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authormasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-05-28 16:23:03 +0000
committermasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-05-28 16:23:03 +0000
commit2aa1029edac5ac7cfb19de5ca5a1050ac5b8f87c (patch)
tree36e153e22a827a217c0ed41793780e575df0c69c /npc/jobs/3-1/ranger.txt
parent2fd1a0b731da7c56c6d49dae9bdb0cbeb5e76b6d (diff)
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- Added ability for all 2nd baby classes to change into their 3rd baby job doing the 3rd job change quest. bugreport:5789
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16163 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/3-1/ranger.txt')
-rw-r--r--npc/jobs/3-1/ranger.txt49
1 files changed, 31 insertions, 18 deletions
diff --git a/npc/jobs/3-1/ranger.txt b/npc/jobs/3-1/ranger.txt
index c66af34cf..63df1b7f7 100644
--- a/npc/jobs/3-1/ranger.txt
+++ b/npc/jobs/3-1/ranger.txt
@@ -22,22 +22,10 @@
tur_dun01,156,36,5 script Survival Instructor#jr01 59,{
- if (Class == Job_Hunter || Class == Job_Sniper)
+ if (Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Hunter)
{
if (job_ranger01 < 1)
{
- if (Class >= 4022 && Class <= 4045)
- {
- mes "[Survival Instructor, Rescue]";
- mes "The weather is really great.";
- next;
- mes "[Survival Instructor, Rescue]";
- mes "What are you kids doing here?";
- mes "The monsters here are a";
- mes "little tough so be careful.";
- mes "And stay close to your parents!";
- close;
- }
mes "[Survival Instructor, Rescue]";
mes "The weather is really great.";
next;
@@ -93,7 +81,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 59,{
mes "[Survival Instructor, Rescue]";
mes "For the second qualification to judge one's ability exactly, you need to lighten your body and mind.";
next;
- if (Class == Job_Hunter)
+ if (Class == Job_Hunter || Class == Job_Baby_Hunter)
{
mes "[Survival Instructor, Rescue]";
mes "Ah wait, before that.";
@@ -382,7 +370,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 59,{
tur_dun01,91,169,3 script Test Instructor#jr02 732,{
- if (Class == Job_Hunter || Class == Job_Sniper)
+ if (Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Hunter)
{
if (job_ranger01 < 3)
{
@@ -3017,7 +3005,32 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 832,{
case 2:
break;
}
- if (Class == Job_Hunter)
+ if(Class == Job_Baby_Hunter){
+ mes "[Ranger Master, Neveragain]";
+ mes "Your firm answer seems very trustworthy!";
+ next;
+ nude;
+ if (countitem(1703) > 0)
+ {
+ mes "[Ranger Master, Neveragain]";
+ mes "From now on be active as a splendid Ranger!";
+ mes "I wish you luck in your future!";
+ delitem 1703,1;
+ set job_ranger01,7;
+ completequest 8262;
+ jobchange Job_Baby_Ranger;
+ getitem 5748,1;
+ getitem 2795,1;
+ getitem 6124,1;
+ close;
+ }
+ mes "[Ranger Master, Neveragain]";
+ mes "...However,";
+ mes "You have to return your test items.";
+ mes "What did you do with your testing Bow?";
+ close;
+ }
+ else if (Class == Job_Hunter)
{
mes "[Ranger Master, Neveragain]";
mes "Your firm answer seems very trustworthy!";
@@ -3031,7 +3044,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 832,{
delitem 1703,1;
set job_ranger01,7;
completequest 8262;
- jobchange 4056;
+ jobchange Job_Ranger;
getitem 5748,1;
getitem 2795,1;
getitem 6124,1;
@@ -3056,7 +3069,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 832,{
delitem 1703,1;
set job_ranger01,7;
completequest 8262;
- jobchange 4062;
+ jobchange Job_Ranger_T;
getitem 5748,1;
getitem 2795,1;
getitem 6124,1;