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authorbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-01-09 18:46:57 +0000
committerbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-01-09 18:46:57 +0000
commit87372e334b904e0b54c18d06aa99b256f4ab634d (patch)
tree63a4e617534d575b5a352b530cdbaa6c4328d45d /npc/jobs/3-2
parentb1abcccd21d7a5bf280ae20c71161622e0cf2bd5 (diff)
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- Added svn:eol-style=native property to some recently added text files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15413 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/3-2')
-rw-r--r--npc/jobs/3-2/genetic.txt2920
-rw-r--r--npc/jobs/3-2/minstrel.txt5206
-rw-r--r--npc/jobs/3-2/royal_guard.txt1034
-rw-r--r--npc/jobs/3-2/sorcerer.txt1262
-rw-r--r--npc/jobs/3-2/sura.txt2344
5 files changed, 6383 insertions, 6383 deletions
diff --git a/npc/jobs/3-2/genetic.txt b/npc/jobs/3-2/genetic.txt
index 2c5fbd57f..7c7f1b4ab 100644
--- a/npc/jobs/3-2/genetic.txt
+++ b/npc/jobs/3-2/genetic.txt
@@ -1,1461 +1,1461 @@
-//===== rAthena Script =======================================
-// Genetic Job change Quest
-//===== By: ==================================================
-//= Masao
-//= Credits: Muad_Dib & Aeomin
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Any rAthena SVN
-//===== Description: =========================================
-//= [AEGIS Conversion]
-//= Job change Quest from Alchemist / Creator -> Genetic.
-//===== Additional Comments: =================================
-//= 1.0 First Version.
-//============================================================
-
-alde_alche,35,186,5 script Alchemist Union Member 805,{
-
- if ((Class >= 4023) && (Class <= 4045)){
- mes "[Alchemist Union Member]";
- mes "Our Alchemist Union brings up many junior alchemists with various promotions and investigations.";
- next;
- mes "[Alchemist Union Member]";
- mes "They have spread to all corners of Rune-Midgart and were active in many fields like sciences or special item production methods.";
- next;
- mes "[Alchemist Union Member]";
- mes "We call the members of our new union ^3131FF'Geneticists'^000000.";
- next;
- mes "[Alchemist Union Member]";
- mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgart.";
- close;
- }
-
- if ((BaseLevel == 99) && (JobLevel > 49)){
- if (Class == Job_Alchemist || Class == Job_Creator){
- if (SkillPoint == 0){
- if (job_gen == 0){
- mes "[Alchemist Union Member]";
- mes "Our Alchemist Union brings up many junior alchemists with various promotions and investigations.";
- next;
- mes "[Alchemist Union Member]";
- mes "They have spread to all corners of Rune-Midgart and were active in many fields like sciences or special item production methods.";
- next;
- mes "[Alchemist Union Member]";
- mes "We call the members of our new union ^3131FF'Geneticists'^000000.";
- next;
- mes "[Alchemist Union Member]";
- mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgart.";
- next;
- mes "[Alchemist Union Member]";
- mes "I see you have a certain level of experience in this area. Perhaps you would like to meet other geneticists?";
- next;
- mes "[Alchemist Union Member]";
- mes "Just recently, an research paper from a geneticist caused a sensation.";
- mes "Someone experienced like yourself, would understand her research, and would be able to discuss it with her, right?";
- next;
- mes "[Alchemist Union Member]";
- mes "Maybe her research results can be of benefit to your research, and with some luck you could become a geneticist too!";;
- next;
- mes "[Alchemist Union Member]";
- mes "What do you think? Would you like to meet this geneticist?";
- next;
- switch(select("Meet with her.:Don't meet with her.")){
- case 1:
- mes "[Alchemist Union Member]";
- mes "Wise choice!";
- mes "The infamous geneticist 'Devries'.";
- next;
- mes "[Alchemist Union Member]";
- mes "You can find her in the Alchemy Lab at the western part of Lighthalzen. There is also another geneticist studying weaponry there, you might want to pay her a visit too.";
- set job_gen,1;
- setquest 2215;
- close;
- case 2:
- mes "[Alchemist Union Member]";
- mes "Aren't you interested in the study of life?";
- close;
- }
- }
- mes "[Alchemist Union Member]";
- mes "The geneticist causing academic sensation is studying at the Alchemy Lab in the western part of Lighthalzen.";
- mes "If you are interested, go meet with her.";
- close;
- }
- mes "[Alchemist Union Member]";
- mes "- You still have unused skill points. Come back when you have used all of them.";
- close;
- }
- }
- mes "[Alchemist Union Member]";
- mes "Our Alchemist Union brings up many junior alchemists with various promotions and investigations.";
- next;
- mes "[Alchemist Union Member]";
- mes "They have spread to all corners of Rune-Midgart and were active in many fields like sciences or special item production methods.";
- next;
- mes "[Alchemist Union Member]";
- mes "We call the members of our new union ^3131FF'Geneticists'^000000.";
- next;
- mes "[Alchemist Union Member]";
- mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgart.";
- close;
-}
-
-job3_gen01,25,58,3 script Devries#gen 865,{
-
- if (SkillPoint == 0){
- if (job_gen == 1){
- mes "[Devries]";
- mes "Argh. The bloodsucking plant sample C is withering again.";
- mes "Should I change the ingredient of the growth care?";
- mes "Hey please cheer up soon!";
- next;
- mes "[Devries]";
- mes "Eh? This is the first time we meet, right?";
- mes "Looking at your clothing, could you be a fellow alchemist?";
- next;
- mes "[Devries]";
- mes "Recently the number of young alchemists is increasing, but very few have the passion to study and do research!";
- next;
- mes "[Devries]";
- mes "Take a look at this, this bomb is very powerful! But my Poison Spores are more beautiful! I have lots of goodies!";
- next;
- mes "[Devries]";
- mes "Although the Alchemist Union said that they support their researchers, but all of my hard work only got me this 'Easy to Plant Mushroom'!";
- next;
- mes "[Devries]";
- mes "Somehow mushrooms spread over the entire lab! I even find spores all over my house!";
- next;
- menu "You have a weird accent.",-;
- mes "[Devries]";
- mes "I am from Rune-Midgart!";
- mes "Have you ever been to the Rune-Midgarts Kingdom? Everyone in Rune-Midgart speaks like this.";
- next;
- switch(select("Really?!:I'm from Rune-Midgart too.")){
- case 1:
- mes "[Devries]";
- mes "Really?";
- mes "Do you come from a Rune-Midgart village?";
- mes "My village is very big, everyone there speaks with this accent.";
- next;
- break;
- case 2:
- emotion e_lv;
- mes "[Devries]";
- mes "Ah! No wonder you look so familiar.";
- mes "I am happy to meet a fellow Rune-Midgartian here in the Schwartzvalt Republic!";
- next;
- break;
- }
- mes "- Bang Bang Bang -";
- next;
- emotion e_ag;
- mes "[Devries]";
- mes "Aaaghh! It's that woman again!";
- next;
- menu "What is that noise?",-;
- mes "[Devries]";
- mes "That's my classmate, Demi Calberine. That noise is from her experiments.";
- mes "Demi is an mini cannon specialist, she always makes a lot of noise.";
- next;
- emotion e_sob;
- mes "[Devries]";
- mes "Look!";
- mes "My mushrooms and plants are scared!";
- mes "I can't even concentrate on my research. This is so annoying!!";
- next;
- mes "- Kala Kala -";
- next;
- mes "[Devries]";
- mes "Whenever I am in a bad mood, I need to eat some of Orleans cookies.";
- next;
- mes "[Devries]";
- mes "It's a luxury cookie from Prontera. When I put one in my mouth it reminds me of Asgard.";
- mes "When I finish eating a delicious cookie, the noise from Demi Calberine just goes away.";
- next;
- mes "[Devries]";
- mes "Would you like one?";
- mes "Aw, I already ate the last one.";
- next;
- mes "[Devries]";
- mes "But that's okay! I have a few boxes in my room on the second floor.";
- mes "Because of the temptation, I've bought a large amount, hehehe.";
- next;
- mes "- Ke Ke Ke Ke Ke Ke Ke -";
- specialeffect EF_ENDURE;
- next;
- specialeffect EF_REPAIRWEAPON;
- mes "- Ke Ke Ke Ke! Ke Ke Ke Ke Ke Ke!!! -";
- next;
- specialeffect EF_CRASHEARTH;
- mes "- Bang! Bang!! Bang!!! Bang!!!! -";
- next;
- mes "[Devries]";
- mes "..................";
- next;
- mes "[Devries]";
- mes "Ooooh uh";
- mes "Eh Aaaaahhh!!!";
- next;
- mes "[Devries]";
- mes "Demi!!!!! Demi!!!!";
- next;
- mes "- It looks like you need to calm Devries down. -";
- set job_gen,2;
- close;
- }else if (job_gen == 2){
- mes "[Devries]";
- mes "Uh Aaaaaaah!!!!";
- mes "Demi!!!!! Demi!!!!";
- next;
- mes "- It looks like you need to calm Devries down. -";
- close;
- }else if (job_gen == 3){
- mes "[Devries]";
- mes "Uh Aaaaaahhhh!!!!";
- mes "Demi!!!!! Demi!!!!";
- next;
- menu "Give the cookies to Devries.",-;
- mes "- Devries took the cookies and started eating like a hungry wolf. -";
- next;
- mes "- Ka Ka Ka -";
- mes "- Ka Ka Ka -";
- mes "- Ka Ka Ka -";
- next;
- mes "[Devries]";
- mes "Ah,";
- mes "The sweet butter taste,";
- mes "really calms me down.";
- next;
- emotion e_rice;
- mes "[Devries]";
- mes "Demi works very persistent today too.";
- mes "Hehehe, what a hard working colleague.";
- next;
- mes "- As expected, the cookie works really well. -";
- emotion e_no1;
- next;
- mes "[Devries]";
- mes "You also like alchemy, which has brought you here, right?";
- next;
- mes "[Devries]";
- mes "Oh, right, I haven't introduced myself.";
- mes "My name is Devries.";
- mes "I'm interested in new and special life.";
- next;
- mes "[Devries]";
- mes "What's your name, young alchemist?";
- next;
- menu "I am "+strcharinfo(0)+".",-;
- mes "[Devries]";
- mes "Oh, "+strcharinfo(0)+".";
- mes "What an interesting name. Nice to meet you.";
- next;
- mes "[Devries]";
- mes "But I am terrible with names...... Is it okay if I call you Bubbles?";
- next;
- mes "[Devries]";
- mes "Bubbles, have you heard of my research?";
- mes "You did read my research paper before you came here, right?";
- next;
- switch(select("No.:Yes, I did.")){
- case 1:
- mes "[Devries]";
- mes "Ah, it's written all over your face.";
- mes "Don't be shy.";
- break;
- case 2:
- mes "[Devries]";
- mes "Am I right?";
- mes "It's easy to communicate with people from the same place.";
- break;
- }
- next;
- mes "[Devries]";
- mes "Now, you used the method I mentioned earlier to calm me down.";
- next;
- mes "[Devries]";
- mes "I'm very satisfied with how you paid attention to details.";
- mes "You have the quality to become a geneticist.";
- next;
- mes "[Devries]";
- mes "^FF0000After becoming a geneticist, you can no longer study alchemy or bio-chemistry.^000000";
- mes "If you accept, you may take the test.";
- next;
- switch(select("Maybe later.:I want to become a Geneticist!")){
- case 1:
- mes "[Devries]";
- mes "Okay then.";
- mes "Even though your knowledge is not that great as that of geneticists, a fundamental knowledge is also important.";
- mes "Bubbles, come back to me once you've finished your studies.";
- set job_gen,4;
- close;
- case 2:
- mes "[Devries]";
- mes "Good!";
- mes "Let's do our best together!";
- set job_gen,5;
- close;
- }
- }else if (job_gen == 4){
- mes "[Devries]";
- mes "Bubbles!";
- mes "Are you prepared to take the test?";
- next;
- switch(select("Not yet.:Yes!")){
- case 1:
- mes "[Devries]";
- mes "You have to try hard! There is no shortcut when obtaining knowledge!";
- close;
- case 2:
- mes "[Devries]";
- mes "Very good!";
- mes "Let's do our best together!";
- set job_gen,5;
- close;
- }
- }else if (job_gen == 5){
- mes "[Devries]";
- mes "Bubbles, what do you think of plants?";
- mes "Do you like plants? Which one are you interested in?";
- next;
- mes "- Bang Bang Bang Bang -";
- next;
- emotion e_swt2;
- mes "[Devries]";
- mes "Ah, Demi Calberine is doing it again?";
- mes "Hopefully she fails again......Demi...must...not succeed...";
- next;
- mes "[Devries]";
- mes "Where was I?";
- mes "Oh, right. In alchemy, plants are very important.";
- mes "Alchemists would make Geographers and Hydra's grow fast, and they would help them when in a battle...";
- next;
- mes "- Bang!! Bang!! Bang!! Bang!! -";
- next;
- emotion e_hmm;
- mes "[Devries]";
- mes ".......................";
- next;
- emotion e_hmm;
- mes "[Devries]";
- mes "Like technologies, plants are easily to...";
- next;
- mes "- Bang!!!! -";
- next;
- emotion e_hmm;
- mes "[Devries]";
- mes "...sexual reproduction...";
- next;
- mes "- Bang!!!! -";
- mes "- Ke Ke Ke Ke Ke Ke!! -";
- mes "- Bang Bang Bang Bang Bang!!!! -";
- mes "- Bang!! Bang!! Bang!! Bang!! -";
- next;
- emotion e_hmm;
- mes "[Devries]";
- mes ".......................";
- next;
- emotion e_hmm;
- mes "[Devries]";
- mes "Bubbles.";
- next;
- emotion e_hmm;
- mes "[Devries]";
- mes "To become a geneticist, you must pass the test";
- next;
- mes "[Devries]";
- mes "It's called the 'Perfect Soundproof System'!";
- mes "You must use plants and experiment samples on the 1st floor of the lab. Release me from Demi Calberine's scary noise.";
- next;
- mes "[Devries]";
- mes "Okay then, let's get started!";
- set job_gen,6;
- close;
- }else if (job_gen == 6){
- mes "[Devries]";
- mes "It's called the 'Perfect Soundproof System'!";
- mes "You must use plants and experiment samples on the 1st floor of the lab. Release me from Demi Calberine's scary noise.";
- next;
- mes "[Devries]";
- mes "There are some related guides in the cabinet that you may use.";
- mes "Okay then, let's get started!";
- close;
- }else if ((job_gen > 6) && (job_gen < 60)){
- mes "[Devries]";
- mes "Is there a problem?";
- next;
- switch(select("Nothing.:The experiment failed.")){
- case 1:
- mes "[Devries]";
- mes "Better get started, or I'll start to scream!!!";
- close;
- case 2:
- mes "[Devries]";
- mes "Why not redo the experiment?";
- mes "Why are you asking me these things?";
- set job_gen,7;
- if (checkquest(2209) == 1){
- erasequest 2209;
- }
- if (checkquest(2210) == 1){
- erasequest 2210;
- }
- if (checkquest(2211) == 1){
- erasequest 2211;
- }
- if (checkquest(2212) == 1){
- erasequest 2212;
- }
- if (checkquest(2213) == 1){
- erasequest 2213;
- }
- if (checkquest(2214) == 1){
- erasequest 2214;
- }
- close;
- }
- }else if (job_gen == 60 || job_gen == 61){
- mes "- Bang Bang Bang Ke Ke Ke Ke -";
- next;
- mes "- Bang Bang Bangg Bang Bang Bang -";
- next;
- mes "[Devries]";
- mes "What is Demi Calberine doing?";
- mes "That is really loud.";
- next;
- mes "[Devries]";
- mes "Did you finish the experiment, Bubbles?";
- mes "Show me the seed.";
- next;
- if ((countitem(6273) == 0) && (countitem(6272) == 0)){
- mes "[Devries]";
- mes "What is this?";
- mes "How can you claim success when you have a unfinished experiment?";
- mes "Hurry up and redo the experiment.";
- set job_gen,7;
- if (checkquest(2209) == 1){
- erasequest 2209;
- }
- if (checkquest(2210) == 1){
- erasequest 2210;
- }
- if (checkquest(2211) == 1){
- erasequest 2211;
- }
- if (checkquest(2212) == 1){
- erasequest 2212;
- }
- if (checkquest(2213) == 1){
- erasequest 2213;
- }
- if (checkquest(2214) == 1){
- erasequest 2214;
- }
- close;
- }
- mes "[Devries]";
- mes "Show me the seed you created.";
- mes "What will it be?";
- next;
- mes "[Devries]";
- mes "Put the seed in the Super Cultivator, adjust the temperature...";
- next;
- mes "[Devries]";
- mes "Ah!";
- next;
- if (job_gen == 60){
- specialeffect EF_FLASHER;
- specialeffect EF_PHARMACY_OK;
- mes "[Devries]";
- mes "Bubbles, look at this!";
- mes "What a fascination plant!";
- next;
- mes "[Devries]";
- mes "Spike vines are everywhere in the culture machine!";
- mes "These vines are very high concentrated and hard, like a brick wall!";
- next;
- mes "[Devries]";
- mes "This is it, Bubbles!";
- mes "The properties of this plant can be used for varying things!";
- next;
- mes "[Devries]";
- mes "Great, Bubbles.";
- mes "I thought you would have a decent result, but it came out better then I expected!";
- next;
- mes "[Devries]";
- mes "I need to submit your experiment result to the Alchemist Union.";
- mes "I will write a letter, stating that Bubbles is terrific, and has the qualifications to become a geneticist.";
- next;
- mes "[Devries]";
- mes "The union's reply might take a while, can you wait for it?";
- mes "In the meantime, go meet Demi Calberine upstairs.";
- next;
- mes "[Devries]";
- mes "She is a fellow geneticist, specializing in mini cannons.";
- mes "Go take a look at her experiment results.";
- mes "Could you give this message to her? Tell her to conduct her experiments quietly.";
- delitem 6273,1;
- set job_gen,62;
- changequest 2215,2216;
- if (checkquest(2209) == 1){
- erasequest 2209;
- }
- if (checkquest(2210) == 1){
- erasequest 2210;
- }
- if (checkquest(2211) == 1){
- erasequest 2211;
- }
- if (checkquest(2212) == 1){
- erasequest 2212;
- }
- if (checkquest(2213) == 1){
- erasequest 2213;
- }
- if (checkquest(2214) == 1){
- erasequest 2214;
- }
- close;
- }
- specialeffect EF_SPELLBREAKER;
- specialeffect EF_PHARMACY_FAIL;
- mes "[Devries]";
- mes "Uh oh! You failed, Bubbles";
- mes "it did not grow at all, it's withered already.";
- mes "Go and redo the experiment!";
- delitem 6272,1;
- set job_gen,7;
- if (checkquest(2209) == 1){
- erasequest 2209;
- }
- if (checkquest(2210) == 1){
- erasequest 2210;
- }
- if (checkquest(2211) == 1){
- erasequest 2211;
- }
- if (checkquest(2212) == 1){
- erasequest 2212;
- }
- if (checkquest(2213) == 1){
- erasequest 2213;
- }
- if (checkquest(2214) == 1){
- erasequest 2214;
- }
- close;
- }else if ((job_gen > 61) && (job_gen < 76)){
- if (checkquest(2223,2) == 2){
- mes "[Devries]";
- mes "Ah, hold on.";
- mes "It looks like the mail has already arrived.";
- set job_gen,76;
- completequest 2223;
- close;
- }
- mes "[Devries]";
- mes "Whilst waiting for the Union's reply, go see Demi Calberine's experiment results.";
- close;
- }else if (job_gen == 76){
- mes "[Devries]";
- mes "Bubbles!";
- mes "Good news!";
- next;
- if (Class == Job_Alchemist || Class == Job_Creator && ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))){
- if (checkcart() == 0){
- mes "[Devries]";
- mes "Put that heavy and dirty cart away. On such a happy moment, that thing will just ruin it.";
- close;
- }
- if(checkweight(1201,1) == 0){
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you lose some weight. -";
- close;
- }
- mes "[Devries]";
- mes "The letter from the Alchemist Union has arrived.";
- mes "Let me read it to you, Bubbles!";
- next;
- mes "<Dear geneticist Devries:>";
- mes "<We recently heard of your activities, many have heard of your news.>";
- next;
- mes "[Devries]";
- mes "This is from my hometown.";
- next;
- mes "<Many have heard of your experiment results and they have already been put into commercial use, we are very happy about this.>";
- mes "<This will certainly help the field of alchemy.>";
- next;
- mes "<You also attached a research paper.>";
- mes "<Including a experiment from an alchemist named "+strcharinfo(0)+". A new fast growing plant type that is as hard as a brick wall.>";
- mes "Myself and other Alchemist Union Members studied this paper, and found it to be very interesting.>";
- next;
- mes "<Other geneticists are also interested in the use of this plant, we hope to see some related research papers in the near future.>";
- next;
- mes "<Devries>";
- mes "<We think "+strcharinfo(0)+" has the qualifications to become a geneticist.>";
- mes "<Please let him know, that we hope that he keeps up his outstanding work after becoming a geneticist.>";
- next;
- mes "<The Alchemist Union is proud of having talented people like Ms. Devries, Ms. Demi Calberine, and "+strcharinfo(0)+".>";
- mes "<We highly anticipate the results of your next experiment.>";
- next;
- mes "[Devries]";
- mes "Congratulations, Bubbles";
- mes "From now on, you are a Geneticist!!";
- if (Class == Job_Alchemist){
- jobchange Job_Genetic;
- } else {
- jobchange Job_Genetic_T;
- }
- set job_gen,77;
- getitem 5752,1;
- getitem 2795,1;
- next;
- mes "[Devries]";
- mes "Just like in the Union's letter, I'm also looking forward to your future research.";
- mes "Let's work hard! Strive to become the best geneticist!";
- close;
- }
- }else if (job_gen == 77){
- mes "[Devries]";
- mes "Bubbles, want to join my Love Orleans club? It's a club for those that love cookies. Of course, we don't think of doing weird things with Charles Orleans.";
- close;
- }
- mes "[Devries]";
- mes "- You still have some unused skill points. -";
- close;;
- }
- mes "[Devries]";
- mes "Am I that beautiful to you? Or why are you staring at me like that?";
- close;
-}
-
-job3_gen01,83,72,3 script Delivery Box#generic 111,{
-
- mes "- There's a big box. -";
- if (job_gen == 2){
- next;
- switch(select("Open it.:Check the address.:Do nothing.")){
- case 1:
- mes "- The box contains 6 bag of cookies -";
- next;
- switch(select("Take the cookies.:Do nothing.")){
- case 1:
- mes "- You took a bag of cookies from the box -";
- set job_gen,3;
- close;
- case 2:
- mes "You do nothing.";
- close;
- }
- case 2:
- mes "[From: Rune-Midgarts Kingdom, Prontera, Charles Orleans]";
- mes "[Recipient: Schwaltzvalt Republic, Lighthalzen, Devries]";
- close;
- case 3:
- mes "You do nothing.";
- close;
- }
- }
- close;
-}
-
-job3_gen01,12,56,3 script Plant Guide#generic 111,{
-
- mes "<The Easiest Alchemy in the World>";
- mes "Written by Bob Ross.";
- next;
- switch(select("Animals:Plants:Minerals:Etc.")){
- case 1:
- mes "...Using animals in alchemy can easily be practiced by anyone.";
- mes "You can put the animals that you want to use on the white tray, imagine the goal you want to make and then practice the alchemy.";
- mes "It's very easy.";
- next;
- mes "...The animals that are used in alchemy might in the danger of getting extinct because of being captured by thoughtless alchemists.";
- mes "So I won't mention them.";
- close;
- case 2:
- mes "...The guide of alchemy using plants is easy to follow, even for a little kid.";
- mes "You can put the plants on the table, and break or cut them, connect them using a simple tool, then do alchemy.";
- mes "That's really an extraordinary method.";
- next;
- mes "...The plants usually used for alchemy are Bigibigi Grass and Muka Trees that have sharp thorns but are delicate inside and Bogi Creeper whose growth speed is really fast but parasitic on living things.";
- if (job_gen == 6){
- set job_gen,7;
- }
- close;
- case 3:
- mes "...Using minerals in alchemy is a way that beginners find pretty easy.";
- mes "You can put the minerals you want to in the beautifully crafted box, and sing any song that you can think of twice and then practice the alchemy.";
- mes "That's really an easy way.";
- next;
- mes "...A mineral that's usually used for alchemy is 'Phracon' which doesn't cost a lot.";
- close;
- case 4:
- mes "...Alchemy is the easiest thing in the world.";
- mes "This writer shows a cobalt blue alchemy demonstration in front of students every week, and always get a big applaud from them.";
- mes "I'm sure that you would be into the alchemy world at the moment you read this book.";
- close;
- }
-}
-
-job3_gen01,36,55,3 script Bigibigi Grass#gen 844,{
-
- if (job_gen == 7){
- if (checkquest(2209) == -1 || checkquest(2209) == 0){
- mes "- The size is quite big to be normal grass so it's called Bigibigi Grass. -";
- next;
- switch(select("Use as experiment sample.:Leave it alone.")){
- case 1:
- mes "- You have obtained Bigibigi Grass. -";
- setquest 2209;
- close;
- case 2:
- mes "- This plant doesn't look suitable as an experiment sample. -";
- close;
- }
- }
- mes "- You already have Bigibigi Grass. -";
- close;
- }else if (job_gen == 6){
- mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
- close;
- }
- mes "- The size is quite big to be normal grass so it's called Bigibigi Grass. -";
- close;
-}
-
-job3_gen01,36,45,3 script Muka Tree#gen 844,{
-
- if (job_gen == 7){
- if (checkquest(2210) == -1 || checkquest(2210) == 0){
- mes "- This is the Muka Tree which protects its delicate inside with sharp thorns. -";
- next;
- switch(select("Use as experiment sample.:Leave it alone.")){
- case 1:
- mes "- You have obtained some parts of Muka Tree.-";
- setquest 2210;
- close;
- case 2:
- mes "- This plant doesn't look suitable as an experiment sample. -";
- close;
- }
- }
- mes "- You already have Muka Tree. -";
- close;
- }else if (job_gen == 6){
- mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
- close;
- }
- mes "- This is the Muka Tree which protects its delicate inside with sharp thorns. -";
- close;
-}
-
-job3_gen01,42,55,3 script Bogi Vine#gen 844,{
-
- if (job_gen == 7){
- if (checkquest(2211) == -1 || checkquest(2211) == 0){
- mes "- This is a Bogi Vine which has a very fast growth speed. -";
- next;
- switch(select("Use as experiment sample.:Leave it alone.")){
- case 1:
- mes "- You have obtained some parts of Bogi Vine. -";
- setquest 2211;
- close;
- case 2:
- mes "- This plant doesn't look suitable as an experiment sample. -";
- close;
- }
- }
- mes "- You already have Bogi Vine. -";
- close;
- }else if (job_gen == 6){
- mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
- close;
- }
- mes "- This is a Bogi Vine which has a very fast growth speed. -";
- close;
-}
-
-job3_gen01,30,58,3 script Aolatura#gen 844,{
-
- if (job_gen == 7){
- if (checkquest(2212) == -1 || checkquest(2212) == 0){
- mes "- This is known to blossom then thousand flowers as it only blooms once per lifetime. -";
- next;
- switch(select("Use as experiment sample.:Leave it alone.")){
- case 1:
- mes "- You have obtained Aolatura. -";
- setquest 2212;
- close;
- case 2:
- mes "- This plant doesn't look suitable as an experiment sample. -";
- close;
- }
- }
- mes "- You already have Aolatura. -";
- close;
- }else if (job_gen == 6){
- mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
- close;
- }
- mes "- This is known to blossom then thousand flowers as it only blooms once per lifetime. -";
- close;
-}
-
-job3_gen01,30,63,3 script Congra#gen 844,{
-
- if (job_gen == 7){
- if (checkquest(2213) == -1 || checkquest(2213) == 0){
- mes "- It's a plant that has a big and solid stem with enormous leaves. -";
- next;
- switch(select("Use as experiment sample.:Leave it alone.")){
- case 1:
- mes "- You have obtained Congra. -";
- setquest 2213;
- close;
- case 2:
- mes "- This plant doesn't look suitable as an experiment sample. -";
- close;
- }
- }
- mes "- You already have Congra. -";
- close;
- }else if (job_gen == 6){
- mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
- close;
- }
- mes "- It's a plant that has a big and solid stem with enormous leaves. -";
- close;
-}
-
-job3_gen01,32,38,3 script Sticky Grass#gen 844,{
-
- if (job_gen == 7){
- if (checkquest(2214) == -1 || checkquest(2214) == 0){
- mes "- I may not know the name but it's sticky and can stick to just about anything. -";
- next;
- switch(select("Use as experiment sample.:Leave it alone.")){
- case 1:
- mes "- You have obtained Sticky Grass -";
- setquest 2214;
- close;
- case 2:
- mes "- This plant doesn't look suitable as an experiment sample. -";
- close;
- }
- }
- mes "- You already have Sticky Grass -";
- close;
- }else if (job_gen == 6){
- mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
- close;
- }
- mes "- I may not know the name but it's sticky and can stick to just about anything. -";
- close;
-}
-
-job3_gen01,7,50,3 script Testing Table#gen 844,{
-
- if (job_gen == 7){
- mes "- This is a testing table with a lot of tools. I think I can study the combinations here with plants. -";
- next;
- switch(select("Conduct experiment.:Don't conduct experiment.")){
- case 1:
- if ((checkquest(2209) == -1 || checkquest(2209) == 0) && (checkquest(2210) == -1 || checkquest(2210) == 0) && (checkquest(2211) == -1 || checkquest(2211) == 0) && (checkquest(2212) == -1 || checkquest(2212) == 0) && (checkquest(2213) == -1 || checkquest(2213) == 0) && (checkquest(2214) == -1 || checkquest(2214) == 0)){
- mes "["+strcharinfo(0)+"]";
- mes "Hmm, I need to bring a plant sample to experiment with.";
- close;
- }
- mes "What do you want to do with the prepared plant sample?";
- next;
- switch(select("Break:Crush:Smash")){
- case 1:
- break;
- case 2:
- break;
- case 3:
- break;
- }
- while(1){
- if (.@fortune == 7){
- break;
- }else{
- mes "What next?";
- next;
- set .@rand,rand(1,2);
- if (.@rand == 1){
- switch(select("Burn into Ashes.:Dip in distilled Water.:Cook it with Steam.")){
- case 1:
- break;
- case 2:
- break;
- case 3:
- break;
- }
- }
- switch(select("Put it into a Testing Flask and Shake.:Cool it down.:Warm it up.")){
- case 1:
- break;
- case 2:
- break;
- case 3:
- break;
- }
- set .@fortune,rand(1,7);
- }
- }
- mes "What next?";
- next;
- menu "Inject it into a Testing Seed.",-;
- mes "Which Seed do you want to use?";
- next;
- switch(select("Testing Seed Type A:Testing Seed Type B:Testing Seed Type C:Testing Seed Type D")){
- case 1:
- break;
- case 2:
- break;
- case 3:
- break;
- case 4:
- break;
- }
- mes "Put the seed into the prepared sample.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Okay, now I need to bring this seed to Devries!";
- if ((checkquest(2209) == -1 || checkquest(2209) == 0) && (checkquest(2210) == -1 || checkquest(2210) == 0) && (checkquest(2211) == -1 || checkquest(2211) == 0)){
- set job_gen,61;
- getitem 6272,1;
- close;
- }
- if (checkquest(2209) == 1){
- set job_gen,job_gen+10;
- }
- if (checkquest(2210) == 1){
- set job_gen,job_gen+10;
- }
- if (checkquest(2211) == 1){
- set job_gen,job_gen+10;
- }
- set .@score,job_gen + JobLevel - 20;
- set .@result,rand(1,100);
- if (.@result < .@score){
- set job_gen,60;
- getitem 6273,1;
- close;
- }
- set job_gen,61;
- getitem 6272,1;
- close;
- case 2:
- mes "- It's not the time to start the experiment yet. -";
- close;
- }
- }else if ((job_gen > 7) && (job_gen < 60)){
- mes "- It looks like there is a problem with the experiment. I better redo the experiment. -";
- set job_gen,7;
- if (countitem(6273) > 0){
- delitem 6273,1;
- }
- if (countitem(6272) > 0){
- delitem 6272,1;
- }
- if (checkquest(2209) == 1){
- erasequest 2209;
- }
- if (checkquest(2210) == 1){
- erasequest 2210;
- }
- if (checkquest(2211) == 1){
- erasequest 2211;
- }
- if (checkquest(2212) == 1){
- erasequest 2212;
- }
- if (checkquest(2213) == 1){
- erasequest 2213;
- }
- if (checkquest(2214) == 1){
- erasequest 2214;
- }
- close;
- }else if (job_gen == 60 || job_gen == 61){
- mes "- It looks like I only need to bring the created seed to Devries now. -";
- close;
- }
- mes "- This is a testing table with a lot of tools. I think I can study the combinations here with plants. -";
- close;
-}
-
-//npc "job3_gen01" "Super Cultivator#gen" CLEAR_NPC 21 67 3 0 0
-
-job3_gen01,91,48,3 script Demi Calberine#gen 982,{
-
- if (job_gen < 62){
- mes "[Demi Calberine]";
- mes "Hmm~ Where'd that bolt go?";
- close;
- }else if (job_gen == 62){
- mes "[Demi Calberine]";
- mes "I want to sit on a blue cart~";
- mes "And make a beautiful picture of me with my cannon~";
- mes "With my love~";
- mes "Shot forever~?";
- next;
- mes "[Demi Calberine]";
- mes "Hmm~ Where'd that bolt go?";
- mes "Why aren't their enough bolts? Didn't I just order a bunch yesterday?";
- next;
- menu "Hi",-;
- mes "[Demi Calberine]";
- mes "Huh~?";
- mes "What...who are you?";
- next;
- mes "[Demi Calberine]";
- mes "Ah, no, this is not the time to talk!";
- mes "Uh! Come help me!";
- next;
- mes "[Demi Calberine]";
- mes "A customer ordered a cart with a mini cannon that I have to finish today, but I can't find the parts!";
- next;
- mes "[Demi Calberine]";
- mes "Er Ah~I think they fell somewhere around here...";
- mes "I only need 12 pieces! I need to work on other parts as well... Please help me find them!";
- changequest 2216,2217;
- set job_gen,63;
- close;
- }else if ((job_gen > 62) && (job_gen < 74)){
- mes "[Demi Calberine]";
- mes "Ah, oh no, oh no~~~";
- mes "Did you find the missing pieces yet? No, not yet? You promised, please hurry up!";
- close;
- }else if (job_gen == 74){
- mes "[Demi Calberine]";
- mes "This cart is low on power, maybe if install this here...";
- next;
- menu "I found the pieces.",-;
- mes "[Demi Calberine]";
- mes "Ah, you scared me!";
- mes "Why do you like to scare people???";
- mes "Are these my missing bolts?";
- mes "Where did you find them?";
- next;
- menu "Didn't you ask me to go find them?",-;
- mes "[Demi Calberine]";
- mes "Oh? Oh?";
- mes "Really? Hehehehehe.";
- mes "Must be my bad memory.";
- next;
- mes "[Demi Calberine]";
- mes "Wait a minute.";
- mes "Now that I have these pieces, I should be able to finish it now.";
- next;
- mes "- Ke Ke Ke Ke -";
- next;
- mes "[Demi Calberine]";
- mes "Very good, the mini cannon is installed on the cart...let's take it for a test shall we?";
- next;
- mes "- Chi... -";
- next;
- mes "- Bang! Bang! Bang! Bang! -";
- next;
- mes "[Demi Calberine]";
- mes "Good! Success!";
- mes "Phew, thanks to you, I was able to finish this on time.";
- mes "Thank you very much.";
- next;
- mes "[Demi Calberine]";
- mes "Ah, what's do you need";
- mes "Do you want to make a custom order or something?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I'm a geneticist apprentice.";
- mes "I heard Demi Calberine was obsessed with mini cannons.";
- next;
- mes "[Demi Calberine]";
- mes "Yes, I can make many types of mini cannons.";
- mes "Recently a lot of people want me to modify their carts, I installed new features such as mini cannons.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Cart modification?";
- next;
- mes "[Demi Calberine]";
- mes "Yes, when you are going downhill, don't you want to sit on the cart and slide down?";
- mes "Don't you feel bored dragging the cart everywhere?";
- next;
- mes "[Demi Calberine]";
- mes "The cart is no longer just for item storage.";
- mes "Installing a mini cannon on the cart, will help you attack your enemies, and increases your power.";
- next;
- mes "[Demi Calberine]";
- mes "Devries below seems to be conducting playhouse like experiments.";
- mes "I cannot understand why experiments like that are so popular, tsk.";
- emotion e_rice;
- next;
- mes "[Demi Calberine]";
- mes "Please look at this mini cannon.";
- mes "As big as the size of my palm, it's the smallest and lightest cannon in the world.";
- mes "Don't you think it's cute? Eh~";
- emotion e_awsm;
- next;
- menu "Can my cart be modified too?",-;
- mes "[Demi Calberine]";
- mes "Sorry, only geneticists can have their carts modified.";
- mes "This is a rule from the Alchemy Union, I have no choice in the matter.";
- next;
- mes "[Demi Calberine]";
- mes "But don't be disappointed.";
- mes "Just become a geneticist? Hehehe.";
- next;
- mes "[Demi Calberine]";
- mes "And not all carts can be modified.";
- mes "They have to meet a certain standard.";
- next;
- mes "[Demi Calberine]";
- mes "Before becoming a geneticist, please practice your Cart Revolution skill.";
- mes "You need your muscles and cart movement to be in perfect balance.";
- next;
- mes "[Demi Calberine]";
- mes "If you want, ^FF0000I can show you a nice area to practise in.^000000";
- mes "^FF0000Though I don't like her^000000, it is a nice place, hehe.";
- next;
- mes "[Demi Calberine]";
- mes "With this oppurtunity, you just need to have fun practising your Cart Revolution skill.";
- mes "Use your cart to kill ^FF0000100 Poison Spores^000000, watch your fatique, and familiarize yourself with the cart.";
- next;
- mes "[Demi Calberine]";
- mes "Okay, I need to start work on the next order.";
- mes "If you want to practice, come back here.";
- mes "I will help to modify your cart anytime.";
- next;
- mes "- KaBoom -";
- next;
- mes "- What happened? The floor seems to have disappeared. -";
- set job_gen,75;
- changequest 2217,2223;
- close2;
- warp "job3_gen01",23,32;
- end;
- }else if (job_gen == 75){
- if (checkquest(2223,2) == 2){
- mes "[Demi Calberine]";
- mes "It looks like Devries found out that I put you into her mushroom cage.";
- mes "Just look at her face, nice. Such anger.";
- close;
- }
- mes "[Demi Calberine]";
- mes "Er ah, didn't you finish practising?";
- mes "Do you want to enter the mushroom cage?";
- next;
- switch(select("Yes:No")){
- case 1:
- mes "[Demi Calberine]";
- mes "have fun swinging your cart around~";
- close2;
- warp "job3_gen01",23,32;
- end;
- case 2:
- mes "[Demi Calberine]";
- mes "Hm, too bad. I want to see Devries's angry face.";
- close;
- }
- }else if (job_gen > 75){
- mes "[Demi Calberine]";
- mes "It looks like Devries found out that I put you into her mushroom cage.";
- mes "Just look at her face, nice. Such anger.";
- close;
- }
- mes "[Demi Calberine]";
- mes "Hmm~ Where'd that bolt go?";
- close;
-}
-
-job3_gen01,84,45,3 script Scattered Stuff#gen1 111,{
-
-OnInit:
- enablenpc "Scattered Stuff#gen1";
- end;
-
- if ((job_gen > 62) && (job_gen < 74)){
- mes "- There is stuff scattered everywhere, what a mess in the lab. -";
- next;
- mes "- You found some small pieces of metal. -";
- set job_gen,job_gen+1;
- disablenpc "Scattered Stuff#gen1";
- initnpctimer;
- close;
- }else if (job_gen == 74){
- mes "- You have collected all the parts. -";
- close;
- }
- end;
-
-OnTimer7000:
- enablenpc "Scattered Stuff#gen1";
- stopnpctimer;
- end;
-}
-
-job3_gen01,77,41,3 script Scattered Stuff#gen2 111,{
-
-OnInit:
- enablenpc "Scattered Stuff#gen2";
- end;
-
- if ((job_gen > 62) && (job_gen < 74)){
- mes "- There is stuff scattered everywhere, what a mess in the lab. -";
- next;
- mes "- You found some small pieces of metal. -";
- set job_gen,job_gen+1;
- disablenpc "Scattered Stuff#gen2";
- initnpctimer;
- close;
- }else if (job_gen == 74){
- mes "- You have collected all the parts. -";
- close;
- }
- end;
-
-OnTimer7000:
- enablenpc "Scattered Stuff#gen2";
- stopnpctimer;
- end;
-}
-
-job3_gen01,78,57,3 script Scattered Stuff#gen3 111,{
-
-OnInit:
- enablenpc "Scattered Stuff#gen3";
- end;
-
- if ((job_gen > 62) && (job_gen < 74)){
- mes "- There is stuff scattered everywhere, what a mess in the lab. -";
- next;
- mes "- You found some small pieces of metal. -";
- set job_gen,job_gen+1;
- disablenpc "Scattered Stuff#gen3";
- initnpctimer;
- close;
- }else if (job_gen == 74){
- mes "- You have collected all the parts. -";
- close;
- }
- end;
-
-OnTimer7000:
- enablenpc "Scattered Stuff#gen3";
- stopnpctimer;
- end;
-}
-
-job3_gen01,89,59,3 script Scattered Stuff#gen4 111,{
-
-OnInit:
- enablenpc "Scattered Stuff#gen4";
- end;
-
- if ((job_gen > 62) && (job_gen < 74)){
- mes "- There is stuff scattered everywhere, what a mess in the lab. -";
- next;
- mes "- You found some small pieces of metal. -";
- set job_gen,job_gen+1;
- disablenpc "Scattered Stuff#gen4";
- initnpctimer;
- close;
- }else if (job_gen == 74){
- mes "- You have collected all the parts. -";
- close;
- }
- end;
-
-OnTimer7000:
- enablenpc "Scattered Stuff#gen4";
- stopnpctimer;
- end;
-}
-
-job3_gen01,90,51,3 script Scattered Stuff#gen5 111,{
-
-OnInit:
- enablenpc "Scattered Stuff#gen5";
- end;
-
- if ((job_gen > 62) && (job_gen < 74)){
- mes "- There is stuff scattered everywhere, what a mess in the lab. -";
- next;
- mes "- You found some small pieces of metal. -";
- set job_gen,job_gen+1;
- disablenpc "Scattered Stuff#gen5";
- initnpctimer;
- close;
- }else if (job_gen == 74){
- mes "- You have collected all the parts. -";
- close;
- }
- end;
-
-OnTimer7000:
- enablenpc "Scattered Stuff#gen5";
- stopnpctimer;
- end;
-}
-
-job3_gen01,83,27,3 script Scattered Stuff#gen6 111,{
-
-OnInit:
- enablenpc "Scattered Stuff#gen6";
- end;
-
- if ((job_gen > 62) && (job_gen < 74)){
- mes "- There is stuff scattered everywhere, what a mess in the lab. -";
- next;
- mes "- You found some small pieces of metal. -";
- set job_gen,job_gen+1;
- disablenpc "Scattered Stuff#gen6";
- initnpctimer;
- close;
- }else if (job_gen == 74){
- mes "- You have collected all the parts. -";
- close;
- }
- end;
-
-OnTimer7000:
- enablenpc "Scattered Stuff#gen6";
- stopnpctimer;
- end;
-}
-
-job3_gen01,74,45,3 script Scattered Stuff#gen7 111,{
-
-OnInit:
- enablenpc "Scattered Stuff#gen7";
- end;
-
- if ((job_gen > 62) & (job_gen < 74)){
- mes "- There is stuff scattered everywhere, what a mess in the lab. -";
- next;
- mes "- You found some small pieces of metal. -";
- set job_gen,job_gen+1;
- disablenpc "Scattered Stuff#gen7";
- initnpctimer;
- close;
- }else if (job_gen == 74){
- mes "- You have collected all the parts. -";
- close;
- }
- end;
-
-OnTimer7000:
- enablenpc "Scattered Stuff#gen7";
- stopnpctimer;
- end;
-}
-
-job3_gen01,18,39,3 script Warning#gen 837,{
-
- mes "= Warning =";
- mes "If you bully my spores, I'll scream!!!";
- if (job_gen > 74){
- next;
- switch(select("Get out of the cage.:Stay here.")){
- case 1:
- mes "- I better get out before Devries catches me. -";
- close2;
- warp "job3_gen01",21,38;
- end;
- case 2:
- mes "- Action cancelled. -";
- close;
- }
- }
- close;
-}
-
-job3_gen01,80,12,1 script Stacked Magazines#gen 111,{
-
- mes "- 'Monthly Bang!' magazines are piled up in disorder. -";
- close;
-}
-
-job3_gen01,83,20,1 script Bed#gen 111,{
-
- mes "- A checker patterned blanket set which looks like it was picked carefully is too good for this dirty bed. -";
- close;
-}
-
-job3_gen01,85,25,1 script Opened Book#gen 111,{
-
- mes "< Do you want to have my pretty room? Do you have enough zeny? Is there enough room? Run to the Lighthalzen Department Store right away and get the most high-end wall papers and interior accessories! >";
- next;
- mes "< Luxurious candles that'll lighten up your room, a huge golden mirror that every lady owns, you can not miss any of them! >";
- close;
-}
-
-job3_gen01,81,81,0 script dbroom 139,2,2,{
-
-OnTouch:
- mes "- It's a room that looks like a storehouse, thanks to so many parcels piled up in the room. -";
- close;
-}
-
-job3_gen01,7,59,0 script from1to2gen 45,1,1,{
-
-OnTouch:
- warp "job3_gen01",72,52;
- end;
-}
-
-job3_gen01,71,56,0 script #from2to1gen 45,1,1,{
-
-OnTouch:
- warp "job3_gen01",11,60;
- end;
-}
-
-lighthalzen,52,132,0 script lighttogen 45,1,1,{
-
-OnTouch:
- warp "job3_gen01",45,50;
- end;
-}
-
-job3_gen01,49,49,0 script gentolight 45,1,1,{
-
-OnTouch:
- warp "lighthalzen",54,132;
- end;
-}
-
-job3_gen01,24,32,0 script Devries Vision 139,2,2,{
-
-OnTouch:
- if (checkquest(2223,2) == 2){
- mapannounce "job3_gen01","Devries: Huh? Did a cat got through the mushroom cage?",bc_map;
- warp "job3_gen01",21,38;
- }
- end;
-}
-
-job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0
-job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0
-job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0
-job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0
-job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0
-job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0
-job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0
-job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0
-job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0
-job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0
-job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0
-job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0
-job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0
-job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0
-job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0
-job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0
-job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0
+//===== rAthena Script =======================================
+// Genetic Job change Quest
+//===== By: ==================================================
+//= Masao
+//= Credits: Muad_Dib & Aeomin
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= Any rAthena SVN
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Job change Quest from Alchemist / Creator -> Genetic.
