summaryrefslogtreecommitdiff
path: root/npc/jobs
diff options
context:
space:
mode:
authorsamuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-04 21:38:20 +0000
committersamuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-04 21:38:20 +0000
commit8f0ff8ad8e18048d24051ceccb6f36b4c9211d12 (patch)
treefe8283dd220618d6b8a3fef837a94975490c50ab /npc/jobs
parentd7b0f8dbde800e695eff97df1d79087d94158928 (diff)
downloadhercules-8f0ff8ad8e18048d24051ceccb6f36b4c9211d12.tar.gz
hercules-8f0ff8ad8e18048d24051ceccb6f36b4c9211d12.tar.bz2
hercules-8f0ff8ad8e18048d24051ceccb6f36b4c9211d12.tar.xz
hercules-8f0ff8ad8e18048d24051ceccb6f36b4c9211d12.zip
* Updated Crusader Job quest to the official one.
- Added Folder "old" for old quest of jobs. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10457 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs')
-rw-r--r--npc/jobs/2-2/crusader.txt1973
-rw-r--r--npc/jobs/2-2/old/crusader.txt1185
2 files changed, 2200 insertions, 958 deletions
diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt
index c761424d8..2d6b94578 100644
--- a/npc/jobs/2-2/crusader.txt
+++ b/npc/jobs/2-2/crusader.txt
@@ -5,7 +5,7 @@
//= Converted by: Shin
//=
//===== Current Version: =====================================
-//= 2.1
+//= 2.2
//===== Compatible With: =====================================
//= eAthena 0.5.2 +
//===== Description: =========================================
@@ -29,973 +29,1032 @@
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Fixed endless loop, wrong condition check [Lupus]
//= also changed all job numbers to constants, fixed logic
+//= 2.2 Updated All NPCs to the officials one [Samuray22]
+//= -Based on the ASB 4.0 Package.
+//= -Maybe need be checked the monsters in the test 2 and 4.
//============================================================
-prt_castle,45,169,4 script Senior Crusader 752,{
- callfunc "F_BlockHigh",Job_Swordman_High,"Swordman High",Job_Paladin,"Paladin","^000080Michael Halig^000000";
+//=============== Senior Crusader: 1º Collect Items Test============================
- mes "[^000080Michael Halig^000000]";
- if (BaseJob > Job_Swordman) goto NEXT0;
- if (BaseJob == Job_Novice){
- mes "Hello there.";
+prt_castle,45,169,3 script Senior Crusader 752,5,5 {
+ if (Upper == 1) {
+ mes "[Michele Cantonyon]";
+ mes "We, the Crusader, follow Odin's will to prepare ourselves for the Holy War.";
+ mes "The history a thousand years ago will return, the demons will come to to invade our land.";
next;
- mes "[^000080Michael Halig^000000]";
- mes "If you become a ^800000Swordsman^000000, you will gain the privelege of becoming a ^800000Knight^000000 or ^800000Crusader^000000.";
+ mes "[Michele Cantonyon]";
+ mes "There are bette place that is suitable for you...";
+ mes "Do not stop here. Do not stop training yourself.";
+ close;
+ } else if(Class != Job_Swordman) {
+ if(Class == Job_Crusader) {
+ mes "[Michele Cantonyon]";
+ mes "Excuse me. For those who are ready for Holy Battle, please don't stop at here, and keep training.";
+ mes "The victory is belongs to those who has well prepared...";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "When Malaria comes to the end, follow Odin's order to kill all the monsters.";
+ mes "We must keep training until the day we build our own Utopia.";
+ close;
+ } else if(Class == Job_Novice) {
+ mes "[Michele Cantonyon]";
+ mes "We are Crusader, who follows Odin's order to ready for battle.";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "If you wan to join us, train yourself as a Swordman and then come back to here...";
+ close;
+ }
+ mes "[Michele Cantonyon]";
+ mes "We are Crusader, who follows Odin's order to ready for battle.";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "The demons will fight against us one day just like thousand years ago.";
+ close;
+ } else if((CRUS_Q == 0 || CRUS_Q == 1 || CRUS_Q == 2 || CRUS_Q == 3) && (countitem(1004) > 0 && countitem(1009) > 0)) {
+ mes "[Michele Cantonyon]";
+ mes "Do you accept the call-up by Odin?";
+ mes "Or, you're ready to show your effort?";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "Oh! I can see your potential to become a Crusader.";
+ mes "Let's have a test to certify then.";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "Find Murnak Myjol at the Underground jail in Prontera.";
+ mes "Then ask him about it.";
next;
- mes "[^000080Michael Halig^000000]";
- mes "If you decide to go along the path of the ^800000Crusader^000000, come back here.";
- mes "Just take note that you must obtain a job level of at least 40 first before you can move up to the 2nd job.";
+ delitem 1004, 1;
+ delitem 1009, 1;
+ set CRUS_Q, 4;
+ mes "[Michele Cantonyon]";
+ mes "He will show you the road you should go,";
+ mes "and come back to me after you have success to pass all the test...";
close;
- }
-
- mes "Hello "+ strcharinfo(0);
- mes "I see that you've registered to the ^008000Swordsman's Association^000000.";
- if (CRUS_Q == 1) goto CONT;
- if (CRUS_Q == 2) goto CONT0;
- if (CRUS_Q == 3) goto L_GETITM1;
- if (CRUS_Q == 4) goto L_GETITM2;
- if (CRUS_Q > 4) goto CONT3;
- mes "Welcome, can I help you with something?";
- next;
- menu "I want to become a ^800000Crusader^000000.",JOB,"What's being a ^800000Crusader^000000 like?",ASK,"What is the purpose of a ^800000Crusader^000000?",ASK0,"I was just looking around.",-;
- mes "[^000080Michael Halig^000000]";
- mes "Oh, all right.";
- next;
- mes "[^000080Michael Halig^000000]";
- mes "If you decide to take the path of the ^800000Crusader^000000, feel free to come back.";
- close;
-JOB:
- mes "[^000080Michael Halig^000000]";
- mes "All right, let me take a look at you first.";
- next;
- if (JobLevel != 50) goto SKIP;
- set JBLVL,50;
- set CRUS_Q,5;
- goto TEST1;
-SKIP:
- if (JobLevel > 39) goto OKAY;
- mes "[^000080Michael Halig^000000]";
- mes "I'm sorry, but you need to be at least at a job level of 40.";
- next;
- mes "[^000080Michael Halig^000000]";
- mes "All 2nd jobs require that.";
- close;
-OKAY:
- if (SkillPoint == 0) goto OKAY0;
-JOB0:
- mes "[^000080Michael Halig^000000]";
- mes "In order to become a ^800000Crusader^000000, you have to have used all your available skill points first.";
- close;
-OKAY0:
- mes "[^000080Michael Halig^000000]";
- mes "Everything looks all right.";
- set CRUS_Q,1;
- next;
- mes "[^000080Michael Halig^000000]";
- mes "All right, shall we begin the tests?";
- next;
- menu "Yes, of course.",OKAY1,"Not yet.",-;
- mes "[^000080Michael Halig^000000]";
- mes "Oh, all right. Come back when you're ready.";
- close;
-OKAY1:
- if (SkillPoint != 0) goto JOB0;
- set CRUS_Q,rand (3,4);
- mes "[^000080Michael Halig^000000]";
- mes "All right, the first test requires you to collect items.";
- next;
- mes "[^000080Michael Halig^000000]";
- mes "Bring back the following items:";
- if (CRUS_Q == 3){
- mes "- 10 ^FF0000Decayed Nails^000000";
- mes "- 10 ^FF0000Daenggies^000000";
- mes "- 10 ^FF0000Worn-out Prison Uniforms^000000";
- mes "- 10 ^FF0000Stinky Scales^000000";
+ } else if(CRUS_Q == 0) {
+ mes "[Michele Cantonyon]";
+ mes "We are Crusader, who follows Odin's order to ready for battle.";
+ mes "Anything I can do for you?";
+ next;
+ switch( select( "Ready for Holy Battle", "Nothing")) {
+ case 1:
+ mes "[Michele Cantonyon]";
+ mes "Excuse me. Do you want to become a crusader?";
+ mes "It isn't easy to join us...";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "I'm Michele Cantonyon, one of warrior who ready for Holy Battle.";
+ mes "We use our trust-worthy and loyalty to train ourselves hard.";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "According to Odin's order, choose the trusted person as the warrior.";
+ mes "We will suggest these people and hope they can join us.";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "Those Swordman who has ^3355FFPatriotism Marks^000000 and ^3355FFSacred Marks^000000 will call-up by Crusader.";
+ mes "These people will come with us once they has pass all the tests.";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "Although I still not know you well...";
+ mes "OK, I'm going to test you then. Want to register now?";
+ next;
+ switch( select( "Yes, I want to register.", "Let me think about it again.")) {
+ case 1:
+ if(JobLevel < 40) {
+ mes "[Michele Cantonyon]";
+ mes "Hold on...You still can't get through.";
+ mes "Job Lv40 or above is required to become a Crusader.";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "While waiting for Odin's order, you as a Swordman should keep on training.";
+ mes "We understand your passionate to join us, but we can't do nothing now...";
+ close;
+ } else if(SkillPoint != 0) {
+ mes "[Michele Cantonyon]";
+ mes "Excuse me, are you still a Swordman?";
+ mes "Come back to here after you master all the others skills...";
+ close;
+ }
+ mes "[Michele Cantonyon]";
+ mes "Let me see are you suitable for Crusader profession.";
+ mes "Let me see. Your name is " + strcharinfo(0) + "..right?";
+ next;
+ if (countitem(1004) > 0 && countitem(1009) > 0) {
+ mes "[Michele Cantonyon]";
+ mes "Oh! I can see your potential to become a Crusader.";
+ mes "But that are not enough. Let's have a test to certify.";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "Find Murnak Myjol at the Underground jail in Prontera.";
+ mes "Then ask him.";
+ next;
+ delitem 1004, 1;
+ delitem 1009, 1;
+ set CRUS_Q, 4;
+ mes "[Michele Cantonyon]";
+ mes "He will show you the road you should go,";
+ mes "and come back to me after you have success to pass all the test...";
+ close;
+ }
+ mes "[Michele Cantonyon]";
+ mes "Ehm, it's hard to see your potential to become a Crusader,";
+ mes "But I can see your passionate to become a Crusader, please show me your hardworking attitude.";
+ next;
+ set @cru_m1, rand(1, 3);
+ if(@cru_m1 == 1) {
+ set CRUS_Q, 1;
+ mes "[Michele Cantonyon]";
+ mes "You must get these items to me,";
+ mes "10 ^3355FF"+getitemname(957)+"^000000";
+ mes "10 ^3355FF"+getitemname(959)+"^000000";
+ mes "10 ^3355FF"+getitemname(1099)+"^000000";
+ mes "10 ^3355FF"+getitemname(901)+"^000000";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "We will judge whether you qualify to become a Crusader depends on your effort.";
+ mes "Wish you good luck then. May the Odin be with you.";
+ close;
+ } else if(@cru_m1 == 2) {
+ set CRUS_Q, 2;
+ mes "[Michele Cantonyon]";
+ mes "You must get these items to me,";
+ mes "10 ^3355FF"+getitemname(932)+"^000000";
+ mes "10 ^3355FF"+getitemname(1043)+"^000000";
+ mes "10 ^3355FF"+getitemname(1098)+"^000000";
+ mes "10 ^3355FF"+getitemname(1094)+"^000000";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "We will judge whether you qualify to become a Crusader depends on your effort.";
+ mes "Wish you good luck then. May Odin be with you.";
+ close;
+ }
+ set CRUS_Q, 3;
+ mes "[Michele Cantonyon]";
+ mes "You must get these items to me,";
+ mes "10 ^3355FF"+getitemname(958)+"^000000";
+ mes "10 ^3355FF"+getitemname(930)+"^000000";
+ mes "10 ^3355FF"+getitemname(1041)+"^000000";
+ mes "10 ^3355FF"+getitemname(1062)+"^000000";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "We will judge whether you qualify to become a Crusader depends on your effort.";
+ mes "Wish you good luck then. May the Odin be with you.";
+ close;
+ case 2:
+ mes "[Michele Cantonyon]";
+ mes "Yeah, but no idea when is the Holy Battle.";
+ mes "Get well prepared, don't stop your training.";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "With Odin's instruction, you must come back for test no matter when.";
+ close;
+ }
+ case 2:
+ mes "[Michele Cantonyon]";
+ mes "You're also a Swordman, put all the efforts to train yourself hard.";
+ mes "No one knows when is the Holy Battle.";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "Those unknown issue might be a call-up by Odin.";
+ close;
+ }
+ } else if(CRUS_Q == 1 || CRUS_Q == 2 || CRUS_Q == 3) {
+ mes "[Michele Cantonyon]";
+ mes "Do you accept the call-up by Odin?";
+ mes "Or, you're ready to show your effort?";
+ next;
+ if(CRUS_Q == 1) {
+ set @item1, 957;
+ set @item2, 959;
+ set @item3, 1099;
+ set @item4, 901;
+ } else if(CRUS_Q == 2) {
+ set @item1, 932;
+ set @item2, 1043;
+ set @item3, 1098;
+ set @item4, 1094;
