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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Buying Shop Licenses
+//===== By: ==================================================
+//= Kisuka
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Buying Shop Licenses
+//===== Additional Comments: =================================
+//= 1.0 First version. [Kisuka]
+//============================================================
+
+// Black Marketeer (Buy Licenses - Non-Merchant Classes)
+//============================================================
+que_job01,68,84,1 script Black Marketeer#Buying 881,{
+ if(getskilllv("ALL_BUYING_STORE") == 1) {
+ mes "[Mr. Jass]";
+ mes "Hey, you already made a contract with Hugh.";
+ mes "I don't have any business with you.";
+ close;
+ }else{
+ mes "[Mr. Jass]";
+ mes "You must need something badly to come to find me.";
+ mes "What do you want?";
+ next;
+ switch(select("Bulk Buyer Shop License:Who are you?:Nothing, nothing!")) {
+ case 1:
+ mes "[Mr. Jass]";
+ mes "I knew it!";
+ mes "Sure, I can make it for you.";
+ mes "Mine looks just like the authentic one that Merchants get from that bastard Mr. Hugh!";
+ next;
+ mes "[Mr. Jass]";
+ mes "And my license is better 'cuz you don't need ta' learn any skills.";
+ mes "How many do you want?";
+ next;
+ mes "[Mr. Jass]";
+ mes "Just so you know, I can only make them in small quantities, up to 10 at a time.";
+ mes "It'll cost 500 zeny for each one.";
+ next;
+ while(1) {
+ input .@input;
+ mes "[Mr. Jass]";
+ if(.@input == 0) {
+ mes "Don't you need those licenses?";
+ close;
+ }
+ else if(.@input > 10) {
+ mes "I can only make up to 10 at a time, you know.";
+ next;
+ }
+ else {
+ mes "It'll cost "+(.@input*500)+" zeny.";
+ if(Zeny < (.@input*500)) {
+ mes "but you don't have enough money.";
+ next;
+ mes "[Mr. Jass]";
+ mes "Don't you know the basics of business? Everything has a price.";
+ mes "If you want something, you gotta pay for it.";
+ }else{
+ mes "Ha... Ha ha ha!";
+ mes "Mr. Hugh, I'll take over your license business. You'll see!";
+ mes "*Giggle Giggle*";
+ getitem 12548,.@input; // Shabby_Purchase_Street
+ set Zeny,Zeny-(.@input*500);
+ }
+ close;
+ }
+ }
+
+ case 2:
+ mes "[Mr. Jass]";
+ mes "I left my hometown a long time ago.";
+ mes "It's meaningless to ask who I am because all I've got left now is my hatred.";
+ next;
+ mes "[Mr. Jass]";
+ mes "...";
+ mes "Hugh is a corrupt merchant with no sense of business ethics.";
+ mes "My sole purpose in life is to destroy Hugh.";
+ next;
+ mes "[Mr. Jass]";
+ mes "Aw, I drank too much... (*Hic*)";
+ mes "That's just the alohol talking.";
+ mes "Please forget anything I said.";
+ close;
+ case 3:
+ mes "[Mr. Jass]";
+ mes "Alright, alright! You don't have to yell.";
+ mes "Just leave me alone if you've got no business with me.";
+ close;
+ }
+ }
+}
+
+// Purchasing Team (Learn Skill - Merchant Classes)
+//============================================================
+alberta_in,58,52,4 script Purchasing Team#Buying 59,{
+ if(BaseClass == Job_Merchant && getskilllv("MC_VENDING") >= 1) {
+ if(getskilllv("ALL_BUYING_STORE") == 1) {
+ mes "[Mr. Hugh]";
+ mes "I'm Hugh from the Purchasing Team.";
+ mes "How may I help you today?";
+ next;
+ if(select("Purchase Bulk Buyer Shop License:Quit") == 2) {
+ mes "[Mr. Hugh]";
+ mes "Please feel free to ask me if you need any Bulk Buyer Shop Licenses.";
+ mes "Come again~";
+ close;
+ }
+ mes "[Mr. Hugh]";
+ mes "It's 200 zeny for each Bulk Buyer Shop License, and you may purchase up to 50 at a time.";
+ mes "How many licenses do you need?";
+ next;
+ while(1) {
+ input .@input;
+ mes "[Mr. Hugh]";
+ if(.@input == 0) {
+ mes "You have cancelled the trade.";
+ mes "Have a good day.";
+ close;
+ }
+ if(.@input > 50) {
+ mes "Please enter a value of 50 or less.";
+ next;
+ }
+ else{
+ mes "It'll cost "+(.@input*200)+" zeny for "+.@input+" licenses.";
+ if(Zeny < (.@input*200)) {
+ mes "but you don't seem to have enough money.";
+ }else{
+ mes "Thank you for your patronage.";
+ getitem 6377,.@input; // Buy_Stall_Permit
