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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2019-03-11 21:55:00 +0300
commit2f6d4516113059d9edbe71b085540c9cda92fa03 (patch)
tree4b9a4d9d3ddbff7d478f3f7363f395fd44036ecc /npc/merchants/gemstone.txt
parentd8215077643025d10527cbab22d6949a59d3258c (diff)
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Remove conf dir.
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Gemstone Trader
-//================= Description ===========================================
-//= Trade various colors of gemstones for other color gemstones.
-//================= Current Version =======================================
-//= 1.3
-//=========================================================================
-
-payon,173,238,5 script Jade#pay 4_M_SAGE_A,{
- if (checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
- close;
- }
- mes "[Jade]";
- mes "Bring me two";
- mes "Gemstones of the";
- mes "same color, and I will";
- mes "change them to Gemstones";
- mes "of a different color.";
- next;
- switch(select("Blue Gemstones into Red ones!", "Red Gemstones into Yellow ones!", "Yellow Gemstones into Blue ones!")) {
- case 1: callsub S_TradeGems,717,716;
- case 2: callsub S_TradeGems,716,715;
- case 3: callsub S_TradeGems,715,717;
- }
-
-S_TradeGems:
- if (countitem(getarg(0)) < 2) {
- mes "[Jade]";
- mes "Hah...!";
- mes "You're kidding me, right?";
- mes "I can't provide you with this";
- mes "service if you don't";
- mes "give me at least";
- mes "2 "+getitemname(getarg(0))+"s!";
- close;
- }
- else {
- .@gems = countitem(getarg(0))/2;
- mes "[Jade]";
- mes "I believe I can create";
- mes "a total of " + .@gems + " " + getitemname(getarg(1)) + "s";
- mes "using the "+getitemname(getarg(0))+"s";
- mes "that you currently have.";
- mes "What do you want to do?";
- next;
- switch(select("Give me as many as you can.", "I want to set the amount.", "I quit.")) {
- case 1:
- delitem getarg(0),.@gems * 2;
- getitem getarg(1),.@gems;
- break;
- case 2:
- mes "[Jade]";
- mes "So how many";
- mes "do you want?";
- mes "The maximum number";
- mes "that you can enter is 100.";
- next;
- while(1) {
- input .@input,0,101;
- if (.@input == 0) {
- mes "[Jade]";
- mes "None at all?";
- mes "I guess you";
- mes "changed your mind...";
- close;
- }
- else if (.@input > 100) {
- mes "[Jade]";
- mes "Errm...";
- mes "I asked you to enter";
- mes "an amount no greater";
- mes "than 100, remember...?";
- next;
- }
- else if (.@gems < .@input) {
- // Custom dialogue
- mes "[Jade]";
- mes "Errm...";
- mes "You don't have that";
- mes "many gems to trade...";
- next;
- }
- else break;
- }
- delitem getarg(0),.@input * 2;
- getitem getarg(1),.@input;
- break;
- case 3:
- mes "[Jade]";
- mes "Sure, no problem.";
- mes "Come back any time.";
- close;
- }
- mes "[Jade]";
- mes "There you go.";
- mes "Feel free to come";
- mes "back any time.";
- mes "Hm, what's that look for?";
- mes "Is there something on my face?";
- close;
- }
-}