+ } else if(CRUS_Q == 3) {
+ set @item1, 958;
+ set @item2, 930;
+ set @item3, 1041;
+ set @item4, 1062;
+ }
+ if (countitem(@item1) > 9 && countitem(@item2) > 9 && countitem(@item3) > 9 && countitem(@item4) > 9) {
+ mes "[Michele Cantonyon]";
+ mes "Oh, well done. I have to certify you because of you'd put effort to collect these items.";
+ mes "You may go for the test now just because of I saw your efforts.";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "Find Murnak Myjol at the Underground jail in Prontera.";
+ mes "Then ask him about it.";
+ next;
+ delitem @item1, 10;
+ delitem @item2, 10;
+ delitem @item3, 10;
+ delitem @item4, 10;
+ set CRUS_Q, 4;
+ mes "[Michele Cantonyon]";
+ mes "He will show you the road you should go,";
+ mes "and come back to me after you have success to pass all the test...";
+ close;
+ } else {
+ mes "[Michele Cantonyon]";
+ mes "I can't see your potential to become a Crusader.";
+ mes "But I can see your passionate to become a Crusader, please show me your effort.";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "10 ^3355FF"+getitemname(@item1)+"^000000";
+ mes "10 ^3355FF"+getitemname(@item2)+"^000000";
+ mes "10 ^3355FF"+getitemname(@item3)+"^000000";
+ mes "10 ^3355FF"+getitemname(@item4)+"^000000";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "Always show you're improving.";
+ mes "Wish you good luck then. May the Odin be with you.";
+ close;
+ }
+ } else if(CRUS_Q == 10) {
+ if(SkillPoint != 0) {
+ mes "[Michele Cantonyon]";
+ mes "Excuse me, are you still a Swordman?";
+ mes "Come back to here after you have master all the other skills.";
+ close;
+ }
+ mes "[Michele Cantonyon]";
+ mes "Congratulation. You have completed all the tests perfectly.";
+ mes "Be prepared and stay with us! We are the warriors ready for Holy Battle!";
+ next;
+ callfunc "Job_Change",Job_Crusader;
+ callfunc "F_ClearJobVar"; //clears all job variables for the current player
+ mes "[Michele Cantonyon]";
+ mes "Congratulation. You have completed all the tests perfectly.";
+ mes "Be prepared and stay with us! We are the warriors ready for Holy Battle!";
+ next;
+ if(JobLevel != 50) {
+ getitem 504, 6;
+ } else {
+ getitem 504, 12;
+ }
+ mes "[Michele Cantonyon]";
+ mes "And this one. Use it when in emergency.";
+ mes "It will bring us the power to our force of Crusader.";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "Keep on training. The Holy Battle is coming soon.";
+ mes "May Odin bless you!";
+ mes "You may go now!";
close;
}
- mes "- 10 ^FF0000Lanterns^000000";
- mes "- 10 ^FF0000Horrendous Mouths^000000";
- mes "- 10 ^FF0000Rotten Bandages^000000";
- mes "- 10 ^FF0000Jack 'o Pumpkins^000000";
- close;
-
- ASK:
- mes "[^000080Michael Halig^000000]";
- mes "To be a ^800000Crusader^000000 is to fight for the righteous people.";
- mes "Not always those who are in power, but rather for the justly cause.";
- next;
- mes "[^000080Michael Halig^000000]";
- mes "I hope that you consider to become one.";
- mes "To fight for good is a job that should be done by everyone to some extent.";
- close;
-ASK0:
- mes "[^000080Michael Halig^000000]";
- mes "The purpose of a ^800000Crusader^000000 is to work for the good in the world.";
- mes "A ^800000Crusader^000000 is a person of righteousness at work.";
- close;
-CONT:
- mes "Have you changed your mind?";
- next;
- menu "Yes, I want to become a ^800000Crusader^000000.",JOB,"Sorry, but I don't want to.",-;
- mes "[^000080Michael Halig^000000]";
- mes "I see... That's a shame.";
- next;
- mes "[^000080Michael Halig^000000]";
- mes "Come back if you do want to.";
- close;
-CONT0:
- mes "Well, hm...";
- next;
- mes "[^000080Michael Halig^000000]";
- mes "I was expecting that someone like you would pass.";
- next;
- mes "[^000080Michael Halig^000000]";
- mes "Mind to try again?";
- next;
- menu "Yes, of course.",OKAY1,"No, I'm all right.",-;
- mes "[^000080Michael Halig^000000]";
- mes "Oh, all right.";
- close;
-L_GETITM1:
- set @item,0;
- if(countitem(957)>=10) goto ITEM7;//Items: Decayed_Nail,
- mes "- 10 ^FF0000Decayed Nails^000000";
- set @item, @item +1;
- ITEM7:
- if(countitem(901)>=10) goto ITEM8;//Items: Daenggie,
- mes "You still miss the this item";
- mes "- 10 ^FF0000Danggies^000000";
- set @item, @item +1;
- ITEM8:
- if(countitem(1099)>=10) goto ITEM9;//Items: Worn-out_Prison_Uniform,
- mes "You still miss the this item";
- mes "- 10 ^FF0000Worn-out Prison Uniforms^000000";
- set @item, @item +1;
- ITEM9:
- if(countitem(959)>=10) goto ITEM10;//Items: Stinky_Scale,
- mes "You still miss the this item";
- mes "- 10 ^FF0000Stinky Scales^000000";
- set @item, @item +1;
- ITEM10:
- if(@item) close;
-
- mes "Good job!";
- mes "You collected everything!";
- delitem 957,10;//Items: Decayed_Nail,
- delitem 901,10;//Items: Daenggie,
- delitem 1099,10;//Items: Worn-out_Prison_Uniform,
- delitem 959,10;//Items: Stinky_Scale,
- set CRUS_Q,5;
-TEST1:
- next;
- mes "[^000080Michael Halig^000000]";
- mes "All right, let's move on to the 2nd test.";
- next;
- mes "[^000080Michael Halig^000000]";
- mes "Go to the prison, it's in the basement";
- mes "Before you do, make sure that you bring a ^FF0000Rosary^000000 with you.";
- close;
-
-L_GETITM2:
- set @item, 0;
- if(countitem(1041)>=10) goto ITEM11;//Items: Lantern,
- mes "You still miss the this item";
- mes "- 10 ^FF0000Lanterns^000000";
- set @item, @item +1;
- ITEM11:
- if(countitem(958)>=10) goto ITEM12;//Items: Horrendous_Mouth,
- mes "You still miss the this item";
- mes "- 10 ^FF0000Horrendous Mouths^000000";
- set @item, @item +1;
- ITEM12:
- if(countitem(930)>=10) goto ITEM13;//Items: Rotten_Bandage,
- mes "You still miss the this item";
- mes "- 10 ^FF0000Rotten Bandages^000000";
- set @item, @item +1;
- ITEM13:
- if(countitem(1062)>=10) goto ITEM14;//Items: Jack_'o_Pumpkin,
- mes "You still miss the this item";
- mes "- 10 ^FF0000Jack 'o Pumpkins^000000";
- set @item, @item +1;
- ITEM14:
- if(@item) close;
-
- mes "Good job!";
- mes "You collected everything!";
- delitem 1041,10;//Items: Lantern,
- delitem 958,10;//Items: Horrendous_Mouth,
- delitem 930,10;//Items: Rotten_Bandage,
- delitem 1062,10;//Items: Jack_'o_Pumpkin,
- set CRUS_Q,5;
- goto TEST1;
-CONT3:
- if (CRUS_Q == 8) goto CONT4;
- if (CRUS_Q > 8) goto CONT5;
- mes "Please talk to the man in the prison to continue.";
- mes "Make sure you bring a ^FF0000Rosary^000000 with you.";
- close;
-CONT4:
- mes "Great job in accomplishing the ^FF8000Patience Test^000000!";
- next;
- mes "[^000080Michael Halig^000000]";
- mes "Now to move on to the ^FF8000Knowledge Test^000000.";
- mes "Please talk to Gabriel Valentine at the Cathedral, she will test your knowledge.";
- set CRUS_Q,9;
- close;
-CONT5:
- if (CRUS_Q == 13) goto CONT6;
- if (CRUS_Q == 14) goto CONT7;
- mes "Please go talk to Gabriel Valentine at the Cathedral to continue.";
- close;
-CONT6:
- mes "Excellent work in completing all the necessary tests!";
- mes "Now let me examine you before you become a ^800000Crusader^000000.";
- next;
- set CRUS_Q,14;
- mes "[^000080Michael Halig^000000]";
-CONT7:
- if (SkillPoint == 0) goto GOOD;
- mes "I'm sorry, but you'll need to use up all your skill points first.";
- close;
-GOOD:
- mes "This is to compliment your job change.";
- if (JBLVL != 50) getitem 1409,1;//Items: Pike__,
- if (JBLVL == 50) getitem 1408,1;//Items: Pike_,
-
- callfunc "Job_Change",Job_Crusader;
- callfunc "F_ClearJobVar"; // clears all job variables for the current player
- close;
-NEXT0:
- if (BaseJob != Job_Mage) goto NEXT1;
- mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
- mes "Hope you have a good day!";
- close;
-NEXT1:
- if (BaseJob != Job_Archer) goto NEXT2;
- mes "Good luck in your hunting.";
- close;
-NEXT2:
- if (BaseJob != Job_Acolyte) goto NEXT3;
- mes "Good day to you!";
- mes "Hope you do well to find your path.";
- close;
-NEXT3:
- if (BaseJob != Job_Merchant) goto NEXT4;
- mes "Hello, we don't currently need anything, sorry about that.";
- close;
-NEXT4:
- if (BaseJob != Job_Thief) goto NEXT5;
- mes "Better watch yourself.";
- close;
-NEXT5:
- if (BaseJob != Job_Knight) goto NEXT6;
- mes "Good day to you, " + strcharinfo(0);
- close;
-NEXT6:
- if (BaseJob != Job_Priest) goto NEXT7;
- mes "Good day, "+ strcharinfo(0);
- mes "I would hope to believe that all is going well.";
- close;
-NEXT7:
- if (BaseJob != Job_Wizard) goto NEXT8;
- mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
- mes "Nice to have you wish us.";
- close;
-NEXT8:
- if (BaseJob != Job_Blacksmith) goto NEXT9;
- mes "Hello, we're not in need of any weapons or armour at the moment, thank you.";
- close;
-NEXT9:
- if (BaseJob != Job_Hunter) goto NEXT10;
- mes "Hello, wish you luck for your success.";
- close;
-NEXT10:
- if (BaseJob != Job_Assassin) goto NEXT11;
- mes "Stay out of trouble, you don't want the guards to come after you, now do you?";
- close;
-NEXT11:
- if (BaseJob != Job_Crusader) goto NEXT12;
- mes "Good day, "+ strcharinfo(0);
- close;
-NEXT12:
- if (BaseJob != Job_Monk) goto NEXT13;
- mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
- close;
-NEXT13:
- if (BaseJob != Job_Sage) goto NEXT14;
- mes "Welcome to the ^008000Castle of Prontera^000000, I hope you enjoy your stay.";
- close;
-NEXT14:
- if (BaseJob != Job_Rogue) goto NEXT15;
- mes "Stay out of trouble if you know what's good for you.";
- close;
-NEXT15:
- if (BaseJob != Job_Alchem) goto NEXT16;
- mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?";
- close;
-NEXT16:
- if (BaseJob != Job_Bard) goto NEXT17;
- mes "Welcome to the castle, good sir.";
- close;
-NEXT17:
- if (BaseJob != Job_Dancer) goto NEXT18;
- mes "Good day, miss.";
- close;
-NEXT18:
- if (BaseJob != Job_Wedding) goto NEXT19;
- if (Sex){
- mes "Well done, sir!";
- } else {
- mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
- }
- close;
-NEXT19:
- mes "Hello and good day!";
- close;
-}
-
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-//
-// Man in Anguish - Crusader Job Quest - 2nd Test
-// By Black Dragon based on the information at RagnaInfo
-//
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-prt_castle,164,32,0 script Man in Anguish 733,{
- if (CRUS_Q == 7) goto CONT;
- if (CRUS_Q > 7) goto CONT0;
- mes "[^000080Murnak Mijoul^000000]";
- mes "Who... who are you?";
- next;
- if (CRUS_Q == 5) goto CHECK;
-
- OTHER:
- if (CRUS_Q == 6) goto EXIT1;
- mes "[^000080Murnak Mijoul^000000]";
- mes "What do you want?";
- mes "Leave me alone~!";
- close;
- CHECK:
- if (countitem(2608) == 0) goto NOT;//Items: Rosary,
-
- mes "[^000080Murnak Mijoul^000000]";
- mes "I see, you're here for the job.";
- next;
- mes "[^000080Murnak Mijoul^000000]";
- mes "It's torture.";
- mes "They send me to that room time and time again.";
- next;
- mes "[^000080Murnak Mijoul^000000]";
- mes "I've grown awefully weak from it.";
- next;
- mes "[^000080Murnak Mijoul^000000]";
- mes "But if it's your wish, I will send to there.";
- next;
- menu "Yes.",-,"On second thought...",EXIT;
- mes "[^000080Murnak Mijoul^000000]";
- mes "All right then... I'll tell you where to go.";
- GO:
- next;
- savepoint "prt_castle",162,27;
- if (getmapusers("job_cru") > 0) goto EXIT0;
- set CRUS_Q,6;
- warp "job_cru",23,42;
- EXIT0:
- mes "[^000080Murnak Mijoul^000000]";
- mes "I'm sorry, there's already another person there right now.";
- mes "Please wait a little longer.";
- close;
- EXIT:
- mes "[^000080Murnak Mijoul^000000]";
- mes "Please do not disturb me then!";
- close;
- NOT:
- mes "[^000080Murnak Mijoul^000000]";
- mes "Leave me alone!";
- mes "Can't you leave someone in pain alone ?";
- close;
-
- CONT:
- mes "[^000080Murnak Mijoul^000000]";
- mes "I see you've passed. Good work.";
- set CRUS_Q,8;
- close;
- EXIT1:
- mes "[^000080Murnak Mijoul^000000]";
- mes "Sorry but you're going to need to go again.";
- goto GO;
- CONT0:
- mes "[^000080Murnak Mijoul^000000]";
- mes "There is nothing else you need from me.";
- mes "Let me be...";
- close;
+ mes "[Michele Cantonyon]";
+ mes "Seem like you haven't pass through all the tests.";
+ mes "We not yet see your potential to become a Crusader.";
+ next;
+ mes "[Michele Cantonyon]";
+ mes "Go through all the tests and come back here.";
+ mes "I'll clarify your qualification after that.";
+ close;