+ set Zeny,Zeny-(.@input*200);
+ }
+ close;
+ }
+ }
+ }else{
+ mes "[Mr. Hugh]";
+ mes "I'm Hugh from the Purchasing Team at the Alberta Merchant Guild.";
+ mes "You're...";
+ next;
+ mes "[Mr. Hugh]";
+ mes "Did you know? Our guild has issued a license to allow individuals to buy goods from others.";
+ next;
+ select("I've never had problems buying items...");
+ mes "[Mr. Hugh]";
+ mes "You're right, but think about it:";
+ mes "haven't you had a hard time buying in bulk?";
+ mes "You'd have to find and talk to everyone that has an item you want.";
+ mes "Pretty inconvenient, isn't it?";
+ next;
+ mes "[Mr. Hugh]";
+ mes "Since buying in bulk is an important issue to us Merchants,";
+ mes "I've proposed an innovative plan to our guild, based on my 10 years of experience in making purchases.";
+ next;
+ mes "[Mr. Hugh]";
+ mes "'Let Individuals Open";
+ mes "a Bulk Buyer Shop!'";
+ mes "That's the title of my proposal.";
+ mes "You'll see, when you read it...";
+ next;
+ mes "[Mr. Hugh]";
+ mes "...";
+ mes "...(Mr. Hugh yammers on and on with all the details.)";
+ next;
+ select("Alright, what's your point?");
+ mes "[Mr. Hugh]";
+ mes "Oh, yes. In summary,";
+ mes "you can buy certain items in bulk through Vending.";
+ next;
+ mes "[Mr. Hugh]";
+ mes "In order to open a Bulk Buyer Shop, you need a license issued from the Merchant Guild.";
+ next;
+ mes "[Mr. Hugh]";
+ mes "You need it every time you open the shop. We're expecting a significant increase in profits through this new kind of licensing.";
+ next;
+ mes "[Mr. Hugh]";
+ mes "That's the point of my proposal!";
+ mes "Our president was so happy to hear that we're going to make big bucks!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Please get to the point already!";
+ next;
+ mes "[Mr. Hugh]";
+ mes "Don't be so impatient, alright?";
+ mes "My point is, we can let you open the Bulk Buyer Shop if you've learned Vending.";
+ next;
+ mes "[Mr. Hugh]";
+ mes "Of course, we charge 10,000 zeny as a one-time registration fee.";
+ mes "You will need the ^4A4AFFBulk Buyer Shop License^000000 every time you open the shop.";
+ next;
+ mes "[Mr. Hugh]";
+ mes "Say, would you like to register now?";
+ mes "If you do, I'll teach you how to open the Bulk Buyer Shop.";
+ next;
+ if(select("Learn how to open Bulk Buyer Shop:Cancel") == 2) {
+ mes "[Mr. Hugh]";
+ mes "Man, that's disappointing!";
+ mes "Using this bulk buyer option can benefit your business in many ways, but it's your call.";
+ mes "I'm always open for consultation!";
+ close;
+ }
+ mes "[Mr. Hugh]";
+ if(Zeny < 10000) {
+ mes "The registration fee is 10,000 zeny.";
+ mes "Please have the fee ready first.";
+ close;
+ }else{
+ mes "You've made a good decision.";
+ mes "Please give me the registration fee, and sign right here....";
+ next;
+ input .@name$;
+ mes "[Mr. Hugh]";
+ mes .@name$+"....";
+ mes "I like your handwriting.";
+ mes "Okay, you're now approved to open the Bulk Buyer Shop.";
+ set Zeny,Zeny-10000;
+ getitem 6377,5; // Buy_Stall_Permit
+ skill "ALL_BUYING_STORE",1,0;
+ next;
+ mes "[Mr. Hugh]";
+ mes "Currently, only normal items ^8C2121EXCEPT^000000 equipment, certain potions, and hand-crafted items can be purchased in bulk, but this can still be very beneficial to you, depending on how you use it.";
+ next;
+ mes "[Mr. Hugh]";
+ mes "Oh, and you need at least one of the item that you want to buy in your inventory because you have to show it to other through your shop.";
+ next;
+ mes "[Mr. Hugh]";
+ mes "Your skill should now be registered in your skill window. If you can't see it you probably have to minimize your Skill List and check the 3rd Job Tab.";
+ next;
+ mes "[Mr. Hugh]";
+ mes "I've given you 5 Bulk Buyer Shop Licenses for your trial.";
+ mes "Enjoy shopping!";
+ close;
+ }
+ }
+ }else{
+ mes "[Mr. Hugh]";
+ mes "I'm Hugh from the Purchasing Team at the Alberta Merchant Guild.";
+ mes "I'd love to chat, but I'm too busy at the moment.";
+ next;
+ mes "[Mr. Hugh]";
+ mes "My time is solely dedicated to our customers in the Merchant industry.";
+ close;
+ }
+}