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//============================================================
+
+alde_alche,35,186,5 script Alchemist Union Member 805,{
+
+ if ((Class >= 4023) && (Class <= 4045)){
+ mes "[Alchemist Union Member]";
+ mes "Our Alchemist Union brings up many junior alchemists with various promotions and investigations.";
+ next;
+ mes "[Alchemist Union Member]";
+ mes "They have spread to all corners of Rune-Midgart and were active in many fields like sciences or special item production methods.";
+ next;
+ mes "[Alchemist Union Member]";
+ mes "We call the members of our new union ^3131FF'Geneticists'^000000.";
+ next;
+ mes "[Alchemist Union Member]";
+ mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgart.";
+ close;
+ }
+
+ if ((BaseLevel == 99) && (JobLevel > 49)){
+ if (Class == Job_Alchemist || Class == Job_Creator){
+ if (SkillPoint == 0){
+ if (job_gen == 0){
+ mes "[Alchemist Union Member]";
+ mes "Our Alchemist Union brings up many junior alchemists with various promotions and investigations.";
+ next;
+ mes "[Alchemist Union Member]";
+ mes "They have spread to all corners of Rune-Midgart and were active in many fields like sciences or special item production methods.";
+ next;
+ mes "[Alchemist Union Member]";
+ mes "We call the members of our new union ^3131FF'Geneticists'^000000.";
+ next;
+ mes "[Alchemist Union Member]";
+ mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgart.";
+ next;
+ mes "[Alchemist Union Member]";
+ mes "I see you have a certain level of experience in this area. Perhaps you would like to meet other geneticists?";
+ next;
+ mes "[Alchemist Union Member]";
+ mes "Just recently, an research paper from a geneticist caused a sensation.";
+ mes "Someone experienced like yourself, would understand her research, and would be able to discuss it with her, right?";
+ next;
+ mes "[Alchemist Union Member]";
+ mes "Maybe her research results can be of benefit to your research, and with some luck you could become a geneticist too!";;
+ next;
+ mes "[Alchemist Union Member]";
+ mes "What do you think? Would you like to meet this geneticist?";
+ next;
+ switch(select("Meet with her.:Don't meet with her.")){
+ case 1:
+ mes "[Alchemist Union Member]";
+ mes "Wise choice!";
+ mes "The infamous geneticist 'Devries'.";
+ next;
+ mes "[Alchemist Union Member]";
+ mes "You can find her in the Alchemy Lab at the western part of Lighthalzen. There is also another geneticist studying weaponry there, you might want to pay her a visit too.";
+ set job_gen,1;
+ setquest 2215;
+ close;
+ case 2:
+ mes "[Alchemist Union Member]";
+ mes "Aren't you interested in the study of life?";
+ close;
+ }
+ }
+ mes "[Alchemist Union Member]";
+ mes "The geneticist causing academic sensation is studying at the Alchemy Lab in the western part of Lighthalzen.";
+ mes "If you are interested, go meet with her.";
+ close;
+ }
+ mes "[Alchemist Union Member]";
+ mes "- You still have unused skill points. Come back when you have used all of them.";
+ close;
+ }
+ }
+ mes "[Alchemist Union Member]";
+ mes "Our Alchemist Union brings up many junior alchemists with various promotions and investigations.";
+ next;
+ mes "[Alchemist Union Member]";
+ mes "They have spread to all corners of Rune-Midgart and were active in many fields like sciences or special item production methods.";
+ next;
+ mes "[Alchemist Union Member]";
+ mes "We call the members of our new union ^3131FF'Geneticists'^000000.";
+ next;
+ mes "[Alchemist Union Member]";
+ mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgart.";
+ close;
+}
+
+job3_gen01,25,58,3 script Devries#gen 865,{
+
+ if (SkillPoint == 0){
+ if (job_gen == 1){
+ mes "[Devries]";
+ mes "Argh. The bloodsucking plant sample C is withering again.";
+ mes "Should I change the ingredient of the growth care?";
+ mes "Hey please cheer up soon!";
+ next;
+ mes "[Devries]";
+ mes "Eh? This is the first time we meet, right?";
+ mes "Looking at your clothing, could you be a fellow alchemist?";
+ next;
+ mes "[Devries]";
+ mes "Recently the number of young alchemists is increasing, but very few have the passion to study and do research!";
+ next;
+ mes "[Devries]";
+ mes "Take a look at this, this bomb is very powerful! But my Poison Spores are more beautiful! I have lots of goodies!";
+ next;
+ mes "[Devries]";
+ mes "Although the Alchemist Union said that they support their researchers, but all of my hard work only got me this 'Easy to Plant Mushroom'!";
+ next;
+ mes "[Devries]";
+ mes "Somehow mushrooms spread over the entire lab! I even find spores all over my house!";
+ next;
+ menu "You have a weird accent.",-;
+ mes "[Devries]";
+ mes "I am from Rune-Midgart!";
+ mes "Have you ever been to the Rune-Midgarts Kingdom? Everyone in Rune-Midgart speaks like this.";
+ next;
+ switch(select("Really?!:I'm from Rune-Midgart too.")){
+ case 1:
+ mes "[Devries]";
+ mes "Really?";
+ mes "Do you come from a Rune-Midgart village?";
+ mes "My village is very big, everyone there speaks with this accent.";
+ next;
+ break;
+ case 2:
+ emotion e_lv;
+ mes "[Devries]";
+ mes "Ah! No wonder you look so familiar.";
+ mes "I am happy to meet a fellow Rune-Midgartian here in the Schwartzvalt Republic!";
+ next;
+ break;
+ }
+ mes "- Bang Bang Bang -";
+ next;
+ emotion e_ag;
+ mes "[Devries]";
+ mes "Aaaghh! It's that woman again!";
+ next;
+ menu "What is that noise?",-;
+ mes "[Devries]";
+ mes "That's my classmate, Demi Calberine. That noise is from her experiments.";
+ mes "Demi is an mini cannon specialist, she always makes a lot of noise.";
+ next;
+ emotion e_sob;
+ mes "[Devries]";
+ mes "Look!";
+ mes "My mushrooms and plants are scared!";
+ mes "I can't even concentrate on my research. This is so annoying!!";
+ next;
+ mes "- Kala Kala -";
+ next;
+ mes "[Devries]";
+ mes "Whenever I am in a bad mood, I need to eat some of Orleans cookies.";
+ next;
+ mes "[Devries]";
+ mes "It's a luxury cookie from Prontera. When I put one in my mouth it reminds me of Asgard.";
+ mes "When I finish eating a delicious cookie, the noise from Demi Calberine just goes away.";
+ next;
+ mes "[Devries]";
+ mes "Would you like one?";
+ mes "Aw, I already ate the last one.";
+ next;
+ mes "[Devries]";
+ mes "But that's okay! I have a few boxes in my room on the second floor.";
+ mes "Because of the temptation, I've bought a large amount, hehehe.";
+ next;
+ mes "- Ke Ke Ke Ke Ke Ke Ke -";
+ specialeffect EF_ENDURE;
+ next;
+ specialeffect EF_REPAIRWEAPON;
+ mes "- Ke Ke Ke Ke! Ke Ke Ke Ke Ke Ke!!! -";
+ next;
+ specialeffect EF_CRASHEARTH;
+ mes "- Bang! Bang!! Bang!!! Bang!!!! -";
+ next;
+ mes "[Devries]";
+ mes "..................";
+ next;
+ mes "[Devries]";
+ mes "Ooooh uh";
+ mes "Eh Aaaaahhh!!!";
+ next;
+ mes "[Devries]";
+ mes "Demi!!!!! Demi!!!!";
+ next;
+ mes "- It looks like you need to calm Devries down. -";
+ set job_gen,2;
+ close;
+ }else if (job_gen == 2){
+ mes "[Devries]";
+ mes "Uh Aaaaaaah!!!!";
+ mes "Demi!!!!! Demi!!!!";
+ next;
+ mes "- It looks like you need to calm Devries down. -";
+ close;
+ }else if (job_gen == 3){
+ mes "[Devries]";
+ mes "Uh Aaaaaahhhh!!!!";
+ mes "Demi!!!!! Demi!!!!";
+ next;
+ menu "Give the cookies to Devries.",-;
+ mes "- Devries took the cookies and started eating like a hungry wolf. -";
+ next;
+ mes "- Ka Ka Ka -";
+ mes "- Ka Ka Ka -";
+ mes "- Ka Ka Ka -";
+ next;
+ mes "[Devries]";
+ mes "Ah,";
+ mes "The sweet butter taste,";
+ mes "really calms me down.";
+ next;
+ emotion e_rice;
+ mes "[Devries]";
+ mes "Demi works very persistent today too.";
+ mes "Hehehe, what a hard working colleague.";
+ next;
+ mes "- As expected, the cookie works really well. -";
+ emotion e_no1;
+ next;
+ mes "[Devries]";
+ mes "You also like alchemy, which has brought you here, right?";
+ next;
+ mes "[Devries]";
+ mes "Oh, right, I haven't introduced myself.";
+ mes "My name is Devries.";
+ mes "I'm interested in new and special life.";
+ next;
+ mes "[Devries]";
+ mes "What's your name, young alchemist?";
+ next;
+ menu "I am "+strcharinfo(0)+".",-;
+ mes "[Devries]";
+ mes "Oh, "+strcharinfo(0)+".";
+ mes "What an interesting name. Nice to meet you.";
+ next;
+ mes "[Devries]";
+ mes "But I am terrible with names...... Is it okay if I call you Bubbles?";
+ next;
+ mes "[Devries]";
+ mes "Bubbles, have you heard of my research?";
+ mes "You did read my research paper before you came here, right?";
+ next;
+ switch(select("No.:Yes, I did.")){
+ case 1:
+ mes "[Devries]";
+ mes "Ah, it's written all over your face.";
+ mes "Don't be shy.";
+ break;
+ case 2:
+ mes "[Devries]";
+ mes "Am I right?";
+ mes "It's easy to communicate with people from the same place.";
+ break;
+ }
+ next;
+ mes "[Devries]";
+ mes "Now, you used the method I mentioned earlier to calm me down.";
+ next;
+ mes "[Devries]";
+ mes "I'm very satisfied with how you paid attention to details.";
+ mes "You have the quality to become a geneticist.";
+ next;
+ mes "[Devries]";
+ mes "^FF0000After becoming a geneticist, you can no longer study alchemy or bio-chemistry.^000000";
+ mes "If you accept, you may take the test.";
+ next;
+ switch(select("Maybe later.:I want to become a Geneticist!")){
+ case 1:
+ mes "[Devries]";
+ mes "Okay then.";
+ mes "Even though your knowledge is not that great as that of geneticists, a fundamental knowledge is also important.";
+ mes "Bubbles, come back to me once you've finished your studies.";
+ set job_gen,4;
+ close;
+ case 2:
+ mes "[Devries]";
+ mes "Good!";
+ mes "Let's do our best together!";
+ set job_gen,5;
+ close;
+ }
+ }else if (job_gen == 4){
+ mes "[Devries]";
+ mes "Bubbles!";
+ mes "Are you prepared to take the test?";
+ next;
+ switch(select("Not yet.:Yes!")){
+ case 1:
+ mes "[Devries]";
+ mes "You have to try hard! There is no shortcut when obtaining knowledge!";
+ close;
+ case 2:
+ mes "[Devries]";
+ mes "Very good!";
+ mes "Let's do our best together!";
+ set job_gen,5;
+ close;
+ }
+ }else if (job_gen == 5){
+ mes "[Devries]";
+ mes "Bubbles, what do you think of plants?";
+ mes "Do you like plants? Which one are you interested in?";
+ next;
+ mes "- Bang Bang Bang Bang -";
+ next;
+ emotion e_swt2;
+ mes "[Devries]";
+ mes "Ah, Demi Calberine is doing it again?";
+ mes "Hopefully she fails again......Demi...must...not succeed...";
+ next;
+ mes "[Devries]";
+ mes "Where was I?";
+ mes "Oh, right. In alchemy, plants are very important.";
+ mes "Alchemists would make Geographers and Hydra's grow fast, and they would help them when in a battle...";
+ next;
+ mes "- Bang!! Bang!! Bang!! Bang!! -";
+ next;
+ emotion e_hmm;
+ mes "[Devries]";
+ mes ".......................";
+ next;
+ emotion e_hmm;
+ mes "[Devries]";
+ mes "Like technologies, plants are easily to...";
+ next;
+ mes "- Bang!!!! -";
+ next;
+ emotion e_hmm;
+ mes "[Devries]";
+ mes "...sexual reproduction...";
+ next;
+ mes "- Bang!!!! -";
+ mes "- Ke Ke Ke Ke Ke Ke!! -";
+ mes "- Bang Bang Bang Bang Bang!!!! -";
+ mes "- Bang!! Bang!! Bang!! Bang!! -";
+ next;
+ emotion e_hmm;
+ mes "[Devries]";
+ mes ".......................";
+ next;
+ emotion e_hmm;
+ mes "[Devries]";
+ mes "Bubbles.";
+ next;
+ emotion e_hmm;
+ mes "[Devries]";
+ mes "To become a geneticist, you must pass the test";
+ next;
+ mes "[Devries]";
+ mes "It's called the 'Perfect Soundproof System'!";
+ mes "You must use plants and experiment samples on the 1st floor of the lab. Release me from Demi Calberine's scary noise.";
+ next;
+ mes "[Devries]";
+ mes "Okay then, let's get started!";
+ set job_gen,6;
+ close;
+ }else if (job_gen == 6){
+ mes "[Devries]";
+ mes "It's called the 'Perfect Soundproof System'!";
+ mes "You must use plants and experiment samples on the 1st floor of the lab. Release me from Demi Calberine's scary noise.";
+ next;
+ mes "[Devries]";
+ mes "There are some related guides in the cabinet that you may use.";
+ mes "Okay then, let's get started!";
+ close;
+ }else if ((job_gen > 6) && (job_gen < 60)){
+ mes "[Devries]";
+ mes "Is there a problem?";
+ next;
+ switch(select("Nothing.:The experiment failed.")){
+ case 1:
+ mes "[Devries]";
+ mes "Better get started, or I'll start to scream!!!";
+ close;
+ case 2:
+ mes "[Devries]";
+ mes "Why not redo the experiment?";
+ mes "Why are you asking me these things?";
+ set job_gen,7;
+ if (checkquest(2209) == 1){
+ erasequest 2209;
+ }
+ if (checkquest(2210) == 1){
+ erasequest 2210;
+ }
+ if (checkquest(2211) == 1){
+ erasequest 2211;
+ }
+ if (checkquest(2212) == 1){
+ erasequest 2212;
+ }
+ if (checkquest(2213) == 1){
+ erasequest 2213;
+ }
+ if (checkquest(2214) == 1){
+ erasequest 2214;
+ }
+ close;
+ }
+ }else if (job_gen == 60 || job_gen == 61){
+ mes "- Bang Bang Bang Ke Ke Ke Ke -";
+ next;
+ mes "- Bang Bang Bangg Bang Bang Bang -";
+ next;
+ mes "[Devries]";
+ mes "What is Demi Calberine doing?";
+ mes "That is really loud.";
+ next;
+ mes "[Devries]";
+ mes "Did you finish the experiment, Bubbles?";
+ mes "Show me the seed.";
+ next;
+ if ((countitem(6273) == 0) && (countitem(6272) == 0)){
+ mes "[Devries]";
+ mes "What is this?";
+ mes "How can you claim success when you have a unfinished experiment?";
+ mes "Hurry up and redo the experiment.";
+ set job_gen,7;
+ if (checkquest(2209) == 1){
+ erasequest 2209;
+ }
+ if (checkquest(2210) == 1){
+ erasequest 2210;
+ }
+ if (checkquest(2211) == 1){
+ erasequest 2211;
+ }
+ if (checkquest(2212) == 1){
+ erasequest 2212;
+ }
+ if (checkquest(2213) == 1){
+ erasequest 2213;
+ }
+ if (checkquest(2214) == 1){
+ erasequest 2214;
+ }
+ close;
+ }
+ mes "[Devries]";
+ mes "Show me the seed you created.";
+ mes "What will it be?";
+ next;
+ mes "[Devries]";
+ mes "Put the seed in the Super Cultivator, adjust the temperature...";
+ next;
+ mes "[Devries]";
+ mes "Ah!";
+ next;
+ if (job_gen == 60){
+ specialeffect EF_FLASHER;
+ specialeffect EF_PHARMACY_OK;
+ mes "[Devries]";
+ mes "Bubbles, look at this!";
+ mes "What a fascination plant!";
+ next;
+ mes "[Devries]";
+ mes "Spike vines are everywhere in the culture machine!";
+ mes "These vines are very high concentrated and hard, like a brick wall!";
+ next;
+ mes "[Devries]";
+ mes "This is it, Bubbles!";
+ mes "The properties of this plant can be used for varying things!";
+ next;
+ mes "[Devries]";
+ mes "Great, Bubbles.";
+ mes "I thought you would have a decent result, but it came out better then I expected!";
+ next;
+ mes "[Devries]";
+ mes "I need to submit your experiment result to the Alchemist Union.";
+ mes "I will write a letter, stating that Bubbles is terrific, and has the qualifications to become a geneticist.";
+ next;
+ mes "[Devries]";
+ mes "The union's reply might take a while, can you wait for it?";
+ mes "In the meantime, go meet Demi Calberine upstairs.";
+ next;
+ mes "[Devries]";
+ mes "She is a fellow geneticist, specializing in mini cannons.";
+ mes "Go take a look at her experiment results.";
+ mes "Could you give this message to her? Tell her to conduct her experiments quietly.";
+ delitem 6273,1;
+ set job_gen,62;
+ changequest 2215,2216;
+ if (checkquest(2209) == 1){
+ erasequest 2209;
+ }
+ if (checkquest(2210) == 1){
+ erasequest 2210;
+ }
+ if (checkquest(2211) == 1){
+ erasequest 2211;
+ }
+ if (checkquest(2212) == 1){
+ erasequest 2212;
+ }
+ if (checkquest(2213) == 1){
+ erasequest 2213;
+ }
+ if (checkquest(2214) == 1){
+ erasequest 2214;
+ }
+ close;
+ }
+ specialeffect EF_SPELLBREAKER;
+ specialeffect EF_PHARMACY_FAIL;
+ mes "[Devries]";
+ mes "Uh oh! You failed, Bubbles";
+ mes "it did not grow at all, it's withered already.";
+ mes "Go and redo the experiment!";
+ delitem 6272,1;
+ set job_gen,7;
+ if (checkquest(2209) == 1){
+ erasequest 2209;
+ }
+ if (checkquest(2210) == 1){
+ erasequest 2210;
+ }
+ if (checkquest(2211) == 1){
+ erasequest 2211;
+ }
+ if (checkquest(2212) == 1){
+ erasequest 2212;
+ }
+ if (checkquest(2213) == 1){
+ erasequest 2213;
+ }
+ if (checkquest(2214) == 1){
+ erasequest 2214;
+ }
+ close;
+ }else if ((job_gen > 61) && (job_gen < 76)){
+ if (checkquest(2223,2) == 2){
+ mes "[Devries]";
+ mes "Ah, hold on.";
+ mes "It looks like the mail has already arrived.";
+ set job_gen,76;
+ completequest 2223;
+ close;
+ }
+ mes "[Devries]";
+ mes "Whilst waiting for the Union's reply, go see Demi Calberine's experiment results.";
+ close;
+ }else if (job_gen == 76){
+ mes "[Devries]";
+ mes "Bubbles!";
+ mes "Good news!";
+ next;
+ if (Class == Job_Alchemist || Class == Job_Creator && ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))){
+ if (checkcart() == 0){
+ mes "[Devries]";
+ mes "Put that heavy and dirty cart away. On such a happy moment, that thing will just ruin it.";
+ close;
+ }
+ if(checkweight(1201,1) == 0){
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you lose some weight. -";
+ close;
+ }
+ mes "[Devries]";
+ mes "The letter from the Alchemist Union has arrived.";
+ mes "Let me read it to you, Bubbles!";
+ next;
+ mes "<Dear geneticist Devries:>";
+ mes "<We recently heard of your activities, many have heard of your news.>";
+ next;
+ mes "[Devries]";
+ mes "This is from my hometown.";
+ next;
+ mes "<Many have heard of your experiment results and they have already been put into commercial use, we are very happy about this.>";
+ mes "<This will certainly help the field of alchemy.>";
+ next;
+ mes "<You also attached a research paper.>";
+ mes "<Including a experiment from an alchemist named "+strcharinfo(0)+". A new fast growing plant type that is as hard as a brick wall.>";
+ mes "Myself and other Alchemist Union Members studied this paper, and found it to be very interesting.>";
+ next;
+ mes "<Other geneticists are also interested in the use of this plant, we hope to see some related research papers in the near future.>";
+ next;
+ mes "<Devries>";
+ mes "<We think "+strcharinfo(0)+" has the qualifications to become a geneticist.>";
+ mes "<Please let him know, that we hope that he keeps up his outstanding work after becoming a geneticist.>";
+ next;
+ mes "<The Alchemist Union is proud of having talented people like Ms. Devries, Ms. Demi Calberine, and "+strcharinfo(0)+".>";
+ mes "<We highly anticipate the results of your next experiment.>";
+ next;
+ mes "[Devries]";
+ mes "Congratulations, Bubbles";
+ mes "From now on, you are a Geneticist!!";
+ if (Class == Job_Alchemist){
+ jobchange Job_Genetic;
+ } else {
+ jobchange Job_Genetic_T;
+ }
+ set job_gen,77;
+ getitem 5752,1;
+ getitem 2795,1;
+ next;
+ mes "[Devries]";
+ mes "Just like in the Union's letter, I'm also looking forward to your future research.";
+ mes "Let's work hard! Strive to become the best geneticist!";
+ close;
+ }
+ }else if (job_gen == 77){
+ mes "[Devries]";
+ mes "Bubbles, want to join my Love Orleans club? It's a club for those that love cookies. Of course, we don't think of doing weird things with Charles Orleans.";
+ close;
+ }
+ mes "[Devries]";
+ mes "- You still have some unused skill points. -";
+ close;;
+ }
+ mes "[Devries]";
+ mes "Am I that beautiful to you? Or why are you staring at me like that?";
+ close;
+}
+
+job3_gen01,83,72,3 script Delivery Box#generic 111,{
+
+ mes "- There's a big box. -";
+ if (job_gen == 2){
+ next;
+ switch(select("Open it.:Check the address.:Do nothing.")){
+ case 1:
+ mes "- The box contains 6 bag of cookies -";
+ next;
+ switch(select("Take the cookies.:Do nothing.")){
+ case 1:
+ mes "- You took a bag of cookies from the box -";
+ set job_gen,3;
+ close;
+ case 2:
+ mes "You do nothing.";
+ close;
+ }
+ case 2:
+ mes "[From: Rune-Midgarts Kingdom, Prontera, Charles Orleans]";
+ mes "[Recipient: Schwaltzvalt Republic, Lighthalzen, Devries]";
+ close;
+ case 3:
+ mes "You do nothing.";
+ close;
+ }
+ }
+ close;
+}
+
+job3_gen01,12,56,3 script Plant Guide#generic 111,{
+
+ mes "<The Easiest Alchemy in the World>";
+ mes "Written by Bob Ross.";
+ next;
+ switch(select("Animals:Plants:Minerals:Etc.")){
+ case 1:
+ mes "...Using animals in alchemy can easily be practiced by anyone.";
+ mes "You can put the animals that you want to use on the white tray, imagine the goal you want to make and then practice the alchemy.";
+ mes "It's very easy.";
+ next;
+ mes "...The animals that are used in alchemy might in the danger of getting extinct because of being captured by thoughtless alchemists.";
+ mes "So I won't mention them.";
+ close;
+ case 2:
+ mes "...The guide of alchemy using plants is easy to follow, even for a little kid.";
+ mes "You can put the plants on the table, and break or cut them, connect them using a simple tool, then do alchemy.";
+ mes "That's really an extraordinary method.";
+ next;
+ mes "...The plants usually used for alchemy are Bigibigi Grass and Muka Trees that have sharp thorns but are delicate inside and Bogi Creeper whose growth speed is really fast but parasitic on living things.";
+ if (job_gen == 6){
+ set job_gen,7;
+ }
+ close;
+ case 3:
+ mes "...Using minerals in alchemy is a way that beginners find pretty easy.";
+ mes "You can put the minerals you want to in the beautifully crafted box, and sing any song that you can think of twice and then practice the alchemy.";
+ mes "That's really an easy way.";
+ next;
+ mes "...A mineral that's usually used for alchemy is 'Phracon' which doesn't cost a lot.";
+ close;
+ case 4:
+ mes "...Alchemy is the easiest thing in the world.";
+ mes "This writer shows a cobalt blue alchemy demonstration in front of students every week, and always get a big applaud from them.";
+ mes "I'm sure that you would be into the alchemy world at the moment you read this book.";
+ close;
+ }
+}
+
+job3_gen01,36,55,3 script Bigibigi Grass#gen 844,{
+
+ if (job_gen == 7){
+ if (checkquest(2209) == -1 || checkquest(2209) == 0){
+ mes "- The size is quite big to be normal grass so it's called Bigibigi Grass. -";
+ next;
+ switch(select("Use as experiment sample.:Leave it alone.")){
+ case 1:
+ mes "- You have obtained Bigibigi Grass. -";
+ setquest 2209;
+ close;
+ case 2:
+ mes "- This plant doesn't look suitable as an experiment sample. -";
+ close;
+ }
+ }
+ mes "- You already have Bigibigi Grass. -";
+ close;
+ }else if (job_gen == 6){
+ mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
+ close;
+ }
+ mes "- The size is quite big to be normal grass so it's called Bigibigi Grass. -";
+ close;
+}
+
+job3_gen01,36,45,3 script Muka Tree#gen 844,{
+
+ if (job_gen == 7){
+ if (checkquest(2210) == -1 || checkquest(2210) == 0){
+ mes "- This is the Muka Tree which protects its delicate inside with sharp thorns. -";
+ next;
+ switch(select("Use as experiment sample.:Leave it alone.")){
+ case 1:
+ mes "- You have obtained some parts of Muka Tree.-";
+ setquest 2210;
+ close;
+ case 2:
+ mes "- This plant doesn't look suitable as an experiment sample. -";
+ close;
+ }
+ }
+ mes "- You already have Muka Tree. -";
+ close;
+ }else if (job_gen == 6){
+ mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
+ close;
+ }
+ mes "- This is the Muka Tree which protects its delicate inside with sharp thorns. -";
+ close;
+}
+
+job3_gen01,42,55,3 script Bogi Vine#gen 844,{
+
+ if (job_gen == 7){
+ if (checkquest(2211) == -1 || checkquest(2211) == 0){
+ mes "- This is a Bogi Vine which has a very fast growth speed. -";
+ next;
+ switch(select("Use as experiment sample.:Leave it alone.")){
+ case 1:
+ mes "- You have obtained some parts of Bogi Vine. -";
+ setquest 2211;
+ close;
+ case 2:
+ mes "- This plant doesn't look suitable as an experiment sample. -";
+ close;
+ }
+ }
+ mes "- You already have Bogi Vine. -";
+ close;
+ }else if (job_gen == 6){
+ mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
+ close;
+ }
+ mes "- This is a Bogi Vine which has a very fast growth speed. -";
+ close;
+}
+
+job3_gen01,30,58,3 script Aolatura#gen 844,{
+
+ if (job_gen == 7){
+ if (checkquest(2212) == -1 || checkquest(2212) == 0){
+ mes "- This is known to blossom then thousand flowers as it only blooms once per lifetime. -";
+ next;
+ switch(select("Use as experiment sample.:Leave it alone.")){
+ case 1:
+ mes "- You have obtained Aolatura. -";
+ setquest 2212;
+ close;
+ case 2:
+ mes "- This plant doesn't look suitable as an experiment sample. -";
+ close;
+ }
+ }
+ mes "- You already have Aolatura. -";
+ close;
+ }else if (job_gen == 6){
+ mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
+ close;
+ }
+ mes "- This is known to blossom then thousand flowers as it only blooms once per lifetime. -";
+ close;
+}
+
+job3_gen01,30,63,3 script Congra#gen 844,{
+
+ if (job_gen == 7){
+ if (checkquest(2213) == -1 || checkquest(2213) == 0){
+ mes "- It's a plant that has a big and solid stem with enormous leaves. -";
+ next;
+ switch(select("Use as experiment sample.:Leave it alone.")){
+ case 1:
+ mes "- You have obtained Congra. -";
+ setquest 2213;
+ close;
+ case 2:
+ mes "- This plant doesn't look suitable as an experiment sample. -";
+ close;
+ }
+ }
+ mes "- You already have Congra. -";
+ close;
+ }else if (job_gen == 6){
+ mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
+ close;
+ }
+ mes "- It's a plant that has a big and solid stem with enormous leaves. -";
+ close;
+}
+
+job3_gen01,32,38,3 script Sticky Grass#gen 844,{
+
+ if (job_gen == 7){
+ if (checkquest(2214) == -1 || checkquest(2214) == 0){
+ mes "- I may not know the name but it's sticky and can stick to just about anything. -";
+ next;
+ switch(select("Use as experiment sample.:Leave it alone.")){
+ case 1:
+ mes "- You have obtained Sticky Grass -";
+ setquest 2214;
+ close;
+ case 2:
+ mes "- This plant doesn't look suitable as an experiment sample. -";
+ close;
+ }
+ }
+ mes "- You already have Sticky Grass -";
+ close;
+ }else if (job_gen == 6){
+ mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
+ close;
+ }
+ mes "- I may not know the name but it's sticky and can stick to just about anything. -";
+ close;
+}
+
+job3_gen01,7,50,3 script Testing Table#gen 844,{
+
+ if (job_gen == 7){
+ mes "- This is a testing table with a lot of tools. I think I can study the combinations here with plants. -";
+ next;
+ switch(select("Conduct experiment.:Don't conduct experiment.")){
+ case 1:
+ if ((checkquest(2209) == -1 || checkquest(2209) == 0) && (checkquest(2210) == -1 || checkquest(2210) == 0) && (checkquest(2211) == -1 || checkquest(2211) == 0) && (checkquest(2212) == -1 || checkquest(2212) == 0) && (checkquest(2213) == -1 || checkquest(2213) == 0) && (checkquest(2214) == -1 || checkquest(2214) == 0)){
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm, I need to bring a plant sample to experiment with.";
+ close;
+ }
+ mes "What do you want to do with the prepared plant sample?";
+ next;
+ switch(select("Break:Crush:Smash")){
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ }
+ while(1){
+ if (.@fortune == 7){
+ break;
+ }else{
+ mes "What next?";
+ next;
+ set .@rand,rand(1,2);
+ if (.@rand == 1){
+ switch(select("Burn into Ashes.:Dip in distilled Water.:Cook it with Steam.")){
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ }
+ }
+ switch(select("Put it into a Testing Flask and Shake.:Cool it down.:Warm it up.")){
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ }
+ set .@fortune,rand(1,7);
+ }
+ }
+ mes "What next?";
+ next;
+ menu "Inject it into a Testing Seed.",-;
+ mes "Which Seed do you want to use?";
+ next;
+ switch(select("Testing Seed Type A:Testing Seed Type B:Testing Seed Type C:Testing Seed Type D")){
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ break;
+ }
+ mes "Put the seed into the prepared sample.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Okay, now I need to bring this seed to Devries!";
+ if ((checkquest(2209) == -1 || checkquest(2209) == 0) && (checkquest(2210) == -1 || checkquest(2210) == 0) && (checkquest(2211) == -1 || checkquest(2211) == 0)){
+ set job_gen,61;
+ getitem 6272,1;
+ close;
+ }
+ if (checkquest(2209) == 1){
+ set job_gen,job_gen+10;
+ }
+ if (checkquest(2210) == 1){
+ set job_gen,job_gen+10;
+ }
+ if (checkquest(2211) == 1){
+ set job_gen,job_gen+10;
+ }
+ set .@score,job_gen + JobLevel - 20;
+ set .@result,rand(1,100);
+ if (.@result < .@score){
+ set job_gen,60;
+ getitem 6273,1;
+ close;
+ }
+ set job_gen,61;
+ getitem 6272,1;
+ close;
+ case 2:
+ mes "- It's not the time to start the experiment yet. -";
+ close;
+ }
+ }else if ((job_gen > 7) && (job_gen < 60)){
+ mes "- It looks like there is a problem with the experiment. I better redo the experiment. -";
+ set job_gen,7;
+ if (countitem(6273) > 0){
+ delitem 6273,1;
+ }
+ if (countitem(6272) > 0){
+ delitem 6272,1;
+ }
+ if (checkquest(2209) == 1){
+ erasequest 2209;
+ }
+ if (checkquest(2210) == 1){
+ erasequest 2210;
+ }
+ if (checkquest(2211) == 1){
+ erasequest 2211;
+ }
+ if (checkquest(2212) == 1){
+ erasequest 2212;
+ }
+ if (checkquest(2213) == 1){
+ erasequest 2213;
+ }
+ if (checkquest(2214) == 1){
+ erasequest 2214;
+ }
+ close;
+ }else if (job_gen == 60 || job_gen == 61){
+ mes "- It looks like I only need to bring the created seed to Devries now. -";
+ close;
+ }
+ mes "- This is a testing table with a lot of tools. I think I can study the combinations here with plants. -";
+ close;
+}
+
+//npc "job3_gen01" "Super Cultivator#gen" CLEAR_NPC 21 67 3 0 0
+
+job3_gen01,91,48,3 script Demi Calberine#gen 982,{
+
+ if (job_gen < 62){
+ mes "[Demi Calberine]";
+ mes "Hmm~ Where'd that bolt go?";
+ close;
+ }else if (job_gen == 62){
+ mes "[Demi Calberine]";
+ mes "I want to sit on a blue cart~";
+ mes "And make a beautiful picture of me with my cannon~";
+ mes "With my love~";
+ mes "Shot forever~?";
+ next;
+ mes "[Demi Calberine]";
+ mes "Hmm~ Where'd that bolt go?";
+ mes "Why aren't their enough bolts? Didn't I just order a bunch yesterday?";
+ next;
+ menu "Hi",-;
+ mes "[Demi Calberine]";
+ mes "Huh~?";
+ mes "What...who are you?";
+ next;
+ mes "[Demi Calberine]";
+ mes "Ah, no, this is not the time to talk!";
+ mes "Uh! Come help me!";
+ next;
+ mes "[Demi Calberine]";
+ mes "A customer ordered a cart with a mini cannon that I have to finish today, but I can't find the parts!";
+ next;
+ mes "[Demi Calberine]";
+ mes "Er Ah~I think they fell somewhere around here...";
+ mes "I only need 12 pieces! I need to work on other parts as well... Please help me find them!";
+ changequest 2216,2217;
+ set job_gen,63;
+ close;
+ }else if ((job_gen > 62) && (job_gen < 74)){
+ mes "[Demi Calberine]";
+ mes "Ah, oh no, oh no~~~";
+ mes "Did you find the missing pieces yet? No, not yet? You promised, please hurry up!";
+ close;
+ }else if (job_gen == 74){
+ mes "[Demi Calberine]";
+ mes "This cart is low on power, maybe if install this here...";
+ next;
+ menu "I found the pieces.",-;
+ mes "[Demi Calberine]";
+ mes "Ah, you scared me!";
+ mes "Why do you like to scare people???";
+ mes "Are these my missing bolts?";
+ mes "Where did you find them?";
+ next;
+ menu "Didn't you ask me to go find them?",-;
+ mes "[Demi Calberine]";
+ mes "Oh? Oh?";
+ mes "Really? Hehehehehe.";
+ mes "Must be my bad memory.";
+ next;
+ mes "[Demi Calberine]";
+ mes "Wait a minute.";
+ mes "Now that I have these pieces, I should be able to finish it now.";
+ next;
+ mes "- Ke Ke Ke Ke -";
+ next;
+ mes "[Demi Calberine]";
+ mes "Very good, the mini cannon is installed on the cart...let's take it for a test shall we?";
+ next;
+ mes "- Chi... -";
+ next;
+ mes "- Bang! Bang! Bang! Bang! -";
+ next;
+ mes "[Demi Calberine]";
+ mes "Good! Success!";
+ mes "Phew, thanks to you, I was able to finish this on time.";
+ mes "Thank you very much.";
+ next;
+ mes "[Demi Calberine]";
+ mes "Ah, what's do you need";
+ mes "Do you want to make a custom order or something?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm a geneticist apprentice.";
+ mes "I heard Demi Calberine was obsessed with mini cannons.";
+ next;
+ mes "[Demi Calberine]";
+ mes "Yes, I can make many types of mini cannons.";
+ mes "Recently a lot of people want me to modify their carts, I installed new features such as mini cannons.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Cart modification?";
+ next;
+ mes "[Demi Calberine]";
+ mes "Yes, when you are going downhill, don't you want to sit on the cart and slide down?";
+ mes "Don't you feel bored dragging the cart everywhere?";
+ next;
+ mes "[Demi Calberine]";
+ mes "The cart is no longer just for item storage.";
+ mes "Installing a mini cannon on the cart, will help you attack your enemies, and increases your power.";
+ next;
+ mes "[Demi Calberine]";
+ mes "Devries below seems to be conducting playhouse like experiments.";
+ mes "I cannot understand why experiments like that are so popular, tsk.";
+ emotion e_rice;
+ next;
+ mes "[Demi Calberine]";
+ mes "Please look at this mini cannon.";
+ mes "As big as the size of my palm, it's the smallest and lightest cannon in the world.";
+ mes "Don't you think it's cute? Eh~";
+ emotion e_awsm;
+ next;
+ menu "Can my cart be modified too?",-;
+ mes "[Demi Calberine]";
+ mes "Sorry, only geneticists can have their carts modified.";
+ mes "This is a rule from the Alchemy Union, I have no choice in the matter.";
+ next;
+ mes "[Demi Calberine]";
+ mes "But don't be disappointed.";
+ mes "Just become a geneticist? Hehehe.";
+ next;
+ mes "[Demi Calberine]";
+ mes "And not all carts can be modified.";
+ mes "They have to meet a certain standard.";
+ next;
+ mes "[Demi Calberine]";
+ mes "Before becoming a geneticist, please practice your Cart Revolution skill.";
+ mes "You need your muscles and cart movement to be in perfect balance.";
+ next;
+ mes "[Demi Calberine]";
+ mes "If you want, ^FF0000I can show you a nice area to practise in.^000000";
+ mes "^FF0000Though I don't like her^000000, it is a nice place, hehe.";
+ next;
+ mes "[Demi Calberine]";
+ mes "With this oppurtunity, you just need to have fun practising your Cart Revolution skill.";
+ mes "Use your cart to kill ^FF0000100 Poison Spores^000000, watch your fatique, and familiarize yourself with the cart.";
+ next;
+ mes "[Demi Calberine]";
+ mes "Okay, I need to start work on the next order.";
+ mes "If you want to practice, come back here.";
+ mes "I will help to modify your cart anytime.";
+ next;
+ mes "- KaBoom -";
+ next;
+ mes "- What happened? The floor seems to have disappeared. -";
+ set job_gen,75;
+ changequest 2217,2223;
+ close2;
+ warp "job3_gen01",23,32;
+ end;
+ }else if (job_gen == 75){
+ if (checkquest(2223,2) == 2){
+ mes "[Demi Calberine]";
+ mes "It looks like Devries found out that I put you into her mushroom cage.";
+ mes "Just look at her face, nice. Such anger.";
+ close;
+ }
+ mes "[Demi Calberine]";
+ mes "Er ah, didn't you finish practising?";
+ mes "Do you want to enter the mushroom cage?";
+ next;
+ switch(select("Yes:No")){
+ case 1:
+ mes "[Demi Calberine]";
+ mes "have fun swinging your cart around~";
+ close2;
+ warp "job3_gen01",23,32;
+ end;
+ case 2:
+ mes "[Demi Calberine]";
+ mes "Hm, too bad. I want to see Devries's angry face.";
+ close;
+ }
+ }else if (job_gen > 75){
+ mes "[Demi Calberine]";
+ mes "It looks like Devries found out that I put you into her mushroom cage.";
+ mes "Just look at her face, nice. Such anger.";
+ close;
+ }
+ mes "[Demi Calberine]";
+ mes "Hmm~ Where'd that bolt go?";
+ close;
+}
+
+job3_gen01,84,45,3 script Scattered Stuff#gen1 111,{
+
+OnInit:
+ enablenpc "Scattered Stuff#gen1";
+ end;
+
+ if ((job_gen > 62) && (job_gen < 74)){
+ mes "- There is stuff scattered everywhere, what a mess in the lab. -";
+ next;
+ mes "- You found some small pieces of metal. -";
+ set job_gen,job_gen+1;
+ disablenpc "Scattered Stuff#gen1";
+ initnpctimer;
+ close;
+ }else if (job_gen == 74){
+ mes "- You have collected all the parts. -";
+ close;
+ }
+ end;
+
+OnTimer7000:
+ enablenpc "Scattered Stuff#gen1";
+ stopnpctimer;
+ end;
+}
+
+job3_gen01,77,41,3 script Scattered Stuff#gen2 111,{
+
+OnInit:
+ enablenpc "Scattered Stuff#gen2";
+ end;
+
+ if ((job_gen > 62) && (job_gen < 74)){
+ mes "- There is stuff scattered everywhere, what a mess in the lab. -";
+ next;
+ mes "- You found some small pieces of metal. -";
+ set job_gen,job_gen+1;
+ disablenpc "Scattered Stuff#gen2";
+ initnpctimer;
+ close;
+ }else if (job_gen == 74){
+ mes "- You have collected all the parts. -";
+ close;
+ }
+ end;
+
+OnTimer7000:
+ enablenpc "Scattered Stuff#gen2";
+ stopnpctimer;
+ end;
+}
+
+job3_gen01,78,57,3 script Scattered Stuff#gen3 111,{
+
+OnInit:
+ enablenpc "Scattered Stuff#gen3";
+ end;
+
+ if ((job_gen > 62) && (job_gen < 74)){
+ mes "- There is stuff scattered everywhere, what a mess in the lab. -";
+ next;
+ mes "- You found some small pieces of metal. -";
+ set job_gen,job_gen+1;
+ disablenpc "Scattered Stuff#gen3";
+ initnpctimer;
+ close;
+ }else if (job_gen == 74){
+ mes "- You have collected all the parts. -";
+ close;
+ }
+ end;
+
+OnTimer7000:
+ enablenpc "Scattered Stuff#gen3";
+ stopnpctimer;
+ end;
+}
+
+job3_gen01,89,59,3 script Scattered Stuff#gen4 111,{
+
+OnInit:
+ enablenpc "Scattered Stuff#gen4";
+ end;
+
+ if ((job_gen > 62) && (job_gen < 74)){
+ mes "- There is stuff scattered everywhere, what a mess in the lab. -";
+ next;
+ mes "- You found some small pieces of metal. -";
+ set job_gen,job_gen+1;
+ disablenpc "Scattered Stuff#gen4";
+ initnpctimer;
+ close;
+ }else if (job_gen == 74){
+ mes "- You have collected all the parts. -";
+ close;
+ }
+ end;
+
+OnTimer7000:
+ enablenpc "Scattered Stuff#gen4";
+ stopnpctimer;
+ end;
+}
+
+job3_gen01,90,51,3 script Scattered Stuff#gen5 111,{
+
+OnInit:
+ enablenpc "Scattered Stuff#gen5";
+ end;
+
+ if ((job_gen > 62) && (job_gen < 74)){
+ mes "- There is stuff scattered everywhere, what a mess in the lab. -";
+ next;
+ mes "- You found some small pieces of metal. -";
+ set job_gen,job_gen+1;
+ disablenpc "Scattered Stuff#gen5";
+ initnpctimer;
+ close;
+ }else if (job_gen == 74){
+ mes "- You have collected all the parts. -";
+ close;
+ }
+ end;
+
+OnTimer7000:
+ enablenpc "Scattered Stuff#gen5";
+ stopnpctimer;
+ end;
+}
+
+job3_gen01,83,27,3 script Scattered Stuff#gen6 111,{
+
+OnInit:
+ enablenpc "Scattered Stuff#gen6";
+ end;
+
+ if ((job_gen > 62) && (job_gen < 74)){
+ mes "- There is stuff scattered everywhere, what a mess in the lab. -";
+ next;
+ mes "- You found some small pieces of metal. -";
+ set job_gen,job_gen+1;
+ disablenpc "Scattered Stuff#gen6";
+ initnpctimer;
+ close;
+ }else if (job_gen == 74){
+ mes "- You have collected all the parts. -";
+ close;
+ }
+ end;
+
+OnTimer7000:
+ enablenpc "Scattered Stuff#gen6";
+ stopnpctimer;
+ end;
+}
+
+job3_gen01,74,45,3 script Scattered Stuff#gen7 111,{
+
+OnInit:
+ enablenpc "Scattered Stuff#gen7";
+ end;
+
+ if ((job_gen > 62) & (job_gen < 74)){
+ mes "- There is stuff scattered everywhere, what a mess in the lab. -";
+ next;
+ mes "- You found some small pieces of metal. -";
+ set job_gen,job_gen+1;
+ disablenpc "Scattered Stuff#gen7";
+ initnpctimer;
+ close;
+ }else if (job_gen == 74){
+ mes "- You have collected all the parts. -";
+ close;
+ }
+ end;
+
+OnTimer7000:
+ enablenpc "Scattered Stuff#gen7";
+ stopnpctimer;
+ end;
+}
+
+job3_gen01,18,39,3 script Warning#gen 837,{
+
+ mes "= Warning =";
+ mes "If you bully my spores, I'll scream!!!";
+ if (job_gen > 74){
+ next;
+ switch(select("Get out of the cage.:Stay here.")){
+ case 1:
+ mes "- I better get out before Devries catches me. -";
+ close2;
+ warp "job3_gen01",21,38;
+ end;
+ case 2:
+ mes "- Action cancelled. -";
+ close;
+ }
+ }
+ close;
+}
+
+job3_gen01,80,12,1 script Stacked Magazines#gen 111,{
+
+ mes "- 'Monthly Bang!' magazines are piled up in disorder. -";
+ close;
+}
+
+job3_gen01,83,20,1 script Bed#gen 111,{
+
+ mes "- A checker patterned blanket set which looks like it was picked carefully is too good for this dirty bed. -";
+ close;
+}
+
+job3_gen01,85,25,1 script Opened Book#gen 111,{
+
+ mes "< Do you want to have my pretty room? Do you have enough zeny? Is there enough room? Run to the Lighthalzen Department Store right away and get the most high-end wall papers and interior accessories! >";
+ next;
+ mes "< Luxurious candles that'll lighten up your room, a huge golden mirror that every lady owns, you can not miss any of them! >";
+ close;
+}
+
+job3_gen01,81,81,0 script dbroom 139,2,2,{
+
+OnTouch:
+ mes "- It's a room that looks like a storehouse, thanks to so many parcels piled up in the room. -";
+ close;
+}
+
+job3_gen01,7,59,0 script from1to2gen 45,1,1,{
+
+OnTouch:
+ warp "job3_gen01",72,52;
+ end;
+}
+
+job3_gen01,71,56,0 script #from2to1gen 45,1,1,{
+
+OnTouch:
+ warp "job3_gen01",11,60;
+ end;
+}
+
+lighthalzen,52,132,0 script lighttogen 45,1,1,{
+
+OnTouch:
+ warp "job3_gen01",45,50;
+ end;
+}
+
+job3_gen01,49,49,0 script gentolight 45,1,1,{
+
+OnTouch:
+ warp "lighthalzen",54,132;
+ end;
+}
+
+job3_gen01,24,32,0 script Devries Vision 139,2,2,{
+
+OnTouch:
+ if (checkquest(2223,2) == 2){
+ mapannounce "job3_gen01","Devries: Huh? Did a cat got through the mushroom cage?",bc_map;
+ warp "job3_gen01",21,38;
+ }
+ end;
+}
+
+job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0
+job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0
+job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0
+job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0
+job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0
+job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0
+job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0
+job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0
+job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0
+job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0
+job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0
+job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0
+job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0
+job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0
+job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0
+job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0
+job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0
job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0 \ No newline at end of file
diff --git a/npc/jobs/3-2/minstrel.txt b/npc/jobs/3-2/minstrel.txt
index 1d3ec6f87..1fa447bdd 100644
--- a/npc/jobs/3-2/minstrel.txt
+++ b/npc/jobs/3-2/minstrel.txt
@@ -1,2604 +1,2604 @@
-//===== rAthena Script =======================================
-// Minstrel Job change Quest
-//===== By: ==================================================
-//= Masao
-//= Credits: Muad_Dib
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Any rAthena SVN
-//===== Description: =========================================
-//= [AEGIS Conversion]
-//= Job change Quest from Bard / Clown -> Minstrel.