}
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-//
-// Gabriel Valentine - Crusader Job Quest - Knowledge Test
-// By Black Dragon based on the information at RagnaInfo
-//
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-prt_church,94,116,0 script Gabriel Valentine 745,{
- mes "[^000080Gabriel Valentine^000000]";
- if (BaseJob == Job_Novice){
- mes "Hello young traveler.";
+//===================== Suffering Man: 2º Endure Test ===============================================
+prt_castle,164,32,0 script Suffering Man 733,5,5{
+ if(Class != Job_Swordman) {
+ if (Class == Job_Crusader) {
+ mes "[Murnak Myjol]";
+ mes "Don't stopping at this kind of place, carry on...";
+ mes "We will fight together someday. The day will come...";
+ close;
+ } else if(Class == Job_Novice) {
+ mes "[Murnak Myjol]";
+ mes "I'm just a Novice, not a criminal!";
+ next;
+ mes "[Murnak Myjol]";
+ mes "I'm here just to training.";
+ close;
+ }
+ mes "[Murnak Myjol]";
+ mes "Shut up and get out from here!";
+ next;
+ mes "[Murnak Myjol]";
+ mes "Do not disturb my training.";
+ close;
+ } else if(CRUS_Q == 0 || CRUS_Q == 1 || CRUS_Q == 2 || CRUS_Q == 3) {
+ mes "[Murnak Myjol]";
+ mes "What's happen? Please go out if nothing else.";
+ mes "I need CALM for my training.";
+ next;
+ mes "[Murnak Myjol]";
+ mes "I must have a calm mind for preparing the Holy Battle.";
+ mes "So, can you please give me a seat?";
+ close;
+ } else if(CRUS_Q == 4) {
+ mes "[Murnak Myjol]";
+ mes "What's happen?";
+ mes "What happen, Swordman? Why need to disturbed me from my training?";
+ next;
+ switch( select( "I want to participate in Crusader job profession change.", "Nothing actually.")) {
+ case 1:
+ mes "[Murnak Myjol]";
+ mes "Didn't see you for quite some time, the hope of Crusader.";
+ mes "I'm Murnak Myjol, who ready for Holy Battle.";
+ next;
+ mes "[Murnak Myjol]";
+ mes "Your name is..." + strcharinfo(0) + "...right?";
+ mes "Come over; let me see your face.";
+ next;
+ if(getequipname(7) != "Rosary" || getequipname(8) != "Rosary") {
+ mes "[Murnak Myjol]";
+ mes "Oh, you don't even have a Rosary, how to become a Crusader?";
+ mes "I don't want to see the guy like you, go out and buy a Carrot.";
+ next;
+ mes "[Murnak Myjol]";
+ mes "You just play with that sword for life time like that, got it?";
+ close;
+ }
+ mes "[Murnak Myjol]";
+ mes "But, you're also imprudent...";
+ mes "Seems like inadequate to become a Crusader with that attitude.";
+ next;
+ mes "[Murnak Myjol]";
+ mes "Let's see your patienceness before you become a Crusader.";
+ mes "Patience is very important.";
+ next;
+ mes "[Murnak Myjol]";
+ mes "You may go for the test now. The test isn't difficult.";
+ mes "Just walk to the end of the corridor.";
+ next;
+ mes "[Murnak Myjol]";
+ mes "However, bear in mind of one thing.";
+ mes "Do not slave any monsters not matter what happens.";
+ next;
+ set CRUS_Q, 5;
+ mes "[Murnak Myjol]";
+ mes "Let's start then.";
+ close2;
+ warp job_cru,23,42;
+ break;
+ case 2:
+ mes "[Murnak Myjol]";
+ mes "Is it the young people are free?";
+ mes "Don't play at this place. Better go out to pick for Jellopy.";
+ close;
+ }
+ } else if(CRUS_Q == 5) {
+ mes "[Murnak Myjol]";
+ mes "What's the matter? You are the Swordman just now.";
+ mes "Hmm? What? Fail? Doesn't did well in the exam?";
+ next;
+ switch( select( "Please, give me another chance.", "What the hell the exam is?")) {
+ case 1:
+ mes "[Murnak Myjol]";
+ mes "You can take the exam no matter how many times.";
+ mes "But, if you fail, the problem is lie on your mentality.";
+ next;
+ if (countitem(2608) == 0) {
+ mes "[Murnak Myjol]";
+ mes "Where you put the Rosary this time?";
+ mes "We had accepted the protection from Odin, we can't simply put on the Rosary.";
+ next;
+ mes "[Murnak Myjol]";
+ mes "Nothing in mind, just playing the sword at will, it was only happended as a Swordman.";
+ mes "If you want to take the exam again, please strictly adhere to the etiquette.";
+ close;
+ }
+ mes "[Murnak Myjol]";
+ mes "It had been a habit to hit the monster when its appeared, it may be a point of the problem, right?";
+ mes "Patience and persistence are what I ask for.";
+ next;
+ mes "[Murnak Myjol]";
+ mes "So, I repeat, just like last time...";
+ mes "Just walk to the end to the altar.";
+ next;
+ mes "[Murnak Myjol]";
+ mes "So too this time strictly slave any monsters no matter what happen.";
+ mes "Please think wisely before you go through.";
+ next;
+ mes "[Murnak Myjol]";
+ mes "Start then!";
+ close2;
+ savepoint "prt_castle",162,27;
+ if (getmapusers("job_cru") > 0) {
+ mes "[Murnak Myjol]";
+ mes "I'm sorry, there's already another person there right now.";
+ mes "Please wait a little longer.";
+ }
+ set CRUS_Q,5;
+ warp "job_cru",23,42;
+ break;
+ case 2:
+ mes "[Murnak Myjol]";
+ mes "Ahem, does your reaction mean you don't like my tests?";
+ mes "A person like you would never qualify for Holy Battle.";
+ next;
+ mes "[Murnak Myjol]";
+ mes "Get lost right now!";
+ close;
+ }
+ } else if(CRUS_Q == 6) {
+ mes "[Murnak Myjol]";
+ mes "Your result seems not bad. Not difficult, right?";
+ mes "You has nothing to look for me now.";
+ next;
+ mes "[Murnak Myjol]";
+ mes "Look for Gabriel Valentine at the Church in Prontera.";
+ mes "You can go for the next exam. OK, go for it now.";
close;
}
- if (BaseJob != Job_Swordman) goto NEXT0;
- mes "Hello, " + strcharinfo(0);
- next;
- if (CRUS_Q != 9) goto EXIT;
-BEGIN:
- menu "Take the Knowledge test.",-,"Nothing.",EXIT;
- mes "[^000080Gabriel Valentine^000000]";
- mes "Oh, on your way to become a ^800000Crusader^000000 huh?";
- mes "Okay...";
- next;
-START:
- set @Q , 0;
- set @Q1 , 0;
- set @Q2 , 0;
- set @Q3 , 0;
- set @Q4 , 0;
- set @Q5 , 0;
- set @Q6 , 0;
- set @Q7 , 0;
- set @Q8 , 0;
- set @Q9 , 0;
- set @Q10 , 0;
- set @Q11 , 0;
- set @Q12 , 0;
- set @Q13 , 0;
- set @Q14 , 0;
- set @Q15 , 0;
- set @Q16 , 0;
- set @Q17 , 0;
- set @Q18 , 0;
- set @Q19 , 0;
- set @Q20 , 0;
- set @ANS , 0;
-RND:
- if (@Q > 10) goto L_DONE;
- set @RND, rand(20);
- if (@RND > 9) goto G1;
- if (@RND > 4) goto G1A;
- if (@RND > 3) goto G1A1;
- if (@RND == 0) goto Q1;
- if (@RND == 1) goto Q2;
- if (@RND != 1) goto Q3;
- G1A1:
- if (@RND == 3) goto Q4;
- if (@RND != 3) goto Q5;
- G1A:
- if (@RND > 8) goto G1A2;
- if (@RND == 5) goto Q6;
- if (@RND == 6) goto Q7;
- if (@RND != 6) goto Q8;
- G1A2:
- if (@RND == 8) goto Q9;
- if (@RND != 8) goto Q10;
- G1:
- if (@RND > 14) goto G2A;
- if (@RND > 13) goto G2A1;
- if (@RND == 10) goto Q11;
- if (@RND == 11) goto Q12;
- if (@RND == 12) goto Q13;
- G2A1:
- if (@RND == 13) goto Q14;
- if (@RND == 14) goto Q15;
- G2A:
- if (@RND > 18) goto G2A2;
- if (@RND == 15) goto Q16;
- if (@RND == 16) goto Q17;
- if (@RND == 17) goto Q18;
- G2A2:
- if (@RND == 18) goto Q19;
- if (@Q20 != 0) goto RND;
- set @Q20,1;
- set @Q,@Q + 1;
- mes "[^000080Gabriel Valentine^000000]";
- mes "Are you willing to risk your life to save someone else?";
- next;
- menu "Yes",-,"No",RND;
- set @ANS,@ANS + 1;
- goto RND;
- Q1:
- if (@Q1 != 0) goto RND;
- set @Q1,1;
- set @Q,@Q + 1;
- mes "[^000080Gabriel Valentine^000000]";
- mes "If someone asks you to help them for a good cause, will you oblige?";
- next;
- menu "Yes",-,"No",RND;
- set @ANS, @ANS + 1;
- goto RND;
- Q2:
- if (@Q2 != 0) goto RND;
- set @Q2, 1;
- set @Q,@Q + 1;
- mes "[^000080Gabriel Valentine^000000]";
- mes "Would you allow a robber to get away with stolen goods?";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q3:
- if (@Q3 != 0) goto RND;
- set @Q3,1;
- set @Q,@Q + 1;
- mes "[^000080Gabriel Valentine^000000]";
- mes "Do you wish that the world was at harmony?";
- next;
- menu "Yes",-,"No",RND;
- set @ANS,@ANS + 1;
- goto RND;
- Q4:
- if (@Q4 != 0) goto RND;
- set @Q4,1;
- set @Q,@Q + 1;
- mes "[^000080Gabriel Valentine^000000]";
- mes "Will you ever attempt suicide?";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q5:
- if (@Q5 != 0) goto RND;
- set @Q5,1;
- set @Q,@Q + 1;
- mes "[^000080Gabriel Valentine^000000]";
- mes "Will you intoxicate yourself at parties?";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q6:
- if (@Q6 != 0) goto RND;
- set @Q6,1;
- set @Q,@Q + 1;
- mes "[^000080Gabriel Valentine^000000]";
- mes "Will you openly massacre?";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q7:
- if (@Q7 != 0) goto RND;
- set @Q7,1;
- set @Q,@Q + 1;
- mes "[^000080Gabriel Valentine^000000]";
- mes "Will you hold your temper during arguments?";
- next;
- menu "Yes",-,"No",RND;
- set @ANS,@ANS + 1;
- goto RND;
- Q8:
- if (@Q8 != 0) goto RND;
- set @Q8,1;
- set @Q,@Q + 1;
- mes "[^000080Gabriel Valentine^000000]";
- mes "Would you allow alchemists to perform illegal experiments?";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q9:
- if (@Q9 != 0) goto RND;
- set @Q9,1;
- set @Q,@Q + 1;
- mes "[^000080Gabriel Valentine^000000]";
- mes "If someone threw a stone at you, you'd become furious.";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q10:
- if (@Q10 != 0) goto RND;
- set @Q10,1;
- set @Q,@Q + 1;
- mes "[^000080Gabriel Valentine^000000]";
- mes "If someone offered you money that belongs to someone poor, would you take it?";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q11:
- if (@Q11 != 0) goto RND;
- set @Q11,1;
- set @Q,@Q + 1;
- mes "[^000080Gabriel Valentine^000000]";
- mes "You think highly of yourself.";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q12:
- if (@Q12 != 0) goto RND;
- set @Q12,1;
- set @Q,@Q + 1;
- mes "[^000080Gabriel Valentine^000000]";
- mes "You are humble before others.";
- next;
- menu "Yes",-,"No",RND;
- set @ANS,@ANS + 1;
- goto RND;
- Q13:
- if (@Q13 != 0) goto RND;
- set @Q13,1;
- set @Q,@Q + 1;
- mes "[^000080Gabriel Valentine^000000]";
- mes "You answer people full of respect and with kindness.";
- next;
- menu "Yes",-,"No",RND;
- set @ANS,@ANS + 1;
- goto RND;
- Q14:
- if (@Q14 != 0) goto RND;
- set @Q14,1;
- set @Q,@Q + 1;
- mes "[^000080Gabriel Valentine^000000]";
- mes "You fight when you feel like it.";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q15:
- if (@Q15 != 0) goto RND;
- set @Q15,1;
- set @Q,@Q + 1;
- mes "[^000080Gabriel Valentine^000000]";
- mes "You go to the pub every night.";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q16:
- if (@Q16 != 0) goto RND;
- set @Q16,1;
- set @Q,@Q + 1;
- mes "[^000080Gabriel Valentine^000000]";
- mes "You believe in the Father, Son and Holy Spirit.";
- next;
- menu "Yes",-,"No",RND;
- set @ANS,@ANS + 1;
- goto RND;
- Q17:
- if (@Q17 != 0) goto RND;
- set @Q17,1;
- set @Q,@Q + 1;
- mes "[^000080Gabriel Valentine^000000]";
- mes "You believe that the Devil is evil and cruel and should be treated the same way.";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q18:
- if (@Q18 != 0) goto RND;
- set @Q18,1;
- set @Q,@Q + 1;
- mes "[^000080Gabriel Valentine^000000]";
- mes "You believe that talk is for wimps and that action plays the main role in peace-making";
- next;
- menu "Yes",RND,"No",-;
- set @ANS,@ANS + 1;
- goto RND;
- Q19:
- if (@Q19 != 0) goto RND;
- set @Q19,1;
- set @Q,@Q + 1;
- mes "[^000080Gabriel Valentine^000000]";
- mes "If all other means to keep peace fail, THEN it is all right to resort to violence.";
- next;
- menu "Yes",-,"No",RND;
- set @ANS,@ANS + 1;
- goto RND;
- L_DONE:
- mes "[^000080Gabriel Valentine^000000]";
- mes "You got "+ @ANS +" / 10 questions correct.";
- next;
- if (CRUS_Q != 10) goto secND;
- if (@ANS < 8) goto NO;
-PASS:
- mes "[^000080Gabriel Valentine^000000]";
- mes "Excellent work! You qualify to pass the ^FF8000Knowledge Test^000000!";
- mes "You're almost done, you are now at the ^FF8000Purification Test^000000, find Bliant Piyord at ^008000Prontera Chivalry^000000.";
- set CRUS_Q, 11;
- close;
-NO:
- set CRUS_Q, 10;
- mes "[^000080Gabriel Valentine^000000]";
- mes "I'm sorry, you didn't get enough to qualify.";
- next;
- mes "[^000080Gabriel Valentine^000000]";
- mes "Try giving it another go when you feel you're ready.";
- mes "I'll only expect you to get at least 8 correct from now on.";
- close;
-secND:
- if (@ANS > 7) goto PASS;
- mes "[^000080Gabriel Valentine^000000]";
- mes "I'm sorry, you didn't get enough correct.";
- close;
-EXIT:
- if (CRUS_Q == 10) goto BEGIN;
