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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/merchants/alchemist.txt
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/alchemist.txt')
-rw-r--r--npc/merchants/alchemist.txt258
1 files changed, 129 insertions, 129 deletions
diff --git a/npc/merchants/alchemist.txt b/npc/merchants/alchemist.txt
index a3085aa4f..9d813fcaf 100644
--- a/npc/merchants/alchemist.txt
+++ b/npc/merchants/alchemist.txt
@@ -1,129 +1,129 @@
-//===== eAthena Script =======================================
-//= Alchemist Shop
-//===== By: ==================================================
-//= eAthena Team
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= eAthena 1.0+
-//===== Description: =========================================
-//= Selling Alchemist Materials and Manuals
-//===== Additional Comments: =================================
-//= 1.1 fixed Medicine Bowl issue, thanx 2 MasterOfMuppets
-//= 1.2 Reddozen's fixes of typos. added optional Elemental
-//= Potion Guide. [Lupus]
-//= 1.3 Deleted Elemental Potions Guide due to original quest [Lupus]
-//============================================================
-
-
-alde_alche.gat,24,188,3 script Gever AI Sharp 740,{
- mes "[Gever AI Sharp]";
- mes "Welcome to the Alchemist Union.";
- mes "How can I assist you today?";
- next;
- menu "Purchase materials.",M_Material, "Purchase a production manual.",M_Manual, "Cancel Deal.", M_Bye;
-
- M_Material:
- mes "[Gever AI Sharp]";
- mes "What would you like?";
- next;
- menu "Medicine Bowl - 8z",-,"Cancel.",M_Bye;
-
- mes "[Gever AI Sharp]";
- mes "How many do you want?";
- mes "Enter '0' if you want to quit.";
- next;
- input @num;
- if((@num < 1) || (@num > 1000)) goto M_Bye;
- set @price,@num * 8;
- mes "[Gever AI Sharp]";
- if(Zeny < @price) goto sL_NoZeny;
- if (checkweight(7134,@num) == 0) goto sL_OverW;
- set Zeny,Zeny-@price;
- getitem 7134,@num;//Items: Medicine_Bowl,
- goto L_Bye;
- M_Manual:
- mes "[Gever AI Sharp]";
- mes "What do you need?";
- mes "Manuals are generally 100,000 zeny.";
- mes "Except for a couple of special manuals.";
- next;
- menu "Potion Creation Guide",sM_Pot, "Alcohol Creation Guide",sM_Alc, "Bottle Grenade Creation Guide",sM_Gren,
- "Acid Bottle Creation Guide",sM_Acid, "Plant Bottle Creation Guide",sM_Plant, "Marine Sphere Bottle Creation Guide",sM_Mar,
- "Glistening Coat Creation Guide",sM_Coat, "Condensed Potion Creation Guide",sM_Con, "Cancel Deal.",M_Bye;
- sM_Pot:
- set @itemid,7144;
- set @price,100000;
- set @itemname$,"Potion";
- goto L_Choice;
- sM_Alc:
- set @itemid,7127;
- set @price,100000;
- set @itemname$,"Alchohol";
- goto L_Choice;
- sM_Gren:
- set @itemid,7128;
- set @price,100000;
- set @itemname$,"Bottle Grenade";
- goto L_Choice;
- sM_Acid:
- set @itemid,7129;
- set @price,100000;
- set @itemname$,"Acid Bottle";
- goto L_Choice;
- sM_Plant:
- set @itemid,7130;
- set @price,100000;
- set @itemname$,"Plant Bottle";
- goto L_Choice;
- sM_Mar:
- set @itemid,7131;
- set @price,100000;
- set @itemname$,"Marine Sphere Bottle";
- goto L_Choice;
- sM_Coat:
- set @itemid,7132;
- set @price,100000;
- set @itemname$,"Glistening Coat";
- goto L_Choice;
- sM_Con:
- set @itemid,7133;
- set @price,240000;
- set @itemname$,"Condensed Potion";
- goto L_Choice;
-// sM_Ele:
-// set @itemid,7434;
-// set @price,240000;
-// set @itemname$,"Elemental Potion";
-// goto L_Choice;
-
- L_Choice:
- mes "[Gever AI Sharp]";
- mes "An " + @itemname$ + " Creation Guide??";
- mes "That will be "+@price/1000+",000 zeny.";
- next;
- menu "Purchase.",-,"Quit.",M_Bye;
-
- mes "[Gever AI Sharp]";
- if(Zeny < @price) goto sL_NoZeny;
- if (checkweight(@itemid,1) == 0) goto sL_OverW;
- set Zeny,Zeny-@price;
- getitem @itemid,1;
- L_Bye:
- mes "Thank you for buying!";
- mes "Come again.";
