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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/merchants/ammo_boxes.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Magazine Dealer Kenny
+//===== By: ==================================================
+//= rAthena dev team
+//===== Current Version: =====================================
+//= 1.4
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Turns bullets into magazines/packs.
+//===== Additional Comments: =================================
+//= 1.0 First version. [SinSloth]
+//= 1.1 Optimized version - Reduced to only one function [SinSloth]
+//= 1.2 Optimized^2, corrected npc's name [ultramage]
+//= 1.2a Optimized. Please, ommit extra NPC names [Lupus]
+//= 1.3 Updated to match AEGIS script. [Kisuka]
+//= 1.4 Updated to match AEGIS script again. [Masao]
+//============================================================
+
+izlude,171,127,3 script Magazine Dealer Kenny::mdk 83,{
+ if(BaseJob == Job_Gunslinger) {
+ mes "[Kenny]";
+ mes "Welcome to my Magazine Shop.";
+ mes "As you may know, large numbers";
+ mes "of bullets can be carried more";
+ mes "easily when they're in Magazines. Now, can I interest you in";
+ mes "anything in particular?";
+ next;
+ switch(select("Wind Sphere Pack:Shadow Sphere Pack:Poison Sphere Pack:Water Sphere Pack:Fire Sphere Pack:Cartridge:Blood Cartridge:Silver Cartridge:Cancel")) {
+ case 1: callfunc "Func_Casing",13204,12144; break;
+ case 2: callfunc "Func_Casing",13206,12145; break;
+ case 3: callfunc "Func_Casing",13205,12146; break;
+ case 4: callfunc "Func_Casing",13207,12147; break;
+ case 5: callfunc "Func_Casing",13203,12148; break;
+ case 6: callfunc "Func_Casing",13200,12149; break;
+ case 7: callfunc "Func_Casing",13202,12150; break;
+ case 8: callfunc "Func_Casing",13201,12151; break;
+ case 9:
+ mes "[Kenny]";
+ mes "Well, if you ever find";
+ mes "that you have too many";
+ mes "bullets, come and see me.";
+ mes "It's a smart idea to store";
+ mes "bullets with my Magazines.";
+ close;
+ }
+ }
+ mes "[Kenny]";
+ mes "Welcome to my shop.";
+ mes "Here, I provide Magazines";
+ mes "and Cartridges for Gunslingers.";
+ mes "Sorry, but it doesn't look like";
+ mes "my services would be of any";
+ mes "use to you, adventurer.";
+ next;
+ mes "[Kenny]";
+ mes "Eh, but if you happen to";
+ mes "know any Gunslingers, send";
+ mes "them my way. You can never";
+ mes "have too many bullets.";
+ close;
+}
+
+function script Func_Casing {
+ mes "[Kenny]";
+ mes "Now, you can trade";
+ mes "500 "+getitemname(getarg(0))+"s";
+ mes "and 500 zeny for 1 "+getitemname(getarg(1))+", so make sure";
+ mes "you have sufficient bullets";
+ mes "and zeny for this exchange.";
+ next;
+ mes "[Kenny]";
+ mes "You can exchange 500 "+getitemname(getarg(0))+"s and 500 zeny";
+ mes "with 1 "+getitemname(getarg(1))+".";
+ next;
+ mes "[Kenny]";
+ mes "Remember that I can't give";
+ mes "you more than 50 Magazines";
+ mes "at a time. Now please enter";
+ mes "the number of Magazines you";
+ mes "want to receive. If you want to cancel, then just enter ''0.''";
+ next;
+ input .@amount;
+ if(.@amount > 50 || .@amount == 0) {
+ mes "[Kenny]";
+ mes "Hey, I can't give you";
+ mes "that many Magazines.";
+ mes "Please try again, and";
+ mes "enter a number no";
+ mes "greater than 50.";
+ close;
+ }
+ if (countitem(getarg(0)) >= (500*.@amount)) {
+ if (Zeny >= (500*.@amount)) {
+ if (checkweight(getarg(1),.@amount) == 0) {
+ mes "[Kenny]";
+ mes "Hey, you've got a lot";
+ mes "of junk crammed in your";
+ mes "Inventory. Free up some";
+ mes "space, and then come back";
+ mes "and trade your bullets for";
+ mes "some Magazines later, okay?";
+ close;
+ }else{
+ mes "[Kenny]";
+ mes "Alright, here are";
+ mes "your Magazines. Thanks";
+ mes "for visiting my shop, and";
+ mes "I hope that you use all";
+ mes "of your ammo wisely.";
+ set Zeny,Zeny-500*.@amount;
+ delitem getarg(0),500*.@amount;
+ getitem getarg(1),.@amount;
+ close;
+ }
+ }else{
+ mes "[Kenny]";
+ mes "Sorry, but you don't";
+ mes "have enough zeny for";
+ mes "this Magazine exchange.";
+ mes "Come back to my shop";
+ mes "after you've saved up";
+ mes "some more money.";
+ close;
+ }
+ }else{
+ mes "[Kenny]";
+ mes "Sorry, but you don't";
+ mes "have enough bullets for";
+ mes "this Magazine exchange.";
+ mes "Maybe you should double";
+ mes "check your Inventory, and";
+ mes "then come back to me later.";
+ close;
+ }
+}
+
+alberta,118,157,3 duplicate(mdk) Magazine Dealer Tonny 83