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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/merchants/hair_dyer.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/merchants/hair_dyer.txt')
-rw-r--r--npc/merchants/hair_dyer.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/merchants/hair_dyer.txt b/npc/merchants/hair_dyer.txt
index 8b09afa6c..fc1113603 100644
--- a/npc/merchants/hair_dyer.txt
+++ b/npc/merchants/hair_dyer.txt
@@ -15,7 +15,7 @@
//= 1.5 Added Lighthalzen Hair Dying NPC. [L0ne_W0lf]
//============================================================
-prt_in,243,168,4 script Jovovich 91,{
+prt_in,243,168,4 script Jovovich 4_F_02,{
mes "[Hairdresser Jovovich]";
mes "Welcome~!";
mes "How may I help you?";
@@ -154,7 +154,7 @@ S_NoDye:
}
// Lighthalzen
-lhz_in02,100,134,3 script Hair Dyer#lich 850,{
+lhz_in02,100,134,3 script Hair Dyer#lich 4_F_EINWOMAN,{
mes "[Rossa]";
if (Sex == 1) {
mes "Welcome, come in~";