-//===== Additional Comments: =================================
-//= 1.0 First Version.
-//============================================================
-
-alberta,196,133,4 script Bard#job_min 486,{
-
- if ((Class >= 4023) && (Class <= 4045)){
- mes "[Bard]";
- mes "Youngling~ On the sea, you should be careful!";
- mes "There are terrible monsters there.";
- next;
- mes "[Bard]";
- mes "I've heard that they eat people!";
- close;
- }
-
- if (job_min == 0){
- if (Class == Job_Bard || Class == Job_Clown){
- if ((BaseLevel > 98) && (JobLevel > 49)){
- mes "[Bard]";
- mes "The voice of heaven revolves around in my ears";
- mes "like a wandering wind,";
- next;
- mes "[Bard]";
- mes "Even though I close my eyes and cover my ears,";
- mes "I can hear a voice from somewhere,";
- next;
- mes "[Bard]";
- mes "It put temptation in exhausted crewman to deep sleep,";
- mes "made them feel as if they were in a land of dreams.";
- next;
- mes "[Girl]";
- mes "Ahhh!! Awesome!!";
- next;
- mes "[Boy]";
- mes "Encore!! Encore!!!";
- next;
- mes "[Old Man passing by]";
- mes "Eeeee~ that's not real song...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Clap.";
- mes "I can feel the rhythm.";
- mes "Can I hear one more song?";
- next;
- mes "[Bard]";
- mes "Hum?";
- mes "Juding by your outfit I think you are good at singing, why don't you sing us a song?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "??!!";
- next;
- mes "[Bard]";
- mes "Hahaha!";
- mes "Just kidding.";
- mes "Were you serious? Haha.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "...";
- next;
- mes "[Karian]";
- mes "Sorry~";
- mes "Don't be upset...";
- mes "My name is Karian, I'm just going around.";
- next;
- mes "[Karian]";
- mes "Do you want to go somewhere?";
- mes "Alberta is perfect for traveling.";
- next;
- mes "[Karian]";
- mes "But when you go to sea, you have to be careful.";
- mes "If you run into a Siren, then it's only a matter of time before she kills you.";
- next;
- mes "[Karian]";
- mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I'm "+strcharinfo(0)+".";
- mes "Are you here in Alberta to travel?";
- next;
- mes "[Karian]";
- mes "Um.. I'm not trying to leave...";
- mes "...";
- next;
- mes "[Karian]";
- mes "Yes!";
- mes "I'm looking for '^f57d7dMaestro Song^000000'.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "^f57d7d'Maestro Song'^000000, you mean the poet of legend?";
- next;
- mes "[Karian]";
- mes "That's right.";
- mes "According to a rumor that I heard, he is a rich noble.";
- mes "But other than that fact, I can't get anymore information.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Why can't you get anymore information?";
- next;
- mes "[Karian]";
- mes "Well?";
- mes "That's why I tried to go Prontera...";
- mes "Umm...";
- next;
- mes "[Karian]";
- mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?";
- next;
- switch(select("Ok.:No.")){
- case 1:
- mes "[" +strcharinfo(0)+ "]";
- mes "Ok, I will.";
- set job_min,1;
- setquest 11135;
- next;
- break;
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "I'm not interested.";
- next;
- mes "[Karian]";
- mes "Are you? It can't be helped.";
- mes "See you later~";
- close;
- }
- mes "[Karian]";
- mes "It's good to travel by yourself but sometimes you feel that you want to have friends around.";
- next;
- mes "[Karian]";
- mes "Then "+strcharinfo(0)+".";
- mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?";
- mes "Because I have something to investigate in Alberta.";
- next;
- mes "[Karian]";
- mes "Please come back here after finishing the investigation.";
- close;
- }
- mes "[Bard]";
- mes "You have to be careful when you are going to sea.";
- mes "If you run into a Siren, then it's only a matter of time before she kills you.";
- next;
- mes "[Bard]";
- mes "There is no one who can live when he hears^f57d7dthe voice of Siren^000000.";
- close;
- }
- mes "[Bard]";
- mes "You have to be careful when you are going to sea.";
- mes "If a Siren fascinates you, then it's only a matter of time before she kills you.";
- next;
- mes "[Bard]";
- mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000.";
- close;
- }else if (job_min == 1){
- mes "[Karian]";
- mes "It's good to travel by yourself but sometimes you feel that you want to have friends around.";
- next;
- mes "[Karian]";
- mes "Then "+strcharinfo(0)+".";
- mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?";
- mes "Because I have something to investigate in Alberta.";
- next;
- mes "[Karian]";
- mes "Please come back here after finishing the investigation.";
- close;
- }else if ((job_min > 1) && (job_min < 4)){
- mes "[Karian]";
- mes "Can you collect some ^f57d7d information on 'Maestro Song'^000000 in ^f57d7dProntera^000000?";
- mes "Because I have something to investigate in Alberta.";
- next;
- mes "[Karian]";
- mes "please come back here after finishing the investigation.";
- close;
- }else if (job_min == 4){
- mes "[Karian]";
- mes ""+strcharinfo(0)+"! Did you already go to Prontera?";
- mes "Did you get any useful information?";
- next;
- mes "[Karian]";
- mes "Hum~ did you?";
- mes "I think that's not enough to use...";
- next;
- mes "[Karian]";
- mes "Huhu~ But I got some useful information from some of the captains here in Alberta.";
- next;
- mes "[Karian]";
- mes "I heard that there is a ship which had a man who could be ^f57d7dMaestro Song^000000.";
- mes "A few years ago, it was a ship headed for ^f57d7dHugel^000000.";
- next;
- mes "[Karian]";
- mes "It doesn't exist any more, so I need to take an airship...";
- mes "It's my first time to take it.";
- next;
- mes "[Karian]";
- mes "Um..";
- mes "Anyway let's meet at the airship in Izlude.";
- set job_min,5;
- changequest 11138,11139;
- close;
- }else if (job_min == 100){
- mes "[Karian]";
- mes "The voice of heaven revolves around my ears";
- mes "like a wandering wind,";
- next;
- mes "[Bard]";
- mes "Even though I close my eyes and cover my ears,";
- mes "I can hear a voice from somewhere,";
- next;
- mes "[Bard]";
- mes "It put temptation in exhausted crewman to deep sleep,";
- mes "make them feel as if they are in the land of dreams.";
- next;
- mes "[Karian]";
- mes "Ah!!! "+strcharinfo(0)+" Long time no see!";
- mes "What? What am I doing here?";
- next;
- mes "[Karian]";
- mes "Well?";
- mes "Let me leave here?";
- close;
- }
- mes "[Bard]";
- mes "The voice of heaven revolves around in my ears";
- mes "like wandering wind,";
- next;
- mes "[Bard]";
- mes "Even though I close my eyes and cover my ears,";
- mes "I can hear the voice from somewhere,";
- next;
- mes "[Bard]";
- mes "It put temptation in exhausted crewman to deep sleep,";
- mes "make them feel as if they are in the land of dreams.";
- close;
-}
-
-prontera,141,97,4 script Warmhearted woman 701,{
-
- if (job_min == 1){
- mes "[Warmhearted woman]";
- mes "Maestro Song?";
- mes "I haven't heard that name before.";
- next;
- mes "[Warmhearted woman]";
- mes "Is he a legendary poet?";
- mes "I don't know who he is, but I guess he is a grand man?";
- next;
- mes "[Warmhearted woman]";
- mes "Ah! Ask a ^f57d7dman wearing glasses near the gate of the castle^000000 about a song.";
- mes "He will make a book of 100 hit songs~";
- next;
- mes "[Warmhearted woman]";
- mes "He must know something about making that book.";
- set job_min,2;
- changequest 11135,11136;
- close;
- }else if (job_min == 2){
- mes "[Warmhearted woman]";
- mes "Ah! Ask a ^f57d7dman wearing glasses near the gate of the castle^000000 about the song.";
- mes "They will make a book of 100 hit songs~";
- next;
- mes "[Warmhearted woman]";
- mes "He must know something about making that book.";
- close;
- }
- mes "[Warmhearted woman]";
- mes "I heard that a ^f57d7dman wearing glasses near the gate of the castle^000000 is making a 100 hit song book~";
- close;
-}
-
-prontera,140,331,6 script Glasses-wearing Man 883,{
-
- if (job_min == 2){
- mes "[Glasses-wearing Man]";
- mes "You mean Maestro Song?";
- mes "I don't know details of his life but I heard that he wrote great songs.";
- next;
- mes "[Glasses-wearing Man]";
- mes "I don't get how a boy raised in a rich environment could write a song like this.";
- next;
- mes "[Glasses-wearing Man]";
- mes "He is still on a trip, but thesedays we haven't heard new songs from him.";
- next;
- mes "[Glasses-wearing Man]";
- mes "So we are worried.";
- next;
- mes "[Glasses-wearing Man]";
- mes "It would be better to ask the ^f57d7dwoman standing in front of the tool shop^000000.";
- set job_min,3;
- changequest 11136,11137;
- close;
- }else if (job_min == 3){
- mes "[Glasses-wearing Man]";
- mes "It would better to ask the ^f57d7dwoman standing in front of the tool shop^000000.";
- close;
- }
- mes "[Glasses-wearing Man]";
- mes "100 hit songs!!";
- mes "Whoever want to be a Minstrel should know about this!";
- next;
- mes "[Glasses-wearing Man]";
- mes "Once this book is completed, I'll be rich!";
- mes "Haha!!";
- close;
-}
-
-prontera,146,218,4 script Woman#job_min 90,{
-
- if (job_min == 3){
- mes "[Woman]";
- mes "Do you know who Maestro Song is?";
- mes "I think he must be my little boy.";
- next;
- mes "[Woman]";
- mes "A few years ago, he went off to sea but he never came back.";
- next;
- mes "[Woman]";
- mes "He liked to sing a lot but we didn't let him sing.";
- next;
- mes "[Woman]";
- mes "His father didn't like him singing much.";
- next;
- mes "[Woman]";
- mes "So he broke every instrument in the house...";
- mes "It was terrible.";
- mes "Where is my little boy... sniff.";
- next;
- mes "- I can't get anymore -";
- mes "- useful information. -";
- mes "- I'll go back to Alberta -";
- mes "- and talk to that Bard. -";
- set job_min,4;
- changequest 11137,11138;
- close;
- }else if (job_min == 4){
- mes "- I can't get anymore -";
- mes "- useful information. -";
- mes "- Go back to Alberta. -";
- mes "- and talk to that Bard. -";
- close;
- }
- mes "[Woman]";
- mes "Where is my little boy... sniff.";
- close;
-}
-
-airplane,222,67,6 script Karian#job_min1 486,{
-
- if (job_min == 5){
- mes "[Karian]";
- mes "Yup!!!!!!!!!!!!!!!!!!";
- next;
- mes "[Karian]";
- mes "Please leave me alone.";
- mes "I feel nauseated.";
- next;
- mes "[Karian]";
- mes "Acchh...";
- set job_min,6;
- changequest 11139,11140;
- close2;
- warp "hu_in01",267,8;
- end;
- }
- mes "[Karian]";
- mes "Yup!!!!!!!!";
- next;
- mes "[Karian]";
- mes "Please leave me alone.";
- mes "I feel nauseated.";
- next;
- mes "[Karian]";
- mes "Acchh...";
- close;
-}
-
-hu_in01,267,5,3 script Karian#job_min2 486,{
-
- if (job_min == 6){
- mes "[Karian]";
- mes "Eeeeh it's so painful.";
- mes "I don't want to feel like this ever again.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Are you ok?";
- next;
- mes "[Karian]";
- mes "...";
- mes "No...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I'm feeling ok.";
- mes "So, I'm going to find out information in town, you can take a rest.";
- next;
- mes "[Karian]";
- mes "Sorry, blech! I still feel bad...";
- mes "You can get good information from the ^f57d7dPub^000000. Owww...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You don't have to tell me everything. I can take care of it.";
- next;
- mes "[Karian]";
- mes "...";
- set job_min,7;
- changequest 11140,11141;
- close;
- }else if (job_min == 7){
- mes "[Karian]";
- mes "Sorry... Owww!";
- mes "You can get good information from the ^f57d7dPub^000000. Owww...";
- close;
- }else if (job_min == 8){
- mes "[Karian]";
- mes "Wooo.";
- mes "Did you get anything?";
- next;
- mes "- Karian doesn't look -";
- mes "- like he's doing well -";
- mes "- you can get information -";
- mes "- from a man in the Pub. -";
- close;
- }else if (job_min == 9){
- mes "[Karian]";
- mes "Owww...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "How do you feel?";
- next;
- mes "[Karian]";
- mes "Oww...";
- mes "I feel better.";
- next;
- mes "[Karian]";
- mes "Did you get anything?";
- mes "I'm sorry that I can't be more helpful to you.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "No, it's ok.";
- mes "I met a man in the Pub, he said that he got a song from 'Maestro Song'.";
- next;
- mes "[Karian]";
- mes "Pub?";
- mes "You got a song?";
- mes ".....";
- mes "Bleech...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Hey! Are you sure that you are ok?";
- next;
- mes "[Karian]";
- mes "I don't become airsick,";
- mes "It's just bad memories.";
- mes "So did you hear something?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I heard a song named ^f57d7d'Metallic Sound'^000000.";
- next;
- mes "[Karian]";
- mes "What?!?!?!?!!!!!";
- mes "You heard that?!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Why? Do you know that song?";
- next;
- mes "[Karian]";
- mes "Ahh...";
- mes "Y, yes...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Hmm...";
- next;
- mes "[Karian]";
- mes "I met him before.";
- mes "He has a great voice...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Yes.";
- mes "I blacked out as I heard that song.";
- next;
- mes "[Karian]";
- mes "He has the destructive power of voice.";
- mes "And he...";
- mes "What else?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ah!!";
- mes "^f57d7d'Maestro Song'^000000 went to ^f57d7dThanatos Tower^000000.";
- mes "I don't know why he went there.";
- next;
- mes "[Karian]";
- mes "Did he? I must go there!";
- set job_min,10;
- changequest 11142,11143;
- close;
- }else if (job_min == 10){
- mes "[Karian]";
- mes "What are you doing? Let's go to Thanatos tower.";
- close;
- }
- mes "[Karian]";
- mes "Of course it's easy to take an airship, but sometimes it can be good to walk.";
- next;
- mes "[Karian]";
- mes "It isn't about my sickness.";
- close;
-}
-
-hu_in01,361,103,3 script Tone-deaf person 995,{
-
- if (job_min == 7){
- mes "[Tone-deaf person]";
- mes "Lala~ lala~";
- mes "Humming~?";
- next;
- mes "[Tone-deaf person]";
- mes "lalala~";
- mes "lullula~";
- next;
- mes "- It's very hard to hear. -";
- mes "- You start to have doubts -";
- mes "- that such sounds could -";
- mes "- be made from humans. -";
- next;
- switch(select("You move to other side.:Keep listening.")){
- case 1:
- close;
- case 2:
- break;
- }
- mes "[Tone-deaf person]";
- mes "Turuturu~";
- mes "Dadada~";
- next;
- mes "[Tone-deaf person]";
- mes "Shubashuba~ shaaa~";
- mes "Blahblah~";
- mes "Lalala...";
- mes "......!!";
- next;
- if (Class == Job_Bard){
- mes "[Tone-deaf person]";
- mes "Hum!! Hey you, you were listening to my song.";
- mes "You look like a Bard, how about you sing for me as rewarding my song?";
- next;
- }else{
- mes "[Tone-deaf person]";
- mes "Hum!! Hey you, you were listening to my song.";
- mes "You look like a Clown, how about you sing for me as rewarding my song?";
- next;
- }
- mes "["+strcharinfo(0)+"]";
- mes "What?!";
- next;
- mes "[Tone-deaf person]";
- mes "Sing for me.";
- mes "Come on~";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ok...";
- mes "Hum hum...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You are standing in the middle of Asgard's field.";
- mes "You hand the friut of heaven over to me~";
- mes "You are loved by every god~";
- next;
- mes "[Tone-deaf person]";
- mes "Hooo~ You sing well. I can feel better when I hear ^f57d7d'Idun's apple'^000000~";
- next;
- mes "[Tone-deaf person]";
- mes "As you can see!";
- mes "I'm a guy who can enjoy songs!";
- next;
- mes "[Tone-deaf person]";
- mes "I think it is nothing to be proud of. But I'm good at singing.";
- mes "When I was young, I tried to be a Bard but I had to succeed the family business.";
- next;
- mes "[Tone-deaf person]";
- mes "For a long time I lost my dream, I'm already old.";
- next;
- mes "[Tone-deaf person]";
- mes "I have famliy that needed my protection.";
- mes "But one day I believe that my dreams come true!";
- next;
- mes "[Tone-deaf person]";
- mes "In my spare time, I heard the stories of a tourist in the Pub.";
- mes "When I left there, I didn't want to become a laughing stock.";
- next;
- mes "[Tone-deaf person]";
- mes "And I can show my song to those who know the song.";
- next;
- mes "[Tone-deaf person]";
- mes "They are usually suprised when they hear the song.";
- mes "They are suprised by my skill.";
- mes "Huhu";
- next;
- mes "[Tone-deaf person]";
- mes "But ^f57d7d'Maestro Song'^000000 didn't get discouraged by my song.";
- mes "Of course he isn't good enough to me.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Did you meet ^f57d7d'Maestro Song'^000000?";
- next;
- mes "[Tone-deaf person]";
- mes "Hmm? Have you met him?";
- mes "I did. A few years ago.";
- next;
- mes "[Tone-deaf person]";
- mes "When he heard my song, he said that he can't hear songs like this anywhere.";
- next;
- mes "[Tone-deaf person]";
- mes "I could have the opportunity to sing for him in Hugel.";
- mes "There is no one who has skill like that.";
- next;
- mes "[Tone-deaf person]";
- mes "Before he left, I got a song that reminds me of him.";
- next;
- mes "[Tone-deaf person]";
- mes "He said that he will go to Thanatos.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Did you get a song?";
- next;
- mes "[Tone-deaf person]";
- mes "Yes!";
- mes "He conceded my ability!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Can I hear the song?";
- next;
- mes "[Tone-deaf person]";
- mes "Hum...";
- mes "Wait.";
- mes "I have to find a piece of paper.";
- mes "I put it in my vest.";
- next;
- mes "[Tone-deaf person]";
- mes "Rummaging rummaging.";
- mes "Browsing browsing .";
- set job_min,8;
- close;
- }else if (job_min == 8){
- mes "[Tone-deaf person]";
- mes "I got it.";
- mes "Hum!";
- mes "Listen carefully!";
- mes "^f57d7d'Metallic Sound!!'^000000";
- next;
- mes "[Tone-deaf person]";
- mes "$$$$$$@@@@@!!!!";
- mes "&&$%&@@@$#$~~";
- mes "$#^#$####$$!!!@@#!!!!!";
- percentheal -30,-30;
- next;
- mes "[Tone-deaf person]";
- mes "!@@@$$%^@@#%^%!!!!!!";
- mes "!!!!!!!##$$^^^#^!!!";
- mes "&$$%@@@%@##%~~~";
- percentheal -30,-30;
- next;
- mes "-You lose consciousness.-";
- mes "-This voice must have-";
- mes "-huge destructive-";
- mes "-power.-";
- percentheal -30,-30;
- next;
- mes "-And I can't remember-";
- mes "-the end of this song.-";
- next;
- mes "[Tone-deaf person]";
- mes "Hey~";
- next;
- mes "[Tone-deaf person]";
- mes "Open your eyes~";
- next;
- mes "[Tone-deaf person]";
- mes "Clap";
- mes "Hey~";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Eeeee...";
- next;
- mes "[Tone-deaf person]";
- mes "I think you are qualified, but you seem to need more training.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "......";
- next;
- mes "-You're so exhausted.-";
- mes "-So go back to the hotel.-";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Thank you for your song.";
- mes "I have to go back...";
- next;
- mes "[Tone-deaf person]";
- mes "Ah?";
- mes "Ok see you later.";
- mes "If you want to hear my song, you can visit me.";
- mes "Hahahh";
- set job_min,9;
- changequest 11141,11142;
- close;
- }else if (job_min == 9){
- mes "["+strcharinfo(0)+"]";
- mes "......";
- next;
- mes "-I'm so exhausted.-";
- mes "-you got information-";
- mes "-so go back to the hotel.-";
- close;
- }else if (job_min == 10){
- mes "[Tone-deaf person]";
- mes "Are you leaving??";
- mes "If you want to hear my song, you can visit me.";
- mes "Hahahah";
- close;
- }else if (job_min == 100){
- mes "[Tone-deaf person]";
- mes "Oh!!";
- mes "You seem to be strong!";
- mes "You are no less competent than I am.";
- close;
- }
- mes "[Tone-deaf person]";
- mes "Lala~ lalal~";
- mes "Lulu~?";
- next;
- mes "[Tone-deaf person]";
- mes "Lalalal~";
- mes "Lululul~";
- next;
- mes "-It's very hard to hear.-";
- mes "-You start to have doubts-";
- mes "-that such a sound can be-";
- mes "-coming out a human.-";
- close;
-}
-
-tha_scene01,140,200,0 script min_receipt 139,3,3,{
-
-OnTouch:
- if (job_min == 10){
- mes "-There is a piece of paper on the ground.-";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "What is this?";
- next;
- mes "[Karian]";
- mes "What does it say?";
- donpcevent "Karian#cmd1::OnEnable";
- next;
- mes "===================";
- mes "==photo exchange==";
- mes "======receipt======";
- mes "===================";
- mes "Name : Maestro Song";
- next;
- mes "- Bring this receipt and exchange it";
- mes "";
- mes "- Juno's store manager : Mr. Click.";
- next;
- mes "- Directions : Around Juno's plaza.";
- getitem 6271,1;
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Photo exchange receipt?";
- mes "How did he drop it...";
- next;
- mes "[Karian]";
- mes "Juno's store...";
- mes "Let's go to Juno...";
- set job_min,11;
- changequest 11143,11144;
- donpcevent "Karian#cmd1::OnDisable";
- close;
- }else if (job_min == 11){
- if (countitem(6271) < 1){
- mes "-There is a piece of paper on the ground.-";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "What is this?";
- next;
- mes "[Karian]";
- mes "What does it say?";
- donpcevent "Karian#cmd1::OnEnable";
- next;
- mes "===================";
- mes "==photo exchange==";
- mes "======receipt======";
- mes "===================";
- mes "Name : Maestro Song";
- next;
- mes "- Bring this receipt and exchange it";
- mes "";
- mes "- Juno's store manager : Mr. Click.";
- next;
- mes "- Directions : Around Juno's plaza.";
- getitem 6271,1;
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Photo exchange receipt?";
- mes "How did he drop it...";
- next;
- mes "[Karian]";
- mes "Juno's store...";
- mes "Let's go to Juno...";
- donpcevent "Karian#cmd1::OnDisable";
- close;
- }
- }
-}
-
-tha_scene01,139,204,6 script Karian#cmd1 486,{
- end;
-
-OnInit:
- disablenpc "Karian#cmd1";
- end;
-
-OnEnable:
- enablenpc "Karian#cmd1";
- initnpctimer;
- end;
-
-OnDisable:
- disablenpc "Karian#cmd1";
- stopnpctimer;
- end;
-
-OnTimer15000:
- donpcevent "Karian#cmd1::OnDisable";
- stopnpctimer;
- end;
-}
-
-yuno,143,170,6 script Mr. Click#job_min 748,{
-
- if (job_min == 11){
- mes "[Mr. Click]";
- mes "Hi~ welcome~";
- mes "I can take a picture for you.";
- mes "Do you want to take a pic?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "No...";
- mes "Do you remember this receipt?";
- next;
- mes "[Mr. Click]";
- mes "Let me see~";
- mes "Umm...";
- next;
- mes "[Mr. Click]";
- mes "Yes...";
- mes "It looks so old.";
- next;
- mes "[Mr. Click]";
- mes "It's okay.";
- mes "Tourists usually don't pick up their pictures.";
- next;
- mes "[Mr. Click]";
- mes "So there are plenty of photos I've been holding on to.";
- next;
- mes "[Mr. Click]";
- mes "I can find that so easily.";
- mes "I keep lots of old stuff.";
- mes "No problem.";
- next;
- mes "[Mr. Click]";
- mes "browsing~";
- next;
- mes "[Mr. Click]";
- mes "browsing~";
- next;
- mes "[Mr. Click]";
- mes "I think I found it!";
- mes "The photo crashed down, but it's ok.";
- mes "No problem.";
- next;
- mes "[Mr. Click]";
- mes "Here, take a look.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "The picture!";
- mes "Let me see it!";
- next;
- mes "[Karian]";
- mes "Hurry.";
- donpcevent "Karian#cmd2::OnEnable";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "...";
- next;
- mes "[Karian]";
- mes "Oh~ Good pic, isn't it?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I expected I would see the face of 'Maestro Song', but he's wearing a mask...";
- mes "He's wearing a mask?!";
- mes "We came here for this?";
- next;
- mes "[Karian]";
- mes "Ah! look at this!";
- mes "Something is on the back of the picture.";
- next;
- mes "-I want to have a Teddy Bear. I need 33?";
- mes "-In front of Thanatos tower.";
- mes "-Maestro Song.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "What does it mean?";
- next;
- mes "[Karian]";
- mes "Well...";
- next;
- mes "[Karian]";
- mes "Um... Teddy Bear...";
- mes "Between Einbroch and Lighthalzen, there is an area that teddybears live.";
- next;
- mes "[Karian]";
- mes "We might be able to get something there.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Then why would he need 33?";
- next;
- mes "[Karian]";
- mes "Well... Go there and we might be able to find out something.";
- next;
- mes "[Karian]";
- mes "Umm... Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place that Teddy Bears are?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ok. Then let's meet at Lighthalzen's hotel.";
- mes "I'll get the 33 Teddy Bears.";
- donpcevent "Karian#cmd2::OnDisable";
- set job_min,12;
- getitem 6270,1;
- changequest 11144,11145;
- close;
- }else if (job_min == 12){
- mes "[Mr. Click]";
- mes "Then take care.";
- next;
- mes "[Karian]";
- mes "Let's go there!";
- donpcevent "Karian#cmd2::OnEnable";
- next;
- mes "[Karian]";
- mes "Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place that Teddy Bears are?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Then let's meet at Lighthalzen's hotel.";
- mes "I'll get the 33 Teddy Bears.";
- donpcevent "Karian#cmd2::OnDisable";
- close;
- }
- mes "[Mr. Click]";
- mes "Hi~ welcome~";
- mes "I can take a picture for you.";
- mes "Do you want to take a pic?";
- close;
-}
-
-yuno,146,168,0 script Karian#cmd2 486,{
- end;
-
-OnInit:
- disablenpc "Karian#cmd2";
- end;
-
-OnEnable:
- enablenpc "Karian#cmd2";
- initnpctimer;
- end;
-
-OnDisable:
- disablenpc "Karian#cmd2";
- stopnpctimer;
- end;
-
-OnTimer100000:
- donpcevent "Karian#cmd2::OnDisable";
- stopnpctimer;
- end;
-}
-
-lighthalzen,162,126,3 script Little Girl#job_min 890,3,3,{
-
-OnTouch:
- if (checkquest(11145,2) == 2){
- if (job_min == 12){
- mes "[Little Girl]";
- mes "Ah!!!!";
- mes "Teddy bear!!!";
- next;
- mes "[Little Girl]";
- mes "Why do you have lots of teddy bears?";
- mes "Where did you get them old man?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Hey, I'm not an old man.";
- next;
- mes "[Little Girl]";
- mes "And my name isn't 'Hey'!";
- mes "My name is 'Rion'!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Sorry~ sorry~";
- mes "What if I give you a teddy bear.";
- next;
- mes "[Rion]";
- mes "Ah!";
- mes "Are you sure?";
- mes "Hooray!!!";
- next;
- mes "[Rion]";
- mes "A man who I saw before didn't give me teddybears even though he had lots of them!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Is he the guy in this pic?";
- next;
- mes "[Rion]";
- mes "I can't rememebr well.";
- mes "But I think he is.";
- next;
- mes "[Rion]";
- mes "My mother said that he was rolling in a room with teddy bears.";
- next;
- mes "[Rion]";
- mes "And he wears teddy bear outfits and goes to the ^f57d7dIce Cave^000000.";
- next;
- mes "[Rion]";
- mes "My mother works here.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ice Cave?";
- next;
- mes "[Rion]";
- mes "Mother said that it's freezing.";
- next;
- mes "[Karian]";
- mes "Hey~ "+strcharinfo(0)+"~";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ah, Karian. Did you just get here?";
- next;
- mes "[Karian]";
- mes "Yes.";
- mes "It was much farther away than I'd expected.";
- donpcevent "Karian#cmd3::OnEnable";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You... walked here?";
- next;
- mes "[Karian]";
- mes "...";
- mes "I didn't want to take the airship again...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Oh... got it.";
- mes "Then did you get anything in Einbroch?";
- next;
- mes "[Karian]";
- mes "I think 'Maestro Song' went to Einbroch, but he left soon because of air.";
- mes "How about you? Did you find something about the teddy bears?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "'Maestro Song' might be in an Ice Cave.";
- next;
- mes "[Karian]";
- mes "Might be?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "This little... ah... Rion saw him.";
- next;
- mes "[Karian]";
- mes "Then it's time to go to the Ice Cave?";
- mes "Huu... legs hurt.";
- mes "Ok, let's go to there.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Okay.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Thanks, Rion.";
- mes "I'll give you all the teddy bears I have.";
- next;
- mes "[Rion]";
- mes "Really?!";
- mes "Waaah!!!!!!!!!";
- mes "I'm so happy!!!";
- mes "Thank you, "+strcharinfo(0)+".";
- set job_min,13;
- changequest 11145,11146;
- donpcevent "Karian#cmd3::OnDisable";
- close;
- }else if (job_min == 13){
- mes "[Rion]";
- mes "I heard that 'Maestro Song' when I went to the Ice Cave.";
- mes "Thank you for the Teddy Bears!";
- close;
- }else if (job_min > 13){
- mes "[Rion]";
- mes "I'm having a lot of fun playing with the Teddy Bears!";
- close;
- }
- mes "[Little Girl]";
- mes "I'm having a lot of fun playing with the Teddy Bears!";
- close;
- }
- mes "[Little Girl]";
- mes "Do you like teddy bears?";
- mes "I love 'em!!!!!";
- close;
-}
-
-lighthalzen,160,124,6 script Karian#cmd3 486,{
- end;
-
-OnInit:
- disablenpc "Karian#cmd3";
- end;
-
-OnEnable:
- enablenpc "Karian#cmd3";
- initnpctimer;
- end;
-
-OnDisable:
- disablenpc "Karian#cmd3";
- stopnpctimer;
- end;
-
-OnTimer100000:
- donpcevent "Karian#cmd3::OnDisable";
- stopnpctimer;
- end;
-}
-
-ice_dun01,157,15,0 script Ice Cave Minstrel1 139,2,2,{
-
-OnTouch:
- if (job_min == 13){
- mes "-A long time ago-";
- close2;
- warp "ice_dun01",157,23;
- end;
- }
- end;
-}
-
-ice_dun01,157,23,0 script Ice Cave Minstrel2 139,2,2,{
-
-OnTouch:
- if (job_min == 13){
- mes "-THe giant born to ice-";
- close2;
- warp "ice_dun01",141,41;
- end;
- }
- end;
-}
-
-ice_dun01,141,41,0 script Ice Cave Minstrel3 139,2,2,{
-
-OnTouch:
- if (job_min == 13){
- mes "-died-";
- close2;
- warp "ice_dun01",120,35;
- end;
- }
- end;
-}
-
-ice_dun01,120,35,0 script Ice Cave Minstrel4 139,2,2,{
-
-OnTouch:
- if (job_min == 13){
- mes "-His body became the ground-";
- close2;
- warp "ice_dun01",104,30;
- end;
- }
- end;
-}
-
-ice_dun01,104,30,0 script Ice Cave Minstrel5 139,2,2,{
-
-OnTouch:
- if (job_min == 13){
- mes "-His bones became a mountain-";
- close2;
- warp "ice_dun01",86,23;
- end;
- }
- end;
-}
-
-ice_dun01,86,23,0 script Ice Cave Minstrel6 139,2,2,{
-
-OnTouch:
- if (job_min == 13){
- mes "-his skin became soil-";
- close2;
- warp "ice_dun01",75,19;
- end;
- }
- end;
-}
-
-ice_dun01,75,19,0 script Ice Cave Minstrel7 139,2,2,{
-
-OnTouch:
- if (job_min == 13){
- mes "-His blood became a river-";
- close2;
- warp "ice_dun01",56,12;
- end;
- }
- end;
-}
-
-ice_dun01,56,12,0 script Ice Cave Minstrel8 139,2,2,{
-
-OnTouch:
- if (job_min == 13){
- mes "-his hair became a plant-";
- close2;
- warp "ice_dun01",29,26;
- end;
- }
- end;
-}
-
-ice_dun01,29,26,0 script Ice Cave Minstrel9 139,2,2,{
-
-OnTouch:
- if (job_min == 13){
- mes "-His head became the sky-";
- close2;
- warp "ice_dun01",25,46;
- end;
- }
- end;
-}
-
-ice_dun01,25,46,0 script Ice Cave Minstrel10 139,2,2,{
-
-OnTouch:
- if (job_min == 13){
- mes "-His tears from his-";
- close2;
- warp "ice_dun01",20,66;
- end;
- }
- end;
-}
-
-ice_dun01,20,66,0 script Ice Cave Minstrel11 139,2,2,{
-
-OnTouch:
- if (job_min == 13){
- mes "-eyes became dew-";
- close2;
- warp "ice_dun01",22,85;
- end;
- }
- end;
-}
-
-ice_dun01,22,85,0 script Ice Cave Minstrel12 139,2,2,{
-
-OnTouch:
- if (job_min == 13){
- mes "-on the leaves-";
- percentheal -90,0;
- set job_min,14;
- changequest 11146,11147;
- close2;
- warp "ra_in01",361,129;
- end;
- }
- end;
-}
-
-ra_in01,361,129,0 script jmRachelHotel 139,2,2,{
-
-OnTouch:
- if (job_min == 14){
- mes "[Old Woman]";
- mes "Huu!!";
- mes "Wake up!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Where am I...?";
- set job_min,15;
- close;
- }
- end;
-}
-
-ra_in01,358,130,4 script Old Woman#job_min 979,{
-
- if (job_min == 14){
- mes "[Old Woman]";
- mes "Huu!!";
- mes "Wake up!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Where am I...?";
- set job_min,15;
- close;
- }else if (job_min == 15){
- mes "[Old Woman]";
- mes "You're in Rachel.";
- mes "You arere strange. You have to wear warmer clothes if you want to go into the Ice Cave.";
- next;
- mes "[Old Woman]";
- mes "You're lucky that my husband found you when he did.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Sorry.";
- next;
- mes "[Old Woman]";
- mes "Anyway!! Be careful!";
- mes "You don't believe your youth alone will protect you.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I'll be careful.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Do you know that song written on the wall of the Ice cave?";
- next;
- mes "[Old Woman]";
- mes "Did you go there to see?";
- mes "A few years ago, one man wearing a mask carved that on the Ice cave.";
- next;
- mes "[Old Woman]";
- mes "I couldn't see his face because of the mask,";
- next;
- mes "[Old Woman]";
- mes "but he got a cold and felt so painful.";
- next;
- mes "[Old Woman]";
- mes "And then he decided to go to Comodo.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Comodo?";
- next;
- mes "[Old Woman]";
- mes "Yes, I heard that Comodo is a very fun place, I want to go there before I die.";
- next;
- mes "[Old Woman]";
- mes "If you want to go there you have to take an airship to the Rune-Midgarts Kingdom.";
- next;
- mes "[Old Woman]";
- mes "That's not easy.";
- next;
- mes "[Karian]";
- mes "What?! An Airship?!";
- mes "Eee I don't want to go on an airship again!";
- donpcevent "Karian#cmd4::OnEnable";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Take it easy...";
- mes "Is there another way to go there?";
- next;
- mes "[Old Woman]";
- mes "Without an airship?";
- mes "You can walk...";
- mes "But it takes a long time...";
- next;
- mes "[Old Woman]";
- mes "Ah! It's Comodo over southern Veins.";
- next;
- mes "[Old Woman]";
- mes "We don't have a proper boat.";
- mes "In southern of Veins, there is a port. If you are lucky you can take it...";
- donpcevent "Karian#cmd4::OnDisable";
- set job_min,16;
- changequest 11147,11148;
- close;
- }else if (job_min == 16){
- mes "[Old Woman]";
- mes "Ah! It's Comodo over southern Veins.";
- next;
- mes "[Old Woman]";
- mes "We don't have a proper boat.";
- mes "In southern of Veins, there is a port. If you are lucky you can take it...";
- close;
- }
- mes "[Old Woman]";
- mes "I heard that Comodo is a very fun place, I want to go there before I die.";
- next;
- mes "[Old Woman]";
- mes "If you want to go there you have to take an Airship to the Rune-Midgarts Kingdom.";
- next;
- mes "[Old Woman]";
- mes "It's the fastest way.";
- close;
-}
-
-ra_in01,357,128,0 script Karian#cmd4 486,{
- end;
-
-OnInit:
- disablenpc "Karian#cmd4";;
- end;
-
-OnEnable:
- enablenpc "Karian#cmd4";;
- initnpctimer;
- end;
-
-OnDisable:
- disablenpc "Karian#cmd4";;
- stopnpctimer;
- end;
-
-OnTimer100000:
- donpcevent "Karian#cmd4::OnDisable";
- stopnpctimer;
- end;
-}
-
-ve_fild07,131,132,5 script =Notice=#job_min 837,{
-
- if (job_min == 16){
- mes "===Notice===";
- mes "Maestro Song, Go to Comodo by boat!";
- mes "Be ambitious!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Will it be okay...";
- next;
- mes "[Karian]";
- mes "Don't worry, trust me!!";
- donpcevent "Karian#cmd5::OnEnable";
- next;
- mes "-It's not easy to trust her-";
- next;
- switch(select("I don't like this.:Take the kayak.")){
- case 1:
- mes "[Karian]";
- mes "I never ride airships ever...";
- donpcevent "Karian#cmd5::OnDisable";
- close;
- case 2:
- mes "[Karian]";
- mes "Ok Then let's go!!!!!";
- next;
- mes "-If you take a small boat,-";
- mes "-and go ahead-";
- mes "-to Comodo,-";
- mes "-You should see-";
- mes "-other small boats.-";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Hmm...";
- mes "I didn't think that there was anyone who would cross over this sea with a boat.";
- mes "You sure I'll see other boats?";
- next;
- mes "[Karian]";
- mes "They will be headed the other direction.";
- donpcevent "Karian#cmd5::OnDisable";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Where are you going?";
- next;
- mes "[Karian]";
- mes "Well? I haven't heard of the place's name before.";
- mes "It's just called 'island' from what I heard.";
- next;
- mes "-For a whlie the silence-";
- mes "-continues. Karian starts-";
- mes "-to hum as she rows.-";
- next;
- mes "-Listening to Karian hum-";
- mes "-You suddenly feel like-";
- mes "-you're sitting in water.-";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Hey! There's a water leak!!";
- next;
- mes "[Karian]";
- mes "Ahhhh!!!!!!!!!!!!!!";
- next;
- set .@rand,rand(7,9);
- if (.@rand == 7){
- switch(select("Throw the water out.:Row.:Dance.")){
- case 1:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }else if (.@rand == 8){
- switch(select("Row.:Throw the water out.:Dance.")){
- case 1:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 2:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }
- switch(select("Dance.:Row.:Throw the water out.")){
- case 1:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- }
- set .@rand,rand(7,9);
- if (.@rand == 7){
- switch(select("Throw the water out.:Row.:Dance.")){
- case 1:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }else if (.@rand == 8){
- switch(select("Row.:Throw the water out.:Sleep.")){
- case 1:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 2:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }
- switch(select("Sleep.:Row.:Throw the water out.")){
- case 1:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- }
- set .@rand,rand(7,9);
- if (.@rand == 7){
- switch(select("Throw the water out.:Row.:Sleep.")){
- case 1:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }else if (.@rand == 8){
- switch(select("Row.:Throw the water out.:Sing.")){
- case 1:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 2:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }
- switch(select("Sing.:Row.:Throw the water out.")){
- case 1:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- }
- set .@rand,rand(7,9);
- if (.@rand == 7){
- switch(select("Throw the water out.:Row.:Have some water.")){
- case 1:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }else if (.@rand == 8){
- switch(select("Row.:Throw the water out.:Have some water.")){
- case 1:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 2:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }
- switch(select("Have some water.:Row.:Throw the water out.")){
- case 1:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- }
- set .@rand,rand(7,9);
- if (.@rand == 7){
- switch(select("Throw the water out.:Row.:Shout 'Viva'.")){
- case 1:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }else if (.@rand == 8){
- switch(select("Row.:Throw the water out.:Shout 'Viva'.")){
- case 1:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 2:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }
- switch(select("Shout 'Viva'.:Row.:Throw the water out.")){
- case 1:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- }
- set .@rand,rand(7,9);
- if (.@rand == 7){
- switch(select("Throw the water out.:Row.:Go fishing.")){
- case 1:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }else if (.@rand == 8){
- switch(select("Row.:Throw the water out.:Go fishing.")){
- case 1:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 2:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }
- switch(select("Go fishing.:Row.:Throw the water out.")){
- case 1:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- }
- set .@rand,rand(7,9);
- if (.@rand == 7){
- switch(select("Throw the water out.:Row.:Listen to my song.")){
- case 1:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }else if (.@rand == 8){
- switch(select("Row.:Throw the water out.:Listen to my song.")){
- case 1:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 2:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }
- switch(select("Listen to my song.:Row.:Throw the water out.")){
- case 1:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- }
- set .@rand,rand(7,9);
- if (.@rand == 7){
- switch(select("Throw the water out.:Row.:Pray.")){
- case 1:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }else if (.@rand == 8){
- switch(select("Row.:Throw the water out.:Pray.")){
- case 1:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 2:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }
- switch(select("Pray.:Row.:Throw the water out.")){
- case 1:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- }
- set .@rand,rand(7,9);
- if (.@rand == 7){
- switch(select("Throw the water out.:Row.:Eat some food.")){
- case 1:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }else if (.@rand == 8){
- switch(select("Row.:Throw the water out.:Eat some food.")){
- case 1:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 2:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }
- switch(select("Eat some food.:Row.:Throw the water out.")){
- case 1:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- case 3:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- }
- set .@rand,rand(7,9);
- if (.@rand == 7){
- switch(select("Throw the water out.:Row.:Give up.")){
- case 1:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }else if (.@rand == 8){
- switch(select("Row.:Throw the water out.:Give up.")){
- case 1:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 2:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }
- switch(select("Give up.:Row.:Throw the water out.")){
- case 1:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- }
- mes "-I've escaped from the-";
- mes "-throes of death a-";
- mes "-countless amount of times.-";
- set job_min,17;
- changequest 11148,11149;
- close2;
- warp "comodo",184,108;
- end;
- }
- }
- mes "===Notice===";
- mes "Maestro Song, Go to Comodo by boat!";
- mes "Be ambitious!";
- close;
-}
-
-ve_fild07,129,132,5 script Karian#cmd5 486,{
- end;
-
-OnInit:
- disablenpc "Karian#cmd5";
- end;
-
-OnEnable:
- enablenpc "Karian#cmd5";
- initnpctimer;
- end;
-
-OnDisable:
- disablenpc "Karian#cmd5";
- stopnpctimer;
- end;
-
-OnTimer30000:
- donpcevent "Karian#cmd5::OnDisable";
- stopnpctimer;
- end;
-}
-
-comodo,184,108,0 script jmComodo Almost Dead 139,2,2,{
-
-OnTouch:
- if (job_min == 17){
- mes "["+strcharinfo(0)+"]";
- mes "I'm... I'm alive~";
- next;
- mes "[Karian]";
- mes "That was a close call.";
- donpcevent "Karian#cmd6::OnEnable";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You're the one that insisted that we ride on that boat. That's how we ended up like this in the first place!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "We wouldn't have suffered like this if we just took the Airship.";
- next;
- mes "[Karian]";
- mes "But I told you that I don't ride airships!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I can't believe this!";
- next;
- mes "[Karian]";
- mes "Well, let's forget about the past!";
- mes "Since we're in Comodo, let's just have some fun okay?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Then what should we do about looking for 'Maestro Song'??";
