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authormasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-04 21:45:50 +0000
committermasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-04 21:45:50 +0000
commitb7a88442cefed36b81f80139310061fed10527e1 (patch)
tree685dd907d26abdf44092c0d44a5ee6c89f825bfc /npc/jobs/2-2a/Creator.txt
parent2e18eabebe80793354d235866bd80be0743e5cbd (diff)
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- Here comes the big Job folder Update.
* Updated all 1-1, 2-1, 2-2 and the expanded files to the latest available official files and also added support for baby job change. * There might be some optimizations still needed at some places and there maybe occur some errors as well or the job change isn't fully working anymore since I didn't test all the jobs through the end (Me = Lazy), if so then please fill out a bug report in our bug tracker: http://rathena.org/board/tracker/project-4-scripts/ * Ninja, Gunslinger and the other files will follow within the next days. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16579 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2a/Creator.txt')
-rw-r--r--npc/jobs/2-2a/Creator.txt107
1 files changed, 52 insertions, 55 deletions
diff --git a/npc/jobs/2-2a/Creator.txt b/npc/jobs/2-2a/Creator.txt
index 3b85907e9..1353c8ab7 100644
--- a/npc/jobs/2-2a/Creator.txt
+++ b/npc/jobs/2-2a/Creator.txt
@@ -16,7 +16,7 @@
//============================================================
valkyrie,53,50,3 script Biochemist#Valkyrie 122,{
- if (ADVJOB == 0 || Upper != 1) {
+ if (FJOB == 0 || Upper != 1) {
set .@karma_d,rand(1,10);
if (.@karma_d > 4) {
mes "[Biochemist]";
@@ -40,7 +40,7 @@ valkyrie,53,50,3 script Biochemist#Valkyrie 122,{
mes "a place in Valhalla...";
close;
}
- else if (ADVJOB == Job_Creator && Class == Job_Merchant_High && JobLevel > 39) {
+ if ((FJOB == Job_Genetic) && (Class == Job_Merchant_High) && (JobLevel > 39)) {
mes "[Biochemist]";
mes "Yes...";
mes "It's about time.";
@@ -65,7 +65,7 @@ valkyrie,53,50,3 script Biochemist#Valkyrie 122,{
close;
}
jobchange Job_Creator;
- set ADVJOB,0;
+ set FJOB,0;
mes "[Biochemist]";
mes "Congratulations!";
mes "As a Biochemist,";
@@ -74,63 +74,60 @@ valkyrie,53,50,3 script Biochemist#Valkyrie 122,{
mes "right purposes.";
close;
}
- else {
- if (Class == Job_Creator && MISC_QUEST & 64 && getskilllv("AM_BIOETHICS") == 0) {
+ if ((Class == Job_Creator) && (MISC_QUEST & 64) && (getskilllv("AM_BIOETHICS") == 0)) {
+ mes "[Biochemist]";
+ mes "Ah, have you come to";
+ mes "retrieve the memories";
+ mes "lost to you? Yes, you";
+ mes "must be here for the";
+ mes "secrets of life that";
+ mes "were once yours...";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Biochemist]";
+ mes "Close your eyes and";
+ mes "put your mind at rest.";
+ mes "We will return to your";
+ mes "past to recollect the";
+ mes "fragments of your lost";
+ mes "memories.";
+ next;
mes "[Biochemist]";
- mes "Ah, have you come to";
- mes "retrieve the memories";
- mes "lost to you? Yes, you";
- mes "must be here for the";
- mes "secrets of life that";
- mes "were once yours...";
+ mes "When you open your eyes,";
+ mes "you will clearly remember";
+ mes "the secret of life. You will";
+ mes "also remember the weight of";
+ mes "responsibility in using these";
+ mes "secrets for the right ends...";
next;
- if (select("Yes:No") == 1) {
- mes "[Biochemist]";
- mes "Close your eyes and";
- mes "put your mind at rest.";
- mes "We will return to your";
- mes "past to recollect the";
- mes "fragments of your lost";
- mes "memories.";
- next;
- mes "[Biochemist]";
- mes "When you open your eyes,";
- mes "you will clearly remember";
- mes "the secret of life. You will";
- mes "also remember the weight of";
- mes "responsibility in using these";
- mes "secrets for the right ends...";
- next;
- skill 238,1,0;
- mes "[Biochemist]";
- mes "Open your eyes...";
- mes "Now that you have";
- mes "remembered how to";
- mes "create artificial life, I only";
- mes "ask that you treat all of your";
- mes "creations with respect.";
- close;
- }
+ skill 238,1,0;
mes "[Biochemist]";
- mes "If you wish to";
- mes "retrieve your lost";
- mes "memories, please";
- mes "come back to me.";
- mes "The secret to creating";
- mes "life is no trifling thing...";
+ mes "Open your eyes...";
+ mes "Now that you have";
+ mes "remembered how to";
+ mes "create artificial life, I only";
+ mes "ask that you treat all of your";
+ mes "creations with respect.";
close;
}
mes "[Biochemist]";
- mes "Welcome";
- mes "to Valhalla,";
- mes "the Hall of Honor.";
- next;
- mes "[Biochemist]";
- mes "Please make";
- mes "yourself comfortable";
- mes "while you are here.";
- mes "Honor to the warriors!";
+ mes "If you wish to";
+ mes "retrieve your lost";
+ mes "memories, please";
+ mes "come back to me.";
+ mes "The secret to creating";
+ mes "life is no trifling thing...";
close;
}
-}
-
+ mes "[Biochemist]";
+ mes "Welcome";
+ mes "to Valhalla,";
+ mes "the Hall of Honor.";
+ next;
+ mes "[Biochemist]";
+ mes "Please make";
+ mes "yourself comfortable";
+ mes "while you are here.";
+ mes "Honor to the warriors!";
+ close;
+} \ No newline at end of file