- if (CRUS_Q > 10) goto FINISH;
- close;
-FINISH:
- mes "[^000080Gabriel Valentine^000000]";
- mes "Please go to the Guardian Knight at ^008000Prontera Castle^000000 to continue on to the ^FF8000Purification Test^000000.";
- close;
-NEXT0:
- if (BaseJob != Job_Mage) goto NEXT1;
- mes "Hello, welcome to the ^008000Prontera Chivalry^000000.";
- mes "Hope you have a good day!";
- close;
-NEXT1:
- if (BaseJob != Job_Archer) goto NEXT2;
- mes "Good luck in your hunting.";
- close;
-NEXT2:
- if (BaseJob != Job_Acolyte) goto NEXT3;
- mes "Good day to you!";
- mes "Hope you do well to find your path.";
- close;
-NEXT3:
- if (BaseJob != Job_Merchant) goto NEXT4;
- mes "Hello, we don't currently need anything, sorry about that.";
- close;
-NEXT4:
- if (BaseJob != Job_Thief) goto NEXT5;
- mes "Better watch yourself.";
- close;
-NEXT5:
- if (BaseJob != Job_Knight) goto NEXT6;
- mes "Good day to you, "+ strcharinfo(0);
- close;
-NEXT6:
- if (BaseJob != Job_Priest) goto NEXT7;
- mes "Good day, " + strcharinfo(0);
- mes "I would hope to believe that all is going well.";
- close;
-NEXT7:
- if (BaseJob != Job_Wizard) goto NEXT8;
- mes "Hello! Nice to have you wish us.";
- close;
-NEXT8:
- if (BaseJob != Job_Blacksmith) goto NEXT9;
- mes "Hello, we're not in need of any weapons or armour at the moment, thank you.";
- close;
-NEXT9:
- if (BaseJob != Job_Hunter) goto NEXT10;
- mes "Hello, wish you luck for your success.";
- close;
-NEXT10:
- if (BaseJob != Job_Assassin) goto NEXT11;
- mes "Stay out of trouble, you don't want the guards to come after you, now do you?";
- close;
-NEXT11:
- if (BaseJob != Job_Crusader) goto NEXT12;
- mes "Good day, " + strcharinfo(0);
- close;
-NEXT12:
- if (BaseJob != Job_Monk) goto NEXT13;
- mes "Hello, welcome to the ^008000Knight's Headquarters^000000.";
- close;
-NEXT13:
- if (BaseJob != Job_Sage) goto NEXT14;
- mes "Welcome to the ^008000Knight's Headquarters^000000, I hope you enjoy your stay.";
- close;
-NEXT14:
- if (BaseJob != Job_Rogue) goto NEXT15;
- mes "Stay out of trouble if you know what's good for you.";
- close;
-NEXT15:
- if (BaseJob != Job_Alchem) goto NEXT16;
- mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?";
- close;
-NEXT16:
- if (BaseJob != Job_Bard) goto NEXT17;
- mes "Welcome to the castle, good sir.";
- close;
-NEXT17:
- if (BaseJob != Job_Dancer) goto NEXT18;
- mes "Good day, miss.";
- close;
-NEXT18:
- if (BaseJob != Job_Wedding) goto NEXT19;
- if (Sex != 0){
- mes "Well done, sir!";
- } else {
- mes "Hello, welcome to the ^008000Knight's Headquarters^000000.";
- }
- close;
-NEXT19:
- mes "Hello and good day!";
- close;
+ mes "[Murnak Myjol]";
+ mes "You seem like haven't finished the exam, I'll not interrupt you. Please carry on with your exam.";
+ close;
}
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-//
-// Bliant Piyord - Crusader Job Quest - Purification Test
-// By Black Dragon based on the information at RagnaInfo
-//
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-prt_in,83,97,0 script Patron Knight 734,{
- mes "[^000080Bliant Piyord^000000]";
- if (BaseJob == Job_Novice){
- mes "Hello, young traveler.";
- mes "Welcome.";
+//===================== Catholic Knight: 3º Knoledge Test ====================================
+prt_church,95,127,0 script Catholic Knight 745,{
+ if(Class != Job_Swordman) {
+ if(Class == Job_Crusader) {
+ mes "[Gabriel Valentine]";
+ mes "Welcome, Crusaders.";
+ mes "Still remember the training?";
+ next;
+ mes "[Gabriel Valentine]";
+ mes "For the coming of the Holy War, don't ever forget the day.";
+ mes "Work hard!";
+ close;
+ } else if(Class == Job_Novice) {
+ mes "[Gabriel Valentine]";
+ mes "Welcome, I'm a Crusaders.";
+ mes "A warrior prepared for the Holy Battle in future.";
+ next;
+ mes "[Gabriel Valentine]";
+ mes "Swordman, if you interested about Crusader, please train hard.";
+ mes "See us again when you think you've qualified the requirement...";
+ next;
+ mes "[Gabriel Valentine]";
+ mes "We are living in the middle section of the Prontera.";
+ mes "It's good to visit us if you are in free.";
+ close;
+ }
+ mes "[Gabriel Valentine]";
+ mes "Welcome, I'm a Crusaders.";
+ mes "A warrior prepared for the Holy Battle in future.";
+ next;
+ mes "[Gabriel Valentine]";
+ mes "You must train hard to ready for the days to come.";
+ close;
+ } else if(CRUS_Q == 0) {
+ mes "[Gabriel Valentine]";
+ mes "Welcome, I'm a Crusaders.";
+ mes "A warrior prepared for the Holy Battle in future.";
+ next;
+ mes "[Gabriel Valentine]";
+ mes "If you want to become a crusader.";
+ mes "See our Leader in the middle section of Prontera.";
+ close;
+ } else if(CRUS_Q == 6) {
+ mes "[Gabriel Valentine]";
+ mes "Welcome. Finished all the tough tests?";
+ mes "I will prepare for your next test.";
+ next;
+ mes "[Gabriel Valentine]";
+ mes "My name is Gabriel Valentine, a warrior ready for Holy Battle.";
+ mes "A temporary special agent for this Church.";
+ next;
+ mes "[Gabriel Valentine]";
+ mes "I want to see whether you have the knowledge to become a Crusader.";
+ mes "You cant win that easily just with a sword.";
+ next;
+ goto C_Questions;
+ } else if(CRUS_Q == 7) {
+ mes "[Gabriel Valentine]";
+ mes "Welcome. Are you ready for the test?";
+ mes "Resit the test then.";
+ next;
+C_Questions:
+ set @cru_t, 0;
+ set @cru_m, rand(1,3);
+ mes "[Gabriel Valentine]";
+ mes "10 questions as before.";
+ mes "Listen carefully. Give me the correct answer.";
+ next;
+ if(@cru_m == 1) {
+ mes "[Gabriel Valentine]";
+ mes "1.Which element is the best against Undead?";
+ next;
+ switch( select( "None Element:Earth Element:Undead Element:Holy Element")) {
+ case 4:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 2:
+ case 3:
+ }
+ mes "[Gabriel Valentine]";
+ mes "2. How much the Damage increase compare to Fire Elemental Attack by Undead Monster Lv.2?";
+ next;
+ switch( select("25%:50%:75%:100%")) {
+ case 2:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 3:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "3. Which item are not obtain from Druid?";
+ next;
+ switch( select("Holy Bonnet:Leaf of Yggdrasil:White Herb:Amulet")) {
+ case 1:
+ set @cru_t, @cru_t+10;
+ case 2:
+ case 3:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "4. Which Undead from the below has the most HP?";
+ next;
+ switch( select( "Ghoul:Skel Prisoner:Wraith:Zombie Prisoner")) {
+ case 4:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 2:
+ case 3:
+ }
+ mes "[Gabriel Valentine]";
+ mes "5. Which Undead from the below has different in size?";
+ next;
+ switch( select( "Wraith:Khalitzburg:Drake:Evil Druid")) {
+ case 3:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 2:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "6. Which card has the most effectiveness against Undead?";
+ next;
+ switch( select( "Orc Skeleton Card:Orc Zombie Card:Ghoul Card:Skel Worker Card")) {
+ case 2:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 3:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "7. What is the relationship between Munak and Bon Gun when it still alive?";
+ next;
+ switch( select( "Sibling:Neighbour's sibling:Sibling that doesn't have blood relationtionship:No relationship")) {
+ case 2:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 3:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "8. Differentiate these Undead Monster.";
+ next;
+ switch( select( "Soldier Skeleton:Orc Skeleton:Skeleton:Skel Worker")) {
+ case 3:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 2:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "9. The shield that sloted in the Munak Card is...";
+ next;
+ switch( select( "Atomic Shield:Amulet Shield:Hypnotic Shield:Homer's Shield")) {
+ case 2:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 3:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "10. Which Undead doesn't drops Memetos?";
+ next;
+ switch( select( "Munak:Ghoul:Mummy:Soldier Skeleton")) {
+ case 1:
+ set @cru_t, @cru_t+10;
+ case 2:
+ case 3:
+ case 4:
+ }
+ } else if(@cru_m == 2) {
+ mes "[Gabriel Valentine]";
+ mes "1. Which from the below are not categorize under Ghost?";
+ next;
+ switch( select( "Carat:Wind Ghost:Isis:Wander Man")) {
+ case 3:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 2:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "2. Which sword is the best sword against Ghost?";
+ next;
+ switch( select( "Decussate Tsurugi:Tsurugi from hell:Damned Tsurugi:Divine Tsurugi")) {
+ case 1:
+ set @cru_t, @cru_t+10;
+ case 2:
+ case 3:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "3. Which item are not able to get from Dokebi?";
+ next;
+ switch( select( "Elunium Stone:Golden Hammer:Sword Mace:Mighty Staff")) {
+ case 2:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 3:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "4. Which Ghost below has the highest HP?";
+ next;
+ switch( select( "Giearth:Magnolia:Dokebi:Marionette")) {
+ case 4:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 2:
+ case 3:
+ }
+ mes "[Gabriel Valentine]";
+ mes "5.Which Ghost from the below different in size?";
+ next;
+ switch( select( "Ghostring:Whisper:Deviruchi:Baphomet")) {
+ case 1:
+ set @cru_t, @cru_t+10;
+ case 2:
+ case 3:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "6. Which Shield from below has the best Defense when against Ghost?";
+ next;
+ switch( select( "Satanic Shield:Shield from hell:Amulet Shield:Excellent Shield")) {
+ case 2:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 3:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "7. Which element is best effective to Wind elemental Wizard?";
+ next;
+ switch( select( "Water Element:Earth Element:Fire Element:Wind Element")) {
+ case 2:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 3:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "8.Please select the monster not from Ghost Class.";
+ next;
+ switch( select( "Sohee:Isis:Dokebi:Whisper")) {
+ case 4:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 2:
+ case 3:
+ }
+ mes "[Gabriel Valentine]";
+ mes "9. What is the usage of Marrionette Card?";
+ next;
+ switch( select( "Increase 30% of DEF against Darkness Attack:Increase 30% of DEF against Poisoness Attack:Increase 30% of DEF against Mind Attack:Increase 30% of DEF against none elementary Attack")) {
+ case 3:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 2:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "10. The best way to against Ghost is...";
+ next;
+ switch( select( "Shout louder 'Get lost!':Give it your soul and sign the contract:Attack with a weapon coated with Holy water:Wear Deviruchi Hat" )) {
+ case 3:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 2:
+ case 4:
+ }
+ } else {
+ mes "[Gabriel Valentine]";
+ mes "1. What's the minimum prerequisite skilln in order to master Demonbane?";
+ next;
+ switch( select( "Lv. 1:Lv. 2:Lv. 3:Lv. 4")) {
+ case 3:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 2:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "2. At level 55, if the INT was increased to 30, what's the recovery rate for Heal at Level 5?";
+ next;
+ switch( select( "396:440:484:528" )) {
+ case 2:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 3:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "3. How much is the DEF increase when against Undead with Divine Protection?";
+ next;
+ switch( select( "21:22:23:24")) {
+ case 1:
+ set @cru_t, @cru_t+10;
+ case 2:
+ case 3:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "4.Which spear from the below has the effective to catch Mind Nightmare?";
+ next;
+ switch( select( "Lance:Bill Guisame:Crescent Scythe:Zephyrus")) {
+ case 4:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 2:
+ case 3:
+ }
+ mes "[Gabriel Valentine]";
+ mes "5.What's the minimum prerequisite skill in order to master Heal?";
+ next;
+ switch( select( "Lv. 1:Lv. 2:Lv. 3:Lv. 4")) {
+ case 2:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 3:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "6. What's the Aspd of Knight at Lv.3?";
+ next;
+ switch( select( "70% as usual:80% as usual:90% as usual:100% as usual")) {
+ case 2:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 3:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "7.Which description about Demonbane are false?";