- next;
- mes "[Karian]";
- mes "Oh yeah...";
- mes "Why don't we ask the villagers?";
- donpcevent "Karian#cmd6::OnDisable";
- set job_min,18;
- changequest 11149,11150;
- close;
- }
- end;
-}
-
-comodo,184,109,0 script Karian#cmd6 486,{
- end;
-
-OnInit:
- disablenpc "Karian#cmd6";
- end;
-
-OnEnable:
- enablenpc "Karian#cmd6";
- initnpctimer;
- end;
-
-OnDisable:
- disablenpc "Karian#cmd6";
- stopnpctimer;
- end;
-
-OnTimer100000:
- donpcevent "Karian#cmd6::OnDisable";
- stopnpctimer;
- end;
-}
-
-comodo,192,119,0 script Kayak Master#job_min 98,{
-
- if (job_min == 18){
- mes "[Kayak Master]";
- mes "What?";
- mes "Maestro Song?";
- mes "I don't know~";
- next;
- mes "[Kayak Master]";
- mes "Go to the diner located in the northern part of Comodo.";
- mes "If he visits this town, he would likely go there first.";
- next;
- mes "[Kayak Master]";
- mes "The hostess is good at memorizing the faces of customers.";
- mes "It's good for business you know?";
- set job_min,19;
- changequest 11150,11151;
- close;
- }
- mes "[Kayak Master]";
- mes "The sea is man's dream.";
- next;
- mes "[Kayak Master]";
- mes "It's my hope that I can cross over to Hugel someday!";
- close;
-}
-
-comodo,159,316,4 script Woman Roasting Meat 701,{
-
- if (job_min == 19){
- mes "[Woman Roasting Meat]";
- mes "Maestro Song?";
- mes "Yes, I remember that face because he visited a few years ago.";
- next;
- mes "[Woman Roasting Meat]";
- mes "He ate a whole plate of baby back ribs by himself...";
- mes "How can I forget his face?";
- next;
- mes "[Woman Roasting Meat]";
- mes "It was kind of a big fuss.";
- mes "It was so crowded because of him.";
- next;
- mes "[Woman Roasting Meat]";
- mes "Finally, he became exhaused and he wanted to go somewhere quiet.";
- next;
- mes "[Woman Roasting Meat]";
- mes "I told him that there was a quiet place near Morroc, and he left.";
- next;
- mes "[Woman Roasting Meat]";
- mes "I regret that.";
- next;
- mes "[Woman Roasting Meat]";
- mes "He raised our income a lot while he was here...";
- set job_min,20;
- changequest 11151,11152;
- close;
- }else if (job_min == 20){
- mes "[Woman Roasting Meat]";
- mes "Where is the quiet place?";
- mes "Well I'm not sure but there is a mysterious building in south-eastern part of Morroc.";
- next;
- mes "[Woman Roasting Meat]";
- mes "I heard that some mysterious people gather there.";
- mes "I think they're part of some secret guild called ash... or assa... Oh I forget...";
- close;
- }
- mes "[Woman Roasting Meat]";
- mes "He ate a whole plate of baby back ribs by himself.";
- next;
- mes "[Woman Roasting Meat]";
- mes "I'll never forget him.";
- close;
-}
-
-moc_fild16,206,232,0 script jmTransfer news 139,3,3,{
-
-OnTouch:
- if (job_min == 20){
- mes "["+strcharinfo(0)+"]";
- mes "Um? What is this?";
- mes "Something covered by sand?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ah It's!!";
- mes "I think 'Maestro Song' dropped it!";
- next;
- mes "[Karian]";
- mes "What?! How do you know?";
- donpcevent "Karian#cmd7::OnEnable";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "The lyrics from the man I met in hugel on the receipt...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "and this poem written on this paper.";
- mes "The calligraphy style is the same.";
- next;
- mes "[Karian]";
- mes "I want to see clock tower...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "But this poem can't be a clue...";
- mes "...";
- mes "What?";
- next;
- mes "[Karian]";
- mes "......";
- mes "I want to see clock tower.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Clock tower?";
- mes "What are you saying all of a sudden?";
- next;
- mes "[Karian]";
- mes "The... huge clock tower in Al De Baran.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I know but...";
- next;
- mes "[Karian]";
- mes "Will you join me?";
- next;
- switch(select("Refuse.:Accept.")){
- case 1:
- mes "[Karian]";
- mes "Come on~Come on~";
- mes "Come on~Come on~";
- mes "Come on~~~~~~~~~";
- next;
- mes "[Karian]";
- mes "We don't have anymore clues.";
- next;
- mes "[Karian]";
- mes "Hey! Let's go~~";
- donpcevent "Karian#cmd7::OnDisable";
- set job_min,21;
- changequest 11152,11153;
- close;
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "Ok that's not a bad idea...";
- next;
- mes "[Karian]";
- mes "Ok!!!";
- mes "Hey! Let's go~~";
- donpcevent "Karian#cmd7::OnDisable";
- set job_min,21;
- changequest 11152,11153;
- close;
- }
- }
- end;
-}
-
-moc_fild16,204,231,0 script Karian#cmd7 486,{
- end;
-
-OnInit:
- disablenpc "Karian#cmd7";
- end;
-
-OnEnable:
- enablenpc "Karian#cmd7";
- initnpctimer;
- end;
-
-OnDisable:
- disablenpc "Karian#cmd7";
- stopnpctimer;
- end;
-
-OnTimer100000:
- donpcevent "Karian#cmd7::OnDisable";
- stopnpctimer;
- end;
-}
-
-aldebaran,140,130,0 script jmAldebaran Clock Tower 139,3,3,{
-
-OnTouch:
- if (job_min == 21){
- mes "["+strcharinfo(0)+"]";
- mes "Anyway why do you want to visit this place?";
- next;
- mes "[Karian]";
- mes "......";
- donpcevent "Karian#cmd8::OnEnable";
- next;
- mes "[Karian]";
- mes "This is my friend's favorite place.";
- mes "When we feel tired, we see that tower.";
- next;
- mes "[Karian]";
- mes "Let me go back to my hometown.";
- mes "There are many beautiful flowers.";
- mes "The birds sing for me.";
- mes "It's this old town.";
- next;
- mes "[Karian]";
- mes "I harvest crops";
- mes "for my church.";
- mes "There is no warmer";
- mes "place than where";
- mes "I was raised.";
- next;
- mes "[Karian]";
- mes "Let me go back to my hometown.";
- mes "Let me play in the lake until I die.";
- mes "I'll take a rest";
- mes "at the end of my life.";
- next;
- mes "[Karian]";
- mes "Where is Misa and Masa.";
- mes "They already went to the";
- mes "brilliant mountain where";
- mes "it is full of freedom and";
- mes "pleasure I want to go";
- mes "there soon.";
- next;
- mes "[Karian]";
- mes "It's a song that my friend always sang for me.";
- mes "I haven't sung it in a long time...";
- next;
- mes "[Karian]";
- mes "Why don't we go back to Prontera?";
- next;
- mes "[Karian]";
- mes "I can't get rid of the the memories that I was impressed with when I entered Prontera's gates.";
- set job_min,22;
- changequest 11153,11154;
- donpcevent "Karian#cmd8::OnDisable";
- close;
- }else if (job_min == 22){
- mes "[Karian]";
- mes "Let's go back to Prontera?";
- next;
- mes "[Karian]";
- mes "I can't get rid of the the memories that I was impressed with when I entered Prontera's gates.";
- close;
- }
- end;
-}
-
-aldebaran,142,128,2 script Karian#cmd8 486,{
- end;
-
-OnInit:
- disablenpc "Karian#cmd8";
- end;
-
-OnEnable:
- enablenpc "Karian#cmd8";
- initnpctimer;
- end;
-
-OnDisable:
- disablenpc "Karian#cmd8";
- stopnpctimer;
- end;
-
-OnTimer100000:
- donpcevent "Karian#cmd8::OnDisable";
- stopnpctimer;
- end;
-}
-
-prontera,155,40,0 script jmprt1 139,2,2,{
-
-OnTouch:
- if (job_min == 22){
- mes "[Karian]";
- mes "I've finally come back.";
- mes "Back to Prontera...";
- donpcevent "Karian#cmd9::OnEnable";
- next;
- mes "[Karian]";
- mes "I'm so tired.";
- mes "I want to take a rest~";
- mes "Come here, "+strcharinfo(0)+".";
- set job_min,23;
- close;
- }
- end;
-}
-
-prontera,155,49,4 script Karian#cmd9 486,{
- end;
-
-OnInit:
- disablenpc "Karian#cmd9";
- end;
-
-OnEnable:
- enablenpc "Karian#cmd9";
- initnpctimer;
- end;
-
-OnDisable:
- disablenpc "Karian#cmd9";
- stopnpctimer;
- end;
-
-OnTimer300000:
- donpcevent "Karian#cmd9::OnDisable";
- stopnpctimer;
- end;
-}
-
-prontera,155,42,0 script prtjm1 139,1,1,{
-
-OnTouch:
- if (job_min == 23){
- mes "-Let me go back to my hometown.-";
- set job_min,24;
- close2;
- warp "prontera",155,44;
- end;
- }
- end;
-}
-
-prontera,155,44,0 script prtjm2 139,1,1,{
-
-OnTouch:
- if (job_min == 24){
- mes "-There are many beautiful flowers.-";
- set job_min,25;
- close2;
- warp "prontera",155,46;
- end;
- }
- end;
-}
-
-prontera,155,46,0 script prtjm3 139,1,1,{
-
-OnTouch:
- if (job_min == 25){
- mes "-The birds sing for me.-";
- set job_min,26;
- close2;
- warp "prontera",155,48;
- end;
- }
- end;
-}
-
-prontera,155,48,0 script prtjm4 139,1,1,{
-
-OnTouch:
- if (job_min == 26 || job_min == 27){
- mes "-It's this old town.-";
- next;
- if(SkillPoint != 0){
- mes "[Karian]";
- mes "Hey... Don't you know how to use your skill points?";
- mes "You should use them.";
- close;
- }
- if ((Class >= 4023) && (Class <= 4045)){
- mes "[Karian]";
- mes "Why... Why are you so little?";
- close;
- }
- if(checkweight(1201,1) == 0){
- mes "^3355FFWait a minute! You're";
- mes "carrying too many items";
- mes "right now: store some of";
- mes "your extra things in Kafra";
- mes "Storage, and then come back.^000000";
- close;
- }
- if (JobLevel < 50 || BaseLevel < 99){
- mes "[Karian]";
- mes "Hey... why are you so low?";
- mes "How did you lose levels?";
- close;
- }
- if (Class == Job_Bard || Class == Job_Clown){
- mes "["+strcharinfo(0)+"]";
- mes "-It's a poem that you picked up in the desert.-";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "-How does Karian know-";
- mes "-that song's not a poem?-";
- next;
- mes "[Karian]";
- mes "Why are you looking at me?";
- mes "How was it? Have fun??";
- set job_min,27;
- donpcevent "Karian#cmd9::OnDisable";
- close2;
- warp "prt_in",101,174;
- end;
- }
- mes "[Karian]";
- mes "Hey... you changed your outfit?";
- mes "How'd you do that?";
- close;
- }
- end;
-}
-
-prt_in,94,172,4 script Karian#job_min3 480,{
-
- if ((Class >= 4023) && (Class <= 4045)){
- mes "[Karian]";
- mes "Why... Why are you so little?";
- close;
- }
- if(checkweight(1201,1) == 0){
- mes "^3355FFWait a minute! You're";
- mes "carrying too many items";
- mes "right now: store some of";
- mes "your extra things in Kafra";
- mes "Storage, and then come back.^000000";
- close;
- }
- if (JobLevel < 50 || BaseLevel < 99){
- mes "[Karian]";
- mes "Hey... why are you so low?";
- mes "How did you lose levels?";
- close;
- }
- if (job_min == 27 || SkillPoint != 0){
- mes "[Karian]";
- mes "Hey... Don't you know how to use your skill points?";
- mes "You should use them.";
- close;
- }else if (job_min > 99){
- switch(select("Talk.:Leave.")){
- case 1:
- mes "[Maestro Song]";
- mes "The name 'Karian'?";
- mes "He gave it to me.";
- next;
- mes "[Maestro Song]";
- mes "He said that when he hears my song, he feels warmhearted.";
- mes "'Kallianga' means hot air.";
- next;
- mes "[Maestro Song]";
- mes "He likes to sing..";
- next;
- mes "[Maestro Song]";
- mes "And he's good at singing for sure?";
- next;
- mes "[Maestro Song]";
- mes "Ah! If it's okay with you, I want to take a pic with you in Juno?";
- next;
- mes "[Maestro Song]";
- mes "I want to have something to remember you by.";
- close;
- case 2:
- mes "[Maestro Song]";
- mes "See you.";
- mes "It was really fun.";
- close2;
- warp "prontera",156,99;
- end;
- }
- }
- if (Class == Job_Bard || Class == Job_Clown){
- mes "[Karian]";
- mes "I'm sorry about the lie.";
- mes "The song written on this paper...";
- next;
- mes "[Karian]";
- mes "I really want to find my friend's article left behind.";
- mes "I couldn't find it by myself.";
- next;
- mes "[Karian]";
- mes "I gave it to my friend but he kept it precious...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Did you give it to him?";
- mes "Wait a second!";
- mes "Just who are you?";
- next;
- mes "[Maestro Song]";
- mes "Yes! I'm 'Maestro Song'!";
- mes "Are you suprised!?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "......";
- next;
- mes "[Maestro Song]";
- mes "This is my present to you.";
- next;
- if (Class == Job_Bard){
- mes "[Maestro Song]";
- mes "You are also my friend.";
- set job_min,100;
- jobchange Job_Minstrel;
- completequest 11154;
- getitem 5751,1;
- getitem 2795,1;
- close;
- }else if (Class == Job_Clown){
- mes "[Maestro Song]";
- mes "You are also my friend.";
- set job_min,100;
- jobchange Job_Minstrel_T;
- completequest 11154;
- getitem 5751,1;
- getitem 2795,1;
- close;
- }
- mes "[Maestro Song]";
- mes "Huh?";
- close;
- }
- mes "[Karian]";
- mes "How did you get in here?";
- close;
+//===== rAthena Script =======================================
+// Minstrel Job change Quest
+//===== By: ==================================================
+//= Masao
+//= Credits: Muad_Dib
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= Any rAthena SVN
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Job change Quest from Bard / Clown -> Minstrel.
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//============================================================
+
+alberta,196,133,4 script Bard#job_min 486,{
+
+ if ((Class >= 4023) && (Class <= 4045)){
+ mes "[Bard]";
+ mes "Youngling~ On the sea, you should be careful!";
+ mes "There are terrible monsters there.";
+ next;
+ mes "[Bard]";
+ mes "I've heard that they eat people!";
+ close;
+ }
+
+ if (job_min == 0){
+ if (Class == Job_Bard || Class == Job_Clown){
+ if ((BaseLevel > 98) && (JobLevel > 49)){
+ mes "[Bard]";
+ mes "The voice of heaven revolves around in my ears";
+ mes "like a wandering wind,";
+ next;
+ mes "[Bard]";
+ mes "Even though I close my eyes and cover my ears,";
+ mes "I can hear a voice from somewhere,";
+ next;
+ mes "[Bard]";
+ mes "It put temptation in exhausted crewman to deep sleep,";
+ mes "made them feel as if they were in a land of dreams.";
+ next;
+ mes "[Girl]";
+ mes "Ahhh!! Awesome!!";
+ next;
+ mes "[Boy]";
+ mes "Encore!! Encore!!!";
+ next;
+ mes "[Old Man passing by]";
+ mes "Eeeee~ that's not real song...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Clap.";
+ mes "I can feel the rhythm.";
+ mes "Can I hear one more song?";
+ next;
+ mes "[Bard]";
+ mes "Hum?";
+ mes "Juding by your outfit I think you are good at singing, why don't you sing us a song?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "??!!";
+ next;
+ mes "[Bard]";
+ mes "Hahaha!";
+ mes "Just kidding.";
+ mes "Were you serious? Haha.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...";
+ next;
+ mes "[Karian]";
+ mes "Sorry~";
+ mes "Don't be upset...";
+ mes "My name is Karian, I'm just going around.";
+ next;
+ mes "[Karian]";
+ mes "Do you want to go somewhere?";
+ mes "Alberta is perfect for traveling.";
+ next;
+ mes "[Karian]";
+ mes "But when you go to sea, you have to be careful.";
+ mes "If you run into a Siren, then it's only a matter of time before she kills you.";
+ next;
+ mes "[Karian]";
+ mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm "+strcharinfo(0)+".";
+ mes "Are you here in Alberta to travel?";
+ next;
+ mes "[Karian]";
+ mes "Um.. I'm not trying to leave...";
+ mes "...";
+ next;
+ mes "[Karian]";
+ mes "Yes!";
+ mes "I'm looking for '^f57d7dMaestro Song^000000'.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^f57d7d'Maestro Song'^000000, you mean the poet of legend?";
+ next;
+ mes "[Karian]";
+ mes "That's right.";
+ mes "According to a rumor that I heard, he is a rich noble.";
+ mes "But other than that fact, I can't get anymore information.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Why can't you get anymore information?";
+ next;
+ mes "[Karian]";
+ mes "Well?";
+ mes "That's why I tried to go Prontera...";
+ mes "Umm...";
+ next;
+ mes "[Karian]";
+ mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?";
+ next;
+ switch(select("Ok.:No.")){
+ case 1:
+ mes "[" +strcharinfo(0)+ "]";
+ mes "Ok, I will.";
+ set job_min,1;
+ setquest 11135;
+ next;
+ break;
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm not interested.";
+ next;
+ mes "[Karian]";
+ mes "Are you? It can't be helped.";
+ mes "See you later~";
+ close;
+ }
+ mes "[Karian]";
+ mes "It's good to travel by yourself but sometimes you feel that you want to have friends around.";
+ next;
+ mes "[Karian]";
+ mes "Then "+strcharinfo(0)+".";
+ mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?";
+ mes "Because I have something to investigate in Alberta.";
+ next;
+ mes "[Karian]";
+ mes "Please come back here after finishing the investigation.";
+ close;
+ }
+ mes "[Bard]";
+ mes "You have to be careful when you are going to sea.";
+ mes "If you run into a Siren, then it's only a matter of time before she kills you.";
+ next;
+ mes "[Bard]";
+ mes "There is no one who can live when he hears^f57d7dthe voice of Siren^000000.";
+ close;
+ }
+ mes "[Bard]";
+ mes "You have to be careful when you are going to sea.";
+ mes "If a Siren fascinates you, then it's only a matter of time before she kills you.";
+ next;
+ mes "[Bard]";
+ mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000.";
+ close;
+ }else if (job_min == 1){
+ mes "[Karian]";
+ mes "It's good to travel by yourself but sometimes you feel that you want to have friends around.";
+ next;
+ mes "[Karian]";
+ mes "Then "+strcharinfo(0)+".";
+ mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?";
+ mes "Because I have something to investigate in Alberta.";
+ next;
+ mes "[Karian]";
+ mes "Please come back here after finishing the investigation.";
+ close;
+ }else if ((job_min > 1) && (job_min < 4)){
+ mes "[Karian]";
+ mes "Can you collect some ^f57d7d information on 'Maestro Song'^000000 in ^f57d7dProntera^000000?";
+ mes "Because I have something to investigate in Alberta.";
+ next;
+ mes "[Karian]";
+ mes "please come back here after finishing the investigation.";
+ close;
+ }else if (job_min == 4){
+ mes "[Karian]";
+ mes ""+strcharinfo(0)+"! Did you already go to Prontera?";
+ mes "Did you get any useful information?";
+ next;
+ mes "[Karian]";
+ mes "Hum~ did you?";
+ mes "I think that's not enough to use...";
+ next;
+ mes "[Karian]";
+ mes "Huhu~ But I got some useful information from some of the captains here in Alberta.";
+ next;
+ mes "[Karian]";
+ mes "I heard that there is a ship which had a man who could be ^f57d7dMaestro Song^000000.";
+ mes "A few years ago, it was a ship headed for ^f57d7dHugel^000000.";
+ next;
+ mes "[Karian]";
+ mes "It doesn't exist any more, so I need to take an airship...";
+ mes "It's my first time to take it.";
+ next;
+ mes "[Karian]";
+ mes "Um..";
+ mes "Anyway let's meet at the airship in Izlude.";
+ set job_min,5;
+ changequest 11138,11139;
+ close;
+ }else if (job_min == 100){
+ mes "[Karian]";
+ mes "The voice of heaven revolves around my ears";
+ mes "like a wandering wind,";
+ next;
+ mes "[Bard]";
+ mes "Even though I close my eyes and cover my ears,";
+ mes "I can hear a voice from somewhere,";
+ next;
+ mes "[Bard]";
+ mes "It put temptation in exhausted crewman to deep sleep,";
+ mes "make them feel as if they are in the land of dreams.";
+ next;
+ mes "[Karian]";
+ mes "Ah!!! "+strcharinfo(0)+" Long time no see!";
+ mes "What? What am I doing here?";
+ next;
+ mes "[Karian]";
+ mes "Well?";
+ mes "Let me leave here?";
+ close;
+ }
+ mes "[Bard]";
+ mes "The voice of heaven revolves around in my ears";
+ mes "like wandering wind,";
+ next;
+ mes "[Bard]";
+ mes "Even though I close my eyes and cover my ears,";
+ mes "I can hear the voice from somewhere,";
+ next;
+ mes "[Bard]";
+ mes "It put temptation in exhausted crewman to deep sleep,";
+ mes "make them feel as if they are in the land of dreams.";
+ close;
+}
+
+prontera,141,97,4 script Warmhearted woman 701,{
+
+ if (job_min == 1){
+ mes "[Warmhearted woman]";
+ mes "Maestro Song?";
+ mes "I haven't heard that name before.";
+ next;
+ mes "[Warmhearted woman]";
+ mes "Is he a legendary poet?";
+ mes "I don't know who he is, but I guess he is a grand man?";
+ next;
+ mes "[Warmhearted woman]";
+ mes "Ah! Ask a ^f57d7dman wearing glasses near the gate of the castle^000000 about a song.";
+ mes "He will make a book of 100 hit songs~";
+ next;
+ mes "[Warmhearted woman]";
+ mes "He must know something about making that book.";
+ set job_min,2;
+ changequest 11135,11136;
+ close;
+ }else if (job_min == 2){
+ mes "[Warmhearted woman]";
+ mes "Ah! Ask a ^f57d7dman wearing glasses near the gate of the castle^000000 about the song.";
+ mes "They will make a book of 100 hit songs~";
+ next;
+ mes "[Warmhearted woman]";
+ mes "He must know something about making that book.";
+ close;
+ }
+ mes "[Warmhearted woman]";
+ mes "I heard that a ^f57d7dman wearing glasses near the gate of the castle^000000 is making a 100 hit song book~";
+ close;
+}
+
+prontera,140,331,6 script Glasses-wearing Man 883,{
+
+ if (job_min == 2){
+ mes "[Glasses-wearing Man]";
+ mes "You mean Maestro Song?";
+ mes "I don't know details of his life but I heard that he wrote great songs.";
+ next;
+ mes "[Glasses-wearing Man]";
+ mes "I don't get how a boy raised in a rich environment could write a song like this.";
+ next;
+ mes "[Glasses-wearing Man]";
+ mes "He is still on a trip, but thesedays we haven't heard new songs from him.";
+ next;
+ mes "[Glasses-wearing Man]";
+ mes "So we are worried.";
+ next;
+ mes "[Glasses-wearing Man]";
+ mes "It would be better to ask the ^f57d7dwoman standing in front of the tool shop^000000.";
+ set job_min,3;
+ changequest 11136,11137;
+ close;
+ }else if (job_min == 3){
+ mes "[Glasses-wearing Man]";
+ mes "It would better to ask the ^f57d7dwoman standing in front of the tool shop^000000.";
+ close;
+ }
+ mes "[Glasses-wearing Man]";
+ mes "100 hit songs!!";
+ mes "Whoever want to be a Minstrel should know about this!";
+ next;
+ mes "[Glasses-wearing Man]";
+ mes "Once this book is completed, I'll be rich!";
+ mes "Haha!!";
+ close;
+}
+
+prontera,146,218,4 script Woman#job_min 90,{
+
+ if (job_min == 3){
+ mes "[Woman]";
+ mes "Do you know who Maestro Song is?";
+ mes "I think he must be my little boy.";
+ next;
+ mes "[Woman]";
+ mes "A few years ago, he went off to sea but he never came back.";
+ next;
+ mes "[Woman]";
+ mes "He liked to sing a lot but we didn't let him sing.";
+ next;
+ mes "[Woman]";
+ mes "His father didn't like him singing much.";
+ next;
+ mes "[Woman]";
+ mes "So he broke every instrument in the house...";
+ mes "It was terrible.";
+ mes "Where is my little boy... sniff.";
+ next;
+ mes "- I can't get anymore -";
+ mes "- useful information. -";
+ mes "- I'll go back to Alberta -";
+ mes "- and talk to that Bard. -";
+ set job_min,4;
+ changequest 11137,11138;
+ close;
+ }else if (job_min == 4){
+ mes "- I can't get anymore -";
+ mes "- useful information. -";
+ mes "- Go back to Alberta. -";
+ mes "- and talk to that Bard. -";
+ close;
+ }
+ mes "[Woman]";
+ mes "Where is my little boy... sniff.";
+ close;
+}
+
+airplane,222,67,6 script Karian#job_min1 486,{
+
+ if (job_min == 5){
+ mes "[Karian]";
+ mes "Yup!!!!!!!!!!!!!!!!!!";
+ next;
+ mes "[Karian]";
+ mes "Please leave me alone.";
+ mes "I feel nauseated.";
+ next;
+ mes "[Karian]";
+ mes "Acchh...";
+ set job_min,6;
+ changequest 11139,11140;
+ close2;
+ warp "hu_in01",267,8;
+ end;
+ }
+ mes "[Karian]";
+ mes "Yup!!!!!!!!";
+ next;
+ mes "[Karian]";
+ mes "Please leave me alone.";
+ mes "I feel nauseated.";
+ next;
+ mes "[Karian]";
+ mes "Acchh...";
+ close;
+}
+
+hu_in01,267,5,3 script Karian#job_min2 486,{
+
+ if (job_min == 6){
+ mes "[Karian]";
+ mes "Eeeeh it's so painful.";
+ mes "I don't want to feel like this ever again.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Are you ok?";
+ next;
+ mes "[Karian]";
+ mes "...";
+ mes "No...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm feeling ok.";
+ mes "So, I'm going to find out information in town, you can take a rest.";
+ next;
+ mes "[Karian]";
+ mes "Sorry, blech! I still feel bad...";
+ mes "You can get good information from the ^f57d7dPub^000000. Owww...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You don't have to tell me everything. I can take care of it.";
+ next;
+ mes "[Karian]";
+ mes "...";
+ set job_min,7;
+ changequest 11140,11141;
+ close;
+ }else if (job_min == 7){
+ mes "[Karian]";
+ mes "Sorry... Owww!";
+ mes "You can get good information from the ^f57d7dPub^000000. Owww...";
+ close;
+ }else if (job_min == 8){
+ mes "[Karian]";
+ mes "Wooo.";
+ mes "Did you get anything?";
+ next;
+ mes "- Karian doesn't look -";
+ mes "- like he's doing well -";
+ mes "- you can get information -";
+ mes "- from a man in the Pub. -";
+ close;
+ }else if (job_min == 9){
+ mes "[Karian]";
+ mes "Owww...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "How do you feel?";
+ next;
+ mes "[Karian]";
+ mes "Oww...";
+ mes "I feel better.";
+ next;
+ mes "[Karian]";
+ mes "Did you get anything?";
+ mes "I'm sorry that I can't be more helpful to you.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No, it's ok.";
+ mes "I met a man in the Pub, he said that he got a song from 'Maestro Song'.";
+ next;
+ mes "[Karian]";
+ mes "Pub?";
+ mes "You got a song?";
+ mes ".....";
+ mes "Bleech...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey! Are you sure that you are ok?";
+ next;
+ mes "[Karian]";
+ mes "I don't become airsick,";
+ mes "It's just bad memories.";
+ mes "So did you hear something?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I heard a song named ^f57d7d'Metallic Sound'^000000.";
+ next;
+ mes "[Karian]";
+ mes "What?!?!?!?!!!!!";
+ mes "You heard that?!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Why? Do you know that song?";
+ next;
+ mes "[Karian]";
+ mes "Ahh...";
+ mes "Y, yes...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm...";
+ next;
+ mes "[Karian]";
+ mes "I met him before.";
+ mes "He has a great voice...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes.";
+ mes "I blacked out as I heard that song.";
+ next;
+ mes "[Karian]";
+ mes "He has the destructive power of voice.";
+ mes "And he...";
+ mes "What else?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ah!!";
+ mes "^f57d7d'Maestro Song'^000000 went to ^f57d7dThanatos Tower^000000.";
+ mes "I don't know why he went there.";
+ next;
+ mes "[Karian]";
+ mes "Did he? I must go there!";
+ set job_min,10;
+ changequest 11142,11143;
+ close;
+ }else if (job_min == 10){
+ mes "[Karian]";
+ mes "What are you doing? Let's go to Thanatos tower.";
+ close;
+ }
+ mes "[Karian]";
+ mes "Of course it's easy to take an airship, but sometimes it can be good to walk.";
+ next;
+ mes "[Karian]";
+ mes "It isn't about my sickness.";
+ close;
+}
+
+hu_in01,361,103,3 script Tone-deaf person 995,{
+
+ if (job_min == 7){
+ mes "[Tone-deaf person]";
+ mes "Lala~ lala~";
+ mes "Humming~?";
+ next;
+ mes "[Tone-deaf person]";
+ mes "lalala~";
+ mes "lullula~";
+ next;
+ mes "- It's very hard to hear. -";
+ mes "- You start to have doubts -";
+ mes "- that such sounds could -";
+ mes "- be made from humans. -";
+ next;
+ switch(select("You move to other side.:Keep listening.")){
+ case 1:
+ close;
+ case 2:
+ break;
+ }
+ mes "[Tone-deaf person]";
+ mes "Turuturu~";
+ mes "Dadada~";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Shubashuba~ shaaa~";
+ mes "Blahblah~";
+ mes "Lalala...";
+ mes "......!!";
+ next;
+ if (Class == Job_Bard){
+ mes "[Tone-deaf person]";
+ mes "Hum!! Hey you, you were listening to my song.";
+ mes "You look like a Bard, how about you sing for me as rewarding my song?";
+ next;
+ }else{
+ mes "[Tone-deaf person]";
+ mes "Hum!! Hey you, you were listening to my song.";
+ mes "You look like a Clown, how about you sing for me as rewarding my song?";
+ next;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "What?!";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Sing for me.";
+ mes "Come on~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ok...";
+ mes "Hum hum...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You are standing in the middle of Asgard's field.";
+ mes "You hand the friut of heaven over to me~";
+ mes "You are loved by every god~";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Hooo~ You sing well. I can feel better when I hear ^f57d7d'Idun's apple'^000000~";
+ next;
+ mes "[Tone-deaf person]";
+ mes "As you can see!";
+ mes "I'm a guy who can enjoy songs!";
+ next;
+ mes "[Tone-deaf person]";
+ mes "I think it is nothing to be proud of. But I'm good at singing.";
+ mes "When I was young, I tried to be a Bard but I had to succeed the family business.";
+ next;
+ mes "[Tone-deaf person]";
+ mes "For a long time I lost my dream, I'm already old.";
+ next;
+ mes "[Tone-deaf person]";
+ mes "I have famliy that needed my protection.";
+ mes "But one day I believe that my dreams come true!";
+ next;
+ mes "[Tone-deaf person]";
+ mes "In my spare time, I heard the stories of a tourist in the Pub.";
+ mes "When I left there, I didn't want to become a laughing stock.";
+ next;
+ mes "[Tone-deaf person]";
+ mes "And I can show my song to those who know the song.";
+ next;
+ mes "[Tone-deaf person]";
+ mes "They are usually suprised when they hear the song.";
+ mes "They are suprised by my skill.";
+ mes "Huhu";
+ next;
+ mes "[Tone-deaf person]";
+ mes "But ^f57d7d'Maestro Song'^000000 didn't get discouraged by my song.";
+ mes "Of course he isn't good enough to me.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Did you meet ^f57d7d'Maestro Song'^000000?";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Hmm? Have you met him?";
+ mes "I did. A few years ago.";
+ next;
+ mes "[Tone-deaf person]";
+ mes "When he heard my song, he said that he can't hear songs like this anywhere.";
+ next;
+ mes "[Tone-deaf person]";
+ mes "I could have the opportunity to sing for him in Hugel.";
+ mes "There is no one who has skill like that.";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Before he left, I got a song that reminds me of him.";
+ next;
+ mes "[Tone-deaf person]";
+ mes "He said that he will go to Thanatos.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Did you get a song?";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Yes!";
+ mes "He conceded my ability!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Can I hear the song?";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Hum...";
+ mes "Wait.";
+ mes "I have to find a piece of paper.";
+ mes "I put it in my vest.";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Rummaging rummaging.";
+ mes "Browsing browsing .";
+ set job_min,8;
+ close;
+ }else if (job_min == 8){
+ mes "[Tone-deaf person]";
+ mes "I got it.";
+ mes "Hum!";
+ mes "Listen carefully!";
+ mes "^f57d7d'Metallic Sound!!'^000000";
+ next;
+ mes "[Tone-deaf person]";
+ mes "$$$$$$@@@@@!!!!";
+ mes "&&$%&@@@$#$~~";
+ mes "$#^#$####$$!!!@@#!!!!!";
+ percentheal -30,-30;
+ next;
+ mes "[Tone-deaf person]";
+ mes "!@@@$$%^@@#%^%!!!!!!";
+ mes "!!!!!!!##$$^^^#^!!!";
+ mes "&$$%@@@%@##%~~~";
+ percentheal -30,-30;
+ next;
+ mes "-You lose consciousness.-";
+ mes "-This voice must have-";
+ mes "-huge destructive-";
+ mes "-power.-";
+ percentheal -30,-30;
+ next;
+ mes "-And I can't remember-";
+ mes "-the end of this song.-";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Hey~";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Open your eyes~";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Clap";
+ mes "Hey~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Eeeee...";
+ next;
+ mes "[Tone-deaf person]";
+ mes "I think you are qualified, but you seem to need more training.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "......";
+ next;
+ mes "-You're so exhausted.-";
+ mes "-So go back to the hotel.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Thank you for your song.";
+ mes "I have to go back...";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Ah?";
+ mes "Ok see you later.";
+ mes "If you want to hear my song, you can visit me.";
+ mes "Hahahh";
+ set job_min,9;
+ changequest 11141,11142;
+ close;
+ }else if (job_min == 9){
+ mes "["+strcharinfo(0)+"]";
+ mes "......";
+ next;
+ mes "-I'm so exhausted.-";
+ mes "-you got information-";
+ mes "-so go back to the hotel.-";
+ close;
+ }else if (job_min == 10){
+ mes "[Tone-deaf person]";
+ mes "Are you leaving??";
+ mes "If you want to hear my song, you can visit me.";
+ mes "Hahahah";
+ close;
+ }else if (job_min == 100){
+ mes "[Tone-deaf person]";
+ mes "Oh!!";
+ mes "You seem to be strong!";
+ mes "You are no less competent than I am.";
+ close;
+ }
+ mes "[Tone-deaf person]";
+ mes "Lala~ lalal~";
+ mes "Lulu~?";
+ next;
+ mes "[Tone-deaf person]";
+ mes "Lalalal~";
+ mes "Lululul~";
+ next;
+ mes "-It's very hard to hear.-";
+ mes "-You start to have doubts-";
+ mes "-that such a sound can be-";
+ mes "-coming out a human.-";
+ close;
+}
+
+tha_scene01,140,200,0 script min_receipt 139,3,3,{
+
+OnTouch:
+ if (job_min == 10){
+ mes "-There is a piece of paper on the ground.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What is this?";
+ next;
+ mes "[Karian]";
+ mes "What does it say?";
+ donpcevent "Karian#cmd1::OnEnable";
+ next;
+ mes "===================";
+ mes "==photo exchange==";
+ mes "======receipt======";
+ mes "===================";
+ mes "Name : Maestro Song";
+ next;
+ mes "- Bring this receipt and exchange it";
+ mes "";
+ mes "- Juno's store manager : Mr. Click.";
+ next;
+ mes "- Directions : Around Juno's plaza.";
+ getitem 6271,1;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Photo exchange receipt?";
+ mes "How did he drop it...";
+ next;
+ mes "[Karian]";
+ mes "Juno's store...";
+ mes "Let's go to Juno...";
+ set job_min,11;
+ changequest 11143,11144;
+ donpcevent "Karian#cmd1::OnDisable";
+ close;
+ }else if (job_min == 11){
+ if (countitem(6271) < 1){
+ mes "-There is a piece of paper on the ground.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What is this?";
+ next;
+ mes "[Karian]";
+ mes "What does it say?";
+ donpcevent "Karian#cmd1::OnEnable";
+ next;
+ mes "===================";
+ mes "==photo exchange==";
+ mes "======receipt======";
+ mes "===================";
+ mes "Name : Maestro Song";
+ next;
+ mes "- Bring this receipt and exchange it";
+ mes "";
+ mes "- Juno's store manager : Mr. Click.";
+ next;
+ mes "- Directions : Around Juno's plaza.";
+ getitem 6271,1;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Photo exchange receipt?";
+ mes "How did he drop it...";
+ next;
+ mes "[Karian]";
+ mes "Juno's store...";
+ mes "Let's go to Juno...";
+ donpcevent "Karian#cmd1::OnDisable";
+ close;
+ }
+ }
+}
+
+tha_scene01,139,204,6 script Karian#cmd1 486,{
+ end;
+
+OnInit:
+ disablenpc "Karian#cmd1";
+ end;
+
+OnEnable:
+ enablenpc "Karian#cmd1";
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Karian#cmd1";
+ stopnpctimer;
+ end;
+
+OnTimer15000:
+ donpcevent "Karian#cmd1::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+yuno,143,170,6 script Mr. Click#job_min 748,{
+
+ if (job_min == 11){
+ mes "[Mr. Click]";
+ mes "Hi~ welcome~";
+ mes "I can take a picture for you.";
+ mes "Do you want to take a pic?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No...";
+ mes "Do you remember this receipt?";
+ next;
+ mes "[Mr. Click]";
+ mes "Let me see~";
+ mes "Umm...";
+ next;
+ mes "[Mr. Click]";
+ mes "Yes...";
+ mes "It looks so old.";
+ next;
+ mes "[Mr. Click]";
+ mes "It's okay.";
+ mes "Tourists usually don't pick up their pictures.";
+ next;
+ mes "[Mr. Click]";
+ mes "So there are plenty of photos I've been holding on to.";
+ next;
+ mes "[Mr. Click]";
+ mes "I can find that so easily.";
+ mes "I keep lots of old stuff.";
+ mes "No problem.";
+ next;
+ mes "[Mr. Click]";
+ mes "browsing~";
+ next;
+ mes "[Mr. Click]";
+ mes "browsing~";
+ next;
+ mes "[Mr. Click]";
+ mes "I think I found it!";
+ mes "The photo crashed down, but it's ok.";
+ mes "No problem.";
+ next;
+ mes "[Mr. Click]";
+ mes "Here, take a look.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "The picture!";
+ mes "Let me see it!";
+ next;
+ mes "[Karian]";
+ mes "Hurry.";
+ donpcevent "Karian#cmd2::OnEnable";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...";
+ next;
+ mes "[Karian]";
+ mes "Oh~ Good pic, isn't it?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I expected I would see the face of 'Maestro Song', but he's wearing a mask...";
+ mes "He's wearing a mask?!";
+ mes "We came here for this?";
+ next;
+ mes "[Karian]";
+ mes "Ah! look at this!";
+ mes "Something is on the back of the picture.";
+ next;
+ mes "-I want to have a Teddy Bear. I need 33?";
+ mes "-In front of Thanatos tower.";
+ mes "-Maestro Song.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What does it mean?";
+ next;
+ mes "[Karian]";
+ mes "Well...";
+ next;
+ mes "[Karian]";
+ mes "Um... Teddy Bear...";
+ mes "Between Einbroch and Lighthalzen, there is an area that teddybears live.";
+ next;
+ mes "[Karian]";
+ mes "We might be able to get something there.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Then why would he need 33?";
+ next;
+ mes "[Karian]";
+ mes "Well... Go there and we might be able to find out something.";
+ next;
+ mes "[Karian]";
+ mes "Umm... Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place that Teddy Bears are?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ok. Then let's meet at Lighthalzen's hotel.";
+ mes "I'll get the 33 Teddy Bears.";
+ donpcevent "Karian#cmd2::OnDisable";
+ set job_min,12;
+ getitem 6270,1;
+ changequest 11144,11145;
+ close;
+ }else if (job_min == 12){
+ mes "[Mr. Click]";
+ mes "Then take care.";
+ next;
+ mes "[Karian]";
+ mes "Let's go there!";
+ donpcevent "Karian#cmd2::OnEnable";
+ next;
+ mes "[Karian]";
+ mes "Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place that Teddy Bears are?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Then let's meet at Lighthalzen's hotel.";
+ mes "I'll get the 33 Teddy Bears.";
+ donpcevent "Karian#cmd2::OnDisable";
+ close;
+ }
+ mes "[Mr. Click]";
+ mes "Hi~ welcome~";
+ mes "I can take a picture for you.";
+ mes "Do you want to take a pic?";
+ close;
+}
+
+yuno,146,168,0 script Karian#cmd2 486,{
+ end;
+
+OnInit:
+ disablenpc "Karian#cmd2";
+ end;
+
+OnEnable:
+ enablenpc "Karian#cmd2";
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Karian#cmd2";
+ stopnpctimer;
+ end;
+
+OnTimer100000:
+ donpcevent "Karian#cmd2::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+lighthalzen,162,126,3 script Little Girl#job_min 890,3,3,{
+
+OnTouch:
+ if (checkquest(11145,2) == 2){
+ if (job_min == 12){
+ mes "[Little Girl]";
+ mes "Ah!!!!";
+ mes "Teddy bear!!!";
+ next;
+ mes "[Little Girl]";
+ mes "Why do you have lots of teddy bears?";
+ mes "Where did you get them old man?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey, I'm not an old man.";
+ next;
+ mes "[Little Girl]";
+ mes "And my name isn't 'Hey'!";
+ mes "My name is 'Rion'!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Sorry~ sorry~";
+ mes "What if I give you a teddy bear.";
+ next;
+ mes "[Rion]";
+ mes "Ah!";
+ mes "Are you sure?";
+ mes "Hooray!!!";
+ next;
+ mes "[Rion]";
+ mes "A man who I saw before didn't give me teddybears even though he had lots of them!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Is he the guy in this pic?";
+ next;
+ mes "[Rion]";
+ mes "I can't rememebr well.";
+ mes "But I think he is.";
+ next;
+ mes "[Rion]";
+ mes "My mother said that he was rolling in a room with teddy bears.";
+ next;
+ mes "[Rion]";
+ mes "And he wears teddy bear outfits and goes to the ^f57d7dIce Cave^000000.";
+ next;
+ mes "[Rion]";
+ mes "My mother works here.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ice Cave?";
+ next;
+ mes "[Rion]";
+ mes "Mother said that it's freezing.";
+ next;
+ mes "[Karian]";
+ mes "Hey~ "+strcharinfo(0)+"~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ah, Karian. Did you just get here?";
+ next;
+ mes "[Karian]";
+ mes "Yes.";
+ mes "It was much farther away than I'd expected.";
+ donpcevent "Karian#cmd3::OnEnable";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You... walked here?";
+ next;
+ mes "[Karian]";
+ mes "...";
+ mes "I didn't want to take the airship again...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh... got it.";
+ mes "Then did you get anything in Einbroch?";
+ next;
+ mes "[Karian]";
+ mes "I think 'Maestro Song' went to Einbroch, but he left soon because of air.";
+ mes "How about you? Did you find something about the teddy bears?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "'Maestro Song' might be in an Ice Cave.";
+ next;
+ mes "[Karian]";
+ mes "Might be?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "This little... ah... Rion saw him.";
+ next;
+ mes "[Karian]";
+ mes "Then it's time to go to the Ice Cave?";
+ mes "Huu... legs hurt.";
+ mes "Ok, let's go to there.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Okay.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Thanks, Rion.";
+ mes "I'll give you all the teddy bears I have.";
+ next;
+ mes "[Rion]";
+ mes "Really?!";
+ mes "Waaah!!!!!!!!!";
+ mes "I'm so happy!!!";
+ mes "Thank you, "+strcharinfo(0)+".";
+ set job_min,13;
+ changequest 11145,11146;
+ donpcevent "Karian#cmd3::OnDisable";
+ close;
+ }else if (job_min == 13){
+ mes "[Rion]";
+ mes "I heard that 'Maestro Song' when I went to the Ice Cave.";
+ mes "Thank you for the Teddy Bears!";
+ close;
+ }else if (job_min > 13){
+ mes "[Rion]";
+ mes "I'm having a lot of fun playing with the Teddy Bears!";
+ close;
+ }
+ mes "[Little Girl]";
+ mes "I'm having a lot of fun playing with the Teddy Bears!";
+ close;
+ }
+ mes "[Little Girl]";
+ mes "Do you like teddy bears?";
+ mes "I love 'em!!!!!";
+ close;
+}
+
+lighthalzen,160,124,6 script Karian#cmd3 486,{
+ end;
+
+OnInit:
+ disablenpc "Karian#cmd3";
+ end;
+
+OnEnable:
+ enablenpc "Karian#cmd3";
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Karian#cmd3";
+ stopnpctimer;
+ end;
+
+OnTimer100000:
+ donpcevent "Karian#cmd3::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+ice_dun01,157,15,0 script Ice Cave Minstrel1 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-A long time ago-";
+ close2;
+ warp "ice_dun01",157,23;
+ end;
+ }
+ end;
+}
+
+ice_dun01,157,23,0 script Ice Cave Minstrel2 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-THe giant born to ice-";
+ close2;
+ warp "ice_dun01",141,41;
+ end;
+ }
+ end;
+}
+
+ice_dun01,141,41,0 script Ice Cave Minstrel3 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-died-";
+ close2;
+ warp "ice_dun01",120,35;
+ end;
+ }
+ end;
+}
+
+ice_dun01,120,35,0 script Ice Cave Minstrel4 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-His body became the ground-";
+ close2;
+ warp "ice_dun01",104,30;
+ end;
+ }
+ end;
+}
+
+ice_dun01,104,30,0 script Ice Cave Minstrel5 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-His bones became a mountain-";
+ close2;
+ warp "ice_dun01",86,23;
+ end;
+ }
+ end;
+}
+
+ice_dun01,86,23,0 script Ice Cave Minstrel6 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-his skin became soil-";
+ close2;
+ warp "ice_dun01",75,19;
