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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/merchants/inn.txt
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-//===== rAthena Script =======================================
-//= Inn Npcs
-//===== By: ==================================================
-//= Darkchild (1.1)
-//= Playtester (1.2)
-//===== Current Version: =====================================
-//= 3.0a
-//===== Compatible With: =====================================
-//= rAthena 1.0+
-//===== Description: =========================================
-//= Inn Npcs, Save and Heal
-//============================================================
-//= variables:
-//= arg0 - name of npc
-//= arg1 - name of the inn
-//= arg2 - map to save at
-//= arg3, arg4 - x and y cord. to save at
-//= @cost - cost of renting a room
-//===== Additional Comments: =================================
-//= 1.1 Blind Effect By Kobra_k88 (Taken from his old script)
-//= I added it to all of them though [Darkchild]
-//= 1.1a Minor bug fixes and optimizations. Switched from @variables
-//= to arguments.[kobra_k88]
-//= 1.2 Rewrote inn script [Playtester]
-//= 1.3 Added (finally) Rachel Inn Maid. Official warp
-//= and save points[erKURITA]
-//= 1.4 Added Hugel inn [erKurita]
-//= 1.5 Added "end;" after warping the player. [L0ne_W0lf]
-//= - Small corrections to the prontera Inns.
-//= - Removed the Cancel dialog.
-//= 1.6 More fixes, changed progression of "Rest"ing.
-//= - Corrected Morroc NPCs. [L0ne_W0lf]
-//= 1.7 Corrected Payon NPC. [L0ne_W0lf]
-//= 1.8 Corrected Geffen NPC. [L0ne_W0lf]
-//= 1.9 Added the Inn for Al De baran. [L0ne_W0lf]
-//= 2.0 Added Inn for the Town of Veins. [L0ne_W0lf]
-//= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
-//= 2.1a Corrected a little Typo error. (bugreport:536 & 537) [Samuray22]
-//= 2.2 Small update to Vein's Inn Master. [L0ne_W0lf]
-//= 2.3 Added Lighthalzen Inn from Lighthalzen town file. [L0ne_W0lf]
-//= 2.4 Fixed Inn Employee#Ahlma warping to same destination as save point, bugreport: 191.
-//= 2.5 Added Moskovia Gostinitsa (Inn) from jA
-//= 2.6 Updated Alberta inn to official. [L0ne_W0lf]
-//= 2.7 Removed Morroc Inns as per episode 12.1. [L0ne_W0lf]
-//= 2.8 Removed Moscovia Inn; Its in quests/quest_moscovia.txt [Kisuka]
-//= 2.9 Added switch menus, updated to match AEGIS scripts. [Kisuka]
-//= 3.0 Added Brasilis inn receptionist. [L0ne_W0lf]
-//= 3.0a Updated dialog for Brasilis inn. [L0ne_W0lf]
-//============================================================
-
-
-//======================== Prontera ===================================
-// West Side Inn -------------------
-prt_in,244,135,2 script Inn Employee#Sammy 53,{
-
- callfunc "F_InnMaid","[Employee Sammy]","Nenkaras","prt_in",238,130;
- warp "prt_in",247,104; end;
-}
-// East Side Inn ------------------
-prt_in,61,141,2 script Inn Employee#Ahlma 53,{
-
- callfunc "F_InnMaid","[Employee Ahlma]","Nenkaras","prt_in",64,136;
- warp "prt_in",60,166; end;
-}
-
-//======================== Alberta ====================================
-alberta_in,32,142,3 script Inn Employee#Jennie 53,{
-
- callfunc "F_InnMaid","[Employee Jennie]","'Fisherman Inn'!","alberta_in",26,142;
- warp "alberta_in",18,188; end;
-}
-
-//====================== Geffen ======================================
-geffen_in,70,64,5 script Inn Employee#Cena 53,{
-
- callfunc "F_InnMaid","[Employee Cena]","'Ifrit,' the only Inn in the city of Geffen.","geffen_in",70,59;
- warp "geffen_in",31,31; end;
-}
-
-//======================= Payon ======================================
-payon_in01,132,62,5 script Inn Employee#Ahee 53,{
-
- callfunc "F_InnMaid","[Employee Ahee]","Payon Inn","payon_in01",136,61;
- warp "payon_in01",132,11; end;
-}
-
-//======================== Morocc ====================================
-// North East --------------------------
-/*
-morocc_in,147,141,3 script Inn Employee#Hasna 53,{
-
- callfunc "F_InnMaid","[Employee Hasna]","Morroc Inn","morocc_in",142,140;
- warp "morocc_in",173,135; end;
-}
-// South --------------------------------
-morocc_in,80,100,5 script Inn Employee#Manar 53,{
-
- callfunc "F_InnMaid","[Employee Manar]","Morroc Inn","morocc_in",78,95;
- warp "morocc_in",79,123; end;
-}
-*/
-
-//====================== Aldebaran ===================================
