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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/merchants/ammo_boxes.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/ammo_boxes.txt')
-rw-r--r-- | npc/merchants/ammo_boxes.txt | 230 |
1 files changed, 115 insertions, 115 deletions
diff --git a/npc/merchants/ammo_boxes.txt b/npc/merchants/ammo_boxes.txt index 036bfd2bb..c51157a87 100644 --- a/npc/merchants/ammo_boxes.txt +++ b/npc/merchants/ammo_boxes.txt @@ -1,116 +1,116 @@ -//===== eAthena Script ========================================
-//= Ammo Box Event
-//===== By: ==================================================
-//= Playtester
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 1.0+
-//===== Description: =========================================
-//= Turns bullets into ammo boxes.
-//===== Additional Comments: =================================
-//= 1.0 Added the first 8 ammo boxes [Playtester]
-//============================================================
-
-que_ng.gat,187,149,3 script Kenny 83,{
- mes "[Kenny]";
- mes "My name is Kenny.";
- mes "I can create ^0000FFbullet casings^000000";
- mes "and ^0000FFsphere packs^000000.";
- next;
- mes "[Kenny]";
- mes "Would you like to try using one of";
- mes "my bullet bullet casings or sphere";
- mes "packs?";
- mes "Select the one you want me to make!";
- next;
-
- menu "Bullet Casing",-,"Silver Bullet Casing",Q2,"Shell of Blood Casing",Q3,"Lightning Sphere Pack",Q4,"Blind Sphere Pack",Q5,"Poison Sphere Pack",Q6,"Freezing Sphere Pack",Q7,"Flare Sphere Pack",Q8;
-
-// Arguments
-//===========
- callsub sF_Make, 13200,500,12149, "Bullet Casings";
- goto M_Menu;
-Q2:
- callsub sF_Make, 13201,500,12151, "Silver Bullet Casings";
- goto M_Menu;
-Q3:
- callsub sF_Make, 13202,500,12150, "Shell of Blood Casings";
- goto M_Menu;
-Q4:
- callsub sF_Make, 13204,500,12144, "Lightning Sphere Packs";
- goto M_Menu;
-Q5:
- callsub sF_Make, 13206,500,12145, "Blind Sphere Packs";
- goto M_Menu;
-Q6:
- callsub sF_Make, 13205,500,12146, "Poison Sphere Packs";
- goto M_Menu;
-Q7:
- callsub sF_Make, 13207,500,12147, "Freezing Sphere Packs";
- goto M_Menu;
-Q8:
- callsub sF_Make, 13203,500,12148, "Flare Sphere Packs";
- goto M_Menu;
-
-// Subfunction for making ammo boxes
-//==================================
-sF_Make:
- set @ammonum,500;
- if(countitem(getarg(0)) < @ammonum) goto L_NdAmmo;
- if(Zeny < getarg(1)) goto L_NdZeny;
- mes "[Kenny]";
- mes "What do you want me to do?";
- next;
- menu "Give me as many as you can.",-, "I want to set the amount.",sM_0b, "Nevermind",M_End;
-
- set @amount,50;
- if(zeny/getarg(1) < @amount) set @amount, zeny/getarg(1);
- if(countitem(getarg(0))/@ammonum < @amount) set @amount, countitem(getarg(0))/@ammonum;
- if(@amount > 0) goto L_End;
- mes "[Kenny]";
- mes "Dude, you don't even have the right items...";
- close;
-
- sM_0b:
- input @amount;
- if(@amount<1 || @amount>50) goto L_BadAmnt;
- if(countitem(getarg(0))/@ammonum < @amount) goto L_NdAmmo;
- if(Zeny < (getarg(1)*@amount)) goto L_NdZeny;
-
- L_End:
- set Zeny, Zeny - (getarg(1)*@amount);
- delitem getarg(0), (@amount*@ammonum);
- getitem getarg(2), @amount;
- mes "[Kenny]";
- mes "There you go~!";
- mes "Here are your " +getarg(3)+ ".";
- close;
-
- L_NdAmmo:
- mes "[Kenny]";
- mes "Sorry, but you need 500 bullets or";
- mes "spheres and 500 zeny to make";
- mes "1 bullet casing or 1 sphere pack.";
- close;
-
- L_NdZeny:
- mes "[Kenny]";
- mes "You don't have enough zeny for that many.";
- close;
-
- L_BadAmnt:
- mes "[Kenny]";