+ end;
+ }
+ end;
+}
+
+ice_dun01,75,19,0 script Ice Cave Minstrel7 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-His blood became a river-";
+ close2;
+ warp "ice_dun01",56,12;
+ end;
+ }
+ end;
+}
+
+ice_dun01,56,12,0 script Ice Cave Minstrel8 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-his hair became a plant-";
+ close2;
+ warp "ice_dun01",29,26;
+ end;
+ }
+ end;
+}
+
+ice_dun01,29,26,0 script Ice Cave Minstrel9 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-His head became the sky-";
+ close2;
+ warp "ice_dun01",25,46;
+ end;
+ }
+ end;
+}
+
+ice_dun01,25,46,0 script Ice Cave Minstrel10 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-His tears from his-";
+ close2;
+ warp "ice_dun01",20,66;
+ end;
+ }
+ end;
+}
+
+ice_dun01,20,66,0 script Ice Cave Minstrel11 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-eyes became dew-";
+ close2;
+ warp "ice_dun01",22,85;
+ end;
+ }
+ end;
+}
+
+ice_dun01,22,85,0 script Ice Cave Minstrel12 139,2,2,{
+
+OnTouch:
+ if (job_min == 13){
+ mes "-on the leaves-";
+ percentheal -90,0;
+ set job_min,14;
+ changequest 11146,11147;
+ close2;
+ warp "ra_in01",361,129;
+ end;
+ }
+ end;
+}
+
+ra_in01,361,129,0 script jmRachelHotel 139,2,2,{
+
+OnTouch:
+ if (job_min == 14){
+ mes "[Old Woman]";
+ mes "Huu!!";
+ mes "Wake up!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Where am I...?";
+ set job_min,15;
+ close;
+ }
+ end;
+}
+
+ra_in01,358,130,4 script Old Woman#job_min 979,{
+
+ if (job_min == 14){
+ mes "[Old Woman]";
+ mes "Huu!!";
+ mes "Wake up!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Where am I...?";
+ set job_min,15;
+ close;
+ }else if (job_min == 15){
+ mes "[Old Woman]";
+ mes "You're in Rachel.";
+ mes "You arere strange. You have to wear warmer clothes if you want to go into the Ice Cave.";
+ next;
+ mes "[Old Woman]";
+ mes "You're lucky that my husband found you when he did.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Sorry.";
+ next;
+ mes "[Old Woman]";
+ mes "Anyway!! Be careful!";
+ mes "You don't believe your youth alone will protect you.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'll be careful.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Do you know that song written on the wall of the Ice cave?";
+ next;
+ mes "[Old Woman]";
+ mes "Did you go there to see?";
+ mes "A few years ago, one man wearing a mask carved that on the Ice cave.";
+ next;
+ mes "[Old Woman]";
+ mes "I couldn't see his face because of the mask,";
+ next;
+ mes "[Old Woman]";
+ mes "but he got a cold and felt so painful.";
+ next;
+ mes "[Old Woman]";
+ mes "And then he decided to go to Comodo.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Comodo?";
+ next;
+ mes "[Old Woman]";
+ mes "Yes, I heard that Comodo is a very fun place, I want to go there before I die.";
+ next;
+ mes "[Old Woman]";
+ mes "If you want to go there you have to take an airship to the Rune-Midgarts Kingdom.";
+ next;
+ mes "[Old Woman]";
+ mes "That's not easy.";
+ next;
+ mes "[Karian]";
+ mes "What?! An Airship?!";
+ mes "Eee I don't want to go on an airship again!";
+ donpcevent "Karian#cmd4::OnEnable";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Take it easy...";
+ mes "Is there another way to go there?";
+ next;
+ mes "[Old Woman]";
+ mes "Without an airship?";
+ mes "You can walk...";
+ mes "But it takes a long time...";
+ next;
+ mes "[Old Woman]";
+ mes "Ah! It's Comodo over southern Veins.";
+ next;
+ mes "[Old Woman]";
+ mes "We don't have a proper boat.";
+ mes "In southern of Veins, there is a port. If you are lucky you can take it...";
+ donpcevent "Karian#cmd4::OnDisable";
+ set job_min,16;
+ changequest 11147,11148;
+ close;
+ }else if (job_min == 16){
+ mes "[Old Woman]";
+ mes "Ah! It's Comodo over southern Veins.";
+ next;
+ mes "[Old Woman]";
+ mes "We don't have a proper boat.";
+ mes "In southern of Veins, there is a port. If you are lucky you can take it...";
+ close;
+ }
+ mes "[Old Woman]";
+ mes "I heard that Comodo is a very fun place, I want to go there before I die.";
+ next;
+ mes "[Old Woman]";
+ mes "If you want to go there you have to take an Airship to the Rune-Midgarts Kingdom.";
+ next;
+ mes "[Old Woman]";
+ mes "It's the fastest way.";
+ close;
+}
+
+ra_in01,357,128,0 script Karian#cmd4 486,{
+ end;
+
+OnInit:
+ disablenpc "Karian#cmd4";;
+ end;
+
+OnEnable:
+ enablenpc "Karian#cmd4";;
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Karian#cmd4";;
+ stopnpctimer;
+ end;
+
+OnTimer100000:
+ donpcevent "Karian#cmd4::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+ve_fild07,131,132,5 script =Notice=#job_min 837,{
+
+ if (job_min == 16){
+ mes "===Notice===";
+ mes "Maestro Song, Go to Comodo by boat!";
+ mes "Be ambitious!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Will it be okay...";
+ next;
+ mes "[Karian]";
+ mes "Don't worry, trust me!!";
+ donpcevent "Karian#cmd5::OnEnable";
+ next;
+ mes "-It's not easy to trust her-";
+ next;
+ switch(select("I don't like this.:Take the kayak.")){
+ case 1:
+ mes "[Karian]";
+ mes "I never ride airships ever...";
+ donpcevent "Karian#cmd5::OnDisable";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "Ok Then let's go!!!!!";
+ next;
+ mes "-If you take a small boat,-";
+ mes "-and go ahead-";
+ mes "-to Comodo,-";
+ mes "-You should see-";
+ mes "-other small boats.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm...";
+ mes "I didn't think that there was anyone who would cross over this sea with a boat.";
+ mes "You sure I'll see other boats?";
+ next;
+ mes "[Karian]";
+ mes "They will be headed the other direction.";
+ donpcevent "Karian#cmd5::OnDisable";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Where are you going?";
+ next;
+ mes "[Karian]";
+ mes "Well? I haven't heard of the place's name before.";
+ mes "It's just called 'island' from what I heard.";
+ next;
+ mes "-For a whlie the silence-";
+ mes "-continues. Karian starts-";
+ mes "-to hum as she rows.-";
+ next;
+ mes "-Listening to Karian hum-";
+ mes "-You suddenly feel like-";
+ mes "-you're sitting in water.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey! There's a water leak!!";
+ next;
+ mes "[Karian]";
+ mes "Ahhhh!!!!!!!!!!!!!!";
+ next;
+ set .@rand,rand(7,9);
+ if (.@rand == 7){
+ switch(select("Throw the water out.:Row.:Dance.")){
+ case 1:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }else if (.@rand == 8){
+ switch(select("Row.:Throw the water out.:Dance.")){
+ case 1:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }
+ switch(select("Dance.:Row.:Throw the water out.")){
+ case 1:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ }
+ set .@rand,rand(7,9);
+ if (.@rand == 7){
+ switch(select("Throw the water out.:Row.:Dance.")){
+ case 1:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }else if (.@rand == 8){
+ switch(select("Row.:Throw the water out.:Sleep.")){
+ case 1:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }
+ switch(select("Sleep.:Row.:Throw the water out.")){
+ case 1:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ }
+ set .@rand,rand(7,9);
+ if (.@rand == 7){
+ switch(select("Throw the water out.:Row.:Sleep.")){
+ case 1:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }else if (.@rand == 8){
+ switch(select("Row.:Throw the water out.:Sing.")){
+ case 1:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }
+ switch(select("Sing.:Row.:Throw the water out.")){
+ case 1:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ }
+ set .@rand,rand(7,9);
+ if (.@rand == 7){
+ switch(select("Throw the water out.:Row.:Have some water.")){
+ case 1:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }else if (.@rand == 8){
+ switch(select("Row.:Throw the water out.:Have some water.")){
+ case 1:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }
+ switch(select("Have some water.:Row.:Throw the water out.")){
+ case 1:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ }
+ set .@rand,rand(7,9);
+ if (.@rand == 7){
+ switch(select("Throw the water out.:Row.:Shout 'Viva'.")){
+ case 1:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }else if (.@rand == 8){
+ switch(select("Row.:Throw the water out.:Shout 'Viva'.")){
+ case 1:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }
+ switch(select("Shout 'Viva'.:Row.:Throw the water out.")){
+ case 1:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ }
+ set .@rand,rand(7,9);
+ if (.@rand == 7){
+ switch(select("Throw the water out.:Row.:Go fishing.")){
+ case 1:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }else if (.@rand == 8){
+ switch(select("Row.:Throw the water out.:Go fishing.")){
+ case 1:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }
+ switch(select("Go fishing.:Row.:Throw the water out.")){
+ case 1:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ }
+ set .@rand,rand(7,9);
+ if (.@rand == 7){
+ switch(select("Throw the water out.:Row.:Listen to my song.")){
+ case 1:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }else if (.@rand == 8){
+ switch(select("Row.:Throw the water out.:Listen to my song.")){
+ case 1:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }
+ switch(select("Listen to my song.:Row.:Throw the water out.")){
+ case 1:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ }
+ set .@rand,rand(7,9);
+ if (.@rand == 7){
+ switch(select("Throw the water out.:Row.:Pray.")){
+ case 1:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }else if (.@rand == 8){
+ switch(select("Row.:Throw the water out.:Pray.")){
+ case 1:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }
+ switch(select("Pray.:Row.:Throw the water out.")){
+ case 1:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ }
+ set .@rand,rand(7,9);
+ if (.@rand == 7){
+ switch(select("Throw the water out.:Row.:Eat some food.")){
+ case 1:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }else if (.@rand == 8){
+ switch(select("Row.:Throw the water out.:Eat some food.")){
+ case 1:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }
+ switch(select("Eat some food.:Row.:Throw the water out.")){
+ case 1:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ case 3:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ }
+ set .@rand,rand(7,9);
+ if (.@rand == 7){
+ switch(select("Throw the water out.:Row.:Give up.")){
+ case 1:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }else if (.@rand == 8){
+ switch(select("Row.:Throw the water out.:Give up.")){
+ case 1:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ case 3:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ }
+ }
+ switch(select("Give up.:Row.:Throw the water out.")){
+ case 1:
+ mes "[Karian]";
+ mes "What the hell do you think you're doing?";
+ close;
+ case 2:
+ mes "[Karian]";
+ mes "The boat is sinking!!!";
+ close;
+ case 3:
+ mes "[Karian]";
+ mes "I'll row and you just throw the water out!!";
+ next;
+ break;
+ }
+ mes "-I've escaped from the-";
+ mes "-throes of death a-";
+ mes "-countless amount of times.-";
+ set job_min,17;
+ changequest 11148,11149;
+ close2;
+ warp "comodo",184,108;
+ end;
+ }
+ }
+ mes "===Notice===";
+ mes "Maestro Song, Go to Comodo by boat!";
+ mes "Be ambitious!";
+ close;
+}
+
+ve_fild07,129,132,5 script Karian#cmd5 486,{
+ end;
+
+OnInit:
+ disablenpc "Karian#cmd5";
+ end;
+
+OnEnable:
+ enablenpc "Karian#cmd5";
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Karian#cmd5";
+ stopnpctimer;
+ end;
+
+OnTimer30000:
+ donpcevent "Karian#cmd5::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+comodo,184,108,0 script jmComodo Almost Dead 139,2,2,{
+
+OnTouch:
+ if (job_min == 17){
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm... I'm alive~";
+ next;
+ mes "[Karian]";
+ mes "That was a close call.";
+ donpcevent "Karian#cmd6::OnEnable";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You're the one that insisted that we ride on that boat. That's how we ended up like this in the first place!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "We wouldn't have suffered like this if we just took the Airship.";
+ next;
+ mes "[Karian]";
+ mes "But I told you that I don't ride airships!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I can't believe this!";
+ next;
+ mes "[Karian]";
+ mes "Well, let's forget about the past!";
+ mes "Since we're in Comodo, let's just have some fun okay?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Then what should we do about looking for 'Maestro Song'??";
+ next;
+ mes "[Karian]";
+ mes "Oh yeah...";
+ mes "Why don't we ask the villagers?";
+ donpcevent "Karian#cmd6::OnDisable";
+ set job_min,18;
+ changequest 11149,11150;
+ close;
+ }
+ end;
+}
+
+comodo,184,109,0 script Karian#cmd6 486,{
+ end;
+
+OnInit:
+ disablenpc "Karian#cmd6";
+ end;
+
+OnEnable:
+ enablenpc "Karian#cmd6";
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Karian#cmd6";
+ stopnpctimer;
+ end;
+
+OnTimer100000:
+ donpcevent "Karian#cmd6::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+comodo,192,119,0 script Kayak Master#job_min 98,{
+
+ if (job_min == 18){
+ mes "[Kayak Master]";
+ mes "What?";
+ mes "Maestro Song?";
+ mes "I don't know~";
+ next;
+ mes "[Kayak Master]";
+ mes "Go to the diner located in the northern part of Comodo.";
+ mes "If he visits this town, he would likely go there first.";
+ next;
+ mes "[Kayak Master]";
+ mes "The hostess is good at memorizing the faces of customers.";
+ mes "It's good for business you know?";
+ set job_min,19;
+ changequest 11150,11151;
+ close;
+ }
+ mes "[Kayak Master]";
+ mes "The sea is man's dream.";
+ next;
+ mes "[Kayak Master]";
+ mes "It's my hope that I can cross over to Hugel someday!";
+ close;
+}
+
+comodo,159,316,4 script Woman Roasting Meat 701,{
+
+ if (job_min == 19){
+ mes "[Woman Roasting Meat]";
+ mes "Maestro Song?";
+ mes "Yes, I remember that face because he visited a few years ago.";
+ next;
+ mes "[Woman Roasting Meat]";
+ mes "He ate a whole plate of baby back ribs by himself...";
+ mes "How can I forget his face?";
+ next;
+ mes "[Woman Roasting Meat]";
+ mes "It was kind of a big fuss.";
+ mes "It was so crowded because of him.";
+ next;
+ mes "[Woman Roasting Meat]";
+ mes "Finally, he became exhaused and he wanted to go somewhere quiet.";
+ next;
+ mes "[Woman Roasting Meat]";
+ mes "I told him that there was a quiet place near Morroc, and he left.";
+ next;
+ mes "[Woman Roasting Meat]";
+ mes "I regret that.";
+ next;
+ mes "[Woman Roasting Meat]";
+ mes "He raised our income a lot while he was here...";
+ set job_min,20;
+ changequest 11151,11152;
+ close;
+ }else if (job_min == 20){
+ mes "[Woman Roasting Meat]";
+ mes "Where is the quiet place?";
+ mes "Well I'm not sure but there is a mysterious building in south-eastern part of Morroc.";
+ next;
+ mes "[Woman Roasting Meat]";
+ mes "I heard that some mysterious people gather there.";
+ mes "I think they're part of some secret guild called ash... or assa... Oh I forget...";
+ close;
+ }
+ mes "[Woman Roasting Meat]";
+ mes "He ate a whole plate of baby back ribs by himself.";
+ next;
+ mes "[Woman Roasting Meat]";
+ mes "I'll never forget him.";
+ close;
+}
+
+moc_fild16,206,232,0 script jmTransfer news 139,3,3,{
+
+OnTouch:
+ if (job_min == 20){
+ mes "["+strcharinfo(0)+"]";
+ mes "Um? What is this?";
+ mes "Something covered by sand?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ah It's!!";
+ mes "I think 'Maestro Song' dropped it!";
+ next;
+ mes "[Karian]";
+ mes "What?! How do you know?";
+ donpcevent "Karian#cmd7::OnEnable";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "The lyrics from the man I met in hugel on the receipt...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "and this poem written on this paper.";
+ mes "The calligraphy style is the same.";
+ next;
+ mes "[Karian]";
+ mes "I want to see clock tower...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "But this poem can't be a clue...";
+ mes "...";
+ mes "What?";
+ next;
+ mes "[Karian]";
+ mes "......";
+ mes "I want to see clock tower.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Clock tower?";
+ mes "What are you saying all of a sudden?";
+ next;
+ mes "[Karian]";
+ mes "The... huge clock tower in Al De Baran.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I know but...";
+ next;
+ mes "[Karian]";
+ mes "Will you join me?";
+ next;
+ switch(select("Refuse.:Accept.")){
+ case 1:
+ mes "[Karian]";
+ mes "Come on~Come on~";
+ mes "Come on~Come on~";
+ mes "Come on~~~~~~~~~";
+ next;
+ mes "[Karian]";
+ mes "We don't have anymore clues.";
+ next;
+ mes "[Karian]";
+ mes "Hey! Let's go~~";
+ donpcevent "Karian#cmd7::OnDisable";
+ set job_min,21;
+ changequest 11152,11153;
+ close;
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Ok that's not a bad idea...";
+ next;
+ mes "[Karian]";
+ mes "Ok!!!";
+ mes "Hey! Let's go~~";
+ donpcevent "Karian#cmd7::OnDisable";
+ set job_min,21;
+ changequest 11152,11153;
+ close;
+ }
+ }
+ end;
+}
+
+moc_fild16,204,231,0 script Karian#cmd7 486,{
+ end;
+
+OnInit:
+ disablenpc "Karian#cmd7";
+ end;
+
+OnEnable:
+ enablenpc "Karian#cmd7";
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Karian#cmd7";
+ stopnpctimer;
+ end;
+
+OnTimer100000:
+ donpcevent "Karian#cmd7::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+aldebaran,140,130,0 script jmAldebaran Clock Tower 139,3,3,{
+
+OnTouch:
+ if (job_min == 21){
+ mes "["+strcharinfo(0)+"]";
+ mes "Anyway why do you want to visit this place?";
+ next;
+ mes "[Karian]";
+ mes "......";
+ donpcevent "Karian#cmd8::OnEnable";
+ next;
+ mes "[Karian]";
+ mes "This is my friend's favorite place.";
+ mes "When we feel tired, we see that tower.";
+ next;
+ mes "[Karian]";
+ mes "Let me go back to my hometown.";
+ mes "There are many beautiful flowers.";
+ mes "The birds sing for me.";
+ mes "It's this old town.";
+ next;
+ mes "[Karian]";
+ mes "I harvest crops";
+ mes "for my church.";
+ mes "There is no warmer";
+ mes "place than where";
+ mes "I was raised.";
+ next;
+ mes "[Karian]";
+ mes "Let me go back to my hometown.";
+ mes "Let me play in the lake until I die.";
+ mes "I'll take a rest";
+ mes "at the end of my life.";
+ next;
+ mes "[Karian]";
+ mes "Where is Misa and Masa.";
+ mes "They already went to the";
+ mes "brilliant mountain where";
+ mes "it is full of freedom and";
+ mes "pleasure I want to go";
+ mes "there soon.";
+ next;
+ mes "[Karian]";
+ mes "It's a song that my friend always sang for me.";
+ mes "I haven't sung it in a long time...";
+ next;
+ mes "[Karian]";
+ mes "Why don't we go back to Prontera?";
+ next;
+ mes "[Karian]";
+ mes "I can't get rid of the the memories that I was impressed with when I entered Prontera's gates.";
+ set job_min,22;
+ changequest 11153,11154;
+ donpcevent "Karian#cmd8::OnDisable";
+ close;
+ }else if (job_min == 22){
+ mes "[Karian]";
+ mes "Let's go back to Prontera?";
+ next;
+ mes "[Karian]";
+ mes "I can't get rid of the the memories that I was impressed with when I entered Prontera's gates.";
+ close;
+ }
+ end;
+}
+
+aldebaran,142,128,2 script Karian#cmd8 486,{
+ end;
+
+OnInit:
+ disablenpc "Karian#cmd8";
+ end;
+
+OnEnable:
+ enablenpc "Karian#cmd8";
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Karian#cmd8";
+ stopnpctimer;
+ end;
+
+OnTimer100000:
+ donpcevent "Karian#cmd8::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+prontera,155,40,0 script jmprt1 139,2,2,{
+
+OnTouch:
+ if (job_min == 22){
+ mes "[Karian]";
+ mes "I've finally come back.";
+ mes "Back to Prontera...";
+ donpcevent "Karian#cmd9::OnEnable";
+ next;
+ mes "[Karian]";
+ mes "I'm so tired.";
+ mes "I want to take a rest~";
+ mes "Come here, "+strcharinfo(0)+".";
+ set job_min,23;
+ close;
+ }
+ end;
+}
+
+prontera,155,49,4 script Karian#cmd9 486,{
+ end;
+
+OnInit:
+ disablenpc "Karian#cmd9";
+ end;
+
+OnEnable:
+ enablenpc "Karian#cmd9";
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Karian#cmd9";
+ stopnpctimer;
+ end;
+
+OnTimer300000:
+ donpcevent "Karian#cmd9::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+prontera,155,42,0 script prtjm1 139,1,1,{
+
+OnTouch:
+ if (job_min == 23){
+ mes "-Let me go back to my hometown.-";
+ set job_min,24;
+ close2;
+ warp "prontera",155,44;
+ end;
+ }
+ end;
+}
+
+prontera,155,44,0 script prtjm2 139,1,1,{
+
+OnTouch:
+ if (job_min == 24){
+ mes "-There are many beautiful flowers.-";
+ set job_min,25;
+ close2;
+ warp "prontera",155,46;
+ end;
+ }
+ end;
+}
+
+prontera,155,46,0 script prtjm3 139,1,1,{
+
+OnTouch:
+ if (job_min == 25){
+ mes "-The birds sing for me.-";
+ set job_min,26;
+ close2;
+ warp "prontera",155,48;
+ end;
+ }
+ end;
+}
+
+prontera,155,48,0 script prtjm4 139,1,1,{
+
+OnTouch:
+ if (job_min == 26 || job_min == 27){
+ mes "-It's this old town.-";
+ next;
+ if(SkillPoint != 0){
+ mes "[Karian]";
+ mes "Hey... Don't you know how to use your skill points?";
+ mes "You should use them.";
+ close;
+ }
+ if ((Class >= 4023) && (Class <= 4045)){
+ mes "[Karian]";
+ mes "Why... Why are you so little?";
+ close;
+ }
+ if(checkweight(1201,1) == 0){
+ mes "^3355FFWait a minute! You're";
+ mes "carrying too many items";
+ mes "right now: store some of";
+ mes "your extra things in Kafra";
+ mes "Storage, and then come back.^000000";
+ close;
+ }
+ if (JobLevel < 50 || BaseLevel < 99){
+ mes "[Karian]";
+ mes "Hey... why are you so low?";
+ mes "How did you lose levels?";
+ close;
+ }
+ if (Class == Job_Bard || Class == Job_Clown){
+ mes "["+strcharinfo(0)+"]";
+ mes "-It's a poem that you picked up in the desert.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "-How does Karian know-";
+ mes "-that song's not a poem?-";
+ next;
+ mes "[Karian]";
+ mes "Why are you looking at me?";
+ mes "How was it? Have fun??";
+ set job_min,27;
+ donpcevent "Karian#cmd9::OnDisable";
+ close2;
+ warp "prt_in",101,174;
+ end;
+ }
+ mes "[Karian]";
+ mes "Hey... you changed your outfit?";
+ mes "How'd you do that?";
+ close;
+ }
+ end;
+}
+
+prt_in,94,172,4 script Karian#job_min3 480,{
+
+ if ((Class >= 4023) && (Class <= 4045)){
+ mes "[Karian]";
+ mes "Why... Why are you so little?";
+ close;
+ }
+ if(checkweight(1201,1) == 0){
+ mes "^3355FFWait a minute! You're";
+ mes "carrying too many items";
+ mes "right now: store some of";
+ mes "your extra things in Kafra";
+ mes "Storage, and then come back.^000000";
+ close;
+ }
+ if (JobLevel < 50 || BaseLevel < 99){
+ mes "[Karian]";
+ mes "Hey... why are you so low?";
+ mes "How did you lose levels?";
+ close;
+ }
+ if (job_min == 27 || SkillPoint != 0){
+ mes "[Karian]";
+ mes "Hey... Don't you know how to use your skill points?";
+ mes "You should use them.";
+ close;
+ }else if (job_min > 99){
+ switch(select("Talk.:Leave.")){
+ case 1:
+ mes "[Maestro Song]";
+ mes "The name 'Karian'?";
+ mes "He gave it to me.";
+ next;
+ mes "[Maestro Song]";
+ mes "He said that when he hears my song, he feels warmhearted.";
+ mes "'Kallianga' means hot air.";
+ next;
+ mes "[Maestro Song]";
+ mes "He likes to sing..";
+ next;
+ mes "[Maestro Song]";
+ mes "And he's good at singing for sure?";
+ next;
+ mes "[Maestro Song]";
+ mes "Ah! If it's okay with you, I want to take a pic with you in Juno?";
+ next;
+ mes "[Maestro Song]";
+ mes "I want to have something to remember you by.";
+ close;
+ case 2:
+ mes "[Maestro Song]";
+ mes "See you.";
+ mes "It was really fun.";
+ close2;
+ warp "prontera",156,99;
+ end;
+ }
+ }
+ if (Class == Job_Bard || Class == Job_Clown){
+ mes "[Karian]";
+ mes "I'm sorry about the lie.";
+ mes "The song written on this paper...";
+ next;
+ mes "[Karian]";
+ mes "I really want to find my friend's article left behind.";
+ mes "I couldn't find it by myself.";
+ next;
+ mes "[Karian]";
+ mes "I gave it to my friend but he kept it precious...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Did you give it to him?";
+ mes "Wait a second!";
+ mes "Just who are you?";
+ next;
+ mes "[Maestro Song]";
+ mes "Yes! I'm 'Maestro Song'!";
+ mes "Are you suprised!?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "......";
+ next;
+ mes "[Maestro Song]";
+ mes "This is my present to you.";
+ next;
+ if (Class == Job_Bard){
+ mes "[Maestro Song]";
+ mes "You are also my friend.";
+ set job_min,100;
+ jobchange Job_Minstrel;
+ completequest 11154;
+ getitem 5751,1;
+ getitem 2795,1;
+ close;
+ }else if (Class == Job_Clown){
+ mes "[Maestro Song]";
+ mes "You are also my friend.";
+ set job_min,100;
+ jobchange Job_Minstrel_T;
+ completequest 11154;
+ getitem 5751,1;
+ getitem 2795,1;
+ close;
+ }
+ mes "[Maestro Song]";
+ mes "Huh?";
+ close;
+ }
+ mes "[Karian]";
+ mes "How did you get in here?";
+ close;
} \ No newline at end of file
diff --git a/npc/jobs/3-2/royal_guard.txt b/npc/jobs/3-2/royal_guard.txt
index 2f11011f8..1dd0222d5 100644
--- a/npc/jobs/3-2/royal_guard.txt
+++ b/npc/jobs/3-2/royal_guard.txt
@@ -1,518 +1,518 @@
-//===== rAthena Script =======================================
-// Royal Guard Job change Quest
-//===== By: ==================================================
-//= brAthena
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Any rAthena or brAthena SVN
-//===== Description: =========================================
-//= [AEGIS Conversion]
-//= Job change Quest from Crusader / Paladin -> Royal Guard.
-//===== Additional Comments: =================================
-//= 1.0 First Version.
-//============================================================
-prt_castle,48,163,3 script Gentleman#4386457567 57,{
- if(!checkweight(1201,1)) {
- mes "You have too many items. please arrange them then try again.";
- close;
- }
- if(MaxWeight - Weight < 1000) {
- mes "You have too much items, please make more light.";
- close;
- }
- if(upper == 2 || upper == 6) {
- mes "[Middle-aged Gentleman]";
- mes "Cute child, what is your name eh?";
- close;
- }
- if(Class == 4066 || Class == 4073) {
- mes "[Middle-aged Gentleman]";
- mes "Uh? What am I doing? I came here for an errand...";
- next;
- mes "^000099Maybe my feeling has moved to another body^000000";
- close;
- }
- if(JobLevel < 50 || SkillPoint || BaseLevel < 99) {
- mes "[Middle-aged Gentleman]";
- mes "Oh you are so young. Keep working hard.";
- close;
- }
- if(checkriding() || checkcart() || checkfalcon()) {
- mes "[Middle-aged Gentleman]";
- mes "You are dragging something. If you're riding something you better dismount it before proceeding.";
- close;
- }
- if(Class != 14 && Class != 4015) {
- mes "[Middle-aged Gentleman]";
- mes "I don't have anything to say to you. Find another person.";
- close;
- }
- if(job_royal < 1) {
- mes "[Middle-aged Gentleman]";
- mes "What was I saying... (mumble) the remaining segment is in Glass Heim around 13.......";
- next;
- mes "[Middle-aged Gentleman]";
- mes "Uhh?";
- mes "Did you need something?";
- next;
- select "I haven't seen you before.";
- mes "[Middle-aged Gentleman]";
- mes "Hehehe, don't worry about me.";
- next;
- mes "[Middle-aged Gentleman]";
- mes "If you don't have business with me, just keep going my friend.";
- next;
- select "You don't look like a Knight...";
- mes "[Middle-aged Gentleman]";
- mes "You're a curious one. Who are you? What do you want?";
- next;
- select "Just looking around!:This is my office!:Who am I? Who are you?";
- mes "[Middle-aged Gentleman]";
- mes "Do you want to argue with me? Do you know who I am?";
- next;
- if(select("Not really, who are you?:Sorry, I won't hurt your feelings.") == 2) {
- mes "["+strcharinfo(0)+"]";
- mes "Sorry. I had to be sure. I didn't know that you are from the royal palace.";
- next;
- mes "[Middle-aged Gentleman]";
- mes "That's enough. Don't make this mistake again.";
- close;
- }
- mes "["+strcharinfo(0)+"]";
- mes "I'm a member here and have the authority to find out what your business is here.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You are a stranger and I'm not sure if you belog here.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "If you tell me your identity, I will apologize.";
- next;
- mes "[Middle-aged Gentleman]";
- mes "You are so persistent.";
- mes "If you really want, I will introduce myself.";
- next;
- mes "[Middle-aged Gentleman]";
- mes "I am Heinrich.";
- mes "I'm collecting information about King Schmidtz's trace which has disappeared.";
- next;
- select "Schmidzt's trace? Is it a treasure?";
- mes "[Heinrich]";
- mes "Most archaeologists are eager to get treasure. I'm looking for traces of the ^000099Royal Guard^000000 and their sons who belong to the Schmidtz line.";
- next;
- select "Royal Guard?";
- mes "[Heinrich]";
- mes "Sounds interesting doesn't it? I can't really say but their history and files are under strict security.";
- next;
- select "Can't you tell me?";
- mes "[Heinrich]";
- mes "I can't really talk about the Royal Guard to just anyone who asks about them.";
- next;
- mes "[Heinrich]";
- mes "BUT!! I want to believe you...";
- next;
- if(select("I want to know more.:Stop talking.") == 2) {
- mes "[Heinrich]";
- mes "Good idea.";
- next;
- mes "[Heinrich]";
- mes "Just forget it and let your mind do more worthy things.";
- close;
- }
- mes "[Heinrich]";
- mes "You are impetuous.";
- next;
- mes "[Heinrich]";
- mes "It's not a simple story to tell a person like you. Go back.";
- set job_royal,1;
- setquest 12090;
- close;
- }
- mes "[Heinrich]";
- if(job_royal == 1) {
- mes "You are persistent friend.";
- mes "Do you have more things to talk to me about?";
- next;
- select "If you can't trust me, test me pal.";
- mes "[Heinrich]";
- mes "Test?";
- mes "Did you say the test? Huhu!";
- next;
- mes "[Heinrich]";
- mes "Friend, you have shown your interest about my job, are you sure? Or are you kidding me?";
- next;
- select "I'm serious!";
- mes "[Heinrich]";
- mes "Really?";
- mes "Good. You might have the wrong idea about what a Royal Guard is. So, in your opinion, what do you think is the key to being a Royal Guard?";
- next;
- select "Decision and Bravery:Calm Judgment:Sharp wisdom:Benevolent spirit";
- mes "[Heinrich]";
- mes "Good choice.";
- mes "Actually, the other 3 are also needed to have the Royal Guard spirit, friend.";
- next;
- mes "[Heinrich]";
- mes "But according to research documents about the Royal Guard, the best belief is 'asceticism and endurance'.";
- next;
- mes "[Heinrich]";
- mes "Did you get it?";
- mes "Asceticism and Endurance young one. It is a bit different from what you answered.";
- next;
- mes "[Heinrich]";
- mes "You seem to have a large interest about this story but I can't tell you more.";
- next;
- mes "[Heinrich]";
- mes "Only those who have qualification can hear the Royal Guard history.";
- next;
- select "What can I do to hear that story?";
- mes "^000099Heinrich has an agonized look on his face. Then he looked like he fell asleep. Finally he says with wreckless abandon.^000000";
- next;
- mes "[Heinrich]";
- mes "You are too stubborn.";
- mes "If so I will test you to see your asceticism and endurance.";
- next;
- mes "[Heinrich]";
- mes "Long ago King Schmidtz gave a title to a brave soldier who come back with 100 Sacred Marks.";
- next;
- mes "[Heinrich]";
- mes "If you want to hear more story, you have to show me your similar attitude.";
- next;
- if(select("That's an unfair demand.:I will try.") == 2) {
- mes "[Heinrich]";
- mes "Good idea, it would better to find something more worthy.";
- close;
- }
- mes "[Heinrich]";
- mes "Ok, let's do it this way. Actually it's too difficult to collect 100 Sacred Marks, just show your ambition by collecting 100 Burning Hearts.";
- next;
- mes "[Heinrich]";
- mes "If you bring them I can tell you more of the story. That means you show your endurance to me.";
- next;
- mes "[Heinrich]";
- mes "Don't forget to bring the 100 Burning Hearts.";
- set job_royal,2;
- changequest 12090,12091;
- close;
- }
- if(job_royal == 2) {
- if(countitem(7097) < 100) {
- mes "Don't forget to bring 100 Burning Heart.";
- close;
- }
- mes "Did you get all of them?";
- mes "Most people just ignore me or give up the mission.";
- next;
- mes "[Heinrich]";
- mes "Wait while I arrange the stuff that you brought.";
- delitem 7097,100;
- set job_royal,3;
- changequest 12091,12092;
- close;
- }
- if(job_royal == 3) {
- mes "...";
- mes "Good. I can feel truth from your heart. Now I can tell you more of the story.";
- next;
- select "Ok tell me more.";
- mes "[Heinrich]";
- mes "The best members of the Crusader and Paladin classes can gain the qualification of the Royal Guard.";
- next;
- mes "[Heinrich]";
- mes "They are agents of the divine order and judge with swift punishment.";
- next;
- mes "[Heinrich]";
- mes "We still have many opinions about how they could have survived. Surely someone had to have believed that their history was not false.";
- next;
- select "Are there still documents?";
- mes "[Heinrich]";
- mes "Hmm, documents you say...";
- next;
- mes "[Heinrich]";
- mes "Unfortunately after King Schmidtz disappeared, traces of the Royal Guard disappeared.";
- next;
- mes "[Heinrich]";
- mes "Their history, belief, vision and fighting skill seemingly disappeared without any of the documents being saved.";
- next;
- mes "[Heinrich]";
- mes "It's like it disappeared with the king.";
- next;
- select "So the reason of finding their traces...";
- mes "[Heinrich]";
- mes "I was worried about past Royal Guards that might not have been able to pass down their history.";
- next;
- mes "[Heinrich]";
- mes "The mysterious power... can't appear anymore in the world. How disappointing is it~!";
- next;
- mes "[Heinrich]";
- mes "That's why I'm concentrating to revive their job.";
- next;
- select "How much progress have you made?";
- mes "[Heinrich]";
- mes "Fortunately, I excavated most of the treasures and interpreted them. I just have one trace left to find.";
- next;
- select "The rest of the traces?";
- mes "[Heinrich]";
- mes "The Royal Guard carved the mark of King Schmidtz on their clothes. The trace of this custom is the last clue.";
- next;
- mes "[Heinrich]";
- mes "According to reports from other cities the last trace possibly exists in a monastery inside of Glass Heim.";
- next;
- mes "[Heinrich]";
- mes "But it is too dangerous for me there so I almost gave up.";
- next;
- mes "[Heinrich]";
- mes "Now I can't tell you why the trace is there.";
- next;
- if(select("Interesting. Can I go there?:Seems really dangerous.") == 2) {
- mes "[Heinrich]";
- mes "Good idea, that's useless work to explore there.";
- close;
- }
- mes "[Heinrich]";
- mes "Are you kidding?";
- mes "You shouldn't treat it like it's just some normal chore.";
- next;
- select "I'm not kidding. I'm serious.";
- mes "[Heinrich]";
- mes "If you say it like that I don't have anymore options.";
- next;
- mes "[Heinrich]";
- mes "I don't know if it will be helpful or not. I will write an explanation in detail.";
- next;
- mes "^000099Here's the last trace of the Royal Guard. Open the quest window and check the position.^000000";
- set job_royal,4;
- changequest 12092,12093;
- close;
- }
- if(job_royal == 4) {
- if(!countitem(6274)) {
- mes "Our staff has already left to find the last trace, so don't work too hard.";
- close;
- }
- mes "You surprised me. How did you get it? So far no one could get it.";
- next;
- mes "[Heinrich]";
- mes "Thank you so much.";
- mes "Thanks to your effort I can find the last clue. How amazing~!";
- next;
- mes "^000099Heinrich hesitated and brought an old shield from the side of the office.^000000";
- next;
- mes "[Heinrich]";
- mes "Our staff excavated it. They assumed that King Schmidtz used it. But it wasn't used by him.";
- next;
- select "Sure it's wasn't used by the King?";
- mes "[Heinrich]";
- mes "I can't be entirely sure.";
- mes "Maybe you are right but, according to when we did the initial identification we can be sure it wasn't used.";
- next;
- mes "[Heinrich]";
- mes "But it's an old treasure so, somehow it will be useful. I might know how to use it.";
- next;
- select "Can I keep it?";
- mes "[Heinrich]";
- mes "Of course.";
- mes "Someday it might be useful to you.";
- next;
- mes "^000099You get the shield from Heinrich. There are some letters carved on the inside of the shield.";
- next;
- mes "If you want to see the letters, please check the quest window.^000000";
- next;
- mes "[Heinrich]";
- mes "Ok~~ now.";
- mes "I'll be deciphering the cloth for now so I will be very busy!";
- delitem 6274,1;
- getitem 6275,1;
- set job_royal,5;
- changequest 12093,12094;
- close;
- }
- if(!countitem(6275)) {
- mes "What? Did you lose the shield? What is the one on your back?";
- getitem 6275,1;
- close;
- }
- mes "Thanks to your help I can finish the excavation work. Thanks a lot.";
- close;
-}
-
-glast_01,240,366,5 script Memory of King Schmidtz 844,{
- if(!checkweight(1201,1) || MaxWeight - Weight < 1000) {
- mes "You are too heavy. Make yourself lighter.";
- close;
- }
- if(job_royal == 5 && (Class == 14 || Class == 4015)) {
- if(countitem(6275) < 1) {
- mes "^000099You seem to have lost the shield. Go back to Heinrich and ask for help^000000.";
- close;
- }
- mes "[Memory of King Schmidtz]";
- mes "Who are you?";
- next;
- select "I brought a relic...";
- mes "[Memory of King Schmidtz]";
- mes "My relic?";
- next;
- mes "[Memory of King Schmidtz]";
- mes "Too bad. Here is one more friend who has been cheated by Heinrich.";
- next;
- select "Do you know Heinrich?";
- mes "[Memory of King Schmidtz]";
- mes "He was my faithful adjutant. And he has continued to be so for hundreds of years.";
- next;
- select "How has he lived for hundreds...";
- mes "[Memory of King Schmidtz]";
- mes "Maybe his body is just a cast. He found a way to move from body to body in order to stay alive.";
- next;
- mes "[Memory of King Schmidtz]";
- mes "He doesn't want to accept my death and wanders the world, continuing to find Royal Guards.";
- next;
- select "What's the meaning of this shield?";
- mes "[Memory of King Schmidtz]";
- mes "The shield from Heinrich is our contract before I died.";
- next;
- mes "[Memory of King Schmidtz]";
- mes "Heinrich was charged with finding the proper people to become Royal Guards, the shield was to be the contract.";
- next;
- mes "[Memory of King Schmidtz]";
- mes "To him, this was the last order that I gave to him.";
- next;
- mes "[Memory of King Schmidtz]";
- mes "Now he doesn't need to do it anymore, but will remain as a fool whom can't forget his King's final order.";
- next;
- select "So what now? Can I leave?";
- mes "[Memory of King Schmidtz]";
- mes "Sorry but I can't send you now.";
- next;
- mes "[Memory of King Schmidtz]";
- mes "This is a contract with Heinrich so I have to keep it. You look faithful and brave.";
- next;
- mes "[Memory of King Schmidtz]";
- mes "Now, it's time to keep the promise with Heinrich. It's up to you.";
- next;
- mes "[Memory of King Schmidtz]";
- mes "I'm planning to accept you as a member of the Royal Guard to continue their lost traditions. Are you ready to do it?";
- next;
- if(select("Sure, of course:Not yet") == 2) {
- mes "[Memory of King Schmidtz]";
- mes "Umm, maybe Heinrich had wrong judgement.";
- close;
- }
- mes "[Memory of King Schmidtz]";
- mes "If so, I will proceed to making you a Royal Guard.";
- next;
- if(select("Great.:Not yet.") == 2) {
- mes "[Memory of King Schmidtz]";
- mes "Perhaps Heinrich had the wrong image of you.";
- close;
- }
- mes "[Memory of King Schmidtz]";
- mes "Congratulations! Young Royal Guard.";
- mes "Be a symbol of honor and continue the great tradition of your new name.";
- close2;
- specialeffect2 EF_MAPPILLAR;
- progressbar "FFFF00",7;
- specialeffect2 EF_LORD;
- delitem 6275,1;
- erasequest 12094;
- if(class == 14)
- jobchange 4066;
- else
- jobchange 4073;
- getitem 5757,1;
- getitem 2795,1;
- end;
- }
-}
-
-gl_church,173,88,0 script Delicate trace#01 844,{
- if(job_royal == 4 && !countitem(6274)) {
- progressbar "ffff00",5;
- if(set(.@rand,rand(70)) >= 65) {
- mes "While investigating, the topography breaks. It would be better to dig other places for a while.";
- disablenpc strnpcinfo(0);
- initnpctimer;
- close;
- }
- getitem (.@rand >= 5 ? 7049:6274),1;
- end;
- }
- mes "There is a trace that someone has already dug here.";
- close;
-
- OnTimer60000:
- enablenpc strnpcinfo(0);
- stopnpctimer;
- OnTimer1000:
- OnTimer20000:
- OnTimer40000:
- specialeffect EF_MAPPILLAR;
- end;
-}
-gl_church,158,103,0 duplicate(Delicate trace#01) Delicate trace#02 844
-gl_church,139,90,0 duplicate(Delicate trace#01) Delicate trace#03 844
-gl_church,126,62,0 duplicate(Delicate trace#01) Delicate trace#04 844
-gl_church,148,5,0 duplicate(Delicate trace#01) Delicate trace#05 844
-gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#06 844
-gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#07 844
-gl_church,211,94,0 duplicate(Delicate trace#01) Delicate trace#08 844
-gl_church,185,125,0 duplicate(Delicate trace#01) Delicate trace#09 844
-gl_church,143,125,0 duplicate(Delicate trace#01) Delicate trace#10 844
-gl_church,105,115,0 duplicate(Delicate trace#01) Delicate trace#11 844
-
-gl_church,158,100,0 script #Clue of traces 111,4,4,{
- end;
- OnTouch:
- if(job_royal == 4 && !countitem(6274)) {
- specialeffect2 EF_FREEZE;
- mes "I can feel strong power around here. It would be better to explore around here.";
- viewpoint 1,173,88 ,1, "0xFFFF00";
- viewpoint 1,158,103,2, "0xFFFF00";
- viewpoint 1,139,90 ,3, "0xFFFF00";
- viewpoint 1,126,62 ,4, "0xFFFF00";
- viewpoint 1,148,5 ,5, "0xFFFF00";
- viewpoint 1,185,72 ,6, "0xFFFF00";
- viewpoint 1,211,94 ,7, "0xFFFF00";
- viewpoint 1,185,125,8, "0xFFFF00";
- viewpoint 1,143,125,9, "0xFFFF00";
- viewpoint 1,105,115,10,"0xFFFF00";
- close;
- }
-}
-
-sec_in02,12,43,3 script Caller 57,1,1,{
- switch(select("Royal Guard:Rune Knight:Call Player")) {
- case 1:
- mes "1~5";
- next;
- if(input(.@val,1,5)) {
- mes "Set item to adjust the Royal Guard";
- mes "You can only set a bumber betweeen 1 to 5.";
- close;
- }
- set job_royal,.@val;
- mes "Completed";
- close;
- case 2:
- mes "1~24";
- next;
- if(input(1,24)) {
- mes "Set item to adjust the Rune Knight";
- mes "You can only set a bumber betweeen 1 to 24.";
- close;
- }
- set job_rune_edq,.@val;
- mes "Completed";
- close;
- case 3:
- mes "1~5";
- next;
- if(input(1,5)) {
- mes "Item Adjust call";
- mes "You can only set a bumber betweeen 1 to 5.";
- close;
- }
- set job_soc,.@val;
- mes "Completed";
- close;
- }
+//===== rAthena Script =======================================
+// Royal Guard Job change Quest
+//===== By: ==================================================
+//= brAthena
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= Any rAthena or brAthena SVN
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Job change Quest from Crusader / Paladin -> Royal Guard.
