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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Advanced Refiner
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.4
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Refiner that uses Enriched ores to increase upgrade success.
+//= After a conversation with Doddler, it's been established that
+//= the advanced refiner works similar the the "Bubble Gum" item.
+//= The success percentage is not "increased" however, if it fails
+//= You get a second try. This tries twice at the same time,
+//= effectively giving you a re-roll on your attempt.
+//= - Dialog is only partly official to iRO.
+//= - Uses the iRO position for this NPC.
+//===== Additional Comments: =================================
+//= 1.0 First Version. [L0ne_W0lf]
+//= 1.1 Fixed a weird carriage return. o_o [L0ne_W0lf]
+//= 1.2 Optimizing refine method [Zephyrus]
+//= 1.3 Typo fixes [Yommy]
+//= 1.4 Removed unnecessary dialogs [Zephyrus]
+//============================================================
+
+payon,174,138,0 script Suhnbi#cash 85,{
+ mes "[Suhnbi]";
+ mes "I am the Armsmith";
+ mes "I can refine all kinds of weapons,";
+ mes "armor and equipment, so let me";
+ mes "know what you want to refine.";
+ next;
+ setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
+ set .@menu$,"";
+ for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
+ {
+ if( getequipisequiped(.@i) )
+ set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
+
+ set .@menu$, .@menu$ + ":";
+ }
+ set .@part,select(.@menu$);
+
+ if( !getequipisequiped(.@part) )
+ close;
+
+ if( !getequipisenableref(.@part) )
+ {
+ mes "[Suhnbi]";
+ mes "I don't think I can refine this item at all.";
+ close;
+ }
+ if( !getequipisidentify(.@part) )
+ {
+ mes "[Suhnbi]";
+ mes "This has not been identified. So, it can't be refined...";
+ close;
+ }
+ if( getequiprefinerycnt(.@part) >= 10 )
+ {
+ mes "[Suhnbi]";
+ mes "This item cannot be refined because it has already reached its maximum level...";
+ close;
+ }
+
+ // Make sure you have the neccessary items and Zeny to refine your items
+ // Determines chance of failure and verifies that you want to continue.
+ switch( getequipweaponlv(.@part) )
+ {
+ case 1: callsub S_RefineValidate,1,7620,50,.@part; break;
+ case 2: callsub S_RefineValidate,2,7620,200,.@part; break;
+ case 3: callsub S_RefineValidate,3,7620,5000,.@part; break;
+ case 4: callsub S_RefineValidate,4,7620,20000,.@part; break;
+ default: callsub S_RefineValidate,0,7619,2000,.@part; break;
+ }
+
+ if( getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100) )
+ {
+ mes "[Suhnbi]";
+ mes "Clink! Clank! Clunk!";
+ SuccessRefItem .@part;
+ next;
+ Emotion e_no1;
+ mes "[Suhnbi]";
+ mes "Here you are! It's done.";
+ mes "It's been a while since I've made such a fine weapon. You must be happy because it has become stronger!";
+ close;
+ }
+ mes "[Suhnbi]";
+ mes "Clink! Clank! Clunk!";
+ FailedRefItem .@part;
+ next;
+ if (rand(5) == 1){
+ Emotion e_cash;
+ } else {
+ Emotion e_omg;
+ }
+ mes "[Suhnbi]";
+ mes "Cough!!!!";
+ next;
+ mes "[Suhnbi]";
+ mes "Cough...Cough..";
+ mes "What a shame...";
+ mes "Your equipment broke during the refining process. I had told you earlier this might happen!";
+ close;
+
+S_RefineValidate:
+ mes "[Suhnbi]";
+ if (getarg(0))
+ mes "A level " + getarg(0) + " weapon...";
+ mes "To refine this I need one ^ff9999" + getitemname(getarg(1)) + "^000000 and a service fee of " + getarg(2) + " Zeny.";
+ mes "Do you wish to continue?";
+ next;
+ if( select("Yes:No") == 1 )
+ {
+ if( getequippercentrefinery(getarg(3)) < 100 )
+ {
+ mes "[Suhnbi]";
+ mes "Wow!!";
+ mes "This weapon, probably";
+ mes "looks like it's been refined...";
+ mes "many times...";
+ mes "It may break if";
+ mes "you refine it again.";
+ next;
+ mes "And if it breaks,";
+ mes "you can't use it anymore!";
+ mes "All the cards in it and the";
+ mes "properties";
+ mes "^ff0000will be lost^000000!!";
+ mes "^ff0000 besides, the equipment will break!^000000";
+ mes " ";
+ mes "Are you sure you still want to continue?";
+ next;
+ if( select("Yes:No") == 2 )
+ {
+ mes "[Suhnbi]";
+ mes "I completely agree...";
+ mes "I might be a great refiner, but sometimes even I make mistakes.";
+ close;
+ }
+ }
+ if( countitem(getarg(1)) > 0 && Zeny > getarg(2) )
+ {
+ delitem getarg(1), 1;
+ set Zeny, Zeny - getarg(2);
+ return;
+ }
+ mes "[Suhnbi]";
+ mes "You don't seem to have enough Zeny or " + getitemname(getarg(1)) + "...";
+ mes "Go get some more. I'll be here all day if you need me.";
+ close;
+ }
+ mes "[Suhnbi]";
+ mes "Yeah... There's no need to rush.";
+ mes "Take your time.";
+ close;
+} \ No newline at end of file