- close;
-
- sL_NoZeny:
- mes "You don't seem to have enough money.";
- close;
- sL_OverW:
- mes "Hmm.... it seems that you are overweight...";
- close;
-
-
- M_Bye:
- mes "[Gever AI Sharp]";
- mes "Then come again next time.";
- close;
-}
+//===== eAthena Script =======================================
+//= Alchemist Shop
+//===== By: ==================================================
+//= eAthena Team
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= eAthena 1.0+
+//===== Description: =========================================
+//= Selling Alchemist Materials and Manuals
+//===== Additional Comments: =================================
+//= 1.1 fixed Medicine Bowl issue, thanx 2 MasterOfMuppets
+//= 1.2 Reddozen's fixes of typos. added optional Elemental
+//= Potion Guide. [Lupus]
+//= 1.3 Deleted Elemental Potions Guide due to original quest [Lupus]
+//============================================================
+
+
+alde_alche.gat,24,188,3 script Gever AI Sharp 740,{
+ mes "[Gever AI Sharp]";
+ mes "Welcome to the Alchemist Union.";
+ mes "How can I assist you today?";
+ next;
+ menu "Purchase materials.",M_Material, "Purchase a production manual.",M_Manual, "Cancel Deal.", M_Bye;
+
+ M_Material:
+ mes "[Gever AI Sharp]";
+ mes "What would you like?";
+ next;
+ menu "Medicine Bowl - 8z",-,"Cancel.",M_Bye;
+
+ mes "[Gever AI Sharp]";
+ mes "How many do you want?";
+ mes "Enter '0' if you want to quit.";
+ next;
+ input @num;
+ if((@num < 1) || (@num > 1000)) goto M_Bye;
+ set @price,@num * 8;
+ mes "[Gever AI Sharp]";
+ if(Zeny < @price) goto sL_NoZeny;
+ if (checkweight(7134,@num) == 0) goto sL_OverW;
+ set Zeny,Zeny-@price;
+ getitem 7134,@num;//Items: Medicine_Bowl,
+ goto L_Bye;
+ M_Manual:
+ mes "[Gever AI Sharp]";
+ mes "What do you need?";
+ mes "Manuals are generally 100,000 zeny.";
+ mes "Except for a couple of special manuals.";
+ next;
+ menu "Potion Creation Guide",sM_Pot, "Alcohol Creation Guide",sM_Alc, "Bottle Grenade Creation Guide",sM_Gren,
+ "Acid Bottle Creation Guide",sM_Acid, "Plant Bottle Creation Guide",sM_Plant, "Marine Sphere Bottle Creation Guide",sM_Mar,
+ "Glistening Coat Creation Guide",sM_Coat, "Condensed Potion Creation Guide",sM_Con, "Cancel Deal.",M_Bye;
+ sM_Pot:
+ set @itemid,7144;
+ set @price,100000;
+ set @itemname$,"Potion";
+ goto L_Choice;
+ sM_Alc:
+ set @itemid,7127;
+ set @price,100000;
+ set @itemname$,"Alchohol";
+ goto L_Choice;
+ sM_Gren:
+ set @itemid,7128;
+ set @price,100000;
+ set @itemname$,"Bottle Grenade";
+ goto L_Choice;
+ sM_Acid:
+ set @itemid,7129;
+ set @price,100000;
+ set @itemname$,"Acid Bottle";
+ goto L_Choice;
+ sM_Plant:
+ set @itemid,7130;
+ set @price,100000;
+ set @itemname$,"Plant Bottle";
+ goto L_Choice;
+ sM_Mar:
+ set @itemid,7131;
+ set @price,100000;
+ set @itemname$,"Marine Sphere Bottle";
+ goto L_Choice;
+ sM_Coat:
+ set @itemid,7132;
+ set @price,100000;
+ set @itemname$,"Glistening Coat";
+ goto L_Choice;
+ sM_Con:
+ set @itemid,7133;
+ set @price,240000;
+ set @itemname$,"Condensed Potion";
+ goto L_Choice;
+// sM_Ele:
+// set @itemid,7434;
+// set @price,240000;
+// set @itemname$,"Elemental Potion";
+// goto L_Choice;
+
+ L_Choice:
+ mes "[Gever AI Sharp]";
+ mes "An " + @itemname$ + " Creation Guide??";
+ mes "That will be "+@price/1000+",000 zeny.";
+ next;
+ menu "Purchase.",-,"Quit.",M_Bye;
+
+ mes "[Gever AI Sharp]";
+ if(Zeny < @price) goto sL_NoZeny;
+ if (checkweight(@itemid,1) == 0) goto sL_OverW;
+ set Zeny,Zeny-@price;
+ getitem @itemid,1;
+ L_Bye:
+ mes "Thank you for buying!";
+ mes "Come again.";
+ close;
+
+ sL_NoZeny:
+ mes "You don't seem to have enough money.";
+ close;
+ sL_OverW:
+ mes "Hmm.... it seems that you are overweight...";
+ close;
+
+
+ M_Bye:
+ mes "[Gever AI Sharp]";
+ mes "Then come again next time.";
+ close;
+}