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//============================================================
+prt_castle,48,163,3 script Gentleman#4386457567 57,{
+ if(!checkweight(1201,1)) {
+ mes "You have too many items. please arrange them then try again.";
+ close;
+ }
+ if(MaxWeight - Weight < 1000) {
+ mes "You have too much items, please make more light.";
+ close;
+ }
+ if(upper == 2 || upper == 6) {
+ mes "[Middle-aged Gentleman]";
+ mes "Cute child, what is your name eh?";
+ close;
+ }
+ if(Class == 4066 || Class == 4073) {
+ mes "[Middle-aged Gentleman]";
+ mes "Uh? What am I doing? I came here for an errand...";
+ next;
+ mes "^000099Maybe my feeling has moved to another body^000000";
+ close;
+ }
+ if(JobLevel < 50 || SkillPoint || BaseLevel < 99) {
+ mes "[Middle-aged Gentleman]";
+ mes "Oh you are so young. Keep working hard.";
+ close;
+ }
+ if(checkriding() || checkcart() || checkfalcon()) {
+ mes "[Middle-aged Gentleman]";
+ mes "You are dragging something. If you're riding something you better dismount it before proceeding.";
+ close;
+ }
+ if(Class != 14 && Class != 4015) {
+ mes "[Middle-aged Gentleman]";
+ mes "I don't have anything to say to you. Find another person.";
+ close;
+ }
+ if(job_royal < 1) {
+ mes "[Middle-aged Gentleman]";
+ mes "What was I saying... (mumble) the remaining segment is in Glass Heim around 13.......";
+ next;
+ mes "[Middle-aged Gentleman]";
+ mes "Uhh?";
+ mes "Did you need something?";
+ next;
+ select "I haven't seen you before.";
+ mes "[Middle-aged Gentleman]";
+ mes "Hehehe, don't worry about me.";
+ next;
+ mes "[Middle-aged Gentleman]";
+ mes "If you don't have business with me, just keep going my friend.";
+ next;
+ select "You don't look like a Knight...";
+ mes "[Middle-aged Gentleman]";
+ mes "You're a curious one. Who are you? What do you want?";
+ next;
+ select "Just looking around!:This is my office!:Who am I? Who are you?";
+ mes "[Middle-aged Gentleman]";
+ mes "Do you want to argue with me? Do you know who I am?";
+ next;
+ if(select("Not really, who are you?:Sorry, I won't hurt your feelings.") == 2) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Sorry. I had to be sure. I didn't know that you are from the royal palace.";
+ next;
+ mes "[Middle-aged Gentleman]";
+ mes "That's enough. Don't make this mistake again.";
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm a member here and have the authority to find out what your business is here.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You are a stranger and I'm not sure if you belog here.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "If you tell me your identity, I will apologize.";
+ next;
+ mes "[Middle-aged Gentleman]";
+ mes "You are so persistent.";
+ mes "If you really want, I will introduce myself.";
+ next;
+ mes "[Middle-aged Gentleman]";
+ mes "I am Heinrich.";
+ mes "I'm collecting information about King Schmidtz's trace which has disappeared.";
+ next;
+ select "Schmidzt's trace? Is it a treasure?";
+ mes "[Heinrich]";
+ mes "Most archaeologists are eager to get treasure. I'm looking for traces of the ^000099Royal Guard^000000 and their sons who belong to the Schmidtz line.";
+ next;
+ select "Royal Guard?";
+ mes "[Heinrich]";
+ mes "Sounds interesting doesn't it? I can't really say but their history and files are under strict security.";
+ next;
+ select "Can't you tell me?";
+ mes "[Heinrich]";
+ mes "I can't really talk about the Royal Guard to just anyone who asks about them.";
+ next;
+ mes "[Heinrich]";
+ mes "BUT!! I want to believe you...";
+ next;
+ if(select("I want to know more.:Stop talking.") == 2) {
+ mes "[Heinrich]";
+ mes "Good idea.";
+ next;
+ mes "[Heinrich]";
+ mes "Just forget it and let your mind do more worthy things.";
+ close;
+ }
+ mes "[Heinrich]";
+ mes "You are impetuous.";
+ next;
+ mes "[Heinrich]";
+ mes "It's not a simple story to tell a person like you. Go back.";
+ set job_royal,1;
+ setquest 12090;
+ close;
+ }
+ mes "[Heinrich]";
+ if(job_royal == 1) {
+ mes "You are persistent friend.";
+ mes "Do you have more things to talk to me about?";
+ next;
+ select "If you can't trust me, test me pal.";
+ mes "[Heinrich]";
+ mes "Test?";
+ mes "Did you say the test? Huhu!";
+ next;
+ mes "[Heinrich]";
+ mes "Friend, you have shown your interest about my job, are you sure? Or are you kidding me?";
+ next;
+ select "I'm serious!";
+ mes "[Heinrich]";
+ mes "Really?";
+ mes "Good. You might have the wrong idea about what a Royal Guard is. So, in your opinion, what do you think is the key to being a Royal Guard?";
+ next;
+ select "Decision and Bravery:Calm Judgment:Sharp wisdom:Benevolent spirit";
+ mes "[Heinrich]";
+ mes "Good choice.";
+ mes "Actually, the other 3 are also needed to have the Royal Guard spirit, friend.";
+ next;
+ mes "[Heinrich]";
+ mes "But according to research documents about the Royal Guard, the best belief is 'asceticism and endurance'.";
+ next;
+ mes "[Heinrich]";
+ mes "Did you get it?";
+ mes "Asceticism and Endurance young one. It is a bit different from what you answered.";
+ next;
+ mes "[Heinrich]";
+ mes "You seem to have a large interest about this story but I can't tell you more.";
+ next;
+ mes "[Heinrich]";
+ mes "Only those who have qualification can hear the Royal Guard history.";
+ next;
+ select "What can I do to hear that story?";
+ mes "^000099Heinrich has an agonized look on his face. Then he looked like he fell asleep. Finally he says with wreckless abandon.^000000";
+ next;
+ mes "[Heinrich]";
+ mes "You are too stubborn.";
+ mes "If so I will test you to see your asceticism and endurance.";
+ next;
+ mes "[Heinrich]";
+ mes "Long ago King Schmidtz gave a title to a brave soldier who come back with 100 Sacred Marks.";
+ next;
+ mes "[Heinrich]";
+ mes "If you want to hear more story, you have to show me your similar attitude.";
+ next;
+ if(select("That's an unfair demand.:I will try.") == 2) {
+ mes "[Heinrich]";
+ mes "Good idea, it would better to find something more worthy.";
+ close;
+ }
+ mes "[Heinrich]";
+ mes "Ok, let's do it this way. Actually it's too difficult to collect 100 Sacred Marks, just show your ambition by collecting 100 Burning Hearts.";
+ next;
+ mes "[Heinrich]";
+ mes "If you bring them I can tell you more of the story. That means you show your endurance to me.";
+ next;
+ mes "[Heinrich]";
+ mes "Don't forget to bring the 100 Burning Hearts.";
+ set job_royal,2;
+ changequest 12090,12091;
+ close;
+ }
+ if(job_royal == 2) {
+ if(countitem(7097) < 100) {
+ mes "Don't forget to bring 100 Burning Heart.";
+ close;
+ }
+ mes "Did you get all of them?";
+ mes "Most people just ignore me or give up the mission.";
+ next;
+ mes "[Heinrich]";
+ mes "Wait while I arrange the stuff that you brought.";
+ delitem 7097,100;
+ set job_royal,3;
+ changequest 12091,12092;
+ close;
+ }
+ if(job_royal == 3) {
+ mes "...";
+ mes "Good. I can feel truth from your heart. Now I can tell you more of the story.";
+ next;
+ select "Ok tell me more.";
+ mes "[Heinrich]";
+ mes "The best members of the Crusader and Paladin classes can gain the qualification of the Royal Guard.";
+ next;
+ mes "[Heinrich]";
+ mes "They are agents of the divine order and judge with swift punishment.";
+ next;
+ mes "[Heinrich]";
+ mes "We still have many opinions about how they could have survived. Surely someone had to have believed that their history was not false.";
+ next;
+ select "Are there still documents?";
+ mes "[Heinrich]";
+ mes "Hmm, documents you say...";
+ next;
+ mes "[Heinrich]";
+ mes "Unfortunately after King Schmidtz disappeared, traces of the Royal Guard disappeared.";
+ next;
+ mes "[Heinrich]";
+ mes "Their history, belief, vision and fighting skill seemingly disappeared without any of the documents being saved.";
+ next;
+ mes "[Heinrich]";
+ mes "It's like it disappeared with the king.";
+ next;
+ select "So the reason of finding their traces...";
+ mes "[Heinrich]";
+ mes "I was worried about past Royal Guards that might not have been able to pass down their history.";
+ next;
+ mes "[Heinrich]";
+ mes "The mysterious power... can't appear anymore in the world. How disappointing is it~!";
+ next;
+ mes "[Heinrich]";
+ mes "That's why I'm concentrating to revive their job.";
+ next;
+ select "How much progress have you made?";
+ mes "[Heinrich]";
+ mes "Fortunately, I excavated most of the treasures and interpreted them. I just have one trace left to find.";
+ next;
+ select "The rest of the traces?";
+ mes "[Heinrich]";
+ mes "The Royal Guard carved the mark of King Schmidtz on their clothes. The trace of this custom is the last clue.";
+ next;
+ mes "[Heinrich]";
+ mes "According to reports from other cities the last trace possibly exists in a monastery inside of Glass Heim.";
+ next;
+ mes "[Heinrich]";
+ mes "But it is too dangerous for me there so I almost gave up.";
+ next;
+ mes "[Heinrich]";
+ mes "Now I can't tell you why the trace is there.";
+ next;
+ if(select("Interesting. Can I go there?:Seems really dangerous.") == 2) {
+ mes "[Heinrich]";
+ mes "Good idea, that's useless work to explore there.";
+ close;
+ }
+ mes "[Heinrich]";
+ mes "Are you kidding?";
+ mes "You shouldn't treat it like it's just some normal chore.";
+ next;
+ select "I'm not kidding. I'm serious.";
+ mes "[Heinrich]";
+ mes "If you say it like that I don't have anymore options.";
+ next;
+ mes "[Heinrich]";
+ mes "I don't know if it will be helpful or not. I will write an explanation in detail.";
+ next;
+ mes "^000099Here's the last trace of the Royal Guard. Open the quest window and check the position.^000000";
+ set job_royal,4;
+ changequest 12092,12093;
+ close;
+ }
+ if(job_royal == 4) {
+ if(!countitem(6274)) {
+ mes "Our staff has already left to find the last trace, so don't work too hard.";
+ close;
+ }
+ mes "You surprised me. How did you get it? So far no one could get it.";
+ next;
+ mes "[Heinrich]";
+ mes "Thank you so much.";
+ mes "Thanks to your effort I can find the last clue. How amazing~!";
+ next;
+ mes "^000099Heinrich hesitated and brought an old shield from the side of the office.^000000";
+ next;
+ mes "[Heinrich]";
+ mes "Our staff excavated it. They assumed that King Schmidtz used it. But it wasn't used by him.";
+ next;
+ select "Sure it's wasn't used by the King?";
+ mes "[Heinrich]";
+ mes "I can't be entirely sure.";
+ mes "Maybe you are right but, according to when we did the initial identification we can be sure it wasn't used.";
+ next;
+ mes "[Heinrich]";
+ mes "But it's an old treasure so, somehow it will be useful. I might know how to use it.";
+ next;
+ select "Can I keep it?";
+ mes "[Heinrich]";
+ mes "Of course.";
+ mes "Someday it might be useful to you.";
+ next;
+ mes "^000099You get the shield from Heinrich. There are some letters carved on the inside of the shield.";
+ next;
+ mes "If you want to see the letters, please check the quest window.^000000";
+ next;
+ mes "[Heinrich]";
+ mes "Ok~~ now.";
+ mes "I'll be deciphering the cloth for now so I will be very busy!";
+ delitem 6274,1;
+ getitem 6275,1;
+ set job_royal,5;
+ changequest 12093,12094;
+ close;
+ }
+ if(!countitem(6275)) {
+ mes "What? Did you lose the shield? What is the one on your back?";
+ getitem 6275,1;
+ close;
+ }
+ mes "Thanks to your help I can finish the excavation work. Thanks a lot.";
+ close;
+}
+
+glast_01,240,366,5 script Memory of King Schmidtz 844,{
+ if(!checkweight(1201,1) || MaxWeight - Weight < 1000) {
+ mes "You are too heavy. Make yourself lighter.";
+ close;
+ }
+ if(job_royal == 5 && (Class == 14 || Class == 4015)) {
+ if(countitem(6275) < 1) {
+ mes "^000099You seem to have lost the shield. Go back to Heinrich and ask for help^000000.";
+ close;
+ }
+ mes "[Memory of King Schmidtz]";
+ mes "Who are you?";
+ next;
+ select "I brought a relic...";
+ mes "[Memory of King Schmidtz]";
+ mes "My relic?";
+ next;
+ mes "[Memory of King Schmidtz]";
+ mes "Too bad. Here is one more friend who has been cheated by Heinrich.";
+ next;
+ select "Do you know Heinrich?";
+ mes "[Memory of King Schmidtz]";
+ mes "He was my faithful adjutant. And he has continued to be so for hundreds of years.";
+ next;
+ select "How has he lived for hundreds...";
+ mes "[Memory of King Schmidtz]";
+ mes "Maybe his body is just a cast. He found a way to move from body to body in order to stay alive.";
+ next;
+ mes "[Memory of King Schmidtz]";
+ mes "He doesn't want to accept my death and wanders the world, continuing to find Royal Guards.";
+ next;
+ select "What's the meaning of this shield?";
+ mes "[Memory of King Schmidtz]";
+ mes "The shield from Heinrich is our contract before I died.";
+ next;
+ mes "[Memory of King Schmidtz]";
+ mes "Heinrich was charged with finding the proper people to become Royal Guards, the shield was to be the contract.";
+ next;
+ mes "[Memory of King Schmidtz]";
+ mes "To him, this was the last order that I gave to him.";
+ next;
+ mes "[Memory of King Schmidtz]";
+ mes "Now he doesn't need to do it anymore, but will remain as a fool whom can't forget his King's final order.";
+ next;
+ select "So what now? Can I leave?";
+ mes "[Memory of King Schmidtz]";
+ mes "Sorry but I can't send you now.";
+ next;
+ mes "[Memory of King Schmidtz]";
+ mes "This is a contract with Heinrich so I have to keep it. You look faithful and brave.";
+ next;
+ mes "[Memory of King Schmidtz]";
+ mes "Now, it's time to keep the promise with Heinrich. It's up to you.";
+ next;
+ mes "[Memory of King Schmidtz]";
+ mes "I'm planning to accept you as a member of the Royal Guard to continue their lost traditions. Are you ready to do it?";
+ next;
+ if(select("Sure, of course:Not yet") == 2) {
+ mes "[Memory of King Schmidtz]";
+ mes "Umm, maybe Heinrich had wrong judgement.";
+ close;
+ }
+ mes "[Memory of King Schmidtz]";
+ mes "If so, I will proceed to making you a Royal Guard.";
+ next;
+ if(select("Great.:Not yet.") == 2) {
+ mes "[Memory of King Schmidtz]";
+ mes "Perhaps Heinrich had the wrong image of you.";
+ close;
+ }
+ mes "[Memory of King Schmidtz]";
+ mes "Congratulations! Young Royal Guard.";
+ mes "Be a symbol of honor and continue the great tradition of your new name.";
+ close2;
+ specialeffect2 EF_MAPPILLAR;
+ progressbar "FFFF00",7;
+ specialeffect2 EF_LORD;
+ delitem 6275,1;
+ erasequest 12094;
+ if(class == 14)
+ jobchange 4066;
+ else
+ jobchange 4073;
+ getitem 5757,1;
+ getitem 2795,1;
+ end;
+ }
+}
+
+gl_church,173,88,0 script Delicate trace#01 844,{
+ if(job_royal == 4 && !countitem(6274)) {
+ progressbar "ffff00",5;
+ if(set(.@rand,rand(70)) >= 65) {
+ mes "While investigating, the topography breaks. It would be better to dig other places for a while.";
+ disablenpc strnpcinfo(0);
+ initnpctimer;
+ close;
+ }
+ getitem (.@rand >= 5 ? 7049:6274),1;
+ end;
+ }
+ mes "There is a trace that someone has already dug here.";
+ close;
+
+ OnTimer60000:
+ enablenpc strnpcinfo(0);
+ stopnpctimer;
+ OnTimer1000:
+ OnTimer20000:
+ OnTimer40000:
+ specialeffect EF_MAPPILLAR;
+ end;
+}
+gl_church,158,103,0 duplicate(Delicate trace#01) Delicate trace#02 844
+gl_church,139,90,0 duplicate(Delicate trace#01) Delicate trace#03 844
+gl_church,126,62,0 duplicate(Delicate trace#01) Delicate trace#04 844
+gl_church,148,5,0 duplicate(Delicate trace#01) Delicate trace#05 844
+gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#06 844
+gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#07 844
+gl_church,211,94,0 duplicate(Delicate trace#01) Delicate trace#08 844
+gl_church,185,125,0 duplicate(Delicate trace#01) Delicate trace#09 844
+gl_church,143,125,0 duplicate(Delicate trace#01) Delicate trace#10 844
+gl_church,105,115,0 duplicate(Delicate trace#01) Delicate trace#11 844
+
+gl_church,158,100,0 script #Clue of traces 111,4,4,{
+ end;
+ OnTouch:
+ if(job_royal == 4 && !countitem(6274)) {
+ specialeffect2 EF_FREEZE;
+ mes "I can feel strong power around here. It would be better to explore around here.";
+ viewpoint 1,173,88 ,1, "0xFFFF00";
+ viewpoint 1,158,103,2, "0xFFFF00";
+ viewpoint 1,139,90 ,3, "0xFFFF00";
+ viewpoint 1,126,62 ,4, "0xFFFF00";
+ viewpoint 1,148,5 ,5, "0xFFFF00";
+ viewpoint 1,185,72 ,6, "0xFFFF00";
+ viewpoint 1,211,94 ,7, "0xFFFF00";
+ viewpoint 1,185,125,8, "0xFFFF00";
+ viewpoint 1,143,125,9, "0xFFFF00";
+ viewpoint 1,105,115,10,"0xFFFF00";
+ close;
+ }
+}
+
+sec_in02,12,43,3 script Caller 57,1,1,{
+ switch(select("Royal Guard:Rune Knight:Call Player")) {
+ case 1:
+ mes "1~5";
+ next;
+ if(input(.@val,1,5)) {
+ mes "Set item to adjust the Royal Guard";
+ mes "You can only set a bumber betweeen 1 to 5.";
+ close;
+ }
+ set job_royal,.@val;
+ mes "Completed";
+ close;
+ case 2:
+ mes "1~24";
+ next;
+ if(input(1,24)) {
+ mes "Set item to adjust the Rune Knight";
+ mes "You can only set a bumber betweeen 1 to 24.";
+ close;
+ }
+ set job_rune_edq,.@val;
+ mes "Completed";
+ close;
+ case 3:
+ mes "1~5";
+ next;
+ if(input(1,5)) {
+ mes "Item Adjust call";
+ mes "You can only set a bumber betweeen 1 to 5.";
+ close;
+ }
+ set job_soc,.@val;
+ mes "Completed";
+ close;
+ }
} \ No newline at end of file
diff --git a/npc/jobs/3-2/sorcerer.txt b/npc/jobs/3-2/sorcerer.txt
index c3a8b1c97..6a2db312d 100644
--- a/npc/jobs/3-2/sorcerer.txt
+++ b/npc/jobs/3-2/sorcerer.txt
@@ -1,632 +1,632 @@
-//===== rAthena Script =======================================
-// Sorcerer Job change Quest
-//===== By: ==================================================
-//= Masao
-//= Credits: Muad_Dib
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Any rAthena SVN
-//===== Description: =========================================
-//= [AEGIS Conversion]
-//= Job change Quest from Sage / Professor -> Sorcerer.
-//===== Additional Comments: =================================
-//= 1.0 First Version.
-//============================================================
-
-gef_tower,102,34,5 script Merito 742,{
-
- if(checkweight(1201,1) == 0){
- mes "You packed so much in your bag. Try again after emptying your bag.";
- close;
- }
- if ((Class >= 4023) && (Class <= 4045)){
- mes "[Merito]";
- mes "Lovely child, what's your name?";
- close;
- }
- if (Class == Job_Sorcerer || Class == Job_Sorcerer_T){
- mes "[Merito]";
- mes "Please get on with the sprits well~ You should~!";
- close;
- }
- if (JobLevel < 50 || SkillPoint != 0 || BaseLevel < 99){
- mes "[Merito]";
- mes "Wow~ you are a young adventurer. I envy you.";
- close;
- }
- if ((Class != Job_Sage) && (Class != Job_Professor)){
- mes "[Merito]";
- mes "Wow~ you are a young adventurer. I envy you.";
- close;
- }
- if (Class == Job_Sage || Class == Job_Professor && (job_soc < 1)){
- mes "[Merito]";
- mes "Welcome. What can I help you with?";
- next;
- menu "Do you know about Sorcerers?",-;
- mes "[Merito]";
- mes "Wouldn't it be more comfortable to just live as a scholar? Sorcerers are busy communicating with the spirits and don't have much time to read books...";
- next;
- mes "[Merito]";
- mes "What made you want to be a sorcerer?";
- next;
- switch(select("The spirit of fire led me here.:The spirit of water led me here.:The spirit of earth led me here:The spirit of meat led me here.")){
- case 1:
- break;
- case 2:
- break;
- case 3:
- break;
- case 4:
- mes "[Merito]";
- mes "That kind of spirit doesn't exist!";
- close;
- }
- mes "[Merito]";
- mes "Oh, I see.";
- mes "You must be born with the natural ability to see that you already communicated with the spirits, or you must be an excellent liar.";
- next;
- mes "[Merito]";
- mes "Hmm... Then first, can you write down your name on this list?";
- next;
- switch(select("Write name.:I won't.")){
- case 1:
- break;
- case 2:
- mes "[Merito]";
- mes "Well, okay. See you again when you get a chance.";
- close;
- }
- mes "[Merito]";
- mes "So, you are ["+strcharinfo(0)+"].";
- next;
- mes "[Merito]";
- mes "Give me a second to register your name.";
- mes "Talk to me again in a second.";
- set job_soc,1;
- close;
- }
- if (Class == Job_Sage || Class == Job_Professor && (job_soc == 1)){
- mes "[Merito]";
- mes "Good, then I'll give you a short explanation about the Sorcerer.";
- next;
- mes "[Merito]";
- mes "["+strcharinfo(0)+"], can you handle magic skillfully?";
- next;
- switch(select("Yes, I can.:No, I'm not really good at it.")){
- case 1:
- break;
- case 2:
- mes "[Merito]";
- mes "What!? You don't know how to use magic?";
- mes "What are you doing here then? Get out of here. Right now!";
- close;
- }
- mes "[Merito]";
- mes "Okay, that should be obvious.";
- mes "Of course, Sorcerers use magic, too. But, do you know the main difference Sorcerers have from other magical jobs?";
- next;
- switch(select("They know how to sing.:They're all old fogies.:They can deal with the spirits.")){
- case 1:
- mes "[Merito]";
- mes "Well maybe some but that's not the main difference.";
- close;
- case 2:
- mes "[Merito]";
- mes "What! How dare you!?!";
- close;
- case 3:
- break;
- }
- mes "[Merito]";
- mes "That's right. That is the most distinguishing feature that Sorcerers have.";
- next;
- mes "[Merito]";
- mes "When the people who want to be a Sorcerer come, the first thing we do is to check whether they can communicate with spirits or not.";
- next;
- mes "[Merito]";
- mes "So that's the basic introduction, so you just need to decide whether or not you want to take the qualification test.";
- next;
- mes "[Merito]";
- mes "Well, it's all up to you. What are you going to do?";
- next;
- switch(select("I will take the test.:I'll do it later.")){
- case 1:
- mes "[Merito]";
- mes "Okay. ";
- mes "Then I'll hand it over to Karacas who is on the 4th floor. He will guide you through the process of the test.";
- set job_soc,2;
- setquest 12096;
- close;
- case 2:
- mes "[Merito]";
- mes "What? I was sure that you wanted to become a Sorcerer.";
- close;
- }
- }
- if (Class == Job_Sage || Class == Job_Professor && (job_soc > 1)){
- mes "[Merito]";
- mes "How about your test? Well, Karacas is a little lazy, so that might bother you some... kkk";
- close;
- }
-}
-
-gef_tower,113,161,5 script Karacas 754,{
-
- if(checkweight(1201,1) == 0){
- mes "You packed so much in your bag. Try again after emptying your bag.";
- close;
- }
- if ((Class >= 4023) && (Class <= 4045)){
- mes "[Merito]";
- mes "Lovely child, what's your name?";
- close;
- }
- if (Class == Job_Sorcerer || Class == Job_Sorcerer_T){
- mes "[Karacas]";
- mes "You look happy. Have a great journey.";
- close;
- }
- if (JobLevel < 50 || SkillPoint != 0 || BaseLevel < 99){
- mes "[Karacas]";
- mes "Is there anything I can do for you?";
- close;
- }
- if (Class != Job_Sage && Class != Job_Professor){
- mes "[Karacas]";
- mes "Is there anything I can do for you?";
- close;
- }
- if (Class == Job_Sage || Class == Job_Professor && (job_soc < 2)){
- mes "[Karacas]";
- mes "More people are visiting Geffen Tower thesedays.";
- close;
- }
- if (Class == Job_Sage || Class == Job_Professor && (job_soc == 2)){
- mes "[Karacas]";
- mes "....";
- next;
- menu "Ah... excuse me~",-;
- mes "[Karacas]";
- mes "... (Z z z~)";
- next;
- menu "Hm hm!!!~",-;
- mes "[Karacas]";
- mes "Aaaak!! ";
- mes "Oh, my... ";
- next;
- mes "[Karacas]";
- mes "Wh... where are you from?";
- next;
- menu "Merito told me to visit you.",-;
- mes "[Karacas]";
- mes "I see, give me a moment.";
- mes "The list... has already arrived.";
- next;
- mes "[Karacas]";
- mes "So, you are ["+strcharinfo(0)+"]... right?";
- next;
- switch(select("Yes, I am.:No, I'm not!")){
- case 1:
- break;
- case 2:
- mes "[Karacas]";
- mes "Oh, there must be some mistake in the list, I think. Will you come again later?";
- close;
- }
- mes "[Karacas]";
- mes "Before you take the Sorcerer test, let me give you the basic information.";
- next;
- mes "[Karacas]";
- mes "The way to get a Sorcerer registration ticket is really simple. You just need to go and find one of each spirit scattered around the world, and then convert their power into the shape of a certain material.";
- next;
- mes "[Karacas]";
- mes "Sounds easy, right?";
- next;
- menu "Ahh... sir. Is that really possible?",-;
- mes "[Karacas]";
- mes "Well, it is impossible to meet every spirit by yourself. You need to train yourself very hard to give a shape to the spirits and see them clearly through your eyes.";
- next;
- mes "[Karacas]";
- mes "So, usually we perform a certain ceremony parade toward the place where we can feel the spirits.";
- next;
- mes "[Karacas]";
- mes "I will tell you how to do that. So listen carefully.";
- next;
- mes "[Karacas]";
- mes "Usually we cannot see the spirits with our eyes but there is a way to realize the part of the spirits through a special medium.";
- next;
- mes "[Karacas]";
- mes "For example, if you visit the place where the spirit of wind stays with a certain amount of Wind of Verdure, the reaction of the spirit is amplified.";
- next;
- mes "[Karacas]";
- mes "Likewise, if you approach the place where the spirit of fire seems to stay while you have a certain amount of Red Blood, the spirit will show the adverse reaction.";
- next;
- mes "[Karacas]";
- mes "Sorcerers use this basic principle, this is the essential knowledge that Sorcerers need to have to reach the spirits.";
- next;
- menu "So communicating with spirits...",-;
- mes "[Karacas]";
- mes "Right~";
- mes "This job is based on the power of spirits.";
- next;
- mes "[Karacas]";
- mes "Hmm, but it might be hard for someone like you who's focused only on reading books...";
- next;
- mes "[Karacas]";
- mes "First, you need to bring the following materials needed for the test.";
- next;
- mes "[Karacas]";
- mes "3 Wind of Verdure.";
- mes "3 Crystal Blue.";
- mes "3 Red Blood.";
- mes "3 Green Live.";
- next;
- mes "[Karacas]";
- mes "When you bring these materials, I'll tell you the next step.";
- set job_soc,3;
- changequest 12096,12097;
- close;
- }
- if (Class == Job_Sage || Class == Job_Professor && (job_soc == 3)){
- if ((countitem(992) > 2) && (countitem(991) > 2) && (countitem(990) > 2) && (countitem(993) > 2)){
- mes "[Karacas]";
- mes "Oh, you have all the materials.";
- next;
- menu "What should I do next?",-;
- mes "[Karacas]";
- mes "I'll tell you about it now. First, I'll tell you the places for the test. You better write them down.";
- next;
- mes "[Karacas]";
- mes "1. 1st floor of Ice Cave";
- mes "2. 1st floor of Thor Volcano Dungeon";
- mes "3. 3rd floor of Mjolnir Dead Pit";
- mes "4. 2nd floor of Kunlun Dungeon";
- next;
- mes "[Karacas]";
- mes "We have set up the detecting poles in these 4 places so that ordinary people can communicate with the spirits.";
- next;
- mes "[Karacas]";
- mes "Be aware that these detecting poles are activated only when you have more than the certain amount of property stones.";
- next;
- mes "[Karacas]";
- mes "You need to prepare at least 3 small stones for each property. For example, you need Wind of Verdure, not Rough Wind.";
- next;
- menu "So I need the property stones...",-;
- mes "[Karacas]";
- mes "Yes, you have quick wits!";
- next;
- mes "[Karacas]";
- mes "Once you bring the stones to the poles, put them into the property decomposing machine which is attached to the pole. The detecting pole will be activated, and you can communicate with the spirit.";
- next;
- mes "[Karacas]";
- mes "If you succeed, you can extract a part of the spirit as a reagent. If you fail, the property stone will break up.";
- next;
- mes "[Karacas]";
- mes "Of course if you are lucky enough, if you fail, a Wind of Verdure can be changed into a Rough Wind... Well, that's not a common situation so let's leave that out of the discussion for now.";
- next;
- menu "What if I run out of stones?",-;
- mes "[Karacas]";
- mes "Ahahaha... If you run out of property stones, you simply have to get more.";
- next;
- mes "[Karacas]";
- mes "So people who have this test usually start with as many property stones as they can carry. The amount I told you to get is just the bare minimum.";
- next;
- mes "[Karacas]";
- mes "If you are an advanced Sorcerer, you will be able to talk with spirits without going through this process again. But beginners need to use that kind of medium to talk with them.";
- next;
- menu "So the reagent is...?",-;
- mes "[Karacas]";
- mes "We don't know which reagent is going to be made from the spirits. It differs by the state of spirits.";
- next;
- mes "[Karacas]";
- mes "When you succeed in getting 3 different kinds of reagents, you can come back.";
- next;
- mes "[Karacas]";
- mes "A reagent that one spirit makes won't be over 2 kinds so if you're going to make 3 kinds of reagents, I suggest you go around several places.";
- next;
- mes "[Karacas]";
- mes "Have any questions?";
- next;
- switch(select("No.:Please explain it again.")){
- case 1:
- break;
- case 2:
- mes "[Karacas]";
- mes "Haha, then can I have a cup of water for a minute? Please come and find me again later.";
- next;
- break;
- }
- mes "[Karacas]";
- mes "Then I'll write down the progress that I've summarized shortly. Wait...";
- next;
- mes "^000099You got a paper on which the way of communicating with spirits is written. For more information please open your quest window^000000.";
- set job_soc,4;
- changequest 12097,12098;
- close;
- }
- mes "[Karacas]";
- mes "Before I let you know the progressing way, you'll need to bring some required material.";
- next;
- mes "[Karacas]";
- mes "3 Wind of Verdure.";
- mes "3 Crystal Blue.";
- mes "3 Red Blood.";
- mes "3 Green Live.";
- next;
- mes "[Karacas]";
- mes "When you bring these basic things, I'll guide you to the next step.";
- close;
- }
- if (Class == Job_Sage || Class == Job_Professor && (job_soc == 4)){
- if ((countitem(6276) > 0) && (countitem(6278) > 0) && (countitem(6277) > 0)){
- mes "[Karacas]";
- mes "Wow~ your skill is good.";
- mes "I thought you'd be overwhelmed by the spirits but you've managed to get the effective medicine!";
- next;
- menu "Is this all I need to do?",-;
- mes "[Karacas]";
- mes "Well done. First, I will organize the miraculous medicine so please wait a moment.";
- delitem 6276,1;
- delitem 6278,1;
- delitem 6277,1;
- set job_soc,5;
- completequest 12098;
- close;
- }
- mes "[Karacas]";
- mes "It's not an easy thing to get the desired effect by communicating with spirits.";
- next;
- mes "[Karacas]";
- mes "Don't give up and keep on trying~";
- close;
- }
- if (Class == Job_Sage || Class == Job_Professor && (job_soc == 5)){
- mes "[Karacas]";
- mes "Originally my teacher needs to check the Sorcerer job change but after he went out to find the spirit of fish, I can't see him. So I'll check it myself.";
- next;
- mes "[Karacas]";
- mes "Dear ["+strcharinfo(0)+"],";
- mes "you went around the rough wilds to open the door as a Sorcerer and passed all the requirements that our Academy has given.";
- next;
- mes "[Karacas]";
- mes "Of course it is just a beginning, we don't know which spirit you're going to commune with or what kind of hardships await you.";
- next;
- mes "[Karacas]";
- mes "But with the ability you've shown until now, you will be capable to do anything from now on. Dear ["+strcharinfo(0)+"]";
- next;
- mes "[Karacas]";
- mes "Moreover, I formally acknowledge that you've completed all the job transfer tests of the Sorcerer Academy.";
- next;
- mes "[Karacas]";
- mes "Congratulations, ["+strcharinfo(0)+"]";
- if (Class == Job_Sage){
- jobchange Job_Sorcerer;
- }else if (Class == Job_Professor){
- jobchange Job_Sorcerer_T;
- }
- getitem 5756,1;
- getitem 2795,1;
- next;
- mes "[Karacas]";
- mes "I hope that you gain more communion with spirits from now on.";
- close;
- }
-}
-
-thor_v01,64,252,0 script Spirit Detecting Staff#1 836,{
-
- if ((job_soc == 4) && (countitem(990) > 2)){
- progressbar "ffff00",5;
- set .@rand,rand(1,70);
- if (.@rand < 10){
- if ((job_soc == 4) && (countitem(990) > 2) && (countitem(6276) < 1)){
- mes "You got a reagent by communicating with an unseen spirit.";
- delitem 990,3;
- getitem 6276,1;
- close;
- }else if ((job_soc == 4) && (countitem(990) > 2) && (countitem(6276) > 0)){
- mes "It doesn't seem like you got anything special from the spirits.";
- delitem 990,3;
- close;
- }
- mes "The spirit is mad at you.";
- close;
- }else if ((.@rand > 9) && (.@rand < 16)){
- if ((job_soc == 4) && (countitem(990) > 2) && (countitem(6278) < 1)){
- mes "You got a reagent by communicating with an unseen spirit.";
- delitem 990,3;
- getitem 6278,1;
- close;
- }else if ((job_soc == 4) && (countitem(990) > 2) && (countitem(6278) > 0)){
- mes "It doesn't seem like you got anything special from the spirits.";
- delitem 990,3;
- close;
- }
- mes "The spirit is mad at you.";
- close;
- }else if (.@rand == 56){
- if ((job_soc == 4) && (countitem(990) > 2)){
- mes "The spirit combined the property stones into a huge property stone.";
- delitem 990,3;
- getitem 994,1;
- close;
- }
- mes "The spirit is mad at you.";
- close;
- }
- mes "You used the property stones but it looks like you failed to communicate with the spirits.";
- delitem 990,3;
- close;
- }else if ((job_soc == 4) && (countitem(990) < 3)){
- mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits .";
- next;
- mes "If you have the suitable property stones, you should be able to commune with the spirits.";
- close;
- }
- mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits .";
- close;
-}
-
-ice_dun01,274,274,0 script Spirit Detecting Staff#2 836,{
-
- if ((job_soc == 4) && (countitem(991) > 2)){
- progressbar "ffff00",5;
- set .@rand,rand(1,70);
- if (.@rand < 10){
- if ((job_soc == 4) && (countitem(991) > 2) && (countitem(6278) < 1)){
- mes "You got a reagent by communicating with an unseen spirit.";
- delitem 991,3;
- getitem 6278,1;
- close;
- }else if ((job_soc == 4) && (countitem(991) > 2) && (countitem(6278) > 0)){
- mes "It doesn't seem like you got anything special from the spirits.";
- delitem 991,3;
- close;
- }
- mes "The spirit is mad at you.";
- close;
- }else if ((.@rand > 9) && (.@rand < 16)){
- if ((job_soc == 4) && (countitem(991) > 2) && (countitem(6276) < 1)){
- mes "You got a reagent by communicating with an unseen spirit.";
- delitem 991,3;
- getitem 6276,1;
- close;
- }else if ((job_soc == 4) && (countitem(991) > 2) && (countitem(6276) > 0)){
- mes "It doesn't seem like you got anything special from the spirits.";
- delitem 991,3;
- close;
- }
- mes "The spirit is mad at you.";
- close;
- }else if (.@rand == 56){
- if ((job_soc == 4) && (countitem(991) > 2)){
- mes "The spirit combined the property stones into a huge property stone.";
- delitem 991,3;
- getitem 995,1;
- close;
- }
- mes "The spirit is mad at you.";
- close;
- }
- mes "You used the property stones but it looks like you failed to communicate with the spirits.";
- delitem 991,3;
- close;
- }else if ((job_soc == 4) && (countitem(991) < 3)){
- mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits .";
- next;
- mes "If you have the suitable property stones, you should be able to commune with the spirits.";
- close;
- }
- mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits .";
- close;
-}
-
-mjo_dun03,200,141,0 script Spirit Detecting Staff#3 836,{
-
- if ((job_soc == 4) && (countitem(993) > 2)){
- progressbar "ffff00",5;
- set .@rand,rand(1,70);
- if (.@rand < 10){
- if ((job_soc == 4) && (countitem(993) > 2) && (countitem(6277) < 1)){
- mes "You got a reagent by communicating with an unseen spirit.";
- delitem 993,3;
- getitem 6277,1;
- close;
- }else if ((job_soc == 4) && (countitem(993) > 2) && (countitem(6277) > 0)){
- mes "It doesn't seem like you got anything special from the spirits.";
- delitem 993,3;
- close;
- }
- mes "The spirit is mad at you.";
- close;
- }else if ((.@rand > 9) && (.@rand < 16)){
- if ((job_soc == 4) && (countitem(993) > 2) && (countitem(6276) < 1)){
- mes "You got a reagent by communicating with an unseen spirit.";
- delitem 993,3;
- getitem 6276,1;
- close;
- }else if ((job_soc == 4) && (countitem(993) > 2) && (countitem(6276) > 0)){
- mes "It doesn't seem like you got anything special from the spirits.";
- delitem 993,3;
- close;
- }
- mes "The spirit is mad at you.";
- close;
- }else if (.@rand == 56){
- if ((job_soc == 4) && (countitem(993) > 2)){
- mes "The spirit combined the property stones into a huge property stone.";
- delitem 993,3;
- getitem 997,1;
- close;
- }
- mes "The spirit is mad at you.";
- close;
- }
- mes "You used the property stones but it looks like you failed to communicate with the spirits.";
- delitem 993,3;
- close;
- }else if ((job_soc == 4) && (countitem(993) < 3)){
- mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits .";
- next;
- mes "If you have the suitable property stones, you should be able to commune with the spirits.";
- close;
- }
- mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits .";
- close;
-}
-
-gon_dun02,195,190,0 script Spirit Detecting Staff#4 836,{
-
- if ((job_soc == 4) && (countitem(992) > 2)){
- progressbar "ffff00",5;
- set .@rand,rand(1,70);
- if (.@rand < 10){
- if ((job_soc == 4) && (countitem(992) > 2) && (countitem(6277) < 1)){
- mes "You got a reagent by communicating with an unseen spirit.";
- delitem 992,3;
- getitem 6277,1;
- close;
- }else if ((job_soc == 4) && (countitem(992) > 2) && (countitem(6277) > 0)){
- mes "It doesn't seem like you got anything special from the spirits.";
- delitem 992,3;
- close;
- }
- mes "The spirit is mad at you.";
- close;
- }else if ((.@rand > 9) && (.@rand < 16)){
- if ((job_soc == 4) && (countitem(992) > 2) && (countitem(6278) < 1)){
- mes "You got a reagent by communicating with an unseen spirit.";
- delitem 992,3;
- getitem 6278,1;
- close;
- }else if ((job_soc == 4) && (countitem(992) > 2) && (countitem(6278) > 0)){
- mes "It doesn't seem like you got anything special from the spirits.";
- delitem 992,3;
- close;
- }
- mes "The spirit is mad at you.";
- close;
- }else if (.@rand == 56){
- if ((job_soc == 4) && (countitem(992) > 2)){
- mes "The spirit combined the property stones into a huge property stone.";
- delitem 992,3;
- getitem 996,1;
- close;
- }
- mes "The spirit is mad at you.";
- close;
- }
- mes "You used the property stones but it looks like you failed to communicate with the spirits.";
- delitem 992,3;
- close;
- }else if ((job_soc == 4) && (countitem(992) < 3)){
- mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits .";
- next;
- mes "If you have the suitable property stones, you should be able to commune with the spirits.";
- close;
- }
- mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits .";
- close;
+//===== rAthena Script =======================================
+// Sorcerer Job change Quest
+//===== By: ==================================================
+//= Masao
+//= Credits: Muad_Dib
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= Any rAthena SVN
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Job change Quest from Sage / Professor -> Sorcerer.