+ next;
+ switch( select( "Increase ATK against Undead:A skill only available for Acolyte:Increase +30 when mastered the skill:A passive skill")) {
+ case 2:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 3:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "8. How much SP will consume when Heal Lv.7?";
+ next;
+ switch( select( "30:31:33:35")) {
+ case 2:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 3:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "9.Which status are unable to cure with Heal?";
+ next;
+ switch( select( "Curse:Silent:Confuse:Darkness")) {
+ case 1:
+ set @cru_t, @cru_t+10;
+ case 2:
+ case 3:
+ case 4:
+ }
+ mes "[Gabriel Valentine]";
+ mes "10. What's the objective of Crusader?";
+ next;
+ switch( select( "A person ready for biscuit:A person ready for Holy Battle:A person ready for alchoholic:A person ready for Potion")) {
+ case 2:
+ set @cru_t, @cru_t+10;
+ case 1:
+ case 3:
+ case 4:
+ }
+ }
+ mes "[Gabriel Valentine]";
+ mes "Well done. I will tell you your result now.";
+ next;
+ mes "[Gabriel Valentine]";
+ mes " " + strcharinfo(0) + "and your score is..." + @cru_t + " point.";
+ if(@cru_t == 100) {
+ set CRUS_Q, 8;
+ mes "Well done! Get ready for the next test.";
+ next;
+ mes "[Gabriel Valentine]";
+ mes "Find Briten Pyrod at Prontera.";
+ mes "He will prepare the next test for you.";
+ close;
+ } else if(@cru_t == 90) {
+ set CRUS_Q, 8;
+ mes "Excellent! Go ahead for the next test.";
+ next;
+ mes "[Gabriel Valentine]";
+ mes "Find Briten Pyrod at Prontera.";
+ mes "He will prepare the next test for you.";
+ close;
+ }
+ mes "What a pity. Train hard and try again.";
+ next;
+ mes "[Gabriel Valentine]";
+ mes "Because you need to prepare many things, so I'll wait you here.";
+ mes "Come back when you've well prepared.";
+ close;
+ } else if(CRUS_Q == 8) {
+ mes "[Gabriel Valentine]";
+ mes "I've told you. Just go ahead for the next test.";
+ mes "Find Briten Pyrod at Prontera.";
+ close;
+ } else if(CRUS_Q == 9) {
+ mes "[Gabriel Valentine]";
+ mes "I've told you. Just go ahead for the next test.";
+ mes "Find Briten Pyrod at Prontera.";
+ close;
+ } else if(CRUS_Q == 10) {
+ mes "[Gabriel Valentine]";
+ mes "What are you waiting for? The test has ended.";
+ mes "Go and see Captain, you will become a Crusader very soon.";
+ next;
+ mes "[Gabriel Valentine]";
+ mes "You will join us for the Holy Battle.";
+ mes "Hope you can continue to live in thoroughly after changed job profession.";
close;
}
+ mes "[Gabriel Valentine]";
+ mes "You are the hope of Crusader,";
+ mes "But not qualify to see me yet.";
+ next;
+ mes "[Gabriel Valentine]";
+ mes "Come back to see me after you've finish all the tests.";
+ mes "So, see you then.";
+ close;
+}
- if (BaseJob != Job_Swordman) goto NEXT0;
- if (CRUS_Q == 11) goto PART1;
- if (CRUS_Q == 12) goto PART2;
- if (CRUS_Q != 13) goto EXIT;
- mes "Well done!";
- mes "Go talk to ^000080Michael Halig^000000, he will turn you into a ^800000Crusader^000000.";
- close;
- PART2:
- if (@CRU2 == 43) goto EXIT2;
- PART2A:
- mes "So, do you want to try again?";
- next;
- menu "Yes",TEST,"No",-;
- mes "[^000080Bliant Piyord^000000]";
- mes "Oh, okay then.";
- close;
- PART1:
- mes "Hello, " + strcharinfo(0);
- mes "I see that you've passed thus far.";
- next;
- mes "[^000080Bliant Piyord^000000]";
- mes "Don't let me down in this test.";
- mes "This is the ^FF8000Purification Test^000000.";
- mes "I will take you to the proper location when you are ready.";
- next;
- menu "I want to go now.",-,"All right, just a second.",EXIT0;
- TEST:
- mes "[^000080Bliant Piyord^000000]";
- mes "Let me make sure it's empty first.";
- next;
- if( getmapusers("job_cru")>0 ) goto EXIT1;
- killmonster "job_cru","CR_KILL::OnStart";
- savepoint "prt_in",81,100;
- set CRUS_Q, 12;
- warp "job_cru",167,175;
- EXIT1:
- mes "[^000080Bliant Piyord^000000]";
- mes "I'm sorry, but someone else is inside at the moment.";
- close;
- EXIT0:
- mes "[^000080Bliant Piyord^000000]";
- mes "No problem, take as long as you need.";
- close;
- EXIT:
- mes "Hello, " + strcharinfo(0);
- mes "So how are things coming along with building up your abilities?";
- mes "Are you strong enough to become a ^800000Crusader^000000 yet?";
- next;
- mes "[^000080Bliant Piyord^000000]";
- mes "If you do, you'll find yourself coming back to me for one of the tests.";
- close;
-EXIT2:
- mes "Well done!";
- set CRUS_Q,13;
- next;
- mes "Return to ^000080Michael Halig^000000 and he will make you a ^800000Crusader^000000.";
- close;
-NEXT0:
- if (BaseJob != Job_Mage) goto NEXT1;
- mes "It's nice to see you.";
- mes "Hope we'll be able to work together to keep ^00FF00Prontera^000000 safe.";
- close;
-NEXT1:
- if (BaseJob != Job_Archer) goto NEXT2;
- mes "Welcome, I hope you have a great day!";
- close;
-NEXT2:
- if (BaseJob != Job_Acolyte) goto NEXT3;
- mes "Good day to you!";
- close;
-NEXT3:
- if (BaseJob != Job_Merchant) goto NEXT4;
- mes "Hello, sorry but I'm not in need of anything.";
- close;
-NEXT4:
- if (BaseJob != Job_Thief) goto NEXT5;
- mes "Don't think you can get away with theft in ^00FF00Prontera^000000, we have soldiers watching everywhere.";
- close;
-NEXT5:
- if (BaseJob != Job_Knight) goto NEXT6;
- mes "Welcome!";
- mes "I hope you have a great day!";
- close;
-NEXT6:
- if (BaseJob != Job_Priest) goto NEXT7;
- mes "Welcome to ^00FF00Prontera^000000!";
- mes "Hope you have a good day!";
- close;
-NEXT7:
- if (BaseJob != Job_Wizard) goto NEXT8;
- mes "Hello! Glad to see people of your stature here!";
- close;
-NEXT8:
- if (BaseJob != Job_Blacksmith) goto NEXT9;
- mes "I appreciate your presence, but I don't need anything at the moment.";
- mes "Sorry about that.";
- close;
-NEXT9:
- if (BaseJob != Job_Hunter) goto NEXT10;
- mes "How goes the hunting campaign?";
- mes "Hope everything is going all right.";
- close;
-NEXT10:
- if (BaseJob != Job_Assassin) goto NEXT11;
- mes "Stay out of trouble, you hear me?";
- close;
-NEXT11:
- if (BaseJob != Job_Crusader) goto NEXT12;
- mes "Welcome! Good day to you!";
- close;
-NEXT12:
- if (BaseJob != Job_Monk) goto NEXT13;
- mes "Good day, I hope your stay in ^00FF00Prontera^000000 will be a peaceful one.";
- close;
-NEXT13:
- if (BaseJob != Job_Sage) goto NEXT14;
- mes "It's good to see people of your stature here in ^00FF00Prontera^000000!";
- close;
-NEXT14:
- if (BaseJob != Job_Rogue) goto NEXT15;
- mes "Be careful if you don't want to get caught.";
- mes "I don't want to have to hang you or something.";
- close;
-NEXT15:
- if (BaseJob != Job_Alchem) goto NEXT16;
- mes "I hope the experiments in ^00FF00Al de Baran^000000 are legal, or we'll have to send someone to clear it up.";
- close;
-NEXT16:
- if (BaseJob != Job_Bard) goto NEXT17;
- mes "Ah, what a fine day it is to have such a person as yourself to come and visit.";
- close;
-NEXT17:
- if (BaseJob != Job_Dancer) goto NEXT18;
- mes "Welcome, good day to you!";
- close;
-NEXT18:
- if (BaseJob != Job_Wedding) goto NEXT19;
- if (Sex){
- mes "Well done! I congratulate you upon your marriage!";
- } else {
- mes "Wow! Congratulations on your marriage!";
+//===================== Crusader: 4º Purification Test =====================================================
+// Crusader - prt_castle 35 151
+prt_castle,35,151,7 script Crusader#1 751,{
+ if(Class != Job_Swordman) {
+ if(Class == Job_Crusader) {
+ mes "[Briten Pyrod]";
+ mes "Welcome, does your training going well?";
+ next;
+ mes "[Briten Pyrod]";
+ mes "Train hard everyday, and become a greatest Crusader.";
+ close;
+ } else if(Class == Job_Novice) {
+ mes "[Briten Pyrod]";
+ mes "Welcome, we are Crusaders.";
+ mes "Who ready for Holy Battle.";
+ next;
+ mes "[Briten Pyrod]";
+ mes "Interested about Crusader?";
+ mes "We are always recruiting.";
+ next;
+ mes "[Briten Pyrod]";
+ mes "Come back to us when you gained some training as a Swordman.";
+ mes "We will only welcome those who call-up by Odin.";
+ close;
+ }
+ mes "[Briten Pyrod]";
+ mes "Welcome, we are Crusaders.";
+ mes "Who ready for Holy Battle.";
+ next;
+ mes "[Briten Pyrod]";
+ mes "Get ready for the peaceful future...";
+ mes "for the day of Holy Battle...";
+ close;
+ } else if(CRUS_Q == 0) {
+ mes "[Briten Pyrod]";
+ mes "Welcome, we are Crusaders.";
+ mes "Warriors who ready for Holy Battle.";
+ next;
+ mes "[Briten Pyrod]";
+ mes "Interested about Crusader?";
+ mes "We are always recruiting.";
+ next;
+ mes "[Briten Pyrod]";
+ mes "Job Lv 40 or above required to become a Crusader.";
+ mes "For further details, please ask our Captian inside there.";
+ next;
+ mes "[Briten Pyrod]";
+ mes "May Odin bless you...";
+ close;
+ } else if(CRUS_Q == 8 || CRUS_Q == 9) {
+ if(CRUS_Q == 8) {
+ mes "[Briten Pyrod]";
+ mes "Welcome.";
+ mes "This is the last and the final test.";
+ next;
+ mes "[Briten Pyrod]";
+ mes "My name is Briten Pyrod, one of the warrior prepared for the Holy Battle.";
+ mes "Well done!";
+ next;
+ mes "[Briten Pyrod]";
+ mes "The last test is to a Battle test.";
+ mes "Only the strongest person can become a Crusader.";
+ next;
+ mes "[Briten Pyrod]";
+ mes "For the battle test, please prepare one ^3355FFHoly water^000000.";
+ mes "To purify the candidates.";
+ next;
+ mes "[Briten Pyrod]";
+ mes "Ready for the test?";
+ mes "Or get ready once again?";
+ next;
+ } else {
+ mes "[Briten Pyrod]";
+ mes "Welcome. Get ready for the test?";
+ next;
+ mes "[Briten Pyrod]";
+ mes "Ready for the test?";
+ mes "Or get ready once again?";
+ }
+ switch( select( "Let's get started.", "Give me some time to get prepare.")) {
+ case 1:
+ next;
+ if (countitem(2608) == 0) {
+ if(CRUS_Q == 8) {
+ set CRUS_Q, 9;
+ }
+ mes "[Briten Pyrod]";
+ mes "Hold on! You don't equip Rosary, do you?";
+ mes "You must equip Rosary all the time in the Crusader test.";
+ next;
+ mes "[Briten Pyrod]";
+ mes "Equip Rosary and come back then.";
+ close;
+ } else if(countitem(523) < 1) {
+ if(CRUS_Q == 8) {
+ set CRUS_Q, 9;
+ }
+ mes "[Briten Pyrod]";
+ mes "For the battle test, please prepare one ^3355FFHoly water^000000.";
+ mes "I told you just to purify the candidates.";
+ next;
+ mes "[Briten Pyrod]";
+ mes "Get prepares and come back to here.";
+ mes "I will wait for you.";
+ close;
+ }
+ if(CRUS_Q == 8) {
+ set CRUS_Q, 9;
+ }
+ delitem 523, 1;
+ mes "[Briten Pyrod]";
+ mes "OK, let's get started then.";
+ mes "Use the Holy water to purify you.";
+ next;
+ mes "[Briten Pyrod]";
+ mes "...............";
+ next;
+ mes "[Briten Pyrod]";
+ mes "Almost getting start. Get in and go to waiting room.";
+ mes "Defeat all the monsters in 4th Floor.";
+ if( getmapusers("job_cru")>0 ) {
+ mes "[^000080Bliant Piyord^000000]";
+ mes "I'm sorry, but someone else is inside at the moment.";
+ close;
+ }
+ close2;
+ savepoint "prt_castle",39,151;
+ warp "job_cru",167,175;
+ break;
+ case 2:
+ next;
+ mes "[Briten Pyrod]";
+ mes "Yes, get prepare and come back here then.";
+ mes "I will wait for you.";
+ close;
+ }
+ } else if(CRUS_Q == 10) {
+ mes "[Briten Pyrod]";
+ mes "Congratulation, all the Crusader tests ended like this.";
+ next;
+ mes "[Briten Pyrod]";
+ mes "Get inside and talk to the Captain.";
+ mes "Starting from now, you're also one of the warriors for the Holy Battle.";
+ close;
}
- close;
-NEXT19:
- mes "Good day to you!";
- close;
+ mes "[Briten Pyrod]";
+ mes "Welcome, is this in the middle of the Crusader profession change?";
+ next;
+ mes "[Briten Pyrod]";
+ mes "Haven't to my turn yet?";
+ mes "Finish all the tests and come back to me then.";
+ next;
+ mes "[Briten Pyrod]";
+ mes "Please come back to here then.";
+ mes "May Odin bless you.";
+ close;
}
-
//-----------------------------------------------------------------------------------------------------------------------------------------------------
//
// Entry A - Crusader Job Quest - Patience Test
@@ -1021,7 +1080,7 @@ OnStart:
//-----------------------------------------------------------------------------------------------------------------------------------------------------
job_cru,23,42,0 script CR_TST_2 139,8,8,{
- if (CRUS_Q != 6) goto EXIT;
+ if (CRUS_Q != 5) goto EXIT;
set @CRU1,1;
mapannounce "job_cru","Please endure here and go to the exit.",8;
@@ -1078,7 +1137,7 @@ job_cru,23,42,0 script CR_TST_2 139,8,8,{