- mes "Please choose a number between 1 and 50.";
- close;
-
-L_Come:
- mes "[Kenny]";
- mes "Please, come again whenever you want too.";
- close;
-M_End:
- mes "[Kenny]";
- mes "Sure, no problem.";
- mes "Come back any time.";
- close;
+//===== eAthena Script ======================================== +//= Ammo Box Event +//===== By: ================================================== +//= Playtester +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 1.0+ +//===== Description: ========================================= +//= Turns bullets into ammo boxes. +//===== Additional Comments: ================================= +//= 1.0 Added the first 8 ammo boxes [Playtester] +//============================================================ + +que_ng.gat,187,149,3 script Kenny 83,{ + mes "[Kenny]"; + mes "My name is Kenny."; + mes "I can create ^0000FFbullet casings^000000"; + mes "and ^0000FFsphere packs^000000."; + next; + mes "[Kenny]"; + mes "Would you like to try using one of"; + mes "my bullet bullet casings or sphere"; + mes "packs?"; + mes "Select the one you want me to make!"; + next; + + menu "Bullet Casing",-,"Silver Bullet Casing",Q2,"Shell of Blood Casing",Q3,"Lightning Sphere Pack",Q4,"Blind Sphere Pack",Q5,"Poison Sphere Pack",Q6,"Freezing Sphere Pack",Q7,"Flare Sphere Pack",Q8; + +// Arguments +//=========== + callsub sF_Make, 13200,500,12149, "Bullet Casings"; + goto M_Menu; +Q2: + callsub sF_Make, 13201,500,12151, "Silver Bullet Casings"; + goto M_Menu; +Q3: + callsub sF_Make, 13202,500,12150, "Shell of Blood Casings"; + goto M_Menu; +Q4: + callsub sF_Make, 13204,500,12144, "Lightning Sphere Packs"; + goto M_Menu; +Q5: + callsub sF_Make, 13206,500,12145, "Blind Sphere Packs"; + goto M_Menu; +Q6: + callsub sF_Make, 13205,500,12146, "Poison Sphere Packs"; + goto M_Menu; +Q7: + callsub sF_Make, 13207,500,12147, "Freezing Sphere Packs"; + goto M_Menu; +Q8: + callsub sF_Make, 13203,500,12148, "Flare Sphere Packs"; + goto M_Menu; + +// Subfunction for making ammo boxes +//================================== +sF_Make: + set @ammonum,500; + if(countitem(getarg(0)) < @ammonum) goto L_NdAmmo; + if(Zeny < getarg(1)) goto L_NdZeny; + mes "[Kenny]"; + mes "What do you want me to do?"; + next; + menu "Give me as many as you can.",-, "I want to set the amount.",sM_0b, "Nevermind",M_End; + + set @amount,50; + if(zeny/getarg(1) < @amount) set @amount, zeny/getarg(1); + if(countitem(getarg(0))/@ammonum < @amount) set @amount, countitem(getarg(0))/@ammonum; + if(@amount > 0) goto L_End; + mes "[Kenny]"; + mes "Dude, you don't even have the right items..."; + close; + + sM_0b: + input @amount; + if(@amount<1 || @amount>50) goto L_BadAmnt; + if(countitem(getarg(0))/@ammonum < @amount) goto L_NdAmmo; + if(Zeny < (getarg(1)*@amount)) goto L_NdZeny; + + L_End: + set Zeny, Zeny - (getarg(1)*@amount); + delitem getarg(0), (@amount*@ammonum); + getitem getarg(2), @amount; + mes "[Kenny]"; + mes "There you go~!"; + mes "Here are your " +getarg(3)+ "."; + close; + + L_NdAmmo: + mes "[Kenny]"; + mes "Sorry, but you need 500 bullets or"; + mes "spheres and 500 zeny to make"; + mes "1 bullet casing or 1 sphere pack."; + close; + + L_NdZeny: + mes "[Kenny]"; + mes "You don't have enough zeny for that many."; + close; + + L_BadAmnt: + mes "[Kenny]"; + mes "Please choose a number between 1 and 50."; + close; + +L_Come: + mes "[Kenny]"; + mes "Please, come again whenever you want too."; + close; +M_End: + mes "[Kenny]"; + mes "Sure, no problem."; + mes "Come back any time."; + close; }
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