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//============================================================
+
+gef_tower,102,34,5 script Merito 742,{
+
+ if(checkweight(1201,1) == 0){
+ mes "You packed so much in your bag. Try again after emptying your bag.";
+ close;
+ }
+ if ((Class >= 4023) && (Class <= 4045)){
+ mes "[Merito]";
+ mes "Lovely child, what's your name?";
+ close;
+ }
+ if (Class == Job_Sorcerer || Class == Job_Sorcerer_T){
+ mes "[Merito]";
+ mes "Please get on with the sprits well~ You should~!";
+ close;
+ }
+ if (JobLevel < 50 || SkillPoint != 0 || BaseLevel < 99){
+ mes "[Merito]";
+ mes "Wow~ you are a young adventurer. I envy you.";
+ close;
+ }
+ if ((Class != Job_Sage) && (Class != Job_Professor)){
+ mes "[Merito]";
+ mes "Wow~ you are a young adventurer. I envy you.";
+ close;
+ }
+ if (Class == Job_Sage || Class == Job_Professor && (job_soc < 1)){
+ mes "[Merito]";
+ mes "Welcome. What can I help you with?";
+ next;
+ menu "Do you know about Sorcerers?",-;
+ mes "[Merito]";
+ mes "Wouldn't it be more comfortable to just live as a scholar? Sorcerers are busy communicating with the spirits and don't have much time to read books...";
+ next;
+ mes "[Merito]";
+ mes "What made you want to be a sorcerer?";
+ next;
+ switch(select("The spirit of fire led me here.:The spirit of water led me here.:The spirit of earth led me here:The spirit of meat led me here.")){
+ case 1:
+ break;
+ case 2:
+ break;
+ case 3:
+ break;
+ case 4:
+ mes "[Merito]";
+ mes "That kind of spirit doesn't exist!";
+ close;
+ }
+ mes "[Merito]";
+ mes "Oh, I see.";
+ mes "You must be born with the natural ability to see that you already communicated with the spirits, or you must be an excellent liar.";
+ next;
+ mes "[Merito]";
+ mes "Hmm... Then first, can you write down your name on this list?";
+ next;
+ switch(select("Write name.:I won't.")){
+ case 1:
+ break;
+ case 2:
+ mes "[Merito]";
+ mes "Well, okay. See you again when you get a chance.";
+ close;
+ }
+ mes "[Merito]";
+ mes "So, you are ["+strcharinfo(0)+"].";
+ next;
+ mes "[Merito]";
+ mes "Give me a second to register your name.";
+ mes "Talk to me again in a second.";
+ set job_soc,1;
+ close;
+ }
+ if (Class == Job_Sage || Class == Job_Professor && (job_soc == 1)){
+ mes "[Merito]";
+ mes "Good, then I'll give you a short explanation about the Sorcerer.";
+ next;
+ mes "[Merito]";
+ mes "["+strcharinfo(0)+"], can you handle magic skillfully?";
+ next;
+ switch(select("Yes, I can.:No, I'm not really good at it.")){
+ case 1:
+ break;
+ case 2:
+ mes "[Merito]";
+ mes "What!? You don't know how to use magic?";
+ mes "What are you doing here then? Get out of here. Right now!";
+ close;
+ }
+ mes "[Merito]";
+ mes "Okay, that should be obvious.";
+ mes "Of course, Sorcerers use magic, too. But, do you know the main difference Sorcerers have from other magical jobs?";
+ next;
+ switch(select("They know how to sing.:They're all old fogies.:They can deal with the spirits.")){
+ case 1:
+ mes "[Merito]";
+ mes "Well maybe some but that's not the main difference.";
+ close;
+ case 2:
+ mes "[Merito]";
+ mes "What! How dare you!?!";
+ close;
+ case 3:
+ break;
+ }
+ mes "[Merito]";
+ mes "That's right. That is the most distinguishing feature that Sorcerers have.";
+ next;
+ mes "[Merito]";
+ mes "When the people who want to be a Sorcerer come, the first thing we do is to check whether they can communicate with spirits or not.";
+ next;
+ mes "[Merito]";
+ mes "So that's the basic introduction, so you just need to decide whether or not you want to take the qualification test.";
+ next;
+ mes "[Merito]";
+ mes "Well, it's all up to you. What are you going to do?";
+ next;
+ switch(select("I will take the test.:I'll do it later.")){
+ case 1:
+ mes "[Merito]";
+ mes "Okay. ";
+ mes "Then I'll hand it over to Karacas who is on the 4th floor. He will guide you through the process of the test.";
+ set job_soc,2;
+ setquest 12096;
+ close;
+ case 2:
+ mes "[Merito]";
+ mes "What? I was sure that you wanted to become a Sorcerer.";
+ close;
+ }
+ }
+ if (Class == Job_Sage || Class == Job_Professor && (job_soc > 1)){
+ mes "[Merito]";
+ mes "How about your test? Well, Karacas is a little lazy, so that might bother you some... kkk";
+ close;
+ }
+}
+
+gef_tower,113,161,5 script Karacas 754,{
+
+ if(checkweight(1201,1) == 0){
+ mes "You packed so much in your bag. Try again after emptying your bag.";
+ close;
+ }
+ if ((Class >= 4023) && (Class <= 4045)){
+ mes "[Merito]";
+ mes "Lovely child, what's your name?";
+ close;
+ }
+ if (Class == Job_Sorcerer || Class == Job_Sorcerer_T){
+ mes "[Karacas]";
+ mes "You look happy. Have a great journey.";
+ close;
+ }
+ if (JobLevel < 50 || SkillPoint != 0 || BaseLevel < 99){
+ mes "[Karacas]";
+ mes "Is there anything I can do for you?";
+ close;
+ }
+ if (Class != Job_Sage && Class != Job_Professor){
+ mes "[Karacas]";
+ mes "Is there anything I can do for you?";
+ close;
+ }
+ if (Class == Job_Sage || Class == Job_Professor && (job_soc < 2)){
+ mes "[Karacas]";
+ mes "More people are visiting Geffen Tower thesedays.";
+ close;
+ }
+ if (Class == Job_Sage || Class == Job_Professor && (job_soc == 2)){
+ mes "[Karacas]";
+ mes "....";
+ next;
+ menu "Ah... excuse me~",-;
+ mes "[Karacas]";
+ mes "... (Z z z~)";
+ next;
+ menu "Hm hm!!!~",-;
+ mes "[Karacas]";
+ mes "Aaaak!! ";
+ mes "Oh, my... ";
+ next;
+ mes "[Karacas]";
+ mes "Wh... where are you from?";
+ next;
+ menu "Merito told me to visit you.",-;
+ mes "[Karacas]";
+ mes "I see, give me a moment.";
+ mes "The list... has already arrived.";
+ next;
+ mes "[Karacas]";
+ mes "So, you are ["+strcharinfo(0)+"]... right?";
+ next;
+ switch(select("Yes, I am.:No, I'm not!")){
+ case 1:
+ break;
+ case 2:
+ mes "[Karacas]";
+ mes "Oh, there must be some mistake in the list, I think. Will you come again later?";
+ close;
+ }
+ mes "[Karacas]";
+ mes "Before you take the Sorcerer test, let me give you the basic information.";
+ next;
+ mes "[Karacas]";
+ mes "The way to get a Sorcerer registration ticket is really simple. You just need to go and find one of each spirit scattered around the world, and then convert their power into the shape of a certain material.";
+ next;
+ mes "[Karacas]";
+ mes "Sounds easy, right?";
+ next;
+ menu "Ahh... sir. Is that really possible?",-;
+ mes "[Karacas]";
+ mes "Well, it is impossible to meet every spirit by yourself. You need to train yourself very hard to give a shape to the spirits and see them clearly through your eyes.";
+ next;
+ mes "[Karacas]";
+ mes "So, usually we perform a certain ceremony parade toward the place where we can feel the spirits.";
+ next;
+ mes "[Karacas]";
+ mes "I will tell you how to do that. So listen carefully.";
+ next;
+ mes "[Karacas]";
+ mes "Usually we cannot see the spirits with our eyes but there is a way to realize the part of the spirits through a special medium.";
+ next;
+ mes "[Karacas]";
+ mes "For example, if you visit the place where the spirit of wind stays with a certain amount of Wind of Verdure, the reaction of the spirit is amplified.";
+ next;
+ mes "[Karacas]";
+ mes "Likewise, if you approach the place where the spirit of fire seems to stay while you have a certain amount of Red Blood, the spirit will show the adverse reaction.";
+ next;
+ mes "[Karacas]";
+ mes "Sorcerers use this basic principle, this is the essential knowledge that Sorcerers need to have to reach the spirits.";
+ next;
+ menu "So communicating with spirits...",-;
+ mes "[Karacas]";
+ mes "Right~";
+ mes "This job is based on the power of spirits.";
+ next;
+ mes "[Karacas]";
+ mes "Hmm, but it might be hard for someone like you who's focused only on reading books...";
+ next;
+ mes "[Karacas]";
+ mes "First, you need to bring the following materials needed for the test.";
+ next;
+ mes "[Karacas]";
+ mes "3 Wind of Verdure.";
+ mes "3 Crystal Blue.";
+ mes "3 Red Blood.";
+ mes "3 Green Live.";
+ next;
+ mes "[Karacas]";
+ mes "When you bring these materials, I'll tell you the next step.";
+ set job_soc,3;
+ changequest 12096,12097;
+ close;
+ }
+ if (Class == Job_Sage || Class == Job_Professor && (job_soc == 3)){
+ if ((countitem(992) > 2) && (countitem(991) > 2) && (countitem(990) > 2) && (countitem(993) > 2)){
+ mes "[Karacas]";
+ mes "Oh, you have all the materials.";
+ next;
+ menu "What should I do next?",-;
+ mes "[Karacas]";
+ mes "I'll tell you about it now. First, I'll tell you the places for the test. You better write them down.";
+ next;
+ mes "[Karacas]";
+ mes "1. 1st floor of Ice Cave";
+ mes "2. 1st floor of Thor Volcano Dungeon";
+ mes "3. 3rd floor of Mjolnir Dead Pit";
+ mes "4. 2nd floor of Kunlun Dungeon";
+ next;
+ mes "[Karacas]";
+ mes "We have set up the detecting poles in these 4 places so that ordinary people can communicate with the spirits.";
+ next;
+ mes "[Karacas]";
+ mes "Be aware that these detecting poles are activated only when you have more than the certain amount of property stones.";
+ next;
+ mes "[Karacas]";
+ mes "You need to prepare at least 3 small stones for each property. For example, you need Wind of Verdure, not Rough Wind.";
+ next;
+ menu "So I need the property stones...",-;
+ mes "[Karacas]";
+ mes "Yes, you have quick wits!";
+ next;
+ mes "[Karacas]";
+ mes "Once you bring the stones to the poles, put them into the property decomposing machine which is attached to the pole. The detecting pole will be activated, and you can communicate with the spirit.";
+ next;
+ mes "[Karacas]";
+ mes "If you succeed, you can extract a part of the spirit as a reagent. If you fail, the property stone will break up.";
+ next;
+ mes "[Karacas]";
+ mes "Of course if you are lucky enough, if you fail, a Wind of Verdure can be changed into a Rough Wind... Well, that's not a common situation so let's leave that out of the discussion for now.";
+ next;
+ menu "What if I run out of stones?",-;
+ mes "[Karacas]";
+ mes "Ahahaha... If you run out of property stones, you simply have to get more.";
+ next;
+ mes "[Karacas]";
+ mes "So people who have this test usually start with as many property stones as they can carry. The amount I told you to get is just the bare minimum.";
+ next;
+ mes "[Karacas]";
+ mes "If you are an advanced Sorcerer, you will be able to talk with spirits without going through this process again. But beginners need to use that kind of medium to talk with them.";
+ next;
+ menu "So the reagent is...?",-;
+ mes "[Karacas]";
+ mes "We don't know which reagent is going to be made from the spirits. It differs by the state of spirits.";
+ next;
+ mes "[Karacas]";
+ mes "When you succeed in getting 3 different kinds of reagents, you can come back.";
+ next;
+ mes "[Karacas]";
+ mes "A reagent that one spirit makes won't be over 2 kinds so if you're going to make 3 kinds of reagents, I suggest you go around several places.";
+ next;
+ mes "[Karacas]";
+ mes "Have any questions?";
+ next;
+ switch(select("No.:Please explain it again.")){
+ case 1:
+ break;
+ case 2:
+ mes "[Karacas]";
+ mes "Haha, then can I have a cup of water for a minute? Please come and find me again later.";
+ next;
+ break;
+ }
+ mes "[Karacas]";
+ mes "Then I'll write down the progress that I've summarized shortly. Wait...";
+ next;
+ mes "^000099You got a paper on which the way of communicating with spirits is written. For more information please open your quest window^000000.";
+ set job_soc,4;
+ changequest 12097,12098;
+ close;
+ }
+ mes "[Karacas]";
+ mes "Before I let you know the progressing way, you'll need to bring some required material.";
+ next;
+ mes "[Karacas]";
+ mes "3 Wind of Verdure.";
+ mes "3 Crystal Blue.";
+ mes "3 Red Blood.";
+ mes "3 Green Live.";
+ next;
+ mes "[Karacas]";
+ mes "When you bring these basic things, I'll guide you to the next step.";
+ close;
+ }
+ if (Class == Job_Sage || Class == Job_Professor && (job_soc == 4)){
+ if ((countitem(6276) > 0) && (countitem(6278) > 0) && (countitem(6277) > 0)){
+ mes "[Karacas]";
+ mes "Wow~ your skill is good.";
+ mes "I thought you'd be overwhelmed by the spirits but you've managed to get the effective medicine!";
+ next;
+ menu "Is this all I need to do?",-;
+ mes "[Karacas]";
+ mes "Well done. First, I will organize the miraculous medicine so please wait a moment.";
+ delitem 6276,1;
+ delitem 6278,1;
+ delitem 6277,1;
+ set job_soc,5;
+ completequest 12098;
+ close;
+ }
+ mes "[Karacas]";
+ mes "It's not an easy thing to get the desired effect by communicating with spirits.";
+ next;
+ mes "[Karacas]";
+ mes "Don't give up and keep on trying~";
+ close;
+ }
+ if (Class == Job_Sage || Class == Job_Professor && (job_soc == 5)){
+ mes "[Karacas]";
+ mes "Originally my teacher needs to check the Sorcerer job change but after he went out to find the spirit of fish, I can't see him. So I'll check it myself.";
+ next;
+ mes "[Karacas]";
+ mes "Dear ["+strcharinfo(0)+"],";
+ mes "you went around the rough wilds to open the door as a Sorcerer and passed all the requirements that our Academy has given.";
+ next;
+ mes "[Karacas]";
+ mes "Of course it is just a beginning, we don't know which spirit you're going to commune with or what kind of hardships await you.";
+ next;
+ mes "[Karacas]";
+ mes "But with the ability you've shown until now, you will be capable to do anything from now on. Dear ["+strcharinfo(0)+"]";
+ next;
+ mes "[Karacas]";
+ mes "Moreover, I formally acknowledge that you've completed all the job transfer tests of the Sorcerer Academy.";
+ next;
+ mes "[Karacas]";
+ mes "Congratulations, ["+strcharinfo(0)+"]";
+ if (Class == Job_Sage){
+ jobchange Job_Sorcerer;
+ }else if (Class == Job_Professor){
+ jobchange Job_Sorcerer_T;
+ }
+ getitem 5756,1;
+ getitem 2795,1;
+ next;
+ mes "[Karacas]";
+ mes "I hope that you gain more communion with spirits from now on.";
+ close;
+ }
+}
+
+thor_v01,64,252,0 script Spirit Detecting Staff#1 836,{
+
+ if ((job_soc == 4) && (countitem(990) > 2)){
+ progressbar "ffff00",5;
+ set .@rand,rand(1,70);
+ if (.@rand < 10){
+ if ((job_soc == 4) && (countitem(990) > 2) && (countitem(6276) < 1)){
+ mes "You got a reagent by communicating with an unseen spirit.";
+ delitem 990,3;
+ getitem 6276,1;
+ close;
+ }else if ((job_soc == 4) && (countitem(990) > 2) && (countitem(6276) > 0)){
+ mes "It doesn't seem like you got anything special from the spirits.";
+ delitem 990,3;
+ close;
+ }
+ mes "The spirit is mad at you.";
+ close;
+ }else if ((.@rand > 9) && (.@rand < 16)){
+ if ((job_soc == 4) && (countitem(990) > 2) && (countitem(6278) < 1)){
+ mes "You got a reagent by communicating with an unseen spirit.";
+ delitem 990,3;
+ getitem 6278,1;
+ close;
+ }else if ((job_soc == 4) && (countitem(990) > 2) && (countitem(6278) > 0)){
+ mes "It doesn't seem like you got anything special from the spirits.";
+ delitem 990,3;
+ close;
+ }
+ mes "The spirit is mad at you.";
+ close;
+ }else if (.@rand == 56){
+ if ((job_soc == 4) && (countitem(990) > 2)){
+ mes "The spirit combined the property stones into a huge property stone.";
+ delitem 990,3;
+ getitem 994,1;
+ close;
+ }
+ mes "The spirit is mad at you.";
+ close;
+ }
+ mes "You used the property stones but it looks like you failed to communicate with the spirits.";
+ delitem 990,3;
+ close;
+ }else if ((job_soc == 4) && (countitem(990) < 3)){
+ mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits .";
+ next;
+ mes "If you have the suitable property stones, you should be able to commune with the spirits.";
+ close;
+ }
+ mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits .";
+ close;
+}
+
+ice_dun01,274,274,0 script Spirit Detecting Staff#2 836,{
+
+ if ((job_soc == 4) && (countitem(991) > 2)){
+ progressbar "ffff00",5;
+ set .@rand,rand(1,70);
+ if (.@rand < 10){
+ if ((job_soc == 4) && (countitem(991) > 2) && (countitem(6278) < 1)){
+ mes "You got a reagent by communicating with an unseen spirit.";
+ delitem 991,3;
+ getitem 6278,1;
+ close;
+ }else if ((job_soc == 4) && (countitem(991) > 2) && (countitem(6278) > 0)){
+ mes "It doesn't seem like you got anything special from the spirits.";
+ delitem 991,3;
+ close;
+ }
+ mes "The spirit is mad at you.";
+ close;
+ }else if ((.@rand > 9) && (.@rand < 16)){
+ if ((job_soc == 4) && (countitem(991) > 2) && (countitem(6276) < 1)){
+ mes "You got a reagent by communicating with an unseen spirit.";
+ delitem 991,3;
+ getitem 6276,1;
+ close;
+ }else if ((job_soc == 4) && (countitem(991) > 2) && (countitem(6276) > 0)){
+ mes "It doesn't seem like you got anything special from the spirits.";
+ delitem 991,3;
+ close;
+ }
+ mes "The spirit is mad at you.";
+ close;
+ }else if (.@rand == 56){
+ if ((job_soc == 4) && (countitem(991) > 2)){
+ mes "The spirit combined the property stones into a huge property stone.";
+ delitem 991,3;
+ getitem 995,1;
+ close;
+ }
+ mes "The spirit is mad at you.";
+ close;
+ }
+ mes "You used the property stones but it looks like you failed to communicate with the spirits.";
+ delitem 991,3;
+ close;
+ }else if ((job_soc == 4) && (countitem(991) < 3)){
+ mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits .";
+ next;
+ mes "If you have the suitable property stones, you should be able to commune with the spirits.";
+ close;
+ }
+ mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits .";
+ close;
+}
+
+mjo_dun03,200,141,0 script Spirit Detecting Staff#3 836,{
+
+ if ((job_soc == 4) && (countitem(993) > 2)){
+ progressbar "ffff00",5;
+ set .@rand,rand(1,70);
+ if (.@rand < 10){
+ if ((job_soc == 4) && (countitem(993) > 2) && (countitem(6277) < 1)){
+ mes "You got a reagent by communicating with an unseen spirit.";
+ delitem 993,3;
+ getitem 6277,1;
+ close;
+ }else if ((job_soc == 4) && (countitem(993) > 2) && (countitem(6277) > 0)){
+ mes "It doesn't seem like you got anything special from the spirits.";
+ delitem 993,3;
+ close;
+ }
+ mes "The spirit is mad at you.";
+ close;
+ }else if ((.@rand > 9) && (.@rand < 16)){
+ if ((job_soc == 4) && (countitem(993) > 2) && (countitem(6276) < 1)){
+ mes "You got a reagent by communicating with an unseen spirit.";
+ delitem 993,3;
+ getitem 6276,1;
+ close;
+ }else if ((job_soc == 4) && (countitem(993) > 2) && (countitem(6276) > 0)){
+ mes "It doesn't seem like you got anything special from the spirits.";
+ delitem 993,3;
+ close;
+ }
+ mes "The spirit is mad at you.";
+ close;
+ }else if (.@rand == 56){
+ if ((job_soc == 4) && (countitem(993) > 2)){
+ mes "The spirit combined the property stones into a huge property stone.";
+ delitem 993,3;
+ getitem 997,1;
+ close;
+ }
+ mes "The spirit is mad at you.";
+ close;
+ }
+ mes "You used the property stones but it looks like you failed to communicate with the spirits.";
+ delitem 993,3;
+ close;
+ }else if ((job_soc == 4) && (countitem(993) < 3)){
+ mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits .";
+ next;
+ mes "If you have the suitable property stones, you should be able to commune with the spirits.";
+ close;
+ }
+ mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits .";
+ close;
+}
+
+gon_dun02,195,190,0 script Spirit Detecting Staff#4 836,{
+
+ if ((job_soc == 4) && (countitem(992) > 2)){
+ progressbar "ffff00",5;
+ set .@rand,rand(1,70);
+ if (.@rand < 10){
+ if ((job_soc == 4) && (countitem(992) > 2) && (countitem(6277) < 1)){
+ mes "You got a reagent by communicating with an unseen spirit.";
+ delitem 992,3;
+ getitem 6277,1;
+ close;
+ }else if ((job_soc == 4) && (countitem(992) > 2) && (countitem(6277) > 0)){
+ mes "It doesn't seem like you got anything special from the spirits.";
+ delitem 992,3;
+ close;
+ }
+ mes "The spirit is mad at you.";
+ close;
+ }else if ((.@rand > 9) && (.@rand < 16)){
+ if ((job_soc == 4) && (countitem(992) > 2) && (countitem(6278) < 1)){
+ mes "You got a reagent by communicating with an unseen spirit.";
+ delitem 992,3;
+ getitem 6278,1;
+ close;
+ }else if ((job_soc == 4) && (countitem(992) > 2) && (countitem(6278) > 0)){
+ mes "It doesn't seem like you got anything special from the spirits.";
+ delitem 992,3;
+ close;
+ }
+ mes "The spirit is mad at you.";
+ close;
+ }else if (.@rand == 56){
+ if ((job_soc == 4) && (countitem(992) > 2)){
+ mes "The spirit combined the property stones into a huge property stone.";
+ delitem 992,3;
+ getitem 996,1;
+ close;
+ }
+ mes "The spirit is mad at you.";
+ close;
+ }
+ mes "You used the property stones but it looks like you failed to communicate with the spirits.";
+ delitem 992,3;
+ close;
+ }else if ((job_soc == 4) && (countitem(992) < 3)){
+ mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits .";
+ next;
+ mes "If you have the suitable property stones, you should be able to commune with the spirits.";
+ close;
+ }
+ mes "I can see the detecting staff that's been installed by the Sorcerer Union to communicate with the spirits .";
+ close;
} \ No newline at end of file
diff --git a/npc/jobs/3-2/sura.txt b/npc/jobs/3-2/sura.txt
index 706d9bd07..cb794a3a4 100644
--- a/npc/jobs/3-2/sura.txt
+++ b/npc/jobs/3-2/sura.txt
@@ -1,1173 +1,1173 @@
-//===== rAthena Script =======================================
-// Sura Job change Quest
-//===== By: ==================================================
-//= Masao
-//= Credits: Muad_Dib, Gepard
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Any rAthena SVN
-//===== Description: =========================================
-//= [AEGIS Conversion]
-//= Job change Quest from Monk / Champion -> Sura.
-//===== Additional Comments: =================================
-//= 1.0 First Version.
-//============================================================
-
-ve_in,237,125,0 script King Crab#job_shu 107,{
-
- if ((Class >= 4023) && (Class <= 4045)){
- mes "[King Crab]";
- // Custom Translation
- mes "Dear child - you should not be in a place like this~";
- mes "Terrible Master would get angry, oh ~";
- close;
- }
-
- if (job_shu == 0){
- if (Class == Job_Monk || Class == Job_Champion){
- if ((BaseLevel > 98) && (JobLevel > 49)){
- mes "[King Crab]";
- mes "Khh ha ha ha ha ha ha.";
- mes "That little rookie was knocked out by my one blow!";
- next;
- mes "[Sludge Worm]";
- mes "Those arrogant fellows deserve a bitter lesson.";
- mes "How dare a little rookie attack you, boss!";
- next;
- mes "[King Crab]";
- mes "Ha ha ha ha ha ha ha!!!!";
- next;
- mes "[Sludge Worm]";
- mes "Hey! Right here!!! One more cup of beer!!!";
- mes "What are you doing? My boss's cup is already empty! Come quickly!";
- next;
- mes "[Waitress]";
- mes "Yes, I will bring it right away.";
- next;
- mes "[Sludge Worm]";
- mes "Too slow!!! Who do you think my boss is? Huh!?";
- next;
- mes "[Waitress]";
- mes "I... I'm really sorry, sir...";
- next;
- mes "[King Crab]";
- mes "K k k k k. That's enough.";
- mes "That cute girl seems to be scared of you!";
- mes "Hey lady~ We are not scary people~~";
- next;
- mes "[Waitress]";
- mes "Aaaaaaaaaaak! Don't do this!!";
- next;
- mes "- Bang -";
- donpcevent "???#bcmd::OnEnable";
- next;
- mes "[???]";
- mes "Hey, there.";
- mes "I've been watching you, making a ruckuss like you own this place.";
- next;
- mes "[???]";
- mes "It's too noisy. So if you want to say that nonsense again, go home.";
- next;
- mes "[Sludge Worm]";
- mes "What?!";
- mes "I don't know who you are but you must've lost your mind!";
- mes "Do you have any idea who my boss is?!!";
- next;
- mes "[Sludge Worm]";
- mes "This is the famous King Crab!!!";
- mes "Who can decimate entire armies with his fist!!!";
- next;
- mes "[???]";
- mes "You do all the dirty things like your dirty face.";
- mes "You're just a thug satisfying your desires.";
- next;
- mes "[King Crab]";
- mes "What?";
- mes "How dare you say those things?";
- mes "Just because you're a girl doesn't mean I'll just let it go.";
- next;
- mes "[Sludge Worm]";
- mes "Huh! The boss is really mad!";
- mes "I can beat you up with one blow...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Hey! How dare you use violence against a lady!?";
- next;
- mes "[???]";
- mes "Move back, you little thing...";
- next;
- mes "[???]";
- mes "Oh, I'm glad to hear that.";
- mes "I won't attack first because I'm in the middle of training.";
- next;
- mes "[King Crab && Sludge Worm]";
- mes "What?";
- next;
- mes "[King Crab && Sludge Worm]";
- mes "Uhhhh?!";
- next;
- mes "[King Crab && Sludge Worm]";
- mes "Aaaaaahhhhhhhhk!!!!!!!!";
- specialeffect EF_FIRESPLASHHIT,"King Crab#job_shu";
- specialeffect EF_FIRESPLASHHIT,"Sludge Worm#job_shu";
- next;
- mes "- What is that amazing power? -";
- mes "- I've never seen this";
- mes "- kind of skill before... -";
- next;
- mes "[???]";
- mes "Well, the mood is spoiled...";
- next;
- mes "[Waitress]";
- mes "Tha... Thank you so much...";
- mes "How can I repay you?";
- next;
- mes "[???]";
- mes "It's not a big deal. It's okay.";
- next;
- mes "[Waitress]";
- mes "Are you going back to your lodging?";
- mes "If it's okay with you, can I deliver you a meal?";
- next;
- mes "[???]";
- mes "Oh, you don't really need to.";
- mes "Just a slice of bread and warm soup will be enough for me.";
- mes "Then, I've got to say goodbye. Bye.";
- donpcevent "???#bcmd::OnDisable";
- next;
- mes "[Waitress]";
- mes "Bye...";
- mes "...";
- mes ".....";
- mes "........(cheeks glowing)";
- set job_shu,1;
- setquest 11155;
- close;
- }
- mes "[King Crab]";
- mes "Khh ha ha ha ha ha ha";
- mes "That little rookie was knocked out by my one blow!";
- next;
- mes "[Sludge Worm]";
- mes "Those arrogant fellows deserve a bitter lesson.";
- mes "How dare a little rookie attack my boss!";
- next;
- mes "[King Crab]";
- mes "Khhha ha ha ha ha ha!!!!";
- mes "One more cup of beer, here!!!";
- mes "I will drink today!!!";
- next;
- mes "[Sludge Worm]";
- mes "King Crab!!! I will follow you forever!!";
- close;
- }
- }
- mes "[King Crab]";
- mes "Khh ha ha ha ha ha ha";
- mes "That little rookie was knocked out by my one blow!";
- next;
- mes "[Sludge Worm]";
- mes "Those arrogant fellows deserve a bitter lesson.";
- mes "How dare a little rookie attack my boss!";
- next;
- mes "[King Crab]";
- mes "Khhha ha ha ha ha ha!!!!";
- mes "One more cup of beer, here!!!";
- mes "I will drink today!!!";
- next;
- mes "[Sludge Worm]";
- mes "King Crab!!! I will follow you forever!!";
- close;
-}
-
-ve_in,241,128,4 script Sludge Worm#job_shu 110,{
-
- if ((Class >= 4023) && (Class <= 4045)){
- mes "[Sludge Worm]";
- // Custom Translation
- mes "Go away, child~";
- mes "This is no place for childen!";
- close;
- }
-
- if (job_shu == 0){
- if (Class == Job_Monk || Class == Job_Champion){
- if ((BaseLevel > 98) && (JobLevel > 49)){
- mes "[King Crab]";
- mes "Khh ha ha ha ha ha ha.";
- mes "That little rookie was knocked out by my one blow!";
- next;
- mes "[Sludge Worm]";
- mes "Those arrogant fellows deserve a bitter lesson.";
- mes "How dare a little rookie attack you, boss!";
- next;
- mes "[King Crab]";
- mes "Ha ha ha ha ha ha ha!!!!";
- next;
- mes "[Sludge Worm]";
- mes "Hey! Right here!!! One more cup of beer!!!";
- mes "What are you doing? My boss's cup is already empty! Come quickly!";
- next;
- mes "[Waitress]";
- mes "Yes, I will bring it right away.";
- next;
- mes "[Sludge Worm]";
- mes "Too slow!!! Who do you think my boss is? Huh!?";
- next;
- mes "[Waitress]";
- mes "I... I'm really sorry, sir...";
- next;
- mes "[King Crab]";
- mes "K k k k k. That's enough.";
- mes "That cute girl seems to be scared of you!";
- mes "Hey lady~ We are not scary people~~";
- next;
- mes "[Waitress]";
- mes "Aaaaaaaaaaak! Don't do this!!";
- next;
- mes "- Bang -";
- donpcevent "???#bcmd::OnEnable";
- next;
- mes "[???]";
- mes "Hey, there.";
- mes "I've been watching you, making a ruckuss like you own this place.";
- next;
- mes "[???]";
- mes "It's too noisy. So if you want to say that nonsense again, go home.";
- next;
- mes "[Sludge Worm]";
- mes "What?!";
- mes "I don't know who you are but you must've lost your mind!";
- mes "Do you have any idea who my boss is?!!";
- next;
- mes "[Sludge Worm]";
- mes "This is the famous King Crab!!!";
- mes "Who can decimate entire armies with his fist!!!";
- next;
- mes "[???]";
- mes "You do all the dirty things like your dirty face.";
- mes "You're just a thug satisfying your desires.";
- next;
- mes "[King Crab]";
- mes "What?";
- mes "How dare you say those things?";
- mes "Just because you're a girl doesn't mean I'll just let it go.";
- next;
- mes "[Sludge Worm]";
- mes "Huh! The boss is really mad!";
- mes "I can beat you up with one blow...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Hey! How dare you use violence against a lady!?";
- next;
- mes "[???]";
- mes "Move back, you little thing...";
- next;
- mes "[???]";
- mes "Oh, I'm glad to hear that.";
- mes "I won't attack first because I'm in the middle of training.";
- next;
- mes "[King Crab && Sludge Worm]";
- mes "What?";
- next;
- mes "[King Crab && Sludge Worm]";
- mes "Uhhhh?!";
- next;
- mes "[King Crab && Sludge Worm]";
- mes "Aaaaaahhhhhhhhk!!!!!!!!";
- specialeffect EF_FIRESPLASHHIT,"King Crab#job_shu";
- specialeffect EF_FIRESPLASHHIT,"Sludge Worm#job_shu";
- next;
- mes "- What is that amazing power? -";
- mes "- I've never seen this";
- mes "- kind of skill before... -";
- next;
- mes "[???]";
- mes "Well, the mood is spoiled...";
- next;
- mes "[Waitress]";
- mes "Tha... Thank you so much...";
- mes "How can I repay you?";
- next;
- mes "[???]";
- mes "It's not a big deal. It's okay.";
- next;
- mes "[Waitress]";
- mes "Are you going back to your lodging?";
- mes "If it's okay with you, can I deliver you a meal?";
- next;
- mes "[???]";
- mes "Oh, you don't really need to.";
- mes "Just a slice of bread and warm soup will be enough for me.";
- mes "Then, I've got to say goodbye. Bye.";
- donpcevent "???#bcmd::OnDisable";
- next;
- mes "[Waitress]";
- mes "Bye...";
- mes "...";
- mes ".....";
- mes "........(cheeks glowing)";
- set job_shu,1;
- setquest 11155;
- close;
- }
- mes "[King Crab]";
- mes "Khh ha ha ha ha ha ha";
- mes "That little rookie was knocked out by my one blow!";
- next;
- mes "[Sludge Worm]";
- mes "Those arrogant fellows deserve a bitter lesson.";
- mes "How dare a little rookie attack my boss!";
- next;
- mes "[King Crab]";
- mes "Khhha ha ha ha ha ha!!!!";
- mes "One more cup of beer, here!!!";
- mes "I will drink today!!!";
- next;
- mes "[Sludge Worm]";
- mes "King Crab!!! I will follow you forever!!";
- close;
- }
- }
- mes "[King Crab]";
- mes "Khh ha ha ha ha ha ha";
- mes "That little rookie was knocked out by my one blow!";
- next;
- mes "[Sludge Worm]";
- mes "Those arrogant fellows deserve a bitter lesson.";
- mes "How dare a little rookie attack my boss!";
- next;
- mes "[King Crab]";
- mes "Khhha ha ha ha ha ha!!!!";
- mes "One more cup of beer, here!!!";
- mes "I will drink today!!!";
- next;
- mes "[Sludge Worm]";
- mes "King Crab!!! I will follow you forever!!";
- close;
-}
-
-ve_in,244,126,3 script Waitress#job_shu 69,{
-
- if (job_shu == 0){
- mes "[Waitress]";
- mes "Oh no~";
- mes "I hate those noisy and impolite customers!";
- mes "I hope there is someone who can scold them for me.";
- close;
- }else if (job_shu == 1){
- if (Class == Job_Monk){
- mes "[Waitress]";
- mes "Oh dear~";
- mes "I really appreciate you, Monk, for helping me a while ago.";
- next;
- }else if (Class == Job_Champion){
- mes "[Waitress]";
- mes "Oh dear~";
- mes "I really appreciate you, Champion, for helping me a while ago.";
- next;
- }
- mes "[Waitress]";
- mes "Ah, the person we saw before?";
- mes "She has been staying in this village for days,";
- mes "Isn't she so great?";
- next;
- mes "[Waitress]";
- mes "Although she is a woman like me, she was so cool!";
- mes "Aaahh~ That beautiful and imposing figure...";
- next;
- mes "[Waitress]";
- mes "Oh my!!";
- mes "I forgot to do something!";
- mes "I should cook right away and then bring the meal to the Inn. Aaahh~";
- next;
- mes "[Waitress]";
- mes "If you still don't know where to stay, please use ^f57d7dthe Inn at the upper side of this building^000000.";
- close;
- }
- mes "[Waitress]";
- mes "Now that the customers have become a little quiet.";
- mes "Ahhhh, I feel better now!!";
- close;
-}
-
-ve_in,240,131,0 script ???#bcmd 484,{
- end;
-
-OnInit:
- disablenpc "???#bcmd";
- end;
-
-OnEnable:
- enablenpc "???#bcmd";
- initnpctimer;
- end;
-
-OnDisable:
- disablenpc "???#bcmd";
- stopnpctimer;
- end;
-
-OnTimer600000:
- donpcevent "???#bcmd::OnDisable";
- stopnpctimer;
- end;
-}
-
-// Custom Translation NPC name
-ve_in,97,149,0 script Sura Hotel 111,3,3,{
-
-OnTouch:
- if (job_shu == 1){
- mes "[???]";
- mes "Who is it?!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I am the person who was at the pub a while ago.";
- mes "I have something to ask.";
- next;
- mes "[???]";
- mes "Don't bother me, just go away!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Please, I just want to talk.";
- next;
- mes "[???]";
- mes "...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Don't ignore me, just talk to me.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Just for a moment, isn't it okay?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I'm not here to hurt you.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "How could you treat someone who came to your door so badly?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You're going too far.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "After I saw you fighting...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I thought that you must have practiced martial arts and I came here to meet you.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "But seeing that you stood me up outside like this...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You must be advanced in martial arts...";
- next;
- mes "[???]";
- mes "How persistent...";
- next;
- mes "[???]";
- mes "What the hell do you want?";
- set job_shu,2;
- close;
- }
- end;
-}
-
-ve_in,98,159,0 script Fighter#job_shu 484,{
-
- if (job_shu < 2){
- mes "[Fighter]";
- mes "Ahhhh~ I'm so tired.";
- mes "Training is so tough and I have a long way to go!";
- close;
- }else if (job_shu == 2){
- mes "["+strcharinfo(0)+"]";
- mes "I want to know about the skill you used a while ago.";
- next;
- mes "[???]";
- mes "...";
- mes "......";
- mes ".........";
- mes "............ A rookie like you doesn't need to know.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Rookie?!";
- mes "I have steadily practiced martial arts.";
- mes "I am confident that I will never lose.";
- next;
- mes "[???]";
- mes "So you can beat me, too?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "No...";
- mes "I guess that's too much...";
- mes "Frankly speaking, I was quite amazed by you.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I had thought that I was strong enough but after seeing you fight, I realized that I was full of conceit.";
- next;
- mes "[???]";
- mes "Huuuh~ No matter how strong you are,";
- mes "you cannot avoid reaching for your true limit.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You are just the person that I expected.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I think you would know";
- mes "how to overcome this limitation.";
- next;
- mes "[???]";
- mes "Stop it.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "What? Why?";
- next;
- mes "[???]";
- mes "Are you a human?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "What?";
- mes "Of course, I am a human.";
- next;
- mes "[???]";
- mes "To become stronger is too hard for a mere human.";
- mes "If you want to, just buy better equipment.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Then, what are you?";
- mes "You mean you're not a human being?";
- next;
- mes "[???]";
- mes "To overstep the limit...";
- mes "is impossible for a human.";
- mes "It's a ghost's way...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ghost?";
- next;
- mes "[???]";
- mes "I gave up being a human after I chose this way.";
- mes "The way to become a Sura abandoning divine protection.";
- next;
- mes "[???]";
- mes "You won't even have time to take a rest if you choose this way.";
- mes "You'll become a puppet for war...";
- next;
- switch(select("But I still want to know more.:Well, I quit then.")){
- case 1:
- mes "[???]";
- mes "Aren't you an idiot?";
- mes "Why are you so happy about becoming a ghost?";
- next;
- mes "[???]";
- mes "You'll regret it, so just be satisfied with your present life.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Well, now that I've met you, I won't live my life this way anymore!";
- next;
- mes "[???]";
- mes "Hah... you're really making me tired.";
- next;
- mes "[???]";
- mes "Okay, then^f57d7d go and kill 100 Desert Wolves.^000000";
- mes "After that, I'll think about it again.";
- set job_shu,3;
- changequest 11155,11156;
- close;
- case 2:
- mes "[???]";
- mes "Well, good choice.";
- mes "You don't need to look for trouble.";
- close;
- }
- }else if (job_shu == 3){
- if (checkquest(11156,2) == 2){
- mes "[???]";
- mes "Wow~";
- mes "Did you really kill all those wolves?";
- mes "I figured you'd have given up.";
- next;
- mes "[???]";
- mes "A woman's word is her bond!!";
- mes "A promise is a promise.";
- next;
- mes "[???]";
- mes "Go to ^f57d7dEl Mes Gorge Southeast of Juno^000000.";
- mes "My colleague ^f57d7dBuddy^000000 will be training himself near the center of that area.";
- next;
- mes "[Bruno]";
- mes "Tell him that 'Bruno' sent you there and after that, just suit yourself.";
- set job_shu,4;
- changequest 11156,11157;
- close;
- }
- mes "[???]";
- mes "Hah... you're really making me tired.";
- next;
- mes "[???]";
- mes "Okay, then^f57d7d go and kill 100 Desert Wolves.^000000";
- mes "Then I'll think about it again.";
- close;
- }else if (job_shu == 4){
- mes "[Bruno]";
- mes "Go to ^f57d7dEl Mes Gorge Southeast of Juno^000000.";
- mes "My colleague ^f57d7dBuddy^000000 will be training himself near the center of that area.";
- next;
- mes "[Bruno]";
- mes "Tell him that 'Bruno' sent you there and after that, just suit yourself.";
- close;
- }else if (job_shu == 100){
- mes "[Bruno]";
- mes "Hey~ !";
- mes "How are you doing?";
- next;
- mes "[Bruno]";
- mes "Don't you have any presents for your teacher?";
- close;
- }
- mes "[Bruno]";
- mes "I recommend you to reconsider being a Sura.";
- mes "Sura is strong and cool, but that's not all.";
- next;
- mes "[Bruno]";
- mes "Me?";
- mes "If I need to choose a job again, I will definitely choose Sura.";
- close;
-}
-
-yuno_fild07,254,176,7 script Buddy#job_shu 483,{
-
- if (job_shu < 4){
- mes "[Buddy]";
- mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!";
- next;
- mes "[Buddy]";
- mes "I don't know why you're here but please don't stand behind me unless you want to die.";
- close;
- }else if (job_shu == 4){
- mes "[Buddy]";
- mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!";
- next;
- mes "[Buddy]";
- mes "I don't know why you're here but please don't stand behind me unless you want to die.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "'Bruno' sent me here.";
- next;
- mes "[Buddy]";
- mes "Ah! My colleague introduced me to you!";
- mes "Anyway, why are you here to see me?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I asked Bruno about her strength, and she recommended me to you.";
- next;
- mes "[Buddy]";
- mes "That difficult girl... no, just kidding.";
- mes "You must be a special person for her to send you to me.";
- next;
- mes "[Buddy]";
- mes "Well, I can't answer your question because I'm in the process of self training, so I will take you to our master.";
- next;
- mes "[Buddy]";
- mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
- next;
- mes "[Buddy]";
- mes "This way...";
- set job_shu,5;
- changequest 11157,11158;
- close2;
- warp "sword_1-1",215,244;
- end;
- }else if (job_shu == 100){
- mes "[Buddy]";
- mes "Ah, long time no see, "+strcharinfo(0)+".";
- mes "Are you here to meet my master?";
- next;
- switch(select("Yes:No")){
- case 1:
- mes "[Buddy]";
- mes "I'll take you right away.";
- close2;
- warp "sword_1-1",216,168;
- end;
- case 2:
- mes "[Buddy]";
- mes "Then, why are you here?";
- mes "You are not here to see me, aren't you?";
- close;
- }
- }
- mes "[Buddy]";
- mes ""+strcharinfo(0)+"£¬Didn't you meet the master yet?";
- next;
- mes "[Buddy]";
- mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
- next;
- mes "[Buddy]";
- mes "This way...";
- close;
- warp "sword_1-1",215,244;
- end;
-}
-
-sword_1-1,223,243,4 script Drawing Room 483,{
-
-OnInit:
- disablenpc "Drawing Room";
- waitingroom "Drawing Room",20,"Drawing Room::OnStartArena",1;
- enablewaitingroomevent;
- end;
-
-OnStartArena:
- warpwaitingpc "sword_2-1",223,205;
- donpcevent "Buddy#Sura_Salon::OnEnable";
- disablewaitingroomevent;
- end;
-
-OnEnable:
- enablewaitingroomevent;
- end;
-
-OnDisable:
- disablewaitingroomevent;
- end;
-}
-
-sword_1-1,223,243,4 script Buddy#job_shu reception 483,{
-
- mes "[Buddy]";
- mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
- next;
- switch(select("Go to the living room.:Go outside.")){
- case 1:
- mes "[Buddy]";
- mes "Please wait in the living room at the upper side.";
- close;
- case 2:
- mes "[Buddy]";
- mes "Then, see you again.";
- close2;
- warp "yuno_fild07",255,178;
- end;
- }
-}
-
-sword_2-1,1,1,0 script Buddy#Sura_Salon 66,{
- end;
-
-OnInit:
- disablenpc "Buddy#Sura_Salon";
- end;
-
-OnEnable:
- enablenpc "Buddy#Sura_Salon";
- initnpctimer;
- end;
-
-OnReset:
- killmonster "sword2-1","Buddy#Sura_Salon::OnMyMobDead";
- end;
-
-OnDisable:
- disablenpc "Buddy#Sura_Salon";
- stopnpctimer;
- end;
-
-OnMyMobDead:
- if(.MyMobCount < 1){
- monster "sword_2-1",219,210,"hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",228,209,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",228,201,"hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",219,201,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
- }
- end;
-
-OnTimer3000:
- mapannounce "sword2-1","The master is now in the middle of training, and you need to wait in the living room around 5 minutes.",bc_map;
- end;
-
-OnTimer4000:
- mapannounce "sword2-1","Ah! You may have hallucinations in the living room, so please be careful.",bc_map;
- end;
-
-OnTimer5000:
- mapannounce "sword2-1","This is the policy of the master, so please don't feel unpleasant.",bc_map;
- end;
-
-OnTimer33000:
- monster "sword_2-1",219,210,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",219,210,"It can't be true",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",228,209,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",228,209,"Just Imagination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",228,201,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",228,201,"Illusion",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",219,201,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",219,201,"Just Imagination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
- set .MyMobCount,8;
- end;
-
-OnTimer93000:
- monster "sword_2-1",219,210,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",219,210,"Just Imagination",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",228,209,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",228,209,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",228,201,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",219,201,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead";
- set .MyMobCount,6;
- end;
-
-OnTimer153000:
- mapannounce "sword2-1","If you're bored, may I bring you some magazines?",bc_map;
- monster "sword_2-1",219,210,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",219,210,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",228,209,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",228,209,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",228,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",228,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",219,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",219,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
- set .MyMobCount,8;
- end;
-
-OnTimer213000:
- monster "sword_2-1",219,210,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",219,210,"Never mind",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",228,209,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",228,201,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",228,201,"Can you see me?",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",219,201,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
- set .MyMobCount,6;
- end;
-
-OnTimer273000:
- monster "sword_2-1",219,210,"",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",228,209,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",228,201,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",228,201,"hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",219,201,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead";
- monster "sword_2-1",219,201,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
- set .MyMobCount,6;
- end;
-
-OnTimer300000:
- mapannounce "sword2-1","The master has arrived. Soon I'll show you into the master's room.",bc_map;
- end;
-
-OnTimer303000:
- donpcevent "Buddy#job_shuaneh::OnEnable";
- end;
-
-OnTimer305000:
- donpcevent "Buddy#Sura_Salon::OnReset";
- end;
-
-OnTimer315000:
- mapannounce "sword2-1","Come on here.",bc_map;
- donpcevent "Buddy#job_shuaneh::OnDisable";
- donpcevent "Sura_garajjom::OnEnable";
- end;
-
-OnTimer320000:
- mapannounce "sword2-1","I guess you're not ready to meet the master yet..",bc_map;
- donpcevent "Sura_garajjom::OnDisable";
- donpcevent "Drawing Room::OnEnable";
- mapwarp "sword2-1","yuno_fild07",255,178;
- stopnpctimer;
- end;
-}
-
-sword_2-1,223,205,7 script Buddy#job_shuaneh 483,{
-
- if (job_shu > 4){
- mes "I'll show you the way. This way.";
- close2;
- warp "sword_1-1",216,168;
- donpcevent "Buddy#job_shuaneh::OnDisable";
- end;
- }
- // Custom Translation
- mes "How did you get here?";
- close2;
- warp "yuno_fild07",248,179;
- end;
-
-OnInit:
- disablenpc "Buddy#job_shuaneh";
- end;
-
-OnEnable:
- enablenpc "Buddy#job_shuaneh";
- end;
-
-OnDisable:
- disablenpc "Buddy#job_shuaneh";
- end;
-}
-
-sword_2-1,223,205,0 script Sura_garajjom 111,10,10,{
- end;
-
-OnTouch:
- warp "sword_1-1",216,168;
- end;
-
-OnInit:
- disablenpc "Sura_garajjom";
- end;
-
-OnEnable:
- enablenpc "Sura_garajjom";
- end;
-
-OnDisable:
- disablenpc "Sura_garajjom";
- end;
-}
-
-sword_1-1,222,169,5 script Bruno#job_shu 484,{
-
- if (job_shu > 4){
- mes "[Bruno]";
- mes "Hey~ "+strcharinfo(0)+", What's up?";
- next;
- switch(select("Let's have conversation.:Go outside.")){
- case 1:
- if (job_shu == 100){
- mes "[Bruno]";
- mes "My master?";
- mes "He said he has put the world out of his mind and he is a ghost who gave up being a human but he seems to have a lingering desire for the world.";
- next;
- mes "[Bruno]";
- mes "Well, I am also a Sura but I still enjoy traveling and meeting many people~";
- next;
- mes "[Bruno]";
- mes "In the old days, my master had one close friend but after becoming a Sura,";
- next;
- mes "[Bruno]";
- mes "I heard that he wrote a letter to the friend that he had died.";
- mes "Then he sometimes visits 'the place of memory' secretly.";
- next;
- mes "[Bruno]";
- mes "It would be better not saying that he died and just keep meeting his friend.";
- mes "He's a bit of a stick-in-the-mud.";
- next;
- mes "[Bruno]";
- mes "But he is really cool and awesome.";
- mes "Ho ho.";
- next;
- mes "[Bruno]";
- mes "The reason why I keep traveling is to find 'the precious friend' of my master and not to training myself more.";
- next;
- mes "[Bruno]";
- mes "I feel heavy-hearted when I see my master missing his friend...";
- mes "It's not... not just for my... master!";
- close;
- }
- mes "[Bruno]";
- mes "Wow~ I thought you would be knocked out before seeing my master but you are finally here now?";
- next;
- mes "[Bruno]";
- mes "Anyway you are here now, so I am your immediate superior.";
- next;
- mes "[Bruno]";
- mes "We don't care about your age in our world!";
- close;
- case 2:
- mes "[Bruno]";
- mes "Come again whenever you want to~";
- mes "I will show you the training course of the dead~";
- close2;
- warp "yuno_fild07",255,178;
- end;
- }
- }
- mes "[Bruno]";
- // Custom Translation
- mes "How do people keep";
- mes "getting in here!";
- mes "Get out!!!";
- close2;
- warp "yuno_fild07",255,178;
- end;
-}
-
-sword_1-1,223,167,2 script Master#job_shu 483,{
-
- if (job_shu > 4){
- if (job_shu == 5){
- mes "[Master]";
- mes "You must have bright eyes to see that you finally came to this room.";
- next;
- if(SkillPoint != 0){
- mes "[Master]";
- // Custom Translation
- mes "Please use all your Skill Points or you cannot become a Sura.";
- close;
- }
- if ((Class >= 4023) && (Class <= 4045)){
- mes "[Master]";
- // Custom Translation
- mes "No matter how much you want power, I will not let children set foot on the road to the Sura.";
- close;
- }
- if(checkweight(1201,1) == 0){
- mes "[Master]";
- // Custom Translation
- mes "Your earthly burden is to heavy. You'd better go clean up.";
- close;
- }
- if (JobLevel < 50 || BaseLevel < 99){
- mes "[Master]";
- // Custom Translation
- mes "You seem to have not yet reached the limits of human beings, you still have far to go in order to become Sura.";
- mes "Go train more.";
- close;
- }
- if (Class == Job_Monk){
- mes "[Bruno]";
- mes "Of course~";
- mes "I have keen eyes.";
- next;
- mes "[Bruno]";
- mes "Master! This is a wolf fur coat.";
- mes "Put it on when it's cold.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ahhk! That is the wolf I... caught... Uhh.";
- next;
- mes "- Whack -";
- next;
- mes "[Bruno]";
- mes "Ho ho ho~";
- mes "Do you have something to say, "+strcharinfo(0)+"?";
- mes "You became a member of our family, let's get along together ~";
- next;
- mes "[Master]";
- mes "Right, I now accept you as my student, too.";
- next;
- mes "[Master]";
- mes "I think you already know it, but to live as a Sura will not be that easy.";
- next;
- mes "[Master]";
- mes "I also shut myself off from the world. If there comes a day when we go to the world again, it must be the day when the world needs ghosts for the wars.";
- next;
- mes "[Master]";
- mes "I hope those days will not come but... I'll willingly be the ghost and kill all enemies.";
- next;
- mes "[Master]";
- mes "You should train yourself steadily until that day.";
- set job_shu,100;
- jobchange Job_Sura;
- completequest 11158;
- getitem 5754,1;
- getitem 2795,1;
- close;
- }else if (Class == Job_Champion){
- mes "[Bruno]";
- mes "Of course~";
- mes "I have keen eyes.";
- next;
- mes "[Bruno]";
- mes "Master! This is a wolf fur coat.";
- mes "Put it on when it's cold.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ahhk! That is the wolf I... caught... Uhh.";
- next;
- mes "- Whack -";
- next;
- mes "[Bruno]";
- mes "Ho ho ho~";
- mes "Do you have something to say, "+strcharinfo(0)+"?";
- mes "You became a member of our family, let's get along together ~";
- next;
- mes "[Master]";
- mes "Right, I now accept you as my student, too.";
- next;
- mes "[Master]";
- mes "I think you already know it, but to live as a Sura will not be that easy.";
- next;
- mes "[Master]";
- mes "I also shut myself off from the world. If there comes a day when we go to the world again, it must be the day when the world needs ghosts for the wars.";
- next;
- mes "[Master]";
- mes "I hope those days will not come but... I'll willingly be the ghost and kill all enemies.";
- next;
- mes "[Master]";
- mes "You should train yourself steadily until that day.";
- set job_shu,100;
- jobchange Job_Sura_T;
- completequest 11155;
- getitem 5754,1;
- getitem 2795,1;
- close;
- }
- mes "[Master]";;
- // Custom Translation
- mes "Ah?";;
- close;
- }
- mes "[Master]";
- mes "Once I was also an ordinary young man who traveled a lot and met many friends.";
- next;
- mes "[Master]";
- mes "However, as you might have felt, I finally faced my limitation.";
- next;
- mes "[Master]";
- mes "Sometimes I wondered 'should I have to give up everything to be more powerful...?'";
- next;
- mes "[Master]";
- mes "But what's done is done...";
- if (countitem(6153) > 0){
- delitem 6153,1;
- getitem 5754,1;
- close;
- }
- close;
- }
- mes "[Master]";
- mes "You should not have come here.";
- mes "Please leave.";
- close2;
- warp "yuno_fild07",255,178;
- end;
-}
-
-// Custom Translation
-sword_2-1,1,2,0 script Sura Job Switch 66,{
-
- switch(select("Open Arena:Close Arena:Activate Drawing Room:Actvate Buddy:Activate Naigara:All Off:Cancel")){
- case 1:
- mes "Opening Arena";
- donpcevent "Drawing Room::OnEnable";
- close;
- case 2:
- mes "Closing Arena";
- donpcevent "Drawing Room::OnDisable";
- close;
- case 3:
- mes "Activating Drawing Room";
- donpcevent "Buddy#Sura_Salon::OnEnable";
- close;
- case 4:
- mes "Activating Buddy";
- donpcevent "Buddy#job_shuaneh::OnEnable";
- close;
- case 5:
- mes "Activating garajjom";
- donpcevent "Sura_garajjom::OnEnable";
- close;
- case 6:
- mes "Deactivating all.";
- donpcevent "Drawing Room::OnDisable";
- donpcevent "Buddy#Sura_Salon::OnReset";
- donpcevent "Buddy#Sura_Salon::OnDisable";
- donpcevent "Buddy#job_shuaneh::OnDisable";
- donpcevent "Sura_garajjom::OnDisable";
- close;
- case 7:
- close;
- }
+//===== rAthena Script =======================================
+// Sura Job change Quest
+//===== By: ==================================================
+//= Masao
+//= Credits: Muad_Dib, Gepard
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= Any rAthena SVN
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Job change Quest from Monk / Champion -> Sura.