-aldeba_in,92,58,5 script Inn Maid#Rilim 53,{
-
- callfunc "F_InnMaid","[Rilim]","Al De Baran Inn","aldeba_in",92,50;
- warp "aldeba_in",92,112; end;
-}
-
-//======================== Rachel ====================================
-ra_in01,376,69,4 script Inn Keeper#Annie 931,{
-
- callfunc "F_InnMaid","[Annie]","Rachel Inn","ra_in01",375,58;
- warp "ra_in01",384,128; end;
-}
-
-//====================== Lighthalzen =================================
-lhz_in02,230,284,4 script Hotel Employee#01 86,{
- mes "[Hotel Employee]";
- mes "Welcome to";
- mes "the Royal Dragon,";
- mes "where you can find the";
- mes "finest accomodations";
- mes "and the best service.";
- next;
- switch(select("Save Point:Rest - 5,000 zeny:Cancel")) {
- case 1:
- savepoint "lhz_in02",209,275;
- mes "[Hotel Employee]";
- mes "Thank you, your";
- mes "Respawn Point has";
- mes "been saved here in";
- mes "the Royal Dragon.";
- close;
- case 2:
- if(Zeny < 5000) {
- mes "[Hotel Employee]";
- mes "I'm sorry, but";
- mes "you need 5,000 zeny";
- mes "in order to check in.";
- close;
- }
- set Zeny,Zeny - 5000;
- mes "[Hotel Employee]";
- mes "Thank you~";
- mes "I hope you enjoy";
- mes "your stay in the";
- mes "Royal Dragon.";
- close2;
- warp "lhz_in02",219,150;
- percentheal 100,100;
- sc_start SC_BLESSING,240000,10;
- skilleffect AL_BLESSING,0;
- end;
- case 3:
- mes "[Hotel Employee]";
- mes "Thank you and";
- mes "have a nice day.";
- close;
- }
-}
-
-//======================== Hugel ====================================
-hu_in01,246,107,3 script Inn Maid#Receptionist 53,{
-
- callfunc "F_InnMaid","[Receptionist]","Hugel Inn","hu_in01",263,95;
- warp "hu_in01",267,5; end;
-}
-
-//======================== Veins ====================================
-ve_in,157,219,5 script Inn Master#Receptionist 709,{
- mes "[Inn Master]";
- mes "Good day~";
- mes "Welcome to the";
- mes "most comfortable";
- mes "inn here in Veins~";
- next;
- switch(select("Save:Take a Rest -> 5000 zeny:Quit")) {
- case 1:
- mes "[Inn Master]";
- mes "Your Respawn Point";
- mes "has been saved in Veins.";
- mes "Enjoy your stay in town~";
- savepoint "ve_in",157,209;
- close;
- case 2:
- mes "[Inn Master]";
- if(Zeny < 5000){
- mes "I'm sorry, but I don't";
- mes "think you have enough";
- mes "money to check in. The";
- mes "service charge is 5,000 zeny.";
- close;
- }
- mes "Enjoy your stay~";
- close2;
- set Zeny,Zeny - 5000;
- percentheal 100,100;
- warp "ve_in",184,228;
- end;
- case 3:
- mes "[Inn Master]";
- mes "Please come again.";
- close;
- }
-}
-
-//======================== Brasilis =================================
-bra_in01,27,24,3 script Hotel Keeper#bra1 478,{
- mes "[Hotel Keeper]";
- mes "Welcome to the beautiful Brasilis Hotel.";
- next;
- switch(select("Save:Rest -5000 zeny")) {
- case 1:
- mes "[Hotel Keeper]";
- mes "Do you want to save here at the Brasilis Hotel?";
- next;
- switch(select("No thank you.:Absolutely.")) {
- case 1:
- mes "[Hotel Keeper]";
- mes "Ok then, enjoy your stay.";
- close;
- case 2:
- mes "[Hotel Keeper]";
- mes "Your respawn has been saved here at the hotel. I hope that you enjoy your stay here in Brasilis.";
- savepoint "bra_in01",144,69;
- close;
- }
- case 2:
- if (Zeny > 4999) {
- mes "[Hotel Keeper]";
- mes "I will show you a great room.";
- close2;
- set zeny,zeny-5000;
- percentheal 100,100;
- warp "bra_in01",144,69;
- end;
- }
- else {
- mes "[Hotel Keeper]";
- mes "I'm sorry, but the service charge is 5,000 zeny per night.";
- close;
- }
- }
-}
-
-//======================= Inn Function ==============================
-function script F_InnMaid {
- mes getarg(0);
- mes "Welcome to";
- mes getarg(1) + ".";
- mes "How may I help you?";
- next;
- switch(select("Save:Take a Rest -> 5000 zeny:Cancel")) {
- case 1:
- mes getarg(0);
- mes "Your respawn point";
- mes "has been saved.";
- mes "Thank you,";
- mes "please come again.";
- savepoint getarg(2),getarg(3),getarg(4);
- close;
- case 2:
- mes getarg(0);
- if(Zeny < 5000){
- mes "I'm sorry, but the service charge is 5,000 zeny. Please make sure that you have enough money to check in next time, okay?";
- close;
- }
- mes "Thank you.";
- mes "I hope you";
- mes "enjoy your rest~";
- close2;
- set Zeny,Zeny - 5000;
- percentheal 100,100;
- return;
- case 3:
- close;
- }
-}