job_cru,23,109,0 script CR_EXT_1 139,1,1,{
if (@CRU1 == 0) goto JUMP;
- set CRUS_Q,7;
+ set CRUS_Q,6;
killmonster "job_cru","CR_DEAD::OnStart";
enablenpc "CR_TST_2";
JUMP:
@@ -1093,24 +1152,22 @@ JUMP:
// By Black Dragon based on the information at RagnaInfo
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------
-
job_cru,167,175,0 script CR_KILL -1,{
OnStart:
- if (@CRU2 == 43) goto good;
-
+ if (@CRU2 == 43) {
+ announce "You killed all monsters, you may go to the exit.",3;
+ set CRUS_Q, 10;
+ end;
+ }
set @CRU2,@CRU2 +1;
announce "You killed another monster.",3;
end;
-
- good:
- announce "You killed all monsters, you may go to the exit.",3;
- end;
}
job_cru,167,175,0 script CR_TST_4 139,1,1,{
- if(CRUS_Q != 12) goto EXIT;
+ if(CRUS_Q != 9) goto EXIT;
set @CRU2,1;
announce "Defeat all the enemies.",3;
monster "job_cru",163,42,"Bongun",1188,1,"CR_KILL::OnStart";
@@ -1170,7 +1227,7 @@ job_cru,167,175,0 script CR_TST_4 139,1,1,{
//-----------------------------------------------------------------------------------------------------------------------------------------------------
job_cru,167,17,0 script CR_EXT_4 139,2,2,{
enablenpc "CR_TST_4";
- warp "prt_in",81,100;
+ warp "prt_castle",39,151;
}
//==============================================================================
diff --git a/npc/jobs/2-2/old/crusader.txt b/npc/jobs/2-2/old/crusader.txt
new file mode 100644
index 000000000..3fb68948d
--- /dev/null
+++ b/npc/jobs/2-2/old/crusader.txt
@@ -0,0 +1,1185 @@
+////===== eAthena Script =======================================
+//= Crusader Quest
+//===== By: ==================================================
+//= Made by: Black Dragon
+//= Converted by: Shin
+//=
+//===== Current Version: =====================================
+//= 2.1
+//===== Compatible With: =====================================
+//= eAthena 0.5.2 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Need optimalization and fixing
+//= thanks to Komurka, KiLLaLeN, Lupus (fixing error)
+//= just a temp Job Quest
+//= 1.2 minor fix of announcement by Freya people
+//= 1.3 Added Baby Class Support, fixed 40/50 lvl item reward
+//= also fixed too common script names [Lupus]
+//= 1.3a fixed "dead lock" bugs [Lupus]
+//= 1.3b changed monsters ID in patience test [Komurka]
+//= 1.4 Fixed Job Level parameters mix-up. [massdriller] (Thanks to Komurka)
+//= 1.5 Fixed possible EXP abuse [Lupus]
+//= 1.6 Added a func which prevent advanced classes passing
+//= 2nd Job Quests again. It also guides adv classes where
+//= to go. [Lupus]
+//= 1.7 Updated names and required items, Chivalry Emblem +
+//= Hand of God allow to skip item gathering [DracoRPG]
+//= 2.0 Changed numbers to constants. [Vicious]
+//= 2.1 Fixed endless loop, wrong condition check [Lupus]
+//= also changed all job numbers to constants, fixed logic
+//============================================================
+
+
+prt_castle,45,169,4 script Senior Crusader 752,{
+ callfunc "F_BlockHigh",Job_Swordman_High,"Swordman High",Job_Paladin,"Paladin","^000080Michael Halig^000000";
+
+ mes "[^000080Michael Halig^000000]";
+ if (BaseJob > Job_Swordman) goto NEXT0;
+ if (BaseJob == Job_Novice){
+ mes "Hello there.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "If you become a ^800000Swordsman^000000, you will gain the privelege of becoming a ^800000Knight^000000 or ^800000Crusader^000000.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "If you decide to go along the path of the ^800000Crusader^000000, come back here.";
+ mes "Just take note that you must obtain a job level of at least 40 first before you can move up to the 2nd job.";
+ close;
+ }
+
+ mes "Hello "+ strcharinfo(0);
+ mes "I see that you've registered to the ^008000Swordsman's Association^000000.";
+ if (CRUS_Q == 1) goto CONT;
+ if (CRUS_Q == 2) goto CONT0;
+ if (CRUS_Q == 3) goto L_GETITM1;
+ if (CRUS_Q == 4) goto L_GETITM2;
+ if (CRUS_Q > 4) goto CONT3;
+ mes "Welcome, can I help you with something?";
+ next;
+ menu "I want to become a ^800000Crusader^000000.",JOB,"What's being a ^800000Crusader^000000 like?",ASK,"What is the purpose of a ^800000Crusader^000000?",ASK0,"I was just looking around.",-;
+ mes "[^000080Michael Halig^000000]";
+ mes "Oh, all right.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "If you decide to take the path of the ^800000Crusader^000000, feel free to come back.";
+ close;
+JOB:
+ mes "[^000080Michael Halig^000000]";
+ mes "All right, let me take a look at you first.";
+ next;
+ if (JobLevel != 50) goto SKIP;
+ set JBLVL,50;
+ set CRUS_Q,5;
+ goto TEST1;
+SKIP:
+ if (JobLevel > 39) goto OKAY;
+ mes "[^000080Michael Halig^000000]";
+ mes "I'm sorry, but you need to be at least at a job level of 40.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "All 2nd jobs require that.";
+ close;
+OKAY:
+ if (SkillPoint == 0) goto OKAY0;
+JOB0:
+ mes "[^000080Michael Halig^000000]";
+ mes "In order to become a ^800000Crusader^000000, you have to have used all your available skill points first.";
+ close;
+OKAY0:
+ mes "[^000080Michael Halig^000000]";
+ mes "Everything looks all right.";
+ set CRUS_Q,1;
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "All right, shall we begin the tests?";
+ next;
+ menu "Yes, of course.",OKAY1,"Not yet.",-;
+ mes "[^000080Michael Halig^000000]";
+ mes "Oh, all right. Come back when you're ready.";
+ close;
+OKAY1:
+ if (SkillPoint != 0) goto JOB0;
+ set CRUS_Q,rand (3,4);
+ mes "[^000080Michael Halig^000000]";
+ mes "All right, the first test requires you to collect items.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "Bring back the following items:";
+ if (CRUS_Q == 3){
+ mes "- 10 ^FF0000Decayed Nails^000000";
+ mes "- 10 ^FF0000Daenggies^000000";
+ mes "- 10 ^FF0000Worn-out Prison Uniforms^000000";
+ mes "- 10 ^FF0000Stinky Scales^000000";
+ close;
+ }
+ mes "- 10 ^FF0000Lanterns^000000";
+ mes "- 10 ^FF0000Horrendous Mouths^000000";
+ mes "- 10 ^FF0000Rotten Bandages^000000";
+ mes "- 10 ^FF0000Jack 'o Pumpkins^000000";
+ close;
+
+ ASK:
+ mes "[^000080Michael Halig^000000]";
+ mes "To be a ^800000Crusader^000000 is to fight for the righteous people.";
+ mes "Not always those who are in power, but rather for the justly cause.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "I hope that you consider to become one.";
+ mes "To fight for good is a job that should be done by everyone to some extent.";
+ close;
+ASK0:
+ mes "[^000080Michael Halig^000000]";
+ mes "The purpose of a ^800000Crusader^000000 is to work for the good in the world.";
+ mes "A ^800000Crusader^000000 is a person of righteousness at work.";
+ close;
+CONT:
+ mes "Have you changed your mind?";
+ next;
+ menu "Yes, I want to become a ^800000Crusader^000000.",JOB,"Sorry, but I don't want to.",-;
+ mes "[^000080Michael Halig^000000]";
+ mes "I see... That's a shame.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "Come back if you do want to.";
+ close;
+CONT0:
+ mes "Well, hm...";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "I was expecting that someone like you would pass.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "Mind to try again?";
+ next;
+ menu "Yes, of course.",OKAY1,"No, I'm all right.",-;
+ mes "[^000080Michael Halig^000000]";
+ mes "Oh, all right.";
+ close;
+L_GETITM1:
+ set @item,0;
+ if(countitem(957)>=10) goto ITEM7;//Items: Decayed_Nail,
+ mes "- 10 ^FF0000Decayed Nails^000000";
+ set @item, @item +1;
+ ITEM7:
+ if(countitem(901)>=10) goto ITEM8;//Items: Daenggie,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Danggies^000000";
+ set @item, @item +1;
+ ITEM8:
+ if(countitem(1099)>=10) goto ITEM9;//Items: Worn-out_Prison_Uniform,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Worn-out Prison Uniforms^000000";
+ set @item, @item +1;
+ ITEM9:
+ if(countitem(959)>=10) goto ITEM10;//Items: Stinky_Scale,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Stinky Scales^000000";
+ set @item, @item +1;
+ ITEM10:
+ if(@item) close;
+
+ mes "Good job!";
+ mes "You collected everything!";
+ delitem 957,10;//Items: Decayed_Nail,
+ delitem 901,10;//Items: Daenggie,
+ delitem 1099,10;//Items: Worn-out_Prison_Uniform,
+ delitem 959,10;//Items: Stinky_Scale,
+ set CRUS_Q,5;
+TEST1:
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "All right, let's move on to the 2nd test.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "Go to the prison, it's in the basement";
+ mes "Before you do, make sure that you bring a ^FF0000Rosary^000000 with you.";
+ close;
+
+L_GETITM2:
+ set @item, 0;
+ if(countitem(1041)>=10) goto ITEM11;//Items: Lantern,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Lanterns^000000";
+ set @item, @item +1;
+ ITEM11:
+ if(countitem(958)>=10) goto ITEM12;//Items: Horrendous_Mouth,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Horrendous Mouths^000000";
+ set @item, @item +1;
+ ITEM12:
+ if(countitem(930)>=10) goto ITEM13;//Items: Rotten_Bandage,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Rotten Bandages^000000";
+ set @item, @item +1;
+ ITEM13:
+ if(countitem(1062)>=10) goto ITEM14;//Items: Jack_'o_Pumpkin,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Jack 'o Pumpkins^000000";
+ set @item, @item +1;
+ ITEM14:
+ if(@item) close;
+
+ mes "Good job!";
+ mes "You collected everything!";
+ delitem 1041,10;//Items: Lantern,
+ delitem 958,10;//Items: Horrendous_Mouth,
+ delitem 930,10;//Items: Rotten_Bandage,
+ delitem 1062,10;//Items: Jack_'o_Pumpkin,
+ set CRUS_Q,5;
+ goto TEST1;
+CONT3:
+ if (CRUS_Q == 8) goto CONT4;
+ if (CRUS_Q > 8) goto CONT5;
+ mes "Please talk to the man in the prison to continue.";
+ mes "Make sure you bring a ^FF0000Rosary^000000 with you.";
+ close;
+CONT4:
+ mes "Great job in accomplishing the ^FF8000Patience Test^000000!";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "Now to move on to the ^FF8000Knowledge Test^000000.";
+ mes "Please talk to Gabriel Valentine at the Cathedral, she will test your knowledge.";
+ set CRUS_Q,9;
+ close;
+CONT5:
+ if (CRUS_Q == 13) goto CONT6;
+ if (CRUS_Q == 14) goto CONT7;
+ mes "Please go talk to Gabriel Valentine at the Cathedral to continue.";
+ close;
+CONT6:
+ mes "Excellent work in completing all the necessary tests!";
+ mes "Now let me examine you before you become a ^800000Crusader^000000.";
+ next;
+ set CRUS_Q,14;
+ mes "[^000080Michael Halig^000000]";
+CONT7:
+ if (SkillPoint == 0) goto GOOD;
+ mes "I'm sorry, but you'll need to use up all your skill points first.";
+ close;
+GOOD:
+ mes "This is to compliment your job change.";
+ if (JBLVL != 50) getitem 1409,1;//Items: Pike__,
+ if (JBLVL == 50) getitem 1408,1;//Items: Pike_,
+
+ callfunc "Job_Change",Job_Crusader;
+ callfunc "F_ClearJobVar"; // clears all job variables for the current player
+ close;
+NEXT0:
+ if (BaseJob != Job_Mage) goto NEXT1;
+ mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
+ mes "Hope you have a good day!";
+ close;
+NEXT1:
+ if (BaseJob != Job_Archer) goto NEXT2;
+ mes "Good luck in your hunting.";
+ close;
+NEXT2:
+ if (BaseJob != Job_Acolyte) goto NEXT3;
+ mes "Good day to you!";
+ mes "Hope you do well to find your path.";
+ close;
+NEXT3:
+ if (BaseJob != Job_Merchant) goto NEXT4;
+ mes "Hello, we don't currently need anything, sorry about that.";
+ close;
+NEXT4:
+ if (BaseJob != Job_Thief) goto NEXT5;
+ mes "Better watch yourself.";
+ close;
+NEXT5:
+ if (BaseJob != Job_Knight) goto NEXT6;
+ mes "Good day to you, " + strcharinfo(0);
+ close;
+NEXT6:
+ if (BaseJob != Job_Priest) goto NEXT7;
+ mes "Good day, "+ strcharinfo(0);
+ mes "I would hope to believe that all is going well.";
+ close;
+NEXT7:
+ if (BaseJob != Job_Wizard) goto NEXT8;
+ mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
+ mes "Nice to have you wish us.";
+ close;
+NEXT8:
+ if (BaseJob != Job_Blacksmith) goto NEXT9;
+ mes "Hello, we're not in need of any weapons or armour at the moment, thank you.";
+ close;
+NEXT9:
+ if (BaseJob != Job_Hunter) goto NEXT10;
+ mes "Hello, wish you luck for your success.";
+ close;
+NEXT10:
+ if (BaseJob != Job_Assassin) goto NEXT11;
+ mes "Stay out of trouble, you don't want the guards to come after you, now do you?";
+ close;
+NEXT11:
+ if (BaseJob != Job_Crusader) goto NEXT12;
+ mes "Good day, "+ strcharinfo(0);
