summaryrefslogtreecommitdiff
path: root/npc/merchants/buying_shops.txt
diff options
context:
space:
mode:
authorTaylor Locke <kisuka@kisuka.com>2013-11-25 06:03:06 -0800
committerHaru <haru@dotalux.com>2013-11-30 21:38:38 +0100
commit94ac9fe3303c4d604485a4784e8f5c99f5457863 (patch)
treee33f4d96453941392a1d9b721d4a179ba8f89941 /npc/merchants/buying_shops.txt
parentafb2ed27fcc12f86f2418425dd1e7c9b8234a1f2 (diff)
downloadhercules-94ac9fe3303c4d604485a4784e8f5c99f5457863.tar.gz
hercules-94ac9fe3303c4d604485a4784e8f5c99f5457863.tar.bz2
hercules-94ac9fe3303c4d604485a4784e8f5c99f5457863.tar.xz
hercules-94ac9fe3303c4d604485a4784e8f5c99f5457863.zip
Re-commit of 4faa0ec9df7067cee3eb1c1953fccc6c2f842179
Cleaned up Zeny manipulation in scripts. - It is now finally safe to re-commit. - Removed some unwanted parts of the original commit, that broke the character set in some scripts. [Haru] - Corrected spacing in some edited lines. [Haru]
Diffstat (limited to 'npc/merchants/buying_shops.txt')
-rw-r--r--npc/merchants/buying_shops.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/merchants/buying_shops.txt b/npc/merchants/buying_shops.txt
index f77a45197..05b3f4cc7 100644
--- a/npc/merchants/buying_shops.txt
+++ b/npc/merchants/buying_shops.txt
@@ -62,7 +62,7 @@ que_job01,68,84,1 script Black Marketeer#Buying 4_M_SITDOWN,{
mes "Mr. Hugh, I'll take over your license business. You'll see!";
mes "*Giggle Giggle*";
getitem 12548,.@input; //Shabby_Purchase_Street
- set Zeny,Zeny-(.@input*500);
+ Zeny -= (.@input*500);
}
close;
}
@@ -126,7 +126,7 @@ alberta_in,58,52,4 script Purchasing Team#Buying 1_M_ORIENT01,{
} else {
mes "Thank you for your patronage.";
getitem 6377,.@input; //Buy_Stall_Permit
- set Zeny,Zeny-(.@input*200);
+ Zeny -= (.@input*200);
}
close;
}
@@ -210,7 +210,7 @@ alberta_in,58,52,4 script Purchasing Team#Buying 1_M_ORIENT01,{
mes .@name$+"....";
mes "I like your handwriting.";
mes "Okay, you're now approved to open the Bulk Buyer Shop.";
- set Zeny,Zeny-10000;
+ Zeny -= 10000;
getitem 6377,5; //Buy_Stall_Permit
skill "ALL_BUYING_STORE",1,3;
next;