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authorsamuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-05-31 00:21:08 +0000
committersamuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-05-31 00:21:08 +0000
commit2bb879552c0cd1cf4e8838885f72afa5cad8b724 (patch)
tree78f959e82ce687c2883c2bcb5c127b8f5d596458 /npc/jobs
parentdd86a2c6688faa2229e3c72827d329e4d854d1c5 (diff)
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* Corrected some typos errors in Gunslinger Quest. (bugreport:1549)
* Corrected some "mes" without the getitemname in Sage Quest. (bugreport:1564) * Deleted Empty Color Tag in Soul Linker Quest. (bugreport:1572) * Changed an incorrect "!=" to "==" in Sage Quest. (bugreport:1572) -And Small Typo Error. * Changed some "close"s to "close2"s on Aldebaran Guides. (bugreport:1597) * Deleted a Unnecessary "end" in Rachel Guide. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12746 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs')
-rw-r--r--npc/jobs/1-1e/gunslinger.txt6
-rw-r--r--npc/jobs/2-2/sage.txt17
-rw-r--r--npc/jobs/2-2e/SoulLinker.txt7
3 files changed, 17 insertions, 13 deletions
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt
index 5fc88c33d..79f65b120 100644
--- a/npc/jobs/1-1e/gunslinger.txt
+++ b/npc/jobs/1-1e/gunslinger.txt
@@ -7,7 +7,7 @@
//= DON'T REMOVE THIS! (by request of him, he provided all
//= the info regarding the quests and shops.)
//===== Current Version: =====================================
-//= 2.1a
+//= 2.1b
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -27,6 +27,7 @@
//= his first try [SinSloth] 1.10b - removed .GATs [Lupus]
//= 2.1 Wise Bull Horn now deletes all items. Thanks to yyCC. [L0ne_W0lf]
//= 2.1a Corrected a Typo error ";;". [Samuray22]
+//= 2.1b Corrected some typos errors. (bugreport:1549) [Samuray22]
//============================================================
que_ng,152,167,3 script Master Miller 901,{
@@ -149,7 +150,6 @@ que_ng,152,167,3 script Master Miller 901,{
next;
mes "[Master Miller]";
mes "Okay, from now on you'll be a Gunslinger.";
- mes "From now on, you are a gunslinger.";
mes "After this, for every moment that you live,";
mes "remember can never leave your side";
mes "is your gun. We must remember the gun";
@@ -393,7 +393,7 @@ payon,184,65,3 script The Wise Bull Horn 866,{
set GUNS_Q,5;
next;
mes "[The Wise Bull Horn]";
- mes "Take this Gift made bye me";
+ mes "Take this Gift made by me";
mes "and show it to Dark Fox.";
mes "You have my blessings";
mes "to become a Gunslinger.";
diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt
index f702be59c..70e7d23d4 100644
--- a/npc/jobs/2-2/sage.txt
+++ b/npc/jobs/2-2/sage.txt
@@ -5,7 +5,7 @@
//= Unknown Translator (1.0)
//= Darkchild (1.2)
//===== Current Version: =====================================
-//= 2.5
+//= 2.5a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -20,6 +20,9 @@
//= 2.4 Fixes bug with first room monsters not being reset. [L0ne_W0lf]
//= 2.4a Deleted unused variables. [Samuray22]
//= 2.5 Updated waiting room. (Removes global var) [L0ne_W0lf]
+//= 2.5a Corrected some "mes"s without the getitemname. (bugreport:1564) [Samuray22]
+// -Changed an incorrect "!=" to "==". (bugreport:1572)
+// -And Small Typo Error
//============================================================
yuno_in02,38,61,5 script Dean of the Academy#sa 743,{
@@ -203,7 +206,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
close;
}
if (BaseJob != Job_Mage) {
- if (BaseJob != Job_Sage) {
+ if (BaseJob == Job_Sage) {
mes "Oh nice to meet you again, long time no see.";
mes "So how's it going with the studying?";
next;
@@ -554,10 +557,10 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
next;
mes "[Metheus Sylphe]";
mes "Please bring the following items to me.";
- mes .@count[0]+" ^3355FF"+.@item[0]+"^000000";
- mes .@count[1]+" ^3355FF"+.@item[1]+"^000000";
- mes .@count[2]+" ^3355FF"+.@item[2]+"^000000";
- if (SAGE_Q == 3) mes .@count[3]+" ^3355FF"+.@item[3]+"^000000";
+ mes .@count[0]+" ^3355FF"+getitemname(.@item[0])+"^000000";
+ mes .@count[1]+" ^3355FF"+getitemname(.@item[1])+"^000000";
+ mes .@count[2]+" ^3355FF"+getitemname(.@item[2])+"^000000";
+ if (SAGE_Q == 3) mes .@count[3]+" ^3355FF"+getitemname(.@item[3])+"^000000";
next;
mes "[Metheus Sylphe]";
mes "If you bring all of these items, your tuition fee will be reduced from 70,000 zeny to 30,000 zeny.";
@@ -649,7 +652,7 @@ yuno_in03,105,177,5 script Written Test Professor#s 754,{
close;
}
if (SAGE_Q == 0) {
- mes "What, do you want to be a sage?";
+ mes "What, do you want to be a Sage?";
mes "I can tell by your eyes, hungering for wisdom.";
next;
mes "[Claytos Verdo]";
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt
index b57179362..3b4fea5e6 100644
--- a/npc/jobs/2-2e/SoulLinker.txt
+++ b/npc/jobs/2-2e/SoulLinker.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Celestria & Samuray22
//===== Current Version: =====================================
-//= 1.3
+//= 1.3a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -16,7 +16,8 @@
//= 1.3 Slight updates and fixes to the script. [L0ne_W0lf]
//= Removes the use of labels, and corrects other errors.
//= Removed the GM-use only NPC from the sec_in map.
-//= No longer used a clobal var, uses an NPC var isntead.
+//= No longer used a global var, uses an NPC var instead.
+//= 1.3a Deleted Empty Color Tag. (bugreport:1572) [Samuray22]
//============================================================
morocc_in,174,30,6 script Kid#link1 716,{
@@ -129,7 +130,7 @@ morocc_in,174,30,6 script Kid#link1 716,{
mes "spiritually inclined, these";
mes "spirits are attracted to you.";
mes "With enough training, you can";
- mes "temporarily imbue the power^FFFFFF ^000000 of these spirits to your allies.";
+ mes "temporarily imbue the power of these spirits to your allies.";
next;
mes "[Kid]";
mes "Now, you can't imbue yourself";