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//============================================================
+
+ve_in,237,125,0 script King Crab#job_shu 107,{
+
+ if ((Class >= 4023) && (Class <= 4045)){
+ mes "[King Crab]";
+ // Custom Translation
+ mes "Dear child - you should not be in a place like this~";
+ mes "Terrible Master would get angry, oh ~";
+ close;
+ }
+
+ if (job_shu == 0){
+ if (Class == Job_Monk || Class == Job_Champion){
+ if ((BaseLevel > 98) && (JobLevel > 49)){
+ mes "[King Crab]";
+ mes "Khh ha ha ha ha ha ha.";
+ mes "That little rookie was knocked out by my one blow!";
+ next;
+ mes "[Sludge Worm]";
+ mes "Those arrogant fellows deserve a bitter lesson.";
+ mes "How dare a little rookie attack you, boss!";
+ next;
+ mes "[King Crab]";
+ mes "Ha ha ha ha ha ha ha!!!!";
+ next;
+ mes "[Sludge Worm]";
+ mes "Hey! Right here!!! One more cup of beer!!!";
+ mes "What are you doing? My boss's cup is already empty! Come quickly!";
+ next;
+ mes "[Waitress]";
+ mes "Yes, I will bring it right away.";
+ next;
+ mes "[Sludge Worm]";
+ mes "Too slow!!! Who do you think my boss is? Huh!?";
+ next;
+ mes "[Waitress]";
+ mes "I... I'm really sorry, sir...";
+ next;
+ mes "[King Crab]";
+ mes "K k k k k. That's enough.";
+ mes "That cute girl seems to be scared of you!";
+ mes "Hey lady~ We are not scary people~~";
+ next;
+ mes "[Waitress]";
+ mes "Aaaaaaaaaaak! Don't do this!!";
+ next;
+ mes "- Bang -";
+ donpcevent "???#bcmd::OnEnable";
+ next;
+ mes "[???]";
+ mes "Hey, there.";
+ mes "I've been watching you, making a ruckuss like you own this place.";
+ next;
+ mes "[???]";
+ mes "It's too noisy. So if you want to say that nonsense again, go home.";
+ next;
+ mes "[Sludge Worm]";
+ mes "What?!";
+ mes "I don't know who you are but you must've lost your mind!";
+ mes "Do you have any idea who my boss is?!!";
+ next;
+ mes "[Sludge Worm]";
+ mes "This is the famous King Crab!!!";
+ mes "Who can decimate entire armies with his fist!!!";
+ next;
+ mes "[???]";
+ mes "You do all the dirty things like your dirty face.";
+ mes "You're just a thug satisfying your desires.";
+ next;
+ mes "[King Crab]";
+ mes "What?";
+ mes "How dare you say those things?";
+ mes "Just because you're a girl doesn't mean I'll just let it go.";
+ next;
+ mes "[Sludge Worm]";
+ mes "Huh! The boss is really mad!";
+ mes "I can beat you up with one blow...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey! How dare you use violence against a lady!?";
+ next;
+ mes "[???]";
+ mes "Move back, you little thing...";
+ next;
+ mes "[???]";
+ mes "Oh, I'm glad to hear that.";
+ mes "I won't attack first because I'm in the middle of training.";
+ next;
+ mes "[King Crab && Sludge Worm]";
+ mes "What?";
+ next;
+ mes "[King Crab && Sludge Worm]";
+ mes "Uhhhh?!";
+ next;
+ mes "[King Crab && Sludge Worm]";
+ mes "Aaaaaahhhhhhhhk!!!!!!!!";
+ specialeffect EF_FIRESPLASHHIT,"King Crab#job_shu";
+ specialeffect EF_FIRESPLASHHIT,"Sludge Worm#job_shu";
+ next;
+ mes "- What is that amazing power? -";
+ mes "- I've never seen this";
+ mes "- kind of skill before... -";
+ next;
+ mes "[???]";
+ mes "Well, the mood is spoiled...";
+ next;
+ mes "[Waitress]";
+ mes "Tha... Thank you so much...";
+ mes "How can I repay you?";
+ next;
+ mes "[???]";
+ mes "It's not a big deal. It's okay.";
+ next;
+ mes "[Waitress]";
+ mes "Are you going back to your lodging?";
+ mes "If it's okay with you, can I deliver you a meal?";
+ next;
+ mes "[???]";
+ mes "Oh, you don't really need to.";
+ mes "Just a slice of bread and warm soup will be enough for me.";
+ mes "Then, I've got to say goodbye. Bye.";
+ donpcevent "???#bcmd::OnDisable";
+ next;
+ mes "[Waitress]";
+ mes "Bye...";
+ mes "...";
+ mes ".....";
+ mes "........(cheeks glowing)";
+ set job_shu,1;
+ setquest 11155;
+ close;
+ }
+ mes "[King Crab]";
+ mes "Khh ha ha ha ha ha ha";
+ mes "That little rookie was knocked out by my one blow!";
+ next;
+ mes "[Sludge Worm]";
+ mes "Those arrogant fellows deserve a bitter lesson.";
+ mes "How dare a little rookie attack my boss!";
+ next;
+ mes "[King Crab]";
+ mes "Khhha ha ha ha ha ha!!!!";
+ mes "One more cup of beer, here!!!";
+ mes "I will drink today!!!";
+ next;
+ mes "[Sludge Worm]";
+ mes "King Crab!!! I will follow you forever!!";
+ close;
+ }
+ }
+ mes "[King Crab]";
+ mes "Khh ha ha ha ha ha ha";
+ mes "That little rookie was knocked out by my one blow!";
+ next;
+ mes "[Sludge Worm]";
+ mes "Those arrogant fellows deserve a bitter lesson.";
+ mes "How dare a little rookie attack my boss!";
+ next;
+ mes "[King Crab]";
+ mes "Khhha ha ha ha ha ha!!!!";
+ mes "One more cup of beer, here!!!";
+ mes "I will drink today!!!";
+ next;
+ mes "[Sludge Worm]";
+ mes "King Crab!!! I will follow you forever!!";
+ close;
+}
+
+ve_in,241,128,4 script Sludge Worm#job_shu 110,{
+
+ if ((Class >= 4023) && (Class <= 4045)){
+ mes "[Sludge Worm]";
+ // Custom Translation
+ mes "Go away, child~";
+ mes "This is no place for childen!";
+ close;
+ }
+
+ if (job_shu == 0){
+ if (Class == Job_Monk || Class == Job_Champion){
+ if ((BaseLevel > 98) && (JobLevel > 49)){
+ mes "[King Crab]";
+ mes "Khh ha ha ha ha ha ha.";
+ mes "That little rookie was knocked out by my one blow!";
+ next;
+ mes "[Sludge Worm]";
+ mes "Those arrogant fellows deserve a bitter lesson.";
+ mes "How dare a little rookie attack you, boss!";
+ next;
+ mes "[King Crab]";
+ mes "Ha ha ha ha ha ha ha!!!!";
+ next;
+ mes "[Sludge Worm]";
+ mes "Hey! Right here!!! One more cup of beer!!!";
+ mes "What are you doing? My boss's cup is already empty! Come quickly!";
+ next;
+ mes "[Waitress]";
+ mes "Yes, I will bring it right away.";
+ next;
+ mes "[Sludge Worm]";
+ mes "Too slow!!! Who do you think my boss is? Huh!?";
+ next;
+ mes "[Waitress]";
+ mes "I... I'm really sorry, sir...";
+ next;
+ mes "[King Crab]";
+ mes "K k k k k. That's enough.";
+ mes "That cute girl seems to be scared of you!";
+ mes "Hey lady~ We are not scary people~~";
+ next;
+ mes "[Waitress]";
+ mes "Aaaaaaaaaaak! Don't do this!!";
+ next;
+ mes "- Bang -";
+ donpcevent "???#bcmd::OnEnable";
+ next;
+ mes "[???]";
+ mes "Hey, there.";
+ mes "I've been watching you, making a ruckuss like you own this place.";
+ next;
+ mes "[???]";
+ mes "It's too noisy. So if you want to say that nonsense again, go home.";
+ next;
+ mes "[Sludge Worm]";
+ mes "What?!";
+ mes "I don't know who you are but you must've lost your mind!";
+ mes "Do you have any idea who my boss is?!!";
+ next;
+ mes "[Sludge Worm]";
+ mes "This is the famous King Crab!!!";
+ mes "Who can decimate entire armies with his fist!!!";
+ next;
+ mes "[???]";
+ mes "You do all the dirty things like your dirty face.";
+ mes "You're just a thug satisfying your desires.";
+ next;
+ mes "[King Crab]";
+ mes "What?";
+ mes "How dare you say those things?";
+ mes "Just because you're a girl doesn't mean I'll just let it go.";
+ next;
+ mes "[Sludge Worm]";
+ mes "Huh! The boss is really mad!";
+ mes "I can beat you up with one blow...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey! How dare you use violence against a lady!?";
+ next;
+ mes "[???]";
+ mes "Move back, you little thing...";
+ next;
+ mes "[???]";
+ mes "Oh, I'm glad to hear that.";
+ mes "I won't attack first because I'm in the middle of training.";
+ next;
+ mes "[King Crab && Sludge Worm]";
+ mes "What?";
+ next;
+ mes "[King Crab && Sludge Worm]";
+ mes "Uhhhh?!";
+ next;
+ mes "[King Crab && Sludge Worm]";
+ mes "Aaaaaahhhhhhhhk!!!!!!!!";
+ specialeffect EF_FIRESPLASHHIT,"King Crab#job_shu";
+ specialeffect EF_FIRESPLASHHIT,"Sludge Worm#job_shu";
+ next;
+ mes "- What is that amazing power? -";
+ mes "- I've never seen this";
+ mes "- kind of skill before... -";
+ next;
+ mes "[???]";
+ mes "Well, the mood is spoiled...";
+ next;
+ mes "[Waitress]";
+ mes "Tha... Thank you so much...";
+ mes "How can I repay you?";
+ next;
+ mes "[???]";
+ mes "It's not a big deal. It's okay.";
+ next;
+ mes "[Waitress]";
+ mes "Are you going back to your lodging?";
+ mes "If it's okay with you, can I deliver you a meal?";
+ next;
+ mes "[???]";
+ mes "Oh, you don't really need to.";
+ mes "Just a slice of bread and warm soup will be enough for me.";
+ mes "Then, I've got to say goodbye. Bye.";
+ donpcevent "???#bcmd::OnDisable";
+ next;
+ mes "[Waitress]";
+ mes "Bye...";
+ mes "...";
+ mes ".....";
+ mes "........(cheeks glowing)";
+ set job_shu,1;
+ setquest 11155;
+ close;
+ }
+ mes "[King Crab]";
+ mes "Khh ha ha ha ha ha ha";
+ mes "That little rookie was knocked out by my one blow!";
+ next;
+ mes "[Sludge Worm]";
+ mes "Those arrogant fellows deserve a bitter lesson.";
+ mes "How dare a little rookie attack my boss!";
+ next;
+ mes "[King Crab]";
+ mes "Khhha ha ha ha ha ha!!!!";
+ mes "One more cup of beer, here!!!";
+ mes "I will drink today!!!";
+ next;
+ mes "[Sludge Worm]";
+ mes "King Crab!!! I will follow you forever!!";
+ close;
+ }
+ }
+ mes "[King Crab]";
+ mes "Khh ha ha ha ha ha ha";
+ mes "That little rookie was knocked out by my one blow!";
+ next;
+ mes "[Sludge Worm]";
+ mes "Those arrogant fellows deserve a bitter lesson.";
+ mes "How dare a little rookie attack my boss!";
+ next;
+ mes "[King Crab]";
+ mes "Khhha ha ha ha ha ha!!!!";
+ mes "One more cup of beer, here!!!";
+ mes "I will drink today!!!";
+ next;
+ mes "[Sludge Worm]";
+ mes "King Crab!!! I will follow you forever!!";
+ close;
+}
+
+ve_in,244,126,3 script Waitress#job_shu 69,{
+
+ if (job_shu == 0){
+ mes "[Waitress]";
+ mes "Oh no~";
+ mes "I hate those noisy and impolite customers!";
+ mes "I hope there is someone who can scold them for me.";
+ close;
+ }else if (job_shu == 1){
+ if (Class == Job_Monk){
+ mes "[Waitress]";
+ mes "Oh dear~";
+ mes "I really appreciate you, Monk, for helping me a while ago.";
+ next;
+ }else if (Class == Job_Champion){
+ mes "[Waitress]";
+ mes "Oh dear~";
+ mes "I really appreciate you, Champion, for helping me a while ago.";
+ next;
+ }
+ mes "[Waitress]";
+ mes "Ah, the person we saw before?";
+ mes "She has been staying in this village for days,";
+ mes "Isn't she so great?";
+ next;
+ mes "[Waitress]";
+ mes "Although she is a woman like me, she was so cool!";
+ mes "Aaahh~ That beautiful and imposing figure...";
+ next;
+ mes "[Waitress]";
+ mes "Oh my!!";
+ mes "I forgot to do something!";
+ mes "I should cook right away and then bring the meal to the Inn. Aaahh~";
+ next;
+ mes "[Waitress]";
+ mes "If you still don't know where to stay, please use ^f57d7dthe Inn at the upper side of this building^000000.";
+ close;
+ }
+ mes "[Waitress]";
+ mes "Now that the customers have become a little quiet.";
+ mes "Ahhhh, I feel better now!!";
+ close;
+}
+
+ve_in,240,131,0 script ???#bcmd 484,{
+ end;
+
+OnInit:
+ disablenpc "???#bcmd";
+ end;
+
+OnEnable:
+ enablenpc "???#bcmd";
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "???#bcmd";
+ stopnpctimer;
+ end;
+
+OnTimer600000:
+ donpcevent "???#bcmd::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+// Custom Translation NPC name
+ve_in,97,149,0 script Sura Hotel 111,3,3,{
+
+OnTouch:
+ if (job_shu == 1){
+ mes "[???]";
+ mes "Who is it?!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I am the person who was at the pub a while ago.";
+ mes "I have something to ask.";
+ next;
+ mes "[???]";
+ mes "Don't bother me, just go away!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Please, I just want to talk.";
+ next;
+ mes "[???]";
+ mes "...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Don't ignore me, just talk to me.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Just for a moment, isn't it okay?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm not here to hurt you.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "How could you treat someone who came to your door so badly?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You're going too far.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "After I saw you fighting...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I thought that you must have practiced martial arts and I came here to meet you.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "But seeing that you stood me up outside like this...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You must be advanced in martial arts...";
+ next;
+ mes "[???]";
+ mes "How persistent...";
+ next;
+ mes "[???]";
+ mes "What the hell do you want?";
+ set job_shu,2;
+ close;
+ }
+ end;
+}
+
+ve_in,98,159,0 script Fighter#job_shu 484,{
+
+ if (job_shu < 2){
+ mes "[Fighter]";
+ mes "Ahhhh~ I'm so tired.";
+ mes "Training is so tough and I have a long way to go!";
+ close;
+ }else if (job_shu == 2){
+ mes "["+strcharinfo(0)+"]";
+ mes "I want to know about the skill you used a while ago.";
+ next;
+ mes "[???]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ mes "............ A rookie like you doesn't need to know.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Rookie?!";
+ mes "I have steadily practiced martial arts.";
+ mes "I am confident that I will never lose.";
+ next;
+ mes "[???]";
+ mes "So you can beat me, too?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No...";
+ mes "I guess that's too much...";
+ mes "Frankly speaking, I was quite amazed by you.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I had thought that I was strong enough but after seeing you fight, I realized that I was full of conceit.";
+ next;
+ mes "[???]";
+ mes "Huuuh~ No matter how strong you are,";
+ mes "you cannot avoid reaching for your true limit.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You are just the person that I expected.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I think you would know";
+ mes "how to overcome this limitation.";
+ next;
+ mes "[???]";
+ mes "Stop it.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What? Why?";
+ next;
+ mes "[???]";
+ mes "Are you a human?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What?";
+ mes "Of course, I am a human.";
+ next;
+ mes "[???]";
+ mes "To become stronger is too hard for a mere human.";
+ mes "If you want to, just buy better equipment.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Then, what are you?";
+ mes "You mean you're not a human being?";
+ next;
+ mes "[???]";
+ mes "To overstep the limit...";
+ mes "is impossible for a human.";
+ mes "It's a ghost's way...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ghost?";
+ next;
+ mes "[???]";
+ mes "I gave up being a human after I chose this way.";
+ mes "The way to become a Sura abandoning divine protection.";
+ next;
+ mes "[???]";
+ mes "You won't even have time to take a rest if you choose this way.";
+ mes "You'll become a puppet for war...";
+ next;
+ switch(select("But I still want to know more.:Well, I quit then.")){
+ case 1:
+ mes "[???]";
+ mes "Aren't you an idiot?";
+ mes "Why are you so happy about becoming a ghost?";
+ next;
+ mes "[???]";
+ mes "You'll regret it, so just be satisfied with your present life.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, now that I've met you, I won't live my life this way anymore!";
+ next;
+ mes "[???]";
+ mes "Hah... you're really making me tired.";
+ next;
+ mes "[???]";
+ mes "Okay, then^f57d7d go and kill 100 Desert Wolves.^000000";
+ mes "After that, I'll think about it again.";
+ set job_shu,3;
+ changequest 11155,11156;
+ close;
+ case 2:
+ mes "[???]";
+ mes "Well, good choice.";
+ mes "You don't need to look for trouble.";
+ close;
+ }
+ }else if (job_shu == 3){
+ if (checkquest(11156,2) == 2){
+ mes "[???]";
+ mes "Wow~";
+ mes "Did you really kill all those wolves?";
+ mes "I figured you'd have given up.";
+ next;
+ mes "[???]";
+ mes "A woman's word is her bond!!";
+ mes "A promise is a promise.";
+ next;
+ mes "[???]";
+ mes "Go to ^f57d7dEl Mes Gorge Southeast of Juno^000000.";
+ mes "My colleague ^f57d7dBuddy^000000 will be training himself near the center of that area.";
+ next;
+ mes "[Bruno]";
+ mes "Tell him that 'Bruno' sent you there and after that, just suit yourself.";
+ set job_shu,4;
+ changequest 11156,11157;
+ close;
+ }
+ mes "[???]";
+ mes "Hah... you're really making me tired.";
+ next;
+ mes "[???]";
+ mes "Okay, then^f57d7d go and kill 100 Desert Wolves.^000000";
+ mes "Then I'll think about it again.";
+ close;
+ }else if (job_shu == 4){
+ mes "[Bruno]";
+ mes "Go to ^f57d7dEl Mes Gorge Southeast of Juno^000000.";
+ mes "My colleague ^f57d7dBuddy^000000 will be training himself near the center of that area.";
+ next;
+ mes "[Bruno]";
+ mes "Tell him that 'Bruno' sent you there and after that, just suit yourself.";
+ close;
+ }else if (job_shu == 100){
+ mes "[Bruno]";
+ mes "Hey~ !";
+ mes "How are you doing?";
+ next;
+ mes "[Bruno]";
+ mes "Don't you have any presents for your teacher?";
+ close;
+ }
+ mes "[Bruno]";
+ mes "I recommend you to reconsider being a Sura.";
+ mes "Sura is strong and cool, but that's not all.";
+ next;
+ mes "[Bruno]";
+ mes "Me?";
+ mes "If I need to choose a job again, I will definitely choose Sura.";
+ close;
+}
+
+yuno_fild07,254,176,7 script Buddy#job_shu 483,{
+
+ if (job_shu < 4){
+ mes "[Buddy]";
+ mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!";
+ next;
+ mes "[Buddy]";
+ mes "I don't know why you're here but please don't stand behind me unless you want to die.";
+ close;
+ }else if (job_shu == 4){
+ mes "[Buddy]";
+ mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!";
+ next;
+ mes "[Buddy]";
+ mes "I don't know why you're here but please don't stand behind me unless you want to die.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "'Bruno' sent me here.";
+ next;
+ mes "[Buddy]";
+ mes "Ah! My colleague introduced me to you!";
+ mes "Anyway, why are you here to see me?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I asked Bruno about her strength, and she recommended me to you.";
+ next;
+ mes "[Buddy]";
+ mes "That difficult girl... no, just kidding.";
+ mes "You must be a special person for her to send you to me.";
+ next;
+ mes "[Buddy]";
+ mes "Well, I can't answer your question because I'm in the process of self training, so I will take you to our master.";
+ next;
+ mes "[Buddy]";
+ mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
+ next;
+ mes "[Buddy]";
+ mes "This way...";
+ set job_shu,5;
+ changequest 11157,11158;
+ close2;
+ warp "sword_1-1",215,244;
+ end;
+ }else if (job_shu == 100){
+ mes "[Buddy]";
+ mes "Ah, long time no see, "+strcharinfo(0)+".";
+ mes "Are you here to meet my master?";
+ next;
+ switch(select("Yes:No")){
+ case 1:
+ mes "[Buddy]";
+ mes "I'll take you right away.";
+ close2;
+ warp "sword_1-1",216,168;
+ end;
+ case 2:
+ mes "[Buddy]";
+ mes "Then, why are you here?";
+ mes "You are not here to see me, aren't you?";
+ close;
+ }
+ }
+ mes "[Buddy]";
+ mes ""+strcharinfo(0)+"£¬Didn't you meet the master yet?";
+ next;
+ mes "[Buddy]";
+ mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
+ next;
+ mes "[Buddy]";
+ mes "This way...";
+ close;
+ warp "sword_1-1",215,244;
+ end;
+}
+
+sword_1-1,223,243,4 script Drawing Room 483,{
+
+OnInit:
+ disablenpc "Drawing Room";
+ waitingroom "Drawing Room",20,"Drawing Room::OnStartArena",1;
+ enablewaitingroomevent;
+ end;
+
+OnStartArena:
+ warpwaitingpc "sword_2-1",223,205;
+ donpcevent "Buddy#Sura_Salon::OnEnable";
+ disablewaitingroomevent;
+ end;
+
+OnEnable:
+ enablewaitingroomevent;
+ end;
+
+OnDisable:
+ disablewaitingroomevent;
+ end;
+}
+
+sword_1-1,223,243,4 script Buddy#job_shu reception 483,{
+
+ mes "[Buddy]";
+ mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
+ next;
+ switch(select("Go to the living room.:Go outside.")){
+ case 1:
+ mes "[Buddy]";
+ mes "Please wait in the living room at the upper side.";
+ close;
+ case 2:
+ mes "[Buddy]";
+ mes "Then, see you again.";
+ close2;
+ warp "yuno_fild07",255,178;
+ end;
+ }
+}
+
+sword_2-1,1,1,0 script Buddy#Sura_Salon 66,{
+ end;
+
+OnInit:
+ disablenpc "Buddy#Sura_Salon";
+ end;
+
+OnEnable:
+ enablenpc "Buddy#Sura_Salon";
+ initnpctimer;
+ end;
+
+OnReset:
+ killmonster "sword2-1","Buddy#Sura_Salon::OnMyMobDead";
+ end;
+
+OnDisable:
+ disablenpc "Buddy#Sura_Salon";
+ stopnpctimer;
+ end;
+
+OnMyMobDead:
+ if(.MyMobCount < 1){
+ monster "sword_2-1",219,210,"hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",228,209,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",228,201,"hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",219,201,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
+ }
+ end;
+
+OnTimer3000:
+ mapannounce "sword2-1","The master is now in the middle of training, and you need to wait in the living room around 5 minutes.",bc_map;
+ end;
+
+OnTimer4000:
+ mapannounce "sword2-1","Ah! You may have hallucinations in the living room, so please be careful.",bc_map;
+ end;
+
+OnTimer5000:
+ mapannounce "sword2-1","This is the policy of the master, so please don't feel unpleasant.",bc_map;
+ end;
+
+OnTimer33000:
+ monster "sword_2-1",219,210,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",219,210,"It can't be true",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",228,209,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",228,209,"Just Imagination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",228,201,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",228,201,"Illusion",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",219,201,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",219,201,"Just Imagination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
+ set .MyMobCount,8;
+ end;
+
+OnTimer93000:
+ monster "sword_2-1",219,210,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",219,210,"Just Imagination",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",228,209,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",228,209,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",228,201,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",219,201,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead";
+ set .MyMobCount,6;
+ end;
+
+OnTimer153000:
+ mapannounce "sword2-1","If you're bored, may I bring you some magazines?",bc_map;
+ monster "sword_2-1",219,210,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",219,210,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",228,209,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",228,209,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",228,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",228,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",219,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",219,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead";
+ set .MyMobCount,8;
+ end;
+
+OnTimer213000:
+ monster "sword_2-1",219,210,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",219,210,"Never mind",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",228,209,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",228,201,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",228,201,"Can you see me?",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",219,201,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
+ set .MyMobCount,6;
+ end;
+
+OnTimer273000:
+ monster "sword_2-1",219,210,"",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",228,209,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",228,201,"hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",228,201,"hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",219,201,"hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead";
+ monster "sword_2-1",219,201,"hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead";
+ set .MyMobCount,6;
+ end;
+
+OnTimer300000:
+ mapannounce "sword2-1","The master has arrived. Soon I'll show you into the master's room.",bc_map;
+ end;
+
+OnTimer303000:
+ donpcevent "Buddy#job_shuaneh::OnEnable";
+ end;
+
+OnTimer305000:
+ donpcevent "Buddy#Sura_Salon::OnReset";
+ end;
+
+OnTimer315000:
+ mapannounce "sword2-1","Come on here.",bc_map;
+ donpcevent "Buddy#job_shuaneh::OnDisable";
+ donpcevent "Sura_garajjom::OnEnable";
+ end;
+
+OnTimer320000:
+ mapannounce "sword2-1","I guess you're not ready to meet the master yet..",bc_map;
+ donpcevent "Sura_garajjom::OnDisable";
+ donpcevent "Drawing Room::OnEnable";
+ mapwarp "sword2-1","yuno_fild07",255,178;
+ stopnpctimer;
+ end;
+}
+
+sword_2-1,223,205,7 script Buddy#job_shuaneh 483,{
+
+ if (job_shu > 4){
+ mes "I'll show you the way. This way.";
+ close2;
+ warp "sword_1-1",216,168;
+ donpcevent "Buddy#job_shuaneh::OnDisable";
+ end;
+ }
+ // Custom Translation
+ mes "How did you get here?";
+ close2;
+ warp "yuno_fild07",248,179;
+ end;
+
+OnInit:
+ disablenpc "Buddy#job_shuaneh";
+ end;
+
+OnEnable:
+ enablenpc "Buddy#job_shuaneh";
+ end;
+
+OnDisable:
+ disablenpc "Buddy#job_shuaneh";
+ end;
+}
+
+sword_2-1,223,205,0 script Sura_garajjom 111,10,10,{
+ end;
+
+OnTouch:
+ warp "sword_1-1",216,168;
+ end;
+
+OnInit:
+ disablenpc "Sura_garajjom";
+ end;
+
+OnEnable:
+ enablenpc "Sura_garajjom";
+ end;
+
+OnDisable:
+ disablenpc "Sura_garajjom";
+ end;
+}
+
+sword_1-1,222,169,5 script Bruno#job_shu 484,{
+
+ if (job_shu > 4){
+ mes "[Bruno]";
+ mes "Hey~ "+strcharinfo(0)+", What's up?";
+ next;
+ switch(select("Let's have conversation.:Go outside.")){
+ case 1:
+ if (job_shu == 100){
+ mes "[Bruno]";
+ mes "My master?";
+ mes "He said he has put the world out of his mind and he is a ghost who gave up being a human but he seems to have a lingering desire for the world.";
+ next;
+ mes "[Bruno]";
+ mes "Well, I am also a Sura but I still enjoy traveling and meeting many people~";
+ next;
+ mes "[Bruno]";
+ mes "In the old days, my master had one close friend but after becoming a Sura,";
+ next;
+ mes "[Bruno]";
+ mes "I heard that he wrote a letter to the friend that he had died.";
+ mes "Then he sometimes visits 'the place of memory' secretly.";
+ next;
+ mes "[Bruno]";
+ mes "It would be better not saying that he died and just keep meeting his friend.";
+ mes "He's a bit of a stick-in-the-mud.";
+ next;
+ mes "[Bruno]";
+ mes "But he is really cool and awesome.";
+ mes "Ho ho.";
+ next;
+ mes "[Bruno]";
+ mes "The reason why I keep traveling is to find 'the precious friend' of my master and not to training myself more.";
+ next;
+ mes "[Bruno]";
+ mes "I feel heavy-hearted when I see my master missing his friend...";
+ mes "It's not... not just for my... master!";
+ close;
+ }
+ mes "[Bruno]";
+ mes "Wow~ I thought you would be knocked out before seeing my master but you are finally here now?";
+ next;
+ mes "[Bruno]";
+ mes "Anyway you are here now, so I am your immediate superior.";
+ next;
+ mes "[Bruno]";
+ mes "We don't care about your age in our world!";
+ close;
+ case 2:
+ mes "[Bruno]";
+ mes "Come again whenever you want to~";
+ mes "I will show you the training course of the dead~";
+ close2;
+ warp "yuno_fild07",255,178;
+ end;
+ }
+ }
+ mes "[Bruno]";
+ // Custom Translation
+ mes "How do people keep";
+ mes "getting in here!";
+ mes "Get out!!!";
+ close2;
+ warp "yuno_fild07",255,178;
+ end;
+}
+
+sword_1-1,223,167,2 script Master#job_shu 483,{
+
+ if (job_shu > 4){
+ if (job_shu == 5){
+ mes "[Master]";
+ mes "You must have bright eyes to see that you finally came to this room.";
+ next;
+ if(SkillPoint != 0){
+ mes "[Master]";
+ // Custom Translation
+ mes "Please use all your Skill Points or you cannot become a Sura.";
+ close;
+ }
+ if ((Class >= 4023) && (Class <= 4045)){
+ mes "[Master]";
+ // Custom Translation
+ mes "No matter how much you want power, I will not let children set foot on the road to the Sura.";
+ close;
+ }
+ if(checkweight(1201,1) == 0){
+ mes "[Master]";
+ // Custom Translation
+ mes "Your earthly burden is to heavy. You'd better go clean up.";
+ close;
+ }
+ if (JobLevel < 50 || BaseLevel < 99){
+ mes "[Master]";
+ // Custom Translation
+ mes "You seem to have not yet reached the limits of human beings, you still have far to go in order to become Sura.";
+ mes "Go train more.";
+ close;
+ }
+ if (Class == Job_Monk){
+ mes "[Bruno]";
+ mes "Of course~";
+ mes "I have keen eyes.";
+ next;
+ mes "[Bruno]";
+ mes "Master! This is a wolf fur coat.";
+ mes "Put it on when it's cold.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ahhk! That is the wolf I... caught... Uhh.";
+ next;
+ mes "- Whack -";
+ next;
+ mes "[Bruno]";
+ mes "Ho ho ho~";
+ mes "Do you have something to say, "+strcharinfo(0)+"?";
+ mes "You became a member of our family, let's get along together ~";
+ next;
+ mes "[Master]";
+ mes "Right, I now accept you as my student, too.";
+ next;
+ mes "[Master]";
+ mes "I think you already know it, but to live as a Sura will not be that easy.";
+ next;
+ mes "[Master]";
+ mes "I also shut myself off from the world. If there comes a day when we go to the world again, it must be the day when the world needs ghosts for the wars.";
+ next;
+ mes "[Master]";
+ mes "I hope those days will not come but... I'll willingly be the ghost and kill all enemies.";
+ next;
+ mes "[Master]";
+ mes "You should train yourself steadily until that day.";
+ set job_shu,100;
+ jobchange Job_Sura;
+ completequest 11158;
+ getitem 5754,1;
+ getitem 2795,1;
+ close;
+ }else if (Class == Job_Champion){
+ mes "[Bruno]";
+ mes "Of course~";
+ mes "I have keen eyes.";
+ next;
+ mes "[Bruno]";
+ mes "Master! This is a wolf fur coat.";
+ mes "Put it on when it's cold.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ahhk! That is the wolf I... caught... Uhh.";
+ next;
+ mes "- Whack -";
+ next;
+ mes "[Bruno]";
+ mes "Ho ho ho~";
+ mes "Do you have something to say, "+strcharinfo(0)+"?";
+ mes "You became a member of our family, let's get along together ~";
+ next;
+ mes "[Master]";
+ mes "Right, I now accept you as my student, too.";
+ next;
+ mes "[Master]";
+ mes "I think you already know it, but to live as a Sura will not be that easy.";
+ next;
+ mes "[Master]";
+ mes "I also shut myself off from the world. If there comes a day when we go to the world again, it must be the day when the world needs ghosts for the wars.";
+ next;
+ mes "[Master]";
+ mes "I hope those days will not come but... I'll willingly be the ghost and kill all enemies.";
+ next;
+ mes "[Master]";
+ mes "You should train yourself steadily until that day.";
+ set job_shu,100;
+ jobchange Job_Sura_T;
+ completequest 11155;
+ getitem 5754,1;
+ getitem 2795,1;
+ close;
+ }
+ mes "[Master]";;
+ // Custom Translation
+ mes "Ah?";;
+ close;
+ }
+ mes "[Master]";
+ mes "Once I was also an ordinary young man who traveled a lot and met many friends.";
+ next;
+ mes "[Master]";
+ mes "However, as you might have felt, I finally faced my limitation.";
+ next;
+ mes "[Master]";
+ mes "Sometimes I wondered 'should I have to give up everything to be more powerful...?'";
+ next;
+ mes "[Master]";
+ mes "But what's done is done...";
+ if (countitem(6153) > 0){
+ delitem 6153,1;
+ getitem 5754,1;
+ close;
+ }
+ close;
+ }
+ mes "[Master]";
+ mes "You should not have come here.";
+ mes "Please leave.";
+ close2;
+ warp "yuno_fild07",255,178;
+ end;
+}
+
+// Custom Translation
+sword_2-1,1,2,0 script Sura Job Switch 66,{
+
+ switch(select("Open Arena:Close Arena:Activate Drawing Room:Actvate Buddy:Activate Naigara:All Off:Cancel")){
+ case 1:
+ mes "Opening Arena";
+ donpcevent "Drawing Room::OnEnable";
+ close;
+ case 2:
+ mes "Closing Arena";
+ donpcevent "Drawing Room::OnDisable";
+ close;
+ case 3:
+ mes "Activating Drawing Room";
+ donpcevent "Buddy#Sura_Salon::OnEnable";
+ close;
+ case 4:
+ mes "Activating Buddy";
+ donpcevent "Buddy#job_shuaneh::OnEnable";
+ close;
+ case 5:
+ mes "Activating garajjom";
+ donpcevent "Sura_garajjom::OnEnable";
+ close;
+ case 6:
+ mes "Deactivating all.";
+ donpcevent "Drawing Room::OnDisable";
+ donpcevent "Buddy#Sura_Salon::OnReset";
+ donpcevent "Buddy#Sura_Salon::OnDisable";
+ donpcevent "Buddy#job_shuaneh::OnDisable";
+ donpcevent "Sura_garajjom::OnDisable";
+ close;
+ case 7:
+ close;
+ }
} \ No newline at end of file