summaryrefslogtreecommitdiff
path: root/npc/jobs/2-2e
diff options
context:
space:
mode:
authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/jobs/2-2e
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
downloadhercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz
hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2
hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz
hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/jobs/2-2e')
-rw-r--r--npc/jobs/2-2e/SoulLinker.txt14
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt
index 98e8084c1..225b4ee7b 100644
--- a/npc/jobs/2-2e/SoulLinker.txt
+++ b/npc/jobs/2-2e/SoulLinker.txt
@@ -21,7 +21,7 @@
//= 1.6 Updated to match the latest official script. [Euphy]
//============================================================
-morocc_in,174,30,6 script Kid#link1 716,{
+morocc_in,174,30,6 script Kid#link1 4_M_KID2,{
if (Class == Job_Soul_Linker) {
mes "[Maia]";
mes "Best of luck in your";
@@ -489,9 +489,9 @@ OnTouch:
end;
}
-job_soul,35,30,6 duplicate(SLTester) Maia#link6 716
+job_soul,35,30,6 duplicate(SLTester) Maia#link6 4_M_KID2
-job_soul,30,35,6 script Monk Spirit#link4 827,{
+job_soul,30,35,6 script Monk Spirit#link4 4_M_GRANDMONK,{
if (SOUL_Q == 2) {
mes "[Monk Spirit]";
mes "Who am I...?";
@@ -536,7 +536,7 @@ job_soul,30,35,6 script Monk Spirit#link4 827,{
close;
}
-job_soul,30,25,7 script Sage Spirit#link5 754,{
+job_soul,30,25,7 script Sage Spirit#link5 4_M_SAGE_A,{
if (SOUL_Q == 2) {
mes "[Sage Spirit]";
mes "Speak to Maia.";
@@ -585,7 +585,7 @@ job_soul,30,25,7 script Sage Spirit#link5 754,{
close;
}
-job_soul,25,30,5 script Alchemist Spirit#link7 744,{
+job_soul,25,30,5 script Alchemist Spirit#link7 4_F_ALCHE,{
if (SOUL_Q == 2) {
mes "[Alchemist Spirit]";
mes "Oh! I really want to";
@@ -631,7 +631,7 @@ job_soul,25,30,5 script Alchemist Spirit#link7 744,{
close;
}
-job_soul,1,5,0 script Timer#link3 111,{
+job_soul,1,5,0 script Timer#link3 HIDDEN_NPC,{
end;
OnEnable:
@@ -663,7 +663,7 @@ OnTimer183000:
stopnpctimer;
}
-sec_in02,35,153,0 script Soul Linker Var 871,{
+sec_in02,35,153,0 script Soul Linker Var 4_M_OPERATION,{
callfunc "F_GM_NPC";
mes "[Soul Linker Var]";
mes "I can reset the Soul Linker";