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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-06 16:21:39 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-06 16:21:39 +0000 |
commit | 89bcd14a9ba4d29b59c143c8c6ee525c549d7985 (patch) | |
tree | 6bf5bc190a532deb102c3d7d884044e24c774caa /npc/jobs/valkyrie.txt | |
parent | f3ac07ef1c9f6224f985d5bff2f405f6bc9bf226 (diff) | |
download | hercules-89bcd14a9ba4d29b59c143c8c6ee525c549d7985.tar.gz hercules-89bcd14a9ba4d29b59c143c8c6ee525c549d7985.tar.bz2 hercules-89bcd14a9ba4d29b59c143c8c6ee525c549d7985.tar.xz hercules-89bcd14a9ba4d29b59c143c8c6ee525c549d7985.zip |
Fixed an error in the Sage job quest, thanks to Cara.
Removed function F_BlockHigh from Valkyrie.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11375 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/valkyrie.txt')
-rw-r--r-- | npc/jobs/valkyrie.txt | 46 |
1 files changed, 1 insertions, 45 deletions
diff --git a/npc/jobs/valkyrie.txt b/npc/jobs/valkyrie.txt index 21d6bc5ae..f3af075d9 100644 --- a/npc/jobs/valkyrie.txt +++ b/npc/jobs/valkyrie.txt @@ -32,6 +32,7 @@ //= Correct job level requirements for 1-1 -> 2-x. //= 2.7a Added Function "F_BlockHigh" back in until rewriteing of the 2-x [L0ne_W0lf] //= scripts are comepleted. +//= 2.7b Removed function "F_BlockHigh" as it's no longer used. [L0ne_W0lf] //============================================================ valkyrie,48,86,4 script Valkyrie# 811,{ @@ -388,48 +389,3 @@ S_WarpChar: valkyrie,48,73,0 warp valk01 1,1,valkyrie,48,64 valkyrie,48,66,0 warp valk01 1,1,valkyrie,48,75 - -// function GUIDE player to Valhalla for getting 3rd JOB -// this function prevents passing 2nd JOB QUESTS by advanced classes also -//getarg(0) - High Job ID -//getarg(1) - High Job Name -//getarg(2) - 3rd Job ID -//getarg(3) - 3rd Job Name -//getarg(4) - NPC Name -function script F_BlockHigh { - if(Upper != 1) return; //This func should interact with Advanced classes only - mes "["+getarg(4)+"]"; - if(Class == getarg(0) && ADVJOB == getarg(2)) goto L_RIGHTHIGH; - if(Class == getarg(2)) goto L_RIGHT3RD; - if(Class >= Job_Lord_Knight && Class <= Job_Paladin2) goto L_ALREADY3RD; //already advanced class, but from wrong guild -//this player is a High Novice - if(Class == Job_Novice_High) mes "Hello, Novice High! If you are going to became a "+getarg(1)+", then go visit your very first job teacher."; -//this player has 1st advanced job, but from wrong guild - if(Class == getarg(0)) mes "A "+getarg(1)+"?"; - if(Class != Job_Novice_High) mes "Rumors say only Valhallana knows your way..."; - emotion e_sry; - close; - -L_RIGHT3RD: - mes "Well, hello there! You look... younger."; - emotion e_hmm; - next; - mes "["+getarg(4)+"]"; - mes "You are always welcome here, "+strcharinfo(0)+"!"; - mes "Our good old guild is your second home, isn't it?"; - emotion e_no1; - close; - -L_RIGHTHIGH: - mes "Hello, "+strcharinfo(0)+"!"; - mes "If you are going to become a "+getarg(3)+", then you should visit Valhalla again."; - if(JobLevel < 45) mes "But you need at least Job Level 45 or higher."; - emotion e_gasp; - close; - -L_ALREADY3RD: - mes "A "+getarg(3)+"?"; - mes "You don't belong to our guild. Begone!"; - emotion e_omg; - close; -}
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