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authorVicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-27 02:15:34 +0000
committerVicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-27 02:15:34 +0000
commit5455fd1184e75c9192a1f6f84355851a01258e48 (patch)
treec3fc985a7b90c06308f272d551d8e7289485a14b /npc/jobs/Jfunc/Jfunc1-1.txt
parent3633262bf2d8db0dd3bd51370826120371aac4a0 (diff)
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constant-fied!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5763 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/Jfunc/Jfunc1-1.txt')
-rw-r--r--npc/jobs/Jfunc/Jfunc1-1.txt32
1 files changed, 16 insertions, 16 deletions
diff --git a/npc/jobs/Jfunc/Jfunc1-1.txt b/npc/jobs/Jfunc/Jfunc1-1.txt
index 4628aedd2..2763a93e0 100644
--- a/npc/jobs/Jfunc/Jfunc1-1.txt
+++ b/npc/jobs/Jfunc/Jfunc1-1.txt
@@ -23,7 +23,7 @@ function script Aco_check {
JobAco:
mes "Are you feeling okay?....";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Father Mareusis]";
mes "...your attire...";
@@ -33,7 +33,7 @@ function script Aco_check {
next;
mes "[Father Mareusis]";
mes "You are not joking with me, are you? Hoho!!..kids these days.";
- emotion 18;
+ emotion e_heh;
close;
@@ -70,7 +70,7 @@ function script Arc_check {
sL_Archer:
mes "Your free spirited nature tells me that you're already an archer....that and the bow and arrow in your hands...Haha";
- emotion 18;
+ emotion e_heh;
close;
@@ -105,21 +105,21 @@ function script Mag_check {
L_JobMage:
mes "You should really get yourself a mirror. Then you could see that you are ^ff0000already a Mage^000000.";
mes "It may even help you fix up your hair do.";
- emotion 4;
+ emotion e_swt;
close;
L_JobOther:
mes "Oh...I'm sorry. I know they say 2 is always better than 1, but when it comes to Jobs, it's a No No.";
mes "Try to stay positive. Your current job can't be that bad.";
- emotion 22;
+ emotion e_no;
close;
L_JobLvl:
mes "Oh...I'm sorry. You need ^ff0000Job level 9^000000 and all of the ^0000ffBasic Skills^000000 before you can become a Mage.";
mes "Go out and kill some more Fabres okays.";
- emotion 22;
+ emotion e_no;
close;
@@ -145,8 +145,8 @@ function script Mer_check {
L_JobMer:
mes "[Chief Mahnsoo]";
mes "Huh? What did you say? You noodle head! Take a good look at yourself. Your ALREADY A MERCHANT! Good lord!";
- emotion 1;
- emotion 0;
+ emotion e_what;
+ emotion e_gasp;
close;
@@ -181,7 +181,7 @@ function script Swo_check {
O_1b:
mes "Muhahaha! You must be kidding me! You're already a swordsman.";
- emotion 18;
+ emotion e_heh;
close;
O_1c:
@@ -189,7 +189,7 @@ function script Swo_check {
next;
mes "[Master Swordsman]";
mes "Try picking up a hobby to make use of your spare time. Muhahahahah!!";
- emotion 18;
+ emotion e_heh;
close;
O_1d:
@@ -210,7 +210,7 @@ function script Thi_check {
if(BaseClass == Job_Merchant) goto L_Merchant;
mes "You already have a job. Stop bothering me and go help out some newbies or something.";
- emotion 21;
+ emotion e_no1;
close;
L_Acolyte:
@@ -220,28 +220,28 @@ function script Thi_check {
L_Archer:
mes "What the heck...? Hahahaha~are you a 'Kill Stealing' Archer...?";
- emotion 18;
+ emotion e_heh;
close;
L_Mage:
mes "What the heck...? Ehhh??? A Circus Sideshow? Make a fire without a Matchstick, will ya?";
- emotion 19;
+ emotion e_swt2;
close;
L_Merchant:
mes "What the heck...? Eeeeeek~Merchant Scammer here...!!!! I am gonna report you to the GM!!!";
- emotion 0;
+ emotion e_gasp;
close;
L_Swordman:
mes "What the heck...? Meh!~Here's another 'Bash' head. Do me a favor... why don't you go 'BASH', yourself in the head. Ha!";
- emotion 29;
+ emotion e_gg;
close;
L_JobThief:
mes "[Thief Guide]";
mes "You're already a thief..... What do you want from me... go away!";
- emotion 4;
+ emotion e_swt;
close;
}