+ close;
+NEXT12:
+ if (BaseJob != Job_Monk) goto NEXT13;
+ mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
+ close;
+NEXT13:
+ if (BaseJob != Job_Sage) goto NEXT14;
+ mes "Welcome to the ^008000Castle of Prontera^000000, I hope you enjoy your stay.";
+ close;
+NEXT14:
+ if (BaseJob != Job_Rogue) goto NEXT15;
+ mes "Stay out of trouble if you know what's good for you.";
+ close;
+NEXT15:
+ if (BaseJob != Job_Alchem) goto NEXT16;
+ mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?";
+ close;
+NEXT16:
+ if (BaseJob != Job_Bard) goto NEXT17;
+ mes "Welcome to the castle, good sir.";
+ close;
+NEXT17:
+ if (BaseJob != Job_Dancer) goto NEXT18;
+ mes "Good day, miss.";
+ close;
+NEXT18:
+ if (BaseJob != Job_Wedding) goto NEXT19;
+ if (Sex){
+ mes "Well done, sir!";
+ } else {
+ mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
+ }
+ close;
+NEXT19:
+ mes "Hello and good day!";
+ close;
+}
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Man in Anguish - Crusader Job Quest - 2nd Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+prt_castle,164,32,0 script Man in Anguish 733,{
+ if (CRUS_Q == 7) goto CONT;
+ if (CRUS_Q > 7) goto CONT0;
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "Who... who are you?";
+ next;
+ if (CRUS_Q == 5) goto CHECK;
+
+ OTHER:
+ if (CRUS_Q == 6) goto EXIT1;
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "What do you want?";
+ mes "Leave me alone~!";
+ close;
+ CHECK:
+ if (countitem(2608) == 0) goto NOT;//Items: Rosary,
+
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "I see, you're here for the job.";
+ next;
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "It's torture.";
+ mes "They send me to that room time and time again.";
+ next;
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "I've grown awefully weak from it.";
+ next;
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "But if it's your wish, I will send to there.";
+ next;
+ menu "Yes.",-,"On second thought...",EXIT;
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "All right then... I'll tell you where to go.";
+ GO:
+ next;
+ savepoint "prt_castle",162,27;
+ if (getmapusers("job_cru") > 0) goto EXIT0;
+ set CRUS_Q,6;
+ warp "job_cru",23,42;
+ EXIT0:
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "I'm sorry, there's already another person there right now.";
+ mes "Please wait a little longer.";
+ close;
+ EXIT:
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "Please do not disturb me then!";
+ close;
+ NOT:
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "Leave me alone!";
+ mes "Can't you leave someone in pain alone ?";
+ close;
+
+ CONT:
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "I see you've passed. Good work.";
+ set CRUS_Q,8;
+ close;
+ EXIT1:
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "Sorry but you're going to need to go again.";
+ goto GO;
+ CONT0:
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "There is nothing else you need from me.";
+ mes "Let me be...";
+ close;
+}
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Gabriel Valentine - Crusader Job Quest - Knowledge Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+prt_church,94,116,0 script Gabriel Valentine 745,{
+ mes "[^000080Gabriel Valentine^000000]";
+ if (BaseJob == Job_Novice){
+ mes "Hello young traveler.";
+ close;
+ }
+ if (BaseJob != Job_Swordman) goto NEXT0;
+ mes "Hello, " + strcharinfo(0);
+ next;
+ if (CRUS_Q != 9) goto EXIT;
+BEGIN:
+ menu "Take the Knowledge test.",-,"Nothing.",EXIT;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Oh, on your way to become a ^800000Crusader^000000 huh?";
+ mes "Okay...";
+ next;
+START:
+ set @Q , 0;
+ set @Q1 , 0;
+ set @Q2 , 0;
+ set @Q3 , 0;
+ set @Q4 , 0;
+ set @Q5 , 0;
+ set @Q6 , 0;
+ set @Q7 , 0;
+ set @Q8 , 0;
+ set @Q9 , 0;
+ set @Q10 , 0;
+ set @Q11 , 0;
+ set @Q12 , 0;
+ set @Q13 , 0;
+ set @Q14 , 0;
+ set @Q15 , 0;
+ set @Q16 , 0;
+ set @Q17 , 0;
+ set @Q18 , 0;
+ set @Q19 , 0;
+ set @Q20 , 0;
+ set @ANS , 0;
+RND:
+ if (@Q > 10) goto L_DONE;
+ set @RND, rand(20);
+ if (@RND > 9) goto G1;
+ if (@RND > 4) goto G1A;
+ if (@RND > 3) goto G1A1;
+ if (@RND == 0) goto Q1;
+ if (@RND == 1) goto Q2;
+ if (@RND != 1) goto Q3;
+ G1A1:
+ if (@RND == 3) goto Q4;
+ if (@RND != 3) goto Q5;
+ G1A:
+ if (@RND > 8) goto G1A2;
+ if (@RND == 5) goto Q6;
+ if (@RND == 6) goto Q7;
+ if (@RND != 6) goto Q8;
+ G1A2:
+ if (@RND == 8) goto Q9;
+ if (@RND != 8) goto Q10;
+ G1:
+ if (@RND > 14) goto G2A;
+ if (@RND > 13) goto G2A1;
+ if (@RND == 10) goto Q11;
+ if (@RND == 11) goto Q12;
+ if (@RND == 12) goto Q13;
+ G2A1:
+ if (@RND == 13) goto Q14;
+ if (@RND == 14) goto Q15;
+ G2A:
+ if (@RND > 18) goto G2A2;
+ if (@RND == 15) goto Q16;
+ if (@RND == 16) goto Q17;
+ if (@RND == 17) goto Q18;
+ G2A2:
+ if (@RND == 18) goto Q19;
+ if (@Q20 != 0) goto RND;
+ set @Q20,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Are you willing to risk your life to save someone else?";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q1:
+ if (@Q1 != 0) goto RND;
+ set @Q1,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "If someone asks you to help them for a good cause, will you oblige?";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS, @ANS + 1;
+ goto RND;
+ Q2:
+ if (@Q2 != 0) goto RND;
+ set @Q2, 1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Would you allow a robber to get away with stolen goods?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q3:
+ if (@Q3 != 0) goto RND;
+ set @Q3,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Do you wish that the world was at harmony?";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q4:
+ if (@Q4 != 0) goto RND;
+ set @Q4,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Will you ever attempt suicide?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q5:
+ if (@Q5 != 0) goto RND;
+ set @Q5,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Will you intoxicate yourself at parties?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q6:
+ if (@Q6 != 0) goto RND;
+ set @Q6,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Will you openly massacre?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q7:
+ if (@Q7 != 0) goto RND;
+ set @Q7,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Will you hold your temper during arguments?";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q8:
+ if (@Q8 != 0) goto RND;
+ set @Q8,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Would you allow alchemists to perform illegal experiments?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q9:
+ if (@Q9 != 0) goto RND;
+ set @Q9,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "If someone threw a stone at you, you'd become furious.";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q10:
+ if (@Q10 != 0) goto RND;
+ set @Q10,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "If someone offered you money that belongs to someone poor, would you take it?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q11:
+ if (@Q11 != 0) goto RND;
+ set @Q11,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You think highly of yourself.";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q12:
+ if (@Q12 != 0) goto RND;
+ set @Q12,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You are humble before others.";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q13:
+ if (@Q13 != 0) goto RND;
+ set @Q13,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You answer people full of respect and with kindness.";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q14:
+ if (@Q14 != 0) goto RND;
+ set @Q14,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You fight when you feel like it.";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q15:
+ if (@Q15 != 0) goto RND;
+ set @Q15,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You go to the pub every night.";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q16:
+ if (@Q16 != 0) goto RND;
+ set @Q16,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You believe in the Father, Son and Holy Spirit.";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q17:
+ if (@Q17 != 0) goto RND;
+ set @Q17,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You believe that the Devil is evil and cruel and should be treated the same way.";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q18:
+ if (@Q18 != 0) goto RND;
+ set @Q18,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You believe that talk is for wimps and that action plays the main role in peace-making";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q19:
+ if (@Q19 != 0) goto RND;
+ set @Q19,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "If all other means to keep peace fail, THEN it is all right to resort to violence.";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ L_DONE:
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You got "+ @ANS +" / 10 questions correct.";
+ next;
+ if (CRUS_Q != 10) goto secND;
+ if (@ANS < 8) goto NO;
+PASS:
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Excellent work! You qualify to pass the ^FF8000Knowledge Test^000000!";
+ mes "You're almost done, you are now at the ^FF8000Purification Test^000000, find Bliant Piyord at ^008000Prontera Chivalry^000000.";
+ set CRUS_Q, 11;
+ close;
+NO:
+ set CRUS_Q, 10;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "I'm sorry, you didn't get enough to qualify.";
+ next;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Try giving it another go when you feel you're ready.";
+ mes "I'll only expect you to get at least 8 correct from now on.";
+ close;
+secND:
+ if (@ANS > 7) goto PASS;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "I'm sorry, you didn't get enough correct.";
+ close;
+EXIT:
+ if (CRUS_Q == 10) goto BEGIN;
+ if (CRUS_Q > 10) goto FINISH;
+ close;
+FINISH:
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Please go to the Guardian Knight at ^008000Prontera Castle^000000 to continue on to the ^FF8000Purification Test^000000.";
+ close;
+NEXT0:
+ if (BaseJob != Job_Mage) goto NEXT1;
+ mes "Hello, welcome to the ^008000Prontera Chivalry^000000.";
+ mes "Hope you have a good day!";
+ close;
+NEXT1:
+ if (BaseJob != Job_Archer) goto NEXT2;
+ mes "Good luck in your hunting.";
+ close;
+NEXT2:
+ if (BaseJob != Job_Acolyte) goto NEXT3;
+ mes "Good day to you!";
+ mes "Hope you do well to find your path.";
+ close;
+NEXT3:
+ if (BaseJob != Job_Merchant) goto NEXT4;
+ mes "Hello, we don't currently need anything, sorry about that.";
+ close;
+NEXT4:
+ if (BaseJob != Job_Thief) goto NEXT5;
+ mes "Better watch yourself.";
+ close;
+NEXT5:
+ if (BaseJob != Job_Knight) goto NEXT6;
+ mes "Good day to you, "+ strcharinfo(0);
+ close;
+NEXT6:
+ if (BaseJob != Job_Priest) goto NEXT7;
+ mes "Good day, " + strcharinfo(0);
+ mes "I would hope to believe that all is going well.";
+ close;
+NEXT7:
+ if (BaseJob != Job_Wizard) goto NEXT8;
+ mes "Hello! Nice to have you wish us.";
+ close;
+NEXT8:
+ if (BaseJob != Job_Blacksmith) goto NEXT9;
+ mes "Hello, we're not in need of any weapons or armour at the moment, thank you.";
+ close;
+NEXT9:
+ if (BaseJob != Job_Hunter) goto NEXT10;
+ mes "Hello, wish you luck for your success.";
+ close;
+NEXT10:
+ if (BaseJob != Job_Assassin) goto NEXT11;
+ mes "Stay out of trouble, you don't want the guards to come after you, now do you?";
+ close;
+NEXT11:
+ if (BaseJob != Job_Crusader) goto NEXT12;
+ mes "Good day, " + strcharinfo(0);
+ close;
+NEXT12:
+ if (BaseJob != Job_Monk) goto NEXT13;
+ mes "Hello, welcome to the ^008000Knight's Headquarters^000000.";
+ close;
+NEXT13:
+ if (BaseJob != Job_Sage) goto NEXT14;
+ mes "Welcome to the ^008000Knight's Headquarters^000000, I hope you enjoy your stay.";
+ close;
+NEXT14:
+ if (BaseJob != Job_Rogue) goto NEXT15;
+ mes "Stay out of trouble if you know what's good for you.";
+ close;
+NEXT15:
+ if (BaseJob != Job_Alchem) goto NEXT16;
+ mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?";
+ close;
+NEXT16:
+ if (BaseJob != Job_Bard) goto NEXT17;
+ mes "Welcome to the castle, good sir.";
+ close;
+NEXT17:
+ if (BaseJob != Job_Dancer) goto NEXT18;
+ mes "Good day, miss.";
+ close;
+NEXT18:
+ if (BaseJob != Job_Wedding) goto NEXT19;
