red Potion";
- mes "and a maximum of 100 Red Potions";
- mes "at one time. If you change your";
- mes "mind, just enter '0' to cancel.";
- next;
- while(1) {
- input .@input,0,101;
- if (.@input == 0) {
- mes "[Merchant]";
- mes "What...?";
- mes "Why the hell do you";
- mes "even bother to talk to me?";
- mes "Pretty indecisive, aren't you?";
- close;
- }
- else if (.@input > 100) {
- mes "[Merchant]";
- mes "I can't give you more";
- mes "than 100 Red Potions";
- mes "at once. Let's try";
- mes "this again.";
- next;
- }
- else {
- break;
- }
- }
- .@put_out_item = .@input * getarg(1);
- if (countitem(getarg(0)) < .@put_out_item) {
- mes "[Merchant]";
- mes "Uh oh, the number you entered doesn't seem right. You better check the number of Red Potions that you can trade for again.";
- close;
- }
- mes "[Merchant]";
- mes "There you go!";
- mes "Check how many Red Potions";
- mes "I've given you, it should be good. Thanks, that was a good deal~";
- delitem getarg(0),.@put_out_item; //Shell
- getitem Red_Potion,.@input;
- close;
- }
- mes "[Merchant]";
- mes "Huh~";
- mes "Alright.";
- mes "Though aren't";
- mes "Red Potions more useful";
- mes "to an adventurer like you?";
- close;
- }
-}