summaryrefslogtreecommitdiff
path: root/npc/merchants/inn.txt
diff options
context:
space:
mode:
authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-27 06:11:18 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-27 06:11:18 +0000
commit847a41f41dc4296c8c2aa42a79c23336f55e665b (patch)
tree4010b867b2060861d519babb6da86c0879825ff9 /npc/merchants/inn.txt
parentf4867954028b6c7b4d37c9860696578b27d6dbd1 (diff)
downloadhercules-847a41f41dc4296c8c2aa42a79c23336f55e665b.tar.gz
hercules-847a41f41dc4296c8c2aa42a79c23336f55e665b.tar.bz2
hercules-847a41f41dc4296c8c2aa42a79c23336f55e665b.tar.xz
hercules-847a41f41dc4296c8c2aa42a79c23336f55e665b.zip
> Follow-up r17048:
- Renamed 'useskilltopc' to 'npcskill'; - Removed cast time from NPC objects, code by mkbu95 (suspected official behavior); - Documented 'npcskill'; - Replaced all instances in scripts. * Fixed max level bypass, code by malufett (bugreport:5800). * Updated Malangdo spawns to official. * Some standardization of npc/quests/first_class/. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17049 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/inn.txt')
-rw-r--r--npc/merchants/inn.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/merchants/inn.txt b/npc/merchants/inn.txt
index 8d6b63e8a..d9cc39a8e 100644
--- a/npc/merchants/inn.txt
+++ b/npc/merchants/inn.txt
@@ -4,7 +4,7 @@
//= Darkchild (1.1)
//= Playtester (1.2)
//===== Current Version: =====================================
-//= 2.9
+//= 2.9a
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -44,6 +44,7 @@
//= 2.7 Removed Morroc Inns as per episode 12.1. [L0ne_W0lf]
//= 2.8 Removed Moscovia Inn; Its in quests/quest_moscovia.txt [Kisuka]
//= 2.9 Added switch menus, updated to match AEGIS scripts. [Kisuka]
+//= 2.9a Added 'npcskill' command. [Euphy]
//============================================================
@@ -147,8 +148,7 @@ lhz_in02,230,284,4 script Hotel Employee#01 86,{
close2;
warp "lhz_in02",219,150;
percentheal 100,100;
- sc_start SC_BLESSING,240000,10;
- skilleffect AL_BLESSING,0;
+ npcskill "AL_BLESSING",10,99,99;
end;
case 3:
mes "[Hotel Employee]";