+ if (Sex != 0){
+ mes "Well done, sir!";
+ } else {
+ mes "Hello, welcome to the ^008000Knight's Headquarters^000000.";
+ }
+ close;
+NEXT19:
+ mes "Hello and good day!";
+ close;
+}
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Bliant Piyord - Crusader Job Quest - Purification Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+prt_in,83,97,0 script Patron Knight 734,{
+ mes "[^000080Bliant Piyord^000000]";
+ if (BaseJob == Job_Novice){
+ mes "Hello, young traveler.";
+ mes "Welcome.";
+ close;
+ }
+
+ if (BaseJob != Job_Swordman) goto NEXT0;
+ if (CRUS_Q == 11) goto PART1;
+ if (CRUS_Q == 12) goto PART2;
+ if (CRUS_Q != 13) goto EXIT;
+ mes "Well done!";
+ mes "Go talk to ^000080Michael Halig^000000, he will turn you into a ^800000Crusader^000000.";
+ close;
+ PART2:
+ if (@CRU2 == 43) goto EXIT2;
+ PART2A:
+ mes "So, do you want to try again?";
+ next;
+ menu "Yes",TEST,"No",-;
+ mes "[^000080Bliant Piyord^000000]";
+ mes "Oh, okay then.";
+ close;
+ PART1:
+ mes "Hello, " + strcharinfo(0);
+ mes "I see that you've passed thus far.";
+ next;
+ mes "[^000080Bliant Piyord^000000]";
+ mes "Don't let me down in this test.";
+ mes "This is the ^FF8000Purification Test^000000.";
+ mes "I will take you to the proper location when you are ready.";
+ next;
+ menu "I want to go now.",-,"All right, just a second.",EXIT0;
+ TEST:
+ mes "[^000080Bliant Piyord^000000]";
+ mes "Let me make sure it's empty first.";
+ next;
+ if( getmapusers("job_cru")>0 ) goto EXIT1;
+ killmonster "job_cru","CR_KILL::OnStart";
+ savepoint "prt_in",81,100;
+ set CRUS_Q, 12;
+ warp "job_cru",167,175;
+ EXIT1:
+ mes "[^000080Bliant Piyord^000000]";
+ mes "I'm sorry, but someone else is inside at the moment.";
+ close;
+ EXIT0:
+ mes "[^000080Bliant Piyord^000000]";
+ mes "No problem, take as long as you need.";
+ close;
+ EXIT:
+ mes "Hello, " + strcharinfo(0);
+ mes "So how are things coming along with building up your abilities?";
+ mes "Are you strong enough to become a ^800000Crusader^000000 yet?";
+ next;
+ mes "[^000080Bliant Piyord^000000]";
+ mes "If you do, you'll find yourself coming back to me for one of the tests.";
+ close;
+EXIT2:
+ mes "Well done!";
+ set CRUS_Q,13;
+ next;
+ mes "Return to ^000080Michael Halig^000000 and he will make you a ^800000Crusader^000000.";
+ close;
+NEXT0:
+ if (BaseJob != Job_Mage) goto NEXT1;
+ mes "It's nice to see you.";
+ mes "Hope we'll be able to work together to keep ^00FF00Prontera^000000 safe.";
+ close;
+NEXT1:
+ if (BaseJob != Job_Archer) goto NEXT2;
+ mes "Welcome, I hope you have a great day!";
+ close;
+NEXT2:
+ if (BaseJob != Job_Acolyte) goto NEXT3;
+ mes "Good day to you!";
+ close;
+NEXT3:
+ if (BaseJob != Job_Merchant) goto NEXT4;
+ mes "Hello, sorry but I'm not in need of anything.";
+ close;
+NEXT4:
+ if (BaseJob != Job_Thief) goto NEXT5;
+ mes "Don't think you can get away with theft in ^00FF00Prontera^000000, we have soldiers watching everywhere.";
+ close;
+NEXT5:
+ if (BaseJob != Job_Knight) goto NEXT6;
+ mes "Welcome!";
+ mes "I hope you have a great day!";
+ close;
+NEXT6:
+ if (BaseJob != Job_Priest) goto NEXT7;
+ mes "Welcome to ^00FF00Prontera^000000!";
+ mes "Hope you have a good day!";
+ close;
+NEXT7:
+ if (BaseJob != Job_Wizard) goto NEXT8;
+ mes "Hello! Glad to see people of your stature here!";
+ close;
+NEXT8:
+ if (BaseJob != Job_Blacksmith) goto NEXT9;
+ mes "I appreciate your presence, but I don't need anything at the moment.";
+ mes "Sorry about that.";
+ close;
+NEXT9:
+ if (BaseJob != Job_Hunter) goto NEXT10;
+ mes "How goes the hunting campaign?";
+ mes "Hope everything is going all right.";
+ close;
+NEXT10:
+ if (BaseJob != Job_Assassin) goto NEXT11;
+ mes "Stay out of trouble, you hear me?";
+ close;
+NEXT11:
+ if (BaseJob != Job_Crusader) goto NEXT12;
+ mes "Welcome! Good day to you!";
+ close;
+NEXT12:
+ if (BaseJob != Job_Monk) goto NEXT13;
+ mes "Good day, I hope your stay in ^00FF00Prontera^000000 will be a peaceful one.";
+ close;
+NEXT13:
+ if (BaseJob != Job_Sage) goto NEXT14;
+ mes "It's good to see people of your stature here in ^00FF00Prontera^000000!";
+ close;
+NEXT14:
+ if (BaseJob != Job_Rogue) goto NEXT15;
+ mes "Be careful if you don't want to get caught.";
+ mes "I don't want to have to hang you or something.";
+ close;
+NEXT15:
+ if (BaseJob != Job_Alchem) goto NEXT16;
+ mes "I hope the experiments in ^00FF00Al de Baran^000000 are legal, or we'll have to send someone to clear it up.";
+ close;
+NEXT16:
+ if (BaseJob != Job_Bard) goto NEXT17;
+ mes "Ah, what a fine day it is to have such a person as yourself to come and visit.";
+ close;
+NEXT17:
+ if (BaseJob != Job_Dancer) goto NEXT18;
+ mes "Welcome, good day to you!";
+ close;
+NEXT18:
+ if (BaseJob != Job_Wedding) goto NEXT19;
+ if (Sex){
+ mes "Well done! I congratulate you upon your marriage!";
+ } else {
+ mes "Wow! Congratulations on your marriage!";
+ }
+ close;
+NEXT19:
+ mes "Good day to you!";
+ close;
+}
+
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Entry A - Crusader Job Quest - Patience Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+
+job_cru,23,42,0 script CR_DEAD -1,{
+
+OnStart:
+ killmonster "job_cru","CR_DEAD::OnStart";
+ set @CRU1,0;
+ enablenpc "CR_TST_2";
+ warp "prt_castle",162,27;
+}
+
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Entry - Crusader Job Quest - Patience Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+job_cru,23,42,0 script CR_TST_2 139,8,8,{
+
+ if (CRUS_Q != 6) goto EXIT;
+ set @CRU1,1;
+ mapannounce "job_cru","Please endure here and go to the exit.",8;
+
+ monster "job_cru",10,43,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",14,47,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",26,46,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",31,46,"Requium",1913,1,"CR_DEAD::OnStart";
+ monster "job_cru",16,52,"Raydric Archer",1914,0,"CR_DEAD::OnStart";
+ monster "job_cru",22,53,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",28,49,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",12,54,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",17,55,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",21,57,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",30,58,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",11,64,"Raydric Archer",1914,1,"CR_DEAD::OnStart";
+ monster "job_cru",19,67,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",24,62,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",13,70,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",18,69,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",29,67,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",32,68,"Requium",1913,1,"CR_DEAD::OnStart";
+ monster "job_cru",16,75,"Raydric Archer",1914,1,"CR_DEAD::OnStart";
+ monster "job_cru",21,74,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",27,76,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",14,78,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",19,76,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",24,79,"Requium",1913,1,"CR_DEAD::OnStart";
+ monster "job_cru",14,83,"Raydric Archer",1914,1,"CR_DEAD::OnStart";
+ monster "job_cru",18,85,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",22,84,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",33,86,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",13,89,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",17,92,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",23,90,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",26,88,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",17,97,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",23,100,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",31,101,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",13,103,"Raydric Archer",1914,1,"CR_DEAD::OnStart";
+ monster "job_cru",22,105,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",30,107,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ disablenpc "CR_TST_2";
+ end;
+ EXIT:
+ warp "prt_castle",162,27;
+}
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Exit - Crusader Job Quest - Patience Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+job_cru,23,109,0 script CR_EXT_1 139,1,1,{
+
+if (@CRU1 == 0) goto JUMP;
+ set CRUS_Q,7;
+ killmonster "job_cru","CR_DEAD::OnStart";
+ enablenpc "CR_TST_2";
+JUMP:
+ warp "prt_castle",162,28;
+}
+
+
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Fighting Area - Crusader Job Quest - 4th Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+
+job_cru,167,175,0 script CR_KILL -1,{
+
+OnStart:
+ if (@CRU2 == 43) goto good;
+
+ set @CRU2,@CRU2 +1;
+ announce "You killed another monster.",3;
+ end;
+
+ good:
+ announce "You killed all monsters, you may go to the exit.",3;
+ end;
+}
+
+job_cru,167,175,0 script CR_TST_4 139,1,1,{
+
+ if(CRUS_Q != 12) goto EXIT;
+ set @CRU2,1;
+ announce "Defeat all the enemies.",3;
+ monster "job_cru",163,42,"Bongun",1188,1,"CR_KILL::OnStart";
+ monster "job_cru",171,66,"Bongun",1188,1,"CR_KILL::OnStart";
+ monster "job_cru",163,89,"Bongun",1188,1,"CR_KILL::OnStart";
+ monster "job_cru",171,115,"Bongun",1188,1,"CR_KILL::OnStart";
+ monster "job_cru",166,141,"Bongun",1188,1,"CR_KILL::OnStart";
+ monster "job_cru",168,166,"Bongun",1188,1,"CR_KILL::OnStart";
+ monster "job_cru",164,170,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",173,153,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",164,138,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",166,128,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",171,117,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",163,102,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",172,84,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",162,76,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",167,65,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",171,58,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",162,48,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",170,33,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",170,26,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",166,37,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",171,47,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",165,61,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",172,65,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",163,77,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",164,86,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",165,98,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",170,101,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",163,110,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",164,117,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",166,129,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",165,139,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",166,151,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",168,160,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",162,169,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",171,171,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",162,32,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",165,51,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",172,73,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",170,92,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",173,111,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",170,124,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",171,147,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",163,162,"Zombie",1015,1,"CR_KILL::OnStart";
+ disablenpc "CR_TST_4";
+ EXIT:
+ end;
+}
+
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Test 4 Exit - Crusader Job Quest - 4th Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+job_cru,167,17,0 script CR_EXT_4 139,2,2,{
+ enablenpc "CR_TST_4";
+ warp "prt_in",81,100;
+}
+
+//==============================================================================
+// mapflag
+//==============================================================================
+job_cru mapflag nomemo
+job_cru mapflag noteleport
+job_cru mapflag nosave SavePoint
+job_cru mapflag nopenalty
+job_cru mapflag nobranch
+job_cru mapflag noexp
+job_cru mapflag noloot